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February 5, 2016
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Updates » Social/Online
Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

United Services Union accuses German dev Goodgame of unfair dismissal 1
by Chris Kerr [12.14.15]
Goodgame Studios has been accused of misconduct by the United Services Union, which alleges that the studio fired 28 employees after they attempted to form a worker's council.
Social/Online, Business/Marketing

5 events that shaped the game industry in 2015 5
by Alex Wawro [12.11.15]
From the passing of Satoru Iwata to Activision's $5.9B buyout of King, Gamasutra reflects on how some of the most momentous events of 2015 may shape our industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Best of 2015: How working on gross, violent games affects developers 16
by Alex Wawro [12.10.15]
We often hear how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chatted with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

The 5 trends that defined the game industry in 2015 30
by Kris Graft [12.10.15]
The game industry in 2015 had just about the usual amount of hope, despair, order, chaos, fear, courage, optimism, and pessimism as most any other year in the past four decades of video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Best of 2015: Armor design for dummies and/or game developers 45
by Gamasutra Community [12.09.15]
A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Sponsored: 6 ways player-made videos can impact your game dev process  
by Anne Blanchard, Gaming Solutions Manager, Limelight Networks [12.09.15]
Player-made videos are are changing the ways games are developed and promoted. Here are a few examples of how this trend is impacting business strategies and presenting new opportunities for growth.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article

Facebook's Game of the Year Awards honor EA, Activision, and ELEX  
by Chris Kerr [12.09.15]
To celebrate another year in video games Facebook has announced the winners of its Game of the Year Awards.
Console/PC, Social/Online, Indie, Business/Marketing

The Top 10 Game Developers of 2015 11
by Staff [12.09.15]
As the end of the year approaches, it's once again time for Gamasutra Top 10 Developers of the year--and selecting the final 10 was as tough as ever.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Study: Nearly 10% of all successful Kickstarters fail to deliver 7
by Alex Wawro [12.08.15]
A Wharton School of Business researcher surveyed over 47,000 Kickstarter backers and concluded that successfully-funded Kickstarters still have a roughly one in ten chance of failing to deliver.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Flash, and the 'golden age' of game discovery 9
by Gamasutra Community [12.08.15]
"There was a time 10 or so years ago when all indie game developers would have an equal chance of discovery... This was the era of Flash web games.
Social/Online, Business/Marketing

CD Projekt comes out on top at The Game Awards  
by Kris Graft [12.04.15]
The Witcher 3: Wild Hunt developer CD Projekt Red came away with the developer of the year award and game of the year award at The Game Awards last night.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Ex-THQ exec leads German F2P maven Gameforge's new North American push  
by Alex Wawro [12.03.15]
Known best as an international publisher of free-to-play online games like Tera, Gameforge is trying to fortify its U.S. foothold with a new "Games Division" led by former THQ exec Tim Campbell.
Social/Online, Business/Marketing

Don't Miss: 5 game cloning court cases every developer should know 28
by Stephen C. McArthur [12.03.15]
Attorney Stephen McArthur takes a look at how the legal precedent on cloning has changed over the years -- from Asteroids through Triple Town -- in this classic 2013 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

RockYou, the company that rescues games from other publishers, sees layoffs  
by Christian Nutt [12.02.15]
The company's doing fine, the CEO says, but costs had to be controlled -- and 23 staff were let go as a result.
Social/Online, Business/Marketing

Twitch pushes users to co-stream live industry events, MST3K-style 1
by Alex Wawro [12.02.15]
Twitch is calling on its users to take part in the broadcasts this week of both The Game Awards and Sony's PlayStation Experience by "co-streaming" the events and (optionally) talking over the livestreams.
Social/Online, Business/Marketing

Video: Reducing anti-social behavior in games through smart design  
by Staff [12.01.15]
At GDC 2015, psychologist and Player Research games user researcher Ben Lewis-Evans explored how games can be explicitly designed to reduce anti-social behavior by their players.
Social/Online, Design, Video, Vault

Don't Miss: 'Crunch makes games worse' and more Game Outcomes Project findings 87
by Gamasutra Community [12.01.15]
If you ask anyone in the industry about crunch, you're likely to hear opinions, strongly-held, based on that person's experience. Now, here's some hard data gleaned from the Game Outcomes Project.
VR, Console/PC, Social/Online, Indie, Business/Marketing

PSA: One week left to submit your alternative controller games to ALT.CTRL.GDC!  
by Staff [12.01.15]
Monday, December 7th is the deadline to submit your unique game peripherals, contraptions and novelties that enhance game experience to the ALT.CTRL.GDC showcase at GDC 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Supercell partners with Apple to use its IAP-selling power for charity  
by Alex Wawro [12.01.15]
Mobile game titan Supercell is working with Apple to sell special "(RED)" in-app purchases for its three popular games and donate the proceeds to The Global Fund To Fight AIDS.
Social/Online, Business/Marketing