Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 11, 2016
arrowPress Releases
February 11, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Ex-THQ exec leads German F2P maven Gameforge's new North American push  
by Alex Wawro [12.03.15]
Known best as an international publisher of free-to-play online games like Tera, Gameforge is trying to fortify its U.S. foothold with a new "Games Division" led by former THQ exec Tim Campbell.
Social/Online, Business/Marketing

Don't Miss: 5 game cloning court cases every developer should know 28
by Stephen C. McArthur [12.03.15]
Attorney Stephen McArthur takes a look at how the legal precedent on cloning has changed over the years -- from Asteroids through Triple Town -- in this classic 2013 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

RockYou, the company that rescues games from other publishers, sees layoffs  
by Christian Nutt [12.02.15]
The company's doing fine, the CEO says, but costs had to be controlled -- and 23 staff were let go as a result.
Social/Online, Business/Marketing

Twitch pushes users to co-stream live industry events, MST3K-style 1
by Alex Wawro [12.02.15]
Twitch is calling on its users to take part in the broadcasts this week of both The Game Awards and Sony's PlayStation Experience by "co-streaming" the events and (optionally) talking over the livestreams.
Social/Online, Business/Marketing

Video: Reducing anti-social behavior in games through smart design  
by Staff [12.01.15]
At GDC 2015, psychologist and Player Research games user researcher Ben Lewis-Evans explored how games can be explicitly designed to reduce anti-social behavior by their players.
Social/Online, Design, Video, Vault

Don't Miss: 'Crunch makes games worse' and more Game Outcomes Project findings 87
by Gamasutra Community [12.01.15]
If you ask anyone in the industry about crunch, you're likely to hear opinions, strongly-held, based on that person's experience. Now, here's some hard data gleaned from the Game Outcomes Project.
VR, Console/PC, Social/Online, Indie, Business/Marketing

PSA: One week left to submit your alternative controller games to ALT.CTRL.GDC!  
by Staff [12.01.15]
Monday, December 7th is the deadline to submit your unique game peripherals, contraptions and novelties that enhance game experience to the ALT.CTRL.GDC showcase at GDC 2016.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Supercell partners with Apple to use its IAP-selling power for charity  
by Alex Wawro [12.01.15]
Mobile game titan Supercell is working with Apple to sell special "(RED)" in-app purchases for its three popular games and donate the proceeds to The Global Fund To Fight AIDS.
Social/Online, Business/Marketing

Korean dev Smilegate sells Crossfire rights for $500 million  
by Chris Kerr [12.01.15]
Chinese online game developer The9 Limited has announced that its joint venture Oriental Shiny Star will purchase the rights to Crossfire 2 from Korean studio Smilegate Entertainment.
Console/PC, Social/Online, Business/Marketing

Adobe bids farewell to Flash, announces Animate rebranding 12
by Chris Kerr [12.01.15]
Adobe has at long last confirmed the death of Flash, announcing plans to rebrand its ageing web animation software as Adobe Animate CC early next year.
Social/Online, Indie, Design, Production, Video

The best games of 2015: We want your picks  
by Christian Nutt [11.30.15]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Don't Miss: 20 fun facts about hex grids 29
by Gamasutra Community [11.27.15]
In this light-hearted 2014 post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production

On Thanksgiving, what are game devs thankful for? 2
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The success of free-to-play games is 'selling feelings'  
by Christian Nutt [11.20.15]
What makes Dota 2 and League of Legends so successful? A post by tech blogger Ben Thompson highlights the appeal of free-to-play games, and what makes them stand out to players.
Social/Online, Smartphone/Tablet, Business/Marketing

Survey: As kids play more mobile games, parents worry about IAP pressure  
by Alex Wawro [11.20.15]
A wide-ranging survey of kids' media consumption habits published this week by U.K. agency Ofcom suggests kids are moving away from consoles to play games on mobile devices, and
Console/PC, Social/Online, Smartphone/Tablet

YouTube steps in to help legally defend select videos against DMCA takedowns  
by Alex Wawro [11.19.15]
YouTube is making a show of support for videos on its platform that make fair use of copyrighted material by pledging to back select creators against what it perceives to be unfair DMCA takedowns.
Social/Online, Business/Marketing

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Video: 50 common game camera mistakes -- and how to fix them 4
by Staff [11.17.15]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Indie, Programming, Design, Video, Vault

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Don't Miss: 'Flow' and the psychology of great game design 31
by Sean Baron [11.16.15]
Microsoft Studios researcher Sean Baron takes a look into the often discussed but rarely defined concept of 'Flow' in this classic 2012 feature, with suggestions for helping players get into the zone.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design