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August 1, 2014
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Updates » Social/Online
Mythic co-founder pays tribute to his shuttered studio  
by Alex Wawro [05.30.14]
Electronic Arts announced that it was shutting down Mythic Entertainment earlier this week, and today Eurogamer published a paean to the studio written by Mythic co-founder Mark Jacobs.
Console/PC, Social/Online, Production

Challenges and pitfalls of using clustering for gameplay analytics 1
by Gamasutra Community [05.30.14]
"While the challenges of cluster analysis are known from other application areas, in games there is an over-arching goal of optimizing user experience and user engagement in what is fundamentally a creative industry."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production

EA shuts down Mythic Entertainment 9
by Christian Nutt [05.29.14]
The MMO studio (Dark Age of Camelot, Warhammer Online) and creator of the much-maligned mobile Dungeon Keeper reboot has been shuttered, EA confirms.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Creating a game trailer in Unity 2
by Gamasutra Community [05.29.14]
"As a one-man studio, tasks such as 'create a sexy and compelling video game trailer' can be quite duanting. This post details some unconventional ways of using Unity, and how I crafted a machinima trailer."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production, Business/Marketing

How you can produce your way out of a layoff 6
by Gamasutra Community [05.29.14]
"The best thing that ever happened to me professionally was being laid off... Here are my guidelines on how you can produce your way out of a layoff."
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing

How art games are shaped by economics 15
by Gamasutra Community [05.29.14]
Why does a particular type of game start to dominate? "All art is shaped by the economics of a specific time and place. All standardized forms of art are but niches within a socioeconomic ecosystem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Video: Tackling male sexualization in games 4
by Staff [05.28.14]
Writer Michelle Clough examines how and why developers might craft desirable male characters and how they can create a more welcoming atmosphere for straight women, gay men and others during GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, Vault

GDC Europe 2014 adds talks on League of Legends and going indie 1
by Staff [05.28.14]
Game industry veterans Don Daglow and Teut Weidemann are two of the latest additions to the speaker lineup for GDC Europe 2014, which takes place in Cologne this August.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing, GDC Europe

UKIE to host game expo at Liverpool Festival for Business this July  
by Mike Rose [05.28.14]
British trade body UKIE will host Liverpool Festival for Business' first ever video game industry expo next month, with the aim to put a spotlight on the best games coming out of the UK.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Key performance indicators for free-to-play: An introduction 11
by Gamasutra Community [05.28.14]
"A glossary of the most relevant and common terminology in the online games industry. They constitute the background of why itís important to design games that engage with the players."
Social/Online, Smartphone/Tablet, Business/Marketing

GDC launches this year's State of the European Game Industry survey  
by Staff [05.28.14]
In order to record the state of the game business going into GDC Europe 2014, organizers are polling all European game developers for their thoughts on the future of the industry and their place in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Unity 4.5 out now with OpenGL and 2D physics enhancements, fixes  
by Christian Nutt [05.27.14]
Today, the popular game engine released its latest update -- including a Open GL ES support for the latest iOS devices and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

This Week in Video Game Criticism: The Glitchhikers' Guide to the Galaxy 1
by Alan Williamson [05.27.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Alan Williamson on topics ranging from the Far Cry 4 cover controversy to the lonely highways of Glitchhikers.
Console/PC, Social/Online, Indie, Design

GDC GM Scavio explains GDC Next's new agenda  
by Staff [05.27.14]
Game Developers Conference general manager Meggan Scavio explains GDC Next's evolved theme - 'You've made a game, what's next?', as call for lectures ends this Friday.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Next

Nexon continues to chase the mobile market with Studiospiel deal  
by Alex Wawro [05.27.14]
Free-to-play game company Nexon announced a partnership with Austrian studio Socialspiel today, signaling the company's intent to continue bolstering its portfolio of Western games.
Console/PC, Social/Online, Business/Marketing

Blog: Big data in the game industry 14
by Gamasutra Community [05.27.14]
"There is a bright future for the games industry, but your place in it is in no way guaranteed. Your future depends on how well you manage to predict and repeat success. So bring your data into play."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video games and privacy: It's all about trust  
by Gamasutra Community [05.27.14]
"Itís easy to feel lost when discussing privacy issues in games. What are developers doing with all their data? And what, really, is at stake?" Two attorneys thoughtfully explore the issue.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Imagination vs. numbers in games 18
by Gamasutra Community [05.26.14]
"I'd like you, the next time you're putting in numbers in your UI, to consider how much the game needs them. Just leave more things to the imagination, and let the children fill the gap."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Touch that and I'll kill you: The amazing power of loss aversion 18
by Gamasutra Community [05.26.14]
"You need to think about how your customer will feel about the product you're selling. Maybe there's no logical reason to get upset but it can still make people feel manipulated."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Blog: What happens when the employees own the studio 22
by Gamasutra Community [05.23.14]
"Rain as a company is a bit different form what one would normally expect. Rain is owned by its employees, and regular adjustments make sure that it stays that way."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing