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October 24, 2016
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Blog: Massive games investment, M&A, and stock market rebound  
by Gamasutra Community [10.11.16]
Dici-Capital's new 200+ page Games Report Q3 2016 found that games investments, M&As and stock markets delivered massive turnaround since last year.

Don't Miss: Using MMO game systems to tell BioWare stories  
by Staff [10.11.16]
Damion Schubert discusses the challenges of bringing BioWare's hallmark choice-focused narrative style to the Star Wars: The Old Republic MMO.

Some games have global appeal on YouTube, and some only regional  
by Alissa McAloon [10.11.16]
Madden NFL 16 is massively popular in the United States only, but games like Minecraft dominate YouTube channels around the globe.
Social/Online, Business/Marketing

Players will reinterpret your game. Here's why you should respect that 2
by Bryant Francis [10.11.16]
Ian Gregory, creative director of Masquerada: Songs and Shadows shares a story about how an army captain made him re-think how he approaches designing characters in video games.
Console/PC, Design, Video

VRDC attendees, don't miss the special opening night reception!  
by Staff [10.11.16]
If you're planning to attend the first-ever standalone Virtual Reality Developers Conference in San Francisco this November, make sure to make time to attend the special opening night soiree!
VR, Business/Marketing

Blog: Communicating creative intentions as a game designer 5
by Gamasutra Community [10.11.16]
"It's critical for a designer to be exceedingly clear about their intentions as they're formulating their design. But it's not enough to just be clear -- you have to communicate those intentions."
Design, Production

Oculus suspends Gear VR support for the Galaxy Note 7  
by Chris Kerr [10.11.16]
Oculus has suspended Gear VR support for Samsung's Galaxy Note 7 smartphone "until further notice."
VR, Smartphone/Tablet, Business/Marketing

Blog: Can political games change the world? 5
by Gamasutra Community [10.11.16]
Squeaky Wheel co-founder Ryan Sumo talks about some of his favorite political games and whether or not he thinks they can change the world.

Finnish mobile studio Koukoi raises $1M to leverage 'remarkable' brands  
by Chris Kerr [10.11.16]
"This move makes it possible for Koukoi to begin producing high-quality mobile games in the IP market alongside our own original productions."
Smartphone/Tablet, Business/Marketing

Blog: Tako at the Tokyo Game Show -- from dream to reality  
by Gamasutra Community [10.11.16]
An article about my trip to Tokyo, where I introduced Tako-San to various events like Tokyo Game Show, PicoPico Cafe and Indie Stream Festival 2016. I tell how I was able to make it happen.

5 lessons game devs can learn from the continued success of pachinko 2
by John Szczepaniak [10.11.16]
Pachinko accounts for around 4% of Japan's GDP. Why is this venerable arcade entertainment still so popular and lucrative? We present the lessons that game developers can learn from it.
Indie, Business/Marketing

Sony: PlayStation VR does not play well with bright lights, mirrors  
by Alex Wawro [10.10.16]
The VR headset formerly known as Project Morpheus ships this week, and now Sony warns that bright lights, mirrors or other shiny things within view of the PlayStation camera can muck up PSVR tracking.
VR, Business/Marketing

Why one dev set out in the '80s to make a game that self-destructs 1
by Alex Wawro [10.10.16]
"While I was designing it, everyone was trying to talk me out of it," veteran game dev Tom Snyder, now in his 60s, told Polygon. "Everyone. They said, 'You can't possibly sell a game like this.'"
Console/PC, Business/Marketing

HBO's Westworld explores how people might behave in a game-like reality 4
by Alex Wawro [10.10.16]
"We’re no more sadistic than watching our friends playing Grand Theft Auto," Westworld co-creator Jonathan Nolan said recently, noting the show explores how humans might act in a game-like simulation.

Get a job: Remedy Entertainment is hiring a Lead Designer  
by Staff [10.10.16]
Remedy Entertainment is seeking a Lead Designer who will be responsible for overall design, including game, level and retention mechanics in Espoo, Finland​.
Console/PC, Design, Recruitment

Vive vs. Oculus: One dev weighs the pros and cons of VR marketplaces 1
by Alissa McAloon [10.10.16]
The CEO of Cubic Ninjas shares his experiences and the differences between releasing VR apps on the Steam and Oculus store.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Don't Miss: Surviving and thriving as a game developer with chronic illness 10
by Staff [10.10.16]
Multiple developers take the time to discuss the obstacles they've faced and overcome in the video game industry because of chronic mental and physical illnesses.
Social/Online, Indie, Production

5 questions you should be asking playtesters to get meaningful feedback 2
by Alissa McAloon [10.10.16]
Asking the right questions can make a world of difference when it comes to getting meaningful player feedback.
VR, Console/PC, Indie, Design, Production

Plants vs. Zombies designer turns his game jam concept into Octogeddon  
by Alan Bradley [10.10.16]
Plants vs. Zombies creator George Fan and some former PopCap colleagues have created a new studio, and they're turning Fan's Ludum Dare gamejam creation into the indie actioner Octogeddon.
Console/PC, Indie, Design, Video

Come to VRDC and see how NASA is using VR to train astronauts  
by Staff [10.10.16]
Come out to the Virtual Reality Developers Conference this November to hear NASA engineers talk about how and why they're using modern VR tech to train today's astronauts!