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April 24, 2014
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Updates » Social/Online
Blog: Online games and social responsibility 6
by Gamasutra Community [02.27.14]
Do online game publishers have a responsibility to steer players who overuse their services toward addiction resources? Psychologist Mark Griffiths explores the issue.
Console/PC, Social/Online, Business/Marketing

Unity is coming to Seattle this August for Unite 2014 conference  
by Alex Wawro [02.27.14]
This year's Unite conference for Unity developers will also include an additional, optional day of Unity training that aims to teach attendees the basics of Unity game design in a day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: How to design better gesture controls for 3D space  
by GDC Staff [02.27.14]
Universal Mind's Nate de Jager speaks about the best way to design and implement natural hand gestures for motion-controlled games and apps in this clip from the GDC Vault.
Social/Online, Smartphone/Tablet, Design, Production, Video

GDC 2014 adds Summit sessions from Crytek, Ninja Metrics and more  
by GDC Staff [02.27.14]
GDC organizers highlight a few more noteworthy Summit sessions for the upcoming March conference that will help you better understand your players, satisfy their needs and reap the benefits.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC

New U.S. tax bill singles out video game studios for tax hike 32
by Christian Nutt [02.26.14]
In proposed legislation aimed at reforming the U.S. tax code, a research and development credit would continue... for anything but "violent video games."
Console/PC, Social/Online, Smartphone/Tablet, Indie

U.S. judge dismisses Zynga investor lawsuit  
by Mike Rose [02.26.14]
UPDATE Following Zynga's initial public offering, a California firm filed a lawsuit against the company, stating that Zynga failed to disclose the decline in users and revenue prior to the IPO.
Social/Online, Smartphone/Tablet, Business/Marketing

A bird? A plane? Nah, it's just Vlambeer's Rami Ismail Exclusive 3
by Kris Graft [02.26.14]
Perhaps it's hyperbolic to call Rami Ismail the Superman of indie game development, but consider this: He hears the cries of fellow indies, he feels a sincere obligation to help them, and he lends a hand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive

King files to abandon 'candy' trademark in the U.S. 9
by Alex Wawro [02.25.14]
UPDATE The maker of Candy Crush Saga has evidently filed legal paperwork to abandon its trademark of the term 'candy' in the United States.
Console/PC, Social/Online, Business/Marketing

Blog: Examining the match-3 genre 5
by Gamasutra Community [02.25.14]
Game developer Aaron Steed examines several match-3 style puzzle games, from Puzzle Quest 2 to Candy Crush Saga. Here's what he learned.
Console/PC, Social/Online, Smartphone/Tablet, Design

Recreating Unity Pro features in the free version of Unity 20
by Gamasutra Community [02.25.14]
You can still create a feature-rich, polished game with the free version of Unity, if you keep your expectations reasonable and your design document conservative.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Blog: Twitch Plays Pokemon shows how you just can't predict anything  
by Gamasutra Community [02.25.14]
Spiderweb Software founder Jeff Vogel has an exchange with the voices in his head about the phenomenon that is Twitch Plays Pokemon.
Social/Online, Design

Three design lessons from working with RPG legend Ken Rolston Exclusive 12
by Alex Horn [02.25.14]
Before working as a script producer on The Elder Scrolls Online, Alex Horn worked with Ken Rolston of Morrowind and Oblivion fame. Here's what Horn learned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Video: 'Where the Whales Live: The Pyramid Model of F2P Design'  
by GDC Staff [02.24.14]
“For free-to-play, design is more important than production” to retain players -- using mechanics, systems, and emergent narrative -- says Gamesbrief founder Nicholas Lovell in this free GDC Vault talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

Ex-CCP design director Craig Scott joins Bigpoint to make new MMO 1
by Alex Wawro [02.24.14]
Game industry veteran Craig Scott recently left his position as design director at CCP to join German browser game maker Bigpoint, where he will be serving as lead designer on an unnamed new game.
Console/PC, Social/Online, Business/Marketing

Audience Award voting now open for 2014 GDCAs and IGF awards  
by GDC Staff [02.24.14]
GDC organizers announce that Audience Award voting is open from now until March 1, 2014 for the Independent Games Festival and the Game Developers Choice Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Creating 2D background art for a hidden object game 7
by Gamasutra Community [02.24.14]
An in-depth breakdown of the art and design of the Facebook hidden object game, Jane Austen Unbound!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Production

Addressing the culture of secrecy in game development 13
by Gamasutra Community [02.21.14]
The massive layoffs and shuttering of Irrational Games is part of a broad set of practices that ultimately contribute to the Institutional Alzheimer's of the triple-A game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Double Fine's ex-tech director launches new tool for Unity Exclusive 3
by Kris Graft [02.21.14]
Nathan Martz spent eight-and-a-half years working at Double Fine and co-created the studio's Buddha engine. Now he's released tools to help people make better video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production, Exclusive

Mitch Lasky, Sean 'Day[9]' Plott, and more to speak at GDC 2014  
by GDC Staff [02.21.14]
GDC organizers highlight noteworthy Business track talks featuring industry veteran Mitch Lasky speaking about the future of publishers, Sean Plott speaking about community management, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Q&A: Wrestling with the unsolvable problem of internet toxicity Exclusive 56
by Alex Wawro [02.21.14]
The man who left Microsoft and subsequently became a notorious victim of internet toxicity speaks out about how game developers can help make the internet a better place.
Console/PC, Social/Online, Indie, Design, Exclusive, GDC