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December 2, 2015
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December 2, 2015
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Updates » Social/Online
New York calls FanDuel and DraftKings gambling, orders shutdown 1
by Christian Nutt [11.10.15]
Fantasy sports are in trouble in one of the most populous and influential states in the U.S. rules that the popular fantasy sports services are actually online gambling.
Social/Online, Smartphone/Tablet, Business/Marketing

F2P publisher Aeria opens new SF studio focused on North America  
by Alex Wawro [11.06.15]
F2P game publisher Aeria Games, known for operating games like Ragnarok Online and F.E.A.R. Online, has re-established a California office after relocating to Germany last year.
Social/Online, Business/Marketing

Don't Miss: Ten years of World of Warcraft 21
by Gamasutra Community [11.06.15]
In this classic 2014 piece, Raph Koster looks back at the MMO juggernaut: "If anything, itís possibly the biggest game design achievement in all of virtual world history."
Console/PC, Social/Online, Design

2K China shuttered after Take-Two cancels Borderlands Online 2
by Alex Wawro [11.06.15]
Less than a year after it announced the development of F2P Borderlands Online, 2K Games owner Take-Two Interactive has cancelled the project and shut down developer 2K China.
Console/PC, Social/Online, Business/Marketing

Grand Theft Auto Online has 8 million weekly active users  
by Christian Nutt [11.05.15]
The headline says it all: The immensely popular game's online mode proves a major, major hit -- reeling in the players.
Console/PC, Social/Online, Business/Marketing

Report: $2.4B in revenue for PC & mobile games in Southeast Asia by 2019  
by Alex Wawro [11.05.15]
Analysts at Niko Partners report the popularity of mobile in the region is outpacing predictions, with the total number of folks playing mobile games expected to double those playing PC games by 2019.
Social/Online, Smartphone/Tablet, Business/Marketing

How to analyze paying users: The structure of the revenue by time 1
by Gamasutra Community [11.05.15]
"Have you ever thought about the structure of your revenue? Who brings more money - the new ones or the old ones? How does it change over time?"
Social/Online, Smartphone/Tablet, Business/Marketing

A primer on eSports communities  
by Gamasutra Community [11.05.15]
"An eSports community differs from other online game communities the most for two reasons that tend to go hand-in-hand; heightened competition and live broadcast coverage."
Social/Online, Business/Marketing

King's revenues and users drop -- but it's doing better than expected 1
by Christian Nutt [11.04.15]
Payments made in its free-to-play games slid year-on-year -- down 8 percent, to $502 million, from $544 million for the same period a year ago. Monthly active users also dropped 5 percent.
Social/Online, Smartphone/Tablet, Business/Marketing

Pitch your game prototypes to GDC's Experimental Gameplay Workshop  
by Staff [11.04.15]
The ever-popular Experimental Gameplay Workshop returns to GDC next year, and the event's organizers have issued a call for submissions of new "experimental" video game prototypes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Zynga beats earnings estimates -- but loses users  
by Christian Nutt [11.03.15]
The mobile game company shed users -- and, surprisingly, its CFO -- in its latest quarter. But the company is hanging on to its earnings and beat Wall Street's expectations.
Social/Online, Smartphone/Tablet, Business/Marketing

Prototypes: The Lego blocks of game development 2
by Gamasutra Community [11.03.15]
"By creating a ton of prototypes, I feel Iíve created a solid game development methodology that should benefit anyone creating games by themselves or on a team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Wargaming helps invest $4M into Twitch competitor Hitbox  
by Alex Wawro [11.03.15]
Game livestreaming service Hitbox has raised $4 million from a group of investors that includes venture capital firm SpeedInvest, North Base Media...and World of Tanks developer Wargaming.
Social/Online, Business/Marketing

Can I reference a trademarked title in my game? 7
by Gamasutra Community [11.03.15]
Can you use trademarked movie titles, for example, in your own game about the movie industry? This post, from an attorney, explains the legal issues at stake.
Console/PC, Social/Online, Indie, Business/Marketing

5 tips for A/B testing in free-to-play games  
by Gamasutra Community [11.03.15]
"The impact of any changes you make to a game need to be measured, so youíre likely to use A/B testing, but your method can dramatically impact how meaningful your results are."
Social/Online, Design

Tencent still on top, in latest list of top game companies by revenue  
by Christian Nutt [11.02.15]
Which companies make the most money from video games? Analyst firm Newzoo puts the Chinese internet giant on top -- followed by Microsoft and Sony.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

Report: Casino game players pay nearly twice as fast on mobile vs. web  
by Alex Wawro [10.30.15]
As game companies like Atari and Zynga shift to focus on social casino games, a new report suggests players of such games vastly prefer to play them on mobile devices, rather than in browsers.
Social/Online, Smartphone/Tablet, Business/Marketing