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May 24, 2017
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Updates » Social/Online
Russian officials allege FIFA 17 violates law against gay propaganda 4
by Alex Wawro [12.05.16]
Russian MPs have reportedly asked regulators to investigate EA for an LBGTQ-inclusive FIFA 17 promo, alleging it turned the game into gay propaganda aimed at minors -- illegal under Russian law.
Console/PC, Social/Online, Business/Marketing

Alleging theft of trade secrets, Zynga takes 2 ex-employees to court 3
by Alex Wawro [12.02.16]
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Social/Online, Business/Marketing

South Korea cracks down on cheaters with law targeting illicit game mods 2
by Alissa McAloon [12.02.16]
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Console/PC, Social/Online

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Don't Miss: Conflicting Views - Designing Multiplayer In Children's Games 9
by Staff [11.30.16]
WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children's games handle multiplayer.
Social/Online, Design

UKIE exhorts British officials to jumpstart the UK's eSports scene  
by Alex Wawro [11.29.16]
UKIE calls on the UK government to institute eSports diversity initiatives, better regulation and installation of "superfast broadband" that would make the UK competitive with hubs like South Korea.
Social/Online, Business/Marketing

Facebook launches in-app game library with Instant Games service 1
by Alissa McAloon [11.29.16]
The social media giant has kicked off the closed beta for a gaming platform built directly into the company's mobile apps.
Console/PC, Social/Online, Business/Marketing

GDC 2017 launches low-income free Expo Pass program  
by Staff [11.29.16]
These complimentary Expo Passes awarded via the Low Income Pass Lottery are intended for participants who would otherwise not be able to attend GDC without considerable financial assistance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video Game Deep Cuts: Zelda in Shenzhen Westworld  
by Gamasutra Staff [11.27.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Catch CCP sharing findings from EVE Online's citizen science at GDC 2017  
by Staff [11.23.16]
At GDC 2017 next year, CCP Games will share the one-year findings of 'Project Discovery', the EVE Online-integrated research effort that's become one of the largest citizen science projects of 2016.
Social/Online, Production, GDC

The game industry could be doing more for charity, says Democracy 3 dev 2
by Alissa McAloon [11.22.16]
Positech Games founder Cliff Harris says that both major publishers and successful indie game developers could easily be doing a lot more to benefit the less fortunate.

Fan-made Pokemon Uranium and AM2R cut from The Game Awards nominees 3
by Alissa McAloon [11.21.16]
Two fan-created games based on Nintendo properties were removed from the running for an award created to honor "fan-created content, such as mods, fan films, and other player content."
Console/PC, Social/Online, Indie

Come to GDC 2017 for pragmatic tips on curbing toxic behavior in your game  
by Staff [11.21.16]
How can we make game communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: Dishonored Guardian's Credits  
by Gamasutra Staff [11.20.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2 from multiple angles, The Last Guardian, & alternate game credits displays.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

YouTuber network Machinima acquired by stakeholder Warner Bros.  
by Alex Wawro [11.17.16]
Game-focused YouTuber network Machinima has been acquired by extant investor Warner Bros. (which is itself owned by Time Warner) for an undisclosed sum.
Social/Online, Business/Marketing

Blog: Building multiplayer networks in Antegods 5
by Gamasutra Community [11.17.16]
"Antegods' lead programmer Niels Uiterwijk shares some insights into our networking code. How do we make those infernal PC machines talk to each other?"
Social/Online, Indie, Programming

Learn to close down your game's community gracefully at GDC 2017  
by Staff [11.17.16]
At GDC 2017 next year, Lionbridge Game Services' Chloe Swain will share what she's learned about bringing game communities to a dignified close so you maintain fans' goodwill and your own legacy.
Social/Online, Business/Marketing, GDC

Submit your weird prototypes to the GDC 2017 Experimental Gameplay Workshop!  
by Staff [11.16.16]
The folks behind GDC 2017's Experimental Gameplay Workshop are calling for submissions of your interesting new (and playable!) video game prototypes. The more intriguing and experimental, the better!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Ubisoft plans to patch out the explicit NPC that got a player banned from PSN 2
by Alissa McAloon [11.15.16]
Ubisoft is "working with first-party partners" to address why a user was banned from PSN after sharing an uncensored image of a half-naked NPC featured in the recently released Watch Dogs 2.
Console/PC, Social/Online, Business/Marketing

'Why we won't just log off': Online harassment in the game industry 7
by Katherine Cross [11.14.16]
PAX Australia panel "Why We Won't Just Log Off: Surviving Online Harassment" featured people sharing heart wrenching stories about their own experiences, as well as fascinating input from a surprise guest.