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May 30, 2016
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Updates » Social/Online
Twitch launches a new category dedicated to 'Twitch Plays' events  
by Alex Wawro [01.14.16]
Twitch finally recognizes the enduring popularity of the various "Twitch Plays..." events that keep cropping up on its platform by creating a new "Twitch Plays" directory dedicated to such streams.
Console/PC, Social/Online, Indie, Business/Marketing

Check out this lineup of exciting interactive spaces at GDC 2016  
by Staff [01.13.16]
Don't miss some of the highlights of the Game Developers Conference 2016 show floors this year, including a tabletop game showcase, the Indie MEGABOOTH and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016: Spend a day studying fundamentals of video game storytelling 1
by Staff [01.13.16]
GDC 2016 organizers run down the highlights of the cutting-edge Storytelling Fundamentals In A Day tutorial taking place at the start of the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't Miss: The art of designing a great tutorial 15
by Alex Wawro [01.12.16]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Diablo designer David Brevik quits his post as Gazillion CEO 1
by Alex Wawro [01.08.16]
UPDATE Longtime game developer David Brevik publicly confirmed this week that he's resigned from free-to-play game maker Gazillion after over six years with the company to pursue his own ventures.
Console/PC, Social/Online, Business/Marketing

Game dev hires come to you via new GDC Career Center Concierge Program  
by Staff [01.07.16]
Heads up: GDC 2016 organizers want to let you know about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Animation experts share tips & advice at GDC's Animation Bootcamp  
by Staff [01.06.16]
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Production, GDC

What you can learn from tabletop game design 2
by Gamasutra Community [01.05.16]
"Every design decision you make directly translates to player experience, no matter how big or small that decision is."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

New GDC Pitch program helps GDC Play devs hone their pitching skills  
by Staff [01.05.16]
The GDC Play and 'Best in Play' awards return for GDC 2016 in San Francisco, and this time 10 GDC Play exhibitors will have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What calls players to save defunct MMOs like Star Wars Galaxies? 2
by Christian Nutt [12.30.15]
“I strongly feel that MMOs are a special thing. Trying to save an MMO’s history is like trying to save a festival," says internet historian Jason Scott.
Console/PC, Social/Online, Business/Marketing, History

Best of 2015: We're not pegs 33
by Gamasutra Community [12.30.15]
Laralyn McWilliams on allowing diversity to flourish at game studios, through the lens of personal experience: "It seems weak, this carving away at ourselves to fit in someone else’s definitions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Here's the game lineup for GDC 2016's Alt.Ctrl.GDC showcase  
by Staff [12.29.15]
Game Developers Conference 2016 organizers have chosen 20 games (out of over 100 submissions!) for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Console/PC, Social/Online, Indie, Design, GDC

Attend GDC and learn how to draw great players to your F2P game  
by Staff [12.29.15]
At GDC 2016 F2P game metrics guru Dmitri Williams will explain how you can attract players to your game that will have a positive impact on both the overall play experience and your own monetization efforts.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

GDC 2016: Learn what makes Need for Speed's Autolog so compelling  
by Staff [12.28.15]
At GDC 2016 Criterion Games producer James Svensson will speak about what made the studio's Autolog system tick -- and why more developers should be studying it.
Console/PC, Social/Online, Design, GDC

Video: Final Fantasy XIV - Behind A Realm Reborn  
by Staff [12.23.15]
In this GDC 2014 presentation, Square Enix's Naoki Yoshida analyzes the causes of Final Fantasy XIV's initial failures, and discloses some of the behind-the-scenes decisions surrounding the importance of a relaunch.
Console/PC, Social/Online, Production, Video

Best of 2015: Gamasutra's Top Games, Devs, Events and Trends 1
by Staff [12.23.15]
This is it -- the whole kit and kaboodle. As 2015 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2015: How crunch makes games worse 88
by Gamasutra Community [12.21.15]
Ask anyone in the industry about crunch and you're likely to hear opinions based on that person's individual experience. Now, here's some hard data on crunch from the Game Outcomes Project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Open Gaming Alliance hops on the eSports bandwagon  
by Alex Wawro [12.18.15]
The Open Gaming Alliance just publicly welcomed eSports broadcaster Azubu as its latest member and launched a new eSports Special Interest Group to support and promote the growth of games as eSports.
Social/Online, Business/Marketing

New report shows how eSports is rivaling plain ol' sports 3
by Chris Kerr [12.18.15]
"Traditional sports have grown slowly through the decades, with all but the NFL guilty of plateauing in the last 20 years. eSports exhibits the traits of a classic digital success story."
Console/PC, Social/Online, Business/Marketing

How to handle community management during the holidays 1
by Gamasutra Community [12.18.15]
"Community management is a role that demands 24/7 attention toward the players, especially during the holidays when the community is most likely playing your game. What do you do when everyone else is out of the office?"
Social/Online, Smartphone/Tablet, Business/Marketing