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May 29, 2015
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Updates » Social/Online
Learning stenography for programming 18
by Gamasutra Community [02.24.15]
"Stenography is a different way to input text that uses far fewer keystrokes than traditional typing, and at a far greater speed. Personally, I'm mostly interested in the fewer strokes part."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

7 things I wish someone had told me before my first GDC 7
by Gamasutra Community [02.24.15]
"A lot of this advice makes GDC seem like a bummer. It wasn’t for me, and I hope it won’t be for you. But it is an exhausting and overwhelming week. You will feel incredible highs and incredible lows."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Reminder: Know your GDC Code of Conduct 3
by Staff [02.24.15]
GM of GDC events and all-around Boss Lady Meggan Scavio takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC 2015: Don't miss these standout Summit sessions  
by Staff [02.24.15]
The 2015 Game Developers Conference is next week! Today, show officials are highlighting a few more noteworthy Summit sessions that you should keep on your radar as you prepare for the show.
Console/PC, Social/Online, Indie, Design, Business/Marketing, GDC

Crowfall, and saving the MMO from 'stagnation' 20
by Christian Nutt [02.24.15]
Can two MMO veterans save the genre from itself? That's the question that drives Crowfall, the title from Gordon Walton and J. Todd Coleman that seeks to "upset the applecart" of the genre.
Console/PC, Social/Online, Indie, Business/Marketing

Introducing GDC's 'Curated Spaces'  
by Simon Carless [02.23.15]
Simon Carless details and explains all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

This Week in Video Game Criticism: Moving Beyond Sanity Meters  
by Kris Ligman [02.23.15]
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
Console/PC, Social/Online, Indie, Design

Video: An insider's guide to localizing your game for China  
by Staff [02.20.15]
From gameplay to monetization, linguistics to UI/UX, Reality Squared's Shaun Newcomer explains how foreign developers can tackle the challenges of Chinese game localization at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Learn to survive and thrive in the face of failure at GDC 2015  
by Staff [02.20.15]
Game Developers Conference 2015 officials seek to highlight a set of notable sessions aimed at helping you be productive in the face of failure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Ten expert speakers tackle big ideas in the GDC 2015 Microtalks  
by Staff [02.20.15]
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, GDC

Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.20.15]
Seasoned artists from Naughty Dog, BioWare, Hello Games and Deep Silver Volition answer community questions, ahead of GDC 2015's Art Direction Bootcamp.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Don't Miss: Making decisions interesting in games 29
by Jon Schafer [02.19.15]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Business Matchmaking returns for GDC 2015 All Access attendees  
by Staff [02.19.15]
GDC 2015 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the conference's powerful Business Matchmaking system.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Play games, meet creators and find a job on the GDC expo floor  
by Staff [02.18.15]
With less than two weeks to go until the 2015 Game Developers Conference, show officials highlight some of the most exciting things to see and do on the GDC show floor.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Can clans protect young MMO players from violent behavior?  
by Gamasutra Community [02.18.15]
Researchers study the behavior of MMO players. "The study is a good primer for researchers towards examining the social dynamics of online social groups," writes Wai Yen Tang.
Console/PC, Social/Online, Business/Marketing

'Share of voice': The most under-discussed stat in video games? 4
by Gamasutra Community [02.18.15]
Simon Carless asks: Can your game actually connect with your audience? "Do you understand who your potential audience is and what their ‘Share of Voice’ for playing individual games in any given month/year is?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

World Video Game Hall of Fame coming, from noted museum ICHEG  
by Christian Nutt [02.17.15]
Nominations are soon to open for an exhibit to showcase games that have had an enduring legacy -- and the first inductees will be revealed in June at The Strong National Museum of Play.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, History

Reminder: Use the new Session Scheduler to get the most from GDC  
by Staff [02.17.15]
How and why to use the free, freshly revamped GDC 2015 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Mistakes to avoid with analytics 6
by Gamasutra Community [02.17.15]
"Be mindful that analytics is not taking the place of something else more important," writes Nicholas Lim, who brings years of experience with analytics packages into this concise, practical post.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: Lessons learned from 20 years 'herding cats' in the IGDA  
by Staff [02.17.15]
IGDA founder Ernest Adams reflects on what went right (and wrong) over the 20-year lifespan of the IGDA and considers why developers need a professional trade organization in this GDC 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault