Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 4, 2015
arrowPress Releases
October 4, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Social/Online
When artificial intelligence in video games becomes...artificially intelligent 6
by Kris Graft [09.22.15]
The broader field of artificial intelligence holds potential for smarter games, and smarter game development. But using advanced AI techniques in games isn't so simple.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

The game industry under the new 'Lenz' of Fair Use 4
by Gamasutra Community [09.18.15]
Attorney Mona Ibrahim's analysis: "The truth is that fair use is very difficult to prove and almost always require a lawsuit to reach a final determination. This isn't a perfect system."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Report: eSports revenues on track to be $278M this year, $765M by 2018  
by Alex Wawro [09.17.15]
Revenue generated by eSports games, events and advertising is growing faster than expected, reports market research firm Newzoo, and is now estimated to reach $765 million globally by 2018.
Console/PC, Social/Online, Business/Marketing

Sponsored: Threats to success in the game industry (and how to beat them)  
by Akamai Technologies [09.17.15]
Come join cloud service company Akamai Technologies for a free webinar that explores effective ways to meet some of the most serious challenges in the business of video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Where have all the Flash developers gone? 47
by Gamasutra Community [09.17.15]
As everyone seems to gleefully pile on the embattled Flash, game developer Lars Doucet offers a few words in memorial as we move on to the future.
Social/Online, Smartphone/Tablet, Indie

Tips for making your game localization-friendly 3
by Gamasutra Community [09.15.15]
"In this blog I will focus on ensuring that dialogue is defined in the most appropriate way. I will look at max text length and include a quick note at the end on handing translator questions."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

'PewDiePie effect' on game sales alive and well with NecroDancer 5
by Chris Kerr [09.15.15]
A recent Twitter exchange between Steam Spy's Sergey Galyonkin and Crypt of the NecroDancer creator, Ryan Clark, offered an insight into how YouTuber coverage can affect game sales.
Social/Online, Business/Marketing

Don't miss: 10 years ago, World of Warcraft was infected by Corrupted Blood 2
by Kyle Orland [09.14.15]
A decade ago, World of Warcraft was hit by a plague. Epidemiologist Nina H. Fefferman, Ph.D, discusses the lessons learned.
Console/PC, Social/Online, Design, Business/Marketing

Get a job: Disruptor Beam is hiring an experienced Unity Engineer  
by Staff [09.11.15]
Boston-based Disruptor Beam seeks an experienced Unity developer who can help launch and operate scalable dev environments for mobile/online games based on the Star Trek and Game of Thrones licenses.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Data obsession and the politics of facts 6
by Gamasutra Community [09.10.15]
"The excitement about the potential of data can cause multiple issues on otherwise good teams, including the support of the bad politics environment they are supposed to prevent."
Social/Online, Smartphone/Tablet, Design, Production

Video: A view from the White House on games as more than entertainment  
by Staff [09.08.15]
Game industry veteran and former White House advisor Mark DeLoura speaks at GDC 2015 about how games can and are being used to improve the state of education, healthcare and scientific research.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PewDiePie becomes first YouTuber to hit 10 billion views  
by Chris Kerr [09.07.15]
YouTube personality Felix Kjellberg, better known as PewDiePie, has become the first YouTuber to reach 10 billion views.
Social/Online, Business/Marketing

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Procedural dungeon generation algorithm 17
by Gamasutra Community [09.03.15]
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Don't Miss: Building the AI for Hearthstone 6
by Staff [09.03.15]
In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
Console/PC, Social/Online, Programming, Design

This Week in Video Game Criticism: From philosophy in Pillars of Eternity to demystifying MOBAs  
by Kris Ligman [08.31.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from philosophy in Pillars of Eternity to a new series aimed at demystifying MOBAs and eSports.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Games as art, and the time-waster: A look at 'Machinalism' 2
by Gamasutra Community [08.27.15]
"Machinalism is a game movement that triggers a very peculiar state of mind, somewhere between meditation and hypnotism, dead trapped in the moment of play."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How working on gross, violent games can mess with developers Exclusive 16
by Alex Wawro [08.27.15]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio, Exclusive

UK regulator compels F2P devs to ease up on pressuring kids to pay 4
by Alex Wawro [08.26.15]
British studios 55 Pixels and Mind Candy are each amending one of their F2P games after the UK's Advertising Standards Authority ruled they "directly pressured children to make purchases."
Social/Online, Smartphone/Tablet, Business/Marketing