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April 23, 2014
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April 23, 2014
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Updates » Social/Online
Facebook sends 735 million referrals to games every day Exclusive  
by Christian Nutt [03.19.14]
In a statistic released to Gamasutra, Facebook explains how mobile/web connectivity boosts game performance -- as Facebook's Dan Morris touts the power of the platform.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, GDC

Popular game dev tools come to PlayStation 4 with native support 5
by Kris Graft [03.19.14]
Popular game development tools and middleware are coming to PlayStation 4, Sony Computer Entertainment announced Wednesday during the Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Blog: By 2020, make the game industry 50/50 39
by Gamasutra Community [03.19.14]
"Many kids want to grow up to be game designers, but it may be a long road for some of these idealistic youngsters, especially girls... In 2013, women represented 13 percent of the industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Winning players' attention with game writing  
by Simon Parkin [03.18.14]
A panel of experienced game-writers offered advice on how to hook a player into a gameís story within its first five minutes at GDC today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Extrasolar and the perils of reverse-engineering other gamesí success  
by Simon Parkin [03.18.14]
Attempting to reverse-engineer successful games can be a worthwhile exercise, but there are some important things to consider, said Rob Jagnow, creator of Extrasolar.
Social/Online, Indie, Design, GDC

Design for player relationships in free-to-play games, reap the rewards 2
by Leigh Alexander [03.18.14]
Spry Fox's Dan Cook believes you can design for player relationships, and that doing so makes games live longer and keeps userbases steady.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: The 3 contracts that every game developer needs 6
by Gamasutra Community [03.18.14]
According to attorney Zachary Strebeck, "These three contracts should be in every game developerís toolkit in order to help the development go smoothly and protect those assets."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Unity 5.0 announced, with direct-to-web, plugin-free publishing 28
by Gamasutra Community [03.18.14]
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC

'Magical Numbers' in board and card game design  
by Gamasutra Community [03.18.14]
"In the course of designing... I again had occasion to wonder if there is some kind of 'sweet spot' or 'magical number' of pieces and spaces for a board game (or any other kind, for that matter)."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

From AAA to academia: What industry veterans have learned 1
by Leigh Alexander [03.17.14]
Brenda Romero, John Romero, Warren Spector and Richard Lemarchand are all veteran game designers who became educators. On a panel, the four talked about the unique challenges and opportunities.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Student/Education, GDC

Wooga forms new studio, explores new spaces, new territories  
by Christian Nutt [03.17.14]
Now that it's made a successful pivot to a mobile-first strategy, with 70 percent of revenue coming from its smartphone games, Wooga is looking to expand its horizons.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Google Play Games service levels up with cross-platform multiplayer and more 6
by Christian Nutt [03.17.14]
The SDK's functionality is being upgraded significantly, and lead product manager Greg Hartrell walks Gamasutra through the upgrades.
Social/Online, Smartphone/Tablet, Programming, GDC

Breaking down the game features that lead to revenue 12
by Gamasutra Community [03.17.14]
A former Zynga and Microsoft producer looks at the monetization stack: "When you pitch a game, you're often asked how you're going to make money. Monetization stack helps you answer that question."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Start before you have an idea 9
by Gamasutra Community [03.14.14]
No idea for a game? "This is a common source of paralysis that I hear pretty often from people trying to get started. Let's look at some ways of bypass these barriers and get back to game making."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

GDC 2014: Our lecture recommendations for press  
by Simon Carless [03.14.14]
"Both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the Student IGF: John Gottschalk on Westerado  
by John Polson [03.13.14]
While still in school these students convinced Adult Swim Games to host their game, a Legend of Zelda meets Cowboyana Western adventure which emphasizes player agency and "gun-versations."
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Video, IGF

Blog: Code generation fun with Unity 10
by Gamasutra Community [03.13.14]
"Many Unity code samples use a string identifier. In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC 2014 reveals full lineup of exhibits and interactive spaces  
by GDC Staff [03.13.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a videogame-themed quiz show, the Indie MEGABOOTH Showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Unity acquires Applifier, to integrate its services into engine 2
by Christian Nutt [03.13.14]
Applifier's Everyplay video-sharing tech and its GameAds ad tech and network will become Unity-provided services. We speak to Applifier CEO Jussi Laakkonen and Unity CEO David Helgason.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Will Wright's 'Dynamics for Designers' from GDC 2003 1
by Staff [03.12.14]
SimCity designer Will Wright talks about how to use simple, emergent systems to make games that offer vast possibilities in this newly archived GDC Vault talk from 2003.
Console/PC, Social/Online, Design, Video