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August 1, 2014
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Updates » Social/Online
Ubisoft, Microsoft partner to launch Assassin's Creed HTML5 demo 5
by Mike Rose [05.19.14]
Ubisoft today released a web browser demo of Assassin's Creed, put together using Babylon.js, an open-source 3D engine for building games with HTML5 and WebGL.
Console/PC, Social/Online, Business/Marketing, Video

Video: The value of making games with artists from other fields 3
by Staff [05.16.14]
Developer Pippin Barr explains what game makers can learn from collaborating with artists in other fields, citing his own experience working with performance artist Marina Abramovic.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Blog: Please stop complaining about free mobile games now 83
by Gamasutra Community [05.16.14]
"Mobile games are too dumb. Too brightly colored. Too greedy. It's irritating to see ads, to be asked for money. They make too much of their money from compulsive 'whales.'"
Social/Online, Smartphone/Tablet, Business/Marketing

The changing tides of game journalism 3
by Gamasutra Community [05.16.14]
"Now everyone can discover and share content online, which I believe is the core of this journalism revolution, where users dictate whatís hot -- and not the other way around."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe 2014 opens Innovative Games Showcase submissions  
by GDC Staff [05.16.14]
GDC Europe 2014 organizers have opened call for submissions to the first ever European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC Europe

Play as intended: A case for preferring local multiplayer 22
by Gamasutra Community [05.16.14]
"Unfortunately, there are only a few games like these. We need more. Way more. If thereís anything reviewers should be lamenting, itís the lack of local multiplayer games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blizzard's Chinese partner NetEase profits from Hearthstone launch  
by Alex Wawro [05.16.14]
The company that operates World of Warcraft and Hearthstone in China reports a modest rise in both quarterly revenue and profits year-over-year for its online game services business.
Console/PC, Social/Online, Business/Marketing

Behavioral profiling for game analytics: Introducing clustering 1
by Gamasutra Community [05.16.14]
"Custer analysis offers a way to explore datasets and discover patterns... Clustering and other techniques for profiling players and play behavior have therefore become popular in the field of game analytics."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

7 ways game designers break their own hearts 28
by Gamasutra Community [05.16.14]
"Itís a cliche to say designers are 'passionate' about games. Itís fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Guilt, conflict and loathing: On being a 'passionate gamer' Exclusive 22
by Leigh Alexander [05.15.14]
"Passion" is a loaded term, specifically when it comes to playing and making games. Leigh Alexander explores the idea of being "passionate," and the baggage that comes with it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive

Details and variations: Creating trees for your game 4
by Gamasutra Community [05.15.14]
"I picked a tree as an example of what you can do with detail and how to create some simple but effective variations. One can go from very simplistic / minimal to very complex and detailed."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

2014 Unity Awards open for submissions  
by Christian Nutt [05.14.14]
Popular engine provider has opened up developer submissions for its annual Unity Awards, which will be handed out during its next Unite conference, this August in Seattle.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Facebook now accepting mobile developers into FbStart accelerator  
by Alex Wawro [05.14.14]
Starting today, any developer with an iOS or Android app that's been publicly available for 30 days can apply to take advantage of Facebook's new FbStart development aid program.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

SIGGRAPH 2014 preview shows the potential future of graphics tech 5
by Alex Wawro [05.14.14]
The folks behind the computer graphics conference have released a preview of some of the papers that will be presented at SIGGRAPH 2014, including abstracts, videos, and code samples you can peruse.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Video

Sense of Wonder Night 2014 now open for submissions  
by Mike Rose [05.14.14]
Sense of Wonder Night, a video game festival held during the Tokyo Game Show that focuses on innovation and new ideas that have yet to be explored in video games, is once again open for submissions.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

$1 billion in quarterly profits for Chinese game giant Tencent 1
by Mike Rose [05.14.14]
Chinese games giant Tencent today reported significantly increased first quarter revenues and profits, thanks in part to a notable expansion for its mobile games business.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, China

A tale of two Activisions 2
by Gamasutra Community [05.14.14]
"Activisionís lawsuit against Activision TV highlights the potential shift of [trolls'] focus away from patents and toward other areas of intellectual property exploitation."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Australia cancels federal funding program for game development 8
by Alex Wawro [05.13.14]
The Australian government plans to shut down the Australian Interactive Games Fund early, reneging on its pledge to bolster Australia's game industry by pouring $20 million into the sector.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Economic research on MMORPGS: An overview 1
by Gamasutra Community [05.13.14]
"In the past few years university-based researchers have published a substantial amount of explorative work on MMORPG economies -- the most complex virtual economic system that exists in games."
Console/PC, Social/Online, Design, Business/Marketing

Blog: Why I chose hand-drawn animations over puppet animations 12
by Gamasutra Community [05.13.14]
A look at several approaches to animation, and a discussion why hand animation was chosen; and then a look at how to achieve results with that technique.
Console/PC, Social/Online, Smartphone/Tablet, Art