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October 21, 2014
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October 21, 2014
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Updates » Social/Online
After bailing on mobile, Bigpoint gives the market another shot  
by Kris Graft [07.21.14]
Free-to-play game company Bigpoint is ready to try the mobile market on for size once again, following a failed initial attempt.
Social/Online, Business/Marketing

One of China's biggest online game companies goes private in $3B deal 2
by Kris Graft [07.21.14]
Giant Interactive, a major Shanghai, China-based online game operator, has completed a deal to go private thatís worth $3 billion.
Social/Online, Business/Marketing

Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive 25
by Leigh Alexander [07.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

This Week in Video Game Criticism: Tell It from the Mountain-top  
by Zach Alexander [07.17.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
Console/PC, Social/Online, Indie, Design

Valve and ESPN get cozy in new eSports deal 2
by Alex Wawro [07.17.14]
The popularity of eSports continues to attract traditional sports organizations like ESPN, who is partnering with Valve to stream the Dota 2 International via its streaming and broadcast channels.
Console/PC, Social/Online, Business/Marketing

TIGA survey suggests UK indies are far from self-sufficient  
by Alex Wawro [07.17.14]
TIGA's new funding report that suggests very few UK-based indie developers are entirely self-sufficient, and the vast majority accept some form of third-party financial support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Behind the 'Gaming is more addictive than heroin' headline 11
by Gamasutra Community [07.17.14]
"I believe gaming addictions exist but that the number of gamers that are genuinely addicted comprises a small minority... the number of genuine video game addicts is few and far between."
Console/PC, Social/Online, Business/Marketing

LINE social games platform files for IPO  
by Mike Rose [07.17.14]
Following reports that LINE Corp, the Japanese company behind the LINE Game Platform, would soon file for an initial public offering, the company has now gone ahead with the filing.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC Europe adds expert talks on Early Access, second screen apps  
by GDC Staff [07.17.14]
Experienced Early Access and second screen app developers join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC Europe

Overcoming Impostor's Syndrome 35
by Gamasutra Community [07.17.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Activision CEO Bobby Kotick almost got fired over stock deal 2
by Christian Nutt [07.16.14]
Court documents reveal that management at Vivendi were on the verge of ousting Kotick over a deal -- that's now the focus of a lawsuit -- that allowed his group to grab up Activision stock.
Console/PC, Social/Online, Business/Marketing

Get a job: Nexon America seeks a Localization Producer  
by Staff [07.16.14]
The free-to-play game company is looking to hire an experienced localization producer to oversee its Western game localization operations in its El Segundo, CA offices.
Console/PC, Social/Online, Smartphone/Tablet, Production, Recruitment

Don't Miss: Unorthodox tips on improving your programming skills 30
by Gamasutra Community [07.16.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Blog: $12.5 billion in 12 months - What's driving game acquisitions? 10
by Gamasutra Community [07.15.14]
"The last 12 months have seen a record $12.5B games acquisitions across mobile games ($4.6B), MMO games ($4B), games tech ($2.8B) and console games ($1B). There are 5 drivers of this consolidation crush."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [07.14.14]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey  
by GDC Staff [07.14.14]
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

To feel like the good or bad guy: The role of empathy  
by Gamasutra Community [07.14.14]
A look at a study where two experiments were conducted "to examine how playing a prosocial versus antisocial videogame might affect prosocial behaviors, and how empathy acts as a potential moderator between them."
Console/PC, Social/Online, Design

'How has the popularity of eSports affected how you make games?'  
by Christian Nutt [07.11.14]
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

A local perspective on the state of the Kenyan game industry 2
by Alex Wawro [07.11.14]
Africa-focused video producer Smart Monkey TV interviewed a few game enthusiasts in Kenya to get a better sense of how people play games in the region, and how they'd like things to change.
Console/PC, Social/Online, Production, Business/Marketing, Video