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April 23, 2017
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Updates » Social/Online
GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

GDC wraps up another great show and announces 2018 dates  
by Staff [03.13.17]
After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video Game Deep Cuts: Zelda's Wild Skyline City  
by Gamasutra Staff [03.12.17]
This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Swedish politician streams Hearthstone because it's 'where the people are'  
by Alex Wawro [03.10.17]
"Some politicians stand outside the supermarket discussing food prices," Swedish politician (and now Hearthstone streamer) Rickard Nordin tells Glixel. "I'm on Twitch discussing eSports."
Social/Online, Business/Marketing

Don't Miss: Top 7 ways to ignore player feedback 17
by Gamasutra Community [03.10.17]
"Here's some handy tips on how to ignore those pesky playtesters that aren't worth your time... especially when their feedback isn't the kind you want to hear!"
Social/Online, Design

Don't Miss: How indie devs can harness the power of social sharing 3
by Gamasutra Community [03.09.17]
"The best social shares are those that players genuinely WANT to share." Tara Brannigan breaks down exactly what makes a moment shareable by looking to games that nailed the formula.
Social/Online, Smartphone/Tablet, Indie

Command & Conquer co-creator Louis Castle to head Amazon Game Studios Seattle  
by Alissa McAloon [03.09.17]
Amazon Game Studios has picked up Louis Castle to head up operations in its Seattle-based development house.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: That GDC Biohazard Mystery  
by Gamasutra Staff [03.05.17]
This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Riot awarded $10 million following lawsuit against LeagueSharp 1
by Alissa McAloon [03.03.17]
Riot Games has been awarded a $10 million settlement following its lawsuit against League of Legends subscription hacking service LeagueSharp.
Social/Online

SpatialOS set to launch Unreal integration and an open beta later this week  
by Alissa McAloon [02.27.17]
Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
Console/PC, Social/Online

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

New Twitch 'Drops' let devs give in-game rewards to livestream viewers  
by Alex Wawro [02.23.17]
Twitch's new Drops tech aims to help game devs offer rewards to your players when they behave certain ways on Twitch -- watching your game, for example, or streaming it to their viewers.
Social/Online, Business/Marketing

Report: Disney lays off ~80 as it pulls back on supporting YouTubers  
by Alex Wawro [02.23.17]
According to sources trusted by The Wall Street Journal, Disney is laying off 80 people in an effort to significantly shrink the size of its Maker Studios business.  
Social/Online, Business/Marketing

Vainglory dev releases toolkit geared toward community app creation  
by Alissa McAloon [02.23.17]
Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
Social/Online, Smartphone/Tablet, Programming, Production

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Round 2 of Project Discovery seeks to use Eve Online to discover actual planets  
by Alissa McAloon [02.22.17]
Eve Online’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system.
Console/PC, Social/Online

Take your career in games to the next level at GDC 2017!  
by Staff [02.22.17]
GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

At GDC 2017, get expert tips on improving your game's user experience 1
by Staff [02.22.17]
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Digital trading card game Hex: Shards of Fate loses its publisher  
by Alex Wawro [02.21.17]
Almost 4 years after signing on to help publish Cryptozoic and Hex Entertainment's F2P online TCG, Gameforge Entertainment is stepping away from the game and leaving it in the hands of its creators.
Social/Online, Business/Marketing

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing