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August 24, 2016
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August 24, 2016
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Updates » Social/Online
Charting the course of a multiplayer game's fall from grace 1
by Alex Wawro [04.13.16]
No multiplayer game lasts forever, but some last longer than most. So why does the community for a game like Guns of Icarus Online fade, and what can game developers learn from the process?
Social/Online, Business/Marketing

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Don't Miss: 7 ways game designers break their own hearts 33
by Gamasutra Community [04.12.16]
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blizzard shutters popular private WoW server with threat of legal action 5
by Alex Wawro [04.11.16]
Over the weekend one of the largest private "vanilla" World of Warcraft servers, Nostalrius, was shut down after Blizzard threatened to take its operators to court over copyright infringement.
Social/Online, Business/Marketing

Sponsored: 22 Do's and don'ts when fighting cheating in online games 5
by Staff [04.11.16]
Want to sharpen your anti-cheat skills? This sponsored article is a brief summary on the topic, based on materials from an upcoming book on “Development and Deployment of Multiplayer Online Games."
Social/Online, Business/Marketing, Sponsored Article

Opinion: So you want to write a trans character 29
by Katherine Cross [04.08.16]
Gamasutra contributor Katherine Cross offers a thoughtful look at how writer Amber Scott succeeded in portraying an authentic transgender character in Beamdog's Baldur's Gate: Siege of Dragonspear.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Don't Miss: This in-depth procedural dungeon generation algorithm 24
by Gamasutra Community [04.08.16]
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Sports satellite radio channel expands to cover eSports  
by Alex Wawro [04.08.16]
The business of playing competitive video games professionally will soon be discussed in a daily satellite radio show that will air live on SiriusXM's Bleacher Report Radio sports channel.
Social/Online, Business/Marketing

Tera publisher En Masse lays off staff  
by Alex Wawro [04.06.16]
Seattle-based En Masse Entertainment initiated a round of layoffs late last month that saw an unspecified number of people lose their jobs as the company restructured "to better position the company for the future."
Social/Online, Business/Marketing

Rovio writes off 2015 as an 'expected' loss 1
by Alex Wawro [04.06.16]
The house that Angry Birds built posted an operating loss for 2015, acknowledging that it was a "challenging year" but that the company has high hopes for its upcoming feature film debut.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC 2016 in media coverage  
by Gamasutra Community [04.06.16]
"The fact is, even more than other comparable events, GDC media coverage is very dependent on the profile of the announcements made during the week and there are no staple press conferences."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Sponsored: Meet the company behind the P2P networking of Street Fighter V  
by Nettention [04.06.16]
ProudNet is a server and network engine used by Street Fighter V's online multiplayer mode. Learn how ProudNet can help you on your next online multiplayer game.
Console/PC, Social/Online, Sponsored Article

Video: Game industry all-stars reflect on 30 years of making games  
by Staff [04.05.16]
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

MechWarrior Online dev jumps into eSports with $100k tourney 5
by Alex Wawro [04.05.16]
As the business of eSports matures, developer Piranha Games is throwing its hat into the ring by launching a world championship tournament for its free-to-play MechWarrior Online with a $100k prize pool.
Social/Online, Business/Marketing

GDC & VRDC 2016 talks are now available to watch on the GDC Vault!  
by Staff [04.05.16]
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

EVE Online's big battle proves players are the content in a sandbox MMO 1
by Christian Nutt [04.01.16]
In content-driven MMOs, players burn through handcrafted contnet and then abandon the game; in EVE Online, they're driven to keep playing for years.
Console/PC, Social/Online, Design

Reminder: GDC Europe 2016 call for talks closes on Friday!  
by Staff [03.31.16]
Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Don't Miss: Lessons CCP learned from EVE Online's player council 7
by Alexander Gianturco [03.31.16]
In this classic feature, EVE Online player Alexander "The Mittani" Gianturco examines the ups and downs of having a player council in your game who can advocate directly to the dev team.
Console/PC, Social/Online, Design, Production

UC Irvine to launch eSports scholarships for League of Legends  
by Christian Nutt [03.30.16]
The University of California at Irvine is launching a big eSports initiative this fall, with backing from League of Legends developer Riot Games and PC gaming seller iBuyPower.
Console/PC, Social/Online, Business/Marketing, Student/Education

Video: World of Warcraft's network serialization and routing  
by Staff [03.30.16]
"This 2013 talk from Blizzard's Joe Rumsey describes how World of Warcraft's JAM networking layer came to be, and how it is used today using real world sample code from WoW and other Blizzard projects."
Console/PC, Social/Online, Programming, Video