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September 30, 2016
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September 30, 2016
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Ken Levine reflects on BioShock: 'I don't enjoy shipping games'  
by Alex Wawro [09.15.16]
"If I could still get paid, I would make games and never ship them," Ken Levine tells Glixel, reflecting on his time making BioShocks. "I don't enjoy shipping games. I think it's kind of dreadful."
Console/PC, Design, Production

Believing is seeing: Orwell and surveillance sims  
by Katherine Cross [09.15.16]
Osmotic Studios’ Orwell has players snooping through IM chats and blog posts, gathering data to assemble a profile of a suspect. The chilling consequences of your choices are made abundantly clear.
Console/PC, Indie, Design, Video

Heads up, devs: Here's the list of this year's IndieCade finalists  
by Alex Wawro [09.15.16]
We're well into September, and that means the kids are back in school, the nights are getting longer -- and IndieCade is gearing up for its annual October games festival in California.
Indie, Business/Marketing

Now's the time to submit talks for the Independent Games Summit at GDC 2017!  
by Staff [09.15.16]
Good news, would-be GDC speakers: 2017 Game Developers Conference organizers are now accepting Independent Games Summit talk submissions through Friday, September 23rd. 
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Considerations for mobile VR developers 1
by Gamasutra Community [09.15.16]
Make Real operations lead Sam Watts breaks down the design considerations and pitfalls to look out for when creating mobile VR experiences.
VR, Smartphone/Tablet, Production

National Videogame Foundation formed to 'celebrate and preserve' 1
by Chris Kerr [09.15.16]
The not-for-profit organization is based in the UK city of Nottingham, and has been established to "celebrate, preserve and interpret video games for everyone."
Art, Design, Business/Marketing

EVE Online creator CCP Games opens London studio  
by Chris Kerr [09.15.16]
EVE Online creator CCP Games has opened a new studio in London, and will soon look to centralize its entire business in the UK capital. 
Console/PC, Business/Marketing

Disney lays off 250 from interactive media unit, game devs affected  
by Chris Kerr [09.15.16]
The layoffs have affected an unspecified number of game devs, including those working on the recently canned Marvel: Avengers Alliance
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: When free exposure goes right - here's the data 1
by Gamasutra Community [09.15.16]
What happens when Game Jolt feature your game and a big Youtuber finds it? Here I will try to show all the stats and give some tips for indie developers so they can increase their userbase.

The Climb, Adrift, and Raw Data among Proto Award video game noms  
by Chris Kerr [09.15.16]
The Virtual Reality Foundation has announced the nominees for the third annual Proto Awards, which look to honor those VR devs driving the young medium forward.

Blog: Crisis management in six steps  
by Gamasutra Community [09.15.16]
"The video games industry is no stranger to crisis. But while crises mean rough times ahead, they also represent opportunities to cement your reputation for the better."

How can Steam refine its revamped review system? Game devs offer ideas 15
by Joel Couture [09.15.16]
Many developers that Gamasutra spoke to about Valve's recent changes to Steam reviews offered suggestions on how to tweak the new system, as well as alternate solutions to the underlying problem.
Indie, Business/Marketing

Following Valve's lead, Oculus is adding a VR boundary system for Touch  
by Bryant Francis [09.14.16]
Oculus' Nate Mitchell has confirmed that the company plans to add a virtual boundary system for Touch development in its next SDK update.
VR, Design

Video: How Pillars of Eternity's stat system ensures every build is viable  
by Bryant Francis [09.14.16]
If you're an RPG designer wondering how to make sure all the possible builds in your game are viable for all players, this analysis shows why you should look at Pillars of Eternity.
Console/PC, Design, Video

Mass layoffs hit Sony San Diego Studio 1
by Bryant Francis [09.14.16]

Update Gamasutra has learned that approximately 50 employees have been laid off from Sony San Diego Studio, in a move that may indicate the company's move away from live game development.
Console/PC, Production

Hi-Rez, Bethesda and more are hiring on the Gamasutra Job Board  
by Staff [09.14.16]
From id Software to Hi-Rez Studios to Bethesda Softworks, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Social/Online, Recruitment

How Grand Theft Auto V can help train self-driving car AI  
by Alex Wawro [09.14.16]
A group of researchers have published a paper detailing their efforts to use open-world games like Grand Theft Auto V to help train computers to see and identify objects in the real world.
Console/PC, Business/Marketing, Video

Steam Spy breaks down which games were hit hardest by Steam reviews shake-up 4
by Alex Wawro [09.14.16]
From Fantastic Contraption to Else Heart.Break(), Sergey Galyonkin has shared a list of the (400+) games hit hardest by the Steam reviews shake-up -- according to his Steam Spy analytics platform.
Console/PC, Indie, Business/Marketing

Don't Miss: Have @ You! The history of Rogue 24
by Matt Barton, Bill Loguidice [09.14.16]
Gamasutra contributors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created, in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undertale dev reflects on what it's like to have your game become a phenomenon  
by Alex Wawro [09.14.16]
Undertale dev Toby Fox shares his thoughts on what it was like to put out an award-winning indie RPG that became a bit of a pop culture phenomenon.
Indie, Business/Marketing