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July 29, 2014
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Updates » Social/Online
After 15 years, Asheron's Call is finally going free-to-play 2
by Alex Wawro [05.21.14]
Turbine will stop charging subscription fees for its preposterously long-lived MMORPGs Asheron's Call and Asheron's Call 2 this summer, without adding in any new monetization systems.
Console/PC, Social/Online, Business/Marketing

Republique, and the fight for narrative games in a modern market 6
by Leigh Alexander [05.21.14]
With Republique, Camoflaj's Ryan Payton wanted to recapture what he loved about classic game narrative, for a modern, international audience.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Conveying character personality through animation 8
by Leigh Alexander [05.21.14]
Zenimax Online senior animator Mike Jungbluth explains how animators and designers can more effectively communicate characters' personalities in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

'Why are Nordic game developers so good?' 8
by Leigh Alexander [05.21.14]
Massive's David Polfeldt has been on a quest to answer a question posed to him by a journalist, right after the announcement of Tom Clancy's The Division: "Why are Swedish developers so good?"
Console/PC, Social/Online, Indie, Serious, Design

38 Studios execs knew MMO funding would fall short, court docs say 4
by Alex Wawro [05.20.14]
Emails sent by 38 studios execs suggest that some of the studio's head honchos knew the money they accepted from Rhode Island wasn't enough to cover the cost of Project Copernicus.
Console/PC, Social/Online, Business/Marketing

Finding funding for indies: Incubators and grants 3
by Gamasutra Community [05.20.14]
"So then how do you get funding? Especially when you may not have a shipped title to lend you credibility. I've compiled the main methods for gaining funding and keeping a roof over your head."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Video: Developers speak their minds from the 2014 Indie Soapbox  
by Staff [05.19.14]
Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Video, Vault

GameStop streamlines website as it repositions for digital growth 6
by Alex Wawro [05.19.14]
The retail chain responded to consumer complaints by relaunching its PC game digital distribution business in the U.S. as a streamlined service for selling direct downloads and Steam/Origin codes.
Console/PC, Social/Online, Business/Marketing

This Week in Video Game Criticism: From Geiger counters to H.R. Giger  
by Kris Ligman [05.19.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a virtual visit to Chernobyl to the video game legacy of H.R. Giger.
Console/PC, Social/Online, Indie, Art, Design

YouTube testing the waters for Flash-based game demos 8
by Alex Wawro [05.19.14]
Creative types have used YouTube annotations to create choose-your-own-adventure video games for years, but Blades of Excalibur is different -- it's a real-time Flash game running on a YouTube page.
Social/Online, Production, Business/Marketing, YouTube

Amid a struggling Kickstarter, Harmonix reflects on Amplitude Exclusive 11
by Leigh Alexander [05.19.14]
As the clock ticks away on the crowdfunding campaign to bring Amplitude to a new generation, Harmonix tells us what makes the game so special to the studio as a whole.
Console/PC, Social/Online, Indie, Programming, Design, Exclusive

Win-win: Great teams make better games and enjoy making them 11
by Gamasutra Community [05.19.14]
"During the past ten years of training and coaching, Iíve observed how some studios 'get it' and foster great teams, while others havenít learned to. This article is about the differences between the two."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Ubisoft, Microsoft partner to launch Assassin's Creed HTML5 demo 5
by Mike Rose [05.19.14]
Ubisoft today released a web browser demo of Assassin's Creed, put together using Babylon.js, an open-source 3D engine for building games with HTML5 and WebGL.
Console/PC, Social/Online, Business/Marketing, Video

Video: The value of making games with artists from other fields 3
by Staff [05.16.14]
Developer Pippin Barr explains what game makers can learn from collaborating with artists in other fields, citing his own experience working with performance artist Marina Abramovic.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Blog: Please stop complaining about free mobile games now 83
by Gamasutra Community [05.16.14]
"Mobile games are too dumb. Too brightly colored. Too greedy. It's irritating to see ads, to be asked for money. They make too much of their money from compulsive 'whales.'"
Social/Online, Smartphone/Tablet, Business/Marketing

The changing tides of game journalism 3
by Gamasutra Community [05.16.14]
"Now everyone can discover and share content online, which I believe is the core of this journalism revolution, where users dictate whatís hot -- and not the other way around."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe 2014 opens Innovative Games Showcase submissions  
by GDC Staff [05.16.14]
GDC Europe 2014 organizers have opened call for submissions to the first ever European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC Europe

Play as intended: A case for preferring local multiplayer 22
by Gamasutra Community [05.16.14]
"Unfortunately, there are only a few games like these. We need more. Way more. If thereís anything reviewers should be lamenting, itís the lack of local multiplayer games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blizzard's Chinese partner NetEase profits from Hearthstone launch  
by Alex Wawro [05.16.14]
The company that operates World of Warcraft and Hearthstone in China reports a modest rise in both quarterly revenue and profits year-over-year for its online game services business.
Console/PC, Social/Online, Business/Marketing

Behavioral profiling for game analytics: Introducing clustering 1
by Gamasutra Community [05.16.14]
"Custer analysis offers a way to explore datasets and discover patterns... Clustering and other techniques for profiling players and play behavior have therefore become popular in the field of game analytics."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing