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April 19, 2014
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April 19, 2014
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Updates » Social/Online
Riot co-founder will mentor media startups in Disney Accelerator 1
by Alex Wawro [02.12.14]
The Disney Accelerator program will award ten chosen applicants working in media and entertainment with investment capital, access to Walt Disney Company IP, mentorship and dedicated workspace.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Lord of the Rings Online dev Turbine hit with layoffs 4
by Alex Wawro [02.12.14]
Warner Brothers has confirmed that Turbine, developer of The Lord of the Rings Online and the upcoming Infinite Crisis, lost an unspecified number of employees today.
Console/PC, Social/Online, Business/Marketing

Compulsion: B.F. Skinner vs. games 5
by Gamasutra Community [02.12.14]
"Oddly enough, in near every online world in which Ive played, near every monster is carrying currency... Im just glad to have it. Ill need it for something, down the line, Im sure. Im conditioned."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

EA shutting down Lord of Ultima free-to-play browser game in May 8
by Alex Wawro [02.12.14]
The free-to-play browser-based Lord of Ultima will no longer allow you to register new accounts or purchase currency as EA prepares to shut it down on May 12.
Console/PC, Social/Online, Business/Marketing

The Last Of Us lauded once again, with 10 BAFTA nominations  
by Mike Rose [02.12.14]
The British Academy of Film and Television Arts today announced the nominees for its 2014 video games awards, with The Last of Us leading the nominations by a long shot.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

'Beating' games around the world Exclusive 36
by Leigh Alexander [02.10.14]
Turns out "beating" games is a mostly a North American phrasing. Leigh Alexander wondered what that said about us -- and ended up learning a fascinating variety of global phrases for finishing games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive

Blog: Anatomy of a PR disaster 4
by Gamasutra Community [02.10.14]
"There were a LOT of posts from community members who felt they'd been betrayed by us. Many posters thought we'd done a cash grab and were in serious financial trouble."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video games and gun violence: A year after Sandy Hook Exclusive 64
by Mike Rose [02.10.14]
Following the horrific shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Exclusive

GDC 2014 announces winners for Game Narrative poster sessions  
by GDC Staff [02.06.14]
GDC and the Game Narrative Summit have revealed the 2014 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Double Fine's Amnesia Fortnight game jam is back  
by Staff [02.06.14]
A lot of studios do internal game jams, but typically, they keep them very internal. For Double Fine, the two-week Amnesia Fortnight game jam is more of a public affair.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video

11 Bit Studios hires Witcher devs to lead new project  
by Alex Wawro [02.06.14]
11 Bit Studios, the Polish developer responsible for games like Funky Smugglers and Anomaly: Korea, has hired two high-profile developers of The Witcher away from CD Projekt Red.
Console/PC, Social/Online, Design, Recruitment

Making a mobile tower defense with global appeal: OMG: TD!  
by Gamasutra Community [02.06.14]
The story of a Shanghai-based studio of Western industry vets big mobile game gamble -- including making a success of it in the competitive Chinese app market.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Mobile Games

New CEO for Second Life developer Linden Lab  
by Staff [02.06.14]
Game industry veteran Rod Humble recently announced his departure from Second Life developer Linden Lab. Now the company has announced his replacement.
Social/Online, Business/Marketing

Rigging and animating on the cheap (and easy) 10
by Gamasutra Community [02.06.14]
"We've built an animation pipeline that minimizes the time spent rigging 3D characters, shares a single character rig across a number of characters, and shares animations across those characters."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Social games delay forces Konami to cut its full-year forecast  
by Mike Rose [02.06.14]
Konami has been forced to cut its forecast for the current fiscal year, following reduced third quarter results for its game division, and a delay in development of its upcoming social games.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: 5 common questions about trademark protection 2
by Gamasutra Community [02.06.14]
After the King trademark controversy with "candy" and "saga", lots of developers are wondering how trademark protection works. Attorney Zachary Strebeck explains.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Disney Infinity causes big bump for Disney's games business 4
by Christian Nutt [02.05.14]
Revenues for Disney's games business jumped by 38 percent year-over-year, thanks to the power of plastic action heroes.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: The morality of Assassin's Creed  
by Joe Koeller [02.05.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics including morality in Assassin's Creed and the origins of the JRPG.
Console/PC, Social/Online, Indie, Design

Blog: How to train your community  
by Gamasutra Community [02.05.14]
"Communities are great to get to know your players and interact with them." To that end, tips, tricks, and thoughts on community involvement and user moderation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Watch DICE Summit sessions streamed live  
by Staff [02.05.14]
The annual DICE Summit is in Las Vegas this week, and starting today at 9:30 a.m. PST (12:30 p.m. EST), the event will be streamed via Twitch.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video