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June 29, 2016
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Updates » Social/Online
After nearly 20 years, Yahoo Games is shutting down 1
by Alex Wawro [03.11.16]
Struggling tech firm Yahoo confirmed today it will shut down venerable online game platform Yahoo Games in May, nearly two decades after it launched the service in 1998.
Social/Online, Business/Marketing

Daybreak pulls the plug on ambitious MMORPG EverQuest Next 3
by Alex Wawro [03.11.16]
After years of work, the company formerly known as Sony Online Entertainment is cancelling development of its ambitious, massively multiplayer online game Everquest Next.
Social/Online, Business/Marketing

Watch Nathan Vella & Robin Hunicke host the IGF & GDC awards next week  
by Staff [03.11.16]
Capybara Games' Nathan Vella returns this year to host the IGF awards, and Funomena co-founder Robin Hunicke makes her debut as host of the 16th annual Game Developers Choice Awards!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

A GDC survival guide for indies and first-timers 12
by Gamasutra Community [03.10.16]
"Game Developers Conference in San Francisco is the most important industry event of the year; everybody is there. It also demands so much mental and physical resources from you to both prepare and shine at the event."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Don't Miss: Developers recommend 7 horror games worth studying 16
by Alex Wawro [03.10.16]
A handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why -- in this timeless feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Game Developers Conference 2016: Reasons to be cheerful  
by Gamasutra Community [03.10.16]
So, it’s 2016 already, and the 30th edition of Game Developers Conference is rolling towards us pleasantly, imposingly, but inexorably. Here's some tips for interesting happenings at the event...
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PSA: Know your GDC Code of Conduct!  
by Staff [03.10.16]
The 30th edition of GDC is happening next week, so GM of GDC events and all-around Boss Lady Meggan Scavio stops by to detail the official code of conduct for GDC and all of its related events.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Researchers & devs weigh in on why some people love super-hard games 3
by Alex Wawro [03.09.16]
"Long story short: human psychology is complicated," game designer Jesse Schell told Scientific American, who nevertheless talked to a few experts to try and figure out why people love hard games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

CCP crowdsources scientific scutwork with EVE protein-matching minigame 1
by Alex Wawro [03.09.16]
The latest update to CCP's venerable EVE Online offers players in-game rewards for playing a pattern-matching minigame that should help researchers understand how proteins function in human cells.
Social/Online, Business/Marketing, Video

Reminder: GDC 2016 online registration closes tomorrow!  
by Staff [03.08.16]
With just over a day left until online registration for GDC 2016 ends Wednesday, March 9th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

30 standout reasons to attend the 30th edition of GDC next week  
by Staff [03.08.16]
The 30th edition of GDC kicks off next week, and organizers are eager to let you know about all the great sessions, bootcamps, roundtables, interactive spaces and cool events at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Introverted networking: A few strategies 6
by Gamasutra Community [03.04.16]
"Going to a conference might boost someone’s energy if they’re extrovert, whereas it might drain a person if they’re introvert. The amount of stimuli during these highly social events creates different reactions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Watch GDC speakers pitch their talks to you, in under a minute! 1
by Staff [03.03.16]
As GDC 2016 draws nigh, conference organizers want to make sure you don't miss out on hearing about some of the great talks taking place at the show -- direct from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, GDC

Video: How Spry Fox designs original free-to-play games 1
by Staff [03.03.16]
Spry Fox's Daniel Cook, David Edery and Ryan Williams walk you through how they prototype, release, and maintain updates for their games, and how they regularly reinvent their business model. 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: How behavior trees for AI actually work 27
by Gamasutra Community [03.03.16]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson wrote this timeless 2014 rundown to open your eyes to the possibilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Wargaming opens $10k contest for multiplayer games on PC or mobile  
by Alex Wawro [03.03.16]
World of Tanks developer Wargaming is calling on devs to submit their unreleased multiplayer PC or mobile games to its WG Labs Dev Contest for a chance to win $10k in prize money.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC: Don't miss the creative, innovative Experimental Gameplay Workshop! 1
by Staff [03.03.16]
With less than two weeks remaining before GDC 2016, organizers share more details on the ever-popular Experimental Gameplay Workshop session led by Robin Hunicke and Daniel Benmergui.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

For GDC's 30th, game industry notables reflect on 30 years of making games  
by Staff [03.03.16]
Lori Cole, Tim Schafer, Chris Crawford, Palmer Luckey, Chelsea Howe and more game industry luminaries will reflect on 30 years of making games during a special Flash Backward session at GDC 2016!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to the GDC 2016 Game Career Seminar to kickstart your career  
by Staff [03.02.16]
GDC 2016 organizers highlight notable sessions in this year's Game Career Seminar, which features career guidance talks and advice from game industry veterans and successful newcomers alike.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Attend GDC and see how cutting-edge math can make your game better  
by Staff [03.02.16]
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2016 Math for Game Programmers tutorial.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC