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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Smartphone/Tablet
Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by Staff [07.19.18]
"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Smartphone/Tablet, Design, Production

Chinese media platform iQIYI acquires mobile dev Skymoons for $190M  
by Chris Kerr [07.19.18]
Skymoons has developed and published a range of titles on iOS and Android, including Seer Superheroes, My Own Swordsman, and Legend of Three Kingdoms.
Smartphone/Tablet, Production, Business/Marketing

Credit card thieves reportedly using Clash of Clans to launder money 3
by Emma Kidwell [07.18.18]
Credit card thieves are allegedly using the mobile games Clash of Clans, Clash Royale and Marvel Contest of Champions to launder hundreds and thousands of dollars via account selling.
Smartphone/Tablet, Business/Marketing

HTML5 game publisher FRVR secures $3 million in funding  
by Alissa McAloon [07.18.18]
FRVR, a game publisher that deals heavily in HTML5 titles, has secured a $3 million investment at the close of its seed funding round.
Smartphone/Tablet

App Store and Google Play spending hits $34.4B during first half of 2018  
by Chris Kerr [07.17.18]
That marks a year-over-year increase of 27.8 percent, and mobile games were largely responsible for bringing home the bacon.
Smartphone/Tablet, Business/Marketing

Book Excerpt: Keeping the player at the heart of the story 2
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design

Huuuge Games launches mobile publishing label Tap Tap Games  
by Alissa McAloon [07.16.18]
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

AppLovin launches mobile publisher Lion Studios  
by Alissa McAloon [07.12.18]
The mobile platform AppLovin has founded a new studio to take on the task of publishing and promoting mobile games and apps. 
Smartphone/Tablet, Business/Marketing

Warner Bros. acquires mobile platform Plexchat to improve social features in its games  
by Emma Kidwell [07.11.18]
Warner Bros Interactive Entertainment has acquired mobile games platform Plexchat in hopes of expanding the social experience of its Android and iOS titles.
Smartphone/Tablet, Business/Marketing

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [07.11.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Smartphone/Tablet, Programming, Recruitment

'Gatcha' is a good fit for Fire Emblem, but it isn't Nintendo's standard for mobile 2
by Alissa McAloon [07.10.18]
Despite reports that Fire Emblem Heroes has been the big earner for Nintendo’s mobile pool, it isn’t resigning to only releasing games that use those same cash-for-random-reward monetization mechanics.
Smartphone/Tablet, Business/Marketing

Video: How Plague Inc successfully jumped from mobile to Steam  
by Staff [07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the many challenges Ndemic faced in bringing its hit mobile strategy game Plague Inc to Steam.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Sponsored: A practical way to make more money from your mobile games
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Pokemon Quest nabs 7.5M downloads across Switch and mobile 1
by Alissa McAloon [07.06.18]
Game Freak’s free-to-play blocky brawler Pokemon Quest has surpassed 7.5 million worldwide downloads across all platforms.
Console/PC, Smartphone/Tablet

Following Fate/Grand Order international release, Sony Aniplex hits $1.8B revenue  
by Alissa McAloon [07.06.18]
For comparison’s sake, that number is roughly twice the sales figure of $934 million reported by the Aniplex during the preceding year.
Smartphone/Tablet, Business/Marketing

The Sims Mobile has amassed $15M in revenue in four months  
by Chris Kerr [07.06.18]
The Sims Mobile has pulled in over $15 million in global revenue since launching on March 6, with the bulk of player spending coming from the States.
Smartphone/Tablet, Business/Marketing