by Limelight Networks [08.05.15]
PC and massively multiplayer online (MMO) games will account for over 30 percent of the world's $100 billion-plus game revenues by 2017. Gain more crucial market insights in this on-demand webinar.
by Lee Stott, Technical Evangelist, Microsoft UK [08.04.15]
Microsoft Azure offers a number of benefits for people planning to build analytics into their games.
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.20.15]
In the second entry of this Unity tutorial, a Microsoft tech evangelist walks you through to process of creating a tower defense-style game.
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.17.15]
Since tower defense is one of the most common game types you can find on the app stores out there, I decided to try my luck and create one from scratch, using Unity3D. Here's how I did it.
by Bin Zhu (Intel) [07.15.15]
Memory allocation and de-allocation in Android always comes at a cost. The Chinese saying "Easy to be luxurious from frugal, hard to be frugal from luxurious" is an appropriate turn of phrase for memory usage.
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.13.15]
Find out how to create a classic bubble breaker-style game using the Unity3D game engine, for easy export to Windows Phone.
by Intel [07.07.15]
Want to build your best Windows or Android game? Learn how Intel INDE Graphics Performance Analyzers help you analyze, optimize and debug your game to identify issues negatively impacting your framerates.
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.01.15]
Microsoft brings you a tutorial on how to make a simple puzzle game in Unity. Check out the in-depth walkthrough, which includes plenty of code.
by Limelight Networks [06.23.15]
PC and massively multiplayer online (MMO) games will account for over 30 percent of the world's $100 billion-plus game revenues by 2017. Gain more crucial market insights in a free webinar.
by Robert Maduri, President, Throwback Entertainment [06.11.15]
Throughout the development of Gladiator: Sword of Vengeance and some other currently-unannounced titles, Throwback Entertainment has been leveraging cloud-based technologies to improve productivity and accessibility.
by Amazon Game Studios [06.05.15]
Our team is made of former Portal, World of Warcraft, and BioShock creators, and were building a team of top talent for an ambitious new PC game project using the latest technology.
by NAB Show [04.13.15]
These days, video games arent just made to be played theyre made to be broadcasted. Thats why the NAB Show wants to invite game developers to the 2015 NAB Show.
by NAB Show [04.10.15]
The NAB Show invites game developers of all stripes to attend its upcoming NAB Show in Las Vegas this month to learn more about game broadcasting.
by Jason Thibeault [02.23.15]
The way that you deliver a game -- how you package it up and get it into the hands of your audience -- is critical to defining an exceptional game experience. How will your experience keep them coming back for more?
by Monotype [02.19.15]
When was the last time you read on-screen text while playing a video game? For most of us, the answer is "the last time I played a video game."
by Staff [02.10.15]
How do you keep players playing (and paying) over the long term? Join Limelight Networks as it presents results of its first annual Consumer Gaming Trends survey report in an upcoming webinar.
by Sony Bend Studio [01.20.15]
After over a year of preproduction, Sony Bend is rolling into full production on a big next-gen PlayStation 4 title using Unreal Engine 4, and are looking for console-ready veterans to fill out the team.
by Jocelyn Moffatt, Autodesk [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
by Sponsor [04.14.14]
Evolution Games, a ground-breaking new platform allowing indie game developers to compete for cash prizes up to $10,000. It is an exclusive opportunity to get FREE global exposure and useable feedback
by Staff [08.05.13]
We need to respect game characters as much as we respect collision detection, says game designer and academic Lee Sheldon in his book, Character Development And Storytelling For Games.