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November 27, 2014
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November 27, 2014
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Updates » Social/Online
New interview sheds light on PlayStation Now's past, future  
by Alex Wawro [09.18.14]
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Cliff Bleszinski's game developer flashcards 87
by Staff [09.17.14]
Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.’ Federal Trade Commission after regulators accused the company of improperly collecting children’s personal information.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Devs don't market games the way they'd like, says GDC Next survey 2
by Staff [09.16.14]
The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Social games giant Wooga opens new office in Japan  
by Mike Rose [09.16.14]
German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

20 fun facts about hex grids 23
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: The fundamental pillars of a good combat system 26
by Sébastien Lambottin [09.15.14]
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Can you use another game’s trademarked name to describe your own? 6
by Gamasutra Community [09.15.14]
"When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Zynga's online gambling COO has left the company  
by Mike Rose [09.15.14]
Two years after Zynga added Maytal Ginzburg Olsha as its chief operating officer of new markets, the online gambling veteran has left the social games company.
Social/Online, Smartphone/Tablet, Business/Marketing

'What value do you see in game jams? What have you learned?' 4
by Christian Nutt [09.12.14]
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Redshirt, Hack 'N' Slash among this year's IndieCade finalists 2
by Alex Wawro [09.12.14]
This year the IndieCade officials have nominated 36 indie titles for awards, including games from Double Fine, DigiPen, Deirdra "Squinky" Kiai and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Navigating the moral maze of the new games business 9
by Staff [09.12.14]
Games are continually criticized for their portrayal of violence and women, as well as their supposedly addictive nature. But with the advent of free-to-play, for the first time ever the industry is discussing the ethics of a business model.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

TIGA calls for $5 million game development fund in the UK  
by Mike Rose [09.12.14]
UK trade body TIGA has proposed that the British government set up a new Creative Content Fund for video games, investing £3 million ($4.9 million) in game developers each year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

RPG design: Alternatives to magic points 67
by Gamasutra Community [09.11.14]
"I find many implementations pretty tedious (buying/using MP restorative items constantly, or saving all magic for the boss), but preferences aside, it's just plain boring when so many games do the same thing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Kabam CEO sees Alibaba deal as a path to China's mobile market  
by Alex Wawro [09.10.14]
China-curious developers can learn much from a recent Wall Street Journal interview with Kabam CEO Kevin Chou about his company's partnership with Chinese holding company Alibaba.
Social/Online, Smartphone/Tablet, Business/Marketing

Video: Clash of clones and the importance of standing out 1
by Staff [09.08.14]
Speaking at GDC Europe 2014, Paradox CEO Fredrik Wester explained the business advantages of originality, how to find and express your vision, why passion is unclonable, and the power of community.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault