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April 19, 2014
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April 19, 2014
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Updates » Social/Online
Zynga continues its move into mobile with new Farmville game 1
by Alex Wawro [03.03.14]
Zynga will launch a mobile version of Farmville alongside major updates to two of its flagship mobile franchises, making good on promises it made to stockholders to "address the mobile market."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Freelancing without getting lanced 2
by Gamasutra Community [03.03.14]
"There are pitfalls and hidden issues, and the possibly difficult task of self-management. On top of that, each client seems to want to pay you differently. Then, there's the problem of scope."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Wednesday is the most popular day for Kickstarter pledges  
by Mike Rose [03.03.14]
As Kickstarter hits $1 billion in pledges since it launched in 2009, the company today revealed some interesting statistics on which days on the most popular for backers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: The EU investigation of F2P games risks unintended consequences 30
by Gamasutra Community [03.03.14]
"Price fixing, government intervention and kneejerk legislation are bad. They are bad for industry. They are bad for consumers. In the long run, they stifle innovation."
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Improving user acquisition effectiveness with big data 2
by Gamasutra Community [03.03.14]
Developers are spending huge amounts of money, driving up the cost per user. How can we use big data to optimize the large amount of money that is used to fund player acquisition?
Social/Online, Smartphone/Tablet, Business/Marketing

GDC Play 2014 'Best in Play' award winners announced  
by GDC Staff [02.28.14]
GDC organizers have revealed 'Best in Play' awards for exhibitors in the on-site GDC Play 2014 event, honoring unique games like Rollers of the Realm and Land 52.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Is the EU going to regulate free-to-play games? An initial analysis 1
by Gamasutra Community [02.28.14]
Yesterday, news broke that the European Union is taking steps to decide whether free-to-play games and apps are misleading, and may regulate them. Attorney Jas Purewal explores what may happen.
Social/Online, Smartphone/Tablet, Business/Marketing

Banner Saga publisher opens up business for more indie projects Exclusive 2
by Kris Graft [02.28.14]
Just as game developers have been splitting off from larger corporations to go independent, so are a few professional game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Blog: Online games and social responsibility 6
by Gamasutra Community [02.27.14]
Do online game publishers have a responsibility to steer players who overuse their services toward addiction resources? Psychologist Mark Griffiths explores the issue.
Console/PC, Social/Online, Business/Marketing

Unity is coming to Seattle this August for Unite 2014 conference  
by Alex Wawro [02.27.14]
This year's Unite conference for Unity developers will also include an additional, optional day of Unity training that aims to teach attendees the basics of Unity game design in a day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: How to design better gesture controls for 3D space  
by GDC Staff [02.27.14]
Universal Mind's Nate de Jager speaks about the best way to design and implement natural hand gestures for motion-controlled games and apps in this clip from the GDC Vault.
Social/Online, Smartphone/Tablet, Design, Production, Video

GDC 2014 adds Summit sessions from Crytek, Ninja Metrics and more  
by GDC Staff [02.27.14]
GDC organizers highlight a few more noteworthy Summit sessions for the upcoming March conference that will help you better understand your players, satisfy their needs and reap the benefits.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC

New U.S. tax bill singles out video game studios for tax hike 32
by Christian Nutt [02.26.14]
In proposed legislation aimed at reforming the U.S. tax code, a research and development credit would continue... for anything but "violent video games."
Console/PC, Social/Online, Smartphone/Tablet, Indie

U.S. judge dismisses Zynga investor lawsuit  
by Mike Rose [02.26.14]
UPDATE Following Zynga's initial public offering, a California firm filed a lawsuit against the company, stating that Zynga failed to disclose the decline in users and revenue prior to the IPO.
Social/Online, Smartphone/Tablet, Business/Marketing

A bird? A plane? Nah, it's just Vlambeer's Rami Ismail Exclusive 3
by Kris Graft [02.26.14]
Perhaps it's hyperbolic to call Rami Ismail the Superman of indie game development, but consider this: He hears the cries of fellow indies, he feels a sincere obligation to help them, and he lends a hand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive

King files to abandon 'candy' trademark in the U.S. 9
by Alex Wawro [02.25.14]
UPDATE The maker of Candy Crush Saga has evidently filed legal paperwork to abandon its trademark of the term 'candy' in the United States.
Console/PC, Social/Online, Business/Marketing

Blog: Examining the match-3 genre 5
by Gamasutra Community [02.25.14]
Game developer Aaron Steed examines several match-3 style puzzle games, from Puzzle Quest 2 to Candy Crush Saga. Here's what he learned.
Console/PC, Social/Online, Smartphone/Tablet, Design

Recreating Unity Pro features in the free version of Unity 20
by Gamasutra Community [02.25.14]
You can still create a feature-rich, polished game with the free version of Unity, if you keep your expectations reasonable and your design document conservative.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Blog: Twitch Plays Pokemon shows how you just can't predict anything  
by Gamasutra Community [02.25.14]
Spiderweb Software founder Jeff Vogel has an exchange with the voices in his head about the phenomenon that is Twitch Plays Pokemon.
Social/Online, Design

Three design lessons from working with RPG legend Ken Rolston Exclusive 12
by Alex Horn [02.25.14]
Before working as a script producer on The Elder Scrolls Online, Alex Horn worked with Ken Rolston of Morrowind and Oblivion fame. Here's what Horn learned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive