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May 25, 2013




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Updates » Social/Online
Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

What do you do when your career stalls? 25
by Gamasutra Community [05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC, Social/Online, Business/Marketing

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Crytek extends its Warface reach to Japan  
by Mike Rose [05.16.13]
Korean game giant Nexon has signed a deal with Crytek to bring the latter's upcoming free-to-play multiplayer shooter to PC platforms in Japan.
Console/PC, Social/Online, Business/Marketing

Average U.S. mobile game spending reaches a new high - report 1
by Mike Rose [05.16.13]
Average U.S. consumer spending on mobile games reached a new high of $12 during April, although the mobile space saw a slight decline in spending for the first time in half a year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A quick guide to understanding analytics  
by Gamasutra Community [05.15.13]
So you're getting a lot of data on your game back -- great. Turns out that you need to understand what data's relevant and what it means before you can do anything with it. This post will help.
Social/Online, Smartphone/Tablet, Indie, Design

Video: Quick-fire talks from GDC's localization summit  
by GDC Vault Staff [05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Video

In free-to-play, don't toy with players' emotions 39
by Gamasutra Community [05.15.13]
Game Developer magazines's Patrick Miller takes a look at something he thinks a lot of free-to-play developers forget: Spending money is an intense emotional experience for players.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Gree closes Chinese studio as profits dip 1
by Mike Rose [05.15.13]
Japanese mobile company Gree has been forced to close its studio in China, after recording "extraordinary loss" as a result of its recent business performance in its full 2013 fiscal forecast.
Social/Online, Smartphone/Tablet, Business/Marketing

Opinion: Let's retire the word 'gamer' Exclusive 102
by Brandon Sheffield [05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members  
by GDC Staff [05.14.13]
Organizers of this August's GDC Europe have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (The Witcher) and Crytek (Warface).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

How can I make my games more inclusive? 16
by Gamasutra Community [05.14.13]
Daniel Cook, the Spry Fox designer behind Triple Town, offers simple, actionable ways to make your games more appealing to a wider audience.
Console/PC, Social/Online, Indie, Art, Design

Another major MMORPG is going free-to-play 2
by Kris Graft [05.14.13]
Trion Worlds' MMORPG Rift is set to go free-to-play, starting June 12, alongside the launch of its next major content update.
Social/Online, Business/Marketing

Blog: The divided future of the video game industry 10
by Gamasutra Community [05.14.13]
"Here it is, I think: the moment the world of video games definitively chunked up into discrete groups and congealed," Matthew Burns begins, in this rumination on developer culture and identity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Warren Spector teams with University of Texas for new game school 2
by Kris Ligman [05.13.13]
The University of Texas at Austin is joining forces with Warren Spector (Epic Mickey) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Blog: Coping with comparisons to other games 5
by Gamasutra Community [05.13.13]
So people think your game is like Title X or Y. This... can be a downer. How do you work past that -- and still make a success of your game? This blog post rounds up some thoughtful tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: What game developers can do for NASA 1
by GDC Vault Staff [05.13.13]
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Finding the good in free-to-play 14
by Gamasutra Community [05.13.13]
Lee Perry used to work on the Gears of War series. Now he's gone independent, and is contemplating how the free-to-play business model can be done right.
Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Team-led design in a mid-core social strategy game 7
by Staff [05.13.13]
Plarium, developer of mid-core strategy game Total Domination, shares its process of getting the best results from its player-focused iteration process.
Social/Online, Smartphone/Tablet, Indie, Design