If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Road to the IGF: Game Oven's Fingle
by Eric Caoili
[02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle , one of the finalists for IGF's Nuovo Award.
Smartphone/Tablet , Indie , Exclusive , IGF/OnLive , Design
Top-Grossing iOS Games: Temple Run climbs iPhone charts
by Danny Cowan
[02.22.12]
Apple's latest U.S. App Store game charts by revenue see Temple Run and DragonVale earning top iPhone sales, while Smurfs' Village and Slotomania HD emerge as big sellers on the iPad.
Smartphone/Tablet , Business
Shanda yearly profits down despite diverse game releases
by Mike Rose
[02.22.12]
Chinese MMO operator Shanda Interactive has posted financial results for the full 2011 fiscal year, noting an increase in revenue but a slight drop in profits year-over-year.
Console/PC , Social/Online , Smartphone/Tablet , Business
Ticket to Ride Pocket devs on the perils of switching tools during development
by Staff
[02.22.12]
In Gamasutra's latest postmortem, Days of Wonder's CTO and lead developer explain how switching to new versions of tools can wreak havoc with schedules.
Smartphone/Tablet , Exclusive , Programming , Production
Nexon acquires 20% stake in Korean social dev Moyasoft
by Mike Rose
[02.22.12]
Tokyo-based online game publisher Nexon has acquired a 19.99 percent stake in Korean social games company Moyasoft, with the aim to expand Moyasoft's reach to international markets.
Console/PC , Social/Online , Smartphone/Tablet , Business
Your game industry in your words: Week of February 17
by Eric Caoili
[02.21.12]
Gamasutra highlights choice quotes from industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others in this new weekly roundup.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Design
Elite Beat Agents ' iNiS lends a hand for Japanese Infinity Blade release
by Tom Curtis
[02.21.12]
Epic Games and Chair Entertainment have partnered with iNiS to release an adaptation of the popular Infinity Blade franchise on DeNA's Mobage platform in Japan.
Smartphone/Tablet , Business
Best of iOS news: From Beat Sneak Bandit to Pizza vs. Skeletons
by Danny Cowan
[02.21.12]
Gamasutra rounds up the latest news in the world of App Store gaming, featuring standout releases like Beat Sneak Bandit, Eufloria HD, Hyper Snake , and Pizza vs. Skeletons .
Smartphone/Tablet , Business
Ubisoft, Gameloft developing exclusive titles for upcoming Gree platform
by Tom Curtis
[02.21.12]
Ubisoft and mobile game developer and publisher Gameloft has partnered with Japanese mobile gaming company Gree to develop an exclusive game for the upcoming Gree platform.
Smartphone/Tablet , Business
Report: EA bringing F2P Simpsons game to mobile devices
by Mike Rose
[02.21.12]
Electronic Arts is launching a freemium mobile game based on the Simpsons franchise in the next few weeks, with the hope that it will be "one of the biggest titles this year."
Smartphone/Tablet , Business
Ex-Zynga advertising director joins game reward network Kiip
by Mike Rose
[02.21.12]
Game rewards network Kiip has hired former Zynga global director of brand advertising Manny Anekal as its new COO.
Social/Online , Smartphone/Tablet , Business
Road to the IGF: State of Play's Lume
by Eric Caoili
[02.21.12]
As part of Gamasutra's Road to the IGF series, State of Play's Luke Whittaker discusses IGF's Excellence in Visual Arts nominee Lume , and how he helped craft the adventure game's unique aesthetic and concept.
Smartphone/Tablet , Indie , Exclusive , IGF/OnLive , Design
Opinion: Where's that glorious transmedia future?
by Leigh Alexander
[02.20.12]
Gamasutra's Leigh Alexander takes a look at how film and other media are doing at leveraging brands into the world of games, finding slow progress toward that popular transmedia vision.
Console/PC , Social/Online , Smartphone/Tablet , Exclusive , Business
GDC 2012 details first batch of GDC Play exhibitors
by Staff
[02.20.12]
With GDC 2012 a couple of weeks away, the show's first-ever GDC Play showcase is starting to take shape, and organizers are highlighting some of the creators showing new games or studios there.
Console/PC , Smartphone/Tablet , Indie , Design , Business , Marketing
Seaman 3DS, TGS 2012, and more in this week's Japanese news roundup
by Eric Caoili
[02.20.12]
Gamasutra rounds up recent reports on the Japanese games industry from local news site Andriasang.com , including a possible new Seaman game for Nintendo 3DS, Tokyo Game Show 2012 details, and more.
Console/PC , Social/Online , Smartphone/Tablet , Business
DeNA launches Mobage platform in South Korea
by Mike Rose
[02.20.12]
Mobile gaming giant DeNA today launched a version of its Mobage mobile games platform in South Korea, called Daum Mobage, via an agreement with Daum Communications.
Social/Online , Smartphone/Tablet , Business
NaturalMotion nabs EA Playfish veteran to head London studio
by Eric Caoili
[02.17.12]
NaturalMotion Games has reportedly hired Dan Borthwick, formerly common technology lead at Electronic Arts' social game subsidiary Playfish, to lead its mobile-focused studio in London.
Social/Online , Smartphone/Tablet , Art
Rovio reveals Angry Birds Space for mobile
by Eric Caoili
[02.17.12]
Developer and publisher Rovio Mobile has announced that Angry Birds Space , the next new entry from its phenomenally successful puzzle game franchise, will launch on March 22.
Smartphone/Tablet , Business
Sony completes Sony Ericsson buyout, renames mobile subsidiary
by Mike Rose
[02.17.12]
Sony has completed its full acquisition of Xperia Play partner Sony Ericsson, buying out Ericsson's remaining 50 percent stake for 1.05 billion euros ($1.5 billion) in cash.
Smartphone/Tablet , Business
Strong mobile releases help Gamevil to record profits in 2011
by Mike Rose
[02.17.12]
Korean mobile game publisher Gamevil has posted financial results for the full 2011 fiscal year, noting its best year ever with record revenue and profits thanks to strong mobile game sales.
Smartphone/Tablet , Business