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April 21, 2014
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April 21, 2014
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Updates » Social/Online
From AAA to academia: What industry veterans have learned 1
by Leigh Alexander [03.17.14]
Brenda Romero, John Romero, Warren Spector and Richard Lemarchand are all veteran game designers who became educators. On a panel, the four talked about the unique challenges and opportunities.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Student/Education, GDC

Wooga forms new studio, explores new spaces, new territories  
by Christian Nutt [03.17.14]
Now that it's made a successful pivot to a mobile-first strategy, with 70 percent of revenue coming from its smartphone games, Wooga is looking to expand its horizons.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Google Play Games service levels up with cross-platform multiplayer and more 6
by Christian Nutt [03.17.14]
The SDK's functionality is being upgraded significantly, and lead product manager Greg Hartrell walks Gamasutra through the upgrades.
Social/Online, Smartphone/Tablet, Programming, GDC

Breaking down the game features that lead to revenue 12
by Gamasutra Community [03.17.14]
A former Zynga and Microsoft producer looks at the monetization stack: "When you pitch a game, you're often asked how you're going to make money. Monetization stack helps you answer that question."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Start before you have an idea 9
by Gamasutra Community [03.14.14]
No idea for a game? "This is a common source of paralysis that I hear pretty often from people trying to get started. Let's look at some ways of bypass these barriers and get back to game making."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

GDC 2014: Our lecture recommendations for press  
by Simon Carless [03.14.14]
"Both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the Student IGF: John Gottschalk on Westerado  
by John Polson [03.13.14]
While still in school these students convinced Adult Swim Games to host their game, a Legend of Zelda meets Cowboyana Western adventure which emphasizes player agency and "gun-versations."
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Video, IGF

Blog: Code generation fun with Unity 10
by Gamasutra Community [03.13.14]
"Many Unity code samples use a string identifier. In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC 2014 reveals full lineup of exhibits and interactive spaces  
by GDC Staff [03.13.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a videogame-themed quiz show, the Indie MEGABOOTH Showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Unity acquires Applifier, to integrate its services into engine 2
by Christian Nutt [03.13.14]
Applifier's Everyplay video-sharing tech and its GameAds ad tech and network will become Unity-provided services. We speak to Applifier CEO Jussi Laakkonen and Unity CEO David Helgason.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Will Wright's 'Dynamics for Designers' from GDC 2003 1
by Staff [03.12.14]
SimCity designer Will Wright talks about how to use simple, emergent systems to make games that offer vast possibilities in this newly archived GDC Vault talk from 2003.
Console/PC, Social/Online, Design, Video

Three reasons your studio should run internal hackathons 13
by Gamasutra Community [03.12.14]
"Hackathons offer game companies personnel development, a cultural lift and inspiration for innovation... it takes bold ideas to stay ahead in such a creative-driven field."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Unreal Engine 4 heads to web browsers 13
by Kris Graft [03.12.14]
It might be hard to believe that a next-gen graphics engine like Unreal Engine 4 would be able to run in a browser, but here you go.
Social/Online, Video

Candy Crush maker pushes toward IPO, outlines risk factors 2
by Kris Graft [03.12.14]
Candy Crush Saga maker King said in a regulatory filing today it plans to price its shares between $21 and $24 for its initial public offering.
Social/Online, Smartphone/Tablet, Business/Marketing

Longtime NYC casual game shop Large Animal shutters  
by Christian Nutt [03.11.14]
Today, co-founders Wade Tinney and Josh Welber announced that the studio has shut down and laid off all staff after failing to find investment.
Social/Online, Smartphone/Tablet, Business/Marketing

Reminder: Know your GDC 2014 Code of Conduct 1
by GDC Staff [03.11.14]
Meggan Scavio, GM of GDC events and all-around Boss Lady, takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

New MMO studio will focus on Ultima Online-styled 'sandbox' play 1
by Kris Graft [03.11.14]
Experienced MMO developers announced Citadel Studios, an independent Washington D.C.-based company that's developing sandbox-style, open world MMO in the vein of games like Ultima Online.
Social/Online, Business/Marketing

A quick look at localization best practices 14
by Gamasutra Community [03.11.14]
"The best way to handle localization is to think about it from the start of your project. You shouldn’t treat your primary language differently than the other languages supported by your apps."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing

The Walking Dead comic publisher launches games business  
by Christian Nutt [03.10.14]
Former biz dev VP for Foundation 9 lands at Skybound, the comics and media imprint launched by The Walking Dead creator Robert Kirkman, to lead comic-to-game efforts.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: A weird trick to fix games 6
by Kris Ligman [03.10.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the future of game genres and the perils of 'easy solutions.'
Console/PC, Social/Online, Indie, Design, Production