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October 22, 2014
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October 22, 2014
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Updates » Social/Online
GDC Next adds talks on community management and proximity sensors  
by Staff [09.04.14]
The creative director of Sequence speaks about designing games for proximity-sensing tech while a panel of community managers from across the industry unite to share advice at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Next

Big Fish hires new CFO as it continues mobile push  
by Mike Rose [09.04.14]
Casual games giant Big Fish has hired a former PopCap chief financial officer as its own CFO, as the company looks to continue its transition from being solely PC game-based into a mobile games company.
Social/Online, Smartphone/Tablet, Business/Marketing

Elder Scrolls Online developer hit with post-launch layoffs 4
by Alex Wawro [09.03.14]
Elder Scrolls Online progenitor Zenimax Online Studios has suffered an unknown number of layoffs today as the studio restructures to support the game in the wake of its April launch.
Console/PC, Social/Online, Business/Marketing

A path forward for the UK game industry  
by Mike Rose [09.03.14]
UK games industry trade body Ukie launched its new Policy Manifesto this week, a set of action points that the organization hopes will encourage the UK government to look into furthering the games industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive 73
by Christian Nutt [09.02.14]
Speaking to Gamasutra, PlayStation 4 lead architect Mark Cerny explains how he began the process of designing Sony's new system -- with developers' desires.
Console/PC, Social/Online, Design, Production, Business/Marketing, Exclusive

This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers' 15
by Kris Ligman [09.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
Console/PC, Social/Online, Design, Business/Marketing

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Don't Miss: Let's retire the word 'gamer' Exclusive 141
by Brandon Sheffield [08.28.14]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

'Gamers' don't have to be your audience. 'Gamers' are over. Exclusive 248
by Leigh Alexander [08.28.14]
'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive

GDC Next adds fresh talks on F2P design and app store conquest 1
by GDC Staff [08.28.14]
The cofounder of YetiZen shares secret strategies for gaming the app stores and Ethan Levy offers tips on designing ethical, successful free-to-play games at GDC Next 2014 featuring ADC.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: A Lucasfilm Games postmortem, told by those who lived it 2
by Staff [08.27.14]
This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, annual Career Guide

Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Dirty Game Development Tricks Exclusive 19
by GDMag Staff [08.26.14]
From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Cloud Imperium Games seeks a Technical Animator  
by Staff [08.26.14]
One of the studios working on Chris Roberts' crowdfunded space sim Star Citizen needs a technical animator to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Console/PC, Social/Online, Art, Production, Recruitment

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Amazon to acquire Twitch in a $970 million cash deal 16
by Alex Wawro, Christian Nutt [08.25.14]
UPDATE Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
Console/PC, Social/Online, Indie, Business/Marketing

This Week in Video Game Criticism: From Ageism to the Downfall of Neopets 9
by Mark Filipowich [08.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the economic downturn of Neopets to ageism in the game industry.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Where to start when testing your video game 1
by Gamasutra Community [08.25.14]
"It will always be a priority question just which tests you will actually perform, but how do you think of all the tests that you would possibly need in the first place?"
Console/PC, Social/Online, Smartphone/Tablet, Production

PlayStation Network attacked over the weekend 3
by Kris Graft [08.25.14]
Sony confirmed that its PlayStation Network was the subject of a distributed denial of service attack over the weekend.
Console/PC, Social/Online, Smartphone/Tablet, Indie