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July 4, 2015
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Updates » Social/Online
The benefits of a family-friendly conference at Ludolunch 1
by Phill Cameron [06.18.15]
We talk to Simon Roth and Nia Wearn about their unconference Ludolunch, which benefited from a strong focus on being family friendly.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

This Week in Video Game Criticism: From Sunset to salt  
by Kris Ligman [06.15.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from fighting game community slang to a look under the hood of Tale of Tales' Sunset.
Console/PC, Social/Online, Indie, Programming, Design

Follow Gamasutra's E3 coverage all week!  
by Staff [06.15.15]
E3 week is underway! Follow Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Cretaceous creativity: Designing dinos for Ark: Survival Evolved  
by Bryant Francis [06.15.15]
How Studio Wildcard developed a dense and diverse ecosystem on a small budget, and how they split the difference between scientific accuracy and Hollywood blockbuster-style action and excitement.
Console/PC, Social/Online, Indie, Design

10 things you should know about ... leads and managers 11
by Gamasutra Community [06.12.15]
A list of insights into the minds of leads and managers -- part of an ongoing series of blog posts about what your coworkers are "really" thinking.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing

Sponsored: How the cloud changed the way our studio makes games  
by Robert Maduri, President, Throwback Entertainment [06.11.15]
Throughout the development of Gladiator: Sword of Vengeance and some other currently-unannounced titles, Throwback Entertainment has been leveraging cloud-based technologies to improve productivity and accessibility.
Social/Online, Programming, Sponsored Article

Come to GDC Europe for cutting-edge studio leadership advice  
by Staff [06.11.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss sessions that delve into how you can train new leaders for your studio -- or eliminate the idea of studio leadership entirely.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Europe

GDC Europe: Learn how Epic is openly developing Unreal Tournament  
by Staff [06.09.15]
Come to GDC Europe 2015 this August to hear Epic Games' Jim Brown explain the harsh lessons the storied studio learned while experimenting in open development of Unreal Tournament.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Azubu goes after Twitch's lunch with a slick redesign and streaming for all  
by Christian Nutt [06.05.15]
While retaining its focus on eSports (rather than general streaming) and big-name players, the new version of Azubu aims to expand its reach.
Console/PC, Social/Online, Business/Marketing

These 6 games are ICHEG's first Video Game Hall of Fame inductees  
by Alex Wawro [06.04.15]
After a public call for nominations, the organization has whittled down its list of 15 finalists to these 6 inaugural inductees: Pac-Man, Tetris, Pong, Super Mario Bros., World of Warcraft and Doom.
Console/PC, Social/Online, Business/Marketing

Attend GDC Europe for data-driven advice on using IAP like a champ  
by Staff [06.04.15]
From designing sustainable in-app purchase systems to knowing when to license technology, these GDC Europe 2015 talks are all about equipping you to make good business decisions as a game maker.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Europe

We're not pegs 38
by Gamasutra Community [06.04.15]
Laralyn McWilliams on allowing for differences to flourish at game studios, through the lens of personal experience: "It seems weak, this carving away at ourselves to fit in someone elseís definitions."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing


Turbine abruptly terminates its F2P MOBA Infinite Crisis  
by Alex Wawro [06.02.15]
With little to no fanfare, it seems that Turbine is ceasing development on its short-lived free-to-play MOBA Infinite Crisis and shutting it down completely on August 14th.
Social/Online, Business/Marketing

Riot and the makers of Hitman share production tips at GDC Europe  
by Staff [06.02.15]
The developers behind both League of Legends and the upcoming Hitman game will offer practical production advice and behind-the-scenes looks at their work during GDC Europe in Germany this August.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, GDC, GDC Europe

Coming into focus: Understanding video game market research  
by Gamasutra Community [06.01.15]
How focus testing can help: "Now that Iíve been on the other side of the two-way mirror, I have a much better understanding of the market research process."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Gone in 60 seconds: How to keep new players happy in F2P 3
by Gamasutra Community [06.01.15]
A list of tips, with practical examples from current games. "Understanding how to grab the attention of your players from the get go is key to ensuring they will return to play your game again."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing