Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2014
arrowPress Releases
July 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Social/Online
Get a job: Blizzard is hiring an Environment Artist 1
by Staff [06.13.14]
Blizzard is looking to bring on an experienced artist to do environmental design on an unannounced title currently in production at the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Production, Recruitment

Layoffs hit GameTrailers just days after it was sold by Viacom 6
by Alex Wawro [06.13.14]
Multiple GameTrailers employees are reporting that they've been laid off today in the wake of the company's acquisition -- along with Addicting Games and Shockwave -- by Defy Media.
Console/PC, Social/Online, Business/Marketing

Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Top YouTube game channels now earn nearly 3.5 billion views every month 2
by Alex Wawro [06.13.14]
The top 100 game-focused channels on YouTube continue to grow more popular, and that growth is being fueled more by personalities like PewDiePie than publishers like Activision.
Console/PC, Social/Online, Indie, Business/Marketing, YouTube

As Zynga continues to struggle, CEO Don Mattrick earns $57.8M 24
by Mike Rose [06.13.14]
Zynga's shares have fallen by more than 21 percent in the last six months, although it wouldn't appear that the social game company's executives are feeling the strain too much.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Considering employment tests 18
by Gamasutra Community [06.12.14]
"A test isn't always simply a test of ability, but a measure of your attitude. On this basis alone, I'd consider very carefully before refusing to participate in this increasingly common step on the road to recruitment."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Devolver Digital is content to keep its distance from the industry Exclusive 2
by Alex Wawro [06.11.14]
“We have no aspirations to grow, and no aspirations to ever sell this company. This is what we want to do -- we’re hanging out with our buddies, doing something really cool. It feels like a family."
Console/PC, Social/Online, Indie, Production, Business/Marketing, Exclusive, E3

The philosophy of magic: How magic systems work 15
by Gamasutra Community [06.11.14]
"I've been doing a lot of research about magical systems. I'm sharing my thoughts for those of you who may one day include magic in your games."
Console/PC, Social/Online, Indie, Design

Are you a game designer, or a fiction writer? 18
by Gamasutra Community [06.10.14]
This presentation from game educator and designer Lewis Pulsipher asks that provocative question -- and examines the bigger issues behind the question.
Console/PC, Social/Online, Indie, Design

Creative England offering funding to West Midlands devs  
by Mike Rose [06.10.14]
Creative England, a British digital media investment firm funded in part by the European Union, is offering up to £25,000 ($) in funding to UK game developers in the West Midlands.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

The key to PlayStation's future is in the reach of its network 1
by Kris Graft [06.10.14]
Sony (smartly) focused on a wide variety of games from developers both big and small. But underneath the strong lineup of upcoming games is the key to PlayStation’s future: its network.
Console/PC, Social/Online, Business/Marketing, E3

This Week in Video Game Criticism: Is Leveling Up Capitalist? 3
by Mark Filipowich [06.09.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from a Marxist discussion of RPG elements to a Leigh Alexander mediation on two Kanye West games.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Award-winning game composer takes musicians union to task 46
by Kris Graft [06.09.14]
Austin Wintory, who has created music for games including Journey and The Banner Saga, spoke out against the American Federation of Musicians for effectively blocking musicians' work on games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Video

Why game discovery is vital – introducing Games We Care About 13
by Simon Carless [06.09.14]
“I like playing video games, but there are so many damn video games nowadays. How do I find out about video games I might want to play?”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Gamasutra's on-site E3 2014 coverage starts Monday!  
by Kris Graft [06.08.14]
Heads up! Gamasutra is at E3 all week, starting Monday. You can keep up with our coverage of this year’s show on our special event page, where we’ll be publishing E3 interviews, analyses and news every day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, E3

Get a job: Goblinworks is hiring a Visual FX Artist  
by Staff [06.06.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks needs an artist to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Console/PC, Social/Online, Art, Production, Recruitment

Game reruns: How RockYou's 'life beyond the megahit' strategy works  
by Christian Nutt [06.06.14]
RockYou CEO Lisa Marino talks about the company's strategy for rescuing social games -- so far, from Playdom and Digital Chocolate -- that are past their prime, and running them profitably.
Social/Online, Business/Marketing

Locking entities in Unity: Making it work  
by Gamasutra Community [06.05.14]
"The position lock system works. Try it. It's fun. This approach is also applicable to both the rotation and scale data of the Transform component."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC Europe offers discounted passes, show floor access to Respawn attendees  
by Staff [06.04.14]
GDC Europe is partnering with Aruba Events to offer attendees of its Respawn convention free access to the GDC Europe 2014 show floor and a discount on the full GDC Europe 2014 conference pass.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe