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May 26, 2016
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May 26, 2016
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Updates » Social/Online
GDC Highlights: Design Lessons, VR Tips, and an Iwata Tribute  
by Bryant Francis [03.17.16]
We bring you the highlights from Day 4 of GDC, from VR tips to lessons about action games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

GDC Highlights: Epic acting, Disney crosses roads, & #1reasontobe  
by Bryant Francis [03.16.16]
With day 3 of GDC16 complete, we're bringing you a sample of news and reactions from the show floor and viewers at home.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

GDC looks back for 30th edition with all-star microtalks  
by Simon Carless [03.16.16]
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

IGDA announces crunch tracking and reward initiative 1
by Bryant Francis [03.16.16]
The IGDA announces it will begin tracking crunch practices industry-wide with an emphasis on uncompensated crunch time, and give attention and awards to companies with best crunch time practices.
Console/PC, Social/Online, Production, Business/Marketing

GDC Highlights: Engine action, VR pricing, and effective advocacy  
by Bryant Francis [03.15.16]
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, GDC

Nvidia debuts developer program for its game streaming service  
by Alex Wawro [03.15.16]
The folks at Nvidia are looking to grow their GeForce Now game streaming service, and this week at GDC they're launching a formal developer program in a bid to get more games on the platform.
Social/Online

When worlds collide: Microsoft gives devs the keys to cross-network play 2
by Chris Kerr [03.14.16]
Microsoft is giving devs the option to utilize cross-network capabilities, meaning players on Xbox One and Windows 10 could soon be playing with or against players on different console and PC networks. 
Console/PC, Social/Online

GDC 2016: The organizers' lecture recommendations for press  
by Simon Carless [03.11.16]
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

NCSoft lays off staff at WildStar studio Carbine -- again  
by Alex Wawro [03.11.16]
Reports are surfacing today that a number of people have lost their jobs at NCSoft-owned Carbine Studios, developer of the free-to-play MMORPG WildStar, as the game's Chinese launch is scrapped.
Console/PC, Social/Online, Business/Marketing

Former Halo devs found new multiplayer-focused studio First Strike  
by Alex Wawro [03.11.16]
Seattle's game development officially welcomes a new challenger this week: First Strike Games, a multiplayer-focused studio founded by a group of ex-343 developers who worked on Halo multiplayer.
Console/PC, Social/Online, Business/Marketing

After nearly 20 years, Yahoo Games is shutting down 1
by Alex Wawro [03.11.16]
Struggling tech firm Yahoo confirmed today it will shut down venerable online game platform Yahoo Games in May, nearly two decades after it launched the service in 1998.
Social/Online, Business/Marketing

Daybreak pulls the plug on ambitious MMORPG EverQuest Next 3
by Alex Wawro [03.11.16]
After years of work, the company formerly known as Sony Online Entertainment is cancelling development of its ambitious, massively multiplayer online game Everquest Next.
Social/Online, Business/Marketing

Watch Nathan Vella & Robin Hunicke host the IGF & GDC awards next week  
by Staff [03.11.16]
Capybara Games' Nathan Vella returns this year to host the IGF awards, and Funomena co-founder Robin Hunicke makes her debut as host of the 16th annual Game Developers Choice Awards!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

A GDC survival guide for indies and first-timers 12
by Gamasutra Community [03.10.16]
"Game Developers Conference in San Francisco is the most important industry event of the year; everybody is there. It also demands so much mental and physical resources from you to both prepare and shine at the event."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Don't Miss: Developers recommend 7 horror games worth studying 16
by Alex Wawro [03.10.16]
A handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why -- in this timeless feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Game Developers Conference 2016: Reasons to be cheerful  
by Gamasutra Community [03.10.16]
So, it’s 2016 already, and the 30th edition of Game Developers Conference is rolling towards us pleasantly, imposingly, but inexorably. Here's some tips for interesting happenings at the event...
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PSA: Know your GDC Code of Conduct!  
by Staff [03.10.16]
The 30th edition of GDC is happening next week, so GM of GDC events and all-around Boss Lady Meggan Scavio stops by to detail the official code of conduct for GDC and all of its related events.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Researchers & devs weigh in on why some people love super-hard games 3
by Alex Wawro [03.09.16]
"Long story short: human psychology is complicated," game designer Jesse Schell told Scientific American, who nevertheless talked to a few experts to try and figure out why people love hard games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

CCP crowdsources scientific scutwork with EVE protein-matching minigame 1
by Alex Wawro [03.09.16]
The latest update to CCP's venerable EVE Online offers players in-game rewards for playing a pattern-matching minigame that should help researchers understand how proteins function in human cells.
Social/Online, Business/Marketing, Video

Reminder: GDC 2016 online registration closes tomorrow!  
by Staff [03.08.16]
With just over a day left until online registration for GDC 2016 ends Wednesday, March 9th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC