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September 16, 2014
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September 16, 2014
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Updates » Social/Online
Achievements everywhere: Implementing on the web and mobile platforms 2
by Gamasutra Community [08.12.14]
A guide to implementing achievements for your game using Google Play, iOS Game Center, Amazon, Kongregate, Newgrounds, and Facebook.
Social/Online, Smartphone/Tablet, Programming, Business/Marketing

This Week in Video Game Criticism: From Wasteland 2 to a Major in Sonic Studies 2
by Lindsey Joyce [08.11.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the 26 year incubation of Wasteland 2 to a serious examination of Sonic the Hedgehog.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Don't monetize like League of Legends, consultant says Exclusive 32
by Leigh Alexander [08.11.14]
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Business/Marketing, Exclusive, GDC Europe

2 costly legal mistakes when working with contractors 2
by Gamasutra Community [08.11.14]
Attorney Zachary Strebeck on "deadly mistakes that crop up in licensing or independent contractor agreements" that you absolutely should avoid.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GameMaker: Studio coming to Xbox One, current Windows platforms 3
by Kris Graft [08.11.14]
YoYo Games announced today a partnership with Microsoft that will expand support for its development engine GameMaker: Studio to all Windows platforms and Xbox One.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Europe

Standing out: Paradox CEO's tips for a complicated market Exclusive  
by Leigh Alexander [08.11.14]
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive, GDC Europe

Gamasutra's GDC Europe coverage starts today!  
by Kris Graft [08.11.14]
GDC Europe 2014 is underway! Donít miss Gamasutraís live coverage of the event, which takes place in Cologne, Germany this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Call for blogs: Share your sales data 7
by Christian Nutt [08.08.14]
We all agree that more information makes it easier to make decisions. Some developers have been very up-front about their sales data. Will you share yours?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Gamasutra explains the YouTuber phenomenon Exclusive 21
by Christian Nutt [08.08.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Blog: Happiness in game development - Why try? 14
by Gamasutra Community [08.08.14]
"And then I remembered: seeking authentic, lasting happiness does not mean youíre a douche bag. In fact, it likely means the opposite."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Tiger Woods returns to games - and now he's with Zynga 1
by Kris Graft [08.07.14]
Under the guidance of CEO and former Xbox boss Don Mattrick, Zynga continues its effort to redefine its business.
Social/Online, Smartphone/Tablet, Business/Marketing

'We aspire to do better': Zynga releases lukewarm financials  
by Kris Graft [08.07.14]
Zynga has been working to reposition a business that was traditionally focused on desktop browsers to one that is able to compete on mobile devices. But the ongoing transition isnít easy.
Social/Online, Smartphone/Tablet, Business/Marketing

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Lawsuit filed against Big Fish over monthly game subscriptions 1
by Mike Rose [08.07.14]
A lawsuit has been filed in Seattle's U.S. District Court against casual game publisher Big Fish, claiming that the company is tricking customers into signing up for monthly payments on game subscriptions.
Social/Online, Smartphone/Tablet, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Watergun assassin: The grand game story of Street Wars Exclusive 16
by Leigh Alexander [08.06.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Get a job: Turbine is hiring a Senior UI Artist  
by Staff [08.05.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior UI artist to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Art, Production, Recruitment

Twitch goes all-in on game streams, shutting down Justin.tv 6
by Christian Nutt [08.05.14]
The popular video games site started as one channel in a general-purpose streaming service; now, it's telling its non-game users to go find a new home, as all other streams are shut down.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing