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May 25, 2013
Treyarch / Activision
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Treyarch / Activision
Game Systems Designer
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Senior Tools Engineer
Airtight Games
Environment Artist
App Minis LLC
Senior Unity Game Programmer
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May 25, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
[
2
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We're Indie, we like Microsoft. Too Controversial?
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Features
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May 25, 2013
Dean Hall Discusses
DayZ
's Development Process
[
1
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Creating Virtual Reality Games: The Fundamentals
[
8
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Learning to Love Handicaps in Competitive Games
[
23
]
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May 25, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
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Fashion Party Dress Up
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
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Education:
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Updates
Updates
» Social/Online
Here's how much 'whales' spent so far this year
13
by Mike Rose
[05.23.13]
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
'This model of game making is so fundamentally broken.'
51
by Kris Ligman
[05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Console/PC
,
Social/Online
,
Indie
,
Production
,
Business/Marketing
Video: How
League of Legends
handles rapid QA cycles
 
by GDC Vault Staff
[05.22.13]
TVs litter the walls of Riot Games, constantly streaming updates on the current
League of Legends
build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Video
The problem with investors and game developers
8
by Gamasutra Community
[05.22.13]
Charles Huang couldn't get investors interested in RedOctane when
Guitar Hero
was about to blow up. Has the success of Supercell or
Puzzle & Dragons
changed anything?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Opinion: Xbox One is a desperate prayer to stop time
148
by Leigh Alexander
[05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
GDC Europe adds
Assassin's Creed III
, Daglow, Epic level design talks
 
by GDC Staff
[05.21.13]
GDC Europe 2013 has added an
Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Practical ways to deal with problematic player behavior
7
by Gamasutra Community
[05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Console/PC
,
Social/Online
,
Indie
,
Programming
,
Design
,
Business/Marketing
Neverwinter
beta exploit leads to server rollback
5
by Kris Ligman
[05.20.13]
Following a devastating currency exploit affecting
Neverwinter
's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
Console/PC
,
Social/Online
,
Business/Marketing
Gamasutra blog guidelines: Updated, open for discussion
13
by Staff
[05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
What can Big Data do for games?
4
by Gamasutra Community
[05.20.13]
You can gather
tremendous
amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Business/Marketing
Video: GDC's weird and wild Experimental Gameplay Workshop
 
by GDC Vault Staff
[05.20.13]
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
New layoffs reach Trion
18
by Kris Ligman
[05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's
Defiance
team said to be "obliterated."
Console/PC
,
Social/Online
,
Business/Marketing
Video: Curating the do-it-yourself revolution
2
by GDC Vault Staff
[05.17.13]
Developers Terry Cavanagh (
Super Hexagon
) and Porpentine (
Howling Dogs
) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
,
Video
Get a job: Cryptic Studios seeks multiple programmers
 
by Kris Ligman
[05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Console/PC
,
Social/Online
,
Programming
,
Recruitment
Building a games-as-a-service studio from the ground up
12
by Gamasutra Community
[05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of
Insurgency
, explaining how his background boosted his effort to build a community-focused studio.
Social/Online
,
Indie
,
Programming
,
Design
,
Business/Marketing
'Coercive' free-to-play, or treating your players like a disease
41
by Gamasutra Community
[05.17.13]
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
The $3 million (per day) man
10
by Christian Nutt
[05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit,
Puzzle & Dragons
, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Steam Trading Cards: The next-gen of achievements?
13
by Leigh Alexander
[05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC
,
Social/Online
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Blog: Don't rip off your community
6
by Gamasutra Community
[05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
GDC Europe 2013's first talks feature
Broken Age
,
Remember Me
 
by GDC Staff
[05.16.13]
GDC Europe 2013
's first set of announced talks include lectures on Dontnod's
Remember Me
, scalability for Double Fine's
Broken Age
, and insight from streaming game video provider Twitch.tv.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
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