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July 27, 2016
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July 27, 2016
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Updates » Social/Online
The man who tried to reform League of Legends player behavior leaves Riot  
by Christian Nutt [05.09.16]
He made a splash in the online game community through his efforts to make League of Legends less toxic for players -- and now he's exiting the company.
Social/Online, Business/Marketing

Riot hands down team bans in League of Legends, and one lifetime ban 1
by Christian Nutt [05.09.16]
One team owner gets banned from League of Legends for life -- and three teams have to deal with massive changes, including temporary management bans and change of ownership.
Console/PC, Social/Online, Business/Marketing

Sales and profits up at Capcom as key franchises continue to perform  
by Chris Kerr [05.09.16]
Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Lapsed game dev returns to make a Bernie Sanders game for The Late Show  
by Alex Wawro [05.06.16]
Game industry veteran and Twitter bot enthusiast Darius Kazemi has developed a new browser-based game, Bubble Burst Bernie, for CBS' The Late Show with Stephen Colbert.
Social/Online, Business/Marketing, Video

Building on the past: The story of RuneScape's official legacy server  
by Gamasutra Community [05.06.16]
"During the early discussions there were of course many concerns such as was it even possible, how long it would take, and whether there was the potential for cannibalization of the existing RuneScape player base."
Console/PC, Social/Online, Production, Business/Marketing

Hero Shooters: Charting the (re)birth of a genre 15
by Alex Wawro [05.06.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production

YouTube data shows that yes, game betas can also be great marketing tools 1
by Alex Wawro [05.05.16]
There's something notable about YouTube's rundown of the top ten "trending" games on its platform last month: four of them aren't even out yet.
Social/Online, Business/Marketing

Trion drops F2P model for Atlas Reactor, says it would make the game 'less fun' 1
by Alex Wawro [05.05.16]
Trion Worlds has decided to drop the free-to-play payment scheme it was planning to employ for its online competitive game Atlas Reactor due to player feedback during the game's ongoing beta testing.
Social/Online, Design

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that I’ve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Devs, this is the year you can register your own .games domain 1
by Alex Wawro [05.03.16]
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
Social/Online, Business/Marketing

Video: 20 lessons learned from 20 years of making Magic: The Gathering 1
by Staff [05.02.16]
"Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk. "Not a lot of games last twenty years."
Social/Online, Design, Video, Vault

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasn’t working anymore."
Console/PC, Social/Online, Business/Marketing

After 13 years, 'casual' game hub JayIsGames will shut down 2
by Alex Wawro [04.29.16]
The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future.
Social/Online, Business/Marketing

8 tips for showcasing your game at a convention like PAX 3
by Gamasutra Community [04.29.16]
From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Why some are betting on eSports as the future of Las Vegas  
by Alex Wawro [04.28.16]
Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
Social/Online, Business/Marketing

Get a job: Disruptor Beam seeks a Cinematic Artist  
by Staff [04.28.16]
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Social/Online, Smartphone/Tablet, Art, Recruitment

Using new buyer packs to enhance player experience and increase conversion  
by Gamasutra Community [04.28.16]
"Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these 'starter' packs have lasting value and can guide players in the right direction."
Social/Online, Business/Marketing

From browser to mobile games: An InnoGames retrospective 1
by Gamasutra Community [04.28.16]
Within the last five years, we at InnoGames faced the challenge of a transition from pure browser based development to efficient mobile development teams working with Unity, Unreal 4 and Java.
Social/Online, Smartphone/Tablet, Business/Marketing

How Blizzard is building Overwatch out of the ashes of Titan  
by Alex Wawro [04.27.16]
Blizzard's Jeff Kaplan speaks to GameSpot about how the Overwatch team took shape after the fall of Titan, and how modern MOBAs have shaped the design of Blizzard's first FPS.
Console/PC, Social/Online, Design

ESL lays plans to launch new 24/7 eSports satellite TV channel 1
by Alex Wawro [04.27.16]
Next month the Electronic Sports League plans to launch eSportsTV, which purports to be "the world's first 24/7 eSports TV channel", on the Modern Times Group's Viasat satellite TV service.
Social/Online, Business/Marketing