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February 26, 2017
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Updates » Sponsored Article
Keep track of all of Gamasutra's GDC 2017 event coverage!  
by Staff [02.24.17]
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Sponsored Article, GDC

Sponsored: Managers vs. Teams - Enough fighting, time for studio alignment  
by Patric Palm, CEO and Co-founder, Hansoft and Favro [02.06.17]
Studio alignment and team empowerment -- at the same time. Ulas Karademir of Unity and Google’s Khaled Abdel Rahmans share their thoughts on team empowerment; how to adapt to change and rule the workflow of a gaming studio.
Production, Business/Marketing, Sponsored Article

Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer  
by Bob Byrne [01.23.17]
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart – up against an incredibly tight timescale.
Art, Design, Sponsored Article

Sponsored: Pokemon Go, and how your games can succeed using licensing 3
by Steven Ekstract, License! Global [01.17.17]
Take a look at this very brief case study on Pokémon Go, as it will help you understand why licensing works as well as help you shop for brands for your game development.
Business/Marketing, Video, Sponsored Article

Sponsored: How Telltale Games handles version control  
by Francisco Monteverde, CEO, Codice Software [11.28.16]
The type of version control system a studio uses is often a religious issue when it comes to software dev tools. Telltale Games has found much success in using a new VCS: Plastic SCM.
Programming, Production, Video, Sponsored Article

Sponsored: Serious Sam's past, present, and future  
by Autodesk, Croteam [11.14.16]
Key members of Serious Sam and The Talos Principle developer Croteam reflect on 15 years of making standout video games.
VR, Design, Sponsored Article

Sponsored: Designing for VR immersion in The Assembly  
by NDreams, Autodesk [11.07.16]
With VR making its way to the forefront of the games industry, game developers are looking to immerse players in their games and UK-based game development studio, nDreams, is all about raising the bar for engagement.
VR, Design, Sponsored Article

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Sponsored: Game devs! Did you know you can now register the .games domain? 3
by Allison Chowdhury [09.26.16]
The .games extension launched on Sept. 21, and already has the potential to become one of the most popular new domains on the market.
Business/Marketing, Sponsored Article

Sponsored: 3 ways Ubisoft Toronto builds a strong studio culture  
by Alex Parizeau, Managing Director, Ubisoft Toronto [09.19.16]
Ubisoft Toronto Managing Director Alex Parizeau shares his personal experience creating a studio culture while providing insights, and pitfalls to avoid.
Console/PC, Production, Business/Marketing, Sponsored Article

Sponsored: Optimizing RoboBlastPlanet with Intel GPA  
by Javier Abud [08.30.16]
RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intel’s Graphics Performance Analyzer.
Console/PC, Programming, Sponsored Article

Sponsored: 7 tips to getting a job in video games  
by Jill Henderson [08.23.16]
Industry veteran, Jill Henderson says there is some magic to getting that first job in the games world and shares her 7 tips for getting a job in video games.
Console/PC, Indie, Sponsored Article

Sponsored: Learn what every PC game dev should know about Windows 10 2
by Alex Teodorescu-Badia, Senior Product Manager for Gaming, Windows Developer Platform [08.08.16]
At GDC Europe 2016, the Microsoft developer platform team is excited to showcase the technologies we've been working on to make both game development and gaming better on Windows 10.
Console/PC, Programming, Production, Business/Marketing, Sponsored Article

Sponsored: Mirror's Edge Catalyst - Shattering the Norm 1
by Autodesk [07.20.16]
You may not be ready to run, jump and leap across buildings, but EA DICE's Mirror's Edge Catalyst allows you to unleash your inner Faith Connors and experience the next best thing.
Production, Business/Marketing, Sponsored Article

Sponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.
Social/Online, Business/Marketing, Sponsored Article

Sponsored: 22 Do's and don'ts when fighting cheating in online games 5
by Staff [04.11.16]
Want to sharpen your anti-cheat skills? This sponsored article is a brief summary on the topic, based on materials from an upcoming book on “Development and Deployment of Multiplayer Online Games."
Social/Online, Business/Marketing, Sponsored Article

Sponsored: Meet the company behind the P2P networking of Street Fighter V  
by Nettention [04.06.16]
ProudNet is a server and network engine used by Street Fighter V's online multiplayer mode. Learn how ProudNet can help you on your next online multiplayer game.
Console/PC, Social/Online, Sponsored Article

Sponsored: Learn about latest in VR, AR and more at NAB Show in Las Vegas  
by NAB Show [03.28.16]
Come to the 2016 NAB Show in Las Vegas next month to see the latest in virtual reality games and entertainment and learn from experts in emerging technology fields. Click through for a free exhibits code!
VR, Sponsored Article

Sponsored: Santa Monica Studio Wants You to Build Their Next Big Game  
by Santa Monica Studio [03.14.16]
Sony's Santa Monica Studio is hiring in a major way. The team that created God of War wants to bring in upward of 50 people across all disciplines to work on their next big game for the PlayStation 4.
Console/PC, Video, Sponsored Article

Follow Gamasutra's GDC 2016 event coverage!  
by Staff [03.14.16]
Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage from GDC 2016. Stay up to date via our event coverage page.
Sponsored Article, GDC