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January 16, 2019
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Updates » Social/Online
Epic is bringing a physical Fortnite bundle to store shelves for the holidays  
by Alissa McAloon [10.09.18]
Epic’s free-to-play battle royale game Fortnite is the centerpiece of the $30 bundle it and Warner Bros Interactive Entertainment plan to release both digitally and physically next month.
Console/PC, Social/Online

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Icons dev Wavedash Games lays off 'majority' of staff  
by Alex Wawro [10.05.18]
Update It's a rough blow for Wavedash, which set up shop in 2015 and launched its free-to-play platform fighter Icons: Combat Arena on Steam's Early Access service earlier this summer.
Social/Online, Business/Marketing

A closer look at the malware that masquerades as Fortnite cheats 4
by Alissa McAloon [10.05.18]
The company behind the anti-malware software Malwarebytes has tracked down one particular scam that's been making the rounds while disguised as a Fortnite cheat and dug into what makes it tick.
Console/PC, Social/Online

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!  
by Staff [10.04.18]
Just a quick reminder: All submissions for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

PUBG has banned 13 million cheating players to date  
by Alissa McAloon [10.02.18]
PlayerUnknown’s Battlegrounds has banned over 13 million players since the game's publisher started sharing ban numbers in June 2017.
Console/PC, Social/Online, Smartphone/Tablet

Tencent testing facial recognition to enforce playtime restrictions in China  
by Alissa McAloon [10.02.18]
Tencent is testing out a new method of identifying Honour of Kings players in order to enforce playtime restrictions for underage players that uses some level of facial recognition tech.
Social/Online, Smartphone/Tablet

How EVE Online has evolved in the era of F2P 6
by Nate Ralph [10.02.18]
We chat with some recently-promoted leads of EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones.
Console/PC, Social/Online, Design

Seattle police try new opt-in registry system to combat SWATting 4
by Alex Wawro [10.01.18]
This week Seattle's police department is launching a new opt-in registry system aimed at making it harder for people to harass and endanger others by filing hoax emergency reports (aka "SWATting").
Social/Online

California's net neutrality legislation met with DOJ lawsuit  
by Alissa McAloon [10.01.18]
California enacted a law that offered what the state called “the strongest net neutrality protections in the nation,” something the Department of Justice has taken issue with.
Social/Online

Even a decade in, GOG doesn't want to try and be the Steam-slayer 1
by Alissa McAloon [10.01.18]
GOG's managing director and global communications head reflect on the platform’s growth and its differences from Steam in an interview with Eurogamer.
Console/PC, Social/Online, Business/Marketing

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey  
by Alissa McAloon [10.01.18]
Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
Console/PC, Social/Online, Video

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange  
by Gamasutra Staff [10.01.18]
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

50 million Facebook accounts hit by account hijacking security exploit  
by Alissa McAloon [09.28.18]
Facebook has learned of a security vulnerability that has opened up millions of its users to account theft over the past year, though the company notes it is still investigating any impact the exploit has had to date.
Console/PC, Social/Online

Sony is shuttering PlayStation All-Stars Battle Royale's online servers  
by Alissa McAloon [09.27.18]
Sony routinely ends online support for older or oft-played PlayStation games, with several PlayStation 3, Vita, and even some PlayStation 4 games getting the ax over the past several years.
Console/PC, Social/Online

Video: A classic postmortem of the trailblazing Ultima Online  
by Staff [09.25.18]
In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux (Lord British himself) & Rich Vogel talk about the things that went wrong and right in making and running Ultima Online.
Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

Big Fish Games laying off 15% of staff to focus on 'social casino' and 'casual' games 1
by Alex Wawro [09.25.18]
Yup, it's another layoffs story. Word is spreading today that Big Fish Games is cutting roughly 15 percent of its workforce, including a number of executives, to focus on casual & social casino games.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Cryptic Studios is hiring a Character Artist for a Magic: The Gathering MMO  
by Staff [09.25.18]
The ideal candidate understands the aesthetics and technicalities of game-ready character art and can texture, shade, surface, optimize and implement just as well as they can sculpt.
Social/Online, Art, Recruitment

Drawn to Death is closing down its online servers  
by Alissa McAloon [09.25.18]
The sketchy brawler created by David Jaffe’s now defunct studio The Bartlet Jones Supernatural Detective Agency is ending online service in March.
Social/Online

Switch cloud saves are actually stored for 6 months, clarifies Nintendo 1
by Alissa McAloon [09.25.18]
Nintendo has offered a bit more of an explanation on what happens to the cloud saves of Nintendo Switch Online members should their subscription lapse.
Social/Online