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December 20, 2014
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December 20, 2014
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Updates » Social/Online
Here's one way to retain developers between projects: Lab Time Exclusive  
by Alex Wawro, Mike Rose [10.10.14]
German social/mobile game publisher Wooga maintains 'Lab Time' for developers who are between projects, allowing them to work on side projects while they wait to snag a spot on another project.
Console/PC, Social/Online, Production, Exclusive

GDC Next debuts talks on audio for indies, social gameplay design  
by Staff [10.09.14]
Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget.
Console/PC, Social/Online, Indie, Audio, Design, Business/Marketing, GDC Next

'Nobody in this industry knows what they're doing' (and that's not always a bad thing) 4
by Kris Graft [10.09.14]
When it comes to video game design, you can have 20 years of experience, but still have a lot to learn.
Console/PC, Social/Online, Design

Game creation for the masses: What's next for Twine Exclusive 2
by Leigh Alexander [10.09.14]
As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Exclusive

Another veteran-staffed startup nets $1.55M to make mobile games  
by Alex Wawro [10.08.14]
There's a new competitor in the free-to-play mobile game-making market: Cloudcade, a startup that just raised $1.55 million in funding from venture capital firm IDG Capital to produce its first game.
Social/Online, Smartphone/Tablet, Business/Marketing

Bioshock Infinite, Plague Inc among first batch of GDC 2015 talks  
by Staff [10.08.14]
Sessions on Bioshock Infinite, Steam porting and the state of the industry strike a balance between exploring the art and business of making video games at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Production, Business/Marketing, GDC

Blog: 4 gamification lessons from the arcades 6
by Gamasutra Community [10.08.14]
When I was young, one of my absolute favorite things in the world were arcades! Whenever my parents took me on holiday, I would pray that nearby would be an arcade...
Console/PC, Social/Online, Smartphone/Tablet, Indie

Paying to win: Guild-vs.-guild events 3
by Gamasutra Community [10.08.14]
In this inside look at what it's like to be a high value player, I spend $200 and five-and-a-half hours to help my guild top the charts in a three-day event, in a build-and-battle style game.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Singapore passes anti-gambling bill, downplays its affect on devs 4
by Alex Wawro [10.07.14]
Singapore's Parliament has passed the Remote Gambling Bill, which sparked concern in the legal community based on broad language which could target free-to-play games developed outside the region.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC Next adds talks on building your community and your business  
by Staff [10.07.14]
Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell join the roster of speakers addressing the business of making games at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Indie, Business/Marketing, GDC Next

Game analytics 101: Basic definitions  
by Gamasutra Community [10.07.14]
Game research expert Dmitri Williams runs down the terms you need to know for tracking game analytics. (Part two of a five-part series on analytics in the game industry.)
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

A Dark Room creator brings us a new puzzle with Gridland Exclusive 6
by Leigh Alexander [10.07.14]
A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

'Megadeals' drive over $12B to Q3 2014 in game company acquisitions  
by Gamasutra Community [10.06.14]
A Digi-Capital report suggests so-called 'megadeals' drove $12.2B in game-related acquisitions through the first 9 months of fiscal year 2014, double the business done in the entire 2013 fiscal year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: From Mordor to gameplay as dialect  
by Kris Ligman [10.06.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from gameplay as dialect to the terrorism of Shadow of Mordor.
Console/PC, Social/Online, Indie, Design, Business/Marketing

An argument for games in education without 'gamification' 6
by Alex Wawro [10.06.14]
Game industry veteran Michael John has published an editorial on TechCrunch reminding us that applying game mechanics to real-world education systems may undercut the natural satisfaction of learning.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How to work efficiently: Pomodoro/timeboxing on multiple projects 4
by Gamasutra Community [10.06.14]
"have been working independently for eight-ish years now, and one of the most popular suggestions for how to help yourself have a bit more discipline is Pomodoro Technique, sometimes called 'timeboxing.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Rebooting the world's first MMORPG: A Habitat story 1
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Social/Online, Design

Popular YouTuber PewDiePie is looking to strike out on his own 6
by Alex Wawro [10.03.14]
Felix "PewDiePie" Kjellberg operates the most popular user-run YouTube channel, and he's looking to strike out on his own rather than work within a network system he says is rife with mismanagement.
Console/PC, Social/Online, Business/Marketing

Last chance to be a speaker at GDC 2015 Summits!  
by Staff [10.03.14]
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

New gambling bill in Singapore may have dire consequences for free-to-play games 7
by Mike Rose [10.03.14]
A new gambling bill recently introduced in Parliament in Singapore may have dire consequences for free-to-play in the country, according to local law firms.
Social/Online, Smartphone/Tablet, Business/Marketing