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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Student/Education
Educational Feature: 48-Hour Development Contest Part IV
 
by Jill Duffy
[03.21.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have 48 hours to develop a game. GameCareerGuide.com is running an exclusive series written by contestants about making a game in just two days. In
Console/PC
,
Student/Education
Activision Reveals
Guitar Hero: On Tour
For DS
 
by Leigh Alexander
[03.20.08]
Activision has announced it will release
Guitar Hero: On Tour
, a Vicarious Visions developed version of the
Guitar Hero
rhythm game for Nintendo DS that will use a "Guitar Grip" peripheral, a pick-stylus, and gameplay employing DS functional
Console/PC
,
Student/Education
Educational Feature: 48-Hour Development Contest Part III
 
by Jill Duffy
[03.20.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about making a game
Console/PC
,
Student/Education
Educational Feature: 48-Hour Development Contest Part II
 
by Jill Duffy
[03.19.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an
Console/PC
,
Student/Education
Educational Feature: 48-Hour Development Contest
 
by Jill Duffy
[03.18.08]
In its latest educational feature, GameCareerGuide.com presents an exclusive
series of articles
from
Console/PC
,
Student/Education
Educational Feature: The Artistic Pursuit
 
by Jill Duffy
[03.13.08]
In the latest feature on sister educational site GameCareerGuide.com, Carey Chico, executive art director at Pandemic Studios (
Mercenaries, Destroy All Humans
), lends his expert opinion on
Console/PC
,
Student/Education
SMU's Guildhall Joins PC Gaming Alliance
 
by Brandon Boyer
[03.11.08]
Southern Methodist University's game development graduate program The Guildhall has announced that it has joined with Activision, Epic, Microsoft and the rest of the recently announced PC Gaming Alliance to help serve as an "independent testing and innova
Console/PC
,
Student/Education
Educational Feature: Scope
 
by Jill Duffy
[03.11.08]
Knowing how to scope a project is one of a game designer’s most important skills, and not scoping a project is the number one reason game projects fail, says game designer James Portnow in the
Console/PC
,
Student/Education
Ask the Experts: High School Prep for Game Programming
2
by Jill Duffy
[03.10.08]
In the latest ‘Ask the Experts,’ the advice column from
sister educational site GameCareerGuide.com
, a high school student asks what courses to take to prepare for future studies in game programming.
Console/PC
,
Student/Education
Educational Feature: Play Testing
 
by Jill Duffy
[03.06.08]
Game designer Bruno Urbain of 10Tacle Studios Belgium knows how to make any game better and more fun to play: play test it. He’s written an article for GameCareerGuide.com with
Console/PC
,
Student/Education
Educational Feature: ‘Games That Launched the Band’
 
by Jill Duffy
[03.04.08]
Steve Schnur is a music executive at Electronic Arts and believes video games are now an integral part of the success of musical performers. In a
new interview on GameCaree
Console/PC
,
Student/Education
Educational Feature: ‘Production Basics and Beyond’
 
by Jill Duffy
[02.28.08]
Laura Fryer is an executive producer at Microsoft Games Studio, currently working on
Gears of War 2
. She spoke at GDC recently to explain the ins and outs of production, revealing the true importance of producers. GameCareerGuide.com
Console/PC
,
Student/Education
,
Production
Ask the Experts: Voice Acting in Games
5
by Jill Duffy
[02.26.08]
Is voice acting for video games really a viable career? David Sobolov, a voice actor in
EverQuest II, Call of Duty 4
, and the next
Halo
title, shares his knowledge in ‘Ask the Experts,’ a biweekly advice column on jobs in the video game indu
Console/PC
,
Student/Education
Career Feature: ‘An Artist Grown’
 
by Jill Duffy
[02.26.08]
Artists in the game industry risk a short career path if they don’t learn where and how to grow. One tactic is to become an art director. Robert Chang, studio art director at iWin, explains
Console/PC
,
Student/Education
Career Feature: ‘Stories from the Intern-to-Hire Frontline’
 
by Jill Duffy
[02.22.08]
In its coverage of the 2008 GDC and IGDA Education Summit, sister web site GameCareerGuide.com has a
new feature article
about advancing from being a student to a ful
Console/PC
,
Student/Education
IGDA Summit: Educators On The Future Of Game Programs
 
by Jill Duffy
[02.19.08]
An IGDA Education Summit session today saw a multi-discipline critique of courses in game instruction, in which faculty from established game development schools, as well as those just getting their programs off the ground, met to compare their programs a
Console/PC
,
Student/Education
IGDA Summit: Carnegie Mellon's Schnell On Making The Most Of Internships
 
by Jill Duffy
[02.19.08]
At the 2008 GDC IGDA Education Summit, Carnegie Mellon's Jesse Schell gave his audience tips about how to make the most of an internship program for the school, the students and the game companies who hire them.
Console/PC
,
Student/Education
,
GDC
IGDA Education Summit: Bogost Delivers 'Lovely' Keynote
 
by Jill Duffy
[02.19.08]
Ian Bogost of Persuasive Games and Georgia Tech opened day two of the IGDA Education Summit at GDC with a keynote speech on games, academia, and 'love' in the truest (and who are we kidding -- sometimes terrifying) sense of the word.
Console/PC
,
Student/Education
,
GDC
IGDA Education Keynote: Ernest Adams' 10 Commandments Of Game Education
3
by Jill Duffy
[02.18.08]
Ernest Adams opened the IGDA Education Summit at the 2008 Game Developers Conference with a keynote entitled 'Ten Commandments for Game Development Education,' naming the most important things for education programs, including not emphasizing story over i
Console/PC
,
Student/Education
,
GDC
Educational Feature: 'The Indie Scene'
 
by Jill Duffy
[02.14.08]
Independent game developers aren't the scrappy bedroom programmers they once were. A
new article
on sister site GameCareerGuide.com explores how they've changed and why.
Console/PC
,
Indie
,
Student/Education
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