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July 28, 2014
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July 28, 2014
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Updates » Social/Online
Interesting things in Unity 4.5 you probably didn't know about 12
by Gamasutra Community [06.04.14]
"What I want to tell you about are those features and bug fixes buried in the massive Release Notes which you have probably missed but which are indeed very important."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Kickstarter simplifies its rules, and the campaign submission process 1
by Christian Nutt [06.03.14]
More types of campaigns are allowed, and an automatic approval process allows campaigners to publish immediately rather than wait for Kickstarter staff verification.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Suffering from realness: A tale of two Kanye West games Exclusive 13
by Leigh Alexander [06.03.14]
Leigh Alexander looks at two very different Kanye West video games, and how each approaches his music: Is there room for something to exist on the spectrum between cynicism and humor?
Console/PC, Social/Online, Indie, Programming, Art, Design, Exclusive

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe

This Week in Video Game Criticism: Google buys Twitch, everyone eats Pokemon  
by Lindsey Joyce [06.02.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the food politics of Pokemon to the ramifications of Google's acquisition of Twitch.
Console/PC, Social/Online, Indie, Design, Business/Marketing

The value of non-paying players 10
by Gamasutra Community [06.02.14]
"The greatest value of the free riders is keeping the paid users entertained -- in case your game allows some space for player-to-player interaction."
Social/Online, Smartphone/Tablet, Business/Marketing

Glu Mobile announces $30 million public offering 1
by Mike Rose [06.02.14]
Glu Mobile has announced its intention for a proposed public offering, priced at approximately $30 million for 5.58 million shares of common stock.
Social/Online, Smartphone/Tablet, Business/Marketing

Market your games effectively with the Vlambeer toolkit  
by Mike Rose [06.02.14]
Rami Ismail from Dutch game studio Vlambeer has put together a superb list of marketing tools, links and talks for indie developers looking to get the word out about their games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Seeking success with WildStar, a game 'no sane human being' would make 37
by Christian Nutt [06.02.14]
Executive producer Jeremy Gaffney talks about how WildStar hopes to make an impression in an MMO market filled with "jaded" players who are quick to flee games.
Console/PC, Social/Online, Design, Production, Business/Marketing

Watch a Unity developer demo the new UI system for Unity 4.6 15
by Christian Nutt [05.30.14]
The long-awaited upgraded UI system didn't quite make it into the latest 4.5 update, but it's almost ready -- enough to showcase it in a nearly half-hour long demo.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Video

Mythic co-founder pays tribute to his shuttered studio  
by Alex Wawro [05.30.14]
Electronic Arts announced that it was shutting down Mythic Entertainment earlier this week, and today Eurogamer published a paean to the studio written by Mythic co-founder Mark Jacobs.
Console/PC, Social/Online, Production

Challenges and pitfalls of using clustering for gameplay analytics 1
by Gamasutra Community [05.30.14]
"While the challenges of cluster analysis are known from other application areas, in games there is an over-arching goal of optimizing user experience and user engagement in what is fundamentally a creative industry."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production

EA shuts down Mythic Entertainment 9
by Christian Nutt [05.29.14]
The MMO studio (Dark Age of Camelot, Warhammer Online) and creator of the much-maligned mobile Dungeon Keeper reboot has been shuttered, EA confirms.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Creating a game trailer in Unity 2
by Gamasutra Community [05.29.14]
"As a one-man studio, tasks such as 'create a sexy and compelling video game trailer' can be quite duanting. This post details some unconventional ways of using Unity, and how I crafted a machinima trailer."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

How you can produce your way out of a layoff 6
by Gamasutra Community [05.29.14]
"The best thing that ever happened to me professionally was being laid off... Here are my guidelines on how you can produce your way out of a layoff."
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing

How art games are shaped by economics 15
by Gamasutra Community [05.29.14]
Why does a particular type of game start to dominate? "All art is shaped by the economics of a specific time and place. All standardized forms of art are but niches within a socioeconomic ecosystem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Video: Tackling male sexualization in games 4
by Staff [05.28.14]
Writer Michelle Clough examines how and why developers might craft desirable male characters and how they can create a more welcoming atmosphere for straight women, gay men and others during GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, Vault

GDC Europe 2014 adds talks on League of Legends and going indie 1
by Staff [05.28.14]
Game industry veterans Don Daglow and Teut Weidemann are two of the latest additions to the speaker lineup for GDC Europe 2014, which takes place in Cologne this August.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing, GDC Europe

UKIE to host game expo at Liverpool Festival for Business this July  
by Mike Rose [05.28.14]
British trade body UKIE will host Liverpool Festival for Business' first ever video game industry expo next month, with the aim to put a spotlight on the best games coming out of the UK.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Key performance indicators for free-to-play: An introduction 11
by Gamasutra Community [05.28.14]
"A glossary of the most relevant and common terminology in the online games industry. They constitute the background of why itís important to design games that engage with the players."
Social/Online, Smartphone/Tablet, Business/Marketing