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March 25, 2019
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Updates » Social/Online
Video: How to digitize games with Race for the Galaxy 1
by Staff [01.14.19]
In this GDC 2018 session, Temple Gates Games' Theresa Duringer presents design tricks for digitizing games like Race for the Galaxy. 
Social/Online, Design, Video

There are now over 30,000 games on Steam  
by Alissa McAloon [01.14.19]
Over 30,000 games have now been released on Steam, a milestone that the platform quietly crossed in the earliest days of 2019.
Console/PC, Social/Online

Rocket League now allows cross-play for all platforms, including PS4  
by Alissa McAloon [01.14.19]
Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony’s reluctance to offer the feature to multiplayer games.
Console/PC, Social/Online

Valve wants to overhaul discoverability on Steam with machine learning this year 3
by Alissa McAloon [01.14.19]
Valve’s year in review offers an insightful snapshot of changes that hit Steam in 2018, and how the company aims to shift the platform in the current year.
Console/PC, Social/Online, Business/Marketing

Verizon is testing its own cloud-based game streaming service  
by Alissa McAloon [01.14.19]
Verizon Gaming is currently running in a selective alpha on the Nvidia Shield, though a Google Play rollout is reportedly planned for later this month.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Improbable calls for Unity to clarify TOS in wake of SpatialOS dev concerns 4
by Alissa McAloon [01.11.19]
"Currently the lack of clarity in the Terms of Service for Unity - and the ambiguity created by their subsequent statements - places us and developers in a difficult situation," argues Improbable.
Social/Online, Business/Marketing

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle 6
by Kris Graft [01.10.19]
Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

God of War nominated for 12 awards at 2019 DICE Awards  
by Alissa McAloon [01.10.19]
Winners in each category are set to be announced at the DICE Awards show on February 13, while AIAS members will start the voting process to determine this year’s winners on January 11.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Steam now supports social media links on Store pages  
by Alissa McAloon [01.09.19]
Valve has made room for developers to link to their YouTube, Facebook, Twitter, and Twitch accounts on Steam listings for their games.
Console/PC, Social/Online

Robot Entertainment closing servers for Orcs Must Die! Unchained and Hero Academy games  
by Alissa McAloon [01.08.19]
Robot Entertainment is all at once closing down three games, saying that it's no longer sustainable to continue to keep them online and playable.
Console/PC, Social/Online

Splash Damage is cutting monetization from its free-to-play game Dirty Bomb  
by Alissa McAloon [01.08.19]
Dirty Bomb is going free-to-play, in the most literal interpretation of the term. Following an update next week, all monetization will be patched out of the game.
Social/Online

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video: How to encourage cooperative behavior during co-op play  
by Staff [01.07.19]
In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers.
Console/PC, Social/Online, Design, Video

Valve dished out a record 600k VAC bans after CS:GO went free-to-play  
by Alissa McAloon [01.07.19]
Valve issued over 600k VAC bans in the same month that it made its popular shooter Counter-Strike: Global Offensive fully free-to-play, a modest 500k more than the preceding month.
Social/Online

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC and see how a real escape room became an Alexa audio adventure  
by Staff [01.04.19]
At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR!
Social/Online, Audio, Design, GDC

CVAA accessibility rules come into effect for games as FCC waiver expires  
by Alissa McAloon [01.03.19]
Games released after the expiration date of December 31, 2018 have a set of new communication-focused rules to keep in mind to stay on the up-and-up with the FCC and dodge potential fines.
Social/Online

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard hopes linked Battle.net accounts will solve toxic Twitch chats 8
by Alissa McAloon [12.28.18]
Blizzard is looking to curb misbehaving Twitch users by requiring that chat participants link their Twitch and Battle.net accounts together before sending messages during a stream.
Social/Online