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July 2, 2016
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Updates » Student/Education
GCG Feature: ‘Confessions of a Non-Gaming Mom'  
by Jill Duffy [08.05.08]
Gamasutra’s sister site is celebrating Women and Games this week and today has an article from a woman who was, until recently, a self-professed non-
Console/PC, Student/Education

Ask the Experts: Translating Video Games  
by Jill Duffy [07.28.08]
In the latest advice column from sister educational site GameCareerGuide, Game Localization Handbook author Heather Chandler explains basic information one ne
Console/PC, Student/Education

GCG’s Game Design Challenge: Player Aid  
by Jill Duffy [07.23.08]
GameCareerGuide has just posted the latest round of its Game Design Challenge, inspired this week by Ian Schreiber. The challenge is to design a player aid for the
Console/PC, Student/Education, Design

Educational Feature: Iterative Design  
by Jill Duffy [07.22.08]
Experienced game designers throw around the word ‘iterate’ like it’s an old football, but students and industry newcomers might not know what a heavily loaded word it can be, so Vicarious Visions designer Brandon Van Slyke Console/PC, Student/Education, Design

GCG Op-Ed: Writing Off Game Writers 8
by Jill Duffy [07.21.08]
In the latest feature for sister educational site, writer, designer and Indiana University assistant professor Lee Sheldon says the game industry underval
Console/PC, Student/Education

Educational Feature: Ocean Summits and Virtual Fish Exclusive  
by Jill Duffy [07.15.08]
A new project to create 3D models of marine ecosystems is using video game technology. A new feature article on written one of the students f
Console/PC, Serious, Student/Education, Exclusive

GCG Launches 'Spoken Word' Design Challenge 1
by Jill Duffy [07.14.08]
Sister site has announced the winners of its previous 'Crate' game design challenge, and launched Console/PC, Student/Education, Design

City Rain Tops Eco-Minded XNA Student Game Challenge  
by Mathew Kumar, Brandon Boyer [07.11.08]
Games for Change has announced the winners of its international global warming-themed XNA game development contest on environmental sustainability, part of Microsoft’s Imagine Cup 2008, with Brazil-based Mother Gaia's City Rain taking the top prize
Console/PC, Indie, Student/Education

2008 Game Developer Career Guide Issue Available For Free Exclusive 2
by Staff [07.10.08]
For the first time ever, Gamasutra sister magazine Game Developer is giving away its Game Career Guide issue for free as a digital version - with postmortems, salary in
Console/PC, Student/Education, Exclusive

2009 Game Developers Conference Opens Call For Submissions  
by Staff [07.08.08]
Organizer and Gamasutra parent company Think Services has officially called for submissions to the March 23-27th 2009 Game Developers Conference, this year with a new three-phase submission system intended to cut down on the initial entry process and allo
Console/PC, Serious, Indie, Student/Education

Ask the Experts: Two-Timing NJ Developer 1
by Jill Duffy [07.07.08]
This week’s game career advice column, ‘Ask the Experts,’ is written by guest columnist Coray Seifert of THQ’s Kaos Studios in New York. Seifert answers a question about Console/PC, Student/Education

DigiPen Opens Singapore Campus 1
by David Jenkins [07.07.08]
Officials from the DigiPen Institute of Technology have celebrated the opening of a new campus in Singapore, the first outside of the U.S. Two degree programs are currently being offered, with plans for 1,000 students within the next eight years.
Console/PC, Student/Education

Results: GCG’s Level Design Cues Challenge 1
by Jill Duffy [07.03.08]
In a recent Game Design Challenge on, readers were tasked with defining the cues and clues that would enable a player to solve a level. The site has just posted the Console/PC, Student/Education, Design

GCG Game Design Challenge: The ESP Game  
by Jill Duffy [07.02.08]
In’s latest Game Design Challenge, special guest Mick West, co-founder of Neversoft Entertainment, submits a new challenge to design a sim
Console/PC, Student/Education, Design

Educational Feature: Inside A Japanese Game School 1
by Jill Duffy [07.01.08]
Andrea Rubenstein had two recent goals in life: to become a fluent Japanese speaker and to study game development in Osaka, and in the latest feature for game education site, she gives Console/PC, Student/Education

Acclaim Announces 'Project: Top Secret' Competition Winner  
by Jill Duffy [06.30.08]
Acclaim Games and producer Dave Perry have announced that Mike Zummo has won its “Project: Top Secret” game development contest first announced in 2007, and will be given a director
Console/PC, Student/Education

'One Button Design Challenge': The Results, New Challenge  
by Jill Duffy [06.26.08]
The latest weekly design challenge from our site tasked the community of game-makers to design a one-button FPS game, with the best solutions now p
Console/PC, Student/Education, Design

Educational Feature: ‘What a Pitch!’ Exclusive  
by Jill Duffy [06.24.08] has just posted a new feature article for aspiring game developers about pitching ideas: what it means to pitch a game concept, and why it’s important in the game in
Console/PC, Student/Education, Exclusive

Ask the Experts: Does My School Suck?  
by Jill Duffy [06.23.08]
In the latest ‘Ask the Experts’ column on game education site, a reader asks whether it will hurt him if his school has a bad reputation, aft
Console/PC, Student/Education

Sony's Danks Details PlayStation-edu Initiative  
by Stephen Jacobs, Mathew Kumar [06.18.08]
Sony recently announced the PlayStation-edu initiative, helping students train using PS2 and PSP hardware, and Gamasutra was at the Game Education Summit to hear the company's Mark
Console/PC, Student/Education