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Gamasutra - News: Student/Education
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November 22, 2009
 
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November 22, 2009
 
Time Fcuk [1]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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November 22, 2009
 
24seven3D
 
Flame Node Studio
 
dSonic, Inc.
 
Alchemic Dream Inc
 
GameRonins
 
Interactive Game Experience
 
Technicolor
 
On-Model Corp.
 
Digital Shock
 
Spiel Studios
 
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John 'Malik' Watson
Recruitment/Education:
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spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

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News

News » Student/Education
  Penny Arcade Scholarship Program Awards $10,000 to Game Design Student
by Danny Cowan [11.10.09]
College student Kyla Gorman was awarded $10,000 by the Penny Arcade Scholarship Program, which she plans to dedicate to pursuing a game design degree at the University of Southern California.
Student/Education
 
 
ESA: Record Number of U.S. Universities Offer Game Design Courses
by Danny Cowan [10.01.09]
The Entertainment Software Association has found that 254 colleges and universities in the U.S. are offering courses and degrees in video game development -- a significant increase attributed to gaming's growing prominence in business and in education. [4]
Serious Games, Student/Education
 
Winners Announced in 2009 Dare to be Digital Design Competition
by Danny Cowan [08.19.09]
Three student-led teams of developers from Abertay University have been announced as winners in the 2009 Dare to be Digital video game design competition in the UK.
Student/Education
 
GameCareerGuide Feature: The Indie Process
by Staff [07.30.09]
In its latest feature article, The Indie Process, IGF competitor and USC student Michael Silverman examines several different ways that different academic programs and developers approach the process of prototyping games.
PC, Console, Mobile Phone, Mobile Console, Indie, Student/Education
 
GCG Feature: 'Game QA & Testing - Ready, Set, Go!'
by Staff [07.23.09]
In its latest feature, GameCareerGuide.com presents an extract from new book 'Game QA & Testing', which focuses on what job seekers should do in the application and interview process. [5]
PC, Console, Mobile Phone, Mobile Console, Career, Student/Education
 
GCG's Game Design Challenge: DS Platformer Innovation
by Staff [07.02.09]
The platforming genre has a lot of entries on the DS, but few of them exclusively use the touchscreen to create innovative gameplay. In GameCareerGuide's new Game Design Challenge, readers are asked to devise exactly that. [1]
PC, Console, Mobile Console, Student/Education
 
Sixth Annual State of Play Conference Discusses Future of Virtual Worlds
by Danny Cowan [05.19.09]
Organizers of the Sixth Annual State of Play Conference announced that this year's event will be held on June 19th and 20th at the New York Law School. The conference will focus on the social impact of virtual worlds and multiplayer online games.
Student/Education
 
Arcade History Exhibit to Debut at Strong National Museum of Play
by Danny Cowan [05.12.09]
The Strong National Museum of Play in Rochester, New York, will soon host the debut of Videotopia, a hands-on arcade history exhibit that will feature interactive learning components and more than 100 playable arcade cabinets. [2]
Student/Education
 
GDC Vault Adds Game Design Challenge, Indie Game Maker Rant
by Staff [05.06.09]
GDC 2009 organizers have made free streaming video of two major events, the Game Design Challenge and the inaugural Indie Game Maker Rant, available as part of the newly launched myGDC Vault service.
PC, Console, Mobile Console, Career, Indie, Student/Education
 
GCG Feature: Student Unreal Tournament III Mod Toon Doom Gets Postmortem
by Christian Nutt [05.01.09]
GameCareerGuide presents a postmortem essay on Toon Doom, an Unreal Tournament 3 mod developed by a group of DePaul University students that converts the mature shooter into a family-friendly cartoon romp. [1]
PC, Student/Education
 
GameJam! Design Contest Announced for SIGGRAPH 2009
by Danny Cowan [04.10.09]
Organizers of the SIGGRAPH computer graphics and entertainment conference announced that GameJam!, a new international video game design competition, will take place at this year's event. [2]
PC, Console, Student/Education
 
GameCareerGuide.com Calls For Student Articles
by Danny Cowan [03.16.09]
Gamasutra's student and educational game site GameCareerGuide.com is currently accepting submissions for feature articles written by students and teachers, with writers receiving a lifetime digital subscription to Game Developer Magazine.
PC, Student/Education, Casual
 
Educational Feature: How I Became a Game Developer
by Jill Duffy [03.03.09]
Ubisoft Montreal gameplay programmer Jean-Francois Lévesque remembers how his first few job interviews in games went terribly wrong -- and shares with GameCareerGuide how he finally found success. [1]
PC, Console, Student/Education
 
GDX 2009 Adds Hocking, Rohrer, The Fat Man
by Jill Duffy [03.03.09]
Clint Hocking, George ‘The Fat Man’ Sanger and Jason Rohrer, have been announced as the three keynote speakers for the Game Developers Exchange (GDX) conference, to be hosted by Savannah College of Art and Design in April.
PC, Console, Student/Education
 
Epic Games’ Capps to Keynote NC Triangle Conference
by Jill Duffy [03.02.09]
President of Epic Games, Dr. Michael Capps, will be the keynote speaker at the first Triangle Game Conference, to be held in April in North Carolina, and intended to serve the game development community of the so-called regional research triangle.
PC, Console, Student/Education
 
Game Design Challenge Asks for Creative Input
by Jill Duffy [02.27.09]
What do Tetris, Sim City, Jenga, and World of Goo have in common? GameCareerGuide has presented its readers with a creative exercise to invent a fourth game that fits among them. Gamasutra readers have been invited to try to solve the challenge as well.
PC, Console, Career, Student/Education
 
GCG's Layoff Survival: 3 Tips Toward a Quick Rehire
by Jill Duffy [02.24.09]
Nels Anderson was laid off from his game dev job in January, but in less than a week, he had a new job. In a new GameCareerGuide feature, he explains how he bounced back so quickly. [1]
PC, Console, Career, Student/Education
 
Ask the Experts: Game Testing Without Prior Experience
by Jill Duffy [02.24.09]
A GameCareerGuide reader, J.U., wants to work as a game tester, but the job listings he’s seen imply that he needs specific QA experience. Is this a case of catch-22? Not so, says columnist Jill Duffy. [1]
PC, Console, Career, Student/Education
 
GCG: Student Postmortem - Gamebuilders' QuantumS
by Jill Duffy [02.19.09]
In a rapid-fire postmortem on GameCareerGuide, the University of Illinois at Urbana-Champaign's Gamebuilders share the ups and downs of developing QuantumS, a stealth-based puzzle game built with XNA.
PC, Console, Student/Education
 
Open Game Design Challenge: Design Difficulty for a Restaurant Game
by Jill Duffy [02.17.09]
In need of a creative break? GameCareerGuide is welcoming professional developers to submit short text-based ideas to its Game Design Challenge. This week’s challenge, which closes Wednesday night, is to come up with a video game concept about running a restaurant.
PC, Console, Student/Education, Design