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April 24, 2014
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Updates » Social/Online
Blog: Code generation fun with Unity 10
by Gamasutra Community [03.13.14]
"Many Unity code samples use a string identifier. In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC 2014 reveals full lineup of exhibits and interactive spaces  
by GDC Staff [03.13.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a videogame-themed quiz show, the Indie MEGABOOTH Showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Unity acquires Applifier, to integrate its services into engine 2
by Christian Nutt [03.13.14]
Applifier's Everyplay video-sharing tech and its GameAds ad tech and network will become Unity-provided services. We speak to Applifier CEO Jussi Laakkonen and Unity CEO David Helgason.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Will Wright's 'Dynamics for Designers' from GDC 2003 1
by Staff [03.12.14]
SimCity designer Will Wright talks about how to use simple, emergent systems to make games that offer vast possibilities in this newly archived GDC Vault talk from 2003.
Console/PC, Social/Online, Design, Video

Three reasons your studio should run internal hackathons 13
by Gamasutra Community [03.12.14]
"Hackathons offer game companies personnel development, a cultural lift and inspiration for innovation... it takes bold ideas to stay ahead in such a creative-driven field."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Unreal Engine 4 heads to web browsers 13
by Kris Graft [03.12.14]
It might be hard to believe that a next-gen graphics engine like Unreal Engine 4 would be able to run in a browser, but here you go.
Social/Online, Video

Candy Crush maker pushes toward IPO, outlines risk factors 2
by Kris Graft [03.12.14]
Candy Crush Saga maker King said in a regulatory filing today it plans to price its shares between $21 and $24 for its initial public offering.
Social/Online, Smartphone/Tablet, Business/Marketing

Longtime NYC casual game shop Large Animal shutters  
by Christian Nutt [03.11.14]
Today, co-founders Wade Tinney and Josh Welber announced that the studio has shut down and laid off all staff after failing to find investment.
Social/Online, Smartphone/Tablet, Business/Marketing

Reminder: Know your GDC 2014 Code of Conduct 1
by GDC Staff [03.11.14]
Meggan Scavio, GM of GDC events and all-around Boss Lady, takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

New MMO studio will focus on Ultima Online-styled 'sandbox' play 1
by Kris Graft [03.11.14]
Experienced MMO developers announced Citadel Studios, an independent Washington D.C.-based company that's developing sandbox-style, open world MMO in the vein of games like Ultima Online.
Social/Online, Business/Marketing

A quick look at localization best practices 14
by Gamasutra Community [03.11.14]
"The best way to handle localization is to think about it from the start of your project. You shouldn’t treat your primary language differently than the other languages supported by your apps."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing

The Walking Dead comic publisher launches games business  
by Christian Nutt [03.10.14]
Former biz dev VP for Foundation 9 lands at Skybound, the comics and media imprint launched by The Walking Dead creator Robert Kirkman, to lead comic-to-game efforts.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: A weird trick to fix games 6
by Kris Ligman [03.10.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the future of game genres and the perils of 'easy solutions.'
Console/PC, Social/Online, Indie, Design, Production

Video: Watch history being made at the 2005 IGF and Choice Awards  
by GDC Staff [03.10.14]
Relive the top independent and AAA games from a decade ago in this newly-archived video of the IGF and Choice Awards from GDC 2005, headlined by winners Shadow of the Colossus and Gish.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Video

Blog: Do we value people in this industry or not? 28
by Gamasutra Community [03.10.14]
"Yes, morally, it sucks. Hire a bunch of people, have them build something, dump them, make money, rinse and repeat. But the moral argument obviously isn't enough."
Console/PC, Social/Online, Smartphone/Tablet, Serious, Business/Marketing

The Wolfram Language will soon be integrated into Unity Exclusive 43
by Mike Rose [03.10.14]
The Wolfram Language will soon be integrated directly into the Unity engine, allowing game devs to implement the language in their projects.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Facebook's F8 event returns in 2014, as a developer conference 1
by Christian Nutt [03.09.14]
Facebook is announcing the return of its F8 conference, last held in 2011, as a developer-facing event with practical tracks centered on building games and apps.
Social/Online, Smartphone/Tablet, Business/Marketing

'What's the best game dev advice you've ever received?' Exclusive 24
by Kris Graft [03.07.14]
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Rant Apocalypse and Microtalks sessions return to GDC 2014  
by GDC Staff [03.07.14]
Conference organizers share more details on Ryan Payton's talk about the design challenges of developing Republique, as well as the perennially popular Rant Apocalypse and GDC Microtalks sessions.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Road to the Student IGF: Jake Muehle on Cyber Heist Exclusive 1
by John Polson [03.07.14]
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
Console/PC, Social/Online, Indie, Design, Production, Exclusive, Video, IGF