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Sponsored ContentSponsored: Fraud is a growing problem, but game publishers can strike back
by Jeremy Coker [10.03.17]
Game publishers must deploy a fully featured storefront experience to deter consumers from going to the gray market for game keys, says Jeremy Coker, group vice president for games and entertainment at Digital River.
Sponsored ContentSponsored: Evolving the tech behind God of War
by Santa Monica Studio [07.24.17]
As Santa Monica Studio takes God of War in a bold new direction, the studio shares key technological highlights that make this possible on PlayStation -- and maybe you can help.
Sponsored ContentSponsored: Push notification strategies of the top 100 mobile games
by Alyssa Jarrett [06.12.17]
In Iterable's 2017 User Engagement Top 100 Report, we analyzed the push messaging strategies adopted by the top 100 freemium iOS games in the U.S.
Sponsored ContentSponsored: Learn how to use data and player insights to maximize your game's success
by deltaDNA [05.10.17]
Dr. Isaac Roseboom, head of insight at marketing and analytics firm deltaDNA will be presenting practical tips to drastically improve monetization and player engagement, as part of a free webinar.
Sponsored ContentSponsored: What to think about when choosing a VCS for game development 10
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
Sponsored ContentKeep track of all of Gamasutra's GDC 2017 event coverage!
by Staff [02.24.17]
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Sponsored ContentSponsored: Managers vs. Teams - Enough fighting, time for studio alignment
by Patric Palm, CEO and Co-founder, Hansoft and Favro [02.06.17]
Studio alignment and team empowerment -- at the same time. Ulas Karademir of Unity and Googles Khaled Abdel Rahmans share their thoughts on team empowerment; how to adapt to change and rule the workflow of a gaming studio.
Sponsored ContentSponsored: Making the game jam hit Bear's Black Heart with Affinity Designer
by Bob Byrne [01.23.17]
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart up against an incredibly tight timescale.
Sponsored ContentSponsored: Pokemon Go, and how your games can succeed using licensing 3
by Steven Ekstract, License! Global [01.17.17]
Take a look at this very brief case study on Pokémon Go, as it will help you understand why licensing works as well as help you shop for brands for your game development.
Sponsored ContentSponsored: How Telltale Games handles version control
by Francisco Monteverde, CEO, Codice Software [11.28.16]
The type of version control system a studio uses is often a religious issue when it comes to software dev tools. Telltale Games has found much success in using a new VCS: Plastic SCM.
Sponsored ContentSponsored: Serious Sam's past, present, and future
by Autodesk, Croteam [11.14.16]
Key members of Serious Sam and The Talos Principle developer Croteam reflect on 15 years of making standout video games.
Sponsored ContentSponsored: Designing for VR immersion in The Assembly
by NDreams, Autodesk [11.07.16]
With VR making its way to the forefront of the games industry, game developers are looking to immerse players in their games and UK-based game development studio, nDreams, is all about raising the bar for engagement.
Sponsored ContentSponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Sponsored ContentSponsored: Game devs! Did you know you can now register the .games domain? 3
by Allison Chowdhury [09.26.16]
The .games extension launched on Sept. 21, and already has the potential to become one of the most popular new domains on the market.
Sponsored ContentSponsored: 3 ways Ubisoft Toronto builds a strong studio culture
by Alex Parizeau, Managing Director, Ubisoft Toronto [09.19.16]
Ubisoft Toronto Managing Director Alex Parizeau shares his personal experience creating a studio culture while providing insights, and pitfalls to avoid.
Sponsored ContentSponsored: Optimizing RoboBlastPlanet with Intel GPA
by Javier Abud [08.30.16]
RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intels Graphics Performance Analyzer.
Sponsored ContentSponsored: 7 tips to getting a job in video games
by Jill Henderson [08.23.16]
Industry veteran, Jill Henderson says there is some magic to getting that first job in the games world and shares her 7 tips for getting a job in video games.
Sponsored ContentSponsored: Learn what every PC game dev should know about Windows 10 2
by Alex Teodorescu-Badia, Senior Product Manager for Gaming, Windows Developer Platform [08.08.16]
At GDC Europe 2016, the Microsoft developer platform team is excited to showcase the technologies we've been working on to make both game development and gaming better on Windows 10.
Sponsored ContentSponsored: Mirror's Edge Catalyst - Shattering the Norm 1
by Autodesk [07.20.16]
You may not be ready to run, jump and leap across buildings, but EA DICE's Mirror's Edge Catalyst allows you to unleash your inner Faith Connors and experience the next best thing.
Sponsored ContentSponsored: Time to get rid of 'stupid friction' in your games 3
by Nelson Rodriguez, Akamai Games Industry Expert [04.18.16]
Anything that stands in the way of players playing a game is friction. But there is necessary friction, and stupid friction. Let's get rid of the stupid friction.