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November 25, 2015
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November 25, 2015
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Updates » Social/Online
Video: Your brilliant idea has been done before -- but do it anyway 1
by Staff [08.14.15]
Real talk: Your amazing, innovative, one-of-a-kind game/story/character/song has almost certainly been done before. Probably more than once. At GDC 2014, Nika Harper explains why that shouldn't stop you.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Nexon's fortunes rise on the back of a 10-year-old F2P game 2
by Alex Wawro [08.13.15]
Korean free-to-play game publisher Nexon seems to be having a good year, as the company reported earnings for the second quarter of its 2015 fiscal year that were on the high end of its expectations.
Social/Online, Business/Marketing

Don't Miss: 10 seminal postmortems every developer should read Exclusive 3
by Alex Wawro [08.13.15]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

Ingress developer Niantic Labs leaves Google behind  
by Chris Kerr [08.13.15]
Niantic Labs, Google's in-house game studio, and the team responsible for augmented reality cyberpunk thriller, Ingress, will soon become an independent company.
Social/Online, Indie, Business/Marketing

A survey of social aspects of social games  
by Gamasutra Community [08.12.15]
"How people interact with each other in games are important in todayís games. Games are still under evolution, especially social games. I also propose some ideas about how to make games more attractive."
Social/Online, Smartphone/Tablet, Design

Video: See the beauty and the value of supposedly 'broken' games 1
by Staff [08.11.15]
Game designer Naomi Clark takes the stage at GDC 2015 to deliver a brief, passionate paean to what she described as "weird little messy, artsy games" that "dare to be cantankerous and obtuse."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Give us your Dirty Coding Tricks! 1
by Staff [08.11.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Shinra's cloud gaming tech makes its U.S. debut -- in Kansas City  
by Alex Wawro [08.11.15]
Square Enix's cloud gaming company Shinra Technologies has launched the first North American technical beta test of its remote game-streaming platform -- for Google Fiber subscribers in Kansas City.
Social/Online, Business/Marketing

New study sheds light on how teens form relationships around video games  
by Chris Kerr [08.11.15]
A recent Pew Research Center exploring the new contours of friendship in the digital age has found that video games are becoming a fundamental part of teenage friendships.
Console/PC, Social/Online, Business/Marketing

How we bought YoWorld from Zynga and brought it back  
by Gamasutra Community [08.10.15]
"Itís no secret: games are sunset for a reason," writes YoWorld's Sam Kim. But: "This investment is paying off. The game has seen more than a 40% lift in daily active users since we acquired it from Zynga."
Social/Online, Production, Business/Marketing

Getting Zynga back on track is a long-term job, says Pincus 2
by Christian Nutt [08.07.15]
And he has advice anyone can use: "What we learned and are learning in mobile is that the overnight successes take two to three years to get to."
Social/Online, Smartphone/Tablet, Business/Marketing

Great game GIFs galore: The week in GameDevTweets  
by Christian Nutt [08.07.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: The magical way games look, broken or not.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art

Zynga does better than anticipated, but still posts a loss  
by Christian Nutt [08.06.15]
The social game company has transitioned to mobile and is doing well in the casino category, but there's still a way to go.
Social/Online, Smartphone/Tablet, Business/Marketing

Konami profits up by 159%, as mobile games gain traction  
by Chris Kerr [08.06.15]
Konami has posted its financials for the quarter ended June 30, highlighting an increase in revenue and profit for the company as a whole, as well as the firm's game division.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How to design a social game: A hierarchy for making games for the masses 2
by Gamasutra Community [08.06.15]
A useful hierarchy for designing games that appeal to mass audiences -- from a Glu Mobile creative director, Joshua Dallman.
Social/Online, Smartphone/Tablet, Design

Square Enix profits rise despite console slow down  
by Chris Kerr [08.06.15]
Square Enix today announced its financial results for the quarter ended June 30, posting a 12 percent revenue increase as well as an overall profit increase of 76 percent.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Stay away from games for a week, and make yourself a better designer 9
by Gamasutra Community [08.06.15]
"For a week, forbid yourself to do anything with games. No playing, no designing, no reading about them, no computer gaming, no talking about games, no BGG, no Gamasutra, nothing relating to games at all."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Sponsored: Strategies for growth and game delivery in the PC and MMO markets  
by Limelight Networks [08.05.15]
PC and massively multiplayer online (MMO) games will account for over 30 percent of the world's $100 billion-plus game revenues by 2017. Gain more crucial market insights in this on-demand webinar.
Console/PC, Social/Online, Sponsored Article

Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Game devs negative on job outlook, positive on diversity, says IGDA survey 8
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing