Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 29, 2016
arrowPress Releases
September 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Student/Education
GCG: Richard Garriott On In-Game Languages  
by Jill Duffy [08.12.08]
Gamasutra sister site GameCareerGuide has debuted a piece on Richard Garriott’s thoughts on in-game languages, with the Ultima/Tabula Rasa creator setting
Console/PC, Student/Education

Ask the Experts: I’m Almost 30! Ack! 7
by Jill Duffy [08.11.08]
In the latest "Ask the Experts" career advice column, a reader asks if he’s too old to go back to school, learn game programming, and start making video games fo
Console/PC, Student/Education

GCG Opinion: 'Women in Games: Who Cares?' Exclusive 26
by Jill Duffy [08.08.08]
Industry veteran (Wizardry/Jagged Alliance) and game design teacher Brenda Brathwaite is tired of being asked what it means to be a ‘woman in games.’ She aired her grievances today in Console/PC, Student/Education, Exclusive

GCG Game Design Challenge: Hero  
by Jill Duffy [08.06.08] has posted the latest interactive design challenge for its readers of students and aspiring game developers. The task this week is to develo
Console/PC, Student/Education, Design

GCG Feature: ‘Confessions of a Non-Gaming Mom'  
by Jill Duffy [08.05.08]
Gamasutra’s sister site is celebrating Women and Games this week and today has an article from a woman who was, until recently, a self-professed non-
Console/PC, Student/Education

Ask the Experts: Translating Video Games  
by Jill Duffy [07.28.08]
In the latest advice column from sister educational site GameCareerGuide, Game Localization Handbook author Heather Chandler explains basic information one ne
Console/PC, Student/Education

GCG’s Game Design Challenge: Player Aid  
by Jill Duffy [07.23.08]
GameCareerGuide has just posted the latest round of its Game Design Challenge, inspired this week by Ian Schreiber. The challenge is to design a player aid for the
Console/PC, Student/Education, Design

Educational Feature: Iterative Design  
by Jill Duffy [07.22.08]
Experienced game designers throw around the word ‘iterate’ like it’s an old football, but students and industry newcomers might not know what a heavily loaded word it can be, so Vicarious Visions designer Brandon Van Slyke Console/PC, Student/Education, Design

GCG Op-Ed: Writing Off Game Writers 8
by Jill Duffy [07.21.08]
In the latest feature for sister educational site, writer, designer and Indiana University assistant professor Lee Sheldon says the game industry underval
Console/PC, Student/Education

Educational Feature: Ocean Summits and Virtual Fish Exclusive  
by Jill Duffy [07.15.08]
A new project to create 3D models of marine ecosystems is using video game technology. A new feature article on written one of the students f
Console/PC, Serious, Student/Education, Exclusive

GCG Launches 'Spoken Word' Design Challenge 1
by Jill Duffy [07.14.08]
Sister site has announced the winners of its previous 'Crate' game design challenge, and launched Console/PC, Student/Education, Design

City Rain Tops Eco-Minded XNA Student Game Challenge  
by Mathew Kumar, Brandon Boyer [07.11.08]
Games for Change has announced the winners of its international global warming-themed XNA game development contest on environmental sustainability, part of Microsoft’s Imagine Cup 2008, with Brazil-based Mother Gaia's City Rain taking the top prize
Console/PC, Indie, Student/Education

2008 Game Developer Career Guide Issue Available For Free Exclusive 2
by Staff [07.10.08]
For the first time ever, Gamasutra sister magazine Game Developer is giving away its Game Career Guide issue for free as a digital version - with postmortems, salary in
Console/PC, Student/Education, Exclusive

2009 Game Developers Conference Opens Call For Submissions  
by Staff [07.08.08]
Organizer and Gamasutra parent company Think Services has officially called for submissions to the March 23-27th 2009 Game Developers Conference, this year with a new three-phase submission system intended to cut down on the initial entry process and allo
Console/PC, Serious, Indie, Student/Education

Ask the Experts: Two-Timing NJ Developer 1
by Jill Duffy [07.07.08]
This week’s game career advice column, ‘Ask the Experts,’ is written by guest columnist Coray Seifert of THQ’s Kaos Studios in New York. Seifert answers a question about Console/PC, Student/Education

DigiPen Opens Singapore Campus 1
by David Jenkins [07.07.08]
Officials from the DigiPen Institute of Technology have celebrated the opening of a new campus in Singapore, the first outside of the U.S. Two degree programs are currently being offered, with plans for 1,000 students within the next eight years.
Console/PC, Student/Education

Results: GCG’s Level Design Cues Challenge 1
by Jill Duffy [07.03.08]
In a recent Game Design Challenge on, readers were tasked with defining the cues and clues that would enable a player to solve a level. The site has just posted the Console/PC, Student/Education, Design

GCG Game Design Challenge: The ESP Game  
by Jill Duffy [07.02.08]
In’s latest Game Design Challenge, special guest Mick West, co-founder of Neversoft Entertainment, submits a new challenge to design a sim
Console/PC, Student/Education, Design

Educational Feature: Inside A Japanese Game School 1
by Jill Duffy [07.01.08]
Andrea Rubenstein had two recent goals in life: to become a fluent Japanese speaker and to study game development in Osaka, and in the latest feature for game education site, she gives Console/PC, Student/Education

Acclaim Announces 'Project: Top Secret' Competition Winner  
by Jill Duffy [06.30.08]
Acclaim Games and producer Dave Perry have announced that Mike Zummo has won its “Project: Top Secret” game development contest first announced in 2007, and will be given a director
Console/PC, Student/Education