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August 22, 2014
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August 22, 2014
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Updates » Social/Online
Don't Miss: How paid YouTuber coverage boosted Guns of Icarus Online 40
by Gamasutra Community [07.07.14]
The charts and graphs in this Guns of Icarus Online postmortem help explain how sponsored YouTube videos, Steam deals and player support can drive a game's success.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Oculus now owns a networking engine (and will open-source it) 3
by Alex Wawro [07.07.14]
Oculus VR has acquired RakNet and made its eponymous networking middleware open-source under a modified license, potentially making it easier for developers to build cross-platform multiplayer titles.
Console/PC, Social/Online, Business/Marketing

Unconventional tips for improving your programming skills 30
by Gamasutra Community [07.07.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Oculus VR has its own developer event 1
by Kris Graft [07.07.14]
In an effort to directly foster its relationship with creators, Oculus VR said today it would host a new developer-centric event this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

Not too COOL: Majesco stays on NASDAQ thanks to reverse stock split 3
by Christian Nutt [07.03.14]
The troubled New Jersey publisher hangs onto its spot on the stock market by issuing one share of stock for every seven held by its investors.
Console/PC, Social/Online, Business/Marketing

When should you pay YouTubers to play your game, and when should they pay you? 12
by Alex Wawro [07.03.14]
Should you get paid when someone produces videos that prominently feature your game? Should you pay a prominent YouTuber to play your game? Escape Goat 2 developer Ian Stocker explores the issue.
Console/PC, Social/Online, Indie, Production, Business/Marketing, YouTube

GDC Europe 2014 reveals new talks from Epic Games and Wooga  
by Staff [07.03.14]
Senior talent from Epic Games and Wooga join the lineup of speakers exploring the art and business of making mobile games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Art, Design, Production, Business/Marketing, GDC Europe

Are you investing in community management?  
by Gamasutra Community [07.03.14]
"I really want to encourage you to see that community management isn't another 'job', it's a function that connects to so many parts of a studio."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Bigpoint hires Farmville producer to help bolster its own farming game  
by Mike Rose [07.02.14]
Casual game company Bigpoint is looking to build the next Farmville -- and the studio has hired an ex-Farmville producer to help them do that.
Social/Online, Smartphone/Tablet, Business/Marketing

Prominent educators launch Higher Education Video Game Alliance 2
by Christian Nutt [07.01.14]
Today, HEVGA launched -- run by top educators from schools such as Carnegie Mellon University and the University of Southern California, backed by the ESA, and with a mission of improving game education.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Age of Empires Online shutting down today 5
by Christian Nutt [07.01.14]
Microsoft today shut down Age of Empires Online, the latest in its enduring franchise, and a game it first launched in 2011.
Console/PC, Social/Online, Business/Marketing

What game designers do (according to the internet) 49
by Gamasutra Community [07.01.14]
"I used to wonder why people had totally wrong impressions of what a "game designer" was. I assumed it was because there wasn't enough out there about game design. I was so, so wrong about that!"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

3 ways to add value to your internal game dev hackathon  
by Gamasutra Community [07.01.14]
"Where does one take the hackathon process from here? How can we hackathon organizers add even more value for our employees, our partners and the holy grail -- our players?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

This Week in Video Game Criticism: Are Google Doodles games?  
by Kris Ligman [06.30.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a game review of Google Doodles to a return to basics with ludonarrative dissonance.
Console/PC, Social/Online, Indie, Design

Blog: Happy birthday, COPPA - A look back at a year of new regulations 7
by Gamasutra Community [06.30.14]
"Tuesday, July 1 will mark the one year anniversary of the updated Children’s Online Privacy Protection Act. This law affects every game developer who... who might have kids under 13 playing their game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The art of Feeding Time: Creating great match-3 art direction 6
by Gamasutra Community [06.30.14]
"We decided we didn't want to make just another puzzle game with abstract shapes and symbols; jewels and candies are all fine, but they lack a certain sense of life and personality."
Social/Online, Smartphone/Tablet, Art

Perfect World wants your next F2P game on its new Arc platform Exclusive 1
by Alex Wawro [06.27.14]
As more big players enter the free-to-play market, Perfect World launches a Steam-like F2P games platform in order to keep its players from straying. Now it needs fresh content to feed the machine.
Console/PC, Social/Online, Production, Business/Marketing, Exclusive

Video: 10 pieces of Hearthstone design wisdom 2
by Staff [06.27.14]
In this GDC 2014 talk, lead designer Eric Dodds lays out the design challenges Blizzard faced in building a remarkably successful digital collectible card game in Unity for both PC and mobile devices.
Console/PC, Social/Online, Programming, Design, Production, Video, Vault

GDC Europe's Innovative Games Showcase reveals inaugural game lineup  
by Staff [06.27.14]
GDC Europe organizers have revealed the games that will be featured in the first-ever European Innovative Games Showcase during the Indie Games Summit at the August show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, GDC Europe

Dear Adobe: Support Haxe, save your tools 26
by Gamasutra Community [06.26.14]
"You should embrace the Haxe ecosystem; it's already compatible with your products, it'll save you a lot of money, and it perfectly aligns with your business' core competence, which is selling development tools."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production