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February 13, 2016
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February 13, 2016
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Updates » Social/Online
Don't Miss: Finding fourteen different forms of fun in games 9
by Gamasutra Community [10.13.15]
We talk a lot about 'finding the fun' - but what does that mean? This classic 2001 feature explores why some things are fun while others aren't, and how devs can use this to perfect their craft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Unity seeks to preserve old Web Player games as it kills the tech 5
by Alex Wawro [10.08.15]
Unity has plotted out the end of its browser game platform in a public roadmap, while also promising to investigate alternatives for making old Unity Web Player games playable in modern browsers.
Social/Online, Business/Marketing

Live eSports coverage heading to the BBC for the first time ever 2
by Chris Kerr [10.08.15]
The BBC will broadcast the League of Legends World Championships when the quarter finals come to Wembley on October 15.
Console/PC, Social/Online, Business/Marketing

Video: Why game designers should study dance, music & comedy  
by Staff [10.07.15]
At GDC 2014 writer Susan O'Connor (Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

What Mr. Robot says about bugs 1
by Gamasutra Community [10.05.15]
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

'What YouTube channels/personalities do you watch to help you make better games?' 16
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Video: How to hire and retain more women in the game industry 8
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

Don't Miss: 5 tips for making great animations in 2D games 35
by Eric Caolli [10.02.15]
Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

iWin expands player base with ArcadeTown acquisition  
by Chris Kerr [10.02.15]
Cross platform publisher iWin, Inc. has purchased casual gaming website ArcadeTown.com for an undisclosed fee.
Social/Online, Business/Marketing

How to write compelling feature lists: Imperative verbs 7
by Gamasutra Community [10.02.15]
"What I’m here to share with you today is one simple little trick that’ll make players feel compelled to buy your game: Make your feature lists about the player’s experience while playing your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Reminder: Submit talks now for the GDC 2016 Game Career Seminar!  
by Staff [09.30.15]
Got a great talk idea for the Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for GCS talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!  
by Staff [09.30.15]
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

Free-to-play developer Hothead Games continues Canadian expansion  
by Chris Kerr [09.30.15]
Canadian indie outfit turned free-to-play games company Hothead Games has opened a new studio in Halifax, Nova Scotia.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Video: The things you learn building big multiplayer game installations  
by Staff [09.29.15]
Indie developer Alistair Aitcheson speaks at GDC Europe 2015 about all the interesting things he's learned from building big, quirky multiplayer games (like Tap Happy Sabotage) set in physical spaces.
Console/PC, Social/Online, Indie, Video, Vault

16 months on, Wizards of the Coast settles Hex: Shards of Fate lawsuit 5
by Chris Kerr [09.29.15]
Board and card game company Wizards of the Coast has finally resolved the lawsuit it filed against Cryptozoic Entertainment and Hex Entertainment back in May 2014.
Social/Online, Smartphone/Tablet, Business/Marketing

Mark Skaggs leaves Zynga, as casino devs rise up 1
by Christian Nutt [09.28.15]
He'd been with the company since 2008, shepherding the development of games like FarmVille and CityVille.
Social/Online, Smartphone/Tablet, Business/Marketing

New Twitch features aim to improve the way broadcasters stream your games 1
by Staff [09.25.15]
At TwitchCon in San Francisco on Friday, Twitch announced updates to its popular online broadcasting platform.
Console/PC, Social/Online, Business/Marketing

Reminder: Submit your talks now for the GDC 2016 Summits!  
by Staff [09.25.15]
Heads up, would-be GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016! Do it before submissions close next Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

FanDuel targets eSports with AlphaDraft acquisition  
by Chris Kerr [09.25.15]
Fantasy sports game company FanDuel, which recently hired a group of former Zynga developers, has purchased eSports outfit, AlphaDraft.
Social/Online, Business/Marketing

Gameloft shutters another studio, this time in Seattle 6
by Alex Wawro [09.23.15]
Gamasutra has heard from multiple sources that Gameloft has shut down yet another game development studio, this time in Seattle, and laid off staff less than a year after opening the office.
Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment