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May 2, 2016
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Updates » Social/Online
Video: Final Fantasy XIV - Behind A Realm Reborn  
by Staff [12.23.15]
In this GDC 2014 presentation, Square Enix's Naoki Yoshida analyzes the causes of Final Fantasy XIV's initial failures, and discloses some of the behind-the-scenes decisions surrounding the importance of a relaunch.
Console/PC, Social/Online, Production, Video

Best of 2015: Gamasutra's Top Games, Devs, Events and Trends 1
by Staff [12.23.15]
This is it -- the whole kit and kaboodle. As 2015 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2015: How crunch makes games worse 88
by Gamasutra Community [12.21.15]
Ask anyone in the industry about crunch and you're likely to hear opinions based on that person's individual experience. Now, here's some hard data on crunch from the Game Outcomes Project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Open Gaming Alliance hops on the eSports bandwagon  
by Alex Wawro [12.18.15]
The Open Gaming Alliance just publicly welcomed eSports broadcaster Azubu as its latest member and launched a new eSports Special Interest Group to support and promote the growth of games as eSports.
Social/Online, Business/Marketing

New report shows how eSports is rivaling plain ol' sports 3
by Chris Kerr [12.18.15]
"Traditional sports have grown slowly through the decades, with all but the NFL guilty of plateauing in the last 20 years. eSports exhibits the traits of a classic digital success story."
Console/PC, Social/Online, Business/Marketing

How to handle community management during the holidays 1
by Gamasutra Community [12.18.15]
"Community management is a role that demands 24/7 attention toward the players, especially during the holidays when the community is most likely playing your game. What do you do when everyone else is out of the office?"
Social/Online, Smartphone/Tablet, Business/Marketing

Twitter hires 'director of gaming partnerships'  
by Christian Nutt [12.17.15]
Rodrigo Velloso, formerly director of gaming content for YouTube, has joined the social media network with an aim to get more video game content on the social networking service.
Social/Online, Business/Marketing

Fighting piracy in the age of social and mobile gaming 3
by Gamasutra Community [12.17.15]
"High levels of piracy might be as promising as they are problematic. Indeed, social game makers are realizing some of their most impressive results in countries boasting the most piracy."
Social/Online, Smartphone/Tablet, Business/Marketing

Call of Duty: Black Ops III devs share lag-fighting tips at GDC 2016  
by Staff [12.17.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from a Call of Duty: Black Ops III multiplayer engineer and a level design expert.
Console/PC, Social/Online, Programming, GDC

Tencent purchases remainder of League of Legends dev Riot Games 5
by Christian Nutt [12.16.15]
The Chinese game and internet giant snapped up a majority share in 2011, but yesterday the developer announced that it owns everything.
Console/PC, Social/Online, Business/Marketing

Unity's new data compression team aims to put the squeeze on your assets 2
by Alex Wawro [12.16.15]
If you're a Unity developer you might appreciate Unity principal engineer Rich Geldreich's recent blog post detailing how the company's new data compression team aims to slim down your game's assets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Come to GDC 2016 and learn how to teach game balance in schools 1
by Staff [12.16.15]
And that's not all -- GDC organizers also reveal a great talk surveying the backend technology options for your next F2P game in this fresh pair of GDC 2016 Summit session.
Console/PC, Social/Online, GDC

Survey: American men and women play games in roughly equal measure 11
by Alex Wawro [12.15.15]
The Pew Research Center reports that, contrary to popular perception, men and women who play games in the U.S. do so in roughly equal measure -- 50 percent to 48 percent, respectively.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Roblox is hiring an experienced Engineer  
by Staff [12.14.15]
The outfit responsible for game creation/publishing platform Roblox is looking to hire an experienced C++ coder to serve as a senior engineer on Roblox Studio at the company's San Mateo, CA HQ.
Social/Online, Programming, Recruitment

Video: Balancing the metagame in eSports and fighting game design  
by Staff [12.14.15]
At GDC 2015 Spry Fox's Alex Jaffe shares a practical approach for using game theory and matchup charts to suss out the imbalances in competitive games, so you can take steps to balance their metagame.
Console/PC, Social/Online, Indie, Design, Video

Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

United Services Union accuses German dev Goodgame of unfair dismissal 1
by Chris Kerr [12.14.15]
Goodgame Studios has been accused of misconduct by the United Services Union, which alleges that the studio fired 28 employees after they attempted to form a worker's council.
Social/Online, Business/Marketing

5 events that shaped the game industry in 2015 5
by Alex Wawro [12.11.15]
From the passing of Satoru Iwata to Activision's $5.9B buyout of King, Gamasutra reflects on how some of the most momentous events of 2015 may shape our industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Best of 2015: How working on gross, violent games affects developers 16
by Alex Wawro [12.10.15]
We often hear how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chatted with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

The 5 trends that defined the game industry in 2015 30
by Kris Graft [12.10.15]
The game industry in 2015 had just about the usual amount of hope, despair, order, chaos, fear, courage, optimism, and pessimism as most any other year in the past four decades of video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing