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March 6, 2015
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March 6, 2015
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Updates » Social/Online
Shake-up at Sega sees up to 300 jobs cut and an office shuttered  
by Alex Wawro [01.30.15]
Japanese company Sega Sammy announced today that it plans to restructure the company in a way that will see roughly 300 jobs (or more) cut and Sega of America's San Francisco office shuttered.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Self-promotion for game developers 21
by Gamasutra Community [01.29.15]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Which of your new users are about to churn? 1
by Gamasutra Community [01.29.15]
"The most significant churn occurs right after install regardless if itís on a mobile device or on the web. The first hours, not to say minutes, of game play, are critical."
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [01.28.15]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Learn to write better sex, liars and mobile games at GDC 2015 1
by Staff [01.27.15]
How to write better sex, liars and mobile games: GDC officials highlight a handful of great narrative-focused GDC 2015 talks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Does your mobile game or website comply with this new California law? 6
by Gamasutra Community [01.26.15]
"The new law requires these services to provide a mechanism by which minors can remove any information or content that they have posted on that service themselves (with a few exceptions)."
Social/Online, Smartphone/Tablet, Indie

Freelancers, contractors, and consultants don't work for free! 7
by Gamasutra Community [01.26.15]
A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Patton's final battle: Publicity rights of deceased celebrities in games 3
by Gamasutra Community [01.26.15]
An in-depth blog post from attorney Dan Rogers covering how General George S. Patton's estate has sued a San Francisco-based game developer, and the grounds the legal challenge rests on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity error fix: Timestamps and assets maps out of sync 18
by Gamasutra Community [01.26.15]
One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldnít see anything, I couldnít do anything at all." Here's how to work around it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Numbers in games: What they say about us 19
by Gamasutra Community [01.23.15]
"Clearly I seem to be drawn to games about numbers going up. But the truth of the matter is the numbers in games mean things -- they represent complex systems, whether ecosystems, economies or relationships."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Get community management tips from MMO experts at GDC 2015  
by Staff [01.23.15]
At GDC 2015, veteran online game developers Raph Koster, Richard Vogel and Gordon Walton will team up to discuss smart, effective community management practices.
Social/Online, Business/Marketing, GDC

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [01.22.15]
One game developer shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Elder Scrolls Online goes free-to-play: Was Zenimax stupid...like a fox? 10
by Gamasutra Community [01.22.15]
I'm beginning to think that repeated initial use of subscription with later conversion to an F2P option is not a failure of publishers to come to grips with reality.
Social/Online, Business/Marketing

Video: 'Reclaiming my soul' or 'Why I quit making F2P social games'  
by Staff [01.20.15]
Experienced game maker Caryl Shaw (EA, Kixeye, Ngmoco, Telltale Games) shares what she's learned in transitioning back and forth between AAA and F2P development in this GDC Next 2014 talk.
Console/PC, Social/Online, Production, Video, Vault

Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Think twice about using incentivized video ads 7
by Gamasutra Community [01.20.15]
Crossy Roads made $1 million through Unity Ads' incentivized video ads, but don't assume, "Gamers love incentivized video ads! They want us to give them more!"
Social/Online, Smartphone/Tablet, Business/Marketing

The free-to-play opportunity in VR 5
by Gamasutra Community [01.20.15]
If a developer is in the privileged position to have investment allowing them to run in the red for a few years, focusing on free-to-play games is an interesting strategic bet.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Overcoming Impostor's Syndrome 37
by Gamasutra Community [01.19.15]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

As the game market floods, are publishers back in style? 9
by Kris Graft [01.19.15]
Some data from a recent Game Developers Conference State of the Industry survey has got me thinking about trends in self-publishing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing