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Updates » Student/Education
GCG Design Challenge Looks for Race-to-the-End Games  
by Jill Duffy [12.12.08]
This week in its Game Design Challenge, GameCareerGuide asks readers to develop an idea for a new race-to-the-end game. Aspiring game designers participate in the c
Console/PC, Student/Education, Design

Inside the IGF Student Competition: Polyglot Cubed Exclusive  
by Jill Duffy [12.12.08]
Games education site GameCareerGuide, an affiliate of Gamasutra, is running a series of interviews with student developers who have submitted works to the 2009 IGF. In the latest article, a Console/PC, Student/Education, Exclusive

Inside the IGF Student Competition: Clockwork Exclusive  
by Jill Duffy [12.11.08]
Game education site GameCareerGuide, an affiliate of Gamasutra, is running a series of interviews with student developers who have submitted works to the 2009 IGF. In the latest article, two students from New Zealand discuss a Console/PC, Student/Education, Exclusive

NYU Founds New Center for Digital Games  
by Jill Duffy [12.10.08]
New York University has announced a new Center for Digital Games, which will unite several game-related courses and game-focused instructors in one multidisciplinary place. Its long-term goal is to offer both undergraduate and graduate degrees in game stu
Console/PC, Student/Education

Educational Feature: Where Do Games Come From?  
by Jill Duffy [12.09.08]
Game designer and educator Dr. Lewis Pulsipher has written a new educational article for sister site that explores inspiration for games, from theme through mechanics
Console/PC, Student/Education

Inside the IGF Student Competition: Impulse Exclusive  
by Jill Duffy [12.04.08]
In a new featurette series, Gamasutra sister site GameCareerGuide takes an exclusive look at some of the games submitted to the 2009 IGF student competition.
Console/PC, Indie, Student/Education, Exclusive

Ask the Experts: Too Tired to Learn Games 3
by Jill Duffy [12.01.08]
A software developer from Canada is an aspiring game programmer and designer, but doesn’t have the time or energy to learn game development independently or at school. ‘What’s your advice for someone who wishes there were more hours in the day?’ GameCaree
Console/PC, Student/Education

Edu Feature: ‘Press The Action Button, Snake: Self-Reference In Games' 7
by Jill Duffy [11.25.08]
Where does the video game character end and the player begin? Singapore-MIT GAMBIT Game Lab's Matthew Weise considers the complex relationship between video game players
Console/PC, Student/Education

EMC Game Seeks To Prevent Violence Against Women  
by Eric Caoili [11.21.08]
Champlain College's Emergent Media Center is currently developing an educational video game designed for young boys in developing nations and targeted at preventing violence against women. The title will be a global initiative, with an initial focus in So
Console/PC, Serious, Student/Education

Britain's Science, Innovation Minister Sees 'Real Impact' With SGI's Work  
by Eric Caoili [11.21.08]
Lord Drayson, Britain's minister of state for Science and Innovation, visited the Serious Games Institute to learn about the center's work in educational gaming technology, commenting that developments there will have "real impact in our everyday lives ov
Console/PC, Serious, Student/Education

GCG’s Game Design Challenge: Achievement and Insomnia 5
by Jill Duffy [11.21.08]
GameCareerGuide has recently posted its next Game Design Challenge: design a card game that incorporates the theme ‘insomnia.’ The site has also posted
Console/PC, Student/Education, Design

Game Scholar Henry Jenkins to Leave MIT for USC  
by Jill Duffy [11.18.08]
Game and pop culture educator and academic Henry Jenkins, notable for his work with the Education Arcade and the GAMBIT Singapore-MIT Game Lab, will be leaving the MIT Comparative Media Studies Program to pursue a new game and transmedia-related position
Console/PC, Student/Education

Ask the Experts: The Go Between  
by Jill Duffy [11.17.08]
A student and artist from North Carolina writes to, Gamasutra’s sister web site for information about careers in game development, to ask whether to study programming in addition to 3D animation at the university level.
Console/PC, Student/Education

GCG Readers Tackle Black History Challenge, Toy with Time in Games Exclusive  
by Jill Duffy [11.14.08]
GameCareerGuide has posted the three strongest reader responses to its recent Game Design Challenge, about using games to teach Black history in schools. The site ha
Console/PC, Student/Education, Exclusive

GCG: Postmortem of Collins College’s Eternal Winter  
by Jill Duffy [11.11.08]
Collins College graduate Blake Mitchell has written a postmortem, published on, of Eternal Winter, a mod created with the Unreal 2004 Editor that Mit
Console/PC, Student/Education

GCG Readers Design New Lemmings, Tackle Xbox 360 Achievements 1
by Jill Duffy [11.07.08]
In response to its weekly design challenge, has recognized the three best solutions to a recent test of imagination: design a new lemming role f
Console/PC, Student/Education, Design

GCG's Game Design Challenge: Black History Month 3
by Jill Duffy [11.04.08]
The most recent Game Design Challenge from game development education web site GameCareerGuide is to design a game that will teach Black American history to fifth g
Console/PC, Student/Education, Design

Educational Feature: Student Postmortem of Smashout  
by Jill Duffy [11.04.08]
When five students at Full Sail teamed up to make their final game project, they intentionally chose to keep the game small and focused, and Gamasutra sister website has published a Console/PC, Student/Education

Ask the Experts: Are Online Game Schools Bunk? 4
by Jill Duffy [11.03.08]
A reader of sister site asks, 'Am I making a mistake by applying to online game schools?' Jill Duffy, EIC of the site, has been following the ga
Console/PC, Student/Education

Educational Feature: 5 Ways Game Designers Communicate 1
by Jill Duffy [10.28.08]
No one should assume that aspiring game designers understand what it means when they’re told they need to be good communicators to succeed at the job. Game designer Tim Lang has written an article on that explains Console/PC, Student/Education, Design