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April 25, 2015
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Updates » Social/Online
Get a job: ArenaNet is hiring an Audio Programmer  
by Staff [12.17.14]
The folks who brought you Guild Wars 2 are looking for an audio programmer with production experience to help develop audio tech and tools in ArenaNet's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Audio, Recruitment

Best of 2014: Is YouTube killing the traditional games press? 56
by Mike Rose [12.17.14]
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Forge of Empires dev sees record growth after moving into mobile  
by Alex Wawro [12.17.14]
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

Gamasutra's Best of 2014: Kris Graft's Top 5 Games 5
by Kris Graft [12.17.14]
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Console/PC, Social/Online, Smartphone/Tablet, Indie

The Game Outcomes Project: Learning how teams succeed and fail 19
by Gamasutra Community [12.17.14]
"We have seen that four factors – project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game – have clear correlations with game project outcomes."
Console/PC, Social/Online, Smartphone/Tablet, Production

Loot drop best practices 8
by Gamasutra Community [12.16.14]
Daniel Cook drops loot design knowledge: "Many games have loot. Usually this drops randomly. Here are some best practices I've encountered over the years."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

5 events that shook the game industry in 2014 79
by Alex Wawro, Kris Graft [12.16.14]
As the year winds down around us, we zero in on five specific events that rocked the industry in 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Growing your community the Day[9]TV way  
by Staff [12.15.14]
Speaking at GDC 2014, professional eSports broadcaster Sean "Day[9]" Plott gave an excellent business-minded talk guiding developers through ways to stay connected and relevant to their audience.
Social/Online, Business/Marketing, Video, Vault

Finish your jam games!: A tip from the 2014 Game Career Guide  
by Staff [12.15.14]
In this edition, Frog Fractions developer Jim Crawford offers some advice for indies and student developers: finish your jam games!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile game and engine company lands piece of Qualcomm investment  
by Phill Cameron [12.12.14]
Qualcomm Incorporated has announced it will invest an aggregated $40 million in various Chinese companies, including Chukong Technologies.
Social/Online, Smartphone/Tablet, Business/Marketing

Today's kids are turning games into a development playground 3
by Gamasutra Community [12.11.14]
What kids build online: "None of these are video games in the traditional sense, but that argument won't hold water to the millions of people who create and play them every day."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: An agile process that worked well 9
by Gamasutra Community [12.11.14]
"Why does this work? Solid teams who embrace this pattern know that every three weekends they can potentially go home early, and not have to worry about anything breaking."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Apply science to game design in these GDC 2015 design track talks  
by Staff [12.11.14]
Epic explains how neuroscience can influence game design, Jagex reveals player retention data and Riot shares tips on using scientific studies to design better multiplayer games at GDC 2015.
Console/PC, Social/Online, Design, GDC

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Facebook unveils its game of the year - including mobile hits 1
by Christian Nutt [12.09.14]
Though its social game revenues are declining, there are still millions of players using the service to either play games or use it as a recommendation engine on mobile. Here are its 2014 picks.
Social/Online, Smartphone/Tablet, Business/Marketing

SWTOR dev demonstrates why F2P isn't always evil at GDC 2015 2
by Staff [12.09.14]
Damion Schubert, former lead on Star Wars: The Old Republic, will share lessons learned from the MMORPG's remarkably successful conversion from subscription-based to free-to-play during the F2P Summit at GDC 2015.
Social/Online, Design, GDC

Laying 'tractor tracks' in game dev: The good and bad  
by Gamasutra Community [12.08.14]
"Every studio has their own set of tracks that has been cultivated over the years. As mentioned, some of them will be very helpful but a lot of them will get in the way of improving."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Experiments in gamifying the classroom 7
by Gamasutra Community [12.04.14]
"There is no guarantee that all gamification projects will succeed -- students may become too obsessed with rewards and game achievements, teachers may fail to design fun and engaging curriculums."
Social/Online, Design, Student/Education

Call for Blogs: Developers, what are your top games of 2014? 3
by Christian Nutt [12.03.14]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious