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January 27, 2015
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Updates » Social/Online
The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile game and engine company lands piece of Qualcomm investment  
by Phill Cameron [12.12.14]
Qualcomm Incorporated has announced it will invest an aggregated $40 million in various Chinese companies, including Chukong Technologies.
Social/Online, Smartphone/Tablet, Business/Marketing

Today's kids are turning games into a development playground 3
by Gamasutra Community [12.11.14]
What kids build online: "None of these are video games in the traditional sense, but that argument won't hold water to the millions of people who create and play them every day."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: An agile process that worked well 9
by Gamasutra Community [12.11.14]
"Why does this work? Solid teams who embrace this pattern know that every three weekends they can potentially go home early, and not have to worry about anything breaking."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Apply science to game design in these GDC 2015 design track talks  
by Staff [12.11.14]
Epic explains how neuroscience can influence game design, Jagex reveals player retention data and Riot shares tips on using scientific studies to design better multiplayer games at GDC 2015.
Console/PC, Social/Online, Design, GDC

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Facebook unveils its game of the year - including mobile hits  
by Christian Nutt [12.09.14]
Though its social game revenues are declining, there are still millions of players using the service to either play games or use it as a recommendation engine on mobile. Here are its 2014 picks.
Social/Online, Smartphone/Tablet, Business/Marketing

SWTOR dev demonstrates why F2P isn't always evil at GDC 2015 2
by Staff [12.09.14]
Damion Schubert, former lead on Star Wars: The Old Republic, will share lessons learned from the MMORPG's remarkably successful conversion from subscription-based to free-to-play during the F2P Summit at GDC 2015.
Social/Online, Design, GDC

Laying 'tractor tracks' in game dev: The good and bad  
by Gamasutra Community [12.08.14]
"Every studio has their own set of tracks that has been cultivated over the years. As mentioned, some of them will be very helpful but a lot of them will get in the way of improving."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Experiments in gamifying the classroom 6
by Gamasutra Community [12.04.14]
"There is no guarantee that all gamification projects will succeed -- students may become too obsessed with rewards and game achievements, teachers may fail to design fun and engaging curriculums."
Social/Online, Design, Student/Education

Call for Blogs: Developers, what are your top games of 2014? 3
by Christian Nutt [12.03.14]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

UK regulator won't uphold parent complaint against F2P kid's game 2
by Alex Wawro [12.03.14]
In an interesting twist, U.K. regulators will not support a parent's complaint against Gameloft that one of its F2P mobile games exploits children by coercing them into making in-app purchases.
Social/Online, Smartphone/Tablet, Business/Marketing

I like Tolkien too, but please, no more fan fiction 59
by Gamasutra Community [12.03.14]
"There are so many ways to create interesting worlds, itís a shame that we stick to the same presets again and again. Besides, arenít we all getting tired of playing the same Tolkien fan fiction game over and over?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How to get better at teaching yourself new skills 9
by Gamasutra Community [12.02.14]
"It's easy to overemphasize the need to consume educational content, but an equally important part of the learning process is to practice the skills that you are trying to learn."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Socializing a new member in a Scrum team 9
by Gamasutra Community [11.27.14]
"Adding a new member to a team can result in conflict. Changing the group dynamic so dramatically, and without the teamís input, conflicts with Agile developmentís tenets of personal choice and team autonomy."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design  
by Zolani Stewart [11.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
Console/PC, Social/Online, Design

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Get a job: MMORPG-focused Goblinworks is hiring a Programmer  
by Staff [11.24.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks is hiring a programmer to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Social/Online, Programming, Recruitment

Analysts: 2015 will be the year cloud gaming finally takes off 1
by Alex Wawro [11.24.14]
Analysts believe the recent launches of the PlayStation Now and Nvidia Grid game streaming services will be a one-two punch that catapults "cloud gaming" to mainstream relevance by the end of 2015.
Social/Online, Business/Marketing

Charting distinctive features in games 1
by Gamasutra Community [11.24.14]
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design