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April 24, 2014
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April 24, 2014
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Updates » Social/Online
GDC 2014 Summit microtalks feature big ideas in bite-sized chunks  
by GDC Staff [02.18.14]
GDC organizers highlight a few popular Summit microtalks for the upcoming March conference. These rapid-fire roundtable presentations feature luminaries in game education, localization, F2P design and the indie scene.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

King IPO is going ahead, under ticker symbol 'KING' 51
by Mike Rose [02.18.14]
Social games giant King today took an extra step towards an initial public offering, as the company filed registration paperwork with the United States Securities and Exchange Commission.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Removing middlemen from the value chain for games 4
by Gamasutra Community [02.18.14]
"There are only two parts of the content value chain you cannot remove: the content creator and content consumer. So if you want to play in the space between, you need to provide some value."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

With new perspective on life and games, Cliff Bleszinski plots next move 19
by Leigh Alexander [02.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Video: In the time it takes a heart to beat  
by GDC Staff [02.17.14]
Game designer Ste Curran gives an endearingly unorthodox talk at GDC Next about the value of making meaningful use of your time and why memorable moments -- within games and without -- are everything.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Blog: How emergent design changes your business model 8
by Gamasutra Community [02.17.14]
"Emergence increases the possibility space for players, which in increases their engagement. Greater engagement increases player life, and players who play longer are more likely to monetize."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

This Week in Video Game Criticism: Flappy Bird Saga  
by Stephen Beirne [02.14.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Stephen Beirne on topics including Candy Jam and the flight of Flappy Bird.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Get a job: CCP is looking to hire a Systems & Level Designer  
by Staff [02.14.14]
EVE Online developer CCP is looking for a talented designer to work on the systems and level design of its VR space combat game EVE Valkyrie in the company's Newcastle office.
Console/PC, Social/Online, Design, Recruitment

GDC 2014 adds Japanese talks from Inafune, Yoshida and more  
by GDC Staff [02.14.14]
GDC organizers debut a few excellent Japanese talks, including Keiji Inafune speaking about crowdfunding Mighty No. 9, a Final Fantasy XIV: A Realm Reborn postmortem from Naoki Yoshida, and more.
Console/PC, Social/Online, Design, GDC

Illustrators: Four things your indie coder wants you to know about game art 6
by Gamasutra Community [02.14.14]
A primer for artists -- addressing "the difficulties that visual creatives have when theyíre forced to operate in the weird and wondrous framework of a programmerís code base."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art

Blog: Game design theory and puzzles 1
by Gamasutra Community [02.14.14]
"What I'm proposing from what I've learned from researching our puzzles, and playing with our puzzles, is that you can create a puzzle that doesn't have one solution."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: The worst advice Iíve heard about contracts 12
by Gamasutra Community [02.14.14]
"While oral contracts can be valid and enforceable, they can present a lot of problems... Having a contract does not automatically mean that you do not trust the other party."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Dip in coin consumption sees Gree's earnings tumble  
by Mike Rose [02.14.14]
Much like its rival DeNA, Japanese social games company Gree saw its earnings slide last quarter -- and like its rival, this was mainly down to a decrease in game currency consumption.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Obisidian is looking for a Level Designer  
by Alex Wawro [02.13.14]
Obsidian Entertainment is currently looking for a level designer to work in their Irvine, CA office on crafting content for a highly stylized MMORPG.
Social/Online, Design, Recruitment

GDC 2014 debuts a fresh batch of Localization Summit sessions  
by GDC Staff [02.13.14]
GDC organizers have revealed a fresh batch of Narrative Summit talks, including sessions explaining how to localize Chinese games for foreign audiences, a roundtable discussion on the merits of machine translation, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Blog: How is design more ethical than marketing? 14
by Gamasutra Community [02.13.14]
Why is it best to base design decisions on player behavior, but unethical to base marketing decisions on payer behavior? Jeff Alexander explores the contradiction.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Nexon gets a new CEO, records increased full year profits  
by Mike Rose [02.13.14]
Despite attaining large-scale losses in its fourth quarter, free-to-play game company Nexon still managed to achieve improved revenues and profits year-over-year.
Social/Online, Smartphone/Tablet, Business/Marketing

How to make your text localization-friendly 7
by Gamasutra Community [02.13.14]
"Is it all really ready to go? Will you get the best possible translations back? And will it all be accurate and bug free? Here are a few tips to help you along the way."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Facebook blacklists Kontagent for violating data retention policy 2
by Alex Wawro [02.12.14]
UPDATE Facebook cut ties with analytics providers Kontagent and HasOffers after a routine audit revealed both companies were violating their agreements with Facebook.
Social/Online, Business/Marketing