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February 20, 2017
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Get a job: Zenimax Online Studios is hiring a 3D Environment Artist 1
by Staff [02.07.17]
Zenimax Online Studios in Hunt Valley, Maryland is looking to hire a self-motivated 3D Environment Artist with excellent skills in modeling and texturing.
Art, Recruitment

Don't Miss: The postmortem of Warbits, a 'certified dumb idea' 10
by Staff [02.07.17]
"Despite the fact that Warbits worked out for us, it was a certified dumb idea," writes one dev. "We hope this postmortem can shed some light."
Indie, Production

Carl Bass steps down as CEO of Autodesk  
by Alissa McAloon [02.07.17]
After a decade in the position, Carl Bass has stepped down from his role as CEO of Autodesk. Bass will remain on the company's board of directors and will assist with efforts to find a replacement CEO.
Business/Marketing

The Switch and 3DS can coexist 'for the time being', says Nintendo  
by Alissa McAloon [02.07.17]
Nintendo isn't worried that the sometimes-portable Nintendo Switch will cannibalize the popularity of the 3DS in the handheld market.
Console/PC, Business/Marketing

Microsoft, Sony, HTC Vive and more are sponsoring great GDC 2017 talks!  
by Staff [02.07.17]
Don't skip the great sponsored sessions at GDC 2017! High-profile companies like Microsoft, Sony, and HTC Vive will be there opening up about everything from the future of Xbox to 3D audio to VR dev.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

Blog: Seven new things you'll love at GDC in 2017 2
by Gamasutra Community [02.07.17]
As we're getting ready to put on Game Developers Conference once more, I thought it might be a good opportunity, as a co-organizer, to point out some of the new things we're doing this year!
Business/Marketing

Miyamoto: PC devs can build Switch ports in 'less than a year' 5
by Chris Kerr [02.07.17]
Super Mario creator Shigeru Miyamoto says it would take less than a year for third-party PC developers to port their games to Switch. 
Console/PC, Production, Business/Marketing

Nintendo plans to release 'two to three' mobile games each year 1
by Chris Kerr [02.07.17]
Nintendo president Tatsumi Kimishima says the company will release "two to three" smartphone titles per year for the foreseeable future. 
Smartphone/Tablet, Business/Marketing

Blog: The music of Frog Fractions 2 and the value of versatility  
by Gamasutra Community [02.07.17]
While working on the Frog Fractions 2 score, I was asked to write everything from TV and game spoofs to Renaissance-era choral music. Here's how I prepared for such a bonkers soundtrack.
Audio, Design

Road to the IGF: Carl Burton's Islands: Non-Places  
by Joel Couture [02.07.17]
Carl Burton takes the player to ordinary places, showing them offices, parking lots, and hotel lobbies through a surreal lens in Islands: Non-Places.
Console/PC, Indie, Design, IGF

Physical and digital game sales up at Sega Sammy  
by Chris Kerr [02.07.17]
Sega Sammy is the latest game company to release its financials, revealing both sales and profits are on the up.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: XCOM 2 and the cost of an illusion 4
by Gamasutra Community [02.07.17]
"I was falling in love with XCOM 2 all over again, but it didn't take long before I was reminded why I fell out of love with it in the first place."
Design

ALT.CTRL.GDC Showcase: Spacebox  
by Joel Couture [02.07.17]
Spacebox turns a plain cardboard box into a controller. By playing with the flaps, players can fire weapons or bring up shields. By leaning, they can steer their ship through the cosmos.
Indie, Design, Production

Blog: Urbanism as a storytelling tool in Nekromega  
by Gamasutra Community [02.07.17]
An approach to urbanism as a storytelling tool, and the story of the urban design of adventure-RPG Nékromegŕ's opposing cities.
Art, Design

Building audience early with visuals-first development in Ooblets  
by Chris Priestman [02.07.17]
Ooblets already has a large following and many Patreon backers early in development. The makers of the game explain why publicly sharing their game’s development from day one helped them.
Console/PC, Indie, Art, Design, Business/Marketing

Blizzard greenlights World of Warcraft gold being spent in its other games 10
by Alex Wawro [02.06.17]
World of Warcraft players can now convert their in-game gold into Battle.net credit they can spend in other Blizzard games as the company continues to experiment with its pan-game economy.
Console/PC, Social/Online, Business/Marketing

Adrift dev Three One Zero has 'run its course' as cofounder joins VR startup  
by Alex Wawro [02.06.17]
Adrift developer Three One Zero appears to have shut down, as cofounder Adam Orth has joined VR game studio First Contact and says that his old studio has "run its course."
VR, Business/Marketing

Overwatch director 'objects to the use of mouse & keyboard on console' 4
by Alex Wawro [02.06.17]
"The Overwatch team objects to the use of mouse and keyboard on console," wrote Blizzard's Jeff Kaplan. "We have contacted both first-party console manufacturers and expressed our concern."
Console/PC, Design

Blog: Script and emergent narrative in King Lucas  
by Gamasutra Community [02.06.17]
Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.
Programming, Art, Design

Over 100 tech companies sign brief detailing harms of US travel ban  
by Alissa McAloon [02.06.17]
Update Zynga, Microsoft, Google, Bungie & 100+ other tech companies signed a legal brief on Sunday to oppose the selective travel and immigration ban put in place by the President of the United States.
Serious