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April 27, 2015
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April 27, 2015
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Updates » Social/Online
But seriously, let's talk a little bit more about SteamVR 15
by Kris Graft [03.09.15]
The talk of GDC 2015 was the SteamVR / HTC Vive hands-on demo. Editor-in-chief Kris Graft can't stop thinking about it, so here are more thoughts on the promise of VR, and what it'll take to get there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, VR

GDC reports record-breaking attendance and announces 2016 dates  
by Staff [03.09.15]
Game Developers Conference has set a record for event attendance, with more than 26,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

4 vital contract terms when hiring a game dev contractor  
by Gamasutra Community [03.09.15]
"Without a written contract, many of these issues (and others I didnít address) are left unresolved. Before entering into a working relationship, get it in writing. It can benefit all parties involved."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Yoichi Wada lays out Shinra's cloud gaming goals Exclusive 2
by Alex Wawro [03.06.15]
Gamasutra talks to Shinra Technologies president Yoichi Wada about what developers need to know about making games for the platform, where it's going, and why he was wrong about the death of consoles.
Social/Online, Business/Marketing, Exclusive, GDC

Saving video game history begins right now 7
by Kris Graft [03.05.15]
At Game Developers Conference 2015, Jason Scott, archivist at the Internet Archive, urged developers to start preserving their history immediately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, History, GDC

One Life Left vs. Gamasutra GDC Podcast #1: Pipelines 'n' Tubes Exclusive  
by Staff [03.05.15]
Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, GDC

The rise of games you (mostly) don't play 21
by Simon Parkin [03.03.15]
"Idle games," or games that virtually play themselves, are a nascent genre that sometimes become unexpectedly popular. Anthony Pecorella with Kongregate explains.
Social/Online, Smartphone/Tablet, Indie, Design, GDC

Narrative tips for mobile games Exclusive  
by Leigh Alexander [03.03.15]
Veteran multimedia narrative designer Christy Marx offers key takeaways from her experience with Zynga's CastleVille for telling stories in mobile games, with all their challenges and limitations.
Console/PC, Social/Online, Indie, Design, Production, Exclusive, GDC

Unity 5 released with upgrades, full-featured free version 57
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing

What to do before you start building a free-to-play game Exclusive 3
by Alex Wawro [03.02.15]
Ethan Levy explores better ways to design F2P games and reminds F2P developers to be as rigorous in their business design as their are about their game design.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive, GDC

500 games launched per day on iOS last year (and other digital sales facts) 9
by Kris Graft [03.02.15]
With digital marketplaces becoming increasingly crowded, Mike Rose, of tinyBuild dug into the current state of indie sales expectations for digital platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Online community and culture wars: What do we know? Exclusive 4
by Leigh Alexander [03.02.15]
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
Console/PC, Social/Online, Serious, Programming, Design, Business/Marketing, Exclusive, GDC

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Business/Marketing, GDC

GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Tim Schafer and Nathan Vella host next week's GDC and IGF awards  
by Staff [02.27.15]
Double Fine's Tim Schafer is set to host this year's 15th annual Game Developers Choice Awards at GDC 2015, while Capy's Nathan Vella returns to host the 17th annual Independent Games Festival awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Production, Business/Marketing, GDC

New net neutrality rules pass, but expect a fight from ISPs 2
by Christian Nutt [02.26.15]
The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Wargaming seeks an AI Engineer  
by Staff [02.26.15]
Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Console/PC, Social/Online, Programming, Recruitment

Never Alone leads the 2015 Games for Change award nominees  
by Alex Wawro [02.26.15]
The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing