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May 22, 2015
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Updates » Social/Online
How to make your game pitch resonate 6
by Gamasutra Community [02.04.15]
"How can you get people excited when you tell them about your game idea, whether itís friends or future fans? How do you get people fired up when they ask 'can you tell me about this game?'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get practical game dev advice from Google and npnf at GDC  
by Staff [02.04.15]
GDC 2015 organizers highlight some promising day-long sponsored developer days for the March conference, covering Google hardware and developing games for the Asian mobile markets.
Console/PC, Social/Online, Business/Marketing, GDC

Don't Miss: The crowdsourcing crash course of #IDARB Exclusive 3
by Kris Graft [02.03.15]
#IDARB wasn't supposed to be much of a game at all. But thanks to input from all over the internet, the eight-player sports game has become something even bigger than its developer.
Console/PC, Social/Online, Indie, Design, Exclusive

The art of the tutorial: When to hold a player's hand, when to let it go Exclusive 14
by Alex Wawro [02.03.15]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Get a job: Gameloft is looking to hire Online Programmers  
by Staff [02.02.15]
The folks at Gameloft are looking for multiple programmers to serve as network engineers alongside the game development teams at the company's Seattle, WA offices.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Video: How to make your dream games without going out of business  
by Staff [02.02.15]
At GDC Next 2014, SuperData CEO Joost van Dreunen identifies the major stumbling blocks that game companies face using real-world data, and examines how others have either overcome them or succumbed.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Everything is not fine, and that's fine 20
by Gamasutra Community [02.02.15]
Vlambeer's Rami Ismail considers the state of the industry, as 2015 begins: "as an industry, I don't think we're fine.... [but] Iím nothing but optimistic about the future of this medium, of this industry."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC 2015: Get tips on dealing with online harassment  
by Staff [02.02.15]
At GDC 2015 a panel of developers seasoned by first-hand experience with online toxicity will arm attendees with real-world advice and experience that will allow them to weather any internet storm that comes their way.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Video: How to build a healthy eSports community around your game  
by Staff [01.30.15]
As part of the GDC Next 2014 Community Summit, Jason Xu (CEO of eSports management platform Battlefy) presented developers with data and strategies for encouraging competitive play in their games.
Social/Online, Design, Business/Marketing, Video, Vault

Joystiq and Massively shut down amid AOL downsizing 5
by Alex Wawro [01.30.15]
The rumors are true: Venerable games media outlet Joystiq is closing up shop alongside its sister site Massively and a host of other AOL-owned websites. Many people have lost their jobs.
Console/PC, Social/Online, Business/Marketing

Shake-up at Sega sees up to 300 jobs cut and an office shuttered  
by Alex Wawro [01.30.15]
Japanese company Sega Sammy announced today that it plans to restructure the company in a way that will see roughly 300 jobs (or more) cut and Sega of America's San Francisco office shuttered.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: Self-promotion for game developers 21
by Gamasutra Community [01.29.15]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Which of your new users are about to churn? 1
by Gamasutra Community [01.29.15]
"The most significant churn occurs right after install regardless if itís on a mobile device or on the web. The first hours, not to say minutes, of game play, are critical."
Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [01.28.15]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Learn to write better sex, liars and mobile games at GDC 2015 1
by Staff [01.27.15]
How to write better sex, liars and mobile games: GDC officials highlight a handful of great narrative-focused GDC 2015 talks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Does your mobile game or website comply with this new California law? 6
by Gamasutra Community [01.26.15]
"The new law requires these services to provide a mechanism by which minors can remove any information or content that they have posted on that service themselves (with a few exceptions)."
Social/Online, Smartphone/Tablet, Indie

Freelancers, contractors, and consultants don't work for free! 7
by Gamasutra Community [01.26.15]
A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Patton's final battle: Publicity rights of deceased celebrities in games 3
by Gamasutra Community [01.26.15]
An in-depth blog post from attorney Dan Rogers covering how General George S. Patton's estate has sued a San Francisco-based game developer, and the grounds the legal challenge rests on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity error fix: Timestamps and assets maps out of sync 18
by Gamasutra Community [01.26.15]
One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldnít see anything, I couldnít do anything at all." Here's how to work around it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Numbers in games: What they say about us 19
by Gamasutra Community [01.23.15]
"Clearly I seem to be drawn to games about numbers going up. But the truth of the matter is the numbers in games mean things -- they represent complex systems, whether ecosystems, economies or relationships."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design