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April 26, 2015
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Updates » Social/Online
See the future of game developer education at GDC 2015  
by Staff [02.10.15]
GDC officials highlight a handful of cutting-edge GDC 2015 talks from industry experts that directly challenge popular assumptions about what game education should be.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

'I do and I understand': Turning your ideas into games 12
by Gamasutra Community [02.10.15]
"You don't learn how to ride a bike from a lecture. You get on that bike, fall down, and learn from your mistakes. You don't learn how to talk to people from a textbook. You make games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Scene art workflow shootout: 2D vs. 3D 1
by Gamasutra Community [02.09.15]
"My point is, in terms of graphic quality, the products of these two methods are just DIFFERENT, we canít say one is superior than another. Itís only up to the preference of the developers, the publishers and players."
Social/Online, Smartphone/Tablet, Art, Production

Video: Back to the future of QA in game development  
by Staff [02.06.15]
QA experts from Blizzard, Riot, Microsoft, Sony and more share lessons learned and offer advice on doing QA on everything from eSports to Early Access games at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: A beginner's guide to networking at GDC 1
by Gamasutra Community [02.06.15]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Learn cutting-edge community management techniques at GDC 2015  
by Staff [02.06.15]
GDC officials highlight a handful of great community management GDC 2015 talks from experienced voices at Ubisoft, Microsoft, and the world of MMORPGs.
Console/PC, Social/Online, Business/Marketing, GDC

Vote now for the 2015 Game Developers Choice Audience Award  
by Staff [02.06.15]
Game Developers Conference organizers are happy to announce that voting for the Game Developers Choice Audience Award is now open through February 13th, 2015 at 11:59 PM PT.
Console/PC, Social/Online, Business/Marketing, GDC

Improving game localizations 5
by Gamasutra Community [02.06.15]
"Playing translated games, and translating them, also gave me some insight on the issues that arise when we try to adapt games to other languages. How about we start with the most common problem?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Blog: This game kills fascists 11
by Gamasutra Community [02.05.15]
"Games make us all fascists and communists; anarchists and tycoons; kleptocrats and ascetics, so we better hope that games are not as powerful as we once dreamed they might be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

D4, JRPGs and Danganronpa deconstructed in GDC 2015 Japanese talks 1
by Staff [02.05.15]
Hidetaka 'SWERY' Suehiro breaks down D4's development, an expert panel examines JRPG audio design and Kazutaka Kodaka deconstructs Danganronpa at GDC 2015.
Console/PC, Social/Online, Indie, Business/Marketing, GDC

Get a career jumpstart at the GDC 2015 Game Career Seminar 1
by Staff [02.05.15]
GDC 2015 organizers highlight notable sessions in this year's Game Career Seminar, which features portfolio reviews from Epic, Irrational and more alongside career guidance talks from industry veterans.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Revisiting the MDA framework 5
by Gamasutra Community [02.05.15]
"Is MDA broken? No, it is not. What this discussion intends to show is that in fact there are games which, by their nature or their medium, do not conform themselves to this model."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Brenda Romero asks: 'What does a great game look like?' 3
by Kris Graft [02.04.15]
Game development veteran Brenda Romero asks the question during a talk at today's DICE Summit in Las Vegas, then offers her own answers based on her experience as a developer, educator and player.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Valve debuts the next generation of OpenGL at GDC 2015 1
by Staff [02.04.15]
At GDC 2015, top engineers from Valve, Epic, Unity, Oxide, and Electronic Arts will unveil and explain Khronos' glNext initiative -- the successor to OpenGL.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, GDC

How to make your game pitch resonate 6
by Gamasutra Community [02.04.15]
"How can you get people excited when you tell them about your game idea, whether itís friends or future fans? How do you get people fired up when they ask 'can you tell me about this game?'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get practical game dev advice from Google and npnf at GDC  
by Staff [02.04.15]
GDC 2015 organizers highlight some promising day-long sponsored developer days for the March conference, covering Google hardware and developing games for the Asian mobile markets.
Console/PC, Social/Online, Business/Marketing, GDC

Don't Miss: The crowdsourcing crash course of #IDARB Exclusive 3
by Kris Graft [02.03.15]
#IDARB wasn't supposed to be much of a game at all. But thanks to input from all over the internet, the eight-player sports game has become something even bigger than its developer.
Console/PC, Social/Online, Indie, Design, Exclusive

The art of the tutorial: When to hold a player's hand, when to let it go Exclusive 14
by Alex Wawro [02.03.15]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Get a job: Gameloft is looking to hire Online Programmers  
by Staff [02.02.15]
The folks at Gameloft are looking for multiple programmers to serve as network engineers alongside the game development teams at the company's Seattle, WA offices.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Video: How to make your dream games without going out of business  
by Staff [02.02.15]
At GDC Next 2014, SuperData CEO Joost van Dreunen identifies the major stumbling blocks that game companies face using real-world data, and examines how others have either overcome them or succumbed.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault