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March 4, 2015
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Updates » Social/Online
What gets coverage in the game media? 2014 in review 3
by Gamasutra Community [02.17.15]
How does the press cover game topics? What's trending the most? Did Microsoft squish Sony -- and what about mobile games? This analysis of 2014's press coverage provides insightful data.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Take your game industry career to the next level at GDC  
by Staff [02.17.15]
GDC 2015 organizers highlight notable career-building events at next month's conference, including sessions and meeting opportunities with the likes of Epic, Riot, Blizzard and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

See the future of VR game development at GDC 2015  
by Staff [02.17.15]
Developers interested in charting a course through the new frontier of virtual reality game design would be wise to look for advice from trailblazers at the 2015 Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

This Week in Video Game Criticism: No Godus or Kings, Only Molyneux  
by Joe Koeller [02.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the aesthetics imparted by framerates to the relentless optimism of Peter Molyneux.
Console/PC, Social/Online, Indie, Design, Business/Marketing

GameMaker Studio creator acquired for $16.4 million 27
by Kris Graft [02.16.15]
Game and online gambling software company Playtech said Monday said it will acquire Yoyo Games Limited, developer of the popular cross-platform game dev tool GameMaker Studio.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Zynga makes it through 2014 with wounds, but focused on the battle for mobile  
by Christian Nutt [02.12.15]
Zynga is in the red and today shuttered its Beijing studio, but in the long term CEO Don Mattrick expects the company to make it over the hump into its full-on transition into a mobile studio.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Layoffs - Enough with the corporate spiel. Be honest, please 15
by Gamasutra Community [02.12.15]
"This industry is based around the creativity and hard work of the PEOPLE in it, within companies run by PEOPLE. It is about time that some of us in this industry finally got their heads around that."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Here's how diversity drives success in video games (and elsewhere) 25
by Gamasutra Community [02.12.15]
Laralyn McWilliams: "I want to make great, interesting games and work for successful studios. I want to play a wider variety of great, interesting games. Diversity helps achieve both of those goals."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The consequences of war (in video games) and other topics come to GDC 2015  
by Staff [02.12.15]
With just weeks to go until the 2015 Game Developers Conference, organizers eagerly highlight another great set of sessions in the Advocacy track that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Brenda Romero and Laura Fryer headline 'Flash Forward' at GDC 2015  
by Staff [02.11.15]
GDC 2015 is coming up fast, and this year the popular 'Flash Forward' rapid-fire show opener will be emcee'd by game industry veterans Brenda Romero (Romero Games) and Laura Fryer (Oculus VR).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The truth about drawing 8
by Gamasutra Community [02.11.15]
An art educator explains drawing -- how to get started with it, and how to keep going. "Drawing might seem overwhelming at first especially if youíre just starting out. It takes time."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Video: How you should harness your players as a QA resource  
by Staff [02.11.15]
Crowdsourcing researcher Jedrzej Czarnota details some advanced QA approaches as part of the GDC 2014 QA Summit, and offered developers practical advice on how and why to implement them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Make time to attend the standout #1ReasonToBe panel at GDC 2015  
by Staff [02.11.15]
GDC 2015 officials welcome the return of one of the conferenceís most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: 5 Ways to Deliver a Great Game Experience
by Staff [02.10.15]
How do you keep players playing (and paying) over the long term? Join Limelight Networks as it presents results of its first annual Consumer Gaming Trends survey report in an upcoming webinar.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Sponsored Article

See the future of game developer education at GDC 2015  
by Staff [02.10.15]
GDC officials highlight a handful of cutting-edge GDC 2015 talks from industry experts that directly challenge popular assumptions about what game education should be.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

'I do and I understand': Turning your ideas into games 12
by Gamasutra Community [02.10.15]
"You don't learn how to ride a bike from a lecture. You get on that bike, fall down, and learn from your mistakes. You don't learn how to talk to people from a textbook. You make games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Scene art workflow shootout: 2D vs. 3D 1
by Gamasutra Community [02.09.15]
"My point is, in terms of graphic quality, the products of these two methods are just DIFFERENT, we canít say one is superior than another. Itís only up to the preference of the developers, the publishers and players."
Social/Online, Smartphone/Tablet, Art, Production

Video: Back to the future of QA in game development  
by Staff [02.06.15]
QA experts from Blizzard, Riot, Microsoft, Sony and more share lessons learned and offer advice on doing QA on everything from eSports to Early Access games at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: A beginner's guide to networking at GDC 1
by Gamasutra Community [02.06.15]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Learn cutting-edge community management techniques at GDC 2015  
by Staff [02.06.15]
GDC officials highlight a handful of great community management GDC 2015 talks from experienced voices at Ubisoft, Microsoft, and the world of MMORPGs.
Console/PC, Social/Online, Business/Marketing, GDC