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July 7, 2015
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July 7, 2015
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Updates » Social/Online
Get a job: Red 5 Studios seeks a UX/UI Designer  
by Staff [07.06.15]
Firefall developer Red 5 Studios is looking for an experienced UX/UI designer join the team at the studios' Irvine, CA offices and work on functional/visual design of in-game assets.
Social/Online, Design, Recruitment

Video: Making games about rich experiences, not addiction  
by Staff [07.06.15]
At the GDC 2014 'Rant Apocalypse" session, academic and author Heather Chaplin delivers an argument against game developers modelling the games they make to take advantage of addictive behavior.
Social/Online, Smartphone/Tablet, Design, Video, Vault

Survey: Sweden and the UK are Europe's top game development hubs  
by Staff [07.06.15]
European developers responding to the GDC Europe 2015 State of the Industry survey say Sweden is making the best games in Europe right now, with the UK, Germany and Finland close behind.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC, GDC Europe

Don't Miss: 20 fun facts about hex grids 28
by Gamasutra Community [07.02.15]
In this light-herated, timeless post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Survey: Devs remain unsatisfied with European game dev tax breaks 2
by Staff [07.02.15]
Trends in developer opinion come to light as GDC Europe officials share data on how GDC Europe State of the Industry Survey respondents feel about tax incentives for game development in Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Learn to make great episodic content for your game at GDC Europe  
by Staff [07.02.15]
At GDC Europe in August, developers from Gameloft and Experimental Game GmbH will show you how to reliably produce great content for your game on a weekly or even daily basis.
Console/PC, Social/Online, Production, GDC, GDC Europe

Don't Miss: Why the metrics aren't the message 31
by Staff [07.01.15]
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Swedish broadcasting firm pays $86M for a majority stake in ESL  
by Alex Wawro [07.01.15]
The Modern Times Group, best known for its TV sports broadcast networks, will buy a 74 percent stake in eSports firm ESL for 78 million (~$86.3 million USD) to expand its eSports coverage.
Console/PC, Social/Online, Business/Marketing

Games affecting people 10
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Video: How Disney designs VR experiences for themeparks  
by Staff [06.30.15]
Walt Disney Imagineering was one of the original VR pioneers in the late 1980s, and at GDC 2015 Imagineer Bei Yang shared lessons learned from 20 years of crafting VR experiences.
Console/PC, Social/Online, Design, Production, Video, Vault

Get a job: Firaxis is hiring a Multiplayer Programmer  
by Staff [06.30.15]
Civilization: Beyond Earth studio Firaxis Games is looking for a network programmer with C/C++ and Visual Studio skills to help develop multiplayer game mechanics at its Baltimore, MD offices.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Unorthodox tips for improving your programming skills 41
by Staff [06.30.15]
There are plenty of good resources out there that teach technical skills; this timeless post concentrates on more personal lessons that you often only learn through experience or trial and error.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Mojang closes the book on Scrolls  
by Alex Wawro [06.29.15]
Minecraft developer Mojang is wrapping up work on its strategic digital card game Scrolls, noting in a farewell post that the game's servers will be kept online through at least July of next year.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Blizzard's Diablo II postmortem, 15 years later 4
by Erich Schaefer [06.29.15]
15 years ago this week, Blizzard released Diablo II. Celebrate by reading EP Erich Schaefer's account of what went right and wrong during development of one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Unleashing the power of small teams 9
by Gamasutra Community [06.25.15]
When set up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Survey: 66% of players feel games should be more inclusive 5
by Alex Wawro [06.24.15]
A Quantic Foundry report this week surfaced interesting data from 1,127 game players surveyed about "hot button" issues like F2P monetization, violence and diverse representation in games.
Console/PC, Social/Online, Business/Marketing

Casual game maker Gameduell snaps up Nintendo icon Howard Phillips  
by Alex Wawro [06.24.15]
The game industry veteran, best known as a face of Nintendo's Western business in the '80s, has joined Gameduell to serve as the German casual game company's head of game design and user experience.
Social/Online, Business/Marketing

Blog: A modern asset pipeline - How much time is spent optimizing?  
by Gamasutra Community [06.24.15]
My series on modern asset pipeline continued. In this post we look into how much time is spent on optimizing content.
Console/PC, Social/Online, Smartphone/Tablet, Production