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January 26, 2015
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January 26, 2015
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Updates » Social/Online
Disney Infinity leads full-year turnaround at Disney Interactive  
by Kris Graft [11.07.14]
The success of video game/figurine hybrid franchise Disney Infinity led Disney Interactive to full-year profits, Disney announced this week.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

PlayStation 3, Metal Gear remain key drivers in Konami financials  
by Kris Graft [11.07.14]
Metal Gear Solid publisher Konami announced this week sales of 98.7 billion yen ($861 million) for the six months ended September 30, virtually flat year-on-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A new study suggests shy players use online games to make friends  
by Gamasutra Community [11.07.14]
"Emotionally sensitive users are using the online gaming environment differently from their counterparts. ... they were able to make more friends through online video games."
Social/Online, Business/Marketing

King sees better-than-expected Q3 as it moves beyond Candy Crush 4
by Alex Wawro [11.06.14]
The company beat analyst expectations but reported a drop in both revenues and profits for the quarter as it continues to diversify its game catalog to decrease its reliance on Candy Crush Saga.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga earnings meet analyst expectations amid ongoing transition 1
by Alex Wawro [11.06.14]
Zynga is continuing to weather rough financial waters as it adjusts course to focus on mobile titles instead of the browser games that have long been its cash cow.
Social/Online, Smartphone/Tablet, Business/Marketing

Overseas markets drive big profits for South Korean game firm Com2us  
by Alex Wawro [11.06.14]
South Korean gamemaker Com2us reported outsized profits this week thanks to the global success of its mobile and social titles, especially its recently-released Summoners War and Ace Fishing games.
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Dirty coding tricks for game developers 60
by Brandon Sheffield [11.06.14]
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get it out the door. This classic Game Developer feature reveals nine real-life examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Don't Miss: Do previews still matter to developers? 13
by Alex Wawro [11.05.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Indie, Business/Marketing

How do young people think about games? Find out at GDC 2015  
by Staff [11.05.14]
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

'Reclaiming my soul', or 'Why I quit making free-to-play mobile games' 20
by Kris Graft [11.04.14]
Telltale Games producer Caryl Shaw told an audience at GDC Next today about how she was able to "reclaim her soul" by quitting free-to-play mobile games and head back to the triple-A development industry.
Social/Online, Smartphone/Tablet, Design, Production, GDC Next

No More Excuses: Why quality game audio is easier than ever 2
by Alex Wawro [11.04.14]
Veteran sound designer Damian Kastbauer believes audio production these days is a breeze -- and that means you have no excuses not to make your game sound great.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC Next

Video: Understanding how analytics help you make better games  
by Staff [11.04.14]
Understanding analytics data is critical if you want to make your best games. Epic Games' Jim Brown shows you how, using examples from Fortnite's development, in this GDC Europe 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

See how third-party developers can make your game better at GDC  
by Staff [11.04.14]
No matter how good your game is, CCP Games technical designer Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers. At GDC 2015, he'll show you how.
Console/PC, Social/Online, Indie, Production, GDC

Online game permanently offline? The EFF wants to make it legal to fix that 5
by Christian Nutt [11.03.14]
Current copyright law makes modifying some aspects of games legally dicey, in the U.S. As part of a bigger push, the Electronic Frontier Foundation is seeking to change that.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

What is creativity? Raph Koster demystifies innovation and imagination 12
by Kris Graft [11.03.14]
At GDC Next today, veteran game designer Raph Koster aimed to demystify creativity in game design, and give practical tips on how to be creative.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

PlayStation Plus hits 7.9 million subscribers  
by Christian Nutt [11.03.14]
Sony's paid game network service, required for many online games on the PS4, has begun to grow more rapidly this generation.
Console/PC, Social/Online, Business/Marketing

This Week in Video Game Criticism: From the Politics of MMOs to Inclusion as a UX Issue  
by Kris Ligman [11.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the political utopianism of the modern MMO to treating industry inclusivity as a UX issue.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Failbetter reveals Dragon Age: The Last Court browser game  
by Mike Rose [11.03.14]
Remember how BioWare said earlier this year that it was working with indie studio Failbetter Games on a story-driven project? That project has now been revealed as Dragon Age: The Last Court, a browser game based on the popular Dragon Age franchise.
Console/PC, Social/Online, Business/Marketing

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

She's not playing it wrong 322
by Gamasutra Community [10.31.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment