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March 21, 2019
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Updates » Social/Online
Blizzard's long-awaited World of Warcraft Classic releases next summer  
by Alissa McAloon [11.02.18]
The revamped World of Warcraft MMORPG captures a version of the game as it was 14 years ago before various updates and expansions changed the landscape of the online world.
Console/PC, Social/Online

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

TI Media donates $1.3 million as apology for leaking internal Take-Two documents  
by Alissa McAloon [11.01.18]
As part of the settlement over the publication of details from a "confidential corporate document," TI Media’s $1.3 million donation was split between three charities selected by Take-Two.
Console/PC, Social/Online

Mixer introduces new monetization for streamers  
by Emma Kidwell [11.01.18]
Mixer is introducing new ways for streamers to monetize and strengthen their communities, beginning with what the live-streaming platform is calling 'Season 2.'
Social/Online, Business/Marketing

Zynga reports rising revenues and deals for Harry Potter & Game of Thrones games  
by Emma Kidwell [10.31.18]
Zynga has released financials for its third quarter ended September 30, reporting mobile revenue increased 9 percent to $212.5 million. 
Social/Online, Smartphone/Tablet, Business/Marketing

Blizzard launches standalone, souped-up Overwatch viewer for esports event  
by Alissa McAloon [10.31.18]
Blizzard has rolled out a standalone spectator mode that gives fans of its Overwatch League esports events a more hands-on way to watch the upcoming Overwatch World Cup.
Console/PC, Social/Online

Ubisoft CEO: Cloud gaming can help AAA games grow beyond PC and console  
by Alissa McAloon [10.30.18]
"We think in the medium term this will give games that have a lot more appeal than what we have today,” said Guillemot.
Console/PC, Social/Online, Smartphone/Tablet

Income from player recurring investment rises to $297 million for Ubisoft  
by Alissa McAloon [10.30.18]
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
Console/PC, Social/Online, Business/Marketing

The rising need for game economy designers in freemium mobile games
by Pietro Guardascione, Senior Director of Envelope Design, King [10.30.18]
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

EA reveals Project Atlas, a new game dev platform 'in the cloud' 3
by Alex Wawro [10.29.18]
Electronic Arts claims it now has over 1,000 people working to unite its disparate game tech (the Frostbite engine, etc.) into Atlas, a unified hub for building and running games 'in the cloud'.
Social/Online, Production

Twitch teams up with Harmonix to develop a streaming karaoke game  
by Emma Kidwell [10.29.18]
Twitch is teaming up with Harmonix to develop Twitch Sings, a streaming karaoke game, to the platform.
Console/PC, Social/Online, Design

Bethesda hasn't forsaken the Switch, despite Fallout 76 skipping the console 1
by Alissa McAloon [10.29.18]
Bethesda marketing exec Pete Hines says that Bethesda considers the Switch to be a viable platform, despite Fallout 76 and The Elder Scrolls: Online both passing the console by.
Console/PC, Social/Online

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Massive apples, cubes draw ire in ranked SoulCalibur VI online play 6
by Alissa McAloon [10.26.18]
Sometimes a well-intended feature can become more of a liability in the wrong hands. A current trend in SoulCalibur VI’s online play is a perfect example of that. 
Console/PC, Social/Online

Edge Case Games ends development of free-to-play Fractured Space  
by Alissa McAloon [10.26.18]
Edge Case Games is ending development of its free-to-play game Fractured Space and phasing out the game’s premium currency as a result. 
Console/PC, Social/Online

DICE offers internship for grad student to study toxicity in Battlefield 5
by Alissa McAloon [10.25.18]
Battlefield V developer DICE has listed an internship on its job board soliciting graduate students to analyze toxic and disruptive behavior that takes place in its online shooter. 
Console/PC, Social/Online

China ends 'green channel' game approvals amid ongoing licensing freeze 2
by Alissa McAloon [10.24.18]
Regulators in China have seemingly ended a program that gave some game companies a way to have their games approved for launch in the country during its yet-ongoing freeze on issuing game licenses. 
Console/PC, Social/Online, Smartphone/Tablet

Gamigo confirms acquisition of Trion Worlds  
by Alissa McAloon [10.24.18]
Free-to-play game publisher Gamigo has released a press release detailing its acquisition of Trion Worlds, confirming rumors from earlier this week.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Devs air grievances with Steam reviews, regional pricing, and dev support 19
by Alissa McAloon [10.19.18]
An insightful read from Polygon gathers feedback from several game devs about Steam’s review system, regional pricing, and overall developer support.
Console/PC, Social/Online, Business/Marketing