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October 24, 2016
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Updates » Student/Education
Blog: Educational game The Hidden Village postmortem 2
by Gamasutra Community [07.18.16]
SMU Guildhall production student Andrew Curley breaks down the good, the bad, and the lessons learned from managing an educational game project for eight weeks.
Design, Student/Education

Check out the 2016 Game Career Guide right now!  
by Staff [07.14.16]
Looking to advance your career in the video game industry? The annual†Game Career Guide for 2016†is available right now for you to check out†-- for free!
Indie, Recruitment, Student/Education

Doom and game design in 2016: The influence of hellbound user-gen content 1
by Bo Moore [07.13.16]
A recent Doom SnapMap MOBA got us thinking about the past, present, and future of user-generated content and mods based on Id Software's seminal first-person shooter franchise.
Console/PC, Programming, Design, Student/Education, Video

Hit the road with the latest Game Career Guide design challenge  
by Staff [07.06.16]
Summer's here, and now's the chance to flex your game design muscles with inspiration from your favorite summer road trips.
Indie, Design, Student/Education

Teamwork reigns in these Game Career Guide Game Design Challenge results  
by Staff [06.29.16]
If you're enjoying Overwatch, see what other team-based gameplay designs the readers of GameCareerGuide have come up with!
Indie, Design, Student/Education

Blog: Educational games - The big picture 2
by Gamasutra Community [06.15.16]
In this podcast, game designer Sande Chen discusses meta-gaming and educational analog games, especially edu-larps, which might be considered the precursor of educational VR.

How to better brainstorm your next game project  
by Staff [06.01.16]
Our sister site, GameCareerGuide, helps new developers build their best career. Here's a sample of a recent topic: How do you get the most out of your next dev team brainstorming session?
Console/PC, Indie, Production, Recruitment, Student/Education

So you want to make video games? Here's some advice  
by Staff [05.11.16]
Our sister site, GameCareerGuide, helps new developers find the right career path. This week, the topic is: if you want to make games, what should you be doing?
Console/PC, Production, Recruitment, Student/Education

Daybreak Games opens up ninth G.I.R.L. scholarship  
by Christian Nutt [05.09.16]
$10,000 to be awarded for tuition and expenses to one winner of the scholarship -- along with an eight-week paid internship at Daybreak's San Diego studio.
Console/PC, Art, Student/Education

Bringing developers into game education 3
by Gamasutra Community [05.06.16]
"Iíve worked as a programmer for a couple of high profile companies ... So when I shifted career and started teaching at Staffordshire University I set to getting the games industry itself involved."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Student/Education

UC Irvine to launch eSports scholarships for League of Legends  
by Christian Nutt [03.30.16]
The University of California at Irvine is launching a big eSports initiative this fall, with backing from League of Legends developer Riot Games and PC gaming seller iBuyPower.
Console/PC, Social/Online, Business/Marketing, Student/Education

Erin Robinson Swink tapped as creative director of UC Santa Cruz game masters program  
by Christian Nutt [12.15.15]
The independent developer (Gravity Ghost, Puzzle Bots) joins the faculty of the respected Northern California video game program at the University of California at Santa Cruz.
Console/PC, Smartphone/Tablet, Indie, Design, Student/Education

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

NYU Game Center brings on Naomi Clark, Mitu Khandaker-Kokoris 1
by Christian Nutt [06.22.15]
The acclaimed game development program headed by Frank Lantz has announced the addition of two new well-known faculty to its lineup.
Console/PC, Business/Marketing, Student/Education

Saying goodbye to game grad school: A personal postmortem  
by Gamasutra Community [05.28.15]
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series thatís finally found its footing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

Students can now apply for the 2015 AIAS game industry scholarships  
by Alex Wawro [04.03.15]
Heads up, budding game devs: the Academy of Interactive Arts & Sciences has begun accepting applications from students seeking to claim the organization's Randy Pausch and Mark Beaumont scholarships.
Console/PC, Business/Marketing, Student/Education

Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Student/Education

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education

Experiments in gamifying the classroom 7
by Gamasutra Community [12.04.14]
"There is no guarantee that all gamification projects will succeed -- students may become too obsessed with rewards and game achievements, teachers may fail to design fun and engaging curriculums."
Social/Online, Design, Student/Education

Autodesk makes game dev tools free to schools, students worldwide 7
by Christian Nutt [12.03.14]
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels.
Console/PC, Smartphone/Tablet, Indie, Serious, Art, Production, Student/Education