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June 20, 2013





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Updates » Video
Video: Sexism and sexuality in games  
by GDC Vault Staff [06.19.13]
Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Video

Video: How Western mobile games conquered China  
by GDC Vault Staff [06.18.13]
Google Play, Twitter, Facebook and YouTube are blocked in China -- so how can Western mobile games succeed? Yodo1's Henry Fong suggests a complete re-write for marketing.
Social/Online, Indie, Design, Production, Business/Marketing, Video

Video: Building more realistic team AI  
by GDC Vault Staff [06.17.13]
Clark Gibson and John O'Brien of Red Storm Entertainment (Rogue Spear, Shadow Watch) discuss improving AI, with a focus on designing, organizing, and implementing team AI in this free GDC video.
Console/PC, Social/Online, Programming, Design, Video

Video: Shipping Retro City Rampage on 17 SKUs at once  
by GDC Vault Staff [06.14.13]
Brian Provinciano reflects on business and programming lessons he learned being a one-man developer and publisher, in this GDC 2013 lecture.
Console/PC, Indie, Programming, Production, Business/Marketing, Video

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Programming, Art, Audio, Design, Production, Exclusive, Podcast, Video

Video: Designing Dead Space's immersive user interface 4
by GDC Vault Staff [06.12.13]
Dead Space's user interface design was meant to remove a wall of safety between the player and the game, says lead UI designer Dino Ignacio.
Console/PC, Programming, Art, Design, Production, Video

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Further clarification on Sony's DRM policies: No more online pass Exclusive 31
by Christian Nutt [06.11.13]
Gamasutra speaks to Scott Rohde, software product development head for Sony Worldwide Studios America, who says that things are "just like" PS3, but "better, in fact" for players.
Console/PC, Business/Marketing, Exclusive, Video, E3

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 10
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Nintendo keen to stay out of the E3 fray for now, but can it last? 18
by Christian Nutt [06.11.13]
Nintendo's approach to E3 2013 is understated and aloof, argues Gamasutra's Christian Nutt. Is it the right move for the company and its struggling Wii U, though?
Console/PC, Business/Marketing, Video, E3

Video: Three talks exploring creativity in game design  
by GDC Vault Staff [06.11.13]
The Stanley Parable's Davey Wreden, Spelunky XBLA's Andy Hull, and Loot Drop designer James Lantz offer unique lessons to expand creative game design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Video

Nintendo bets on new Mario, Smash Bros. games to save the Wii U 29
by Mike Rose [06.11.13]
Although there weren't any real surprises during Nintendo's E3 broadcast today, the Japanese publisher was ready to pull out the big guns in a bid to save its flagging Wii U console.
Console/PC, Business/Marketing, Video, E3

The next Tekken is free-to-play, releasing this week 5
by Mike Rose [06.10.13]
Following the news that Tecmo Koei is developing a free-to-play Dead or Alive, Namco Bandai has now revealed Tekken Revolution: the first free-to-play fighting game on console.
Console/PC, Business/Marketing, Video

Second Molyjam will commence next month 1
by Mike Rose [06.10.13]
The second game jam inspired by the tweets of Peter Molydeux - a Twitter account that parodies the game concepts of Peter Molyneux - is set to take place next month.
Console/PC, Indie, Business/Marketing, Video

Caballero: Video games can help us cope with reality 2
by Kris Ligman [06.07.13]
"It's not about escaping," says Minority Media's Vander Caballero, who says the studio's upcoming Silent Enemy was the result of looking inward and realizing the games can help confront reality, rather than provide a fantasy.
Console/PC, Indie, Design, Production, Video

Video: Making psychology work for you in game design 1
by GDC Vault Staff [06.07.13]
Ubisoft creative director Jason VandenBerghe presents his research in translating human motivation models into game design decisions in this free GDC 2012 video lecture.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

Video: Collision detection in MDK2, NeverWinter Nights 4
by GDC Vault Staff [06.06.13]
Former BioWare lead 3D developer Stan Melax discusses the math and programming behind BSP collision detection used in MDK2 and NeverWinter Nights.
Console/PC, Programming, Design, Video

Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Harmonix puts a beat to Disney's Fantasia 1
by Mike Rose [06.04.13]
Harmonix, the studio known best for music game franchises like Dance Central and Rock Band, has announced its latest title -- a collaboration with Disney Interactive.
Console/PC, Business/Marketing, Video

'There is a mindset within the tech business which is 'rinse and repeat.'' 1
by Kris Ligman [06.03.13]
Linden Lab CEO speaks regarding Second Life's 10th anniversary, and having "another opportunity to position Second Life correctly" within a triple-A market.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, Video