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October 9, 2015
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October 9, 2015
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Updates » Social/Online
Don't Miss: What does a game designer do, exactly? 8
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Opinion: Why Guild Wars 2's 'execution'-style ban was a bad idea 18
by Katherine Cross [05.22.15]
ArenaNet recently banned an infamous hacker from its MMO Guild Wars 2 -- by way of virtual execution. But public humiliation is not really the way to go about it, argues Katherine Cross.
Console/PC, Social/Online, Video

How to use Photoshop Layer Styles: An advanced guide for game illustrators 9
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Armor for dummies, and/or game developers 42
by Gamasutra Community [05.21.15]
A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

PSA: European Innovative Games Showcase submissions close this Friday  
by Staff [05.20.15]
GDC Europe 2015 officials are still seeking submissions to the 2nd annual European Innovative Games Showcase at the Cologne, Germany show this August. You still have time!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC, GDC Europe

The future of Konami is 'mobile first', says company chief 11
by Alex Wawro [05.15.15]
In a new interview, Konami chief Hideki Hayawaka explains that he's planning to "clearly divide management and creative roles" as he transitions the company to focus on mobile.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

$200M in profits for Candy Crush maker, in a single quarter 1
by Alex Wawro [05.14.15]
Social game company King continues to reap big profits in the face of flagging revenues and an expanding game catalog that still revolves around its flagship title: Candy Crush Saga.
Social/Online, Business/Marketing

Don't Miss: An MMO dev reflects on the decade of World of Warcraft 21
by Gamasutra Community [05.14.15]
Raph Koster looks back at the MMO juggernaut: "If anything, its possibly the biggest game design achievement in all of virtual world history."
Social/Online, Design, Production, Business/Marketing

The opportunity frontier of truly social games 4
by Gamasutra Community [05.14.15]
A former Supercell dev muses: "What makes a good social game, and how do we keep improving the experience in future social games? Here are some of my current, still evolving thoughts on these questions."
Social/Online, Smartphone/Tablet, Design

New moves: 3D animation storefront Mixamo 2.0 rolls out of beta  
by Alex Wawro [05.13.15]
3D game character animation library Mixamo is making an official release this week of its improved Mixamo 2.0 storefront as it disables the old version, which was reliant on Unity's Web Player plugin.
Console/PC, Social/Online, Indie, Business/Marketing

Attend GDC Europe to learn the business of nurturing amateur eSports  
by Staff [05.13.15]
GDC Europe 2015 is just a few months away, and today conference officials are proud to reveal talks focused on the business of nurturing your game's community of players.
Console/PC, Social/Online, Design, Business/Marketing, GDC, GDC Europe

Square Enix sees profit during transitional year  
by Christian Nutt [05.12.15]
The publisher released fewer major console games, but profits actually rose thanks to that -- as catalog sales and MMO and smartphone games performed well.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Heroes of Newerth is under new ownership  
by Alex Wawro [05.07.15]
The long-running F2P MOBA has been acquired from original developer S2 Games by Garena, the Singapore-based online services company that's been operating the game in Southeast Asia for years.
Social/Online, Business/Marketing

Opinion: The meaning of Molyneux 16
by Katherine Cross [05.07.15]
What can we learn as game developers, media, and fans from the hue and cry surrounding Peter Molyneux and Godus earlier this year? Columnist Katherine Cross examines the issue.
Social/Online, Indie, Business/Marketing

Zynga lays off 18% of staff to 'narrow and intensify our execution focus' 4
by Christian Nutt [05.06.15]
Today, a beleaguered Zynga announced its latest financial results -- the first after it said goodbye to CEO Don Mattrick.
Social/Online, Smartphone/Tablet, Business/Marketing

Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Console/PC, Social/Online, Indie, Serious, Design, Production, GDC Europe

Q&A: What's next for Daybreak, now that Sony's MMO studio is on its own  
by Alex Wawro [05.05.15]
Gamasutra speaks to Daybreak chief John Smedley and senior exec Laura Naviaux about why the company formerly known as SOE was sold by Sony, why it laid off so many people, and what comes next.
Console/PC, Social/Online, Business/Marketing

Apply now to be a volunteer GDC Europe 2015 Conference Associate  
by Staff [05.05.15]
GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe