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February 13, 2016
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February 13, 2016
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Updates » Social/Online
Using comic strips for cutscenes in my iOS game  
by Gamasutra Community [10.28.15]
"Angry Birds is in my mind the most famous mobile game to leverage comic strips as cutscenes. I think they did a memorable job. I wanted to reproduce that effect in Ludo’s Quest."
Social/Online, Indie, Art, Production

UK's advertising standards body sanctions free-to-play kids' game dev 1
by Christian Nutt [10.27.15]
UPDATE In August, the Advertising Standards Authority said that 55 Pixels and Mind Candy, developers of Bin Weevils and Moshi Monsters, were improperly advertising to kids.
Social/Online, Business/Marketing

Get a job: Be a Senior Technical Artist at Zenimax Online Studios  
by Staff [10.27.15]
Elder Scrolls Online developer Zenimax Online Studios seeks to hire a senior technical artist to specialize in rigging & animation work at the studio's headquarters in Hunt Valley, Maryland.
Social/Online, Art, Recruitment

Single-player games with dead authentication servers ruled DMCA exempt 4
by Alex Wawro [10.27.15]
Should it be legal for owners of online-enabled games abandoned by the manufacturer to modify them in order to continue playing them? Today the U.S. gov't said yes -- with some caveats.
Console/PC, Social/Online, Business/Marketing

Video: Watch Sony's Paris Games Week presentation right here  
by Alex Wawro [10.27.15]
Sony skimped on Gamescom this year in favor of making a strong consumer showing at Paris Games Week, and you can tune in to watch the livestream right here -- for a limited time.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video

Working time among video game developers: Trends over 2004-14 2
by Marie-Josée Legault, Johanna Weststar [10.23.15]
A decade of research into the amount of time developers really work, culled from surveys given to game developers and crunched by academics who know the subject intimately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Q&A: Why Games Workshop is shaking up how it works with licensees 4
by Phill Cameron [10.22.15]
Jon Gillard, head of licensing at Games Workshop, explains how the miniature wargaming company licenses its tabletop games, and what they look for in the videogame developers that they work with.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Game dev parents, rejoice: Childcare services return for GDC 2016  
by Staff [10.22.15]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

The Human Loop: Learning and interaction in the studio 4
by Gamasutra Community [10.22.15]
On fostering the right workplace dynamic: "When we speak to or listen to another person we impart something to them. We teach and learn with every communication."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

YouTube Red will make ad-free video game streams a reality 1
by Chris Kerr [10.22.15]
On October 28 YouTube will introduce YouTube Red, a new premium service that lets users watch ad-free videos for $9.99 a month.
Social/Online, Business/Marketing

Tips for making your game translator and international player-friendly 1
by Gamasutra Community [10.21.15]
"I will focus on providing the right game localization instructions for game translators or your preferred game translation service. With the aim of cutting down on translator questions during the game translation timeline."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

5 ways to support your community manager 2
by Gamasutra Community [10.21.15]
"I've put together a quick list of the top 5 considerations I think would provide significant value when thinking about and supporting your community team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Apply now to be a GDC 2016 Conference Associate!  
by Staff [10.20.15]
GDC is now accepting applications for the GDC 2016 Conference Associate program from now until January 1st. Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Don't Miss: Cheating vs. exploiting in game design 16
by Gamasutra Community [10.16.15]
"Cheating vs. exploits can be confusing," opens this classic design blog post. "The cheating that happened in Destiny raised a debate about whether or not the player base should be punished."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

eSports broadcaster lines up $100 million in funding 1
by Chris Kerr [10.16.15]
USM Holdings, owned by billionaire Alisher Ismanov, is preparing to invest $100 million in Russian eSports broadcaster,
Social/Online, Business/Marketing

Video: Designing games about tricky emotions like longing, or love  
by Staff [10.15.15]
Funomena's Robin Hunicke takes the stage at GDC 2014 Indie Soapbox and encourages developers to make games about tricky emotions and feelings like longing, affection, intimacy and love.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Ubisoft looks to build mobile presence with Longtail acquisition  
by Chris Kerr [10.14.15]
Ubisoft has purchased social and casual game developer Longtail Halifax for an undisclosed fee.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing

Unity 5 Networking tutorial: Client-side prediction and server reconciliation 8
by Gamasutra Community [10.14.15]
"The concepts we will cover in this article should apply even to non-Unity environments, although we will be implementing client-side prediction and server reconciliation using the Unity Networking HLAPI."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Tech troubles spur dev to debut browser-based RTS as a PC game 2
by Alex Wawro [10.13.15]
Due to stability issues and aggressive update schedules, Palo Alto-based startup Artillery is switching gears and developing its debut game as a native PC application instead of a browser-based game.
Console/PC, Social/Online, Production

Video: Don't underestimate the power of community in your games  
by Staff [10.13.15]
At GDC 2014 Kongregate's Emily Greer underscores the critical role games play in creating communities of players by sharing facts and anecdotes about how people thrive when they're part of a group.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video