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April 23, 2014
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April 23, 2014
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Updates » Social/Online
Bake your own 3D dungeons with procedural recipes 2
by Gamasutra Community [03.26.14]
"A different way to look at dungeon generation. Your artists will appreciate the creative freedom this approach will offer, and your players will enjoy the more natural feel of the dungeons."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Opinion: Why I expect the valuation of King to fall by half 9
by Gamasutra Community [03.26.14]
"If King tanks after its stock market debut this week (and I think it will), that will be bad news for the games industry for the next three years."
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Reflections on a decade of GDC fieldnotes  
by Gamasutra Community [03.26.14]
"Since 2004 I've been researching game development and game developers. That's a long time to study such an amorphous, variable and shifting thing/ community/ world/ culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Women don't want to work in games (and other myths) 139
by Gamasutra Community [03.26.14]
"Hereís a spoiler: the problem isnít with the women who supposedly donít want to be here. The problem is with us."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Developers react: Facebook buys Oculus VR 22
by Alex Wawro [03.25.14]
Here's what developers were saying after news broke that Facebook will acquire Oculus VR for $2 billion, plus an additional $300 million for good performance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Oculus, Facebook weigh in on $2 billion surprise VR deal 40
by Christian Nutt [03.25.14]
Facebook co-founder Mark Zuckerberg and Oculus VR co-founder Brendan Iribe paint an enticing picture of the potential of VR post-$2b acquisition, but important questions remain.
Console/PC, Social/Online, Business/Marketing

Blog: The slow seduction of gameplay 18
by Gamasutra Community [03.25.14]
"Blizzard had just announced players could pay to boost a newly created character to level 90... I viewed the move as the inevitable final step in a long devaluing of gameplay."
Console/PC, Social/Online, Design

Blog: The limitations you can run into developing cross-platform HTML5 games 7
by Gamasutra Community [03.25.14]
"Before we start to create a cross-platform game, we need to think about the limitations that we will have on each of the devices we are targeting."
Social/Online, Smartphone/Tablet, Indie, Programming

Disney acquires YouTube network Maker Studios 8
by Christian Nutt [03.24.14]
The media conglomerate spends $500 million on the LA-area YouTube network, which notably distributes video from popular game video names PewDiePie, Game Grumps, and TotalBiscuit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: We had a good 10 years, but the walls are closing in 41
by Gamasutra Community [03.24.14]
"The coming years are going to be harsh. There will be a winnowing of developers unseen since the Atari crash. There will be less and less innovation. Ten years from now, we're going to need another revolution."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Why you shouldn't send a DMCA takedown letter (and a free sample letter in case you do) 3
by Gamasutra Community [03.24.14]
Attorney Zachary Strebeck gives three reasons you shouldn't file a takedown notice if you find content infringing your game online -- but guides you in the case that you decide to.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC hits attendance record, 2015 dates announced 3
by GDC Staff [03.24.14]
Game Developers Conference has set a record for event attendance, with more than 24,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Unleash the power of events to drive revenue in games 7
by Gamasutra Community [03.21.14]
"Events are proven to drive revenue (often multiple times the revenue of non-event period), increase concurrent user return rate, reactivation rate, and overall engagement."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Should we be concerned about gambling-like activities in video games? 6
by Gamasutra Community [03.21.14]
As psychologist Mark Griffiths writes, "a wide range of 'gambling-like' activities has emerged on smartphones, social networking sites, and within video games." Should we worry, as an industry?
Social/Online, Smartphone/Tablet, Business/Marketing

'Nobody wants your cock,' and other highlights from the Rant Apocalypse 19
by Kris Graft [03.20.14]
For the 10th year running, GDC hosted its annual rant session, where people who are involved with video games publicly air their grievances.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Practical advice about queer characters in games 9
by Leigh Alexander [03.20.14]
Writers and developers tackle some of the most practical questions game developers have about how to address inclusivity in games, from worries about tokenism to the importance of the challenge.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Design, Production, GDC

The Last Of Us wins top honors at Game Developers Choice Awards 1
by Staff [03.19.14]
Naughty Dog's post-apocalyptic adventure game netted Game Of The Year during the 14th annual GDCAs, which also recognized games like Papers, Please and industry luminaries like Anita Sarkeesian and Ken Kutaragi.
Console/PC, Social/Online, Indie, Design, GDC

For women in games, getting to the top is only the beginning 42
by Brandon Sheffield [03.19.14]
In an impassioned talk debunking several myths about women in game development, Elizabeth Sampat, designer at Storm 8, cautioned women against complacence once they make it to the top.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

Brenda Romero dreams of games and greatness  
by Leigh Alexander [03.19.14]
Brenda Romero received a standing ovation for a heartfelt, passionate talk on how game designers can be inspired by the world's greatest restaurant chefs and pursue, unflinchingly, greatness in games.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, GDC

Key quotes from GDC's fiery Indie Soapbox session  
by Simon Parkin [03.19.14]
Selected quotations from a series of six-minute talks delivered during the Indie Soapbox Session delivered at GDC 2014 yesterday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Production, GDC