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Updates » Social/Online
UK game development needs more women 4
by Kris Ligman [04.25.13]
"Only 6 percent of those who work in [Information and Communication Technology] in the UK games industry are women." Labour MP Chi Onwurah calls on UK Parliament to address the gender disparity.
Console/PC, Social/Online, Business/Marketing, Recruitment

Nintendo's annual digital sales: $165 million 5
by Matt Matthews [04.24.13]
Buried in Nintendo's fiscal year results today, the company reported a single pair of sales numbers that were easy to overlook, but important when painting a picture of its digital strategy.
Console/PC, Social/Online, Business/Marketing

Zynga shedding players, plans to shut down The Ville 4
by Kris Graft [04.24.13]
UPDATED Social games giant Zynga's quarterly profits were $4.1 million, thanks to strong performance of FarmVille 2, but the company is shedding players, paying and otherwise.
Social/Online, Business/Marketing

How to gather and best use player feedback 1
by Christian Nutt [04.24.13]
Getting player feedback is easy, but how do you gather useful data and then interpret it? Here's a guide to creating a player survey and interpreting the results.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

IGF China seeking pan-Pacific indie game submissions for 2013 event  
by GDC Staff [04.24.13]
The Independent Games Festival China – which will take place alongside this September's GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 19.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Hard work paid off in Dreamfall Chapters' $1.5 million Kickstarter 3
by Brandon Sheffield [04.24.13]
Make no mistake, running a Kickstarter is a full-time job that shouldn't be taken lightly. Designer Ragnar Tornquist explains how Dreamfall Chapters made it past $1.5 million in pledges.
Social/Online, Design

Unity drops Flash support, says Adobe is not firmly committed 116
by Mike Rose [04.24.13]
The popular game development platform Unity will no longer invest in Adobe's Flash, as the company says that it does not believe that the future is certain for Flash.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Effectively managing player rewards  
by Gamasutra Community [04.23.13]
There's a way to reward players to make them fulfilled and keep them coming back -- and this post details what you need to keep in mind, including not rewarding them too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

How one charity is using games to bring bicycles to those in need  
by Leigh Alexander [04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production

8 tips for building your game's roleplaying community 9
by Gamasutra Community [04.23.13]
If your game has a strong community of RPers, cosplayers, or other creative players, you'll want to read this post on fostering its formation and enthusiasm.
Social/Online, Design, Business/Marketing

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Video: #1ReasonToBe panel inspires industry at GDC 2013 6
by GDC Vault Staff [04.23.13]
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

What 'play' is, and how to use it effectively 4
by Gamasutra Community [04.23.13]
Developer and educator Michael Kelley explores why 'play' has evolved in species, and explains why using it in scientific research produced better results than computing power alone.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Why developers are leaving the Facebook platform 7
by Gamasutra Community [04.22.13]
Despite what Facebook says, developers have been migrating away from the platform. But why? Successful venture capitalist and entrepreneur Andrew Chen shares his theories on why.
Social/Online, Business/Marketing

Gearbox Software has acquired the Homeworld franchise 18
by Kris Graft [04.22.13]
Gearbox is typically all about owning the franchises that it works on: Borderlands, Duke Nukem, Brothers in Arms, and now, the well-regarded Homeworld series.
Console/PC, Social/Online, Business/Marketing

Final reminder: Call for GDC Europe 2013 talks closes today!  
by Staff [04.22.13]
Game Developers Conference Europe 2013 organizers are reminding that the show's call for lectures will close today- submit your talks for the August show in Cologne before midnight PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

This Week in Video Game Criticism: From Racism to DRM 2
by Kris Ligman [04.22.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including always-on DRM, BioShock Infinite's racism and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Protecting your IP in a new age 8
by Gamasutra Community [04.22.13]
In the era of crowdsourcing, user-generated content, and patent trolls, how do you protect your IP? This legal post explains how you can protect yourself.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Video games are a legitimate form of cultural expression... right? 28
by Brandon Sheffield [04.22.13]
The European Commission doesn't officially recognize video games as a form of cultural expression. Guillaume de Fondaumiere, co-CEO at Heavy Rain developer Quantic Dream, wants to change that.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design