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September 2, 2015
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Updates » Student/Education
GCG: ‘The Professional Game Manual Maker’ Exclusive  
by Jill Duffy [08.26.08]
Belinda M. Van Sickle has one of those ‘other’ jobs in the game industry, the kind that doesn’t fit neatly into the designer-artist-programmer triangle. GameCareerGuide.com, Gamasutra’s sister site for game-related careers and education, has just posted a
Console/PC, Student/Education, Exclusive

GCG: 'Ask the Experts: Is it Game Enough?'  
by Jill Duffy [08.25.08]
A traditional university student writes to the 'Ask the Experts' column on GameCareerGuide.com, asking whether to ditch computer science and pursue game graphics at
Console/PC, Student/Education

GCG: Zimmerman and the Systems Approach Exclusive  
by Jill Duffy [08.22.08]
Eric Zimmerman, co-founder and chief design officer of Gamelab (Diner Dash), believes in taking a systems approach to game design. Sister site GameCareerGuide.com has just Console/PC, Student/Education, Exclusive

GCG: Students, New Developers Dream Up Game Hero Exclusive 4
by Jill Duffy [08.21.08]
Game dev students and newcomers to the industry have voiced their thoughts on the next big video game hero. They were asked to develop an original character; the three bes
Console/PC, Student/Education, Exclusive

GCG: Grasshopper's Cooke On Working in Japan Exclusive 4
by Jill Duffy [08.14.08]
Mark Cooke left the U.S. for a programming career at Japanese developer Grasshopper Manufacture (No More Heroes) - and he tells GameCareerGuide.com how he got the job, an
Console/PC, Student/Education, Exclusive

Dare to Be Digital Reveals Winners  
by Leigh Alexander [08.13.08]
Winners were revealed for the 2008 Dare To Be Digital awards today at the Edinburgh Interactive Festival. The design competition, a collaboration between the University of Abertay Dundee and UK Channel 4, honored three different teams, all of whom become
Console/PC, Student/Education

2nd Annual IGF Mobile Awards Debut, Call For Submissions  
by Staff [08.12.08]
Submissions are now open for the second Independent Games Festival Mobile, celebrating creativity and innovation on handheld platforms from the iPhone through the cellphone, PSP, and DS - with finalists being showcased at GDC 2009, and a new 'Next Great M
Console/PC, Student/Education

GCG: Richard Garriott On In-Game Languages  
by Jill Duffy [08.12.08]
Gamasutra sister site GameCareerGuide has debuted a piece on Richard Garriott’s thoughts on in-game languages, with the Ultima/Tabula Rasa creator setting
Console/PC, Student/Education

Ask the Experts: I’m Almost 30! Ack! 7
by Jill Duffy [08.11.08]
In the latest "Ask the Experts" career advice column, a reader asks if he’s too old to go back to school, learn game programming, and start making video games fo
Console/PC, Student/Education

GCG Opinion: 'Women in Games: Who Cares?' Exclusive 26
by Jill Duffy [08.08.08]
Industry veteran (Wizardry/Jagged Alliance) and game design teacher Brenda Brathwaite is tired of being asked what it means to be a ‘woman in games.’ She aired her grievances today in Console/PC, Student/Education, Exclusive

GCG Game Design Challenge: Hero  
by Jill Duffy [08.06.08]
GameCareerGuide.com has posted the latest interactive design challenge for its readers of students and aspiring game developers. The task this week is to develo
Console/PC, Student/Education, Design

GCG Feature: ‘Confessions of a Non-Gaming Mom'  
by Jill Duffy [08.05.08]
Gamasutra’s sister site GameCareerGuide.com is celebrating Women and Games this week and today has an article from a woman who was, until recently, a self-professed non-
Console/PC, Student/Education

Ask the Experts: Translating Video Games  
by Jill Duffy [07.28.08]
In the latest advice column from sister educational site GameCareerGuide, Game Localization Handbook author Heather Chandler explains basic information one ne
Console/PC, Student/Education

GCG’s Game Design Challenge: Player Aid  
by Jill Duffy [07.23.08]
GameCareerGuide has just posted the latest round of its Game Design Challenge, inspired this week by Ian Schreiber. The challenge is to design a player aid for the
Console/PC, Student/Education, Design

Educational Feature: Iterative Design  
by Jill Duffy [07.22.08]
Experienced game designers throw around the word ‘iterate’ like it’s an old football, but students and industry newcomers might not know what a heavily loaded word it can be, so Vicarious Visions designer Brandon Van Slyke Console/PC, Student/Education, Design

GCG Op-Ed: Writing Off Game Writers 8
by Jill Duffy [07.21.08]
In the latest feature for sister educational site GameCareerGuide.com, writer, designer and Indiana University assistant professor Lee Sheldon says the game industry underval
Console/PC, Student/Education

Educational Feature: Ocean Summits and Virtual Fish Exclusive  
by Jill Duffy [07.15.08]
A new project to create 3D models of marine ecosystems is using video game technology. A new feature article on GameCareerGuide.com written one of the students f
Console/PC, Serious, Student/Education, Exclusive

GCG Launches 'Spoken Word' Design Challenge 1
by Jill Duffy [07.14.08]
Sister site GameCareerGuide.com has announced the winners of its previous 'Crate' game design challenge, and launched Console/PC, Student/Education, Design

City Rain Tops Eco-Minded XNA Student Game Challenge  
by Mathew Kumar, Brandon Boyer [07.11.08]
Games for Change has announced the winners of its international global warming-themed XNA game development contest on environmental sustainability, part of Microsoft’s Imagine Cup 2008, with Brazil-based Mother Gaia's City Rain taking the top prize
Console/PC, Indie, Student/Education

2008 Game Developer Career Guide Issue Available For Free Exclusive 2
by Staff [07.10.08]
For the first time ever, Gamasutra sister magazine Game Developer is giving away its Game Career Guide issue for free as a digital version - with postmortems, salary in
Console/PC, Student/Education, Exclusive