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September 25, 2018
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    Alissa McAloon
    Emma Kidwell
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    Katherine Cross
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Updates » Social/Online
Looking beyond League: Riot discusses the ideal qualities of its second game  
by Alissa McAloon [08.06.18]
Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety.
Console/PC, Social/Online, Production

Opinion: Battle for Azeroth and the death of nuance 6
by Katherine Cross [08.06.18]
Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas.
Console/PC, Social/Online, Design

GDC 2019 organizers are looking for smart Business & Marketing talks!  
by Staff [08.06.18]
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: What can game designers learn from watching Evo matches? 5
by Patrick Miller [08.03.18]
Patrick Miller takes a look at matches from Evo 2015 to give designers examples of what they can learn from watching competitive fighting game events.
Console/PC, Social/Online, Design

Epic Games is bypassing the Google Play Store for Fortnite's Android release 6
by Alissa McAloon [08.03.18]
Instead, Android users will be tasked with downloading the game directly from Epic’s website, something not explicitly common for major Android apps.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC 2019 wants your best Production & Team Management talks!  
by Staff [08.03.18]
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Analyst: Fortnite streams have racked up over 600M hours viewed in 2018  
by Alissa McAloon [08.02.18]
A report from the streaming tools provider StreamElements finds that Fornite’s popularity continues to swell, leading the Battle Royale genre to eclipse MOBAs on streaming platforms.
Console/PC, Social/Online

CCP to transition EVE Online publisher to NetEase in China  
by Alissa McAloon [08.01.18]
CCP has ended its arrangement with Tiancity, the previous publisher handling EVE Online’s Serenity server, and penned a deal with NetEase to keep the online game up and running going forward.
Console/PC, Social/Online, Business/Marketing

Analyst: Mobile MOBA Vainglory crosses $50M lifetime revenue  
by Alissa McAloon [07.30.18]
Sensor Tower reports that the competitive mobile game has now generated more that $50 million in revenue since its 2014 launch.
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Building truly cooperative play in Overcooked 6
by Staff [07.30.18]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Social/Online, Indie, Design

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

FIFA Mobile's debut in China brings EA its highest grossing day for a mobile game  
by Alissa McAloon [07.27.18]
Though net bookings declined for mobile titles year-over-year, EA says that fall was offset by a strong debut from FIFA Mobile.
Console/PC, Social/Online, Smartphone/Tablet

NetEase invests $50M in Improbable, to use SpatialOS in upcoming game 1
by Alissa McAloon [07.27.18]
The Chinese internet tech company NetEase has made a $50 million investment in SpatialOS dev Improbable, picking up what a press release describes as a ¬ďsmall stake¬Ē in the company in the process.
Social/Online

Don't Miss: A deep dive into Forza Horizon 3's online co-op multiplayer 2
by Staff [07.26.18]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Console/PC, Social/Online, Design

No Man's Sky Next update attracts over 40,000 players on Steam 1
by Alissa McAloon [07.25.18]
No Man’s Sky Next, a sizable overhaul of the once infamous 2016 space sim, launched this week and brought a fair number of players back to the game on its 2-year anniversary.
Console/PC, Social/Online

Dota 2 loot boxes now reveal contents ahead of purchase for Dutch players 2
by Alissa McAloon [07.25.18]
The change is likely a response to complaints from regulatory boards in the Netherlands that previously caused Valve to disable certain features from both Dota 2 and Counter-Strike: Global Offensive.
Console/PC, Social/Online

Writers discuss the evolving role narrative has in game development  
by Alissa McAloon [07.24.18]
A recent USGamer piece explores how Dragon Quest pioneered character-driven storytelling and how League of Legends then brought a similar but opposite spin on narrative to the world of online games. 
Console/PC, Social/Online

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Analyst: Fortnite now rakes in $2 million per day on iOS alone  
by Alissa McAloon [07.24.18]
The mobile-centric analytics firm Sensor Tower estimates that Fortnite’s daily mobile revenue now averages around $2 million at the start of the game’s fifth season.
Social/Online, Smartphone/Tablet