Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 31, 2014
arrowPress Releases
July 31, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
This Week in Video Game Criticism: Are Google Doodles games?  
by Kris Ligman [06.30.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a game review of Google Doodles to a return to basics with ludonarrative dissonance.
Console/PC, Social/Online, Indie, Design

Blog: Happy birthday, COPPA - A look back at a year of new regulations 7
by Gamasutra Community [06.30.14]
"Tuesday, July 1 will mark the one year anniversary of the updated Childrenís Online Privacy Protection Act. This law affects every game developer who... who might have kids under 13 playing their game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The art of Feeding Time: Creating great match-3 art direction 6
by Gamasutra Community [06.30.14]
"We decided we didn't want to make just another puzzle game with abstract shapes and symbols; jewels and candies are all fine, but they lack a certain sense of life and personality."
Social/Online, Smartphone/Tablet, Art

Perfect World wants your next F2P game on its new Arc platform Exclusive 1
by Alex Wawro [06.27.14]
As more big players enter the free-to-play market, Perfect World launches a Steam-like F2P games platform in order to keep its players from straying. Now it needs fresh content to feed the machine.
Console/PC, Social/Online, Production, Business/Marketing, Exclusive

Video: 10 pieces of Hearthstone design wisdom 2
by Staff [06.27.14]
In this GDC 2014 talk, lead designer Eric Dodds lays out the design challenges Blizzard faced in building a remarkably successful digital collectible card game in Unity for both PC and mobile devices.
Console/PC, Social/Online, Programming, Design, Production, Video, Vault

GDC Europe's Innovative Games Showcase reveals inaugural game lineup  
by Staff [06.27.14]
GDC Europe organizers have revealed the games that will be featured in the first-ever European Innovative Games Showcase during the Indie Games Summit at the August show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, GDC Europe

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

One of China's biggest game publishers at the center of bribery allegations  
by Mike Rose [06.26.14]
China Mobile Games and Entertainment Group, one of the biggest game publishers in China, has many investor eyes on it this week, with multiple executive layoffs and allegations of bribery.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, China

Blog: What is the point of video game journalism? 16
by Gamasutra Community [06.26.14]
Kotaku UK's Keza MacDonald on journalism in 2014: "For me the main point of modern games writing is to invite people to think differently about something -- even something they thought they knew intimately."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Here are the countries bringing in the most video game revenue 5
by Mike Rose [06.26.14]
A new report from Newzoo sheds light on where video game revenue is coming from around the world, ranking the top 100 countries by estimated total revenues from all games during 2014.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Respawn's new COO on the future of triple-A and publisher relations Exclusive  
by Christian Nutt [06.26.14]
Gamasutra speaks with new Respawn Entertainment COO Dusty Welch about the future of the triple-A space and why having an incredibly close relationship with EA is an essential advantage.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Exclusive

Making sense of premium currency 4
by Gamasutra Community [06.26.14]
"A major component of monetization in F2P games is the use of premium currency: A resource that can only be bought with real money. Understanding how to best approach it is vital for anyone going into the F2P business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Dota 2 tournament prize pool surpasses that of the U.S. Open 13
by Alex Wawro [06.25.14]
Valve is setting a remarkable record for eSports pots with its Dota 2 International prize pool, which is poised to surpass $10 million today†as it continues to grow in advance of the July tournament.
Console/PC, Social/Online, Business/Marketing

Autodesk acquires cloud production company Shotgun Software  
by Mike Rose [06.25.14]
Autodesk has acquired Shotgun Software, the team behind a cloud-based production tracking and asset management solution for video games, with the aim to speed up further development on these resources.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

IGDA: More women are making games, but men still dominate the industry 18
by Alex Wawro [06.24.14]
Results of a recent IGDA survey suggest that the diversity of the industry is (very slowly) improving, even as its members continue to struggle with crunch and work/life balance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Kabam taps ex-EA VP Aaron Loeb to lead its North American studios  
by Alex Wawro [06.24.14]
Industry veteran Aaron Loeb (Simpsons: Tapped Out, Giants: Citizen Kabuto) has signed on with free-to-play game company Kabam to help manage its operations in San Francisco and Vancouver.
Social/Online, Smartphone/Tablet, Business/Marketing

A guide for developers to incorporate charity into their games 1
by Gamasutra Community [06.24.14]
"Incorporating a charity in a game can be challenging... How can a game studio create a true-shared value opportunity to generate the biggest social impact whilst also having an impact on business objectives?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

The use of genre stereotype in game narrative 10
by Gamasutra Community [06.24.14]
"I donít mean offensive stereotypes, I mean genre stereotypes... Stereotypes are useful when it comes to cutting down on the amount of exposition youíll need to feed players."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

SpeedTree middleware $19/month for Unreal Engine 4 subscribers 11
by Christian Nutt [06.23.14]
A new subscription option of the popular foliage software package will price itself at $19/month, with a pipeline customized for, and limited to, Unreal Engine 4.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Memento: A talk on tutorials  
by Gamasutra Community [06.23.14]
"When we see writing or signs we know something is wrong. We have a clear intrusion into our basic reality. It breaks immersion and becomes an issue of control."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production