Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
October 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
This Week in Video Game Criticism: From Critical Let's Plays to a History of Mobile Games  
by Zolani Stewart [08.18.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the rising tide of Youtube games criticism to a history of mobile games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Get a job: Wargaming America is hiring a Community Manager  
by Staff [08.18.14]
World of Tanks' North American publisher Wargaming America seeks an experienced community manager to work as a community liaison alongside the team in its Emeryville office.
Console/PC, Social/Online, Production, Business/Marketing, Recruitment

Blizzard's Chinese partner NetEase sees revenue, profits rise in Q2  
by Alex Wawro [08.18.14]
The company that operates World of Warcraft and Hearthstone in China continues to see rises in both quarterly revenue and profits year-over-year for its online game services business.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

What you need to know about YouTube coverage, in 30 seconds 5
by Gamasutra Community [08.14.14]
Everything you need to know about getting your game into the hands of YouTubers, summed up in a convenient and quick list format.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Don't Miss: The grand story of a Street Wars watergun assassin Exclusive 15
by Leigh Alexander [08.13.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Riot Games parent company pushes $1 billion in quarterly profits  
by Kris Graft [08.13.14]
Chinese internet and games giant Tencent this week posted big profits, thanks to a continuing surge in smartphone games.
Social/Online, Smartphone/Tablet, Business/Marketing

King execs struggle to explain why the Candy Crush maker is flagging 34
by Christian Nutt [08.12.14]
King is taking a beating on the stock market thanks to the softness in Candy Crush Saga's bookings. What did the execs have to offer investors? Not much reassurance.
Social/Online, Smartphone/Tablet, Business/Marketing

King's stock loses over 20 percent on Candy Crush Saga weakness 1
by Christian Nutt [08.12.14]
Investors spooked by company missing analyst revenue estimates, and in particular by Candy Crush Saga item sales seeing a downturn that the company couldn't offset.
Social/Online, Smartphone/Tablet, Business/Marketing, Mobile Games

Third-party exclusives not dead yet: New Tomb Raider only on Xbox 15
by Kris Graft [08.12.14]
Exclusive deals with third-party publishers are becoming a rarity these days, but Microsoft has shown that it is still an option, even with major triple-A franchises.
Console/PC, Social/Online, Smartphone/Tablet

Achievements everywhere: Implementing on the web and mobile platforms 2
by Gamasutra Community [08.12.14]
A guide to implementing achievements for your game using Google Play, iOS Game Center, Amazon, Kongregate, Newgrounds, and Facebook.
Social/Online, Smartphone/Tablet, Programming, Business/Marketing

This Week in Video Game Criticism: From Wasteland 2 to a Major in Sonic Studies 2
by Lindsey Joyce [08.11.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the 26 year incubation of Wasteland 2 to a serious examination of Sonic the Hedgehog.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Don't monetize like League of Legends, consultant says Exclusive 32
by Leigh Alexander [08.11.14]
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Console/PC, Social/Online, Indie, Serious, Programming, Design, Business/Marketing, Exclusive, GDC Europe

2 costly legal mistakes when working with contractors 2
by Gamasutra Community [08.11.14]
Attorney Zachary Strebeck on "deadly mistakes that crop up in licensing or independent contractor agreements" that you absolutely should avoid.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GameMaker: Studio coming to Xbox One, current Windows platforms 3
by Kris Graft [08.11.14]
YoYo Games announced today a partnership with Microsoft that will expand support for its development engine GameMaker: Studio to all Windows platforms and Xbox One.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Europe

Standing out: Paradox CEO's tips for a complicated market Exclusive  
by Leigh Alexander [08.11.14]
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive, GDC Europe

Gamasutra's GDC Europe coverage starts today!  
by Kris Graft [08.11.14]
GDC Europe 2014 is underway! Don’t miss Gamasutra’s live coverage of the event, which takes place in Cologne, Germany this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Call for blogs: Share your sales data 7
by Christian Nutt [08.08.14]
We all agree that more information makes it easier to make decisions. Some developers have been very up-front about their sales data. Will you share yours?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Gamasutra explains the YouTuber phenomenon Exclusive 21
by Christian Nutt [08.08.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Blog: Happiness in game development - Why try? 14
by Gamasutra Community [08.08.14]
"And then I remembered: seeking authentic, lasting happiness does not mean you’re a douche bag. In fact, it likely means the opposite."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production