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July 29, 2016
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July 29, 2016
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Updates » Sponsored Article
Sponsored: Mirror's Edge Catalyst - Shattering the Norm 1
by Autodesk [07.20.16]
You may not be ready to run, jump and leap across buildings, but EA DICE's Mirror's Edge Catalyst allows you to unleash your inner Faith Connors and experience the next best thing.
Production, Business/Marketing, Sponsored Article

Sponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.
Social/Online, Business/Marketing, Sponsored Article

Sponsored: 22 Do's and don'ts when fighting cheating in online games 5
by Staff [04.11.16]
Want to sharpen your anti-cheat skills? This sponsored article is a brief summary on the topic, based on materials from an upcoming book on “Development and Deployment of Multiplayer Online Games."
Social/Online, Business/Marketing, Sponsored Article

Sponsored: Meet the company behind the P2P networking of Street Fighter V  
by Nettention [04.06.16]
ProudNet is a server and network engine used by Street Fighter V's online multiplayer mode. Learn how ProudNet can help you on your next online multiplayer game.
Console/PC, Social/Online, Sponsored Article

Sponsored: Learn about latest in VR, AR and more at NAB Show in Las Vegas  
by NAB Show [03.28.16]
Come to the 2016 NAB Show in Las Vegas next month to see the latest in virtual reality games and entertainment and learn from experts in emerging technology fields. Click through for a free exhibits code!
VR, Sponsored Article

Sponsored: Santa Monica Studio Wants You to Build Their Next Big Game  
by Santa Monica Studio [03.14.16]
Sony's Santa Monica Studio is hiring in a major way. The team that created God of War wants to bring in upward of 50 people across all disciplines to work on their next big game for the PlayStation 4.
Console/PC, Video, Sponsored Article

Follow Gamasutra's GDC 2016 event coverage!  
by Staff [03.14.16]
Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage from GDC 2016. Stay up to date via our event coverage page.
Sponsored Article, GDC

SPONSORED: VR System giveaway at GDC 2016 from Sixense & AVADirect 4
by Sixense, AVA [03.09.16]
For GDC 2016, Sixense and AVADirect are very excited to announce that one lucky winner will be receiving a 5-Tracker Sixense STEM Devkit and an AVA Sixense VR ULTIMATE Desktop.
VR, Sponsored Article

Sponsored: Porting a Unity game to Samsung Gear VR 1
by Kapileshwar Syamasundar [03.07.16]
ARM will be showing a demo for the Samsung Gear VR game Ice Cave at GDC in March. Here's an in-depth article on how one dev ported the game to VR using Unity.
VR, Smartphone/Tablet, Sponsored Article

Sponsored: Last chance! Learn all about the eSports biz in a free webinar  
by Limelight Networks, Cedexis [03.02.16]
Join us for a free webinar featuring one of the top eSports companies around! Fnatic CEO Wouter Sleijffers along with Limelight and Cedexis will explain the complex inner workings of a major eSports event.
Social/Online, Sponsored Article

Sponsored: Inside the Tech and Teamwork Behind a World-Class eSports Event  
by Limelight Networks, Cedexis [02.25.16]
Join us for a free webinar featuring one of the top eSports companies around! Fnatic CEO Wouter Sleijffers along with Limelight and Cedexis will explain the complex inner workings of a major eSports event.
Social/Online, Business/Marketing, Sponsored Article

Sponsored: 6 ways player-made videos can impact your game dev process  
by Anne Blanchard, Gaming Solutions Manager, Limelight Networks [12.09.15]
Player-made videos are are changing the ways games are developed and promoted. Here are a few examples of how this trend is impacting business strategies and presenting new opportunities for growth.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article

Sponsored: How we built the cross-platform WWII simulator War Thunder 1
by Gaijin Entertainment, Intel [12.02.15]
Cross-platform performance across desktop, mobile, and console platforms was a top priority for Gaijin Entertainment. Here's how the independent studio launched the successful War Thunder.
VR, Console/PC, Design, Production, Sponsored Article

Sponsored: Take a quick game dev survey, receive an Amazon gift card!
by Sponsored [11.19.15]
Take a minute to fill out this game developer survey to receive a $10 Amazon gift card, while supplies last. It’s as simple as that!
Sponsored Article



Sponsored: Optimizing Unity games on Android: A case study  
by Jackie Lee [10.08.15]
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
Smartphone/Tablet, Programming, Production, Business/Marketing, Sponsored Article

Sponsored: Threats to success in the game industry (and how to beat them)  
by Akamai Technologies [09.17.15]
Come join cloud service company Akamai Technologies for a free webinar that explores effective ways to meet some of the most serious challenges in the business of video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Sponsored: Leveraging the cloud to make an MMO with a tiny team, in Crime Coast  
by Lee Stott, Technical Evangelist, Microsoft UK [08.18.15]
Pixel Squad has no mainstream backing, but they managed to overcome a raft of challenges to create Crime Coast, a game featured by both Microsoft and Apple, with a team a fraction of the size of their competitors.
Programming, Sponsored Article, Microsoft Sponsored

Sponsored: Improving Android game performance with Intel INDE GPA  
by TRAPPER M. (Intel) [08.13.15]
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
Programming, Sponsored Article