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March 24, 2019
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Updates » Social/Online
Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Respawn played with muted mics to get Apex Legends' smart comms system just right  
by Alissa McAloon [02.07.19]
Apex Legends' smart comms ping system allows rapid and precise communication without the use of a microphone or text chat. Here's how playtesting helped make that system possible.
Social/Online, Design

AI are learning common sense through Pictionary  
by Emma Kidwell [02.06.19]
Researchers over at Allen Institute for Artificial Intelligence have developed an AI program that can play both sides of Pictionary.
Social/Online, Design, Business/Marketing

EA has a subscription service for 'another major platform' in the works  
by Alissa McAloon [02.06.19]
Electronic Arts already runs subscribe-for-access game libraries through the PC’s Origin Access and the Xbox One’s EA Access, and the company has another due out this year.
Social/Online

Fair Play Alliance expands Fair Play Summit for GDC 2019  
by Staff [02.06.19]
The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit!
Social/Online, Serious, Business/Marketing, GDC

Video: Building better relationships with your players  
by Staff [02.05.19]
Players are people too, and in this GDC 2017 talk Big Viking Games' Jacob Van Rooyen offered fellow devs some useful advice on nurturing fruitful relationships with the people who play their games.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Vivox's coming SDK brings text and voice chat to Nintendo Switch devs  
by Alissa McAloon [02.05.19]
Vivox is releasing a SDK that gives third-party Nintendo Switch developers the ability to use the company's text and voice chat tools in their own multiplayer games.
Console/PC, Social/Online

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Peter Moore quit video games, but the Liverpool FC chief still fears Fortnite  
by Alex Wawro [02.01.19]
Peter Moore got out of games, and now he's afraid they're coming for him where he works.
Social/Online, Business/Marketing

Cloud gaming isn't an immediate threat to consoles, says Sony CFO  
by Alissa McAloon [02.01.19]
Sony's CFO spoke on potential threats to the PlayStation's success in a quarterly conference call, noting that, while the cloud could one day make consoles obsolete, it won't be in the immediate future.
Console/PC, Social/Online

See how Path of Exile was built to be played forever at GDC 2019  
by Staff [02.01.19]
Grinding Gear Games' Path of Exile is a free-to-play success story, and at the Game Developers Conference in San Francisco next month you'll get to see how the dev team keeps it going strong.
Console/PC, Social/Online, Design, GDC

What drives retention?: A look at the mechanics that keep players playing 11
by Gamasutra Community [02.01.19]
Game designer Raph Koster defines the key measures behind successful player retention, and breaks down the pros and cons of several proven retention mechanics.
Social/Online, Design, Business/Marketing

See how Blizzard brought new HotS hero Orphea to life at GDC 2019 1
by Staff [01.31.19]
Blizzard has a reputation for filling its games with charming, colorful characters, and at the 2019 Game Developers Conference in March you'll get a rare look at how a new Blizzard hero is designed.
Social/Online, Art, Design, GDC

Video: King's guide to level design for casual games  
by Staff [01.30.19]
King's Jeremy Kang takes the stage at GDC Europe 2016 to deliver a rare look at how King (Candy Crush Saga) goes about designing levels for its various free-to-play mobile games.
Social/Online, Smartphone/Tablet, Design, Video, Vault

12 years in, Nintendo is closing down the Wii Shop Channel  
by Alissa McAloon [01.30.19]
Today marks the last day for the Wii's built-in digital marketplace and many of the WiiWare games that were available exclusively through the storefront. 
Console/PC, Social/Online

February marks the final round of PlayStation Plus games for Vita and PS3  
by Alissa McAloon [01.30.19]
PlayStation has revealed the games it’ll be offering free to PlayStation Plus subscribers next month, and in doing so revealed the last games to come to both the Vita and PS3 through the program.
Console/PC, Social/Online

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unity acquires voice and text-based chat tools maker Vivox  
by Alissa McAloon [01.29.19]
Unity has acquired Vivox, the company behind the text and voice-powered communication tools used in games like Fortnite, PlayerUnknown’s Battlegrounds, and League of Legends.
Social/Online

A 'major reorganization' could see RuneScape dev Jagex put up for sale  
by Alissa McAloon [01.28.19]
Jagex could be one of the assets put up for sale if its parent company decides to take that route during a restructuring effort.
Console/PC, Social/Online, Smartphone/Tablet