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October 1, 2014
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October 1, 2014
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Updates » Social/Online
GDC Europe debuts sponsored sessions and a full Amazon dev day  
by GDC Staff [07.24.14]
GDC Europe 2014 organizers highlight a day-long sponsored developer day from Amazon and great sponsored sessions from Microsoft, Google, Epic and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Europe

Riot experiments with permabans to stamp out toxic behavior 36
by Alex Wawro [07.23.14]
The company is testing a new system in League of Legends that can permanently ban players for "extreme toxicity" like griefing and use of racial or homophobic slurs. Because, c'mon now.
Console/PC, Social/Online, Design

Facebook has good results on ad uptick, but game payments look weak  
by Christian Nutt [07.23.14]
In its latest quarterly results, revenue grew 61 percent year-on-year, but the company's big wins were advertising-related, with game revenues falling for the second straight quarter.
Social/Online, Business/Marketing

Get a job: Turbine is hiring a Mobile Software Engineer  
by Staff [07.23.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a software engineer to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Programming, Production, Recruitment

Lionsgate bolsters its game division with free-to-play studio deal  
by Alex Wawro [07.23.14]
Lionsgate continues to chase game development, announcing this week that it has partnered with -- and invested money in -- the newly-minted Finnish F2P developer Next Games.
Social/Online, Business/Marketing

Rovio and Twitch join the speaker lineup for GDC Europe 2014  
by GDC Staff [07.22.14]
European experts from Rovio and Twitch join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Gender wage gap: How the game industry compares to the U.S. average Exclusive 52
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Game Developer Salary Survey 2014: The results are in! Exclusive 65
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

A new $25M investment fund for game developers 4
by Alex Wawro [07.21.14]
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

This Week in Video Game Criticism: On the Perils of Selling Your Game  
by Kris Ligman [07.21.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
Console/PC, Social/Online, Indie, Design, Business/Marketing

After bailing on mobile, Bigpoint gives the market another shot  
by Kris Graft [07.21.14]
Free-to-play game company Bigpoint is ready to try the mobile market on for size once again, following a failed initial attempt.
Social/Online, Business/Marketing

One of China's biggest online game companies goes private in $3B deal 2
by Kris Graft [07.21.14]
Giant Interactive, a major Shanghai, China-based online game operator, has completed a deal to go private that’s worth $3 billion.
Social/Online, Business/Marketing

Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive 25
by Leigh Alexander [07.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

This Week in Video Game Criticism: Tell It from the Mountain-top  
by Zach Alexander [07.17.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
Console/PC, Social/Online, Indie, Design

Valve and ESPN get cozy in new eSports deal 2
by Alex Wawro [07.17.14]
The popularity of eSports continues to attract traditional sports organizations like ESPN, who is partnering with Valve to stream the Dota 2 International via its streaming and broadcast channels.
Console/PC, Social/Online, Business/Marketing

TIGA survey suggests UK indies are far from self-sufficient  
by Alex Wawro [07.17.14]
TIGA's new funding report that suggests very few UK-based indie developers are entirely self-sufficient, and the vast majority accept some form of third-party financial support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Behind the 'Gaming is more addictive than heroin' headline 11
by Gamasutra Community [07.17.14]
"I believe gaming addictions exist but that the number of gamers that are genuinely addicted comprises a small minority... the number of genuine video game addicts is few and far between."
Console/PC, Social/Online, Business/Marketing

LINE social games platform files for IPO  
by Mike Rose [07.17.14]
Following reports that LINE Corp, the Japanese company behind the LINE Game Platform, would soon file for an initial public offering, the company has now gone ahead with the filing.
Social/Online, Smartphone/Tablet, Business/Marketing

GDC Europe adds expert talks on Early Access, second screen apps  
by GDC Staff [07.17.14]
Experienced Early Access and second screen app developers join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC Europe