Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Devs open up about how it feels to work on a game that tanks  
by Alex Wawro [09.06.16]
"Once morale starts to crumble it's real tough to get it back on track," ex-Infinite Crisis lead artist Steven Ashley tells Vice in a new feature. "It's a poison that's really infectious."
Console/PC, Social/Online, Production, Business/Marketing

Submit talks now for the GDC 2017 Community Management Summit!  
by Staff [09.06.16]
Got a great idea for a talk that would fit in well at the 2017 Game Developers Conference Community Management Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Social/Online, Indie, GDC

Designing lag-compensating weapons in MechWarrior Online 5
by Gamasutra Community [09.06.16]
Making multiplayer games is hard and there are many problems developers need to solve. In this article, I will discuss what MechWarrior Online's weapons system does to deal with lag.
Console/PC, Social/Online, Design

Now's the time to submit your talks for the AI Summit at GDC 2017  
by Staff [09.02.16]
If you've been thinking about when would be the best time to submit a talk for the AI Summit at†Game Developers Conference 2017, we've got news for you: that time is right now.†
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Get a job: Bungie is hiring a SDET Lead to work on Destiny  
by Staff [08.31.16]
Bungie is looking for an engineer to take a lead role as a software development engineer in test (or SDET) on Destiny alongside the rest of the team at Bungie's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: How I used EVE Online to predict the Great Recession 65
by Gamasutra Community [08.31.16]
In this timeless blog, Ramin Shokrizade describes how, after studying a real estate crisis in EVE Online, "I wondered if excessively low property taxes would do the same thing in real life."
Social/Online, Business/Marketing

British Telecom is taking Valve to court over patent infringement 12
by Alex Wawro [08.31.16]
British Telecom, a multinational communications firm†born over 150 years ago as the world's first public telegraph company, has†filed a lawsuit against Valve alleging violation of multiple BT patents.
Social/Online, Business/Marketing

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are†now accepting Game Career Seminar†talk submissions†through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M  
by Alex Wawro [08.30.16]
Formed by ex-Shinra execs, NY-based Genvid Technologies has now raised $1.5 million from investors as it seeks to build a platform for delivering interactive broadcasts of people playing video games.
Social/Online, Business/Marketing


Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both†The Mighty Quest for Epic Loot†and†Ghost Recon Phantoms will be shutting down this year.
Social/Online, Business/Marketing

Riot cofounder pledges to make League a more sustainable eSport 2
by Alex Wawro [08.24.16]
This week there's been a bit of public argument between a†League†team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Social/Online, Business/Marketing

Get a job: Smite dev Hi-Rez Studios seeks an Animator  
by Staff [08.24.16]
The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
Console/PC, Social/Online, Art, Recruitment

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: The game dev postmortem of the original DotA 8
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Titanfall dev speaks to the value of slower, simpler multiplayer 2
by Alex Wawro [08.24.16]
Titanfall 2 game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
Console/PC, Social/Online, Design

Sony is bringing its PlayStation Now game streaming service to PC  
by Alex Wawro [08.23.16]
More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe.
Console/PC, Social/Online, Business/Marketing

Get a job: Backflip Studios is hiring an External Producer  
by Staff [08.22.16]
Hasbro-owned DragonVale developer Backflip is looking for someone to manage the production of externally-developed casual F2P games from its office in Boulder, Colorado.
Social/Online, Production, Recruitment

Blog: What the UK Gambling Commission's attention means for eSports  
by Gamasutra Community [08.22.16]
European eSports lawyers Isabel Davies, Pete Lewin and Jas Purewal break down the UK Gambling Commissionís recent eSports gambling discussion paper and give their first impressions.
Social/Online, Business/Marketing

Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design