Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 24, 2014
arrowPress Releases
November 24, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Student/Education
Educational Feature: Physics in Mass Market Games 1
by Jill Duffy [05.06.08]
In the latest feature for GameCareerGuide.com, students from McMaster University examine a brief history of physics in video games, from its earliest uses in classic arc
Console/PC, Student/Education

Ask the Experts: How to Practice Game Design (On The Cheap) 4
by Jill Duffy [05.05.08]
One 13-year old reader asks whether it’s worthwhile to make ‘just the rough paperwork’ of a game, rather than build a full video game. GameCareerGuide.com’s Console/PC, Student/Education, Design

Student Postmortem: Savannah's ARG Project Loyola  
by Jill Duffy [04.22.08]
Can student game developers pull off an alternate reality game? Jeff McNab and fellow students at SCAD tried with Project Loyola, and in a new postmortem on GameCareerGuide.com, they Console/PC, Student/Education

Ask the Experts: Business Jobs in the Game Industry  
by Jill Duffy [04.21.08]
Are business jobs in the games industry more scarce for recent college graduates? The latest ‘Ask the Experts’ advice column on sister site GameCareerGuide.com looks at tips for finding entry-level openings in
Console/PC, Student/Education

Educational Feature: Entry-Level Video Game Designers 5
by Jill Duffy [04.15.08]
In the latest feature for GameCareerGuide.com, fledgling High Voltage Software designer Chad Kilgore discusses whether it’s really viable to get your first entry-level
Console/PC, Student/Education, Design

Student Postmortem: The Art Of Board Game Design  
by Jill Duffy [04.10.08]
Board games are the topic of a new student postmortem on sister site GameCareerGuide.com, as students at Savannah College of Art and Design constructed a paper-based g
Console/PC, Student/Education, Design

GameCareerGuide.com Adds Educational Design Challenge  
by Jill Duffy [04.09.08]
GameCareerGuide.com is running a new weekly Design Challenge, which asks readers to solve a game design problem, exercising their abilities to think like game developers.
Console/PC, Student/Education, Design

Educational Feature: ‘Student Postmortem: AudiOdyssey’  
by Jill Duffy [04.08.08]
Singapore-MIT Game Lab has created AudiOdyssey, an innovative Wiimote-utilizing game that can be played equally by both blind and sighted players, and sister site Game Career Guide is featuring Console/PC, Student/Education

Ask the Experts: Video Game Companies In The UK  
by Jill Duffy [04.07.08]
In the latest entry in GameCareerGuide.com 'Ask The Experts' advice column, editor Jill Duffy answers a question from a reader in the UK, who asks, ‘Do I have to move to America to work in the game industry?’
Console/PC, Student/Education

Educational Feature: Sharing the Design  
by Jill Duffy [04.03.08]
One of the challenges of being a new game designer is learning how to share the theoretical ideas and notions that make up a game project. In a new feature article that was just po
Console/PC, Student/Education, Design

New York Comic Con Adds Gamer Summit  
by Staff [04.01.08]
Organizers of the New York Comic Con have announced that its April 18-20th expo will see a number of gaming related sessions, including Epic's Michael Capps and scriptwriter Joshua Ortega on the making of Gears of War 2.
Console/PC, Student/Education

Educational Feature: The Law of the Land for Game Writing  
by Jill Duffy [04.01.08]
Writing for video games is different from writing for any other medium – and knowing that is half the battle. A new article on sister web site GameCareerGuide.com shares some mainstay Console/PC, Student/Education

Vicious Cycle To Donate Middleware For Student Use  
by Leigh Alexander [03.27.08]
Vicious Cycle Software (Dead Head Fred) has agreed to provide students at the Indiana University School of Education hands-on access to its Vicious Engine cross-platform middleware to prototype, develop, and test 'serious games.'
Console/PC, Serious, Student/Education, Programming

Student Postmortem: The Misadventures of P.B. Winterbottom  
by Jill Duffy [03.27.08]
An Edward Gorey-like, silent film-inspired art style and the looping of recorded game play mark the USC student game The Misadventures of P.B. Winterbottom, and, in the latest feature for GameCareerGuide, the team Console/PC, Student/Education

Educational Feature: The Fun Instinct  
by Jill Duffy [03.25.08]
Game designers need to have an intuitive sense of what is fun, and Spin Master lead designer Tim Lang says you don't have to be born with that trait -- it can be learned. In the latest feature for GameCareerGuide.com, Lang formulates a Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest Part IV  
by Jill Duffy [03.21.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have 48 hours to develop a game. GameCareerGuide.com is running an exclusive series written by contestants about making a game in just two days. In Console/PC, Student/Education

Activision Reveals Guitar Hero: On Tour For DS  
by Leigh Alexander [03.20.08]
Activision has announced it will release Guitar Hero: On Tour, a Vicarious Visions developed version of the Guitar Hero rhythm game for Nintendo DS that will use a "Guitar Grip" peripheral, a pick-stylus, and gameplay employing DS functional
Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest Part III  
by Jill Duffy [03.20.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about making a game
Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest Part II  
by Jill Duffy [03.19.08]
The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an Console/PC, Student/Education

Educational Feature: 48-Hour Development Contest  
by Jill Duffy [03.18.08]
In its latest educational feature, GameCareerGuide.com presents an exclusive series of articles from Console/PC, Student/Education