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June 19, 2013
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June 19, 2013
The Stanley Parable Dev Showcase: Pressure
Pitfalls In Automation
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Some Advice for the Aspiring Sound Designer
How to Ace a Games Industry Job Interview
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2
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Supporting Gamification User Types
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June 19, 2013
Postmortem - Sony Santa Monica's
God of War: Ascension
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Building the Ship as it Sails: The Creation of Ubisoft Singapore
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11
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Variants: The Challenge of Changeable Design
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18
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June 19, 2013
RAIN DIGITAL GAMES
ANNOUNCES ITS HALF
CHRISTMAS...
Dragon Swarm now for
Android on Amazon, Join
the...
Hangul Match for Android
AdventureQuest Worlds MMO
changes M.O.: free to...
Join the Matrix Team at
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Editor-In-Chief:
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Blog Director:
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Senior Contributing Editor:
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Updates
Updates
» Social/Online
Video: Game Design Challenge determines humanity's last game
 
by GDC Vault Staff
[04.29.13]
Game Design Challenge winners from the past 10 years gathered at GDC 2013 to share their designs for the last game that humanity will ever play; only one walked away grand champion, by audience vote.
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Video
Blog: The failures of
Guild Wars 2
's player economy
25
by Gamasutra Community
[04.29.13]
Monetization consultant Ramin Shokrizade is back with an in-depth look at the popular MMO's economy -- and he doesn't like what he sees.
Console/PC
,
Social/Online
,
Design
,
Business/Marketing
November's GDC Next, App Developers Conference open for talk submissions
 
by Staff
[04.29.13]
The brand new future-focused GDC Next show in L.A. is
calling for talk submissions
through May 29th, alongside the co-located, non-game focused App Developers Conference.
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Q&A: Documentary aims to shed light on ugly side of video games
13
by Kris Ligman
[04.29.13]
Shannon Sun-Higginson isn't deeply ingrained in any aspect of video game culture. So when she found out about gender inequality and the outright sexual harassment that takes place, she was shocked.
Social/Online
,
Indie
Postmortem 4-in-1:
FTL, Dyad, Dragon Fantasy, War Commander
5
by Staff
[04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
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,
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Unity is your CTO, says CEO David Helgason
1
by Gamasutra Community
[04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
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How can games contain and convey values?
24
by Leigh Alexander
[04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
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Exclusive
Video: Fixing toxic online behavior in
League of Legends
12
by GDC Vault Staff
[04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in
League of Legends
.
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Video
The psychology of money: Why players pay (or don't)
15
by Gamasutra Community
[04.26.13]
How does the human brain handle
money
? Understand that and you should have a better chance of understanding what players will pay for. This blog post spells it all out.
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Catch up on Zynga's state of affairs with these analyst takeaways
 
by Kris Graft
[04.25.13]
Zynga shed plenty of users in the first quarter, and shut down some major Facebook games, but analysts haven't completely given up on the company yet.
Social/Online
,
Business/Marketing
Vital metrics for tracking freemium users
 
by Gamasutra Community
[04.25.13]
Installs
look
great, but they don't tell you anything useful, argues smartphone developer Bjorn Fant. He shares the crucial stats his studio tracks, and how it interprets that data.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
UK game development needs more women
4
by Kris Ligman
[04.25.13]
"Only 6 percent of those who work in [Information and Communication Technology] in the UK games industry are women." Labour MP Chi Onwurah calls on UK Parliament to address the gender disparity.
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,
Social/Online
,
Business/Marketing
,
Recruitment
Nintendo's annual digital sales: $165 million
5
by Matt Matthews
[04.24.13]
Buried in Nintendo's fiscal year results today, the company reported a single pair of sales numbers that were easy to overlook, but important when painting a picture of its digital strategy.
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,
Social/Online
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Business/Marketing
Zynga shedding players, plans to shut down
The Ville
4
by Kris Graft
[04.24.13]
UPDATED
Social games giant Zynga's quarterly profits were $4.1 million, thanks to strong performance of
FarmVille 2
, but the company is shedding players, paying and otherwise.
Social/Online
,
Business/Marketing
How to gather and best use player feedback
1
by Christian Nutt
[04.24.13]
Getting player feedback is easy, but how do you gather useful data and then interpret it? Here's a guide to creating a player survey and interpreting the results.
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IGF China seeking pan-Pacific indie game submissions for 2013 event
 
by GDC Staff
[04.24.13]
The
Independent Games Festival China
– which will take place alongside this September's
GDC China
in Shanghai – is
accepting indie game entries
from the pan-Pacific area from now through July 19.
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Programming
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Design
Hard work paid off in
Dreamfall Chapters
' $1.5 million Kickstarter
3
by Brandon Sheffield
[04.24.13]
Make no mistake, running a Kickstarter is a full-time job that shouldn't be taken lightly. Designer Ragnar Tornquist explains how
Dreamfall Chapters
made it past $1.5 million in pledges.
Social/Online
,
Design
Unity drops Flash support, says Adobe is not firmly committed
116
by Mike Rose
[04.24.13]
The popular game development platform Unity will no longer invest in Adobe's Flash, as the company says that it does not believe that the future is certain for Flash.
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,
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Effectively managing player rewards
 
by Gamasutra Community
[04.23.13]
There's a way to reward players to make them fulfilled and keep them coming back -- and this post details what you need to keep in mind, including
not
rewarding them too much.
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,
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,
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,
Design
,
Business/Marketing
How one charity is using games to bring bicycles to those in need
 
by Leigh Alexander
[04.23.13]
After some tough lessons in being a new publisher, Global Gaming Initiative has regrouped with a unique proposition to fund games whose proceeds will tangibly benefit real-world charities.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
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Art
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Design
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Production
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