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July 29, 2016
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July 29, 2016
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Updates » Social/Online
Microsoft aims to upgrade Xbox avatar program with wheelchairs 1
by Alex Wawro [07.05.16]
Over the weekend Xbox execs Phil Spencer and Mike Ybarra took to Twitter to showcase a new pair of Xbox avatars. The biggest difference? They were rocking wheelchairs.
Social/Online, Business/Marketing

Video: Videoball and video games' superiority over sports 1
by Staff [07.01.16]
Videoball designer Tim Rogers takes the stage at GDC 2016 to lead attendees on a tour through various frustrating thought-experiments one might encounter on the quest to triangulate The Perfect Sport.
Social/Online, Indie, Design, Video, Vault

At GDC Europe, learn to make MMORPG tradeskills fun and profitable  
by Staff [07.01.16]
Daybreak Games' Emily Tayalor will speak at GDC Europe 2016 in August about how tradeskills (think crafting, buying and selling) strengthen your game's community and retention, and ultimately profit.
Social/Online, Design, GDC Europe

Layoffs rake Aeria Games in the wake of Gamigo merger  
by Alex Wawro [07.01.16]
German game publishers Aeria Games and Gamigo recently merged, and now a source close to the matter tells Gamasutra that a number of staffers have been fired at Aeria following the deal.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Disruptor Beam is hiring an experienced Game Designer  
by Staff [06.30.16]
Star Trek Timelines developer Disruptor Beam seeks an experienced game designer to take a lead role alongside the team working on cross-platform games at the studio's HQ in Framingham, MA.
Social/Online, Smartphone/Tablet, Design, Recruitment

Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

A year on, Nintendo winds down Splatoon's popular multiplayer Splatfests  
by Alex Wawro [06.30.16]
Nintendo has laid plans to host the final Splatfest multiplayer event for its Wii U hit Splatoon next month, roughly a year after the first Splatfest event debuted.
Social/Online, Business/Marketing

Blog: You better be counting your ad revenue  
by Gamasutra Community [06.30.16]
Developers should be looking at both the revenue generated from ads and in-app purchases in order to determine ARPU, says Kongregate's Jeff Gurian.
Social/Online, Smartphone/Tablet, Business/Marketing

The Golden Circle: A different perspective on game design 11
by Gamasutra Community [06.30.16]
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Attend GDC Europe and master the art of guerrilla marketing your game  
by Staff [06.29.16]
Ico Partners' Thomas Reisenegger is an experienced PR consultant who's done PR for games like League of Legends, and at GDC Europe he'll share some hard-won lessons on getting your game noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Overwatch tops League as the most-played game in South Korean 'net cafes 1
by Alex Wawro [06.28.16]
According to South Korean 'net cafe tracking service Gametrics, Blizzard's Overwatch is now the top-played game in PC bangs, knocking longtime #1 League of Legends to second place.
Console/PC, Social/Online, Business/Marketing

New Twitch 'Cheers' offer potential source of revenue for streaming devs 4
by Alex Wawro [06.27.16]
Twitch is beta-testing a new feature, "Cheering", that lets viewers post chat messages with animated emotes (or "Bits") they pay for with real money -- and streamers will get a cut.
Social/Online, Business/Marketing

Video: The past, present and future of League of Legends eSports  
by Staff [06.27.16]
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
Console/PC, Social/Online, Production, Video, Vault

Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [06.27.16]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Game devs weigh in on the 'Brexit' decision 8
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Social/Online, Art, Recruitment

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Why I trust Valve's judgment on seasonal sales 15
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing