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July 28, 2015
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July 28, 2015
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Updates » Social/Online
Report: Kixeye lays off staff  
by Alex Wawro [07.28.15]
A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
Social/Online, Business/Marketing

Get a job: Cloud Imperium Games is hiring an Associate Producer 1
by Staff [07.28.15]
The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Console/PC, Social/Online, Production, Recruitment

Elegant balance changes: Keeping players from binging  
by Gamasutra Community [07.27.15]
"If you can keep players from feeling obliged to check a game every few minutes, or from feeling forced into huge daily binge visits, in certain reward contexts this is going to help players to have a much improved experience."
Console/PC, Social/Online, Design

Shinra releases the devkit for its cloud gaming tech  
by Alex Wawro [07.27.15]
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
Social/Online, Programming

Chris Crawford advises devs: 'Don't settle for the same old crap' Exclusive 8
by Alex Wawro [07.27.15]
23 years after he charged out of the game industry with sword held high, Chris Crawford is still trying to revolutionize game development. Now, if he has his way, the revolution will be patronized.
Console/PC, Social/Online, Design, Exclusive

GDC Europe and Gamescom partner for first annual Women In Tech Day  
by Staff [07.22.15]
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Video: How to save game history forever -- or doom it to oblivion 1
by Staff [07.21.15]
"Games. Have. Historical. Value. If you don't think games have historical value, everything I say is gonna be a guy talking about stuff you don't care about," says archivist Jason Scott at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Gree International lays off 30% of staff 3
by Alex Wawro [07.21.15]
UPDATE Japanese mobile game company Gree has laid off an estimated 30 percent of those working in its San Francisco office this week, months after shuttering its Vancouver studio entirely.
Social/Online, Smartphone/Tablet, Business/Marketing

What's next for Nintendo? Industry analysts weigh in Exclusive 7
by Chris Baker [07.20.15]
How will the death of Nintendo's CEO and president change the future of the company? How can they possibly replace him? We asked several industry analysts for their take.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Is it worth it? Whiplash & the fetishization of crunch 30
by Gamasutra Community [07.20.15]
"Of the many problems with overwork in the game industry, the fact that we so often fetishize it and see it as the 'one true way' is one of our biggest problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Don't Miss: The ups and downs of doing online multiplayer as an indie Exclusive 14
by Mike Rose [07.17.15]
Including online multiplayer is a tricky challenge, particularly for small teams. In this 2014 feature, Gamasutra speaks to indies who've been in the trenches to get their take on how to do it right.
Social/Online, Indie, Programming, Design, Production, Exclusive

Internet Gaming Disorder and Internet Addiction Disorder are not the same thing 2
by Gamasutra Community [07.17.15]
Psychologist Mark Griffiths: "The gaming studies field needs conceptual clarity but as demonstrated, the DSM-5 itself is both misleading and misguided when it comes to the issue of IGD."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Kongregate's new Launchpad program aims to take web games mobile  
by Alex Wawro [07.15.15]
Kongregate's new incubator is being marketed to indie game makers as a program to help them design, fund and promote their game on the web -- and if it does well enough, on mobile as well.
Social/Online, Smartphone/Tablet, Business/Marketing

Rapid iteration of persistent multiplayer games  
by Gamasutra Community [07.15.15]
"My approach to multiplayer development can be boiled down to 'spend as much time as possible working on the client.' The client is the game, as far as the player is concerned."
Console/PC, Social/Online, Smartphone/Tablet, Design

EA and Comcast join forces to stream games to cable subscribers 2
by Alex Wawro [07.14.15]
Electronic Arts is getting into the set-top streaming business this week by partnering with Comcast to deliver games to Comcast subscribers' X1 cable boxes.
Console/PC, Social/Online, Business/Marketing

Devs, your Flash games are temporarily blocked by default on Firefox 2
by Alex Wawro [07.14.15]
Heads up, Flash devs: Mozilla has updated its popular Firefox browser to temporarily block all versions of Flash by default due to multiple significant security flaws that Flash maker Adobe has publicly acknowledged and vowed to fix.
Social/Online, Business/Marketing

GDC Europe: Turning the tide, hiring more women in the game industry  
by Staff [07.14.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss Business talks that delve into how you can hire and retain more women -- and use video ads to monetize your best F2P games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Satoru Iwata in quotes: The personality, the programmer, the leader 1
by Kris Graft [07.13.15]
We've gathered just a handful of quotes that reflect the late Satoru Iwata's personality, influence savvy, and opinion on video games -- where they are and what he thought they should become.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Video: Women share their #1ReasonToBe in games at GDC 2015 1
by Staff [07.10.15]
Watch the triumphant GDC 2015 return of one of the event's most popular and positive sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Video, Vault

Keep tabs on who's streaming your game where with Gamoloco  
by Alex Wawro [07.08.15]
Gamoloco hopes to capitalize on the rising value of livestreaming by offering a service that lets you track who's streaming your game where, for how long, and how many people are watching.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing