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December 21, 2014
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December 21, 2014
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Updates » Social/Online
Twitch commits to disclosing its sponsored streams  
by Alex Wawro [10.02.14]
The company's new transparency policy labels sponsored content, but it only applies to Twitch's own deals -- individual broadcasters are still free to disclose paid-for content at their discretion.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Game artist tips from Rockstar's former art director Exclusive 4
by Kris Graft [10.01.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Report: Tencent trumps EA, Sony and Apple in terms of game revenue 7
by Alex Wawro [10.01.14]
A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tencent's case, eclipsing) traditional AAA game companies.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

GDC 2015 is now open for registration! 2
by GDC Staff [10.01.14]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A guide to breaking away and striking out on your own 25
by Gamasutra Community [10.01.14]
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Find out how to make games for a YouTube audience, at GDC Next 2014 1
by Staff [09.30.14]
GDC Next 2014 featuring ADC has two new talks to announce today: One about the keys to making a a game that goes viral; another about cross-platform games for the web and mobile.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next, GDC

Is Portal 2 a better brain-training game than brain-training games? 5
by Kris Graft [09.30.14]
A recent study from Florida State psychology researchers pit two kinds of games against one another to see which is actually “better” for your brain: "entertainment" games or "brain-training" games.
Console/PC, Social/Online, Serious, Design

This Week in Video Game Criticism: Into the Loot Cave of Destiny  
by Zach Alexander [09.29.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the danger of stereotypes to the Loot Cave of Destiny.
Console/PC, Social/Online, Indie, Design

The designer's production guide 1
by Gamasutra Community [09.29.14]
How to remove "much of the risk of creating a monster concept that would, ultimately, eat your company, money, and team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

Don't Miss: Tips for game artists, from Rockstar's former art director 4
by Kris Graft [09.26.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

After six years, PlayStation's virtual world is closing its doors 10
by Kris Graft [09.26.14]
Sony confirmed today that its avatar-driven virtual world PlayStation Home would be shutting its doors in North America on March 31, 2015.
Console/PC, Social/Online, Business/Marketing

Art-style iteration: Frustrating, but worth it in the end 10
by Mike Rose [09.26.14]
Heather Chandler of game studio Elephant Mouse discusses how her team iterated on the art style of mobile game Robots Need Love Too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Getting that game design idea out of your head and into production 1
by Mike Rose [09.26.14]
Industry veteran William Anderson answers the question "How do I get one of my idea or concepts into development?" in depth.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

GDC Next reveals talks on the business of launching your next game  
by Staff [09.25.14]
Execution Labs cofounder Keith Katz and Pug Pharm Productions CEO Steve Bocska will deliver cutting-edge business and marketing talks at GDC Next 2014 featuring ADC this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Game Analytics 101 - Should I deal with this? How do I start? 9
by Gamasutra Community [09.25.14]
"I hear a lot of talk from game developers about becoming “data driven” and incorporating analytics into their business models, but the people I talk to generally can’t describe what that means in terms of their company."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Art of video games may influence art of war with new project 1
by Kris Graft [09.25.14]
A new program from the U.S.-based think tank Atlantic Council is looking towards video games in order to inform what real war might look like in the future.
Console/PC, Social/Online, Smartphone/Tablet, Design

How to shoot photos to make better, cheaper 2D game assets 2
by Gamasutra Community [09.25.14]
"It’s quite important to know what wonderful sites, museums, mansions and castles your city have, what things are in display. And you should be quite familiar with the blocks around your home/office."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

USA Today's answer for better reader engagement? More games  
by Kris Graft [09.24.14]
USA Today is best known as a source for news, but that’s not keeping the Gannett-owned publication from exploring new ways to engage its website's visitors
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [09.23.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Blizzard cans development of ambitious Titan MMO 23
by Kris Graft [09.23.14]
with the cancellation of the seven-year MMO project Titan, the World of Warcraft developer has shown a new level of willingness to cut its losses.
Social/Online, Business/Marketing