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April 26, 2015
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April 26, 2015
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Updates » Social/Online
'Share of voice': The most under-discussed stat in video games? 4
by Gamasutra Community [02.18.15]
Simon Carless asks: Can your game actually connect with your audience? "Do you understand who your potential audience is and what their ‘Share of Voice’ for playing individual games in any given month/year is?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

World Video Game Hall of Fame coming, from noted museum ICHEG  
by Christian Nutt [02.17.15]
Nominations are soon to open for an exhibit to showcase games that have had an enduring legacy -- and the first inductees will be revealed in June at The Strong National Museum of Play.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, History

Reminder: Use the new Session Scheduler to get the most from GDC  
by Staff [02.17.15]
How and why to use the free, freshly revamped GDC 2015 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Mistakes to avoid with analytics 6
by Gamasutra Community [02.17.15]
"Be mindful that analytics is not taking the place of something else more important," writes Nicholas Lim, who brings years of experience with analytics packages into this concise, practical post.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: Lessons learned from 20 years 'herding cats' in the IGDA  
by Staff [02.17.15]
IGDA founder Ernest Adams reflects on what went right (and wrong) over the 20-year lifespan of the IGDA and considers why developers need a professional trade organization in this GDC 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

With GameMaker under new ownership, some devs have long-term concern 7
by Kris Graft [02.17.15]
GameMaker: Studio has a new owner, following a $16.4 million acquisition. But what does this mean for game developers, and how does the buyer intend to support the engine?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What gets coverage in the game media? 2014 in review 3
by Gamasutra Community [02.17.15]
How does the press cover game topics? What's trending the most? Did Microsoft squish Sony -- and what about mobile games? This analysis of 2014's press coverage provides insightful data.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Take your game industry career to the next level at GDC  
by Staff [02.17.15]
GDC 2015 organizers highlight notable career-building events at next month's conference, including sessions and meeting opportunities with the likes of Epic, Riot, Blizzard and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

See the future of VR game development at GDC 2015  
by Staff [02.17.15]
Developers interested in charting a course through the new frontier of virtual reality game design would be wise to look for advice from trailblazers at the 2015 Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

This Week in Video Game Criticism: No Godus or Kings, Only Molyneux  
by Joe Koeller [02.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the aesthetics imparted by framerates to the relentless optimism of Peter Molyneux.
Console/PC, Social/Online, Indie, Design, Business/Marketing

GameMaker Studio creator acquired for $16.4 million 27
by Kris Graft [02.16.15]
Game and online gambling software company Playtech said Monday said it will acquire Yoyo Games Limited, developer of the popular cross-platform game dev tool GameMaker Studio.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Zynga makes it through 2014 with wounds, but focused on the battle for mobile  
by Christian Nutt [02.12.15]
Zynga is in the red and today shuttered its Beijing studio, but in the long term CEO Don Mattrick expects the company to make it over the hump into its full-on transition into a mobile studio.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Layoffs - Enough with the corporate spiel. Be honest, please 15
by Gamasutra Community [02.12.15]
"This industry is based around the creativity and hard work of the PEOPLE in it, within companies run by PEOPLE. It is about time that some of us in this industry finally got their heads around that."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Here's how diversity drives success in video games (and elsewhere) 25
by Gamasutra Community [02.12.15]
Laralyn McWilliams: "I want to make great, interesting games and work for successful studios. I want to play a wider variety of great, interesting games. Diversity helps achieve both of those goals."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The consequences of war (in video games) and other topics come to GDC 2015  
by Staff [02.12.15]
With just weeks to go until the 2015 Game Developers Conference, organizers eagerly highlight another great set of sessions in the Advocacy track that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Brenda Romero and Laura Fryer headline 'Flash Forward' at GDC 2015  
by Staff [02.11.15]
GDC 2015 is coming up fast, and this year the popular 'Flash Forward' rapid-fire show opener will be emcee'd by game industry veterans Brenda Romero (Romero Games) and Laura Fryer (Oculus VR).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

The truth about drawing 8
by Gamasutra Community [02.11.15]
An art educator explains drawing -- how to get started with it, and how to keep going. "Drawing might seem overwhelming at first especially if you’re just starting out. It takes time."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Video: How you should harness your players as a QA resource  
by Staff [02.11.15]
Crowdsourcing researcher Jedrzej Czarnota details some advanced QA approaches as part of the GDC 2014 QA Summit, and offered developers practical advice on how and why to implement them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Make time to attend the standout #1ReasonToBe panel at GDC 2015  
by Staff [02.11.15]
GDC 2015 officials welcome the return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: 5 Ways to Deliver a Great Game Experience
by Staff [02.10.15]
How do you keep players playing (and paying) over the long term? Join Limelight Networks as it presents results of its first annual Consumer Gaming Trends survey report in an upcoming webinar.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Sponsored Article