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March 25, 2017
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Updates » Social/Online
Blog: Building multiplayer networks in Antegods 5
by Gamasutra Community [11.17.16]
"Antegods' lead programmer Niels Uiterwijk shares some insights into our networking code. How do we make those infernal PC machines talk to each other?"
Social/Online, Indie, Programming

Learn to close down your game's community gracefully at GDC 2017  
by Staff [11.17.16]
At GDC 2017 next year, Lionbridge Game Services' Chloe Swain will share what she's learned about bringing game communities to a dignified close so you maintain fans' goodwill and your own legacy.
Social/Online, Business/Marketing, GDC

Submit your weird prototypes to the GDC 2017 Experimental Gameplay Workshop!  
by Staff [11.16.16]
The folks behind GDC 2017's†Experimental Gameplay Workshop are†calling for submissions†of†your interesting†new (and playable!)†video game prototypes. The more intriguing†and†experimental, the better!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Ubisoft plans to patch out the explicit NPC that got a player banned from PSN 2
by Alissa McAloon [11.15.16]
Ubisoft is "working with first-party partners" to address why a user was banned from PSN after sharing an uncensored image of a half-naked NPC featured in the recently released Watch Dogs 2.
Console/PC, Social/Online, Business/Marketing

'Why we won't just log off': Online harassment in the game industry 7
by Katherine Cross [11.14.16]
PAX Australia panel "Why We Won't Just Log Off: Surviving Online Harassment" featured people sharing heart wrenching stories about their own experiences, as well as fascinating input from a surprise guest.
Social/Online

The 10th annual Desert Bus for Hope charity game marathon is underway  
by Alissa McAloon [11.14.16]
The event, centered around a minigame from an unreleased 1995 Penn & Teller game, started this past weekend and will continue for as long as people are willing to donate money to the campaign.
Social/Online

30 common game pitching mistakes will be explained at GDC 2017  
by Staff [11.14.16]
At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe†30 annoying or counter-productive things you should avoid when pitching your game to a publisher.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Video Game Deep Cuts: Nintendo Plays Owlboy  
by Gamasutra Staff [11.14.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Nexon reports decrease in revenue due to rising exchange rates  
by Alissa McAloon [11.10.16]
The Japan-based free-to-play game company reported an 11 percent decrease in revenue for the third quarter ending September 30, citing exchange rate fluctuations.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

HBO's Westworld captures the highs, lows, and possible future of game dev 2
by Alissa McAloon [11.10.16]
As the show continues into the second half of its first season, Westworld continues to mirror some of the personalities and situations game developers may have experienced first hand.
Social/Online, Design

CCP: Outlawing in-game gambling protects the EVE Online experience 3
by Alissa McAloon [11.08.16]
The company updated its EULA to include a zero tolerance for gambling operations that use EVE Online asstes as it prepares to switch the game to a freemium business model.
Console/PC, Social/Online, Design, Business/Marketing

Nostalrius creators plan to revive their unsanctioned WoW legacy server  
by Alissa McAloon [11.07.16]
The team behind the unofficial legacy server is looking at ways to keep vanilla World of Warcraft up and running until Blizzard is willing to support its own pre-expansion version of the game.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

New York Times publishes U.S. voter suppression op-ed in video game form 7
by Alex Wawro [11.04.16]
The U.S. presidential election is happening next week, and the New York Times concluded a series of short, op-ed documentaries with a browser-based game:†The Voter Suppression Trail.
Social/Online, Design

Big Viking Games handed $21.75M to create 'next gen HTML5 experiences'  
by Chris Kerr [11.03.16]
Mobile and social game developer Big Viking Games has netted $21.75 million in funding to create "next generation HTML5 experiences."
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Be a Senior Producer at Disruptor Beam  
by Staff [11.02.16]
Good at shepherding games and features from initial concept to final delivery? Disruptor Beam seeks a Senior Producer to do just that alongside the rest of the dev team in Framingham, Massachusetts.
Social/Online, Production, Recruitment

Pokemon Go is just the beginning for Niantic 3
by Alex Wawro [11.01.16]
"Nianticís strategy is heavily a platform play," Niantic's Dennis Hwang said. "We want other people to be able to build interesting fictional experiences on top of [our] real-world-based technology."
Social/Online, Smartphone/Tablet, Business/Marketing

Startup nets $2M to build Metaverse, a platform for DIY AR games  
by Alex Wawro [11.01.16]
This week saw the public debut of GoMeta, a new company dedicated to creating a platform where people can play and create their own augmented-reality mobile games -- a la†Pokemon Go.
Social/Online, Smartphone/Tablet, Business/Marketing

With Connect, Unity wants to create a 'microjob economy' for devs  
by Alex Wawro [11.01.16]
"We can start to enter the world of almost like, microjobs," says Unity CMO Clive Downie, speaking about the new Unity Connect job and networking platform.†"And create a new microjob economy."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Video Game Deep Cuts: Crunchy Civilization Raiders  
by Gamasutra Staff [10.30.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the state of developer 'crunch', Civilization's 25th, and the story behind Tomb Raider's genesis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing