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January 21, 2019
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Video: How to encourage cooperative behavior during co-op play  
by Staff [01.07.19]
In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers.
Console/PC, Social/Online, Design, Video

Valve dished out a record 600k VAC bans after CS:GO went free-to-play  
by Alissa McAloon [01.07.19]
Valve issued over 600k VAC bans in the same month that it made its popular shooter Counter-Strike: Global Offensive fully free-to-play, a modest 500k more than the preceding month.
Social/Online

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC and see how a real escape room became an Alexa audio adventure  
by Staff [01.04.19]
At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR!
Social/Online, Audio, Design, GDC

CVAA accessibility rules come into effect for games as FCC waiver expires  
by Alissa McAloon [01.03.19]
Games released after the expiration date of December 31, 2018 have a set of new communication-focused rules to keep in mind to stay on the up-and-up with the FCC and dodge potential fines.
Social/Online

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard hopes linked Battle.net accounts will solve toxic Twitch chats 8
by Alissa McAloon [12.28.18]
Blizzard is looking to curb misbehaving Twitch users by requiring that chat participants link their Twitch and Battle.net accounts together before sending messages during a stream.
Social/Online

Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Best Of The Best Of The Year  
by Gamasutra Staff [12.23.18]
This week's highlights include a multitude of 'best of' lists of the top games of the year - from video through group round-ups to individual highlights.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Slack cites US sanctions as it rolls out mass account deactivations  
by Alissa McAloon [12.21.18]
Slack, a popular team-based communication tool in tech spaces, has issued a wave of sudden bans to users and servers it says have ties to countries sanctioned by the United States.
Social/Online

Gamasutra's Best of 2018: Kris Graft's top 7 games  
by Kris Graft [12.21.18]
From mechs to dinos to a derelict ship, Gamasutra editor-in-chief Kris Graft lays out his top games of 2018.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC 2019 and spend a day learning to build better esports  
by Staff [12.20.18]
Learn to inspire better sportsmanship in your players, build out an international playerbase, and more at GDC 2019's Esports Day, a full day of learning from some of the leaders in the field!
Social/Online, Programming, Design, Production, GDC

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

PUBG now has over 200 million registered players on mobile alone  
by Alissa McAloon [12.19.18]
PUBG Mobile has officially surpassed 200 million registered users and currently boasts about 30 million daily active users.
Social/Online, Smartphone/Tablet

Industry experts worry some esports orgs are overvalued and headed for trouble 2
by Emma Kidwell [12.18.18]
Esports team owners and professionals are reportedly convinced that many organizations are overvalued, and because of that, a market correction is looming on the horizon. 
Console/PC, Social/Online, Business/Marketing

A German regulator is taking Nintendo to court over eShop preorder policies  
by Alissa McAloon [12.18.18]
The German Consumer Protection Authority (VZBV) is taking Nintendo to court over Nintendo's digital preorder policies, specifically over the strict rule that eShop preorders cannot be canceled.
Social/Online, Business/Marketing

Battlefield 5 is having trouble balancing for both new and experienced players 1
by Alissa McAloon [12.18.18]
Battlefield 5 developer EA Dice has rolled back a recent change to the game’s “time to kill” (TTK) after the earlier alteration skewed the game's multiplayer difficulty in favor of newer players a little too much.
Console/PC, Social/Online

Steam's 'Top Wishlists' filter ranks recent wishlist numbers for unreleased games 1
by Alissa McAloon [12.17.18]
A little-known page on Steam ranks unreleased games according to the number of Wishlists they’ve garnered so far, though the exact metrics being tracked are still somewhat unclear. 
Console/PC, Social/Online, Indie, Business/Marketing

See Blizzard deconstruct Overwatch's social systems at GDC 2019!  
by Staff [12.17.18]
It's a promising talk for those interested in systems design & curbing disruptive player behavior, as you'll learn how & why Blizzard implemented Overwatch endorsements and "Looking For Group" systems.
Social/Online, Production, GDC