Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2014
arrowPress Releases
April 19, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Updates » Social/Online
Video: Watch history being made at the 2005 IGF and Choice Awards  
by GDC Staff [03.10.14]
Relive the top independent and AAA games from a decade ago in this newly-archived video of the IGF and Choice Awards from GDC 2005, headlined by winners Shadow of the Colossus and Gish.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Video

Blog: Do we value people in this industry or not? 28
by Gamasutra Community [03.10.14]
"Yes, morally, it sucks. Hire a bunch of people, have them build something, dump them, make money, rinse and repeat. But the moral argument obviously isn't enough."
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business/Marketing

The Wolfram Language will soon be integrated into Unity Exclusive 43
by Mike Rose [03.10.14]
The Wolfram Language will soon be integrated directly into the Unity engine, allowing game devs to implement the language in their projects.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Facebook's F8 event returns in 2014, as a developer conference 1
by Christian Nutt [03.09.14]
Facebook is announcing the return of its F8 conference, last held in 2011, as a developer-facing event with practical tracks centered on building games and apps.
Social/Online, Smartphone/Tablet, Business/Marketing

'What's the best game dev advice you've ever received?' Exclusive 24
by Kris Graft [03.07.14]
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Rant Apocalypse and Microtalks sessions return to GDC 2014  
by GDC Staff [03.07.14]
Conference organizers share more details on Ryan Payton's talk about the design challenges of developing Republique, as well as the perennially popular Rant Apocalypse and GDC Microtalks sessions.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Road to the Student IGF: Jake Muehle on Cyber Heist Exclusive 1
by John Polson [03.07.14]
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
Console/PC, Social/Online, Indie, Design, Production, Exclusive, Video, IGF

Game Animation Bootcamp: An expert roundtable Q&A Exclusive 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Business Matchmaking service returns for GDC 2014 All Access passholders  
by GDC Staff [03.06.14]
GDC 2014 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the Business Matchmaking system established by GDC organizers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC 2014 Summit sessions address the future of game narrative  
by GDC Staff [03.06.14]
GDC organizers highlight noteworthy Summit sessions for the upcoming March conference that will help you refine your design chops to tell more compelling stories.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

A Dark Room's unique journey from the web to iOS Exclusive 3
by Leigh Alexander [03.06.14]
Leigh Alexander examines the unique, evocative A Dark Room, catching up with its creator -- and the distant collaborator passionate enough about the game's message to undertake its iOS port.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Blog: Six sources of design 7
by Gamasutra Community [03.06.14]
From books by design veterans to games that will inspire, this blog post by Ubisoft Reflections' Jamie Smith runs down six important touch points for thinking about game design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Making mobile games better with good tactile design 1
by GDC Staff [03.05.14]
Immersion Corp.'s Bob Heubel explores how to use good tactile feedback to make games and mobile apps feel more satisfying to use in this free video from the GDC Vault.
Social/Online, Smartphone/Tablet, Design, Video

GDC 2014 expo floors include emerging indies, industry giants  
by GDC Staff [03.05.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a bevy of great exhibitors, the excellent GDC Play showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

OnLive is back with new business model, new leadership 6
by Kris Graft [03.05.14]
Amid financial turmoil, OnLive as we knew it folded in 2012. But with a new lead investor and leadership, the company has called a do-over, and is getting ready to tackle the cloud gaming space once again.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Molleindustria tackles illegal language with TradeMarkVille 2
by Alex Wawro [03.04.14]
Italian developer Molleindustria launched a new web game today in conjunction with independent designer Mikhail Popov, and it's already provoking some controversy.
Social/Online, Design

Reach3dx is a new 3D game engine from the creators of Gamebryo 1
by Alex Wawro [03.04.14]
Gamebase, creator of the popular Gamebryo engine, has developed a new, cross-platform 3D game engine for mobile and web games called Reach3dx.
Social/Online, Smartphone/Tablet, Design

How many in-game characters are women? A glance at the stats 50
by Gamasutra Community [03.04.14]
Stats expert Dmitri Williams scrapes the data from video games to find out where the industry's baseline representation of female characters stands.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Video: Jumping from AAA to indie  
by GDC Staff [03.03.14]
Kickstarter vs. publishers, ideal launch platforms and more are debated in this GDC panel featuring AAA-turned-indie developers behind Third Eye Crime, Skulls of the Shogun, and 1849.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

New GDC 2014 Career Center offers fresh networking opportunities  
by GDC Staff [03.03.14]
Show organizers highlight the updated GDC Career Center, which offers sessions and meeting opportunities to help new and seasoned developers alike kickstart their careers in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC