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November 27, 2014
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November 27, 2014
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Updates » Student/Education
Educational Feature: The Idea is Not the Game 6
by Jill Duffy [09.23.08]
It's been said that good ideas are a dime a dozen, but what are aspiring game designers supposed to make of that advice? GameCareerGuide.com has just posted a new article about where and Console/PC, Student/Education

Ask the Experts: My PhD and Me!  
by Jill Duffy [09.22.08]
Is having a PhD any use at all in the game industry? In this week’s ‘Ask the Experts’ column, GameCareerGuide.com’s Jill Duffy and Ian Bogost of Georgia Tech and Persuasive Games discuss whether this advanced degree is actually useful for getting into the
Console/PC, Student/Education

GCG Feature: ‘Are Video Games Bad for Comics?’ 1
by Jill Duffy [09.19.08]
In a new article on sister site GameCareerGuide.com, Albert T. Ferrer asks, 'Are video games bad for comics?'', talking to Mortal Kombat vs. DC Universe's
Console/PC, Student/Education

Student Postmortem: NJIT and Bloomfield College’s The Forgotten War  
by Jill Duffy [09.16.08]
When a team of students from the NJ Institute of Technology snagged a group of professional game developers to work with them on a project, they knew they were in for a treat. GameCareerGuide.com has a Console/PC, Student/Education

Parsons Students Conduct LittleBigPlanet Game Jam  
by Jill Duffy [09.12.08]
Sony and Parsons The New School have announced they will host a 24-hour game jam this month, in which students will compete to make game levels for the upcoming PlayStation 3 title LittleBigPlanet.
Console/PC, Student/Education

GCG Posts Game Marketing Challenge, Results of ‘Olympic’ Challenge 1
by Jill Duffy [09.11.08]
GameCareerGuide.com, which runs a weekly game design challenge for students and newcomers to the game industry, has this week posted a game marketing challenge. The
Console/PC, Student/Education

GCG Interview: Tara Teich, LucasArts Programmer Exclusive  
by Jill Duffy [09.09.08]
Tara Teich, a lead AI and gameplay engineer at LucasArts, shares her experience of what it’s like to work as a programmer in the game industry in a new interview on GameCareer
Console/PC, Student/Education, Exclusive

Ask the Experts: The Game Designer’s Bookshelf 2
by Jill Duffy [09.08.08]
In the latest ‘Ask the Experts’ advice column from GameCareerGuide.com, a reader asks for some reading material to get himself better acquainted with matters of game design.
Console/PC, Student/Education, Design

GCG's Design Challenge: RPG Competition, Weapons Winners Announced Exclusive 1
by Jill Duffy [09.04.08]
Sister site GameCareerGuide.com, which runs a weekly game design challenge, has announced a new competition involving scripting a mini-quest for a fantasy RPG,
Console/PC, Student/Education, Exclusive, Design

GCG: Shred Nebula Releases Design Documents Exclusive 5
by Jill Duffy [09.03.08]
CrunchTime Games’ Shred Nebula was recently released on Xbox Live Arcade – and now founder and CEO James Goddard has freely published its d
Console/PC, Student/Education, Exclusive, Design

Education Feature: ‘Pulling the Plug’ 1
by Jill Duffy [09.02.08]
Lewis Pulsipher, a game design instructor, has just published an article on GameCareerGuide.com called ‘Pulling the Plug: In Defense of Non-Digital Teaching and
Console/PC, Student/Education

Upcoming Competition To Benefit ESA Foundation Scholarships  
by Leigh Alexander [08.27.08]
The upcoming Level Up charity games competition held during Austin GDC will benefit the ESA Foundation's Scholarship Program, which provides tuition grants to women and minority students studying video games.
Console/PC, Student/Education, GDC Online

Disney/Pixar President to Accept First Randy Pausch Prize  
by Jill Duffy [08.26.08]
Ed Catmull, president of Walt Disney and Pixar Animation Studios, will accept the first Randy Pausch Prize from Carnegie Mellon University’s Entertainment Technology Center, it was announced today. Game/entertainment veteran Pausch, who passed away in Jul
Console/PC, Student/Education

GCG: ‘The Professional Game Manual Maker’ Exclusive  
by Jill Duffy [08.26.08]
Belinda M. Van Sickle has one of those ‘other’ jobs in the game industry, the kind that doesn’t fit neatly into the designer-artist-programmer triangle. GameCareerGuide.com, Gamasutra’s sister site for game-related careers and education, has just posted a
Console/PC, Student/Education, Exclusive

GCG: 'Ask the Experts: Is it Game Enough?'  
by Jill Duffy [08.25.08]
A traditional university student writes to the 'Ask the Experts' column on GameCareerGuide.com, asking whether to ditch computer science and pursue game graphics at
Console/PC, Student/Education

GCG: Zimmerman and the Systems Approach Exclusive  
by Jill Duffy [08.22.08]
Eric Zimmerman, co-founder and chief design officer of Gamelab (Diner Dash), believes in taking a systems approach to game design. Sister site GameCareerGuide.com has just Console/PC, Student/Education, Exclusive

GCG: Students, New Developers Dream Up Game Hero Exclusive 4
by Jill Duffy [08.21.08]
Game dev students and newcomers to the industry have voiced their thoughts on the next big video game hero. They were asked to develop an original character; the three bes
Console/PC, Student/Education, Exclusive

GCG: Grasshopper's Cooke On Working in Japan Exclusive 4
by Jill Duffy [08.14.08]
Mark Cooke left the U.S. for a programming career at Japanese developer Grasshopper Manufacture (No More Heroes) - and he tells GameCareerGuide.com how he got the job, an
Console/PC, Student/Education, Exclusive

Dare to Be Digital Reveals Winners  
by Leigh Alexander [08.13.08]
Winners were revealed for the 2008 Dare To Be Digital awards today at the Edinburgh Interactive Festival. The design competition, a collaboration between the University of Abertay Dundee and UK Channel 4, honored three different teams, all of whom become
Console/PC, Student/Education

2nd Annual IGF Mobile Awards Debut, Call For Submissions  
by Staff [08.12.08]
Submissions are now open for the second Independent Games Festival Mobile, celebrating creativity and innovation on handheld platforms from the iPhone through the cellphone, PSP, and DS - with finalists being showcased at GDC 2009, and a new 'Next Great M
Console/PC, Student/Education