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August 4, 2015
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August 4, 2015
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Updates » Social/Online
This Week in Video Game Criticism: From Game of Thrones to game preservation  
by Kris Ligman [04.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from choice in Telltale's Game of Thrones to responses to the Entertainment Software Association's position on games preservation.
Console/PC, Social/Online, Indie, Design

Sponsored: As livestreaming rises, NAB Show reaches out to game devs  
by NAB Show [04.10.15]
The NAB Show invites game developers of all stripes to attend its upcoming NAB Show in Las Vegas this month to learn more about game broadcasting.
Console/PC, Social/Online, Business/Marketing, Sponsored Article

Get a job: Disruptor Beam seeks a Lead 3D Artist  
by Staff [04.10.15]
Disruptor Beam seeks someone with experience in 3D art and design to take a lead role in the Boston-based studio's efforts to create content for Star Trek and Game of Thrones social/mobile games.
Social/Online, Smartphone/Tablet, Art, Recruitment

Don't Miss: 13 basic principles of gameplay design 17
by Matt Allmer [04.10.15]
EA and Page 44 veteran Matt Allmer re-imagines the famous '12 Principles Of Animation' for video games in this classic 2009 design feature, adding his own new principle along the way.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

NCsoft lays off customer support staff in outsourcing transition 1
by Christian Nutt [04.09.15]
"NCsoft West is transitioning its first level customer support services to an external provider," a company statement reads, as it lays off several staff in Austin.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Where Games Go To Sleep - The game preservation crisis 44
by John Andersen [04.09.15]
A look into the state of classic game preservation circa 2011, this feature delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Console/PC, Social/Online, Serious, Business/Marketing

EFF and ESA butt heads over DMCA exemption for abandoned online games 21
by Alex Wawro [04.09.15]
Should it be legal for owners of online-enabled games abandoned by the manufacturer to modify them in order to continue playing them? The EFF says yes, but the ESA says no way -- that way lies piracy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe welcomes new board members ahead of 2015 show  
by Staff [04.09.15]
GDC Europe adds 2 game industry experts to the event's main conference and Indie Games Summit advisory boards, where they will help program sessions for August's conference in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Don Mattrick is out as Zynga's CEO, and founder Mark Pincus back in 12
by Christian Nutt [04.08.15]
Zynga management shakeup comes as total surprise -- as ex-Xbox man Mattrick's tenure at at the company lasts less than two years.
Social/Online, Smartphone/Tablet, Business/Marketing


Don't Miss: How to design effective achievements for your game Exclusive 31
by Lucas Blair [04.03.15]
In this classic feature, PhD researcher and game designer Lucas Blair uses academic research to formulate tips and best practices for designing your in-game achievements.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Don't Miss: A rational approach to racing game track design 12
by Luke McMillan [04.02.15]
In this classic feature, Gamasutra takes an in-depth look at racing game track design, comparing two arcade titles (Initial D and Maximum Tune) while contrasting them against the Gran Turismo series.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

The misconception of core teams 2
by Gamasutra Community [04.02.15]
Build a core tech team? "I could be wrong, but personally the answer is probably a resounding no from me. Not because it wouldn't be nice, but because most small businesses can't justify the convenience."
Console/PC, Social/Online, Smartphone/Tablet, Programming

Registration is now open for GDC Europe 2015  
by Staff [04.01.15]
Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Get a job: Disruptor Beam seeks a Lead 3D Artist  
by Staff [03.31.15]
Boston-based developer Disruptor Beam is looking to bring on an experienced 3D artist who can take the reins on creating content for games based on the Star Trek and Game of Thrones franchises.
Social/Online, Art, Recruitment

Japanese devs will soon be able to pitch games using Bandai Namco IP  
by Alex Wawro [03.31.15]
UPDATE Bandai Namco will soon start fielding pitches from local developers to make games that use characters from select franchises in its IP catalog, including properties like Pac-Man, Galaga and Dig Dug.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Call for Blogs: MOBAs, from design to business, and onward 5
by Christian Nutt [03.30.15]
The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?  
by Staff [03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

How analytics and ads can work together in your game  
by Gamasutra Community [03.27.15]
"With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing