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January 18, 2017
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Updates » Social/Online
Devs, submit your great ideas for a GDC 2017 Design talk  
by Staff [08.11.16]
Hey game designers, GDC officials are seeking great submissions of intriguing Design talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

Video: How all that snappy dialog gets put into Double Fine games  
by Staff [08.10.16]
At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Video, Vault

Catch these great talks at GDC Europe -- Online registration closes Wednesday!  
by Staff [08.10.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC Europe

Get a job: Soulbound seeks an experienced Engine Programmer  
by Staff [08.09.16]
Soulbound Studios is seeking a full-time, Senior Engine Programmer to join the dedicated team working on its indie MMORPG Chronicles of Elyria in Bellevue, Washington.
Social/Online, Programming, Recruitment

Humble experiments with giving streamers a cut of game bundles they promote  
by Alex Wawro [08.09.16]
The folks behind Humble Bundle are beta-testing a new Partner program that allows select streamers to promote (and take a cut of) Humble game bundles using a special referral link.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

A comic look at the weird business of game development  
by Alex Wawro [08.09.16]
Indie game dev and artist Dominique Ferland has published a quartet of one-panel comics that illustrate (with disarmingly cute characters) some of the weird idiosyncracies of life as a game developer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Now's the time to submit your best Visual Arts talks for GDC 2017!  
by Staff [08.09.16]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

GDC Europe online registration closes Wednesday! Don't miss these great talks  
by Staff [08.09.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight some of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Facing the challenges of starting a small, sustainable online game studio in 2016  
by Alex Wawro [08.08.16]
In a new Polygon feature Joe Piepiora and fellow Empyrean Interactive cofounder Geoff Virtue speak about their efforts to build a smaller, more sustainable online game studio in a post-MMORPG world.
Social/Online, Business/Marketing

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC

Former EA mobile exec named Zynga COO  
by Chris Kerr [08.05.16]
EA's former SVP of strategy and marketing for mobile, Matt Bromberg, has been appointed COO of FarmVille creator Zynga.
Social/Online, Business/Marketing

Citing F2P inexperience, Ark dev retracts F2P Ark spinoff game 1
by Alex Wawro [08.03.16]
The developer's reasons for retracting the battle mode-turned-standalone game Survival of the Fittest back into Ark proper highlight the real costs that come with operating a free game. 
Social/Online, Business/Marketing

Don't Miss: Armor for dummies and/or game developers 46
by Staff [08.03.16]
A crash course in realistic armor design, since some devs, "not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Devs, submit your best Programming talks for GDC 2017  
by Staff [08.03.16]
Heads up game devs: GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Attend GDC Europe and see how CCP integrated citizen science into EVE Online  
by Staff [08.03.16]
GDC Europe 2016 is right around the corner, and today organizers are proud to highlight a talk about how the creators of EVE Online integrated citizen-driven scientific research work into their game.
Console/PC, Social/Online, Design, GDC Europe

Don't Miss: Designing better game levels via human survival instincts 31
by Christopher W. Totten [08.02.16]
In this timeless article, Westwood College faculty member and trained architect Christopher Totten explores how human psychology is understood by architects -- and how that can apply to level design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Value Nothing - Using negative space in level design 1
by Staff [08.01.16]
When is something that's not there more important than the things that are there? At GDC 2014, Epic Games' Jim Brown takes the stage to talk in depth about the role of negative space in game design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Veteran designer Steve Meretzky among those laid off by GSN Games 2
by Chris Kerr [07.29.16]
Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
Social/Online, Business/Marketing