Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Don't Miss: The metrics aren't the message 26
by Laralyn McWilliams [07.10.14]
Industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

GDC Next debuts talks on Adrift and the value of failing fast  
by GDC Staff [07.10.14]
GDC organizers debut talks from industry veteran Laralyn McWilliams and Adr1ft developer Adam Orth for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Social/Online, Indie, Art, Design, Production, GDC Next

Facebook game makers will now sell in-game goods via Facebook ads 1
by Alex Wawro [07.10.14]
The social network is rolling out an update that lets developers of Facebook desktop games sell in-game goods and services directly from an ad in your news feed.
Social/Online, Smartphone/Tablet, Business/Marketing

Art and animation workflow on a 2D, casual mobile game 3
by Gamasutra Community [07.10.14]
An in-depth look at art and animation production -- from original pencils through to finished and launched app, from a small studio with a heavy 2D art focus.
Social/Online, Smartphone/Tablet, Indie, Art, Production

Tax breaks still a sore spot for many devs, GDC Europe survey says  
by GDC Staff [07.10.14]
Domestic tax incentives for the video game industry remain a controversial topic among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Curse lands $16 million for game VoIP and community services  
by Christian Nutt [07.09.14]
Its community services power Kerbal Space Program, and its Curse Voice technology allows players to communicate securely, picking up 1 million users in open beta.
Console/PC, Social/Online, Business/Marketing

How to make an effective game trailer with no experience or budget 11
by Gamasutra Community [07.09.14]
"A trailer can be your calling card. Putting together a nice-looking trailer can help showing the features of a game, without the need of having the game finished."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Blizzard seeks a User Interface Designer  
by Staff [07.08.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Recruitment

GameStop wants to participate in your game's development 8
by Alex Wawro [07.08.14]
As sales of new software sink, the retail chain seeks to expand its partnerships with developers in order to secure larger swathes of gameplay it can brand as "exclusive" to its customers.
Console/PC, Social/Online, Business/Marketing

Cliff Bleszinski teaming up with Nexon to build a F2P PC shooter 3
by Alex Wawro [07.08.14]
Industry veteran Cliff Bleszinski has launched his new studio, Boss Key Productions, and announced its first project in partnership with Nexon: a free-to-play PC shooter currently known as Blue Streak.
Console/PC, Social/Online, Production, Business/Marketing

Blog: Unknown answers 2
by Gamasutra Community [07.08.14]
Sometimes games are the most fun when the game designer doesn't pretend to have all the answers, and instead lets players figure it all out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up 1
by GDC Staff [07.08.14]
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Video: Diverse voices sharing countless ideas in GDC 2012 Microtalks 1
by Staff [07.07.14]
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Volition is hiring a Senior Audio Designer  
by Staff [07.07.14]
Audio experts, take note: Deep Silver Volition, known for the Saints Row franchise, is seeking a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Social/Online, Audio, Design, Production, Recruitment

This Week in Video Game Criticism: From Rapture to No Man's Land  
by Kris Ligman [07.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from Valiant Hearts' treatment of World War I to the one type of blood you still don't see in video games.
Console/PC, Social/Online, Indie, Design

Don't Miss: How paid YouTuber coverage boosted Guns of Icarus Online 40
by Gamasutra Community [07.07.14]
The charts and graphs in this Guns of Icarus Online postmortem help explain how sponsored YouTube videos, Steam deals and player support can drive a game's success.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Oculus now owns a networking engine (and will open-source it) 3
by Alex Wawro [07.07.14]
Oculus VR has acquired RakNet and made its eponymous networking middleware open-source under a modified license, potentially making it easier for developers to build cross-platform multiplayer titles.
Console/PC, Social/Online, Business/Marketing

Unconventional tips for improving your programming skills 30
by Gamasutra Community [07.07.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Oculus VR has its own developer event 1
by Kris Graft [07.07.14]
In an effort to directly foster its relationship with creators, Oculus VR said today it would host a new developer-centric event this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

Not too COOL: Majesco stays on NASDAQ thanks to reverse stock split 3
by Christian Nutt [07.03.14]
The troubled New Jersey publisher hangs onto its spot on the stock market by issuing one share of stock for every seven held by its investors.
Console/PC, Social/Online, Business/Marketing