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December 9, 2016
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Updates » Social/Online
GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Blog: Exploring graveyards and our feelings about death with Pokemon Go  
by Gamasutra Community [07.14.16]
"Pokemon Go gives players the opportunity to explore cemeteries, learn about local memorial sites, and have important conversations about death," says independent game dev Gabby DaRienzo.
Social/Online, Design

Blog: Pokemon Go, and designing goals in video games 5
by Gamasutra Community [07.13.16]
Veteran game developer David Mullich's examines what makes a goal in a video game effective, whether it's destroying an opposing army or catching 'em all.
Social/Online, Design

Tracing Pokémon Go's roots back to the '90s MMORPG Meridian 59  
by Alex Wawro [07.12.16]
In a new interview with Game Informer Niantic founder John Hanke traces the roots of Pokémon Go predecessor Ingress back to his work on '90s MMORPGs, including Meridian 59.
Social/Online, Design

AR is an MMO: The social and ethical implications of Pokemon Go 4
by Gamasutra Community [07.12.16]
"In the wake of Pokemon Go, it's a wise idea to look at the history of MMOs and virtual worlds for lessons learned," says online game veteran Raph Koster
Social/Online, Design

Twitch opens new dev-focused office in Austin, Texas  
by Chris Kerr [07.11.16]
Video game streaming outfit Twitch has cut the ribbon on a new office in Austin, Texas, a short distance from Zilker Park in the city’s SoCo restaurant district. 
Social/Online, Business/Marketing

Just Cause dev Avalanche hires multiplayer mod creator  
by Chris Kerr [07.11.16]
"Several months ago, I was approached with an offer I couldn't refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future."
Console/PC, Social/Online, Programming

Blog: Teaching players without using words 7
by Gamasutra Community [07.11.16]
Ubisoft technical level designer Max Pears muses on a still-common practice: game design that forces players to read a whole lot of words to learn how to play.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Less than a day after launch, Pokémon Go tops the iOS charts 3
by Alex Wawro [07.08.16]
Less than a day after it launched, the location-based mobile game Pokémon Go from Niantic and The Pokemon Company is now the #1 most popular and top grossing free iOS app on the U.S. App Store.
Social/Online, Business/Marketing

Video: How Overwatch was designed so people could 'play by sound' 2
by Staff [07.07.16]
At GDC 2016 Blizzard's Scott Lawlor and Tomas Neumann run down how the studio designed and tuned the audio elements of Overwatch so players could literally "play by sound."
Console/PC, Social/Online, Audio, Video, Vault

Tencent rolls out Clash Royale in China following Supercell purchase  
by Chris Kerr [07.07.16]
A few weeks after Tencent completed the $8.6 billion purchase of Supercell, the internet giant has begun to roll out the Finnish dev's latest title, Clash Royale, in China. 
Social/Online, Smartphone/Tablet, Business/Marketing

Steam Spy: Steam summer sale revenues rise nearly 50% year-over-year 1
by Alex Wawro [07.06.16]
Valve's latest Steam summer sale just ended, and now Steam Spy creator Sergey Galyonkin reports that (based on Steam Spy data) devs actually earned more this year than in the same event a year prior.
VR, Console/PC, Social/Online, Indie, Business/Marketing

16 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [07.06.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft aims to upgrade Xbox avatar program with wheelchairs 1
by Alex Wawro [07.05.16]
Over the weekend Xbox execs Phil Spencer and Mike Ybarra took to Twitter to showcase a new pair of Xbox avatars. The biggest difference? They were rocking wheelchairs.
Social/Online, Business/Marketing

Video: Videoball and video games' superiority over sports 1
by Staff [07.01.16]
Videoball designer Tim Rogers takes the stage at GDC 2016 to lead attendees on a tour through various frustrating thought-experiments one might encounter on the quest to triangulate The Perfect Sport.
Social/Online, Indie, Design, Video, Vault

At GDC Europe, learn to make MMORPG tradeskills fun and profitable  
by Staff [07.01.16]
Daybreak Games' Emily Tayalor will speak at GDC Europe 2016 in August about how tradeskills (think crafting, buying and selling) strengthen your game's community and retention, and ultimately profit.
Social/Online, Design, GDC Europe

Layoffs rake Aeria Games in the wake of Gamigo merger  
by Alex Wawro [07.01.16]
German game publishers Aeria Games and Gamigo recently merged, and now a source close to the matter tells Gamasutra that a number of staffers have been fired at Aeria following the deal.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Disruptor Beam is hiring an experienced Game Designer  
by Staff [06.30.16]
Star Trek Timelines developer Disruptor Beam seeks an experienced game designer to take a lead role alongside the team working on cross-platform games at the studio's HQ in Framingham, MA.
Social/Online, Smartphone/Tablet, Design, Recruitment

Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

A year on, Nintendo winds down Splatoon's popular multiplayer Splatfests  
by Alex Wawro [06.30.16]
Nintendo has laid plans to host the final Splatfest multiplayer event for its Wii U hit Splatoon next month, roughly a year after the first Splatfest event debuted.
Social/Online, Business/Marketing