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December 9, 2016
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Updates » Social/Online
Hi-Rez, Bethesda and more are hiring on the Gamasutra Job Board  
by Staff [09.14.16]
From id Software to Hi-Rez Studios to Bethesda Softworks, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Social/Online, Recruitment

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Submit your talks now for GDC 2017's new UX Summit!  
by Staff [09.13.16]
Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Tencent is bringing Hi-Rez's F2P team-based shooter Paladins to China  
by Alex Wawro [09.09.16]
Hi-Rez Studios' F2P multiplayer team-based shooter Paladins: Champions of the Realm is technically still in beta, but that hasn't deterred Tencent from cutting a deal to bring it to China.
Social/Online, Business/Marketing

PEA is a new team-owned eSports league with an emphasis on profit-sharing  
by Alex Wawro [09.08.16]
7 pro eSports outfits have formed the Professional eSports Association, which aims to be a team-owned league that shares profits with players and provides them with benefits like health insurance.
Social/Online, Business/Marketing

ESL draws Staples Center owner deeper into eSports with a new alliance  
by Alex Wawro [09.08.16]
The Electronic Sports League has partnered with the Anshutz Entertainment Group, a global firm focused on sports and music promotion, in an effort to better host/promote eSports events worldwide.
Social/Online, Business/Marketing

Got a great idea for a GDC Narrative Summit talk? Submit it now!  
by Staff [09.08.16]
Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd. Submit yours now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video: Practicing the healthy habits of a successful game maker  
by Staff [09.06.16]
As part of the GDC 2016 Game Career Seminar, game designer Lauren Scott took the stage to talk about some healthy habits she's honed to become a successful game maker.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Devs open up about how it feels to work on a game that tanks  
by Alex Wawro [09.06.16]
"Once morale starts to crumble it's real tough to get it back on track," ex-Infinite Crisis lead artist Steven Ashley tells Vice in a new feature. "It's a poison that's really infectious."
Console/PC, Social/Online, Production, Business/Marketing

Submit talks now for the GDC 2017 Community Management Summit!  
by Staff [09.06.16]
Got a great idea for a talk that would fit in well at the 2017 Game Developers Conference Community Management Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Social/Online, Indie, GDC

Designing lag-compensating weapons in MechWarrior Online 5
by Gamasutra Community [09.06.16]
Making multiplayer games is hard and there are many problems developers need to solve. In this article, I will discuss what MechWarrior Online's weapons system does to deal with lag.
Console/PC, Social/Online, Design

Now's the time to submit your talks for the AI Summit at GDC 2017  
by Staff [09.02.16]
If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Get a job: Bungie is hiring a SDET Lead to work on Destiny  
by Staff [08.31.16]
Bungie is looking for an engineer to take a lead role as a software development engineer in test (or SDET) on Destiny alongside the rest of the team at Bungie's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: How I used EVE Online to predict the Great Recession 65
by Gamasutra Community [08.31.16]
In this timeless blog, Ramin Shokrizade describes how, after studying a real estate crisis in EVE Online, "I wondered if excessively low property taxes would do the same thing in real life."
Social/Online, Business/Marketing

British Telecom is taking Valve to court over patent infringement 12
by Alex Wawro [08.31.16]
British Telecom, a multinational communications firm born over 150 years ago as the world's first public telegraph company, has filed a lawsuit against Valve alleging violation of multiple BT patents.
Social/Online, Business/Marketing

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M  
by Alex Wawro [08.30.16]
Formed by ex-Shinra execs, NY-based Genvid Technologies has now raised $1.5 million from investors as it seeks to build a platform for delivering interactive broadcasts of people playing video games.
Social/Online, Business/Marketing


Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Social/Online, Business/Marketing

Riot cofounder pledges to make League a more sustainable eSport 2
by Alex Wawro [08.24.16]
This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Social/Online, Business/Marketing