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April 17, 2014
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April 17, 2014
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Updates » Social/Online
Addressing the culture of secrecy in game development 13
by Gamasutra Community [02.21.14]
The massive layoffs and shuttering of Irrational Games is part of a broad set of practices that ultimately contribute to the Institutional Alzheimer's of the triple-A game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Double Fine's ex-tech director launches new tool for Unity Exclusive 3
by Kris Graft [02.21.14]
Nathan Martz spent eight-and-a-half years working at Double Fine and co-created the studio's Buddha engine. Now he's released tools to help people make better video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production, Exclusive

Mitch Lasky, Sean 'Day[9]' Plott, and more to speak at GDC 2014  
by GDC Staff [02.21.14]
GDC organizers highlight noteworthy Business track talks featuring industry veteran Mitch Lasky speaking about the future of publishers, Sean Plott speaking about community management, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Q&A: Wrestling with the unsolvable problem of internet toxicity Exclusive 56
by Alex Wawro [02.21.14]
The man who left Microsoft and subsequently became a notorious victim of internet toxicity speaks out about how game developers can help make the internet a better place.
Console/PC, Social/Online, Indie, Design, Exclusive, GDC

Kongregate CEO Jim Greer steps down to focus on politics 3
by Alex Wawro [02.20.14]
Kongregate co-founder and current COO Emily Greer will take over as CEO, while her brother Jim will continue to serve part-time as CTO while he works on launching a non-profit political action group.
Social/Online, Business/Marketing

GDC 2014 features developer days from Unity, Google, Tencent and Amazon  
by GDC Staff [02.20.14]
GDC 2014 organizers are highlighting more day-long sponsored developer days for the March conference, covering Google hardware, Unity Technologies, Amazon's AppStream, and more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

This Week in Video Game Criticism: The Citizen Flappy Bird of Games 1
by Kris Ligman [02.20.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including more of the Flappy Bird controversy and whether the game industry itself is a Citizen Kane.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Agile game development is hard 13
by Gamasutra Community [02.20.14]
"I've spent the last few weeks trying to write a blog post about why Agile software development is inherently more difficult for games... the good news is, we can change it."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Wurm Online team offering $13K bounty for DDoS attacker 3
by Alex Wawro [02.20.14]
The Swedish MMORPG has been offline for days due to an ongoing DDoS attack by an unknown assailant, and developer Code Club AB is offering a 10,000 Euro reward for info on those responsible.
Social/Online, Business/Marketing

GDC 2014 adds talks on Chinese games, Plants vs. Zombies 2 and more 1
by GDC Staff [02.20.14]
GDC organizers highlight talks about localizing games for foreign markets, including a look at how Plants vs. Zombies 2 was adapted for China, a high-level analysis of the global F2P market, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Blog: My search for interactive satire 4
by Gamasutra Community [02.20.14]
From Cow Clicker to The Stanley Parable: "Games can be very satirical in tone or concept, but a true attempt at satire in gameplay provides a much bigger challenge."
Console/PC, Social/Online, Indie, Design

Video: Classic advice for managing creative talent from GDC 2000  
by GDC Staff [02.19.14]
Game industry veterans Bing Gordon, Kelly Flock, Neal Robison, Mitch Lasky, and Rob Dyer discuss how to manage creative talent during a GDC 2000 panel, moderated by now-ID@Xbox director Chris Charla.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Video

Blog: Overcoming shyness in a collaborative environment 8
by Gamasutra Community [02.19.14]
Inspired by a developer who couldn't participate in brainstorming sessions during the Global Game Jam, Oscar Clark examines ways in which the shy can contribute in a collaborative development space.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Blog: The video game industry singularity is near 14
by Gamasutra Community [02.19.14]
"With the industry already in a state of torrid flux, the pace of change keeps roaring by... nobody has any kind of clue what the next big hit game, genre, platform or trend will be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

GDC 2014 Visual Arts talks feature Destiny, Bioshock Infinite and more  
by GDC Staff [02.19.14]
GDC organizers highlight a few noteworthy Visual Arts track talks, including a behind-the-scenes look at how Bungie animatesDestiny, a session on how the lifelike movements of Bioshock Infinite's Elizabeth were crafted, and more.
Console/PC, Social/Online, Smartphone/Tablet, Art, GDC

Get a job: Turbine is hiring an eSports Manager  
by Staff [02.18.14]
Boston-based Turbine Inc. is seeking an eSports Manager to work on the studio's upcoming DC Comics-themed MOBA Infinite Crisis.
Console/PC, Social/Online, Business/Marketing, Recruitment

GDC 2014 Summit microtalks feature big ideas in bite-sized chunks  
by GDC Staff [02.18.14]
GDC organizers highlight a few popular Summit microtalks for the upcoming March conference. These rapid-fire roundtable presentations feature luminaries in game education, localization, F2P design and the indie scene.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

GDC State of the Industry: PS4 leads console interest, self-funding reigns  
by GDC Staff [02.18.14]
A new Game Developers Conference survey shows developers have a preference for PlayStation 4 development when it comes to consoles, and a changing relationship with game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

King IPO is going ahead, under ticker symbol 'KING' 51
by Mike Rose [02.18.14]
Social games giant King today took an extra step towards an initial public offering, as the company filed registration paperwork with the United States Securities and Exchange Commission.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Removing middlemen from the value chain for games 4
by Gamasutra Community [02.18.14]
"There are only two parts of the content value chain you cannot remove: the content creator and content consumer. So if you want to play in the space between, you need to provide some value."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing