Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 8, 2016
arrowPress Releases
February 8, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Don't Miss: The character design of Blade & Soul is all about flow 5
by Brandon Sheffield [01.25.16]
In this classic 2010 interview, conducted in his native Seoul, Korean game developer Hyung-Tae Kim discusses his process, his thoughts on anatomy and character, and his influences.
Console/PC, Social/Online, Art, Design

Balancing a game the right way: Make stats designer-facing 3
by Gamasutra Community [01.25.16]
"My variables made logical sense for the game code, but not for the designer. I set out to rename all my stats, shifting from 'how does this work' to 'what makes most sense to me?'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Destination Austin 6
by Gamasutra Community [01.25.16]
Austin, Texas: A booming city in the U.S. and a game development hub. This blog post discusses what it's like, and, as a game dev, whether it's a place you might want to move.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Don't Miss: How BioWare addresses sexism and sexuality in games 39
by Staff [01.22.16]
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

Glu invests $7.5 million in QuizUp developer, future acquisition possible 1
by Chris Kerr [01.21.16]
Icelandic developer Plain Vanilla, the studio behind popular trivia game, QuizUp, is set to receive up to $7.5 million in promissory funding from Glu Mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Most developers now confident about the future of VR  
by Staff [01.20.16]
The latest Game Developers Conference survey suggests most developers now believe both VR/AR and eSports game development are sustainable businesses, with VR excitement growing fast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Austin, Texas' parking problems through the lens of game dev culture 14
by Gamasutra Community [01.20.16]
The difficulties of driving and parking in Austin, Texas -- as viewed through the context of its game development studios and culture.
Console/PC, Social/Online, Indie, Business/Marketing

IGDA board of directors election for 2016 is on now  
by Christian Nutt [01.19.16]
Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Attend GDC 2016's AI Summit and learn to make games smarter  
by Staff [01.14.16]
With GDC 2016 drawing nigh, organizers share details on some great talks from developers of The Division, The Flame in the Flood and Sunset Overdrive at the conference's AI Summit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Twitch launches a new category dedicated to 'Twitch Plays' events  
by Alex Wawro [01.14.16]
Twitch finally recognizes the enduring popularity of the various "Twitch Plays..." events that keep cropping up on its platform by creating a new "Twitch Plays" directory dedicated to such streams.
Console/PC, Social/Online, Indie, Business/Marketing

Check out this lineup of exciting interactive spaces at GDC 2016  
by Staff [01.13.16]
Don't miss some of the highlights of the Game Developers Conference 2016 show floors this year, including a tabletop game showcase, the Indie MEGABOOTH and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

GDC 2016: Spend a day studying fundamentals of video game storytelling 1
by Staff [01.13.16]
GDC 2016 organizers run down the highlights of the cutting-edge Storytelling Fundamentals In A Day tutorial taking place at the start of the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't Miss: The art of designing a great tutorial 15
by Alex Wawro [01.12.16]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Diablo designer David Brevik quits his post as Gazillion CEO 1
by Alex Wawro [01.08.16]
UPDATE Longtime game developer David Brevik publicly confirmed this week that he's resigned from free-to-play game maker Gazillion after over six years with the company to pursue his own ventures.
Console/PC, Social/Online, Business/Marketing

Game dev hires come to you via new GDC Career Center Concierge Program  
by Staff [01.07.16]
Heads up: GDC 2016 organizers want to let you know about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp  
by Staff [01.06.16]
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Production, GDC

What you can learn from tabletop game design 2
by Gamasutra Community [01.05.16]
"Every design decision you make directly translates to player experience, no matter how big or small that decision is."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

New GDC Pitch program helps GDC Play devs hone their pitching skills  
by Staff [01.05.16]
The GDC Play and 'Best in Play' awards return for GDC 2016 in San Francisco, and this time 10 GDC Play exhibitors will have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing