Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Nazi tattoos scrubbed from Scum days after Early Access debut 6
by Alissa McAloon [08.31.18]
A trio of tattoos that featured Nazi symbols or imagery have been removed from the prison-set survival game Scum, a discovery and removal that both fall within days of the game’s Early Access launch.
Console/PC, Social/Online

Final Fantasy XIV surpasses 14 million lifetime registered players  
by Alissa McAloon [08.31.18]
Square Enix's flagship Final Fantasy MMORPG now boasts over 14 million registered accounts since the game’s rocky 2010 launch (and more successful 2013 relaunch).
Console/PC, Social/Online

Sony CEO says limited cross-platform play provides the 'best user experience' 5
by Alissa McAloon [08.31.18]
"On cross-platform, our way of thinking is always that PlayStation is the best place to play," said Sony CEO Kenichiro Yoshida this week.
Console/PC, Social/Online

Valve is making Counter-Strike: Global Offensive free to play, sort of  
by Alissa McAloon [08.30.18]
Valve is releasing a free version of Counter-Strike: Global Offensive on Steam that allows players to play their own offline matches and spectate other players’ online and tournament matches.
Console/PC, Social/Online

CCP Games: 'We're not interested in [harassers] being part of our community' 4
by Alissa McAloon [08.30.18]
Polygon reached out to several game developers to ask how they’re equipped to deal with harassment, and EVE Online dev CCP came back with an extensive reply.
Console/PC, Social/Online

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Skipping Steam: Why Jason Rohrer independently distributes One Hour, One Life 1
by Richard Moss [08.30.18]
Veteran indie dev Jason Rohrer opens up about why he chose to self-distribute his civilization-building MMO game One Hour, One Life, complete with his own user reviews system and more.
Social/Online, Indie, Business/Marketing

Bethesda's Pete Hines: 'I have banned the word replayable because that's not a feature' 6
by emma kidwell [08.29.18]
Bethesda's Pete Hines discusses the company's position on single-player experiences and choosing to play Fallout 76 solo.
Console/PC, Social/Online, Design

Gamescom 18 boasts 15,000 jump in attendees at record 370,000  
by Alissa McAloon [08.29.18]
The annual Gamescom event in Cologne, Germany beat out previous years to set a new attendance record, according to numbers provided by the organizers of the event.
Social/Online

Riot Games details steps forward after workplace toxicity allegations 1
by Alissa McAloon [08.29.18]
Three weeks after Kotaku published a story collecting allegations from past and current Riot Games employees, Riot has detailed how it plans to move forward.
Social/Online

Get a job: Velan Studios is hiring an Online Programmer  
by Alissa McAloon [08.28.18]
Velan Studios is looking for an Online Programmer to aid it in building a competitive online multiplayer game with novel mechanics, a shiny new client-side engine, and backend network services.
Console/PC, Social/Online, Indie, Programming, Recruitment

Publisher 505 Games takes over support of Roll7's Laser League  
by Alissa McAloon [08.27.18]
OlliOlli developer Roll7 is stepping away from support of the multiplayer game Laser League and handing it off to publisher 505 Games.
Console/PC, Social/Online

Google spots security vulnerability in Epic-hosted Fortnite Android installer  
by Alissa McAloon [08.27.18]
Google flagged a significant security vulnerability in the Fortnite Android installer released earlier this month, though the issue has since been fixed in the current version of the installer.
Social/Online, Smartphone/Tablet

Daybreak Games closing down Just Survive servers in October 1
by Alissa McAloon [08.27.18]
H1Z1 developer Daybreak Games is ending support for the online survival game after circumstances led to the game being unsustainable.
Console/PC, Social/Online

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Destiny 2 devs adapted a PvE weapon for a competitive PvP mode  
by Alissa McAloon [08.24.18]
"When you're fighting AI, you can do whatever the hell you want to feel powerful and amazing and have a grand ol' time. Against other players, at some level, dying still has to be fun."
Console/PC, Social/Online, Design

World of Warcraft devs explore the history of the long-running MMO  
by Alissa McAloon [08.24.18]
A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG.
Console/PC, Social/Online

Fortnite dev Epic offers in-game reward for players that turn on 2FA  
by Alissa McAloon [08.23.18]
Epic Games is incentivizing Fortnite players to up their security settings by offering an exclusive in-game emote to players that enable two-factor authentication on their accounts.
Console/PC, Social/Online

Battle for Azeroth beats out past World of Warcraft expansions in day-one sales  
by Alissa McAloon [08.23.18]
The most recent expansion for the nearly 14-year-old MMORPG surpassed 3.4 million sold on its first day out.
Console/PC, Social/Online

Analyst: More players are making in-app purchases (with less nudging)  
by Alissa McAloon [08.21.18]
A new report from Liftoff seeks to trace user acquisition trends in recent mobile game history, offering devs a peek at the ebbs and flows of spending habits in the mobile games space. 
Social/Online, Business/Marketing