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August 30, 2014
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Updates » Social/Online
Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

The key to PlayStation's future is in the reach of its network 1
by Kris Graft [06.10.14]
Sony (smartly) focused on a wide variety of games from developers both big and small. But underneath the strong lineup of upcoming games is the key to PlayStation’s future: its network.
Console/PC, Social/Online, Business/Marketing, E3

This Week in Video Game Criticism: Is Leveling Up Capitalist? 3
by Mark Filipowich [06.09.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from a Marxist discussion of RPG elements to a Leigh Alexander mediation on two Kanye West games.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Award-winning game composer takes musicians union to task 46
by Kris Graft [06.09.14]
Austin Wintory, who has created music for games including Journey and The Banner Saga, spoke out against the American Federation of Musicians for effectively blocking musicians' work on games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Video

Why game discovery is vital – introducing Games We Care About 13
by Simon Carless [06.09.14]
“I like playing video games, but there are so many damn video games nowadays. How do I find out about video games I might want to play?”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Gamasutra's on-site E3 2014 coverage starts Monday!  
by Kris Graft [06.08.14]
Heads up! Gamasutra is at E3 all week, starting Monday. You can keep up with our coverage of this year’s show on our special event page, where we’ll be publishing E3 interviews, analyses and news every day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, E3

Get a job: Goblinworks is hiring a Visual FX Artist  
by Staff [06.06.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks needs an artist to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Console/PC, Social/Online, Art, Production, Recruitment

Game reruns: How RockYou's 'life beyond the megahit' strategy works  
by Christian Nutt [06.06.14]
RockYou CEO Lisa Marino talks about the company's strategy for rescuing social games -- so far, from Playdom and Digital Chocolate -- that are past their prime, and running them profitably.
Social/Online, Business/Marketing

Locking entities in Unity: Making it work  
by Gamasutra Community [06.05.14]
"The position lock system works. Try it. It's fun. This approach is also applicable to both the rotation and scale data of the Transform component."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC Europe offers discounted passes, show floor access to Respawn attendees  
by Staff [06.04.14]
GDC Europe is partnering with Aruba Events to offer attendees of its Respawn convention free access to the GDC Europe 2014 show floor and a discount on the full GDC Europe 2014 conference pass.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

More exec departures at Zynga 1
by Mike Rose [06.04.14]
Although it appeared that the executive departures had died down at social game company Zynga, this lull was shortlived, as another bunch of execs have left the Farmville house this month.
Social/Online, Smartphone/Tablet, Business/Marketing

UX & QA testing: What's the difference? 6
by Gamasutra Community [06.04.14]
The director of Castle Crashers dev The Behemoth's The Research Centaur UX and QA lab explains the difference between the different kinds of testing -- a question she says she gets a lot.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Art direction in games: A roadmap for finishing your projects 7
by Gamasutra Community [06.04.14]
"These notes were inspired by the idea that it's difficult (near impossible?) to complete art for a game. The challenge is keeping the team inspired while working against deadlines, disagreements and lulls of creativity."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

Interesting things in Unity 4.5 you probably didn't know about 12
by Gamasutra Community [06.04.14]
"What I want to tell you about are those features and bug fixes buried in the massive Release Notes which you have probably missed but which are indeed very important."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Kickstarter simplifies its rules, and the campaign submission process 1
by Christian Nutt [06.03.14]
More types of campaigns are allowed, and an automatic approval process allows campaigners to publish immediately rather than wait for Kickstarter staff verification.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Suffering from realness: A tale of two Kanye West games Exclusive 13
by Leigh Alexander [06.03.14]
Leigh Alexander looks at two very different Kanye West video games, and how each approaches his music: Is there room for something to exist on the spectrum between cynicism and humor?
Console/PC, Social/Online, Indie, Programming, Art, Design, Exclusive

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe

This Week in Video Game Criticism: Google buys Twitch, everyone eats Pokemon  
by Lindsey Joyce [06.02.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the food politics of Pokemon to the ramifications of Google's acquisition of Twitch.
Console/PC, Social/Online, Indie, Design, Business/Marketing

The value of non-paying players 10
by Gamasutra Community [06.02.14]
"The greatest value of the free riders is keeping the paid users entertained -- in case your game allows some space for player-to-player interaction."
Social/Online, Smartphone/Tablet, Business/Marketing

Glu Mobile announces $30 million public offering 1
by Mike Rose [06.02.14]
Glu Mobile has announced its intention for a proposed public offering, priced at approximately $30 million for 5.58 million shares of common stock.
Social/Online, Smartphone/Tablet, Business/Marketing