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September 29, 2016
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September 29, 2016
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Updates » Social/Online
Video: Killer Queen and the value of embracing the arcade community  
by Staff [05.18.16]
In this interesting GDC 2016 talk, Josh DeBonis and Nikita Mikros of BumbleBear Games discuss the unique and influential communities growing around their new hit arcade game Killer Queen.
Social/Online, Production, Video, Vault

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Video: Raph Koster recounts a history of virtual worlds, from MUDS to MMOs  
by Staff [05.17.16]
Speaking at GDC 2016, online game industry veteran Raph Koster briefly recounts how virtual worlds have evolved from†multi-user dungeon games through to†World of Warcraft -- and why you should care.
Social/Online, Design, Video, Vault

WESA grilled about potentially flawed eSports regulatory practices  
by Alex Wawro [05.17.16]
"If we're seen as legitimate as the NFL, we're happy," ESL chief Ralf Reichert tells GameSpot in a confrontational new interview. "We probably don't have the same standards as you have."
Social/Online, Business/Marketing

Best practices for in-game ads  
by Gamasutra Community [05.17.16]
A deep and involved look at the performance of ad-based games on Kongregate, and tips for developers to make ads more effective in their titles.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Attend GDC Europe and learn how Master of Orion was rebooted for 2016  
by Staff [05.17.16]
GDC Europe 2016 attendees will be able to check out out an in-depth talk from the folks at Wargaming about the challenges of rebooting beloved space strategy game Master of Orion for 2016.
Console/PC, Social/Online, Design, Production, GDC Europe

Localizing your game into Spanish? Which Spanish do you choose? 6
by Gamasutra Community [05.12.16]
"There are around 300 million native Spanish speaking people in the world spread across 22 countries. Localizing your game is the best way to reach them but then you have a choice to make: Which Spanish do you choose?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Blog: Are eSports stealing millennials from casino gambling? 3
by Gamasutra Community [05.12.16]
"Millennials, by and large, are not gamblers. And they never will be. Itís not about casinos. It's about eSports, or more specifically, skill-based competition."
Console/PC, Social/Online, Business/Marketing

Get a job: Wargaming seeks a Senior Monetization Specialist  
by Staff [05.11.16]
The company behind World of Tanks is seeking a senior monetization specialist with "a solid grasp of the KPIís that drive free-to-play user engagement and purchasing behaviors" for its console and PC games.
Console/PC, Social/Online, Business/Marketing, Recruitment

Over a billion people will know about eSports in 2016, as audiences balloon  
by Christian Nutt [05.11.16]
Probably everybody in the world knows about sports, but new research from analyst firm Newzoo suggests that awarness in eSports is expanding rapidly.
Console/PC, Social/Online, Business/Marketing

Perfect World steps in to rescue and publish Motiga's MOBA, Gigantic  
by Christian Nutt [05.11.16]
The team had seen layoffs in the last year as its funding dwindled, but a new publisher means that the game is now rescued.
Console/PC, Social/Online, Business/Marketing

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The challenge of developing for community: A World of Warcraft dev explains 1
by Christian Nutt [05.09.16]
A new post by Blizzard developer Ion Hazzikostas does a great job of explaining exactly what it means to cater to a huge, diverse audience of players with a game like World of Warcraft.
Console/PC, Social/Online, Design, Business/Marketing

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The man who tried to reform League of Legends player behavior leaves Riot  
by Christian Nutt [05.09.16]
He made a splash in the online game community through his efforts to make League of Legends less toxic for players -- and now he's exiting the company.
Social/Online, Business/Marketing

Riot hands down team bans in League of Legends, and one lifetime ban 1
by Christian Nutt [05.09.16]
One team owner gets banned from League of Legends for life -- and three teams have to deal with massive changes, including temporary management bans and change of ownership.
Console/PC, Social/Online, Business/Marketing

Sales and profits up at Capcom as key franchises continue to perform  
by Chris Kerr [05.09.16]
Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Lapsed game dev returns to make a Bernie Sanders game for The Late Show  
by Alex Wawro [05.06.16]
Game industry veteran and Twitter bot enthusiast Darius Kazemi has developed a new browser-based game,†Bubble Burst Bernie,†for†CBS' The Late Show with Stephen Colbert.
Social/Online, Business/Marketing, Video

Building on the past: The story of RuneScape's official legacy server  
by Gamasutra Community [05.06.16]
"During the early discussions there were of course many concerns such as was it even possible, how long it would take, and whether there was the potential for cannibalization of the existing RuneScape player base."
Console/PC, Social/Online, Production, Business/Marketing

Hero Shooters: Charting the (re)birth of a genre 15
by Alex Wawro [05.06.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production