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January 22, 2017
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Updates » Social/Online
Get a job: Irrational, Sony and more now hiring on Gamasutra's Job Board!  
by Staff [09.21.16]
From Irrational Games to Disruptor Beam to Sony itself, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Recruitment

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Blizzard is saying goodbye to the 20-year-old Battle.net brand 4
by Alex Wawro [09.21.16]
Blizzard announced today that it's deep-sixing the "Battle.net" brand -- though not the technology itself -- now that the notion of a dedicated multiplayer network for games seems quaint.
Social/Online, Business/Marketing

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [09.19.16]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Curt Schilling and others aim to exit 38 Studios lawsuit by paying $2.5M settlement 1
by Alex Wawro [09.19.16]
38 Studios founder Curt Schilling and 3 others have agreed to pay a $2.5 million settlement to escape the long-running lawsuit brought against 38 Studios stakeholders by the state of Rhode Island.
Social/Online, Business/Marketing

Video Game Deep Cuts: Light Guns & Myst Puzzles  
by Gamasutra Editor [09.18.16]
A compilation of intriguing video game longreads from around the web includes the upcoming death of the 'light gun' game, the trickiest Myst puzzle around, & lots more.
Console/PC, Social/Online, Indie, Programming, Design, Production, Business/Marketing

Video: 7 ways for game devs to succeed with Twitch streamers  
by Staff [09.15.16]
At GDC 2016, Twitch's Kathy Astromoff shares examples of how game developers are incorporating Twitch streamers into their design process -- and how you can get broadcasters to play your next game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Hi-Rez, Bethesda and more are hiring on the Gamasutra Job Board  
by Staff [09.14.16]
From id Software to Hi-Rez Studios to Bethesda Softworks, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Social/Online, Recruitment

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Submit your talks now for GDC 2017's new UX Summit!  
by Staff [09.13.16]
Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Tencent is bringing Hi-Rez's F2P team-based shooter Paladins to China  
by Alex Wawro [09.09.16]
Hi-Rez Studios' F2P multiplayer team-based shooter Paladins: Champions of the Realm is technically still in beta, but that hasn't deterred Tencent from cutting a deal to bring it to China.
Social/Online, Business/Marketing

PEA is a new team-owned eSports league with an emphasis on profit-sharing  
by Alex Wawro [09.08.16]
7 pro eSports outfits have formed the Professional eSports Association, which aims to be a team-owned league that shares profits with players and provides them with benefits like health insurance.
Social/Online, Business/Marketing

ESL draws Staples Center owner deeper into eSports with a new alliance  
by Alex Wawro [09.08.16]
The Electronic Sports League has partnered with the Anshutz Entertainment Group, a global firm focused on sports and music promotion, in an effort to better host/promote eSports events worldwide.
Social/Online, Business/Marketing

Got a great idea for a GDC Narrative Summit talk? Submit it now!  
by Staff [09.08.16]
Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd. Submit yours now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video: Practicing the healthy habits of a successful game maker  
by Staff [09.06.16]
As part of the GDC 2016 Game Career Seminar, game designer Lauren Scott took the stage to talk about some healthy habits she's honed to become a successful game maker.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Devs open up about how it feels to work on a game that tanks  
by Alex Wawro [09.06.16]
"Once morale starts to crumble it's real tough to get it back on track," ex-Infinite Crisis lead artist Steven Ashley tells Vice in a new feature. "It's a poison that's really infectious."
Console/PC, Social/Online, Production, Business/Marketing

Submit talks now for the GDC 2017 Community Management Summit!  
by Staff [09.06.16]
Got a great idea for a talk that would fit in well at the 2017 Game Developers Conference Community Management Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Social/Online, Indie, GDC

Designing lag-compensating weapons in MechWarrior Online 5
by Gamasutra Community [09.06.16]
Making multiplayer games is hard and there are many problems developers need to solve. In this article, I will discuss what MechWarrior Online's weapons system does to deal with lag.
Console/PC, Social/Online, Design

Now's the time to submit your talks for the AI Summit at GDC 2017  
by Staff [09.02.16]
If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC