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June 20, 2013





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Updates » Social/Online
What can Big Data do for games? 4
by Gamasutra Community [05.20.13]
You can gather tremendous amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing

Video: GDC's weird and wild Experimental Gameplay Workshop  
by GDC Vault Staff [05.20.13]
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

New layoffs reach Trion 18
by Kris Ligman [05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's Defiance team said to be "obliterated."
Console/PC, Social/Online, Business/Marketing

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC, Social/Online, Indie, Art, Design, Video

Get a job: Cryptic Studios seeks multiple programmers  
by Kris Ligman [05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Console/PC, Social/Online, Programming, Recruitment

Building a games-as-a-service studio from the ground up 12
by Gamasutra Community [05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of Insurgency, explaining how his background boosted his effort to build a community-focused studio.
Social/Online, Indie, Programming, Design, Business/Marketing

'Coercive' free-to-play, or treating your players like a disease 39
by Gamasutra Community [05.17.13]
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

The $3 million (per day) man 11
by Christian Nutt [05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit, Puzzle & Dragons, which rakes in a reported $3 million each day. Where does GungHo go from here?
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam Trading Cards: The next-gen of achievements? Exclusive 13
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC, Social/Online, Indie, Design, Business/Marketing, Exclusive

Blog: Don't rip off your community 6
by Gamasutra Community [05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe 2013's first talks feature Broken Age, Remember Me  
by GDC Staff [05.16.13]
GDC Europe 2013's first set of announced talks include lectures on Dontnod's Remember Me, scalability for Double Fine's Broken Age, and insight from streaming game video provider Twitch.tv.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

What do you do when your career stalls? 25
by Gamasutra Community [05.16.13]
One developer reaches out to the Gamasutra community to figure out why he can't find work -- and the Gamasutra community reaches back (check the helpful comments.)
Console/PC, Social/Online, Business/Marketing

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Crytek extends its Warface reach to Japan  
by Mike Rose [05.16.13]
Korean game giant Nexon has signed a deal with Crytek to bring the latter's upcoming free-to-play multiplayer shooter to PC platforms in Japan.
Console/PC, Social/Online, Business/Marketing

Average U.S. mobile game spending reaches a new high - report 1
by Mike Rose [05.16.13]
Average U.S. consumer spending on mobile games reached a new high of $12 during April, although the mobile space saw a slight decline in spending for the first time in half a year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A quick guide to understanding analytics  
by Gamasutra Community [05.15.13]
So you're getting a lot of data on your game back -- great. Turns out that you need to understand what data's relevant and what it means before you can do anything with it. This post will help.
Social/Online, Smartphone/Tablet, Indie, Design

Video: Quick-fire talks from GDC's localization summit  
by GDC Vault Staff [05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Video

In free-to-play, don't toy with players' emotions 39
by Gamasutra Community [05.15.13]
Game Developer magazines's Patrick Miller takes a look at something he thinks a lot of free-to-play developers forget: Spending money is an intense emotional experience for players.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Gree closes Chinese studio as profits dip 1
by Mike Rose [05.15.13]
Japanese mobile company Gree has been forced to close its studio in China, after recording "extraordinary loss" as a result of its recent business performance in its full 2013 fiscal forecast.
Social/Online, Smartphone/Tablet, Business/Marketing