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April 30, 2016
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April 30, 2016
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Updates » Social/Online
Video: Blizzard's art design principles for Hearthstone  
by Staff [02.01.16]
At GDC 2014, Blizzard's Ben Thompson explained how a clear set of guiding principles, relentless iteration and a healthy dose of creativity fueled the art design of Hearthstone.
Console/PC, Social/Online, Art, Design, Production, Video, Vault

Facebook moves to shut down its Parse developer platform 3
by Alex Wawro [01.29.16]
Facebook's Parse developer platform is shutting down because, according to a blog post published by Parse co-founder Kevin Lacker, "we need to focus our resources elsewhere."
Social/Online, Business/Marketing

Video: Designing games for infinite play 9
by Staff [01.29.16]
At GDC 2015 Richard Lemarchand hops onstage to deliver a talk that investigates the game design potential of 'open play' -- play that does not necessarily result in an outcome of victory or defeat. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

State of the Industry: Developer stats that were too weird to publish 3
by Brandon Sheffield [01.28.16]
Who's still making PSP games? Is the 360 still viable? What's up with Linux? These stats didn't make it into the GDC 2016 State of the Industry report but they're fun to think about, so here they are.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Capcom's fortunes rise on the back of games like Monster Hunter X  
by Alex Wawro [01.28.16]
Capcom reports today that it's seen an uptick in both sales and profits over the past nine months, driven primarily by sales of console and mobile games -- most notably, Monster Hunter X.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Sharpen your community management skills at GDC 2016  
by Staff [01.28.16]
GDC officials highlight a handful of great game community management GDC 2016 talks from seasoned talent at Blizzard, Trion, Daybreak and more.
Console/PC, Social/Online, Smartphone/Tablet, GDC

Legendary invests millions in partnership with YouTuber firm 3BlackDot  
by Alex Wawro [01.27.16]
Legendary Entertainment invests millions into YouTuber-focused 3BlackDot in a new partnership that will see the pair collaborating on various entertainment ventures, including a feature film.
Social/Online, Business/Marketing

Evo expands fighting game championships for 2016  
by Chris Kerr [01.27.16]
The Evolution Champion Series, one of the longest running fighting tournaments in the world, has been expanded for 2016.
Console/PC, Social/Online

Rising from the ashes of a failed MOBA, game chat app Discord nets $20M  
by Alex Wawro [01.26.16]
The makers of cross-platform video game voice chat app Discord announced today that they've raised roughly $20 million from Greylock Partners, Tencent and other investors.
Social/Online, Business/Marketing

Report: Game revenues to hit $115 billion by 2020 1
by Gamasutra Community [01.26.16]
Digi-Capital managing director Tim Merel shares figures, including a much-expanded mobile/online game space and the filtering in of VR games, which he says will result in $25 billion in growth in the next five years.
VR, Console/PC, Social/Online, Smartphone/Tablet

This Week in Video Game Blogging: Tech gone bad  
by Critical Distance [01.25.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from predators in online games to gambling in Japan.
Console/PC, Social/Online, Indie

Report: Global eSports revenue grew over 67% to hit $325M in 2015  
by Alex Wawro [01.25.16]
Market research firm Newzoo reports roughly $325 million was generated by eSports worldwide last year, and it predicts that number will rise 43 percent to hit $463 million by the end of this year.
Console/PC, Social/Online, Business/Marketing

Don't Miss: The character design of Blade & Soul is all about flow 5
by Brandon Sheffield [01.25.16]
In this classic 2010 interview, conducted in his native Seoul, Korean game developer Hyung-Tae Kim discusses his process, his thoughts on anatomy and character, and his influences.
Console/PC, Social/Online, Art, Design

Balancing a game the right way: Make stats designer-facing 4
by Gamasutra Community [01.25.16]
"My variables made logical sense for the game code, but not for the designer. I set out to rename all my stats, shifting from 'how does this work' to 'what makes most sense to me?'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Destination Austin 6
by Gamasutra Community [01.25.16]
Austin, Texas: A booming city in the U.S. and a game development hub. This blog post discusses what it's like, and, as a game dev, whether it's a place you might want to move.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Don't Miss: How BioWare addresses sexism and sexuality in games 39
by Staff [01.22.16]
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, GDC

Glu invests $7.5 million in QuizUp developer, future acquisition possible 1
by Chris Kerr [01.21.16]
Icelandic developer Plain Vanilla, the studio behind popular trivia game, QuizUp, is set to receive up to $7.5 million in promissory funding from Glu Mobile.
Social/Online, Smartphone/Tablet, Business/Marketing