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May 4, 2016
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May 4, 2016
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Updates » Social/Online
Shining light on the unregulated gambling rings of Counter-Strike: GO 4
by Alex Wawro [04.20.16]
Bloomberg explores how people of all ages (but especially teens) are buying in-game items for real money and wagering them on CS:GO matches via unregulated third-party betting hubs, as Valve looks on.
Social/Online, Business/Marketing

Blog: Studying sexual harassment in online games 35
by Gamasutra Community [04.20.16]
"There are social scientists, including myself, who examine sexual harassment in games. Thus, I offer a non-exhaustive overview of the sexual harassment literature and what insights researchers have found for online video games."
Social/Online, Business/Marketing

15 of Gamasutra's best articles over the last quarter 3
by Kris Graft [04.20.16]
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

How Battleborn blends MOBA design into the multiplayer shooter 2
by Alex Wawro [04.20.16]
Gearbox chief Randy Pitchford paints the studio's upcoming game as both a product of the times (drawing heavy influence from MOBA design) and a return to its roots in competitive multiplayer shooters.
Console/PC, Social/Online, Design, Production

Survey: First-person shooters are the most popular eSport to watch 5
by Alex Wawro [04.19.16]
When asked by the research arm of PwC which genres they watch, 63 percent of survey respondents who identified as eSports viewers said first-person shooters, as opposed to just 37 percent for MOBAs.
Social/Online, Business/Marketing

Get a job: CCP in Reykjavik is hiring a Game Design Director  
by Staff [04.18.16]
The creator of EVE Online is looking for an experienced hand with MMO development chops to join the EVE Online team as a design director at CCP's HQ in Reykjavik, Iceland.
Social/Online, Design

Don't miss: How long game developers actually work 2
by Marie-Josée Legault, Johanna Weststar [04.18.16]
A decade's worth of information on how long developers really work -- culled from surveys given to game developers and interviews with them, as crunched by two academics who know the subject well.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Sponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.
Social/Online, Business/Marketing, Sponsored Article

Report: This is what Activision's cancelled Guitar Hero MMO looked like  
by Alex Wawro [04.15.16]
A video published today by an Unseen 64 contributor purports to show footage of a cancelled browser-based MMORPG, Hero World, that would have linked into Activision's Guitar Hero and DJ Hero games.
Social/Online, Business/Marketing, Video

Video: Rocket League's road from cult classic to surprise success  
by Staff [04.15.16]
At GDC 2016, Psyonix design director Corey Davis stepped up to the stage to share examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience.
Social/Online, Indie, Design, Production, Business/Marketing, Video, Vault

Player profiling in practice 1
by Gamasutra Community [04.15.16]
"While player modeling has been the subject of research for quite some time and has seen its use in games, player profiling is relatively new and many of its uses are still being explored."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

How video games helped the world cozy up to computers 1
by Alex Wawro [04.14.16]
In a new feature The Atlantic rounds up insights from experts (John Romero, Laine Nooney, Bill Budge, et al) about how computer games in the '80s helped usher in today's tech-heavy culture.
Social/Online, Business/Marketing

Get a job: Media Molecule is hiring a Server Developer 1
by Staff [04.14.16]
The LittleBigPlanet developer is looking to hire a network and server development expert to develop online services for its upcoming game Dreams, including real-time game systems and content storage.
Social/Online, Programming, Production, Recruitment

Survey: eSports fans are a small (but overwhelmingly male) demographic  
by Alex Wawro [04.14.16]
According to recent Nielsen surveys of over 2,000 men and women, the audience for eSports is a small sliver of the population (less than 10 percent) and overwhelmingly male Millennials.
Social/Online, Business/Marketing

What it means to grow up under the influence of Minecraft 2
by Alex Wawro [04.14.16]
"They think they’re just playing a game, but they have to solve some of the hardest problems facing humanity," a social scientist told the New York Times. "They have to solve the tragedy of the commons."
Console/PC, Social/Online, Indie, Design

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Get a job: Demiurge Studios is hiring a Senior Software Engineer  
by Staff [04.13.16]
Owned by SEGA Networks, Cambridge-based studio Demiurge is on the hunt for an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Social/Online, Programming, Recruitment

Charting the course of a multiplayer game's fall from grace 1
by Alex Wawro [04.13.16]
No multiplayer game lasts forever, but some last longer than most. So why does the community for a game like Guns of Icarus Online fade, and what can game developers learn from the process?
Social/Online, Business/Marketing

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Don't Miss: 7 ways game designers break their own hearts 33
by Gamasutra Community [04.12.16]
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design