Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2016
arrowPress Releases
June 24, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
What it's like to game jam on the open sea  
by Alex Wawro [02.29.16]
100 devs from around the world (and one Eurogamer contributor) found out this month during the inaugural Splash Jam, a game jam organized aboard a wintry weekend cruise off the coast of Norway. 
Console/PC, Social/Online, Smartphone/Tablet, Indie

GDC 2016: Amazon & Unity show you how to better use their game engines  
by Staff [02.29.16]
Game Developers Conference organizers are excited to highlight some promising day-long sponsored developer days for GDC 2016 next month from Amazon and Unity about their respective game engines.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, GDC

There's a new game streaming service entering beta today: Utomik 1
by Alex Wawro [02.29.16]
The startup's "Netflix for games" platform is entering open beta today at the (temporary) price of $6/month for unlimited access to a catalog of over 100 games.
Social/Online, Business/Marketing

GDC: Learn why Supercell thinks quality is worth killing (games) for 2
by Staff [02.26.16]
With GDC 2016 around the corner, organizers want to give you a quick heads-up about a cool talk from a Supercell dev about why it's important for developers to know when, and how, to kill projects.
Console/PC, Social/Online, Smartphone/Tablet, Production, GDC

Sponsored: Inside the Tech and Teamwork Behind a World-Class eSports Event  
by Limelight Networks, Cedexis [02.25.16]
Join us for a free webinar featuring one of the top eSports companies around! Fnatic CEO Wouter Sleijffers along with Limelight and Cedexis will explain the complex inner workings of a major eSports event.
Social/Online, Business/Marketing, Sponsored Article

DevOps in game dev: The philosophy  
by Gamasutra Community [02.24.16]
"Your situational awareness of your work processes and work environment will improve and you'll get more adroit at recognizing problems and being creative in finding solutions."
Social/Online, Smartphone/Tablet, Production

GDC 2016: Spend a day sharpening your skills at the Technical Artist Bootcamp  
by Staff [02.24.16]
GDC 2016 organizers share a preview of the informative and intriguing sessions taking place during the day-long Technical Artist Bootcamp which helps kick off the conference next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Video: Building a sport: The design philosophy of League of Legends  
by Staff [02.23.16]
Riot's Ryan "Morello" Scott, in conversation with veteran designer Frank Lantz, discusses the design and balance philosophy that has nurtured League of Legends into an eSport in this 2015 GDC talk.
Social/Online, Design, Video, Vault

Game localization on a tight budget: Tips when choosing languages 1
by Gamasutra Community [02.23.16]
"Localizing your game will increase your downloads and generate positive reviews from around the world. Now, the next step: Where to start? Which languages to choose? Here are a few tips."
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Facebook outlines virtual reality vision with the creation of 'social VR team' 1
by Chris Kerr [02.22.16]
Facebook has reiterated its commitment to the long-term future of social virtual reality with the creation of a new "social VR team."
VR, Social/Online, Business/Marketing

GDC 2016: Turn and face the strange in making games for change  
by Staff [02.22.16]
Game designer and educator Colleen Macklin will deliver a bold look at the history of games for change and its new "third wave", as well as how it affects all game developers, at GDC 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Here are your GDC 2016 Narrative Summit poster session winners  
by Staff [02.19.16]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2016 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016's Game Design Challenge: Design a game that takes 30 years to play 1
by Staff [02.19.16]
Organizers run down a few great Design track talks at GDC 2016 next month, including a special return of the popular Game Design Challenge. This year's task: Make a game that takes 30 years to play!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

PSA: Use the Session Scheduler to get the most out of GDC 2016 1
by Staff [02.18.16]
Quick reminder to use the multi-faceted GDC 2016 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

TwitchCon 2016 swaps San Francisco for San Diego  
by Chris Kerr [02.18.16]
TwitchCon 2016, the second annual convention organised by the hugely popular video game streaming site, will be upping sticks and moving to San Diego from September 30 - October 2.
Social/Online, Business/Marketing

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp 1
by Staff [02.17.16]
GDC 2016 organizers share a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which will help kick off the conference next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, GDC

Get practical game dev tips from Amazon and Google at GDC 2016  
by Staff [02.15.16]
Game Developers Conference organizers are excited to highlight some promising day-long sponsored developer days for GDC 2016 next month from Amazon, Imagination Technologies and Google experts.
Console/PC, Social/Online, Smartphone/Tablet, GDC

A ton of classic Windows 3.1 games are now playable in your browser 7
by Alex Wawro [02.12.16]
Heads up, video game history buffs: this week the Internet Archive added more than 1,000 Windows 3.1 programs to its free collection of browser-emulated software, including a bunch of classic games.
Console/PC, Social/Online

Don't Miss: What Magic: The Gathering teaches us about game design 34
by Will Luton [02.12.16]
Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers in this timeless feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Playing the field: Another look at Internet Gaming Disorder 15
by Gamasutra Community [02.12.16]
Psychologist Dr. Mark Griffiths: "Research into online addictions has grown considerably over the last two decades and much of it has concentrated on problematic gaming."
Console/PC, Social/Online, Business/Marketing