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Updates » Social/Online
Take-Two CEO: U.S. gov't needs to take a stand on China's game trade  
by Alex Wawro [09.13.18]
"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change."
Console/PC, Social/Online, Business/Marketing

Finding the balance between too little and too much to do in Destiny 2  
by Alissa McAloon [09.13.18]
“We found with Destiny 2 – and this is the case, I think, on any game – that players don’t want to be told when to stop playing.”
Console/PC, Social/Online, Design

Ubisoft details its blockchain-powered game HashCraft  
by Alissa McAloon [09.13.18]
Ubisoft showed off its in-development title HashCraft at Blockchain Gamer Connects San Francisco this year
Console/PC, Social/Online

Pitch your exciting, insightful game UX talks for GDC 2019's UX Summit!  
by Staff [09.13.18]
GDC organizers are still accepting UX Summit talk submissions -- but only until Friday, October 5th at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Nintendo: Restrictions on cloud saves for certain Switch games are to curb cheaters 4
by Alissa McAloon [09.10.18]
While most Switch titles support cloud saves, some games have disabled the feature in order to prevent players from manipulating online features.
Console/PC, Social/Online

PUBG logs 1 million peak concurrent players for 365 days in a row, a Steam first 1
by Alissa McAloon [09.10.18]
According to the third-party Steam tracker SteamDB, PlayerUnknown's Battlegrounds has attracted over one million players at daily peak for one year straight, a first for any game on Steam.
Console/PC, Social/Online

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google partners with Unity for open-source matchmaking tool Open Match  
by Alissa McAloon [09.07.18]
Google has teamed up with Unity to create an open-source, but engine agnostic, matchmaking system called Open Match.
Social/Online, Programming

Honour of Kings to require players use real names to comply with new Chinese policies  
by Alissa McAloon [09.06.18]
The system will check registered players against China’s public security database to ensure that children don’t exceed playtime restrictions put in place.
Console/PC, Social/Online, Smartphone/Tablet

NCSoft shuts down WildStar dev Carbine Studios  
by Alissa McAloon [09.06.18]
The coming closure will ultimately leave around 50 developers out of a job and the studio’s massively multiplayer online game WildStar is to shut down after 4 years of operation.
Console/PC, Social/Online

Submit your talks now for the GDC 2019 Community Management Summit!  
by Staff [09.06.18]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Tencent suspends community manager following sexual harassment accusations  
by Alissa McAloon [09.05.18]
Tencent has suspended global community manager Nick Zasowski, as it investigates numerous sexual harassment accusations levied against him in the past few days.
Social/Online

More competition means players won't always stay for DLC, warns Anthem dev  
by Alissa McAloon [09.05.18]
Anthem devs talk to USGamer about the evolution of live games, and why Anthem's post-release content plans might look different than other multiplayer cooperative live games out there.
Console/PC, Social/Online

Rainbow Six Siege takes after Fortnite by offering in-game reward for using 2FA  
by Alissa McAloon [09.05.18]
This gentle push toward a more secure account comes shortly after the announcement that enabling 2-Step Verification will soon be required for players to compete in ranked matches.
Console/PC, Social/Online

Anthem isn't charging for story DLC in an effort to keep its audience undivided 4
by Alissa McAloon [09.04.18]
BioWare’s upcoming multiplayer game Anthem won’t be locking post-release story content behind a paywall.
Console/PC, Social/Online, Business/Marketing

GDC 2019 is looking for great AI talks, so submit yours today!  
by Staff [09.04.18]
Hey devs, submit your pitches for talks for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nazi tattoos scrubbed from Scum days after Early Access debut 6
by Alissa McAloon [08.31.18]
A trio of tattoos that featured Nazi symbols or imagery have been removed from the prison-set survival game Scum, a discovery and removal that both fall within days of the game’s Early Access launch.
Console/PC, Social/Online

Final Fantasy XIV surpasses 14 million lifetime registered players  
by Alissa McAloon [08.31.18]
Square Enix's flagship Final Fantasy MMORPG now boasts over 14 million registered accounts since the game’s rocky 2010 launch (and more successful 2013 relaunch).
Console/PC, Social/Online