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May 28, 2016
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May 28, 2016
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Updates » Social/Online
Sponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.
Social/Online, Business/Marketing, Sponsored Article

Report: This is what Activision's cancelled Guitar Hero MMO looked like  
by Alex Wawro [04.15.16]
A video published today by an Unseen 64 contributor purports to show footage of a cancelled browser-based MMORPG, Hero World, that would have linked into Activision's Guitar Hero and DJ Hero games.
Social/Online, Business/Marketing, Video

Video: Rocket League's road from cult classic to surprise success  
by Staff [04.15.16]
At GDC 2016, Psyonix design director Corey Davis stepped up to the stage to share examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience.
Social/Online, Indie, Design, Production, Business/Marketing, Video, Vault

Player profiling in practice 1
by Gamasutra Community [04.15.16]
"While player modeling has been the subject of research for quite some time and has seen its use in games, player profiling is relatively new and many of its uses are still being explored."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

How video games helped the world cozy up to computers 1
by Alex Wawro [04.14.16]
In a new feature The Atlantic rounds up insights from experts (John Romero, Laine Nooney, Bill Budge, et al) about how computer games in the '80s helped usher in today's tech-heavy culture.
Social/Online, Business/Marketing

Get a job: Media Molecule is hiring a Server Developer 1
by Staff [04.14.16]
The LittleBigPlanet developer is looking to hire a network and server development expert to develop online services for its upcoming game Dreams, including real-time game systems and content storage.
Social/Online, Programming, Production, Recruitment

Survey: eSports fans are a small (but overwhelmingly male) demographic  
by Alex Wawro [04.14.16]
According to recent Nielsen surveys of over 2,000 men and women, the audience for eSports is a small sliver of the population (less than 10 percent) and overwhelmingly male Millennials.
Social/Online, Business/Marketing

What it means to grow up under the influence of Minecraft 2
by Alex Wawro [04.14.16]
"They think they’re just playing a game, but they have to solve some of the hardest problems facing humanity," a social scientist told the New York Times. "They have to solve the tragedy of the commons."
Console/PC, Social/Online, Indie, Design

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Get a job: Demiurge Studios is hiring a Senior Software Engineer  
by Staff [04.13.16]
Owned by SEGA Networks, Cambridge-based studio Demiurge is on the hunt for an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Social/Online, Programming, Recruitment

Charting the course of a multiplayer game's fall from grace 1
by Alex Wawro [04.13.16]
No multiplayer game lasts forever, but some last longer than most. So why does the community for a game like Guns of Icarus Online fade, and what can game developers learn from the process?
Social/Online, Business/Marketing

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Don't Miss: 7 ways game designers break their own hearts 33
by Gamasutra Community [04.12.16]
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blizzard shutters popular private WoW server with threat of legal action 5
by Alex Wawro [04.11.16]
Over the weekend one of the largest private "vanilla" World of Warcraft servers, Nostalrius, was shut down after Blizzard threatened to take its operators to court over copyright infringement.
Social/Online, Business/Marketing

Sponsored: 22 Do's and don'ts when fighting cheating in online games 5
by Staff [04.11.16]
Want to sharpen your anti-cheat skills? This sponsored article is a brief summary on the topic, based on materials from an upcoming book on “Development and Deployment of Multiplayer Online Games."
Social/Online, Business/Marketing, Sponsored Article

Opinion: So you want to write a trans character 29
by Katherine Cross [04.08.16]
Gamasutra contributor Katherine Cross offers a thoughtful look at how writer Amber Scott succeeded in portraying an authentic transgender character in Beamdog's Baldur's Gate: Siege of Dragonspear.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Don't Miss: This in-depth procedural dungeon generation algorithm 24
by Gamasutra Community [04.08.16]
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Sports satellite radio channel expands to cover eSports  
by Alex Wawro [04.08.16]
The business of playing competitive video games professionally will soon be discussed in a daily satellite radio show that will air live on SiriusXM's Bleacher Report Radio sports channel.
Social/Online, Business/Marketing

Tera publisher En Masse lays off staff  
by Alex Wawro [04.06.16]
Seattle-based En Masse Entertainment initiated a round of layoffs late last month that saw an unspecified number of people lose their jobs as the company restructured "to better position the company for the future."
Social/Online, Business/Marketing

Rovio writes off 2015 as an 'expected' loss 1
by Alex Wawro [04.06.16]
The house that Angry Birds built posted an operating loss for 2015, acknowledging that it was a "challenging year" but that the company has high hopes for its upcoming feature film debut.
Social/Online, Smartphone/Tablet, Business/Marketing