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June 25, 2016
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June 25, 2016
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Updates » Social/Online
Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Social/Online, Art, Recruitment

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Why I trust Valve's judgment on seasonal sales 13
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Blog: Unity, HTML5, CORS, and you 1
by Gamasutra Community [06.23.16]
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. Here's a bit of guidance to help you out.
Social/Online, Programming

Check out the results of GameCareerGuide's latest Game Design Challenge!  
by Staff [06.22.16]
Gamasutra's education-focused sister site GameCareerGuide offers info for game industry students and beginners -- and every 3 weeks, it also hosts a Game Design Challenge that anyone can take part in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Analysts weigh in on Tencent's $8.6 billion purchase of Supercell  
by Chris Baker [06.21.16]
We asked industry analysts for their take on Tencent's purchase of an 84.3 percent share of Supercell's stock for $8.6 billion.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: What to do before asking a publisher for money for your game 4
by Gamasutra Community [06.21.16]
Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Come to GDC Europe and see how LawBreakers' gameplay is designed  
by Staff [06.20.16]
At GDC Europe Boss Key Productions' Dan Nanni will deliver an expert talk on how to design a game that's both fun and functional, using the studio's work on multiplayer shooter LawBreakers as example.
Console/PC, Social/Online, Design, GDC Europe

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Blog: Debating limited time content in games 1
by Gamasutra Community [06.16.16]
Here's a look at the pros and cons of using limited-time content as a form of marketing a game.
Console/PC, Social/Online

Blog: A simple 10 minute UI litmus test 4
by Gamasutra Community [06.15.16]
Some tips and tricks for gauging the effectiveness of your UI through a simulated experience of a new user.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Zynga snaps up EA's former SVP of mobile publishing, Bernard Kim  
by Chris Kerr [06.14.16]
"I’m very excited to work with Frank and the team to deliver high-quality experiences that drive deeper long-term engagement with mass market audiences."
Social/Online, Smartphone/Tablet, Business/Marketing

CDPR tries its hand at F2P with standalone version of The Witcher's Gwent 2
by Alex Wawro [06.13.16]
Polish developer CD Projekt Red is dipping a toe into the waters of free-to-play game design with Gwent, a standalone digital version of the collectible card (mini)game in the studio's 2015 hit The Witcher 3: Wild Hunt.
Social/Online, Business/Marketing, E3

Don't miss Gamasutra's E3 2016 coverage all week long!  
by Staff [06.13.16]
E3 2016 is off and running! We're running along with it, and now you can keep tabs on Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, E3

Minecraft multiplayer goes cross-platform under Microsoft's watch  
by Alex Wawro [06.13.16]
Now that Microsoft owns Minecraft, it announced today that the massively popular game will be opened up to allow for cross-platform multiplayer mine crafting. Yes, that includes VR platforms too.
Social/Online, Business/Marketing, E3

Get storytelling tips and advice from a Pixar vet at GDC Europe  
by Staff [06.13.16]
Pixar's Matthew Luhn has worked on everything from Toy Story to Finding Nemo and Up. Now he's coming to GDC Europe to share his wisdom with developers looking to tell great stories in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Europe

To run WoW legacy servers, Blizzard must reverse-engineer its own game 8
by Alex Wawro [06.10.16]
"In the past, there was no archiving of older data," World of Warcraft dev Tom Chilton tells Kotaku. "And so as data changed, we effectively lost that stuff to history."
Social/Online, Design

Report: ESL is the top eSports tourney broadcaster on Twitch (that's not Riot)  
by Alex Wawro [06.10.16]
Newzoo published data this week that suggests Riot Games and the Electronic Sports League are the top professional eSports tournament broadcasters on Twitch -- at least in terms of hours watched.
Social/Online, Business/Marketing