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September 23, 2014
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September 23, 2014
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Updates » Social/Online
Autodesk acquires cloud production company Shotgun Software  
by Mike Rose [06.25.14]
Autodesk has acquired Shotgun Software, the team behind a cloud-based production tracking and asset management solution for video games, with the aim to speed up further development on these resources.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

IGDA: More women are making games, but men still dominate the industry 18
by Alex Wawro [06.24.14]
Results of a recent IGDA survey suggest that the diversity of the industry is (very slowly) improving, even as its members continue to struggle with crunch and work/life balance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Kabam taps ex-EA VP Aaron Loeb to lead its North American studios  
by Alex Wawro [06.24.14]
Industry veteran Aaron Loeb (Simpsons: Tapped Out, Giants: Citizen Kabuto) has signed on with free-to-play game company Kabam to help manage its operations in San Francisco and Vancouver.
Social/Online, Smartphone/Tablet, Business/Marketing

A guide for developers to incorporate charity into their games 1
by Gamasutra Community [06.24.14]
"Incorporating a charity in a game can be challenging... How can a game studio create a true-shared value opportunity to generate the biggest social impact whilst also having an impact on business objectives?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

The use of genre stereotype in game narrative 10
by Gamasutra Community [06.24.14]
"I donít mean offensive stereotypes, I mean genre stereotypes... Stereotypes are useful when it comes to cutting down on the amount of exposition youíll need to feed players."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

SpeedTree middleware $19/month for Unreal Engine 4 subscribers 11
by Christian Nutt [06.23.14]
A new subscription option of the popular foliage software package will price itself at $19/month, with a pipeline customized for, and limited to, Unreal Engine 4.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Memento: A talk on tutorials  
by Gamasutra Community [06.23.14]
"When we see writing or signs we know something is wrong. We have a clear intrusion into our basic reality. It breaks immersion and becomes an issue of control."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Blog: East meets West - Understanding game localization 4
by Gamasutra Community [06.23.14]
Lillian Lee has worked on localizing BioShock 2 and other games, and in this Q&A, reveals some of the required changes, and explores the underpinnings of Asian cultural standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

5 recommendations for creating online game infrastructure 1
by Gamasutra Community [06.23.14]
"Keeping in mind the need to balance performance requirements and costs, both start-up and well-established game publishers should take into consideration these five infrastructure tips."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Business/Marketing

'How has the rise of YouTubers affected how you make games?' Exclusive 5
by Staff [06.20.14]
There's been a lot of talk about how the proliferation of game-focused YouTube channels changes how we discuss games, but there's more to learn about how this is affecting game development itself.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing, Exclusive, YouTube

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Love, romance, sex in games: A Lyst Summit report 8
by Gamasutra Community [06.20.14]
"There was great food, dancing, swimming, cupcakes, the spoiler boat, painting nails and even a chocolate fountain to be had. Granted, there was little sleep to be had, but thatís a price gladly paid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Playing games is encoded in our DNA 5
by Gamasutra Community [06.20.14]
"In my eyes, humans are doing two things in all times: producing lifeís necessities, food, clothing, houses, that they could keep themselves alive; and entertaining themselves."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Illinois university makes League of Legends a varsity sport 3
by Alex Wawro [06.19.14]
Members of the college's League of Legends varsity team will also be eligible to earn scholarships covering up to half of the player's tuition and room and board.
Console/PC, Social/Online, Business/Marketing

Call for blogs: Game developers and the YouTuber phenomenon  
by Christian Nutt [06.19.14]
What does the rise of the YouTuber mean to you, as a game developer? We're looking for insight into how it's affected the way you make or promote your games. Submit a blog now!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: BioWare is hiring a Visual Effects Artist  
by Staff [06.19.14]
The developers of Star Wars: The Old Republic are looking for a visual effects artist to work on contract alongside the team at BioWare's Austin, TX studio.
Console/PC, Social/Online, Art, Production, Recruitment

Latest Steam sale sees devs slashing prices remarkably deep 14
by Alex Wawro [06.19.14]
Developers seem to be slapping deeper discounts on more and more games as the market evolves to meet the demands of audience that has grown accustomed to a culture of regular digital sales.
Console/PC, Social/Online, Indie, Business/Marketing

Mind Candy aims to transition from kids games to family entertainment 2
by Mike Rose [06.19.14]
Mind Candy, the UK studio best known for the Moshi Monsters kids franchise, is looking to broaden its horizons with its latest mobile game release.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC Europe Indie Summit adds content, reminds on limited passes  
by Staff [06.19.14]
GDC Europe organizers have revealed initial talks for the Indie Games Summit at the August show, also reminding that IGS Passes are limited and may sell out soon.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Nexon's new CEO preaches respect for the creative 4
by Christian Nutt [06.17.14]
"Whatís exceptionally hard to do, and what our industry has to give a lot of respect for, is the creative person, the game developer who is not asking [business-related] questions."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing