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October 25, 2016
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Updates » Social/Online
Get a job: Wargaming seeks a Senior Monetization Specialist  
by Staff [05.11.16]
The company behind World of Tanks is seeking a senior monetization specialist with "a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors" for its console and PC games.
Console/PC, Social/Online, Business/Marketing, Recruitment

Over a billion people will know about eSports in 2016, as audiences balloon  
by Christian Nutt [05.11.16]
Probably everybody in the world knows about sports, but new research from analyst firm Newzoo suggests that awarness in eSports is expanding rapidly.
Console/PC, Social/Online, Business/Marketing

Perfect World steps in to rescue and publish Motiga's MOBA, Gigantic  
by Christian Nutt [05.11.16]
The team had seen layoffs in the last year as its funding dwindled, but a new publisher means that the game is now rescued.
Console/PC, Social/Online, Business/Marketing

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The challenge of developing for community: A World of Warcraft dev explains 1
by Christian Nutt [05.09.16]
A new post by Blizzard developer Ion Hazzikostas does a great job of explaining exactly what it means to cater to a huge, diverse audience of players with a game like World of Warcraft.
Console/PC, Social/Online, Design, Business/Marketing

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The man who tried to reform League of Legends player behavior leaves Riot  
by Christian Nutt [05.09.16]
He made a splash in the online game community through his efforts to make League of Legends less toxic for players -- and now he's exiting the company.
Social/Online, Business/Marketing

Riot hands down team bans in League of Legends, and one lifetime ban 1
by Christian Nutt [05.09.16]
One team owner gets banned from League of Legends for life -- and three teams have to deal with massive changes, including temporary management bans and change of ownership.
Console/PC, Social/Online, Business/Marketing

Sales and profits up at Capcom as key franchises continue to perform  
by Chris Kerr [05.09.16]
Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Lapsed game dev returns to make a Bernie Sanders game for The Late Show  
by Alex Wawro [05.06.16]
Game industry veteran and Twitter bot enthusiast Darius Kazemi has developed a new browser-based game, Bubble Burst Bernie, for CBS' The Late Show with Stephen Colbert.
Social/Online, Business/Marketing, Video

Building on the past: The story of RuneScape's official legacy server  
by Gamasutra Community [05.06.16]
"During the early discussions there were of course many concerns such as was it even possible, how long it would take, and whether there was the potential for cannibalization of the existing RuneScape player base."
Console/PC, Social/Online, Production, Business/Marketing

Hero Shooters: Charting the (re)birth of a genre 15
by Alex Wawro [05.06.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production

YouTube data shows that yes, game betas can also be great marketing tools 1
by Alex Wawro [05.05.16]
There's something notable about YouTube's rundown of the top ten "trending" games on its platform last month: four of them aren't even out yet.
Social/Online, Business/Marketing

Trion drops F2P model for Atlas Reactor, says it would make the game 'less fun' 1
by Alex Wawro [05.05.16]
Trion Worlds has decided to drop the free-to-play payment scheme it was planning to employ for its online competitive game Atlas Reactor due to player feedback during the game's ongoing beta testing.
Social/Online, Design

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that I’ve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Devs, this is the year you can register your own .games domain 1
by Alex Wawro [05.03.16]
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
Social/Online, Business/Marketing

Video: 20 lessons learned from 20 years of making Magic: The Gathering 1
by Staff [05.02.16]
"Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk. "Not a lot of games last twenty years."
Social/Online, Design, Video, Vault

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasn’t working anymore."
Console/PC, Social/Online, Business/Marketing

After 13 years, 'casual' game hub JayIsGames will shut down 2
by Alex Wawro [04.29.16]
The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future.
Social/Online, Business/Marketing

8 tips for showcasing your game at a convention like PAX 3
by Gamasutra Community [04.29.16]
From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing