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June 6, 2013





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Updates » Social/Online
New Diablo III game director vows to address economy problems  
by Kris Ligman [06.06.13]
Blizzards' Josh Mosqueira will be stepping up as the new game director for Diablo III, announcing intentions to reduce the centrality of the game's Auction House.
Console/PC, Social/Online, Design, Production, Business/Marketing

Respawn's been working on Titanfall - an Xbox One game with mechs  
by Kris Graft [06.06.13]
An apparent leak of the digital edition of July's issue of Game Informer spoils a surprise from Respawn Entertainment that was probably intended for next week's E3 extravaganza.
Console/PC, Social/Online, Business/Marketing

Here's the first list of Unreal Engine 4 integrated middleware  
by Mike Rose [06.06.13]
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Facebook Credits will finally be killed off in September 1
by Mike Rose [06.06.13]
A year ago, Facebook announced that it was abandoning its Facebook Credits system, in favor of local currencies. From September this year, the Credits system will finally be killed off once and for all.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

The diversity of game dev students: Who's joining the industry? 39
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Global games market will reach $70.4 billion in 2013 - Report 7
by Kris Ligman [06.04.13]
Market analyst group Newzoo projects games to reach a $70.4 billion global industry in 2013, with significant growth in Latin American and Asian-Pacific markets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Contract QA: A dead end or a foot-in-the-door? Exclusive 34
by Patrick Miller [06.04.13]
A handful of experienced devs offer some career advice on how to break into the games industry for a down-and-out QA contractor and Kotaku contributor.
Console/PC, Social/Online, Audio, Production, Exclusive

Cleaning up your community: The psychology of trolls 19
by Gamasutra Community [06.04.13]
You can't let trolls take over your community. But what do you do? Adam Saltsman (Hundreds) discusses why trolls do what they do -- and how best to deal with them.
Console/PC, Social/Online, Indie, Business/Marketing

GDC Europe 2013 adds Sony Online community, Ages of Empire Online F2P talks  
by GDC Staff [06.04.13]
New GDCE 2013 talks include SOE on engaging with its MMO community over 15 years, the fall and rise of Ages of Empire Online's free-to-play model, and Applifier on the virality of top mobile games.
Console/PC, Social/Online, Design, Production, Business/Marketing

Get a job: Blizzard is looking for WoW texture artists  
by Kris Ligman [06.04.13]
"Blizzard Entertainment is looking for an exceptionally skilled texture / concept artist to work on award winning World of Warcraft."
Console/PC, Social/Online, Art, Design, Business/Marketing, Recruitment

Wargaming kicks 'pay-to-win' monetization to the curb Exclusive 47
by Kris Graft [06.03.13]
One of the most successful free-to-play online game companies on the planet has announced a sweeping change in the way it monetizes all of its games.
Console/PC, Social/Online, Design, Business/Marketing, Exclusive

Zynga laying off 520 staff, shuttering multiple offices 76
by Kris Ligman [06.03.13]
Reports have surfaced that Zynga is laying off over 500 employees as well as shutting down three of its offices, likely as part of its refocus on mobile development.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, Recruitment

'There is a mindset within the tech business which is 'rinse and repeat.'' 1
by Kris Ligman [06.03.13]
Linden Lab CEO speaks regarding Second Life's 10th anniversary, and having "another opportunity to position Second Life correctly" within a triple-A market.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, Video

Video: Selling to both the 'bro gamers' and the 'connoisseurs' 1
by GDC Vault Staff [06.03.13]
Two GDC 2013 presenters use applied psychological case studies to explain how developers can capture two different consumer segments.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

Intro to gamification: How it works, platforms to use 2
by Gamasutra Community [06.03.13]
This quick overview of gamification will get you acclimated to what works, what doesn't, and introduce you to some resources you can get started with.
Social/Online, Smartphone/Tablet, Design

Inside the striking art and design of Hawken Exclusive 6
by Brandon Sheffield [06.03.13]
The first-person mech-battling game Hawken turned heads when it debuted thanks to some standout visuals. Khang Le with developer Adhesive explains his studio's approach.
Console/PC, Social/Online, Art, Design, Exclusive

Analysis: Why MMOs stopped getting bigger 74
by Gamasutra Community [06.03.13]
Big MMOs that crashed and burned -- anyone can name examples. What kept them from success? Why did others thrive? Virtual economist Ramin Shokrizade argues it's their economies.
Console/PC, Social/Online, Design, Business/Marketing

Video: Building SimCity's sandbox 4
by GDC Vault Staff [05.31.13]
The fun in sandbox games comes from discovering how the mechanics work, says Maxis' Dan Moskowitz, who shares lessons learned from building SimCity, in this free GDC 2013 video.
Console/PC, Social/Online, Programming, Design, Video

Today's game industry through the lens of human history Exclusive 24
by Kris Graft [05.31.13]
The rise and fall of human societies just might inform us on how the future of video games is going to shake out, says Gamasutra editor-in-chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive