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January 16, 2017
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Updates » Social/Online
New York Times publishes U.S. voter suppression op-ed in video game form 7
by Alex Wawro [11.04.16]
The U.S. presidential election is happening next week, and the New York Times concluded a series of short, op-ed documentaries with a browser-based game: The Voter Suppression Trail.
Social/Online, Design

Big Viking Games handed $21.75M to create 'next gen HTML5 experiences'  
by Chris Kerr [11.03.16]
Mobile and social game developer Big Viking Games has netted $21.75 million in funding to create "next generation HTML5 experiences."
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Be a Senior Producer at Disruptor Beam  
by Staff [11.02.16]
Good at shepherding games and features from initial concept to final delivery? Disruptor Beam seeks a Senior Producer to do just that alongside the rest of the dev team in Framingham, Massachusetts.
Social/Online, Production, Recruitment

Pokemon Go is just the beginning for Niantic 3
by Alex Wawro [11.01.16]
"Niantic’s strategy is heavily a platform play," Niantic's Dennis Hwang said. "We want other people to be able to build interesting fictional experiences on top of [our] real-world-based technology."
Social/Online, Smartphone/Tablet, Business/Marketing

Startup nets $2M to build Metaverse, a platform for DIY AR games  
by Alex Wawro [11.01.16]
This week saw the public debut of GoMeta, a new company dedicated to creating a platform where people can play and create their own augmented-reality mobile games -- a la Pokemon Go.
Social/Online, Smartphone/Tablet, Business/Marketing

With Connect, Unity wants to create a 'microjob economy' for devs  
by Alex Wawro [11.01.16]
"We can start to enter the world of almost like, microjobs," says Unity CMO Clive Downie, speaking about the new Unity Connect job and networking platform. "And create a new microjob economy."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Video Game Deep Cuts: Crunchy Civilization Raiders  
by Gamasutra Staff [10.30.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the state of developer 'crunch', Civilization's 25th, and the story behind Tomb Raider's genesis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Disruptor Beam seeks a Game Server Engineer  
by Staff [10.27.16]
Boston-based Disruptor Beam is looking to bring on an experienced server engineer to contribute to various projects alongside the developers and designers at the studios's HQ in Framingham, MA.
Social/Online, Smartphone/Tablet, Programming, Recruitment

QuiVR devs created new features to combat VR sexual harassment 1
by Alissa McAloon [10.26.16]
Harassment in multiplayer video games is nothing new, but social VR games unfortunately have the potential to bring new dimensions to virtual harassment faced by gamers online. 
VR, Social/Online, Programming, Design

Raph Koster explores what AR/VR devs can learn from MMOs at GDC 2017!  
by Staff [10.26.16]
In his GDC 2017 Design track talk on "'Still Logged In: What AR and VR Can Learn From MMOs," Koster will talk about the social and ethical implications of turning the real world into a virtual world.
Social/Online, Design, GDC

Microsoft's Beam streaming service is coming to Xbox and PC in 2017  
by Alissa McAloon [10.26.16]
Microsoft takes on streaming giants like Twitch with its own streaming program, coming to PC and Xbox One next spring.
Console/PC, Social/Online, Business/Marketing

Rockstar beefs up suspension policy, takes in-game cash from cheaters 1
by Alissa McAloon [10.25.16]
Stealing cars is fine and dandy, but players caught illegitimately bolstering their in-game bank accounts are having their money removed and potentially face account suspension if the cheating continues. 
Console/PC, Social/Online, Production

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [10.25.16]
The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
Console/PC, Social/Online, Indie, Art, Audio

Following layoffs, Wooga confirms the death of Black Anvil Games  
by Alex Wawro [10.24.16]
German game maker and publisher Wooga recently confirmed to PocketGamer that it has shut down its internal game studio Black Anvil Games and cut ties with Black Anvil chief Wilhelm Oesterberg.
Social/Online

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Come out to GDC, learn to maximize player engagement and avoid disaster!  
by Staff [10.21.16]
Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
Console/PC, Social/Online, Business/Marketing, GDC

Blizzard rolls out its own cross-game voice chat platform 2
by Alex Wawro [10.20.16]
Industry watchers should note it's another brick in the platform Blizzard is building to support its online games, a platform that was until very recently known as Battle.net.
Social/Online

Don't Miss: Most players won't finish your game - and that's not a bad thing! 60
by Staff [10.18.16]
Jason VandenBerghe remarks on how knowing that players don't complete most games they pick up can actually help game developers make more informed design decisions.
Social/Online, Design

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

GDC 2017 debuts talks on the state of VR and the design of League of Legends  
by Staff [10.12.16]
Now that registration is open for GDC 2017, conference organizers would like to let you know about some of the expert talks on the art and business of game design that are taking place at the big conference next year.
VR, Social/Online, GDC