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April 21, 2014
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April 21, 2014
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Updates » Social/Online
Romero awarded Fulbright fellowship for Irish industry work Exclusive 2
by Leigh Alexander [03.28.14]
Brenda Romero has been awarded a Fulbright fellowship to help develop Ireland's game industry -- a project of deep personal value. She may also be the first game dev to receive the prestigious grant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Exclusive

Game-designing your wedding (at GDC) 3
by Gamasutra Community [03.28.14]
"What we wanted to do was create an amazing experience for the guests, to show them who we are and include them more directly in the event."
Console/PC, Social/Online, Smartphone/Tablet, Design

Blog: How to speak engineer 23
by Gamasutra Community [03.28.14]
"As a non-technical person, how do you begin building a relationship with and speaking to an engineer? How do you go about the creation of a social and professional rapport?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Raph Koster: Musings on the Oculus sale 23
by Gamasutra Community [03.28.14]
"The real race isn’t over the client -- the glasses, watches, phones, or goggles. It’s over the servers. It’s over the operating system."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

$350K funding boost for Canary Islands-based game studio 1
by Mike Rose [03.28.14]
A team of developers from the Canary Islands has secured $350,000 in funding for a new free-to-play casual game, while bringing on an industry veteran as its new president.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Using Glitch to understand in-game economies: A case study 1
by Gamasutra Community [03.27.14]
"In this post we focus on just one aspect of Glitch: the in-game economic system, with an emphasis on the auction house and NPC vendors, which formed the nerve centre of the game's economy."
Console/PC, Social/Online, Design, Business/Marketing

For better or worse: Your guide to Oculus internet arguments Exclusive 42
by Leigh Alexander [03.26.14]
Do you think Facebook's Oculus VR buy is good news or not? Leigh Alexander presents the arguments for and against, so you can have an arsenal to use when you're arguing prematurely on the internet.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive, VR

Blog: Oculus & Facebook: Probably not so bad, so maybe stop freaking out 29
by Gamasutra Community [03.26.14]
"Your awesome VR games are not going to be replaced with Like buttons. Facebook will not be taking scans of your retinas and selling them to the NSA. OculusVille is not the future. Chill."
Console/PC, Social/Online, Business/Marketing

Atari's solution to its money problems? Social casino games 12
by Mike Rose [03.26.14]
Just months after Atari secured approval for a plan to pay back part of its debt and exit bankruptcy, the company is looking to turn its fortunes around -- by entering the social casino games business.
Social/Online, Business/Marketing

Evolution, Studio Liverpool expats form new UK studio Starship 1
by Alex Wawro [03.26.14]
Martin Kenwright, the founder of Evolution Studios and the progenitor of Motorstorm, is talking up his new digital entertainment studio: Starship.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Bake your own 3D dungeons with procedural recipes 2
by Gamasutra Community [03.26.14]
"A different way to look at dungeon generation. Your artists will appreciate the creative freedom this approach will offer, and your players will enjoy the more natural feel of the dungeons."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Opinion: Why I expect the valuation of King to fall by half 9
by Gamasutra Community [03.26.14]
"If King tanks after its stock market debut this week (and I think it will), that will be bad news for the games industry for the next three years."
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Reflections on a decade of GDC fieldnotes  
by Gamasutra Community [03.26.14]
"Since 2004 I've been researching game development and game developers. That's a long time to study such an amorphous, variable and shifting thing/ community/ world/ culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Women don't want to work in games (and other myths) 139
by Gamasutra Community [03.26.14]
"Here’s a spoiler: the problem isn’t with the women who supposedly don’t want to be here. The problem is with us."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Developers react: Facebook buys Oculus VR 22
by Alex Wawro [03.25.14]
Here's what developers were saying after news broke that Facebook will acquire Oculus VR for $2 billion, plus an additional $300 million for good performance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Oculus, Facebook weigh in on $2 billion surprise VR deal 40
by Christian Nutt [03.25.14]
Facebook co-founder Mark Zuckerberg and Oculus VR co-founder Brendan Iribe paint an enticing picture of the potential of VR post-$2b acquisition, but important questions remain.
Console/PC, Social/Online, Business/Marketing

Blog: The slow seduction of gameplay 18
by Gamasutra Community [03.25.14]
"Blizzard had just announced players could pay to boost a newly created character to level 90... I viewed the move as the inevitable final step in a long devaluing of gameplay."
Console/PC, Social/Online, Design

Blog: The limitations you can run into developing cross-platform HTML5 games 7
by Gamasutra Community [03.25.14]
"Before we start to create a cross-platform game, we need to think about the limitations that we will have on each of the devices we are targeting."
Social/Online, Smartphone/Tablet, Indie, Programming

Disney acquires YouTube network Maker Studios 8
by Christian Nutt [03.24.14]
The media conglomerate spends $500 million on the LA-area YouTube network, which notably distributes video from popular game video names PewDiePie, Game Grumps, and TotalBiscuit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: We had a good 10 years, but the walls are closing in 41
by Gamasutra Community [03.24.14]
"The coming years are going to be harsh. There will be a winnowing of developers unseen since the Atari crash. There will be less and less innovation. Ten years from now, we're going to need another revolution."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing