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April 27, 2017
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Updates » Social/Online
Creator of DDoS program used against Minecraft and RuneScape sentenced to prison 5
by Alissa McAloon [04.25.17]
The program has been used in more than 1.7 million DDoS attacks, including some against Sony, Microsoft, TeamSpeak, Minecraft, and RuneScape.
Social/Online

FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Social/Online, Serious, Design

Video: Game localization shenanigans in the Chinese-speaking world  
by Staff [04.24.17]
At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Video Game Deep Cuts: Deus Ex's China Lineage 1
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

How the art of Guild Wars 2 is designed not to look dated over time 3
by Alex Wawro [04.21.17]
The style "never puts graphics before art," ArenaNet's Horia Dociu tells RPS. "The ideas and artistic creativity have to take lead if we don't want our game to look dated after many years."
Social/Online, Art

Valve aims to improve Dota 2 matchmaking by tying phone numbers to accounts 9
by Alissa McAloon [04.21.17]
Valve hopes to cut down on the number of people that use multiple accounts by requiring players to register a phone number prior to joining ranked queue.
Console/PC, Social/Online

Don't Miss: Multiplayer level design tips from a Call of Duty modder turned pro 4
by Gamasutra Community [04.21.17]
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
Console/PC, Social/Online, Design

eSports to join 2022 Asian Games as a medal-eligible sport  
by Alissa McAloon [04.19.17]
The Olympic Council of Asia is seemingly eyeing sports titles like FIFA and both multiplayer online battle area and real-time strategy games for inclusion in future Asian Games events.
Social/Online

Video: Lessons learned retrofitting Evolve for accessibility  
by Staff [04.18.17]
At GDC 2017, Gaikai's Tara Voelker breaks down what Turtle Rock learned when it took steps to make the asymmetrical multiplayer shooter more accessible to more players post-launch.
Console/PC, Social/Online, Design, Video, Vault

New Facebook game initiatives aim to win back devs and reshape strategy 2
by Kris Graft [04.18.17]
With web-based social games years past their prime, Facebook has been looking for realistic ways to reshape its games business and rebuild interest -- and trust -- with game developers.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Tencent takes aim at Steam with its upcoming distribution service WeGame 5
by Alissa McAloon [04.17.17]
Update Riot Games owner Tencent has announced plans to expand its Tencent Games Platform outside of China as a global game distribution service called WeGame.
Console/PC, Social/Online, Business/Marketing

Sony is cutting online support for Kill Strain and 5 other games this summer  
by Alissa McAloon [04.17.17]
Sony has laid plans to permanently shut down online features for a handful of games, including one PlayStation 4 title that released less than a year ago.
Console/PC, Social/Online

Blog: A step-by-step guide to building and testing game UI prototypes 4
by Gamasutra Community [04.17.17]
Experienced game UI and UX experts offer a handy step-by-step approach on how to build and test your game UI prototypes in the pre-production stage.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown  
by Gamasutra Staff [04.16.17]
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Riot balances League of Legends for all skill levels  
by Staff [04.14.17]
At GDC 2017, Riot's Greg Street shares what the League of Legends maker has learned about game balancing from trying to keep the game engaging for players of all skill levels.
Social/Online, Design, Video, Vault

How developers can benefit from creating streamable games 1
by Alissa McAloon [04.13.17]
JM Specht, head of Devolver Digital's streaming arm, explains how nurturing a streaming community can ultimately be a good thing for game developers.
Console/PC, Social/Online, Business/Marketing

Sponsored: What to think about when choosing a VCS for game development 8
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Sponsored Article

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

YouTubers must now surpass 10k total views before they can monetize videos  
by Alex Wawro [04.06.17]
In an effort to combat skulduggery on its platform, YouTube announced plans today to institute new restrictions on which YouTubers can earn money from the ads shown on their videos. 
Social/Online, Business/Marketing

Inside cleans up at 2017 BAFTAs as Uncharted 4 takes the top honor 1
by Alex Wawro [04.06.17]
Campo Santo's Firewatch and Ghost Town Games' Overcooked also earned a notable bit of recognition today, netting a pair of BAFTA awards apiece, while Brenda Romero was honored with the Special Award.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing