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June 26, 2017
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Updates » Social/Online
Why devs should work with online communities to aid accessibility  
by Alissa McAloon [05.30.17]
Sometimes, making a game accessible doesn't require extensive difficulty tweaking, but can involve communicating information about the game to an audience who needs it.
Console/PC, Social/Online, Design, Video

Bosslady Blog: Be Seeing You 1
by Staff [05.30.17]
In her final GDC Bosslady blog, our long-time general manager Meggan Scavio makes an announcement around, well, why this is her final GDC Bosslady blog.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: That Slime Prey's Card Thief  
by Gamasutra Staff [05.28.17]
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Bandai Namco helps form new HTML5 game company: BXD  
by Alex Wawro [05.25.17]
What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z.
Social/Online, Business/Marketing

Penny Arcade aims to up its global presence with 'Powered by PAX' events  
by Alissa McAloon [05.25.17]
Penny Arcade and its partner ReedPop are kicking off a new 'Powered by PAX' program aimed at creating more worldwide PAX-like events through partnerships with local organizers.

Twitch and Bandai Namco partner up to create Tekken 7 eSports league  
by Alissa McAloon [05.25.17]
Bandai Namco and Twitch are teaming up in hopes of elevating the eSports scene for fighting games and the pair have created a Tekken-driven eSports league to accomplish that feat.
Console/PC, Social/Online

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Grasshopper's F2P PS4 game Let It Die surpasses 3 million downloads  
by Alex Wawro [05.16.17]
For comparison's sake, last month Sony reported that the total number of PlayStation 4 consoles sold to date was approaching 60 million worldwide.
Social/Online, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Social/Online, Serious, Design

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [05.15.17]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nexon kicks off first fiscal quarter with record sales  
by Alissa McAloon [05.12.17]
The company reported record quarterly highs for revenue, operating income, and net income during the first quarter of its 2017 fiscal year.
Social/Online, Business/Marketing

SpatialOS dev Improbable nets $502M in funding  
by Alissa McAloon [05.11.17]
The latest cash infusion will aid the company in further developing its cloud-based computational technology, and will also accelerate hiring plans at two Improbable locations.
Social/Online, Business/Marketing

Pocket Gems sees $90M investment from Tencent  
by Alissa McAloon [05.11.17]
The Chinese internet giant Tencent now owns roughly 38 percent of the War Dragons creator.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: What AR/VR game devs can (and should) learn from MMOs  
by Staff [05.10.17]
At GDC 2017, veteran online game designer Raph Koster gives an intriguing talk about what lessons (social, ethical, and design) AR and VR game makers can learn from studying MMO games.
VR, Social/Online, Smartphone/Tablet, Design, Video, Vault

Get a job: Be a 3D Character Artist at Intrepid Studios  
by Staff [05.10.17]
Intrepid Studios is currently looking for an experienced 3D Artist with a focus on Character Art to join its San Diego, California-based development team.
Console/PC, Social/Online, Art, Recruitment

Zynga funds USC design course to teach the next generation and foster diversity 4
by Chris Kerr [05.10.17]
Zynga has partnered with the University of Southern California to help promote the study of social mobile games, inclusive game production, and diversity in the industry. 
Social/Online, Design, Production

Don't Miss: Most players won't finish your game - and that's not a bad thing 60
by Jason VandenBerghe [05.08.17]
Most players won't play to the end of your game. That's not a tragedy -- that's a feature of video games' design landscape, explains Jason VandenBerghe.
Social/Online, Design

Sid Meier says CivWorld's skewed progression system alienated intelligent players
by Chris Kerr [05.08.17]
"Do you reward mindless clicking, or do you reward intelligent play. I think we said both, and I think that upset the intelligent players."
Social/Online, Design

Video Game Deep Cuts: A Raw Data Scanner NESticle  
by Gamasutra Staff [05.07.17]
This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing