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Updates » Student/Education
A peek inside one particularly ambitious student dev project GDMag Exclusive 1
by Alexandra Hall [07.11.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, Alexandra Hall interviews two members of the 38-person USC student game Tales from the Minus Lab.
Indie, GD Mag, Design, Student/Education, GD Mag Exclusive

MIT's Einsteinian game engine goes open source 1
by Kris Ligman [05.30.13]
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
Serious, Programming, Production, Student/Education

Leaving AAA: Why Naughty Dog's star designer became a teacher Exclusive 14
by Kris Ligman [05.10.13]
"Game developers should not walk but run towards their nearest academic institution," says Richard Lemarchand, design lead on Uncharted 3 who in 2012 left AAA to teach game design.
Console/PC, Indie, Design, Exclusive, Student/Education

Xbox designers come together to fund student-led games  
by Kris Ligman [04.24.13]
New fund aims to help USC game design students to "build their own future."
Indie, Student/Education

NYU and EVO team up for competitive game design scholarship  
by Kris Ligman [04.16.13]
A new scholarship for NYU Game Center seeks to support game design students active in the fighting game community.
Console/PC, Indie, Design, Student/Education

Lessons from The Unfinished Swan's unique development journey  
by Leigh Alexander [03.25.13]
Giant Sparrow creative director Ian Dallas shares what he learned in The Unfinished Swan's journey from USC student prototype to full-scale, 12-person PlayStation Network release.
Console/PC, Indie, Programming, Art, Design, Production, Student/Education, GDC

Blog: Getting into game programming - tips from Team Meat's Refenes 43
by Tommy Refenes [01.08.13]
Taking your first steps toward your dream game is an overwhelming feeling. Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring -- and veteran -- developers.
Indie, Programming, Student/Education

Game jam contest puts your game in front of big-name judges 6
by Frank Cifaldi [11.28.12]
Notch, Kellee Santiago, Ron Gilbert, Trent Oster, Jason Rohrer, Dino Patti and Vander Caballero will judge the seven finalists in a series of games created in 48 hours or less, with the winner taking home a cash prize.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

GDC donates IGDA Student Scholarship passes for GDC 2013  
by Staff [11.28.12]
Game Developers Conference organizers have once again donated 25 All-Access Conference passes for students to attend GDC 2013 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Nintendo's former 'Fun Club President' wants you to Know-It-All Exclusive 31
by Frank Cifaldi [09.24.12]
Nintendo's former bow tie-adorned spokesman and "Gamemaster" Howard Phillips is back in the spotlight after twenty years, with a mobile game that he hopes will change the way games help us learn forever.
Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, Exclusive, Student/Education, History

More colleges than ever offering game dev courses, programs 8
by Eric Caoili [08.23.12]
More schools than ever in the U.S. are offering opportunities for students to work toward a game development career. For the first time, all 50 states in the country are offering game dev programs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

Free 2012 Game Career Guide issue available from Game Developer  
by Staff [07.11.12]
The fifth annual Game Career Guide issue of Game Developer is out, featuring beginner-friendly tutorials for Unreal Engine and Source, a postmortem of experimental student game The Snowfield, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education

DigiPen offers new undergraduate programs in sound design 1
by Tom Curtis [04.11.12]
The Washington-based DigiPen Institute of Technology announced on Wednesday that it will offer two new programs this fall for undergraduates looking to pursue an education in sound design.
Console/PC, Student/Education, Business/Marketing

Opinion: Should I volunteer? 5
by Heather Decker-Davis [03.27.12]
In this reprinted #altdevblogaday opinion piece, game development grad student Heather Decker-Davis shares some advice and potential benefits for those looking to volunteer in the game industry.
Student/Education, Business/Marketing

Revitalizing the UK games industry at the source: Education 6
by Mike Rose [03.22.12]
Eidos life president Ian Livingstone warns, in a Gamasutra-attended UK seminar, that we're "boring our children to death" with computer courses more focused on Microsoft Word than real coding.
Console/PC, Smartphone/Tablet, Social/Online, Student/Education, Indie, Business/Marketing, Programming

Social company lets students play games to earn college grants  
by Tom Curtis [03.21.12]
Social gaming company Grantoo has announced a new platform on which college students can compete in online tournaments to earn money to fund their education and support charity.
Social/Online, Student/Education, Business/Marketing

GDC 2012: The unique challenge of making students play old video games 20
by Frank Cifaldi [03.06.12]
It should be easy to get college students to play the most beloved titles in video game history, but as three educators tell it, this seemingly simple task presents its own challenges.
Console/PC, Student/Education, GDC, Business/Marketing, Design

GDC 2012: Loom creator Brian Moriarty's 'sinister' school of game design 2
by Tom Curtis [03.05.12]
In an Education Summit talk at GDC 2012, Infocom and LucasArts veteran Brian Moriarty outlined some key principles of game design education, arguing that the best way to teach students is to force them to figure it out on their own.
Console/PC, Student/Education, GDC, Design, Programming

Princeton Review names USC top game design school 4
by Eric Caoili [03.01.12]
Education services company The Princeton Review has again selected University of Southern California as the top undergraduate and graduate school to study video game design in the U.S. and Canada.
Student/Education, Business/Marketing

Opinion: Why accreditation matters 1
by Lee Winder [03.01.12]
In this reprinted #altdevblogaday opinion piece, Blitz Game Studios' technical manager Lee Winder explains why accreditation matters for universities in the UK, and describes the accreditation process.
Student/Education, Programming