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October 24, 2014
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October 24, 2014
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Updates » Social/Online
'We aspire to do better': Zynga releases lukewarm financials  
by Kris Graft [08.07.14]
Zynga has been working to reposition a business that was traditionally focused on desktop browsers to one that is able to compete on mobile devices. But the ongoing transition isnít easy.
Social/Online, Smartphone/Tablet, Business/Marketing

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Lawsuit filed against Big Fish over monthly game subscriptions 1
by Mike Rose [08.07.14]
A lawsuit has been filed in Seattle's U.S. District Court against casual game publisher Big Fish, claiming that the company is tricking customers into signing up for monthly payments on game subscriptions.
Social/Online, Smartphone/Tablet, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Letter From The IGF Chairman: Welcome To IGF 2015  
by Staff [08.06.14]
As the Independent Games Festival opens for the 17th year, longstanding Chairman Brandon Boyer explains the rules and expectations for this year's much-awaited indie game showcase.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

2015 Independent Games Festival opens call for submissions  
by Staff [08.06.14]
Submissions are now officially open for the 2015 IGF, to be held for a 17th year during GDC 2015 in San Francisco next March. Main Category entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Watergun assassin: The grand game story of Street Wars Exclusive 16
by Leigh Alexander [08.06.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Get a job: Turbine is hiring a Senior UI Artist  
by Staff [08.05.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior UI artist to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Art, Production, Recruitment

Twitch goes all-in on game streams, shutting down Justin.tv 6
by Christian Nutt [08.05.14]
The popular video games site started as one channel in a general-purpose streaming service; now, it's telling its non-game users to go find a new home, as all other streams are shut down.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

A quick but useful guide to the Chinese game market 3
by Gamasutra Community [08.05.14]
Hundreds of millions of mobile internet gamers hungry for content -- but a market that's impossible to understand to most Westerners. How does China work? This post explains.
Social/Online, Smartphone/Tablet, Business/Marketing

Artist claims she invented Angry Birds, files complaint seeking compensation 15
by Mike Rose [08.05.14]
A Seattle artist claims that she invented the Angry Birds IP years before Rovio launched the first in its popular bird-flinging video game series, and now she's looking for compensation.
Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: Do You Really Need Game Jams? 2
by Lana Polansky [08.04.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from Destiny's one critical design flaw to a rejection of game jams.
Console/PC, Social/Online, Indie, Design, Production

State of Decay studio's next game is about collecting monsters, not killing them 3
by Kris Graft [08.04.14]
Undead Labs made a name for itself with the popular zombie survival game State of Decay for Xbox Live Arcade and PC. The studio's next project is quite a departure from that.
Social/Online

Kabam president Andrew Sheppard joins rival Gree  
by Mike Rose [08.04.14]
Kabam Studios president Andrew Sheppard has left the company after more than five years, to join rival social games company Gree.
Social/Online, Smartphone/Tablet, Business/Marketing

Video Postmortem: Chasing Aurora, an indie console launch title  
by Staff [08.01.14]
Broken Rules developers Felix Bohatsch and Martin Pichlmair speak at GDC Europe 2013 about the challenges they faced while developing a Wii U launch game: Chasing Aurora.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video, Vault

EA plans to shut down its Ultima mobile game this month 1
by Alex Wawro [08.01.14]
The free-to-play mobile multiplayer RPG Ultima Forever will no longer permit players to purchase premium currency as EA prepares to shut down its servers at the end of August.
Social/Online, Smartphone/Tablet, Business/Marketing

Big Data, big problems: A Mathematicianís take on the state of game analytics 6
by Gamasutra Community [07.31.14]
"There are many constraints on the quality of an analytics investigation: time and money are extremely scarce, but developers still want insight into data. The problem is that a bad report is a very dangerous thing."
Social/Online, Smartphone/Tablet, Business/Marketing

RockYou nets $10M in funding to continue buying up moribund games  
by Alex Wawro [07.31.14]
The social game publisher cum advertising network plans to use the money to acquire more social and mobile games it can integrate into its network of ad-supported titles.
Social/Online, Business/Marketing

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC