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October 24, 2014
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October 24, 2014
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Updates » Social/Online
Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Dirty Game Development Tricks Exclusive 19
by GDMag Staff [08.26.14]
From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a job: Cloud Imperium Games seeks a Technical Animator  
by Staff [08.26.14]
One of the studios working on Chris Roberts' crowdfunded space sim Star Citizen needs a technical animator to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Console/PC, Social/Online, Art, Production, Recruitment

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Amazon to acquire Twitch in a $970 million cash deal 16
by Alex Wawro, Christian Nutt [08.25.14]
UPDATE Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
Console/PC, Social/Online, Indie, Business/Marketing

This Week in Video Game Criticism: From Ageism to the Downfall of Neopets 9
by Mark Filipowich [08.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the economic downturn of Neopets to ageism in the game industry.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Where to start when testing your video game 1
by Gamasutra Community [08.25.14]
"It will always be a priority question just which tests you will actually perform, but how do you think of all the tests that you would possibly need in the first place?"
Console/PC, Social/Online, Smartphone/Tablet, Production

PlayStation Network attacked over the weekend 3
by Kris Graft [08.25.14]
Sony confirmed that its PlayStation Network was the subject of a distributed denial of service attack over the weekend.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Get a job: Blizzard seeks to hire a QA Analyst 2
by Staff [08.22.14]
Got some chops for technical game analysis? The folks who made Hearthstone are looking for a quality assurance analyst to join the team at Blizzard's Irvine, CA headquarters.
Console/PC, Social/Online, Production

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Evolution of MMO maps: Moving bases 2
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

#welovegamedevs hashtag brings the love to game developers 6
by Mike Rose [08.22.14]
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Tribe hopes to foster a new genre of games with Velvet Sundown Exclusive 5
by Alex Wawro [08.22.14]
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Console/PC, Social/Online, Design, Exclusive, Video

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, GDC Europe

Download the 2014 Game Career Guide now! Exclusive 1
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

GDC Next wants to know how you promote your games  
by GDC Staff [08.20.14]
To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Next

IGDA: Valve is the #1 place developers want to work 2
by Alex Wawro [08.19.14]
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

This Week in Video Game Criticism: From Critical Let's Plays to a History of Mobile Games  
by Zolani Stewart [08.18.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the rising tide of Youtube games criticism to a history of mobile games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design