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September 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Social/Online
Microsoft is working on AI-driven, platform-level Xbox Live cheat detection  
by Alissa McAloon [07.02.18]
Microsoft has filed a patent application for machine learning tech that would sniff out cheaters on Xbox Live on the platform level, rather than the more traditional per-game anti-cheat approach.
Console/PC, Social/Online

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-hatemonger confirms white supremacists recruit in Minecraft, Fortnite 1
by Alex Wawro [06.29.18]
Self-described former extremist turned peace advocate Christian Picciolini confirmed on Reddit that white supremacists regularly recruit new members in games like Minecraft, Call of Duty and Fortnite.
Social/Online

Valve is working on its own 'more accurate and more useful' Steam Spy-like tools 12
by Alissa McAloon [06.29.18]
Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem.
Console/PC, Social/Online, Business/Marketing

Second Life creator's VR platform High Fidelity secures $35M investment 1
by Alissa McAloon [06.29.18]
High Fidelity has closed a $35 million funding round, raising money the company says it plans to use to continue to develop its open source, blockchain-powered social VR platform. 
VR, Social/Online, Business/Marketing

Bringing narrative to heel: How Xavier Woods mixes video games and wrestling  
by Katherine Cross [06.27.18]
Educational psychologist and WWE wrestler Xavier Woods speaks about the overlap between the storytelling of professional wrestling and narrative design in games.
Social/Online, Design

A producer's guide to decision-making  
by Iain Angus [06.27.18]
Creative Assembly development manager Iain Angus writes in depth about how game devs (especially producers) can become better at decision-making and make better games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Blizzard adds a positivity-driven 'endorsements' system to Overwatch 3
by Alissa McAloon [06.26.18]
Blizzard has introduced a new report-like option to Overwatch, but instead of being used to call out unscrupulous acts the new system focuses on rewarding players for positive behavior. 
Console/PC, Social/Online

Blizzard applied for a patent on Overwatch's Play of the Game highlight system 1
by Alissa McAloon [06.26.18]
Documents have surfaced detailing Blizzard’s 2016 patent application for the ‘Play of the Game’ highlight selection system used in its multiplayer hero-shooter Overwatch.
Console/PC, Social/Online, Programming

Ubisoft CEO: Our goal is to provoke thought, not to make political statements 12
by Alissa McAloon [06.25.18]
“We don’t want to say, ‘Do that, think like this,’" explains Ubisoft CEO Yves Guillemot. "Our goal is to make sure, after playing, you’re more aware.”
Console/PC, Social/Online

Video Game Deep Cuts: Flipping Out On Primal Rage  
by Gamasutra Staff [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

YouTube introduces new monetization methods for its creators  
by Emma Kidwell [06.22.18]
YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges.
Social/Online, Business/Marketing

Radiating outward to meet the wilderness: Avery Alder on her games  
by Katherine Cross [06.22.18]
Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way.
Social/Online, Indie, Design

Blizzard dev opens up about how Overwatch matchmaking works  
by Alex Wawro [06.21.18]
Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
Social/Online, Programming

Discord takes a page from Steam's book with a new, game-focused hub page 1
by Alissa McAloon [06.21.18]
Discord is launching a new Games Tab that aims to put games in the spotlight.
Console/PC, Social/Online

Nintendo stole the show during E3, at least as far as Twitter is concerned  
by Alissa McAloon [06.21.18]
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
Console/PC, Social/Online

Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price 1
by Alex Wawro [06.20.18]
While the game itself isn't terribly fresh (it's basically Twitch Plays Pokemon, For A Price) it is intriguing to see a dev layering in cryptocurrency fees to play a live game on a per-action basis.
Social/Online, Business/Marketing, Video

Mojang revives Scrolls as the free-to-play PC game Caller's Bane  
by Alissa McAloon [06.20.18]
Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.
Console/PC, Social/Online

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands 2
by Alissa McAloon [06.20.18]
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Console/PC, Social/Online, Business/Marketing

Nintendo and Disney join forces for a Switch-themed game show  
by Alissa McAloon [06.19.18]
Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges.
Console/PC, Social/Online, Business/Marketing