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May 26, 2016
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May 26, 2016
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Updates » Social/Online
Capcom's fortunes rise on the back of games like Monster Hunter X  
by Alex Wawro [01.28.16]
Capcom reports today that it's seen an uptick in both sales and profits over the past nine months, driven primarily by sales of console and mobile games -- most notably, Monster Hunter X.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Sharpen your community management skills at GDC 2016  
by Staff [01.28.16]
GDC officials highlight a handful of great game community management GDC 2016 talks from seasoned talent at Blizzard, Trion, Daybreak and more.
Console/PC, Social/Online, Smartphone/Tablet, GDC

Legendary invests millions in partnership with YouTuber firm 3BlackDot  
by Alex Wawro [01.27.16]
Legendary Entertainment invests millions into YouTuber-focused 3BlackDot in a new partnership that will see the pair collaborating on various entertainment ventures, including a feature film.
Social/Online, Business/Marketing

Evo expands fighting game championships for 2016  
by Chris Kerr [01.27.16]
The Evolution Champion Series, one of the longest running fighting tournaments in the world, has been expanded for 2016.
Console/PC, Social/Online

Rising from the ashes of a failed MOBA, game chat app Discord nets $20M  
by Alex Wawro [01.26.16]
The makers of cross-platform video game voice chat app Discord announced today that they've raised roughly $20 million from Greylock Partners, Tencent and other investors.
Social/Online, Business/Marketing

Report: Game revenues to hit $115 billion by 2020 1
by Gamasutra Community [01.26.16]
Digi-Capital managing director Tim Merel shares figures, including a much-expanded mobile/online game space and the filtering in of VR games, which he says will result in $25 billion in growth in the next five years.
VR, Console/PC, Social/Online, Smartphone/Tablet

This Week in Video Game Blogging: Tech gone bad  
by Critical Distance [01.25.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from predators in online games to gambling in Japan.
Console/PC, Social/Online, Indie

Report: Global eSports revenue grew over 67% to hit $325M in 2015  
by Alex Wawro [01.25.16]
Market research firm Newzoo reports roughly $325 million was generated by eSports worldwide last year, and it predicts that number will rise 43 percent to hit $463 million by the end of this year.
Console/PC, Social/Online, Business/Marketing

Don't Miss: The character design of Blade & Soul is all about flow 5
by Brandon Sheffield [01.25.16]
In this classic 2010 interview, conducted in his native Seoul, Korean game developer Hyung-Tae Kim discusses his process, his thoughts on anatomy and character, and his influences.
Console/PC, Social/Online, Art, Design

Balancing a game the right way: Make stats designer-facing 4
by Gamasutra Community [01.25.16]
"My variables made logical sense for the game code, but not for the designer. I set out to rename all my stats, shifting from 'how does this work' to 'what makes most sense to me?'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Destination Austin 6
by Gamasutra Community [01.25.16]
Austin, Texas: A booming city in the U.S. and a game development hub. This blog post discusses what it's like, and, as a game dev, whether it's a place you might want to move.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Don't Miss: How BioWare addresses sexism and sexuality in games 39
by Staff [01.22.16]
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

Glu invests $7.5 million in QuizUp developer, future acquisition possible 1
by Chris Kerr [01.21.16]
Icelandic developer Plain Vanilla, the studio behind popular trivia game, QuizUp, is set to receive up to $7.5 million in promissory funding from Glu Mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Most developers now confident about the future of VR  
by Staff [01.20.16]
The latest Game Developers Conference survey suggests most developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Austin, Texas' parking problems through the lens of game dev culture 15
by Gamasutra Community [01.20.16]
The difficulties of driving and parking in Austin, Texas -- as viewed through the context of its game development studios and culture.
Console/PC, Social/Online, Indie, Business/Marketing

IGDA board of directors election for 2016 is on now  
by Christian Nutt [01.19.16]
Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Attend GDC 2016's AI Summit and learn to make games smarter  
by Staff [01.14.16]
With GDC 2016 drawing nigh, organizers share details on some great talks from developers of The Division, The Flame in the Flood and Sunset Overdrive at the conference's AI Summit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Twitch launches a new category dedicated to 'Twitch Plays' events  
by Alex Wawro [01.14.16]
Twitch finally recognizes the enduring popularity of the various "Twitch Plays..." events that keep cropping up on its platform by creating a new "Twitch Plays" directory dedicated to such streams.
Console/PC, Social/Online, Indie, Business/Marketing