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October 24, 2016
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Don't Miss: How Street Fighter V tries to reinvent the franchise 9
by Patrick Miller [07.18.16]
With Street Fighter V, Capcom seems to be trying to turn its venerable franchise into a tentpole eSport. In the wake of EVO, it's worth looking back at this feature that asks: How well does it do?
Console/PC, Social/Online, Design

Humble launches Gamepages to give devs a website for their Humble Widgets 1
by Alex Wawro [07.18.16]
This week the folks at Humble Bundle are rolling out Gamepages, a new service offered to developers who want to build a website dedicated to selling their game.
Social/Online, Business/Marketing

GDC Europe: See how Smite dev Hi-Rez won by going all in on eSports and video  
by Staff [07.18.16]
At GDC Europe Hi-Rez Studios exec Todd Harris will share how and why studio went all in on eSports with its popular MOBA Smite -- and how it paid off.
Social/Online, Business/Marketing, GDC Europe

PSA: Wednesday is your last day to save by registering early for GDC Europe!  
by Staff [07.18.16]
Heads up, game devs: GDC officials would like to remind you that Wednesday is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Devs weigh in on what makes Pokémon Go so appealing  
by Alex Wawro [07.15.16]
The game dev community has been rife with Pokémon Go talk, and now The Verge has put up a nice roundtable with devs Rami Ismail, Zach Gage and Asher Vollmer discussing why the game is so successful.
Social/Online, Smartphone/Tablet, Design

Designing a production process: Part 2 11
by Gamasutra Community [07.15.16]
Part 2 of a 3-part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Transparency and communication within your game community 1
by Gamasutra Community [07.15.16]
Managing game communities on the internet can be challenging, but ignoring them can be disastrous, says Kongregate community manager Nikhil Naik.
Social/Online, Business/Marketing

Chinese investors buy out Runescape dev Jagex  
by Alex Wawro [07.14.16]
U.K. studio Jagex, best known for the long-running F2P MMORPG RuneScape, has been acquired by Chinese investors who intend to use it as the foundation for a new, yet unnamed Chinese game company.
Social/Online, Business/Marketing

Twitch rolls out beta HTML5 player as it bids farewell to Flash 6
by Alex Wawro [07.14.16]
Twitch added another nail to the coffin of Adobe Flash this week by launching a limited beta of a new HTML5 video player that will eventually replace Twitch's current player, which runs on Flash.
Social/Online, Business/Marketing

GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Blog: Exploring graveyards and our feelings about death with Pokemon Go  
by Gamasutra Community [07.14.16]
"Pokemon Go gives players the opportunity to explore cemeteries, learn about local memorial sites, and have important conversations about death," says independent game dev Gabby DaRienzo.
Social/Online, Design

Blog: Pokemon Go, and designing goals in video games 5
by Gamasutra Community [07.13.16]
Veteran game developer David Mullich's examines what makes a goal in a video game effective, whether it's destroying an opposing army or catching 'em all.
Social/Online, Design

Tracing Pokémon Go's roots back to the '90s MMORPG Meridian 59  
by Alex Wawro [07.12.16]
In a new interview with Game Informer Niantic founder John Hanke traces the roots of Pokémon Go predecessor Ingress back to his work on '90s MMORPGs, including Meridian 59.
Social/Online, Design

AR is an MMO: The social and ethical implications of Pokemon Go 4
by Gamasutra Community [07.12.16]
"In the wake of Pokemon Go, it's a wise idea to look at the history of MMOs and virtual worlds for lessons learned," says online game veteran Raph Koster
Social/Online, Design

Twitch opens new dev-focused office in Austin, Texas  
by Chris Kerr [07.11.16]
Video game streaming outfit Twitch has cut the ribbon on a new office in Austin, Texas, a short distance from Zilker Park in the city’s SoCo restaurant district. 
Social/Online, Business/Marketing

Just Cause dev Avalanche hires multiplayer mod creator  
by Chris Kerr [07.11.16]
"Several months ago, I was approached with an offer I couldn't refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future."
Console/PC, Social/Online, Programming

Blog: Teaching players without using words 7
by Gamasutra Community [07.11.16]
Ubisoft technical level designer Max Pears muses on a still-common practice: game design that forces players to read a whole lot of words to learn how to play.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Less than a day after launch, Pokémon Go tops the iOS charts 3
by Alex Wawro [07.08.16]
Less than a day after it launched, the location-based mobile game Pokémon Go from Niantic and The Pokemon Company is now the #1 most popular and top grossing free iOS app on the U.S. App Store.
Social/Online, Business/Marketing