Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 25, 2016
arrowPress Releases
August 25, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Riot cofounder pledges to make League a more sustainable eSport 2
by Alex Wawro [08.24.16]
This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Social/Online, Business/Marketing

Get a job: Smite dev Hi-Rez Studios seeks an Animator  
by Staff [08.24.16]
The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
Console/PC, Social/Online, Art, Recruitment

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: The game dev postmortem of the original DotA 7
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Titanfall dev speaks to the value of slower, simpler multiplayer 2
by Alex Wawro [08.24.16]
Titanfall 2 game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
Console/PC, Social/Online, Design

Sony is bringing its PlayStation Now game streaming service to PC  
by Alex Wawro [08.23.16]
More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe.
Console/PC, Social/Online, Business/Marketing

Get a job: Backflip Studios is hiring an External Producer  
by Staff [08.22.16]
Hasbro-owned DragonVale developer Backflip is looking for someone to manage the production of externally-developed casual F2P games from its office in Boulder, Colorado.
Social/Online, Production, Recruitment

Blog: What the UK Gambling Commission's attention means for eSports  
by Gamasutra Community [08.22.16]
European eSports lawyers Isabel Davies, Pete Lewin and Jas Purewal break down the UK Gambling Commission’s recent eSports gambling discussion paper and give their first impressions.
Social/Online, Business/Marketing

Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook aims to make it easier for devs to port Unity games to its platform  
by Alex Wawro [08.18.16]
Unity and Facebook are collaborating on a new way to streamline the process of publishing Unity games on Facebook -- and a new standalone, Steam-esque PC game client that FB is currently developing.
Social/Online, Business/Marketing

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

This Week in Video Game Blogging: No Man is an Island, Ocean, or Sky 1
by Gama Sutra [08.17.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the vast emptiness of space.
Console/PC, Social/Online, Indie, Design

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Communication tips for the video game music composer  
by Gama Sutra [08.17.16]
Good communication among team members can make or break the development of a game. Here, composer Winifred Phillips shares some lessons and links to help colleagues communicate more effectively.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio

Blog: Building a massively multiplayer online game of Whack-A-Mole 1
by Gama Sutra [08.16.16]
The story of how one dev built an MMO version of Whack-A-Mole with a server-less architecture. More than 20 people can compete at the same time on a big dashboard -- by playing on their phones.
Social/Online, Design

Get a job: Be a Producer at Cryptic Studios  
by Staff [08.11.16]
The Star Trek Online dev is looking for producers to work closely with programmers and artists at Cryptic's Los Gatos, CA office to make sure everything comes together smoothly.
Social/Online, Production, Recruitment

Gambling on eSports under new scrutiny by UK Gambling Commission  
by Alex Wawro [08.11.16]
The UK's Gambling Commission has published a discussion paper outlining its concerns about unlicensed gambling using virtual game goods with real-money value -- especially on eSports. 
Console/PC, Social/Online, Business/Marketing

Don't Miss: Designing interesting decisions for games 29
by Staff [08.11.16]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Devs, submit your great ideas for a GDC 2017 Design talk  
by Staff [08.11.16]
Hey game designers, GDC officials are seeking great submissions of intriguing Design talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe