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November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Bringing narrative to heel: How Xavier Woods mixes video games and wrestling  
by Katherine Cross [06.27.18]
Educational psychologist and WWE wrestler Xavier Woods speaks about the overlap between the storytelling of professional wrestling and narrative design in games.
Social/Online, Design

A producer's guide to decision-making  
by Iain Angus [06.27.18]
Creative Assembly development manager Iain Angus writes in depth about how game devs (especially producers) can become better at decision-making and make better games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Blizzard adds a positivity-driven 'endorsements' system to Overwatch 3
by Alissa McAloon [06.26.18]
Blizzard has introduced a new report-like option to Overwatch, but instead of being used to call out unscrupulous acts the new system focuses on rewarding players for positive behavior. 
Console/PC, Social/Online

Blizzard applied for a patent on Overwatch's Play of the Game highlight system 1
by Alissa McAloon [06.26.18]
Documents have surfaced detailing Blizzard’s 2016 patent application for the ‘Play of the Game’ highlight selection system used in its multiplayer hero-shooter Overwatch.
Console/PC, Social/Online, Programming

Ubisoft CEO: Our goal is to provoke thought, not to make political statements 12
by Alissa McAloon [06.25.18]
“We don’t want to say, ‘Do that, think like this,’" explains Ubisoft CEO Yves Guillemot. "Our goal is to make sure, after playing, you’re more aware.”
Console/PC, Social/Online

Video Game Deep Cuts: Flipping Out On Primal Rage  
by Gamasutra Staff [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

YouTube introduces new monetization methods for its creators  
by Emma Kidwell [06.22.18]
YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges.
Social/Online, Business/Marketing

Radiating outward to meet the wilderness: Avery Alder on her games  
by Katherine Cross [06.22.18]
Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way.
Social/Online, Indie, Design

Blizzard dev opens up about how Overwatch matchmaking works  
by Alex Wawro [06.21.18]
Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
Social/Online, Programming

Discord takes a page from Steam's book with a new, game-focused hub page 1
by Alissa McAloon [06.21.18]
Discord is launching a new Games Tab that aims to put games in the spotlight.
Console/PC, Social/Online

Nintendo stole the show during E3, at least as far as Twitter is concerned  
by Alissa McAloon [06.21.18]
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
Console/PC, Social/Online

Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price 1
by Alex Wawro [06.20.18]
While the game itself isn't terribly fresh (it's basically Twitch Plays Pokemon, For A Price) it is intriguing to see a dev layering in cryptocurrency fees to play a live game on a per-action basis.
Social/Online, Business/Marketing, Video

Mojang revives Scrolls as the free-to-play PC game Caller's Bane  
by Alissa McAloon [06.20.18]
Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.
Console/PC, Social/Online

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands 2
by Alissa McAloon [06.20.18]
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Console/PC, Social/Online, Business/Marketing

Nintendo and Disney join forces for a Switch-themed game show  
by Alissa McAloon [06.19.18]
Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges.
Console/PC, Social/Online, Business/Marketing

Sensible Object raises $3.2M for R&D toward board games using Alexa 1
by Emma Kidwell [06.18.18]
Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R&D for board games that will utilize Amazon Alexa.
Console/PC, Social/Online, Business/Marketing

Analyst: 66% of console players still prefer physical games over digital 4
by Alissa McAloon [06.18.18]
The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC.
Console/PC, Social/Online, Business/Marketing

Valve introduces limits for new games to prevent 'fake' ones from gaming Steam 3
by Alissa McAloon [06.18.18]
“We don’t believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone.”
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Rabbit, Digital Extremes, and more are hiring now!  
by Staff [06.15.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Design, Recruitment