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August 2, 2015
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August 2, 2015
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Updates » Social/Online
GDC Europe: Learn how Epic is openly developing Unreal Tournament  
by Staff [06.09.15]
Come to GDC Europe 2015 this August to hear Epic Games' Jim Brown explain the harsh lessons the storied studio learned while experimenting in open development of Unreal Tournament.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Azubu goes after Twitch's lunch with a slick redesign and streaming for all  
by Christian Nutt [06.05.15]
While retaining its focus on eSports (rather than general streaming) and big-name players, the new version of Azubu aims to expand its reach.
Console/PC, Social/Online, Business/Marketing

These 6 games are ICHEG's first Video Game Hall of Fame inductees  
by Alex Wawro [06.04.15]
After a public call for nominations, the organization has whittled down its list of 15 finalists to these 6 inaugural inductees: Pac-Man, Tetris, Pong, Super Mario Bros., World of Warcraft and Doom.
Console/PC, Social/Online, Business/Marketing

Attend GDC Europe for data-driven advice on using IAP like a champ  
by Staff [06.04.15]
From designing sustainable in-app purchase systems to knowing when to license technology, these GDC Europe 2015 talks are all about equipping you to make good business decisions as a game maker.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Europe

We're not pegs 38
by Gamasutra Community [06.04.15]
Laralyn McWilliams on allowing for differences to flourish at game studios, through the lens of personal experience: "It seems weak, this carving away at ourselves to fit in someone elseís definitions."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing


Turbine abruptly terminates its F2P MOBA Infinite Crisis  
by Alex Wawro [06.02.15]
With little to no fanfare, it seems that Turbine is ceasing development on its short-lived free-to-play MOBA Infinite Crisis and shutting it down completely on August 14th.
Social/Online, Business/Marketing

Riot and the makers of Hitman share production tips at GDC Europe  
by Staff [06.02.15]
The developers behind both League of Legends and the upcoming Hitman game will offer practical production advice and behind-the-scenes looks at their work during GDC Europe in Germany this August.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, GDC, GDC Europe

Coming into focus: Understanding video game market research  
by Gamasutra Community [06.01.15]
How focus testing can help: "Now that Iíve been on the other side of the two-way mirror, I have a much better understanding of the market research process."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Gone in 60 seconds: How to keep new players happy in F2P 3
by Gamasutra Community [06.01.15]
A list of tips, with practical examples from current games. "Understanding how to grab the attention of your players from the get go is key to ensuring they will return to play your game again."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Composing adaptive music for video games using Elias 11
by Gamasutra Community [05.29.15]
A how-to guide: "I immediately fell in love with its intuitive interface and powerful features. I was able to turn a linear composition into an adaptive score ready for a video game in less than an hour."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Exploring games from the creator's perspective  
by Gamasutra Community [05.29.15]
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

10 things you should know about artists  
by Gamasutra Community [05.29.15]
An experienced industry artist compiles a short and readable a list of important things about how artists work, with help from her peers -- essential reading for collaborators from other disciplines.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

Video: What playing poker taught me about designing game AI  
by Staff [05.28.15]
At GDC 2015 Intrinsic Algorithm's Dave Mark shares a newfound love of poker, some of the logic required in playing the game, and how it relates to AI problems that developers face on a daily basis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Video, Vault

Saying goodbye to game grad school: A personal postmortem  
by Gamasutra Community [05.28.15]
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series thatís finally found its footing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

An approach to balancing game economies using spreadsheets  
by Gamasutra Community [05.28.15]
"At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Ex-AAA talent aims to shake up mobile with a game-like chat app  
by Staff [05.27.15]
A group of developers have left jobs at companies like Remedy and EA to launch Futurefly, a Finnish startup that aims to build mobile apps with built-in gameplay mechanics -- starting with a chat app.
Social/Online, Smartphone/Tablet, Business/Marketing

Come to GDC Europe and learn how Bohemia nabs DayZ cheaters  
by Staff [05.27.15]
Make time to attend GDC Europe 2015 this August and learn how Bohemia Interactive fought back against cheaters during development of its hit Early Access title DayZ.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production, Business/Marketing, GDC, GDC Europe

Video: Making games you play for years - A Clash of Clans postmortem  
by Staff [05.26.15]
Speaking at GDC 2015, Clash of Clans developer Jonas Collaros took a shot at deconstructing the hit game's development history and asking: what lessons can developers learn from Supercell's Clash?
Social/Online, Design, Production, Video, Vault