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May 19, 2013
Sony Computer Entertainment America LLC
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Treyarch / Activision
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May 19, 2013
Making 2D Games With Unity
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All You Need is Love
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Students: Tips for Learning Game Development Over the Summer
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All Your Nintendo Let's Plays Are Belong To Nintendo?
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Even Further Down the Curation Rabbithole
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May 19, 2013
Zeeek and The Secret of
Space Octopuses heading
to...
Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
through Android
Command Ops gets a
Massive Update!
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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
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Recruitment:
Gina Gross
Education:
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Updates
Updates
» Social/Online
November's GDC Next, App Developers Conference open for talk submissions
 
by Staff
[04.29.13]
The brand new future-focused GDC Next show in L.A. is
calling for talk submissions
through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC
,
Social/Online
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Production
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Business/Marketing
Q&A: Documentary aims to shed light on ugly side of video games
13
by Kris Ligman
[04.29.13]
Shannon Sun-Higginson isn't deeply ingrained in any aspect of video game culture. So when she found out about gender inequality and the outright sexual harassment that takes place, she was shocked.
Social/Online
,
Indie
Postmortem 4-in-1:
FTL, Dyad, Dragon Fantasy, War Commander
5
by Staff
[04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
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,
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Unity is your CTO, says CEO David Helgason
1
by Gamasutra Community
[04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
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,
Production
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How can games contain and convey values?
24
by Leigh Alexander
[04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
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Exclusive
Video: Fixing toxic online behavior in
League of Legends
12
by GDC Vault Staff
[04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in
League of Legends
.
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,
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,
Design
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Production
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Video
The psychology of money: Why players pay (or don't)
15
by Gamasutra Community
[04.26.13]
How does the human brain handle
money
? Understand that and you should have a better chance of understanding what players will pay for. This blog post spells it all out.
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Indie
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Design
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Catch up on Zynga's state of affairs with these analyst takeaways
 
by Kris Graft
[04.25.13]
Zynga shed plenty of users in the first quarter, and shut down some major Facebook games, but analysts haven't completely given up on the company yet.
Social/Online
,
Business/Marketing
Vital metrics for tracking freemium users
 
by Gamasutra Community
[04.25.13]
Installs
look
great, but they don't tell you anything useful, argues smartphone developer Bjorn Fant. He shares the crucial stats his studio tracks, and how it interprets that data.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
UK game development needs more women
4
by Kris Ligman
[04.25.13]
"Only 6 percent of those who work in [Information and Communication Technology] in the UK games industry are women." Labour MP Chi Onwurah calls on UK Parliament to address the gender disparity.
Console/PC
,
Social/Online
,
Business/Marketing
,
Recruitment
Nintendo's annual digital sales: $165 million
5
by Matt Matthews
[04.24.13]
Buried in Nintendo's fiscal year results today, the company reported a single pair of sales numbers that were easy to overlook, but important when painting a picture of its digital strategy.
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,
Social/Online
,
Business/Marketing
Zynga shedding players, plans to shut down
The Ville
4
by Kris Graft
[04.24.13]
UPDATED
Social games giant Zynga's quarterly profits were $4.1 million, thanks to strong performance of
FarmVille 2
, but the company is shedding players, paying and otherwise.
Social/Online
,
Business/Marketing
How to gather and best use player feedback
1
by Christian Nutt
[04.24.13]
Getting player feedback is easy, but how do you gather useful data and then interpret it? Here's a guide to creating a player survey and interpreting the results.
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Indie
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Design
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Production
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Business/Marketing
IGF China seeking pan-Pacific indie game submissions for 2013 event
 
by GDC Staff
[04.24.13]
The
Independent Games Festival China
– which will take place alongside this September's
GDC China
in Shanghai – is
accepting indie game entries
from the pan-Pacific area from now through July 19.
Console/PC
,
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Indie
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Programming
,
Design
Hard work paid off in
Dreamfall Chapters
' $1.5 million Kickstarter
3
by Brandon Sheffield
[04.24.13]
Make no mistake, running a Kickstarter is a full-time job that shouldn't be taken lightly. Designer Ragnar Tornquist explains how
Dreamfall Chapters
made it past $1.5 million in pledges.
Social/Online
,
Design
Unity drops Flash support, says Adobe is not firmly committed
116
by Mike Rose
[04.24.13]
The popular game development platform Unity will no longer invest in Adobe's Flash, as the company says that it does not believe that the future is certain for Flash.
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Effectively managing player rewards
 
by Gamasutra Community
[04.23.13]
There's a way to reward players to make them fulfilled and keep them coming back -- and this post details what you need to keep in mind, including
not
rewarding them too much.
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Design
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Business/Marketing
How one charity is using games to bring bicycles to those in need
 
by Leigh Alexander
[04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
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Art
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Design
,
Production
8 tips for building your game's roleplaying community
9
by Gamasutra Community
[04.23.13]
If your game has a strong community of RPers, cosplayers, or other creative players, you'll want to read this post on fostering its formation and enthusiasm.
Social/Online
,
Design
,
Business/Marketing
How programmers can avoid distractions, and stay on task
17
by Chris Parnin
[04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
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Indie
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