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November 21, 2018
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  • Editor-In-Chief:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Google spots security vulnerability in Epic-hosted Fortnite Android installer  
by Alissa McAloon [08.27.18]
Google flagged a significant security vulnerability in the Fortnite Android installer released earlier this month, though the issue has since been fixed in the current version of the installer.
Social/Online, Smartphone/Tablet

Daybreak Games closing down Just Survive servers in October 1
by Alissa McAloon [08.27.18]
H1Z1 developer Daybreak Games is ending support for the online survival game after circumstances led to the game being unsustainable.
Console/PC, Social/Online

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Destiny 2 devs adapted a PvE weapon for a competitive PvP mode  
by Alissa McAloon [08.24.18]
"When you're fighting AI, you can do whatever the hell you want to feel powerful and amazing and have a grand ol' time. Against other players, at some level, dying still has to be fun."
Console/PC, Social/Online, Design

World of Warcraft devs explore the history of the long-running MMO  
by Alissa McAloon [08.24.18]
A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG.
Console/PC, Social/Online

Fortnite dev Epic offers in-game reward for players that turn on 2FA  
by Alissa McAloon [08.23.18]
Epic Games is incentivizing Fortnite players to up their security settings by offering an exclusive in-game emote to players that enable two-factor authentication on their accounts.
Console/PC, Social/Online

Battle for Azeroth beats out past World of Warcraft expansions in day-one sales  
by Alissa McAloon [08.23.18]
The most recent expansion for the nearly 14-year-old MMORPG surpassed 3.4 million sold on its first day out.
Console/PC, Social/Online

Analyst: More players are making in-app purchases (with less nudging)  
by Alissa McAloon [08.21.18]
A new report from Liftoff seeks to trace user acquisition trends in recent mobile game history, offering devs a peek at the ebbs and flows of spending habits in the mobile games space. 
Social/Online, Business/Marketing

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [08.20.18]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

Valve's nearly $25M The International prize pool sets esports-wide record 1
by Alissa McAloon [08.20.18]
Once again, Valve has beat out its own record-setting numbers from the previous year’s event to launch its annual Dota 2 tournament with a record-breaking prize pool.
Console/PC, Social/Online

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

What live game developers can learn from studying urban planning 2
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Console/PC, Social/Online, Indie, Design, Production

Publisher Tilting Point sets up Barcelona studio to support live mobile games  
by Alissa McAloon [08.15.18]
Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe. 
Social/Online, Smartphone/Tablet, Business/Marketing

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

Ready at Dawn shuts down Deformers servers 1
by Emma Kidwell [08.14.18]
Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
Console/PC, Social/Online, Business/Marketing

Epic Games launches new learning platform providing free video tutorials 2
by Emma Kidwell [08.14.18]
Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
Console/PC, Social/Online, Business/Marketing

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale  
by Alissa McAloon [08.14.18]
Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
Console/PC, Social/Online

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth 6
by Bryant Francis [08.14.18]
With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
Console/PC, Social/Online, Design

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC