Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
May 19, 2013




If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Social/Online
Zynga launches its first real-money gambling games in the UK 1
by Mike Rose [04.03.13]
Social games company Zynga today made a notable step into the world of real money gambling games, as it launched a couple of browser and download games in the UK.
Console/PC, Social/Online, Business/Marketing

Play folk games on the fly with Tiny Games app Exclusive  
by Leigh Alexander [04.03.13]
Can a new app combine the social quality of in-person play without the complex logistics of live events? Hide&Seek's tiny games wants to make a massive catalog of folk games accessible to all.
Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video

Wargaming's expansion is relentless - and so far, it's working Exclusive 12
by Kris Graft [04.02.13]
If you're making online and free-to-play games, and not watching Wargaming's every move, you should go ahead and start doing that immediately. Gamasutra caught up with CEO Victor Kislyi at GDC 2013.
Console/PC, Social/Online, Business/Marketing, Exclusive, GDC

Blog: The real price of free-to-play 33
by Gamasutra Community [04.02.13]
Design consultant Mickey Blumenthal peers beneath the hood of many F2P games, including Plants vs. Zombies Adventures, to see what free players really exchange for playtime.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: The 9 biggest trends from free-to-play games in 2012 6
by GDC Vault Staff [04.02.13]
At GDC 2013's Free to Play Design & Business Summit, top analysts from Joju Games, Playdom, and Funsockets review the best games and the nine biggest trends from 2012's Facebook, mobile, and open Web.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, GDC

Omgpop founder Dan Porter walks away from Zynga 14
by Frank Cifaldi [04.02.13]
The former CEO of the Draw Something developer -- which Zynga acquired last year for a contentious $180 million -- is no longer with Zynga, in what the company is calling a "mutual decision" as Draw Something 2 wraps up.
Social/Online, Smartphone/Tablet, Business/Marketing

How Riot Games manages toxic behavior in League of Legends 11
by Gamasutra Community [04.02.13]
League of Legends lead researcher Jeffrey Lin's talk at GDC details how the company is starting to address the problem of dealing with its notorious toxic community in a fair, balanced way.
Console/PC, Social/Online, Design, Business/Marketing

Motivation, cross-media pollination and the creative process  
by Staff [04.02.13]
GDC 2013 might be over, but you can relive One Life Left's relentless guest schedule, which includes game experts from Double Fine, Lady Shotgun and Spry Fox. Put these people in your ears now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

GDC Europe 2013's call for talks now open until April 22  
by Staff [04.02.13]
The call for submissions to present talks at this August's Gamescom co-located 2013 Game Developers Conference Europe is now open through Monday, April 22.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

The UK video game industry is independent and mobile-focused 1
by Mike Rose [04.02.13]
The UK video game industry is heavily focused on new independent studios making mobile games, according to a new report from UK trade association TIGA.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Ask Gamasutra: What GDC 2013 meant to us Exclusive 26
by Staff [04.02.13]
Ask Gamasutra is a regular column that takes issues from within the video game industry, and poses them as a question to the editorial staff. For this edition: what last week's GDC meant to the Gamasutra staff.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive, GDC

Blog: YetiZen CEO's official response to GDC party reports 95
by Gamasutra Community [04.01.13]
CEO Sana Choudary posts her official response to criticisms of YetiZen's controversial GDC party, which led to resignations by IGDA members and a statement by the organization's president.
Social/Online, Business/Marketing

GDC 2013 reveals record 23,000 attendees, next year's show dates 1
by Staff [04.01.13]
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The advantage of a diverse game portfolio, according to Avalanche Exclusive 5
by Kris Graft [04.01.13]
We often hear about how large publicly-held publishers are keen on diversifying their portfolio of games with different genres and business models. But that strategy is also important on the independent studio level.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

A bit of Kickstarter, a bit of zombies, more on hugging games  
by Staff [03.29.13]
The Official GDC Podcast crew tackles the big topics: Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Video: Candy Crush Saga uses luck in the right places 6
by GDC Vault Staff [03.29.13]
In a full house at GDC 2013, King.com's Tommy Palm delivered a postmortem for Candy Crush Saga, one of the most popular social games on the market today.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, Video, GDC

GDC Day 4: Facebook, Unreal and IGDA controversy  
by John Polson [03.29.13]
An Epic interview on HTML5 support, a Unity interview on platform partnerships such as Facebook, an IGF booth hijacking, and the IGDA's response to its controversial party mark Day 4 of GDC 2013 news coverage.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

Interview: Epic goes all-in on HTML5 with UE4 support Exclusive 10
by Frank Cifaldi [03.29.13]
Tim Sweeney and Mark Rein sit down with us during GDC to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC

Let's talk about indies, narrative and hugging 1
by Staff [03.28.13]
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

IGDA's official response to its controversial GDC party 118
by Frank Cifaldi [03.28.13]
"One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts," read a statement following backlash against a party that featured "scantily-clad female dancers."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC