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April 23, 2014
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April 23, 2014
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Updates » Social/Online
Blog: Long-term retention - How to keep players playing 3
by Gamasutra Community [04.23.14]
"To heighten the likelihood of engaging a player long term, the game needs to create a vision for the player. Visualize the goal, what the player can become, and what awesome features are ahead."
Social/Online, Smartphone/Tablet, Design

How arcade games have come, gone, and could come again GDMag Exclusive 3
by Nolan Bushnell [04.22.14]
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
Console/PC, Social/Online, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

10 insightful playtest questions 5
by Gamasutra Community [04.22.14]
"Playtests are always a valuable way to evaluate the state of your game, but it's important to observe the right signs and ask the right questions in order to get objective and worthwhile feedback."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

3 tips for organizing internal hackathons  
by Gamasutra Community [04.22.14]
"Before organizing a hackathon, think about the goals you hope to accomplish, as well as the strategies and logistics that will resonate well within your company culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Think you don't have the resources for user testing? Think again 2
by Gamasutra Community [04.22.14]
"User testing is critical, especially when you donít have resources to spare. The long-term benefits far outweigh the short-term costs, and if you do it right, you'll make a better game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

This Week in Video Game Criticism: Everybody Loves Garrus 4
by Kris Ligman [04.21.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the political agenda of Halo and why Garrus Vakarian is Mass Effect's most enduring character.
Console/PC, Social/Online, Indie, Design

Chinese online game companies in $100 million buyout deal  
by Staff [04.21.14]
Perfect World and Shanda Games, two notable companies in the burgeoning Chinese online games market, are in the midst of a buyout worth tens of millions of dollars.
Social/Online, Business/Marketing

Book review: OpenGL Development Cookbook  
by Gamasutra Community [04.21.14]
We have very advanced books like GPU Pro, and books for beginners like OpenGL SuperBible. It is great to see a book that is something between those two extremes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

RockYou's new strategy: Rescue games that other publishers don't want 3
by Christian Nutt [04.18.14]
RockYou is taking over Digital Chocolate and Playdom titles in two separate deals that bring 3 to 4 million players -- and some of the games' developers -- into its direct purview.
Social/Online, Smartphone/Tablet, Business/Marketing

'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Blog: How DevOps can impact the experience of free-to-play games  
by Gamasutra Community [04.18.14]
"There are a host of technical issues that can -- and will -- undermine the player experience, even in the best-designed games."
Social/Online, Smartphone/Tablet, Programming, Production, Business/Marketing

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

IGDA announces latest appointments for board of directors  
by Staff [04.17.14]
The International Game Developers Association, a non-profit group for video game developers, has elected board members for 2014-2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Let there be shadow: Programming vertex shaders in Unity 10
by Gamasutra Community [04.17.14]
Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Designing for empathy, with Papo & Yo dev Minority Media Exclusive 4
by Kris Graft [04.17.14]
For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

NEA awards grants to Games for Change and other game-related nonprofits  
by Alex Wawro [04.16.14]
A number of game industry organizations will be receiving financial grants from the National Endowment for the Arts this spring, including Games for Change and a number of educational programs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Blog: Organizing yourself when overwhelmed 3
by Gamasutra Community [04.16.14]
"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Visualizing dynamic player behavior flow  
by Gamasutra Community [04.15.14]
"Games can generate massive amounts of behavioral telemetry data... In this post we focus on in-game behavioral telemetry (gameplay telemetry) and one specific machine learning approach: clustering."
Console/PC, Social/Online, Design, Business/Marketing

6 tips to make your backlog lean 2
by Gamasutra Community [04.15.14]
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production