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July 29, 2016
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July 29, 2016
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Updates » Social/Online
How Blizzard is building Overwatch out of the ashes of Titan  
by Alex Wawro [04.27.16]
Blizzard's Jeff Kaplan speaks to GameSpot about how the Overwatch team took shape after the fall of Titan, and how modern MOBAs have shaped the design of Blizzard's first FPS.
Console/PC, Social/Online, Design

ESL lays plans to launch new 24/7 eSports satellite TV channel 1
by Alex Wawro [04.27.16]
Next month the Electronic Sports League plans to launch eSportsTV, which purports to be "the world's first 24/7 eSports TV channel", on the Modern Times Group's Viasat satellite TV service.
Social/Online, Business/Marketing

Hacks suggest The Division's networking model may be fundamentally flawed 8
by Alex Wawro [04.27.16]
Game networking consultant Glenn Fiedler notes how a number of The Division hacks suggest developer Ubisoft Massive may have implemented a fundamentally insecure "trusted client" networking model.
Social/Online, Programming

How Black Desert Online's paying players push for the game's success  
by Gamasutra Community [04.27.16]
"Of players that purchase optional vanity and convenience (booster) items in game on top of their entry package, 50% are very likely to recommend BDO to a friend, compared to 38.61% of the sample population."
Console/PC, Social/Online, Business/Marketing

Get a job: Cryptic Studios is hiring Producers  
by Staff [04.26.16]
The studio that built Neverwinter is looking for producers of all types and levels to join the team at Cryptic's Los Gatos, CA studio and work on developing massively multiplayer online games.
Console/PC, Social/Online, Production, Recruitment

Making protective classes fun in a combat game 2
by Bryant Francis [04.26.16]
"Taric’s update is a good opportunity to examine what makes being a non-combat player in a combat heavy game 'fun,' and why League of Legends benefits from making these characters avoid the ‘healer’ trope."
Console/PC, Social/Online, Design

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
VR, Console/PC, Social/Online, Smartphone/Tablet, Serious, Design

Don't Miss: What Magic: The Gathering teaches us about game design 34
by Will Luton [04.22.16]
In this classic feature, Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Don't Miss: Unorthodox tips for improving your programming skills 47
by Gamasutra Community [04.21.16]
Sure, there are "plenty of good resources out there that teach the technical skills"; but this classic post concentrates on "the more personal lessons that you often only learn through experience."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

The player dynamics of a World War in EVE Online  
by Christian Nutt [04.20.16]
Why and how one user has used massive amounts of in-game gambling profits to launch a huge and costly war in EVE Online.
Console/PC, Social/Online, Design, Business/Marketing

Sony aims to bolster PSN security with two-factor authentication  
by Alex Wawro [04.20.16]
Sony confirms that it's working on implementing two-factor authentication for PlayStation Network accounts after enterprising fans find mention of the security feature in a recent PS3 firmware update.
Social/Online, Business/Marketing

Shining light on the unregulated gambling rings of Counter-Strike: GO 4
by Alex Wawro [04.20.16]
Bloomberg explores how people of all ages (but especially teens) are buying in-game items for real money and wagering them on CS:GO matches via unregulated third-party betting hubs, as Valve looks on.
Social/Online, Business/Marketing

Blog: Studying sexual harassment in online games 35
by Gamasutra Community [04.20.16]
"There are social scientists, including myself, who examine sexual harassment in games. Thus, I offer a non-exhaustive overview of the sexual harassment literature and what insights researchers have found for online video games."
Social/Online, Business/Marketing

15 of Gamasutra's best articles over the last quarter 4
by Kris Graft [04.20.16]
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

How Battleborn blends MOBA design into the multiplayer shooter 2
by Alex Wawro [04.20.16]
Gearbox chief Randy Pitchford paints the studio's upcoming game as both a product of the times (drawing heavy influence from MOBA design) and a return to its roots in competitive multiplayer shooters.
Console/PC, Social/Online, Design, Production

Survey: First-person shooters are the most popular eSport to watch 5
by Alex Wawro [04.19.16]
When asked by the research arm of PwC which genres they watch, 63 percent of survey respondents who identified as eSports viewers said first-person shooters, as opposed to just 37 percent for MOBAs.
Social/Online, Business/Marketing

Get a job: CCP in Reykjavik is hiring a Game Design Director  
by Staff [04.18.16]
The creator of EVE Online is looking for an experienced hand with MMO development chops to join the EVE Online team as a design director at CCP's HQ in Reykjavik, Iceland.
Social/Online, Design

Don't miss: How long game developers actually work 2
by Marie-Josée Legault, Johanna Weststar [04.18.16]
A decade's worth of information on how long developers really work -- culled from surveys given to game developers and interviews with them, as crunched by two academics who know the subject well.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Sponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.
Social/Online, Business/Marketing, Sponsored Article

Report: This is what Activision's cancelled Guitar Hero MMO looked like  
by Alex Wawro [04.15.16]
A video published today by an Unseen 64 contributor purports to show footage of a cancelled browser-based MMORPG, Hero World, that would have linked into Activision's Guitar Hero and DJ Hero games.
Social/Online, Business/Marketing, Video