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November 21, 2018
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Updates » Vault
Video: Game career advice from women who have been there and done that  
by Staff [10.06.17]
This fantastic series of microtalks (delivered at GDC 2017's Game Career Seminar) offers would-be game devs (especially women) some career advice gleaned from notable devs' own industry experiences.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Video: Doing procedural shader-based animations in Fortnite  
by Staff [10.05.17]
At GDC 2013 Epic Games' Jonathan Lindquist deftly explains how Fortnite got its unique look, offering a behind-the-scenes look at the game's shader-based procedural animation.
Console/PC, Programming, Art, Video, Vault

Video: A behind-the-scenes look at the art of Old Man's Journey  
by Staff [10.04.17]
At GDC 2017, Broken Rules' Clemens Scott spoke frankly about how Old Man's Journey got its unique look -- and how they set up their art pipeline to efficiently produce that look.
Indie, Art, Video, Vault

Video: The evolution of rodeoing giant robots in Titanfall  
by Staff [10.03.17]
At GDC 2017 Respawn's Chin Xiang Chong gives a guided tour of the development of the "rodeo" system in Titanfall, showing early prototypes of players riding big robots & sharing lessons learned
Console/PC, Design, Video, Vault

Video: You suck at showcasing your game -- here's how to improve  
by Staff [10.02.17]
At GDC 2017 indie game dev Nicolas Berbece takes the stage to offer tips and practical advice you can use to make your next event worthwhile.
Console/PC, Indie, Business/Marketing, Video, Vault

Watch Q-Games' Dylan Cuthbert share stories of coding Star Fox  
by Alex Wawro [09.29.17]
Dylan Cuthbert appeared today in the latest episode of Double Fine's ongoing "Devs Play" video series to share game dev trivia about the making of the 1993 Super Nintendo game Star Fox.
Console/PC, Design, Production, Video, Vault

Video: Applying 3D level design skills to Hyper Light Drifter's 2D world  
by Staff [09.29.17]
At GDC 2017, game designer Lisa Brown explains how she applied 3D level design skills she'd honed at Insomniac Games to her work as a level designer on Heart Machine's 2D game Hyper Light Drifter
Indie, Design, Video, Vault

Video: Designing EVE Online's intelligent music system  
by Staff [09.28.17]
At GDC 2016, CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how soundtrack of EVE Online was designed to intelligently complement the actions a player takes.
Social/Online, Audio, Video, Vault

Video: An indie dev crash course in business and leadership  
by Staff [09.27.17]
At GDC 2017, game industry vet Don Daglow addressed some of the most critical issues that face newly-minted indie leaders: managing money, key people issues, and keys to finishing what you start. 
Indie, Business/Marketing, Video, Vault

Video: Facing 3 unique challenges of designing games about grief  
by Staff [09.26.17]
At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Video: How Total War: Warhammer's siege AI works  
by Staff [09.25.17]
At GDC 2016 AI Summit, Creative Assembly's Andre Arsenault explains how the studio's big strategy game Total War: Warhammer was built with specialized high-level AI to guide massive armies.
Console/PC, Programming, Design, Video, Vault

Video: Creating the striking underwater seascapes of Abzu 1
by Staff [09.22.17]
At GDC 2017, Giant Squid's Matt Nava gives a behind-the-scenes look at the processes he and the rest of the team developed to create the vibrant, teeming underwater world of Abzu.
Indie, Art, Video, Vault

Video: Applying game design principles to be a better leader  
by Staff [09.21.17]
At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a game dev leader.
Serious, Design, Video, Vault

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production, Video, Vault

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting game Killer Instinct's intriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

Video: How game communities build eSports scenes from the ground up  
by Staff [09.15.17]
At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work.
Social/Online, Business/Marketing, Video, Vault

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault

Video: Porting a real-life castle into your game when you're broke  
by Staff [09.13.17]
Lacking funding, indie dev Joseph Azzam decided to scan an entire castle (Byblos Castle in Lebanon) with whatever equipment he could find. Surprisingly, it worked! In this GDC talk, he explains how.
Indie, Production, Business/Marketing, Video, Vault

Video: A game professor's guide to working in academia  
by Staff [09.12.17]
Developer-turned-academic Ian Schreiber takes the stage at GDC 2017 to deliver a primer on what to expect when considered a career in academia, including a breakdown of career paths and requirements.
Serious, Student/Education, Video, Vault