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December 9, 2016
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Updates » Social/Online
Catch CCP sharing findings from EVE Online's citizen science at GDC 2017  
by Staff [11.23.16]
At GDC 2017 next year, CCP Games will share the one-year findings of 'Project Discovery', the EVE Online-integrated research effort that's become one of the largest citizen science projects of 2016.
Social/Online, Production, GDC

The game industry could be doing more for charity, says Democracy 3 dev 2
by Alissa McAloon [11.22.16]
Positech Games founder Cliff Harris says that both major publishers and successful indie game developers could easily be doing a lot more to benefit the less fortunate.
Social/Online

Fan-made Pokemon Uranium and AM2R cut from The Game Awards nominees 3
by Alissa McAloon [11.21.16]
Two fan-created games based on Nintendo properties were removed from the running for an award created to honor "fan-created content, such as mods, fan films, and other player content."
Console/PC, Social/Online, Indie

Come to GDC 2017 for pragmatic tips on curbing toxic behavior in your game  
by Staff [11.21.16]
How can we make game communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: Dishonored Guardian's Credits  
by Gamasutra Staff [11.20.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2 from multiple angles, The Last Guardian, & alternate game credits displays.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

YouTuber network Machinima acquired by stakeholder Warner Bros.  
by Alex Wawro [11.17.16]
Game-focused YouTuber network Machinima has been acquired by extant investor Warner Bros. (which is itself owned by Time Warner) for an undisclosed sum.
Social/Online, Business/Marketing

Blog: Building multiplayer networks in Antegods 5
by Gamasutra Community [11.17.16]
"Antegods' lead programmer Niels Uiterwijk shares some insights into our networking code. How do we make those infernal PC machines talk to each other?"
Social/Online, Indie, Programming

Learn to close down your game's community gracefully at GDC 2017  
by Staff [11.17.16]
At GDC 2017 next year, Lionbridge Game Services' Chloe Swain will share what she's learned about bringing game communities to a dignified close so you maintain fans' goodwill and your own legacy.
Social/Online, Business/Marketing, GDC

Submit your weird prototypes to the GDC 2017 Experimental Gameplay Workshop!  
by Staff [11.16.16]
The folks behind GDC 2017's Experimental Gameplay Workshop are calling for submissions of your interesting new (and playable!) video game prototypes. The more intriguing and experimental, the better!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Ubisoft plans to patch out the explicit NPC that got a player banned from PSN 2
by Alissa McAloon [11.15.16]
Ubisoft is "working with first-party partners" to address why a user was banned from PSN after sharing an uncensored image of a half-naked NPC featured in the recently released Watch Dogs 2.
Console/PC, Social/Online, Business/Marketing

'Why we won't just log off': Online harassment in the game industry 7
by Katherine Cross [11.14.16]
PAX Australia panel "Why We Won't Just Log Off: Surviving Online Harassment" featured people sharing heart wrenching stories about their own experiences, as well as fascinating input from a surprise guest.
Social/Online

The 10th annual Desert Bus for Hope charity game marathon is underway  
by Alissa McAloon [11.14.16]
The event, centered around a minigame from an unreleased 1995 Penn & Teller game, started this past weekend and will continue for as long as people are willing to donate money to the campaign.
Social/Online

30 common game pitching mistakes will be explained at GDC 2017  
by Staff [11.14.16]
At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe 30 annoying or counter-productive things you should avoid when pitching your game to a publisher.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: Nintendo Plays Owlboy  
by Gamasutra Staff [11.14.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Nexon reports decrease in revenue due to rising exchange rates  
by Alissa McAloon [11.10.16]
The Japan-based free-to-play game company reported an 11 percent decrease in revenue for the third quarter ending September 30, citing exchange rate fluctuations.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

HBO's Westworld captures the highs, lows, and possible future of game dev 2
by Alissa McAloon [11.10.16]
As the show continues into the second half of its first season, Westworld continues to mirror some of the personalities and situations game developers may have experienced first hand.
Social/Online, Design

CCP: Outlawing in-game gambling protects the EVE Online experience 3
by Alissa McAloon [11.08.16]
The company updated its EULA to include a zero tolerance for gambling operations that use EVE Online asstes as it prepares to switch the game to a freemium business model.
Console/PC, Social/Online, Design, Business/Marketing

Nostalrius creators plan to revive their unsanctioned WoW legacy server  
by Alissa McAloon [11.07.16]
The team behind the unofficial legacy server is looking at ways to keep vanilla World of Warcraft up and running until Blizzard is willing to support its own pre-expansion version of the game.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

New York Times publishes U.S. voter suppression op-ed in video game form 7
by Alex Wawro [11.04.16]
The U.S. presidential election is happening next week, and the New York Times concluded a series of short, op-ed documentaries with a browser-based game: The Voter Suppression Trail.
Social/Online, Design