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April 24, 2014
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Updates » Social/Online
Business Matchmaking service returns for GDC 2014 All Access passholders  
by GDC Staff [03.06.14]
GDC 2014 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the Business Matchmaking system established by GDC organizers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC 2014 Summit sessions address the future of game narrative  
by GDC Staff [03.06.14]
GDC organizers highlight noteworthy Summit sessions for the upcoming March conference that will help you refine your design chops to tell more compelling stories.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

A Dark Room's unique journey from the web to iOS Exclusive 3
by Leigh Alexander [03.06.14]
Leigh Alexander examines the unique, evocative A Dark Room, catching up with its creator -- and the distant collaborator passionate enough about the game's message to undertake its iOS port.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Blog: Six sources of design 7
by Gamasutra Community [03.06.14]
From books by design veterans to games that will inspire, this blog post by Ubisoft Reflections' Jamie Smith runs down six important touch points for thinking about game design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Making mobile games better with good tactile design 1
by GDC Staff [03.05.14]
Immersion Corp.'s Bob Heubel explores how to use good tactile feedback to make games and mobile apps feel more satisfying to use in this free video from the GDC Vault.
Social/Online, Smartphone/Tablet, Design, Video

GDC 2014 expo floors include emerging indies, industry giants  
by GDC Staff [03.05.14]
Don't miss some of the highlights of the Game Developers Conference 2014 show floors this year, including a bevy of great exhibitors, the excellent GDC Play showcase and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

OnLive is back with new business model, new leadership 6
by Kris Graft [03.05.14]
Amid financial turmoil, OnLive as we knew it folded in 2012. But with a new lead investor and leadership, the company has called a do-over, and is getting ready to tackle the cloud gaming space once again.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Molleindustria tackles illegal language with TradeMarkVille 2
by Alex Wawro [03.04.14]
Italian developer Molleindustria launched a new web game today in conjunction with independent designer Mikhail Popov, and it's already provoking some controversy.
Social/Online, Design

Reach3dx is a new 3D game engine from the creators of Gamebryo 1
by Alex Wawro [03.04.14]
Gamebase, creator of the popular Gamebryo engine, has developed a new, cross-platform 3D game engine for mobile and web games called Reach3dx.
Social/Online, Smartphone/Tablet, Design

How many in-game characters are women? A glance at the stats 50
by Gamasutra Community [03.04.14]
Stats expert Dmitri Williams scrapes the data from video games to find out where the industry's baseline representation of female characters stands.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Video: Jumping from AAA to indie  
by GDC Staff [03.03.14]
Kickstarter vs. publishers, ideal launch platforms and more are debated in this GDC panel featuring AAA-turned-indie developers behind Third Eye Crime, Skulls of the Shogun, and 1849.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

New GDC 2014 Career Center offers fresh networking opportunities  
by GDC Staff [03.03.14]
Show organizers highlight the updated GDC Career Center, which offers sessions and meeting opportunities to help new and seasoned developers alike kickstart their careers in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC

Zynga continues its move into mobile with new Farmville game 1
by Alex Wawro [03.03.14]
Zynga will launch a mobile version of Farmville alongside major updates to two of its flagship mobile franchises, making good on promises it made to stockholders to "address the mobile market."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Freelancing without getting lanced 2
by Gamasutra Community [03.03.14]
"There are pitfalls and hidden issues, and the possibly difficult task of self-management. On top of that, each client seems to want to pay you differently. Then, there's the problem of scope."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Wednesday is the most popular day for Kickstarter pledges  
by Mike Rose [03.03.14]
As Kickstarter hits $1 billion in pledges since it launched in 2009, the company today revealed some interesting statistics on which days on the most popular for backers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: The EU investigation of F2P games risks unintended consequences 30
by Gamasutra Community [03.03.14]
"Price fixing, government intervention and kneejerk legislation are bad. They are bad for industry. They are bad for consumers. In the long run, they stifle innovation."
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Improving user acquisition effectiveness with big data 2
by Gamasutra Community [03.03.14]
Developers are spending huge amounts of money, driving up the cost per user. How can we use big data to optimize the large amount of money that is used to fund player acquisition?
Social/Online, Smartphone/Tablet, Business/Marketing

GDC Play 2014 'Best in Play' award winners announced  
by GDC Staff [02.28.14]
GDC organizers have revealed 'Best in Play' awards for exhibitors in the on-site GDC Play 2014 event, honoring unique games like Rollers of the Realm and Land 52.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Is the EU going to regulate free-to-play games? An initial analysis 1
by Gamasutra Community [02.28.14]
Yesterday, news broke that the European Union is taking steps to decide whether free-to-play games and apps are misleading, and may regulate them. Attorney Jas Purewal explores what may happen.
Social/Online, Smartphone/Tablet, Business/Marketing

Banner Saga publisher opens up business for more indie projects Exclusive 2
by Kris Graft [02.28.14]
Just as game developers have been splitting off from larger corporations to go independent, so are a few professional game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive