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April 25, 2017
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Updates » Social/Online
Blizzard awarded $8.5M in damages following copyright infringement lawsuit  
by Alissa McAloon [04.04.17]
Game hack maker and distributor Bossland has been ordered to pay Blizzard $8.5 million and has been barred from marketing or selling its wares in the United States.
Console/PC, Social/Online, Business/Marketing

Persona 5 dev blocks PS4 sharing features in the name of storytelling 2
by Alissa McAloon [04.03.17]
While it's common for games to limit share features during certain scenes, it's rare to see a game completely prohibit use of the PlayStation 4's built-in video and image sharing capability.
Console/PC, Social/Online

Video Game Deep Cuts: Hitman vs. Edith Finch - Go!  
by Gamasutra Staff [04.03.17]
This week's Video Game Deep Cuts long read/video highlights include include Hitman level design, What Remains of Edith Finch, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

League of Legends dev: inclusivity in games 'just a reflection of Earth circa 2017' 5
by Alex Wawro [03.28.17]
"Having an openly gay character or punishing a player for calling another player a racial slur doesn't feel political to me," writes Riot's Greg Street. "It's just a reflection of Earth circa 2017."
Social/Online, Design

Final Fantasy XIV drops timed free trials in favor of a level cap 2
by Alissa McAloon [03.28.17]
Square Enix's ongoing massively-multiplayer online game Final Fantasy XIV is changing how it offers free trials for its monthly subscription-powered game.
Console/PC, Social/Online

Video: The dos and don'ts of game dev workplace design 2
by Staff [03.27.17]
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

Blizzard's Overwatch League could see $100M in its first year, says analyst 1
by Alissa McAloon [03.27.17]
The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Pokemon Go was designed to be playable in public  
by Staff [03.24.17]
At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
Social/Online, Art, Design, Video, Vault

Video: How Respawn evolved the Titan combat in Titanfall 2  
by Staff [03.23.17]
At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
Console/PC, Social/Online, Design, Video, Vault

Psyonix isn't on board with online Rocket League gambling  
by Alissa McAloon [03.22.17]
Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
Console/PC, Social/Online

For Honor dev: ‘We never intended for players to unlock everything' 2
by Alissa McAloon [03.22.17]
“[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor led to its library of hard-to-get unlockables.
Console/PC, Social/Online, Design

Facebook set to challenge Twitch by adding PC livestreaming tools  
by Alex Wawro [03.22.17]
Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service.
Social/Online, Business/Marketing

EVE Online devs cause a kerfuffle over in-game currency revamp 1
by Alex Wawro [03.21.17]
What's interesting here is not so much that people on the Internet are mad about something, but what they're mad about: the destruction of currency.
Social/Online, Business/Marketing

Overwatch devs ponder the prospect of adding a map editor
by Alex Wawro [03.21.17]
The devs working on Overwatch want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech.
Console/PC, Social/Online, Design

What makes a great in-game loot box? Devs weigh in 2
by Alex Wawro [03.20.17]
"We wanted it to be this festive Christmas experience," Halo 5 dev Christopher Bloom tells Kotaku. "But you can't do it all the time or you lose the specialness."
Console/PC, Social/Online, Design, Business/Marketing

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Wii emulator can now buy games from the official Wii Shop Channel  
by Alex Wawro [03.17.17]
Nintendo's Wii Shop Channel is still kicking -- and now one at least one Wii emulator, Dolphin, has advanced enough to be able to access the digital storefront and purchase games.
Social/Online, Business/Marketing, Video

Twitch kicks off the open beta for its all-in-one desktop app  
by Alissa McAloon [03.17.17]
The open beta has begun for the Twitch Desktop App that seeks to combine chat servers, Twitch streaming, and eventually digital game sales into one program.
Console/PC, Social/Online, Business/Marketing

Experts say publisher involvement is key to effective eSports regulation 1
by Alex Wawro [03.16.17]
"Without the publisher's full cooperation, any oversight body is hugely limited in its scope," Genius Sports' Christopher Dougan told Kotaku in a lengthy new feature on the state of eSports gambling.
Social/Online, Business/Marketing