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July 31, 2014
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July 31, 2014
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Updates » Social/Online
Get a job: Nexon America seeks a Localization Producer  
by Staff [07.16.14]
The free-to-play game company is looking to hire an experienced localization producer to oversee its Western game localization operations in its El Segundo, CA offices.
Console/PC, Social/Online, Smartphone/Tablet, Production, Recruitment

Don't Miss: Unorthodox tips on improving your programming skills 30
by Gamasutra Community [07.16.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC Europe debuts VR, #1ReasonToBe talks; last day for early reg!  
by GDC Staff [07.16.14]
As the deadline for GDC Europe early reg. looms, organizers highlight some of its most interesting talks on topics like Sony's Project Morpheus, #1ReasonToBe, the history of Ninja Theory and a postmortem on Broken Sword.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Blog: $12.5 billion in 12 months - What's driving game acquisitions? 10
by Gamasutra Community [07.15.14]
"The last 12 months have seen a record $12.5B games acquisitions across mobile games ($4.6B), MMO games ($4B), games tech ($2.8B) and console games ($1B). There are 5 drivers of this consolidation crush."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [07.14.14]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey  
by GDC Staff [07.14.14]
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

To feel like the good or bad guy: The role of empathy  
by Gamasutra Community [07.14.14]
A look at a study where two experiments were conducted "to examine how playing a prosocial versus antisocial videogame might affect prosocial behaviors, and how empathy acts as a potential moderator between them."
Console/PC, Social/Online, Design

'How has the popularity of eSports affected how you make games?'  
by Christian Nutt [07.11.14]
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

A local perspective on the state of the Kenyan game industry 2
by Alex Wawro [07.11.14]
Africa-focused video producer Smart Monkey TV interviewed a few game enthusiasts in Kenya to get a better sense of how people play games in the region, and how they'd like things to change.
Console/PC, Social/Online, Production, Business/Marketing, Video

European developers rally to crowdfunding, according to GDC Europe survey  
by GDC Staff [07.11.14]
Crowdfunding services like Kickstarter are becoming more popular -- and more controversial -- among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Ubisoft rides remarkable Watch Dogs sales to strong Q1 growth 5
by Alex Wawro [07.10.14]
The company announced sales figures for its first quarter today, reporting a roughly 386 percent jump over the same period last year thanks to the over 8 million copies of Watch Dogs it's sold.
Console/PC, Social/Online, Business/Marketing

Share your programming tricks on Gamasutra blogs 8
by Christian Nutt [07.10.14]
Have a great, practical programming technique you think Gamasutra's readers would appreciate? Write it up in Gamasutra blogs!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Don't Miss: The metrics aren't the message 26
by Laralyn McWilliams [07.10.14]
Industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

Facebook game makers will now sell in-game goods via Facebook ads 1
by Alex Wawro [07.10.14]
The social network is rolling out an update that lets developers of Facebook desktop games sell in-game goods and services directly from an ad in your news feed.
Social/Online, Smartphone/Tablet, Business/Marketing

Art and animation workflow on a 2D, casual mobile game 3
by Gamasutra Community [07.10.14]
An in-depth look at art and animation production -- from original pencils through to finished and launched app, from a small studio with a heavy 2D art focus.
Social/Online, Smartphone/Tablet, Indie, Art, Production

Tax breaks still a sore spot for many devs, GDC Europe survey says  
by GDC Staff [07.10.14]
Domestic tax incentives for the video game industry remain a controversial topic among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Curse lands $16 million for game VoIP and community services  
by Christian Nutt [07.09.14]
Its community services power Kerbal Space Program, and its Curse Voice technology allows players to communicate securely, picking up 1 million users in open beta.
Console/PC, Social/Online, Business/Marketing

How to make an effective game trailer with no experience or budget 11
by Gamasutra Community [07.09.14]
"A trailer can be your calling card. Putting together a nice-looking trailer can help showing the features of a game, without the need of having the game finished."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Blizzard seeks a User Interface Designer  
by Staff [07.08.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Recruitment