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May 23, 2013
2K Games
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Senior Product Manager, Growth and Revenue
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3D Artist / Animator
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May 23, 2013
The Procession of Progression in Game Design
Xbox One: a flawed plan, well executed
Letting the Player Find the Fun
Using Small Studios As Stepping Stones In Your Career
[
3
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Maturity, Challenge, Art and Games
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May 23, 2013
Creating Virtual Reality Games: The Fundamentals
[
4
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Learning to Love Handicaps in Competitive Games
[
16
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Tutorial: Simple, High-Performance Particles for Mobile
[
4
]
Press Releases
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May 23, 2013
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
The Age of Shadows on
Distant Worlds starts
now!
Super Splatters Bursts
onto Steam in Late June
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Social/Online
UK game development needs more women
4
by Kris Ligman
[04.25.13]
"Only 6 percent of those who work in [Information and Communication Technology] in the UK games industry are women." Labour MP Chi Onwurah calls on UK Parliament to address the gender disparity.
Console/PC
,
Social/Online
,
Business/Marketing
,
Recruitment
Nintendo's annual digital sales: $165 million
5
by Matt Matthews
[04.24.13]
Buried in Nintendo's fiscal year results today, the company reported a single pair of sales numbers that were easy to overlook, but important when painting a picture of its digital strategy.
Console/PC
,
Social/Online
,
Business/Marketing
Zynga shedding players, plans to shut down
The Ville
4
by Kris Graft
[04.24.13]
UPDATED
Social games giant Zynga's quarterly profits were $4.1 million, thanks to strong performance of
FarmVille 2
, but the company is shedding players, paying and otherwise.
Social/Online
,
Business/Marketing
How to gather and best use player feedback
1
by Christian Nutt
[04.24.13]
Getting player feedback is easy, but how do you gather useful data and then interpret it? Here's a guide to creating a player survey and interpreting the results.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
IGF China seeking pan-Pacific indie game submissions for 2013 event
 
by GDC Staff
[04.24.13]
The
Independent Games Festival China
– which will take place alongside this September's
GDC China
in Shanghai – is
accepting indie game entries
from the pan-Pacific area from now through July 19.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
Hard work paid off in
Dreamfall Chapters
' $1.5 million Kickstarter
3
by Brandon Sheffield
[04.24.13]
Make no mistake, running a Kickstarter is a full-time job that shouldn't be taken lightly. Designer Ragnar Tornquist explains how
Dreamfall Chapters
made it past $1.5 million in pledges.
Social/Online
,
Design
Unity drops Flash support, says Adobe is not firmly committed
116
by Mike Rose
[04.24.13]
The popular game development platform Unity will no longer invest in Adobe's Flash, as the company says that it does not believe that the future is certain for Flash.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Effectively managing player rewards
 
by Gamasutra Community
[04.23.13]
There's a way to reward players to make them fulfilled and keep them coming back -- and this post details what you need to keep in mind, including
not
rewarding them too much.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
How one charity is using games to bring bicycles to those in need
 
by Leigh Alexander
[04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Design
,
Production
8 tips for building your game's roleplaying community
9
by Gamasutra Community
[04.23.13]
If your game has a strong community of RPers, cosplayers, or other creative players, you'll want to read this post on fostering its formation and enthusiasm.
Social/Online
,
Design
,
Business/Marketing
How programmers can avoid distractions, and stay on task
17
by Chris Parnin
[04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GD Mag
,
Programming
,
GD Mag Exclusive
Video: #1ReasonToBe panel inspires industry at GDC 2013
6
by GDC Vault Staff
[04.23.13]
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
,
Video
What 'play' is, and how to use it effectively
4
by Gamasutra Community
[04.23.13]
Developer and educator Michael Kelley explores why 'play' has evolved in species, and explains why using it in scientific research produced better results than computing power alone.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
Blog: Why developers are leaving the Facebook platform
7
by Gamasutra Community
[04.22.13]
Despite
what Facebook says
, developers
have
been migrating away from the platform. But why? Successful venture capitalist and entrepreneur Andrew Chen shares his theories on why.
Social/Online
,
Business/Marketing
Gearbox Software has acquired the
Homeworld
franchise
18
by Kris Graft
[04.22.13]
Gearbox is typically all about owning the franchises that it works on:
Borderlands
,
Duke Nukem
,
Brothers in Arms
, and now, the well-regarded
Homeworld
series.
Console/PC
,
Social/Online
,
Business/Marketing
Final reminder: Call for GDC Europe 2013 talks closes today!
 
by Staff
[04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that
the show's call for lectures
will close today- submit your talks for the August show in Cologne before midnight PT.
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,
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Indie
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GD Mag
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Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
This Week in Video Game Criticism: From Racism to DRM
2
by Kris Ligman
[04.22.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including always-on DRM,
BioShock Infinite
's racism and more.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Protecting your IP in a new age
8
by Gamasutra Community
[04.22.13]
In the era of crowdsourcing, user-generated content, and patent trolls, how do you protect your IP? This legal post explains how you can protect yourself.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
How programmers can avoid distractions, and stay on task
17
by Chris Parnin
[04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GD Mag
,
Programming
,
GD Mag Exclusive
Video games are a legitimate form of cultural expression... right?
28
by Brandon Sheffield
[04.22.13]
The European Commission doesn't officially recognize video games as a form of cultural expression. Guillaume de Fondaumiere, co-CEO at
Heavy Rain
developer Quantic Dream, wants to change that.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
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