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January 29, 2015
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January 29, 2015
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Updates » Social/Online
Best of 2014: Games and gun violence, a year after Sandy Hook 64
by Mike Rose [12.30.14]
Following the horrific shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we asked: What's come of that meeting?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Art workflow: Creating a cake-themed house for casual games 1
by Gamasutra Community [12.30.14]
"Its quite popular to use a dessert theme for game graphics recently. You can find lots of match-3, bubble shooter, and puzzle games in the App Store which have gingerbread houses and whipped cream trees."
Social/Online, Smartphone/Tablet, Art

Best of 2014: She's not playing it wrong 322
by Gamasutra Community [12.29.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

The Jewish Play Project, or 'that's funny, Taito -- you don't look Jewish.' 11
by Gamasutra Community [12.24.14]
"In looking at toys, games, pinball and video games were at over 80 companies and over 150 people. The Jewish Play Project has been initiated to support investigation of this history in much greater depth."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get expert advice on hosting your own eSports event at GDC 2015  
by Staff [12.23.14]
ESL eSports expert James Lampkin comes to GDC 2015 next March to show you how to break free from the publisher-backed funding paradigm and build a successful standalone eSports event of your very own.
Console/PC, Social/Online, Business/Marketing, GDC

How to estimate the time needed for game localization  
by Gamasutra Community [12.22.14]
A quick guide for both the localization company and the game developer or publisher -- how to create a realistic estimate of the time it'll take and, then, the cost of that time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The three sources of quality in game audio  
by Gamasutra Community [12.22.14]
"When considering 'quality' in both the output and processes of a game audio department, there are three key areas... These three areas all place the user experience first and foremost."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Game audio pillars  
by Gamasutra Community [12.19.14]
"The thought here is to provide high-level transparent goals for the audio department within a development environment, and to serve as a series of checks and balances by having a longer term strategic outlook."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

What can F2P developers learn from premium games? Find out at GDC  
by Staff [12.19.14]
Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at GDC 2015.
Social/Online, Design, GDC

Heads up: Security vulnerability discovered in git clients 3
by Christian Nutt [12.18.14]
"A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Communication for the win: Helping teams work together  
by Gamasutra Community [12.18.14]
Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Developers' Top 5 games of 2014: Laralyn McWilliams 5
by Gamasutra Community [12.18.14]
"If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
Console/PC, Social/Online, Smartphone/Tablet, Design

The agile principles of game design and development 6
by Gamasutra Community [12.18.14]
"Lets face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Puerto Rico awards its first tax incentives for game development  
by Christian Nutt [12.17.14]
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: ArenaNet is hiring an Audio Programmer  
by Staff [12.17.14]
The folks who brought you Guild Wars 2 are looking for an audio programmer with production experience to help develop audio tech and tools in ArenaNet's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Audio, Recruitment

Best of 2014: Is YouTube killing the traditional games press? 56
by Mike Rose [12.17.14]
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Forge of Empires dev sees record growth after moving into mobile  
by Alex Wawro [12.17.14]
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Social/Online, Smartphone/Tablet, Business/Marketing

Gamasutra's Best of 2014: Kris Graft's Top 5 Games 5
by Kris Graft [12.17.14]
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Console/PC, Social/Online, Smartphone/Tablet, Indie

The Game Outcomes Project: Learning how teams succeed and fail 19
by Gamasutra Community [12.17.14]
"We have seen that four factors project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game have clear correlations with game project outcomes."
Console/PC, Social/Online, Smartphone/Tablet, Production