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October 24, 2016
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Updates » Social/Online
Don't Miss: How I used EVE Online to predict the Great Recession 65
by Gamasutra Community [08.31.16]
In this timeless blog, Ramin Shokrizade describes how, after studying a real estate crisis in EVE Online, "I wondered if excessively low property taxes would do the same thing in real life."
Social/Online, Business/Marketing

British Telecom is taking Valve to court over patent infringement 12
by Alex Wawro [08.31.16]
British Telecom, a multinational communications firm born over 150 years ago as the world's first public telegraph company, has filed a lawsuit against Valve alleging violation of multiple BT patents.
Social/Online, Business/Marketing

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M  
by Alex Wawro [08.30.16]
Formed by ex-Shinra execs, NY-based Genvid Technologies has now raised $1.5 million from investors as it seeks to build a platform for delivering interactive broadcasts of people playing video games.
Social/Online, Business/Marketing

Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Social/Online, Business/Marketing

Riot cofounder pledges to make League a more sustainable eSport 2
by Alex Wawro [08.24.16]
This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Social/Online, Business/Marketing

Get a job: Smite dev Hi-Rez Studios seeks an Animator  
by Staff [08.24.16]
The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
Console/PC, Social/Online, Art, Recruitment

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: The game dev postmortem of the original DotA 8
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Titanfall dev speaks to the value of slower, simpler multiplayer 2
by Alex Wawro [08.24.16]
Titanfall 2 game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
Console/PC, Social/Online, Design

Sony is bringing its PlayStation Now game streaming service to PC  
by Alex Wawro [08.23.16]
More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe.
Console/PC, Social/Online, Business/Marketing

Get a job: Backflip Studios is hiring an External Producer  
by Staff [08.22.16]
Hasbro-owned DragonVale developer Backflip is looking for someone to manage the production of externally-developed casual F2P games from its office in Boulder, Colorado.
Social/Online, Production, Recruitment

Blog: What the UK Gambling Commission's attention means for eSports  
by Gamasutra Community [08.22.16]
European eSports lawyers Isabel Davies, Pete Lewin and Jas Purewal break down the UK Gambling Commission’s recent eSports gambling discussion paper and give their first impressions.
Social/Online, Business/Marketing

Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook aims to make it easier for devs to port Unity games to its platform  
by Alex Wawro [08.18.16]
Unity and Facebook are collaborating on a new way to streamline the process of publishing Unity games on Facebook -- and a new standalone, Steam-esque PC game client that FB is currently developing.
Social/Online, Business/Marketing

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

This Week in Video Game Blogging: No Man is an Island, Ocean, or Sky 1
by Gama Sutra [08.17.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the vast emptiness of space.
Console/PC, Social/Online, Indie, Design

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Communication tips for the video game music composer 2
by Gama Sutra [08.17.16]
Good communication among team members can make or break the development of a game. Here, composer Winifred Phillips shares some lessons and links to help colleagues communicate more effectively.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio