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Updates » Student/Education
Ask the Experts: The Game Designer’s Bookshelf 2
by Jill Duffy [09.08.08]
In the latest ‘Ask the Experts’ advice column from, a reader asks for some reading material to get himself better acquainted with matters of game design.
Console/PC, Student/Education, Design

GCG's Design Challenge: RPG Competition, Weapons Winners Announced Exclusive 1
by Jill Duffy [09.04.08]
Sister site, which runs a weekly game design challenge, has announced a new competition involving scripting a mini-quest for a fantasy RPG,
Console/PC, Student/Education, Exclusive, Design

GCG: Shred Nebula Releases Design Documents Exclusive 5
by Jill Duffy [09.03.08]
CrunchTime Games’ Shred Nebula was recently released on Xbox Live Arcade – and now founder and CEO James Goddard has freely published its d
Console/PC, Student/Education, Exclusive, Design

Education Feature: ‘Pulling the Plug’ 1
by Jill Duffy [09.02.08]
Lewis Pulsipher, a game design instructor, has just published an article on called ‘Pulling the Plug: In Defense of Non-Digital Teaching and
Console/PC, Student/Education

Upcoming Competition To Benefit ESA Foundation Scholarships  
by Leigh Alexander [08.27.08]
The upcoming Level Up charity games competition held during Austin GDC will benefit the ESA Foundation's Scholarship Program, which provides tuition grants to women and minority students studying video games.
Console/PC, Student/Education, GDC Online

Disney/Pixar President to Accept First Randy Pausch Prize  
by Jill Duffy [08.26.08]
Ed Catmull, president of Walt Disney and Pixar Animation Studios, will accept the first Randy Pausch Prize from Carnegie Mellon University’s Entertainment Technology Center, it was announced today. Game/entertainment veteran Pausch, who passed away in Jul
Console/PC, Student/Education

GCG: ‘The Professional Game Manual Maker’ Exclusive  
by Jill Duffy [08.26.08]
Belinda M. Van Sickle has one of those ‘other’ jobs in the game industry, the kind that doesn’t fit neatly into the designer-artist-programmer triangle., Gamasutra’s sister site for game-related careers and education, has just posted a
Console/PC, Student/Education, Exclusive

GCG: 'Ask the Experts: Is it Game Enough?'  
by Jill Duffy [08.25.08]
A traditional university student writes to the 'Ask the Experts' column on, asking whether to ditch computer science and pursue game graphics at
Console/PC, Student/Education

GCG: Zimmerman and the Systems Approach Exclusive  
by Jill Duffy [08.22.08]
Eric Zimmerman, co-founder and chief design officer of Gamelab (Diner Dash), believes in taking a systems approach to game design. Sister site has just Console/PC, Student/Education, Exclusive

GCG: Students, New Developers Dream Up Game Hero Exclusive 4
by Jill Duffy [08.21.08]
Game dev students and newcomers to the industry have voiced their thoughts on the next big video game hero. They were asked to develop an original character; the three bes
Console/PC, Student/Education, Exclusive

GCG: Grasshopper's Cooke On Working in Japan Exclusive 4
by Jill Duffy [08.14.08]
Mark Cooke left the U.S. for a programming career at Japanese developer Grasshopper Manufacture (No More Heroes) - and he tells how he got the job, an
Console/PC, Student/Education, Exclusive

Dare to Be Digital Reveals Winners  
by Leigh Alexander [08.13.08]
Winners were revealed for the 2008 Dare To Be Digital awards today at the Edinburgh Interactive Festival. The design competition, a collaboration between the University of Abertay Dundee and UK Channel 4, honored three different teams, all of whom become
Console/PC, Student/Education

2nd Annual IGF Mobile Awards Debut, Call For Submissions  
by Staff [08.12.08]
Submissions are now open for the second Independent Games Festival Mobile, celebrating creativity and innovation on handheld platforms from the iPhone through the cellphone, PSP, and DS - with finalists being showcased at GDC 2009, and a new 'Next Great M
Console/PC, Student/Education

GCG: Richard Garriott On In-Game Languages  
by Jill Duffy [08.12.08]
Gamasutra sister site GameCareerGuide has debuted a piece on Richard Garriott’s thoughts on in-game languages, with the Ultima/Tabula Rasa creator setting
Console/PC, Student/Education

Ask the Experts: I’m Almost 30! Ack! 7
by Jill Duffy [08.11.08]
In the latest "Ask the Experts" career advice column, a reader asks if he’s too old to go back to school, learn game programming, and start making video games fo
Console/PC, Student/Education

GCG Opinion: 'Women in Games: Who Cares?' Exclusive 26
by Jill Duffy [08.08.08]
Industry veteran (Wizardry/Jagged Alliance) and game design teacher Brenda Brathwaite is tired of being asked what it means to be a ‘woman in games.’ She aired her grievances today in Console/PC, Student/Education, Exclusive

GCG Game Design Challenge: Hero  
by Jill Duffy [08.06.08] has posted the latest interactive design challenge for its readers of students and aspiring game developers. The task this week is to develo
Console/PC, Student/Education, Design

GCG Feature: ‘Confessions of a Non-Gaming Mom'  
by Jill Duffy [08.05.08]
Gamasutra’s sister site is celebrating Women and Games this week and today has an article from a woman who was, until recently, a self-professed non-
Console/PC, Student/Education

Ask the Experts: Translating Video Games  
by Jill Duffy [07.28.08]
In the latest advice column from sister educational site GameCareerGuide, Game Localization Handbook author Heather Chandler explains basic information one ne
Console/PC, Student/Education

GCG’s Game Design Challenge: Player Aid  
by Jill Duffy [07.23.08]
GameCareerGuide has just posted the latest round of its Game Design Challenge, inspired this week by Ian Schreiber. The challenge is to design a player aid for the
Console/PC, Student/Education, Design