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September 26, 2016
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September 26, 2016
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Updates » Social/Online
Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook aims to make it easier for devs to port Unity games to its platform  
by Alex Wawro [08.18.16]
Unity and Facebook are collaborating on a new way to streamline the process of publishing Unity games on Facebook -- and a new standalone, Steam-esque PC game client that FB is currently developing.
Social/Online, Business/Marketing

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

This Week in Video Game Blogging: No Man is an Island, Ocean, or Sky 1
by Gama Sutra [08.17.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the vast emptiness of space.
Console/PC, Social/Online, Indie, Design

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Communication tips for the video game music composer  
by Gama Sutra [08.17.16]
Good communication among team members can make or break the development of a game. Here, composer Winifred Phillips shares some lessons and links to help colleagues communicate more effectively.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio

Blog: Building a massively multiplayer online game of Whack-A-Mole 1
by Gama Sutra [08.16.16]
The story of how one dev built an MMO version of Whack-A-Mole with a server-less architecture. More than 20 people can compete at the same time on a big dashboard -- by playing on their phones.
Social/Online, Design

Get a job: Be a Producer at Cryptic Studios  
by Staff [08.11.16]
The Star Trek Online dev is looking for producers to work closely with programmers and artists at Cryptic's Los Gatos, CA office to make sure everything comes together smoothly.
Social/Online, Production, Recruitment

Gambling on eSports under new scrutiny by UK Gambling Commission  
by Alex Wawro [08.11.16]
The UK's Gambling Commission has published a discussion paper outlining its concerns about unlicensed gambling using virtual game goods with real-money value -- especially on eSports. 
Console/PC, Social/Online, Business/Marketing

Don't Miss: Designing interesting decisions for games 29
by Staff [08.11.16]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Devs, submit your great ideas for a GDC 2017 Design talk  
by Staff [08.11.16]
Hey game designers, GDC officials are seeking great submissions of intriguing Design talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

Video: How all that snappy dialog gets put into Double Fine games  
by Staff [08.10.16]
At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Video, Vault

Catch these great talks at GDC Europe -- Online registration closes Wednesday!  
by Staff [08.10.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC Europe

Get a job: Soulbound seeks an experienced Engine Programmer  
by Staff [08.09.16]
Soulbound Studios is seeking a full-time, Senior Engine Programmer to join the dedicated team working on its indie MMORPG Chronicles of Elyria in Bellevue, Washington.
Social/Online, Programming, Recruitment

Humble experiments with giving streamers a cut of game bundles they promote  
by Alex Wawro [08.09.16]
The folks behind Humble Bundle are beta-testing a new Partner program that allows select streamers to promote (and take a cut of) Humble game bundles using a special referral link.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

A comic look at the weird business of game development  
by Alex Wawro [08.09.16]
Indie game dev and artist Dominique Ferland has published a quartet of one-panel comics that illustrate (with disarmingly cute characters) some of the weird idiosyncracies of life as a game developer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Now's the time to submit your best Visual Arts talks for GDC 2017!  
by Staff [08.09.16]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

GDC Europe online registration closes Wednesday! Don't miss these great talks  
by Staff [08.09.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight some of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Facing the challenges of starting a small, sustainable online game studio in 2016  
by Alex Wawro [08.08.16]
In a new Polygon feature Joe Piepiora and fellow Empyrean Interactive cofounder Geoff Virtue speak about their efforts to build a smaller, more sustainable online game studio in a post-MMORPG world.
Social/Online, Business/Marketing