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June 25, 2016
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June 25, 2016
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Updates » Social/Online
Kongregate's Launchpad expands to fund more 'experimental' games  
by Alex Wawro [02.12.16]
Kongregate is expanding its game publishing efforts this week via Launchpad X, a new arm of the Launchpad incubator program it opened last year that will fund development of more 'experimental' games.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Vote now for the 2016 IGF and Game Developers Choice Audience Awards!  
by Staff [02.12.16]
Cast your votes for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award , from now until voting closes next Friday, February 19th at 11:59 PM PT.
Console/PC, Social/Online, Indie, GDC, IGF

Activision Blizzard earnings down, and some painful indicators for 2016 1
by Christian Nutt [02.11.16]
Skylanders and Guitar Hero didn't do well; Call of Duty sales will be down next year, the company projects; and Destiny isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Dealing with player feedback 5
by Gamasutra Community [02.11.16]
"Too often do I see game developers, especially new ones, dealing with player feedback in the worst way possible. You will always get bad comments and feedback from players, regardless of how good your game is."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Zynga finishes a transitional 2015 with losses and mobile growth  
by Christian Nutt [02.10.16]
Desktop is way down, but mobile is up by about the same measure; no new games meant the company lost users, but it managed to stem the tides as it moves to tackle 2016.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga snaps up Yummy Gummy developer Zindagi Games 2
by Alex Wawro [02.10.16]
As part of its quarterly earnings report today, Zynga announced that it has acquired California-based free-to-play game maker Zindagi Games for an undisclosed sum.
Social/Online, Smartphone/Tablet, Business/Marketing

Spend a day sharpening your level design skills at GDC 2016 1
by Staff [02.10.16]
From the remarkable wilderness of Firewatch to how level designers are adapting their skills to the world of VR game development,Here's a preview of the Level Design In A Day tutorial which will help kick off GDC 2016 in San Francisco next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Kongregate's web platform hits 100,000 games landmark  
by Chris Kerr [02.10.16]
Kongregate's web game platform has now played host to over 100,000 games since its inception nine years ago, the company has revealed.
Social/Online, Business/Marketing

Get a job: Zenimax Online Studios seeks a Sound Designer  
by Staff [02.08.16]
Elder Scrolls Online developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
Social/Online, Audio, Recruitment

Dofus dev unlocks in-game rewards based on movie ticket sales  
by Alex Wawro [02.08.16]
How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
Social/Online, Business/Marketing

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Twitch's top 10 for 2015: League of Legends cracks 1 billion hours watched  
by Gamasutra Community [02.08.16]
"Four PC games, League of Legends, Counter-Strike: Global Offensive, DotA 2 and Hearthstone, are literally dwarfing the competition on Twitch."
Console/PC, Social/Online, Business/Marketing

Is League of Legends the world's greatest game? 24
by Gamasutra Community [02.05.16]
Designer Keith Burgun explains what makes the massively popular free-to-play MOBA tick: "It embraces ... the best, most modern attempt at modern strategy game design."
Console/PC, Social/Online, Design

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Don't Miss: Combating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.03.16]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

100 million signups: Nintendo's initial goal for new mobile-friendly My Nintendo service 1
by Christian Nutt [02.03.16]
My Nintendo will launch in March around the globe, and the company hopes and expects that millions of consumers will flock to the service, which spans its consoles and mobile devices.
Console/PC, Social/Online, Business/Marketing

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Blog: Character creators and race in games 3
by Gamasutra Community [02.03.16]
Two students take a close look at how video game character creators represent race, and speak to players to find out how those representations affect them.
Console/PC, Social/Online, Art, Design, Business/Marketing

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Blizzard's art design principles for Hearthstone  
by Staff [02.01.16]
At GDC 2014, Blizzard's Ben Thompson explained how a clear set of guiding principles, relentless iteration and a healthy dose of creativity fueled the art design of Hearthstone.
Console/PC, Social/Online, Art, Design, Production, Video, Vault