Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Smartphone/Tablet
Analyst estimates put Fortnite at more than 100M downloads on iOS  
by Alissa McAloon [07.30.18]
Data from the mobile analyst Apptopia suggests that Epic Games' Fortnite has been downloaded more than 100 million times on mobile, even before its Android debut.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

FIFA Mobile's debut in China brings EA its highest grossing day for a mobile game  
by Alissa McAloon [07.27.18]
Though net bookings declined for mobile titles year-over-year, EA says that fall was offset by a strong debut from FIFA Mobile.
Console/PC, Social/Online, Smartphone/Tablet

iOS game collection aims to spotlight pre-mobile handheld games  
by Alissa McAloon [07.26.18]
The Original Mobile Games is live on the App Store with six digital recreations of early handled dexterity games and puzzles sourced from The Strong Museum.
Smartphone/Tablet, History

Dragon Ball Z: Dokkan Battle revenue tops $1B after two years  
by Chris Kerr [07.26.18]
Bandai Namco's mobile card-battler slash puzzler Dragon Ball Z: Dokkan Battle has amassed over $1 billion in global revenue since launching in July 2015. 
Smartphone/Tablet, Business/Marketing

Apple promotes iPhone gaming performance with new ad  
by Emma Kidwell [07.25.18]
Apple releases new ad for the iPhone X showing off the A11 Bionic chip, which is being marketed toward mobile game players.
Smartphone/Tablet, Production, Video

PUBG Mobile reaches $30M in revenue 4 months after launch  
by Emma Kidwell [07.25.18]
PUBG Mobile has generated more than $30 million in revenue since it first launched four months ago.
Smartphone/Tablet, Business/Marketing

Mobile startup Knock Knock raises $2M in funding toward developing chat games  
by Emma Kidwell [07.24.18]
Knock Knock, a gaming startup founded by Zynga, TinyCo, and EA alumni, announced today that it has raised $2 million in seed funding towards developing mobile chat games. 
Smartphone/Tablet, Business/Marketing

Mini Metro surpasses 1 million sold  
by Alissa McAloon [07.24.18]
The public transportation themed puzzle strategy game first launched on PC in 2015, then mobile in 2016, and, just this year, on the Nintendo Switch.
Console/PC, Smartphone/Tablet, Indie

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Analyst: Fortnite now rakes in $2 million per day on iOS alone  
by Alissa McAloon [07.24.18]
The mobile-centric analytics firm Sensor Tower estimates that Fortnite’s daily mobile revenue now averages around $2 million at the start of the game’s fifth season.
Social/Online, Smartphone/Tablet

Square Enix bets on game streaming with Blacknut partnership  
by Chris Kerr [07.24.18]
Japanese developer-publisher Square Enix has partnered with Blacknut to distribute a selection of mobile titles through the French company's game streaming service. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Niantic introduces three-strike policy for cheaters in Pokmon Go  
by Emma Kidwell [07.19.18]
Niantic has clarified its disciplinary policy for cheating in Pokémon Go with the introduction of a new three-strike policy which focuses on giving cheaters a chance to reform their ways.
Smartphone/Tablet, Design

Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by Staff [07.19.18]
"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Smartphone/Tablet, Design, Production

Chinese media platform iQIYI acquires mobile dev Skymoons for $190M  
by Chris Kerr [07.19.18]
Skymoons has developed and published a range of titles on iOS and Android, including Seer Superheroes, My Own Swordsman, and Legend of Three Kingdoms.
Smartphone/Tablet, Production, Business/Marketing

Credit card thieves reportedly using Clash of Clans to launder money 3
by Emma Kidwell [07.18.18]
Credit card thieves are allegedly using the mobile games Clash of Clans, Clash Royale and Marvel Contest of Champions to launder hundreds and thousands of dollars via account selling.
Smartphone/Tablet, Business/Marketing

HTML5 game publisher FRVR secures $3 million in funding  
by Alissa McAloon [07.18.18]
FRVR, a game publisher that deals heavily in HTML5 titles, has secured a $3 million investment at the close of its seed funding round.
Smartphone/Tablet

App Store and Google Play spending hits $34.4B during first half of 2018  
by Chris Kerr [07.17.18]
That marks a year-over-year increase of 27.8 percent, and mobile games were largely responsible for bringing home the bacon.
Smartphone/Tablet, Business/Marketing

Book Excerpt: Keeping the player at the heart of the story 2
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design