Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 14, 2016
arrowPress Releases
February 14, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Social/Online
The success of free-to-play games is 'selling feelings'  
by Christian Nutt [11.20.15]
What makes Dota 2 and League of Legends so successful? A post by tech blogger Ben Thompson highlights the appeal of free-to-play games, and what makes them stand out to players.
Social/Online, Smartphone/Tablet, Business/Marketing

Survey: As kids play more mobile games, parents worry about IAP pressure  
by Alex Wawro [11.20.15]
A wide-ranging survey of kids' media consumption habits published this week by U.K. agency Ofcom suggests kids are moving away from consoles to play games on mobile devices, and
Console/PC, Social/Online, Smartphone/Tablet

YouTube steps in to help legally defend select videos against DMCA takedowns  
by Alex Wawro [11.19.15]
YouTube is making a show of support for videos on its platform that make fair use of copyrighted material by pledging to back select creators against what it perceives to be unfair DMCA takedowns.
Social/Online, Business/Marketing

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Video: 50 common game camera mistakes -- and how to fix them 4
by Staff [11.17.15]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Indie, Programming, Design, Video, Vault

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Don't Miss: 'Flow' and the psychology of great game design 31
by Sean Baron [11.16.15]
Microsoft Studios researcher Sean Baron takes a look into the often discussed but rarely defined concept of 'Flow' in this classic 2012 feature, with suggestions for helping players get into the zone.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

New suit may determine if betting on daily fantasy eSports is illegal in New York 2
by Alex Wawro [11.13.15]
Daily fantasy eSports operators are taking New York's Attorney General to court to get his verdict that they're running unlicensed gambling operations -- and thus, illegal in the state -- thrown out.
Social/Online, Business/Marketing

$28 million DreamHack eSports deal finalizes  
by Chris Kerr [11.13.15]
Swedish entertainment outfit MTG has completed the acquisition of eSports company DreamHack for 244 million SEK ($28 million).
Console/PC, Social/Online, Business/Marketing

Improbable aims to simulate an entire city with new virtual world tech 3
by Alex Wawro [11.11.15]
UK tech startup Improbable has been working with game devs on ambitious virtual world tech, and this week the company gave it a name -- SpatialOS -- and a mission: to deeply simulate a full-size city.
Social/Online, Business/Marketing

Get game writing advice from a Dragon Age writer at GDC 2016  
by Staff [11.11.15]
GDC organizers reveal another pair of great GDC 2016 Summit session talks from both an experienced Dragon Age writer and a longtime F2P game industry vet.
Console/PC, Social/Online, Design, Business/Marketing, GDC

New York calls FanDuel and DraftKings gambling, orders shutdown 1
by Christian Nutt [11.10.15]
Fantasy sports are in trouble in one of the most populous and influential states in the U.S. rules that the popular fantasy sports services are actually online gambling.
Social/Online, Smartphone/Tablet, Business/Marketing

F2P publisher Aeria opens new SF studio focused on North America  
by Alex Wawro [11.06.15]
F2P game publisher Aeria Games, known for operating games like Ragnarok Online and F.E.A.R. Online, has re-established a California office after relocating to Germany last year.
Social/Online, Business/Marketing

Don't Miss: Ten years of World of Warcraft 21
by Gamasutra Community [11.06.15]
In this classic 2014 piece, Raph Koster looks back at the MMO juggernaut: "If anything, itís possibly the biggest game design achievement in all of virtual world history."
Console/PC, Social/Online, Design

2K China shuttered after Take-Two cancels Borderlands Online 2
by Alex Wawro [11.06.15]
Less than a year after it announced the development of F2P Borderlands Online, 2K Games owner Take-Two Interactive has cancelled the project and shut down developer 2K China.
Console/PC, Social/Online, Business/Marketing

Grand Theft Auto Online has 8 million weekly active users  
by Christian Nutt [11.05.15]
The headline says it all: The immensely popular game's online mode proves a major, major hit -- reeling in the players.
Console/PC, Social/Online, Business/Marketing

Report: $2.4B in revenue for PC & mobile games in Southeast Asia by 2019  
by Alex Wawro [11.05.15]
Analysts at Niko Partners report the popularity of mobile in the region is outpacing predictions, with the total number of folks playing mobile games expected to double those playing PC games by 2019.
Social/Online, Smartphone/Tablet, Business/Marketing

How to analyze paying users: The structure of the revenue by time 1
by Gamasutra Community [11.05.15]
"Have you ever thought about the structure of your revenue? Who brings more money - the new ones or the old ones? How does it change over time?"
Social/Online, Smartphone/Tablet, Business/Marketing

A primer on eSports communities  
by Gamasutra Community [11.05.15]
"An eSports community differs from other online game communities the most for two reasons that tend to go hand-in-hand; heightened competition and live broadcast coverage."
Social/Online, Business/Marketing