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February 26, 2017
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Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Team-owned eSports org suspends CS:GO league after a majority of players bail  
by Alex Wawro [01.06.17]
The team-owned Professional eSports Association says it will suspend plans for its first tournament series after a majority of players voted to play in the ESL Pro League's CS:GO tourneys instead.
Social/Online, Business/Marketing

Nvidia'sGeForce Now game streaming service is coming to PC/Mac  
by Alex Wawro [01.05.17]
This is effectively Nvidia's big push into providing a remote game streaming service, à la OnLive or Gaikai, though Nvidia is rolling out an odd hourly pricing scheme for its GeForce Now PC/Mac apps.
Console/PC, Social/Online, Business/Marketing

How World of Warcraft accidentally gained an important audio cue  
by Alissa McAloon [01.05.17]
The light whooshing sound heard when a stealthed enemy approaches a World of Warcraft character is a useful audio cue, but the sound itself was just a side-effect of another development trick.
Console/PC, Social/Online, Audio, Design, Video

Inside, Overwatch & Firewatch lead GDC 2017 Choice Awards nominees!  
by Staff [01.04.17]
The 17th annual Game Developers Choice Awards nominees also include Pokemon Go, The Last Guardian and Dishonored 2 - with the winners to be revealed at GDC 2017 in February & March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video Game Deep Cuts: New Year, Frog Fractions... 4?  
by Gamasutra Staff [01.01.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, twins near-final 'best of 2016' articles with a Frog Fractions 2 expose or two.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

World of Warcraft featured in exhibit on world-changing tech  
by Alissa McAloon [12.28.16]
The Make Software: Change the World exhibit lists Blizzard’s long-running online game as one of seven pieces of software that have had a significant global impact.
Console/PC, Social/Online

See Deus Ex: Mankind Divided's Breach mode deconstructed at GDC 2017 1
by Staff [12.26.16]
Heads up, game makers: 2017 Game Developers Conference organizers are happy to announce that Eidos Montreal will be backing a neat talk at the show about Deus Ex: Mankind Divided's unique Breach mode.
Console/PC, Social/Online, Design, Production, GDC

Video Game Deep Cuts: Bye Wii U, Hi 2017!  
by Gamasutra Staff [12.26.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, says goodbye to the Wii U & rounds up a whole host of 'Best of 2016' pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

GDC Pitch returns to GDC 2017 to help GDC Play devs hone their pitch skills!  
by Staff [12.22.16]
The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Best of 2016: Designing lag-compensating weapons in MechWarrior Online 5
by Gamasutra Community [12.21.16]
Making multiplayer games is hard and there are many problems developers need to solve. In this popular article, a dev discusses what MechWarrior Online's weapons system does to deal with lag.
Social/Online, Design

How Rocket League's netcode stacks up against other online games  
by Alissa McAloon [12.21.16]
An analysis from Battle(non)sense takes a look under the hood to see how Rocket League's netcode minimizes lag in fast-paced, competitive online gameplay.
Console/PC, Social/Online, Video

Best of 2016: No Man's Sky, day-one patches, and the outdated idea of 'going gold' 20
by Staff [12.21.16]
Vlambeer's Rami Ismail wants to talk about day one patches -- and no, this isn't just about No Man's Sky.
Console/PC, Social/Online, Production

Video: Moving past your failures in game development  
by Staff [12.20.16]
At GDC 2016 experienced game devs Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke candidly about failures, getting through their struggles and learning from the experience.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Turbine ends support for Asheron's Call MMO after 17 years 2
by Alissa McAloon [12.20.16]
After supporting the Asheron’s Call series on and off for 17 years, Turbine has announced that the online servers for both the original game and its sequel will be shutting down for good.
Console/PC, Social/Online

Turbine offloads Lord of the Rings Online and D&D Online to Standing Stone Games  
by Alex Wawro [12.19.16]
Turbine continues to shift towards being a mobile F2P studio, passing responsibility for its 2 big MMORPGs to new indie studio Standing Stone Games, which is staffed by devs who worked on both games.
Social/Online, Business/Marketing

Get a job: Soulbound Studios is hiring a Sr. Gameplay Programmer  
by Staff [12.19.16]
Soulbound Studios is seeking a full-time Senior Gameplay Programmer to join the dedicated team working on Chronicles of Elyria in Bellevue, WA.
Console/PC, Social/Online, Programming, Recruitment

Why Jagex maintains two legacy versions of RuneScape 1
by Alissa McAloon [12.16.16]
The RuneScape of 2016 is quite a different game from what it was when it first released in 2001, but developer Jagex hasn’t abandoned players that prefer the classic game to its modern counterpart.
Console/PC, Social/Online

Gamasutra's Best of 2016: Kris Graft's top 10 games  
by Kris Graft [12.16.16]
Wow, I liked video games a lot in 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Attend GDC and see how Blizzard scripts Overwatch's weapons and powers  
by Staff [12.16.16]
Dan Reed is a senior software engineer at Blizzard, and he'll be giving GDC attendees a behind-the-scenes look at Overwatch in his talk on "Networking Scripted Weapons and Abilities in 'Overwatch'."
Console/PC, Social/Online, Programming, Design, GDC