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July 25, 2014
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Updates » Social/Online
Video games and privacy: It's all about trust  
by Gamasutra Community [05.27.14]
"Itís easy to feel lost when discussing privacy issues in games. What are developers doing with all their data? And what, really, is at stake?" Two attorneys thoughtfully explore the issue.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Imagination vs. numbers in games 18
by Gamasutra Community [05.26.14]
"I'd like you, the next time you're putting in numbers in your UI, to consider how much the game needs them. Just leave more things to the imagination, and let the children fill the gap."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Touch that and I'll kill you: The amazing power of loss aversion 18
by Gamasutra Community [05.26.14]
"You need to think about how your customer will feel about the product you're selling. Maybe there's no logical reason to get upset but it can still make people feel manipulated."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Blog: What happens when the employees own the studio 22
by Gamasutra Community [05.23.14]
"Rain as a company is a bit different form what one would normally expect. Rain is owned by its employees, and regular adjustments make sure that it stays that way."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Chess trumps Mortal Kombat as the first game to incite moral panic 9
by Alex Wawro [05.22.14]
According to the authors of "Bad For You: Exposing The War On Fun," video games are but the latest in a long line of popular pastimes painted as threats to impressionable youth of the era.
Console/PC, Social/Online, Business/Marketing

What the hell is it that you actually do anyway, Mr. Marketing Guy? 11
by Gamasutra Community [05.22.14]
"Few professions are as maligned as marketing. But here's the question: What IS marketing? Do you really know? Marketing isn't just advertising. It isn't just focus groups and lowest common denominator bullshit."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

User stories: How to maintain structure with creativity 1
by Gamasutra Community [05.22.14]
"No matter what methodology you use, describing your goals in terms of how they affect your target user is a great way to achieve direction for both your team and your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Introduction to Unity Test Tools  
by Gamasutra Community [05.22.14]
An overview of the test tools package Unity released this past December, with a look at all three elements it comprises: Unit tests, integration tests, and the assertion component.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Vivendi to let go of half of its Activision Blizzard shares 1
by Christian Nutt [05.21.14]
French company's grip on its former subsidiary becomes even more tenuous as it plans to sell off 41.5 million shares -- dropping its ownership stake to less than 6 percent of the company.
Console/PC, Social/Online, Business/Marketing

Just ship it! Why you should get your game out ASAP 4
by Gamasutra Community [05.21.14]
"What does 'just ship it!' really mean and how do you get there? The most important thing for me is to always know the exact state of my product from both the feature and quality perspective."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing

After 15 years, Asheron's Call is finally going free-to-play 1
by Alex Wawro [05.21.14]
Turbine will stop charging subscription fees for its preposterously long-lived MMORPGs Asheron's Call and Asheron's Call 2 this summer, without adding in any new monetization systems.
Console/PC, Social/Online, Business/Marketing

Republique, and the fight for narrative games in a modern market 6
by Leigh Alexander [05.21.14]
With Republique, Camoflaj's Ryan Payton wanted to recapture what he loved about classic game narrative, for a modern, international audience.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Conveying character personality through animation 8
by Leigh Alexander [05.21.14]
Zenimax Online senior animator Mike Jungbluth explains how animators and designers can more effectively communicate characters' personalities in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

'Why are Nordic game developers so good?' 8
by Leigh Alexander [05.21.14]
Massive's David Polfeldt has been on a quest to answer a question posed to him by a journalist, right after the announcement of Tom Clancy's The Division: "Why are Swedish developers so good?"
Console/PC, Social/Online, Indie, Serious, Design

38 Studios execs knew MMO funding would fall short, court docs say 4
by Alex Wawro [05.20.14]
Emails sent by 38 studios execs suggest that some of the studio's head honchos knew the money they accepted from Rhode Island wasn't enough to cover the cost of Project Copernicus.
Console/PC, Social/Online, Business/Marketing

Finding funding for indies: Incubators and grants 3
by Gamasutra Community [05.20.14]
"So then how do you get funding? Especially when you may not have a shipped title to lend you credibility. I've compiled the main methods for gaining funding and keeping a roof over your head."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Video: Developers speak their minds from the 2014 Indie Soapbox  
by Staff [05.19.14]
Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Video, Vault

GameStop streamlines website as it repositions for digital growth 6
by Alex Wawro [05.19.14]
The retail chain responded to consumer complaints by relaunching its PC game digital distribution business in the U.S. as a streamlined service for selling direct downloads and Steam/Origin codes.
Console/PC, Social/Online, Business/Marketing

This Week in Video Game Criticism: From Geiger counters to H.R. Giger  
by Kris Ligman [05.19.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a virtual visit to Chernobyl to the video game legacy of H.R. Giger.
Console/PC, Social/Online, Indie, Art, Design

YouTube testing the waters for Flash-based game demos 8
by Alex Wawro [05.19.14]
Creative types have used YouTube annotations to create choose-your-own-adventure video games for years, but Blades of Excalibur is different -- it's a real-time Flash game running on a YouTube page.
Social/Online, Production, Business/Marketing, YouTube