Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 31, 2016
arrowPress Releases
May 31, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Unity drops mobile fees, debuts new 'Plus' plan in a bid to expand its reach 4
by Alex Wawro [05.31.16]
Unity's big changes include a new mid-tier pricing plan,†Unity Plus, as the cost of Unity Pro rises & all versions of Unity become capable of deploying†games†on iOS & Android at no additional cost.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Cryptic Studios is hiring a Project Manager  
by Staff [05.27.16]
The Star Trek Online dev is currently seeking a†Project Manager to work closely with programmers and game producers to organize and coordinate the development of the Cryptic game engine.†
Social/Online, Production, Recruitment

Don't Miss: What does a game designer do, exactly? 9
by Gamasutra Community [05.25.16]
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Survivor error: Don't learn the wrong lessons from success  
by Gamasutra Community [05.25.16]
"When the focus is just on the things that fared well, it's easy to overlook certain traits that we take for granted. Sometimes, these are the qualities that end up being crucial towards the success of the end product!"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Rocket League update brings Steam cross-network play  
by Chris Kerr [05.25.16]
Rocket League has become the first Xbox One title to support cross-network play with a Steam PC game.
Console/PC, Social/Online

World of Warcraft PvP Gear: A radical rethink, explained 6
by Christian Nutt [05.23.16]
In a new blog post, World of Warcraft senior game designer Brian Holinka outlines a series of changes Blizzard is implementing in PvP gear for its next expansion pack, Legion.
Console/PC, Social/Online, Design

Overwatch and Blizzard's efforts to tell stories in a multiplayer shooter 1
by Alex Wawro [05.23.16]
In a recent chat with Rock Paper Shotgun, Overwatch designer Michael Chu speaks to how the game's writers are learning to work with the community in a sort of "cat-and-mouse" game of storytelling.
Console/PC, Social/Online, Design

Don't Miss: Charting the (re)birth of the hero shooter genre 15
by Alex Wawro [05.23.16]
Why are we suddenly seeing a slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production, Business/Marketing

Report: ISP now blocking online games in Morocco due to VoIP ban  
by Alex Wawro [05.20.16]
Word is spreading this week that Maroc Telecom, one of the largest ISPs in Morocco, has blocked access to many online games as it tightens†its existing ban on VoIP (voice over IP) †traffic.
Social/Online, Business/Marketing

Twitch signs on to stream the eLeague, TBS' televised eSports venture  
by Alex Wawro [05.20.16]
TBS and media firm†WME | IMG will start broadcasting eSports on cable television next week, and Twitch has signed a†multi-year deal to stream coverage††of the venture on its platform.
Social/Online, Business/Marketing

Videos of Nintendo-backed Minecraft Mario DLC trigger copyright crackdown -- from Nintendo 4
by Alex Wawro [05.20.16]
This week Nintendo launched a free†Mario-themed DLC pack for†Minecraft†on Wii U, and now YouTubers are complaining that videos of that DLC are being flagged for copyright violation -- by Nintendo.
Social/Online, Business/Marketing

Video: Killer Queen and the value of embracing the arcade community  
by Staff [05.18.16]
In this interesting GDC 2016 talk, Josh DeBonis and Nikita Mikros of BumbleBear Games discuss the unique and influential communities growing around their new hit arcade game Killer Queen.
Social/Online, Production, Video, Vault

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Video: Raph Koster recounts a history of virtual worlds, from MUDS to MMOs  
by Staff [05.17.16]
Speaking at GDC 2016, online game industry veteran Raph Koster briefly recounts how virtual worlds have evolved from†multi-user dungeon games through to†World of Warcraft -- and why you should care.
Social/Online, Design, Video, Vault

WESA grilled about potentially flawed eSports regulatory practices  
by Alex Wawro [05.17.16]
"If we're seen as legitimate as the NFL, we're happy," ESL chief Ralf Reichert tells GameSpot in a confrontational new interview. "We probably don't have the same standards as you have."
Social/Online, Business/Marketing

Best practices for in-game ads  
by Gamasutra Community [05.17.16]
A deep and involved look at the performance of ad-based games on Kongregate, and tips for developers to make ads more effective in their titles.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Attend GDC Europe and learn how Master of Orion was rebooted for 2016  
by Staff [05.17.16]
GDC Europe 2016 attendees will be able to check out out an in-depth talk from the folks at Wargaming about the challenges of rebooting beloved space strategy game Master of Orion for 2016.
Console/PC, Social/Online, Design, Production, GDC Europe

Localizing your game into Spanish? Which Spanish do you choose? 6
by Gamasutra Community [05.12.16]
"There are around 300 million native Spanish speaking people in the world spread across 22 countries. Localizing your game is the best way to reach them but then you have a choice to make: Which Spanish do you choose?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Blog: Are eSports stealing millennials from casino gambling? 3
by Gamasutra Community [05.12.16]
"Millennials, by and large, are not gamblers. And they never will be. Itís not about casinos. It's about eSports, or more specifically, skill-based competition."
Console/PC, Social/Online, Business/Marketing

Get a job: Wargaming seeks a Senior Monetization Specialist  
by Staff [05.11.16]
The company behind World of Tanks is seeking a senior monetization specialist with "a solid grasp of the KPIís that drive free-to-play user engagement and purchasing behaviors" for its console and PC games.
Console/PC, Social/Online, Business/Marketing, Recruitment