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August 23, 2014
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August 23, 2014
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Updates » Social/Online
One of China's biggest game publishers at the center of bribery allegations  
by Mike Rose [06.26.14]
China Mobile Games and Entertainment Group, one of the biggest game publishers in China, has many investor eyes on it this week, with multiple executive layoffs and allegations of bribery.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, China

Blog: What is the point of video game journalism? 16
by Gamasutra Community [06.26.14]
Kotaku UK's Keza MacDonald on journalism in 2014: "For me the main point of modern games writing is to invite people to think differently about something -- even something they thought they knew intimately."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Here are the countries bringing in the most video game revenue 5
by Mike Rose [06.26.14]
A new report from Newzoo sheds light on where video game revenue is coming from around the world, ranking the top 100 countries by estimated total revenues from all games during 2014.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Respawn's new COO on the future of triple-A and publisher relations Exclusive  
by Christian Nutt [06.26.14]
Gamasutra speaks with new Respawn Entertainment COO Dusty Welch about the future of the triple-A space and why having an incredibly close relationship with EA is an essential advantage.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Exclusive

Making sense of premium currency 4
by Gamasutra Community [06.26.14]
"A major component of monetization in F2P games is the use of premium currency: A resource that can only be bought with real money. Understanding how to best approach it is vital for anyone going into the F2P business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Dota 2 tournament prize pool surpasses that of the U.S. Open 13
by Alex Wawro [06.25.14]
Valve is setting a remarkable record for eSports pots with its Dota 2 International prize pool, which is poised to surpass $10 million today†as it continues to grow in advance of the July tournament.
Console/PC, Social/Online, Business/Marketing

Autodesk acquires cloud production company Shotgun Software  
by Mike Rose [06.25.14]
Autodesk has acquired Shotgun Software, the team behind a cloud-based production tracking and asset management solution for video games, with the aim to speed up further development on these resources.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

IGDA: More women are making games, but men still dominate the industry 18
by Alex Wawro [06.24.14]
Results of a recent IGDA survey suggest that the diversity of the industry is (very slowly) improving, even as its members continue to struggle with crunch and work/life balance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Kabam taps ex-EA VP Aaron Loeb to lead its North American studios  
by Alex Wawro [06.24.14]
Industry veteran Aaron Loeb (Simpsons: Tapped Out, Giants: Citizen Kabuto) has signed on with free-to-play game company Kabam to help manage its operations in San Francisco and Vancouver.
Social/Online, Smartphone/Tablet, Business/Marketing

A guide for developers to incorporate charity into their games 1
by Gamasutra Community [06.24.14]
"Incorporating a charity in a game can be challenging... How can a game studio create a true-shared value opportunity to generate the biggest social impact whilst also having an impact on business objectives?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

The use of genre stereotype in game narrative 10
by Gamasutra Community [06.24.14]
"I donít mean offensive stereotypes, I mean genre stereotypes... Stereotypes are useful when it comes to cutting down on the amount of exposition youíll need to feed players."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

SpeedTree middleware $19/month for Unreal Engine 4 subscribers 11
by Christian Nutt [06.23.14]
A new subscription option of the popular foliage software package will price itself at $19/month, with a pipeline customized for, and limited to, Unreal Engine 4.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Memento: A talk on tutorials  
by Gamasutra Community [06.23.14]
"When we see writing or signs we know something is wrong. We have a clear intrusion into our basic reality. It breaks immersion and becomes an issue of control."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Blog: East meets West - Understanding game localization 4
by Gamasutra Community [06.23.14]
Lillian Lee has worked on localizing BioShock 2 and other games, and in this Q&A, reveals some of the required changes, and explores the underpinnings of Asian cultural standards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

5 recommendations for creating online game infrastructure 1
by Gamasutra Community [06.23.14]
"Keeping in mind the need to balance performance requirements and costs, both start-up and well-established game publishers should take into consideration these five infrastructure tips."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Business/Marketing

'How has the rise of YouTubers affected how you make games?' Exclusive 5
by Staff [06.20.14]
There's been a lot of talk about how the proliferation of game-focused YouTube channels changes how we discuss games, but there's more to learn about how this is affecting game development itself.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing, Exclusive, YouTube

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Love, romance, sex in games: A Lyst Summit report 8
by Gamasutra Community [06.20.14]
"There was great food, dancing, swimming, cupcakes, the spoiler boat, painting nails and even a chocolate fountain to be had. Granted, there was little sleep to be had, but thatís a price gladly paid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Playing games is encoded in our DNA 5
by Gamasutra Community [06.20.14]
"In my eyes, humans are doing two things in all times: producing lifeís necessities, food, clothing, houses, that they could keep themselves alive; and entertaining themselves."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Illinois university makes League of Legends a varsity sport 3
by Alex Wawro [06.19.14]
Members of the college's League of Legends varsity team will also be eligible to earn scholarships covering up to half of the player's tuition and room and board.
Console/PC, Social/Online, Business/Marketing