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May 23, 2017
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Updates » Social/Online
Video: How Riot balances League of Legends for all skill levels  
by Staff [04.14.17]
At GDC 2017, Riot's Greg Street shares what the League of Legends maker has learned about game balancing from trying to keep the game engaging for players of all skill levels.
Social/Online, Design, Video, Vault

How developers can benefit from creating streamable games 1
by Alissa McAloon [04.13.17]
JM Specht, head of Devolver Digital's streaming arm, explains how nurturing a streaming community can ultimately be a good thing for game developers.
Console/PC, Social/Online, Business/Marketing

Sponsored: What to think about when choosing a VCS for game development 8
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Sponsored Article

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

YouTubers must now surpass 10k total views before they can monetize videos  
by Alex Wawro [04.06.17]
In an effort to combat skulduggery on its platform, YouTube announced plans today to institute new restrictions on which YouTubers can earn money from the ads shown on their videos. 
Social/Online, Business/Marketing

Inside cleans up at 2017 BAFTAs as Uncharted 4 takes the top honor 1
by Alex Wawro [04.06.17]
Campo Santo's Firewatch and Ghost Town Games' Overcooked also earned a notable bit of recognition today, netting a pair of BAFTA awards apiece, while Brenda Romero was honored with the Special Award.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Game of War dev's latest tech spin-off is a giant open data sponge  
by Alex Wawro [04.04.17]
The company formerly known as Machine Zone has launched another venture built upon its connectivity tech: Satori, a giant aggregator of open data that devs can tap into & turn to their own purposes.
Social/Online, Business/Marketing

Blizzard awarded $8.5M in damages following copyright infringement lawsuit  
by Alissa McAloon [04.04.17]
Game hack maker and distributor Bossland has been ordered to pay Blizzard $8.5 million and has been barred from marketing or selling its wares in the United States.
Console/PC, Social/Online, Business/Marketing

Persona 5 dev blocks PS4 sharing features in the name of storytelling 2
by Alissa McAloon [04.03.17]
While it's common for games to limit share features during certain scenes, it's rare to see a game completely prohibit use of the PlayStation 4's built-in video and image sharing capability.
Console/PC, Social/Online

Video Game Deep Cuts: Hitman vs. Edith Finch - Go!  
by Gamasutra Staff [04.03.17]
This week's Video Game Deep Cuts long read/video highlights include include Hitman level design, What Remains of Edith Finch, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

League of Legends dev: inclusivity in games 'just a reflection of Earth circa 2017' 5
by Alex Wawro [03.28.17]
"Having an openly gay character or punishing a player for calling another player a racial slur doesn't feel political to me," writes Riot's Greg Street. "It's just a reflection of Earth circa 2017."
Social/Online, Design

Final Fantasy XIV drops timed free trials in favor of a level cap 2
by Alissa McAloon [03.28.17]
Square Enix's ongoing massively-multiplayer online game Final Fantasy XIV is changing how it offers free trials for its monthly subscription-powered game.
Console/PC, Social/Online

Video: The dos and don'ts of game dev workplace design 2
by Staff [03.27.17]
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

Blizzard's Overwatch League could see $100M in its first year, says analyst 1
by Alissa McAloon [03.27.17]
The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Pokemon Go was designed to be playable in public  
by Staff [03.24.17]
At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
Social/Online, Art, Design, Video, Vault

Video: How Respawn evolved the Titan combat in Titanfall 2  
by Staff [03.23.17]
At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
Console/PC, Social/Online, Design, Video, Vault

Psyonix isn't on board with online Rocket League gambling  
by Alissa McAloon [03.22.17]
Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
Console/PC, Social/Online

For Honor dev: ‘We never intended for players to unlock everything' 2
by Alissa McAloon [03.22.17]
“[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor led to its library of hard-to-get unlockables.
Console/PC, Social/Online, Design

Facebook set to challenge Twitch by adding PC livestreaming tools  
by Alex Wawro [03.22.17]
Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service.
Social/Online, Business/Marketing