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November 26, 2014
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November 26, 2014
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Updates » Social/Online
PlayStation Plus hits 7.9 million subscribers  
by Christian Nutt [11.03.14]
Sony's paid game network service, required for many online games on the PS4, has begun to grow more rapidly this generation.
Console/PC, Social/Online, Business/Marketing

This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue  
by Kris Ligman [11.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the political utopianism of the modern MMO to treating industry inclusivity as a UX issue.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Failbetter reveals Dragon Age: The Last Court browser game  
by Mike Rose [11.03.14]
Remember how BioWare said earlier this year that it was working with indie studio Failbetter Games on a story-driven project? That project has now been revealed as Dragon Age: The Last Court, a browser game based on the popular Dragon Age franchise.
Console/PC, Social/Online, Business/Marketing

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

She's not playing it wrong 253
by Gamasutra Community [10.31.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

D.I.C.E. Award submissions now open, with two new categories 1
by Christian Nutt [10.29.14]
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Get a job: Blizzard seeks a UNIX Systems Engineer  
by Staff [10.29.14]
The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Console/PC, Social/Online, Programming, Recruitment

Blog: If you must use runes... 32
by Gamasutra Community [10.29.14]
On using archaic alphabets: "Runes are a historical alphabet. You might be writing something ridiculous in runes without noticing it if you don't pay a minimal amount of attention."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Facebook has strong quarter, but CFO predicts gloom for desktop games  
by Christian Nutt [10.28.14]
UPDATE Facebook's desktop games business is now officially in "decline" and unlikely to bounce back, says the CFO -- plus some thoughts on Oculus from CEO Zuckerberg.
Social/Online, Smartphone/Tablet, Business/Marketing

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next

Intro to analytics: Understanding the social value of players 4
by Gamasutra Community [10.27.14]
"Social Value is the extra behavior created by a person across their social graph. Itís behavior that would not occur without this person. We measure it in dollars, play sessions, page views, and the like."
Console/PC, Social/Online, Business/Marketing

TIGA wants tax relief for game studios to train their developers  
by Mike Rose [10.27.14]
UK trade body TIGA has called for the British government to provide a training tax relief scheme, aimed at helping small creative businesses, including video game studios, promote skills and productivity training.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Do previews still matter to developers? Exclusive 13
by Alex Wawro [10.27.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Find out how to boost your indie game's odds of success at GDC 1
by Staff [10.24.14]
Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Google now embeds information about games in search results  
by Christian Nutt [10.23.14]
The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: Zenimax's Battlecry Studios seeks a Senior VFX Artist  
by Staff [10.23.14]
Zenimax Media's Austin-based Battlecry Studios seeks an experienced visual effects artist to "develop stylistically consistent, visually impactful VFX assets" for its debut title.
Console/PC, Social/Online, Art, Recruitment

Carbine Studios struck hard by NCSoft layoffs 5
by Alex Wawro [10.23.14]
WildStar publisher NCsoft has admitted to laying off a number of people at Carbine Studios and its other Western holdings as part of a restructuring initiative.
Console/PC, Social/Online, Business/Marketing

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC Next

MyVegas studio nets $20M to make games with real-world rewards  
by Alex Wawro [10.22.14]
MyVegas developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
Social/Online, Smartphone/Tablet, Business/Marketing