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February 9, 2016
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February 9, 2016
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Updates » Social/Online
PewDiePie blames YouTube Red on the rising tide of ad blockers 27
by Alex Wawro [10.30.15]
As YouTube rolls out its ad-free YouTube Red service, PewDiePie sheds some light on its possible genesis by pointing out nearly half of his audience uses third-party software to block YouTube ads.
Social/Online, Business/Marketing

Miitomo: What's Nintendo trying to do with its first smartphone app? Exclusive 7
by Christian Nutt [10.29.15]
So what's the deal with Miitomo? Christian Nutt takes a look at Nintendo's first app, and places it in context.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Facebook to tone down game invites, again  
by Christian Nutt [10.29.15]
Mark Zuckerberg, bombarded with the question, decides to make it a priority to tone down the invites, as history repeats itself.
Social/Online, Smartphone/Tablet, Business/Marketing

Under pressure, online game company fixes kid-targeted advertising 1
by Christian Nutt [10.29.15]
After being briefly sanctioned, the developer of kids' game Moshi Monsters has modified its site to come in line with UK standards.
Social/Online, Business/Marketing

Get tips on running a winning eSport from Riot at GDC 2016  
by Staff [10.29.15]
GDC 2016 is on the horizon, and today conference officials are proud to debut talks from experts at Riot and Kongregate on supporting successful eSports and testing F2P games.
Console/PC, Social/Online, Business/Marketing, GDC

A strategy guide to selling your ideas to your boss, coworkers, and minions 1
by Gamasutra Community [10.29.15]
"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

How Riot optimizes the League of Legends codebase  
by Alex Wawro [10.28.15]
There's an interesting rundown on Riot's techblog of how coders optimize the League of Legends codebase -- specifically, the particle system -- that game programmers may appreciate.
Console/PC, Social/Online, Programming

Google caters to YouTubers with new Android gameplay recording tech  
by Alex Wawro [10.28.15]
Mobile game YouTubers get fresh tools to play with this week as Google rolls out support for Android users to record themselves playing games, then edit and post those videos to YouTube.
Social/Online, Business/Marketing

Improbable: How a team of 15 builds a physics-based MMO 3
by Alex Wawro [10.28.15]
Why a small team at Surgeon Simulator dev Bossa Studios is using Unity to build a persistent, physics-based, high-flying online world -- with the help of a mysterious tech startup.
Social/Online, Design, Production

Using comic strips for cutscenes in my iOS game  
by Gamasutra Community [10.28.15]
"Angry Birds is in my mind the most famous mobile game to leverage comic strips as cutscenes. I think they did a memorable job. I wanted to reproduce that effect in Ludo’s Quest."
Social/Online, Indie, Art, Production

UK's advertising standards body sanctions free-to-play kids' game dev 1
by Christian Nutt [10.27.15]
UPDATE In August, the Advertising Standards Authority said that 55 Pixels and Mind Candy, developers of Bin Weevils and Moshi Monsters, were improperly advertising to kids.
Social/Online, Business/Marketing

Get a job: Be a Senior Technical Artist at Zenimax Online Studios  
by Staff [10.27.15]
Elder Scrolls Online developer Zenimax Online Studios seeks to hire a senior technical artist to specialize in rigging & animation work at the studio's headquarters in Hunt Valley, Maryland.
Social/Online, Art, Recruitment

Single-player games with dead authentication servers ruled DMCA exempt 4
by Alex Wawro [10.27.15]
Should it be legal for owners of online-enabled games abandoned by the manufacturer to modify them in order to continue playing them? Today the U.S. gov't said yes -- with some caveats.
Console/PC, Social/Online, Business/Marketing

Video: Watch Sony's Paris Games Week presentation right here  
by Alex Wawro [10.27.15]
Sony skimped on Gamescom this year in favor of making a strong consumer showing at Paris Games Week, and you can tune in to watch the livestream right here -- for a limited time.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video

Working time among video game developers: Trends over 2004-14 2
by Marie-Josée Legault, Johanna Weststar [10.23.15]
A decade of research into the amount of time developers really work, culled from surveys given to game developers and crunched by academics who know the subject intimately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Q&A: Why Games Workshop is shaking up how it works with licensees 4
by Phill Cameron [10.22.15]
Jon Gillard, head of licensing at Games Workshop, explains how the miniature wargaming company licenses its tabletop games, and what they look for in the videogame developers that they work with.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Game dev parents, rejoice: Childcare services return for GDC 2016  
by Staff [10.22.15]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

The Human Loop: Learning and interaction in the studio 4
by Gamasutra Community [10.22.15]
On fostering the right workplace dynamic: "When we speak to or listen to another person we impart something to them. We teach and learn with every communication."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

YouTube Red will make ad-free video game streams a reality 1
by Chris Kerr [10.22.15]
On October 28 YouTube will introduce YouTube Red, a new premium service that lets users watch ad-free videos for $9.99 a month.
Social/Online, Business/Marketing

Tips for making your game translator and international player-friendly 1
by Gamasutra Community [10.21.15]
"I will focus on providing the right game localization instructions for game translators or your preferred game translation service. With the aim of cutting down on translator questions during the game translation timeline."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production