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May 25, 2013
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May 25, 2013
Beer and Diversity
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Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
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We're Indie, we like Microsoft. Too Controversial?
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May 25, 2013
Dean Hall Discusses
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Creating Virtual Reality Games: The Fundamentals
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Learning to Love Handicaps in Competitive Games
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May 25, 2013
12 Million Downloads
after 1 Year in the
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Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
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Pillage!...
Active Soccer - Indiegogo
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Editor-In-Chief:
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Blog Director:
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Senior Contributing Editor:
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Updates
Updates
» Social/Online
Video: What the consoles vs. PC debate looked like in 2001
 
by GDC Vault Staff
[05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC
,
Social/Online
,
Design
,
Production
,
Business/Marketing
,
Video
What do you do when your career stalls?
25
by Gamasutra Community
[05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC
,
Social/Online
,
Business/Marketing
GDC Next sister event ADC launches App Dev Stories
 
by Staff
[05.16.13]
Gamasutra's sister property
App Developers Conference
has announced the launch of a standalone blog,
called App Dev Stories
, which tells the human stories behind the most interesting apps.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
GD Mag
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Crytek extends its
Warface
reach to Japan
 
by Mike Rose
[05.16.13]
Korean game giant Nexon has signed a deal with Crytek to bring the latter's upcoming free-to-play multiplayer shooter to PC platforms in Japan.
Console/PC
,
Social/Online
,
Business/Marketing
Average U.S. mobile game spending reaches a new high - report
1
by Mike Rose
[05.16.13]
Average U.S. consumer spending on mobile games reached a new high of $12 during April, although the mobile space saw a slight decline in spending for the first time in half a year.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
A quick guide to understanding analytics
 
by Gamasutra Community
[05.15.13]
So you're getting a lot of data on your game back --
great
. Turns out that you need to understand what data's relevant and what it means before you can do anything with it. This post will help.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Video: Quick-fire talks from GDC's localization summit
 
by GDC Vault Staff
[05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
,
Video
In free-to-play, don't toy with players' emotions
39
by Gamasutra Community
[05.15.13]
Game Developer magazines's Patrick Miller takes a look at something he thinks a lot of free-to-play developers forget: Spending money is an intense emotional experience for players.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Gree closes Chinese studio as profits dip
1
by Mike Rose
[05.15.13]
Japanese mobile company Gree has been forced to close its studio in China, after recording "extraordinary loss" as a result of its recent business performance in its full 2013 fiscal forecast.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
Opinion: Let's retire the word 'gamer'
102
by Brandon Sheffield
[05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Exclusive
Sponsored: Win $100K in Intel's Perceptual Computing Challenge
 
by Intel
[05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Sponsored Article
GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members
 
by GDC Staff
[05.14.13]
Organizers of this August's
GDC Europe
have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (
The Witcher
) and Crytek (
Warface
).
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
How can I make my games more inclusive?
16
by Gamasutra Community
[05.14.13]
Daniel Cook, the Spry Fox designer behind
Triple Town
, offers simple, actionable ways to make your games more appealing to a wider audience.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
Another major MMORPG is going free-to-play
2
by Kris Graft
[05.14.13]
Trion Worlds' MMORPG
Rift
is set to go free-to-play, starting June 12, alongside the launch of its next major content update.
Social/Online
,
Business/Marketing
Blog: The divided future of the video game industry
10
by Gamasutra Community
[05.14.13]
"Here it is, I think: the moment the world of video games definitively chunked up into discrete groups and congealed," Matthew Burns begins, in this rumination on developer culture and identity.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Warren Spector teams with University of Texas for new game school
2
by Kris Ligman
[05.13.13]
The University of Texas at Austin is joining forces with Warren Spector (
Epic Mickey
) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Production
,
Business/Marketing
Blog: Coping with comparisons to other games
5
by Gamasutra Community
[05.13.13]
So people think your game is like Title X or Y. This... can be a downer. How do you work past that -- and still make a success of your game? This blog post rounds up some thoughtful tips.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Video: What game developers can do for NASA
1
by GDC Vault Staff
[05.13.13]
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Finding the good in free-to-play
14
by Gamasutra Community
[05.13.13]
Lee Perry used to work on the
Gears of War
series. Now he's gone independent, and is contemplating how the free-to-play business model can be done right.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Team-led design in a mid-core social strategy game
7
by Staff
[05.13.13]
Plarium, developer of mid-core strategy game
Total Domination
, shares its process of getting the best results from its player-focused iteration process.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
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