Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 19, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Why there are 'no shortcuts' to making people care about your game's characters 2
by Bryant Francis [02.17.17]
Learn how you can put trust in your players to grow attached with your characters at this year's GDC.
Console/PC, Design, Video

Ask Mafia III's Harrison Pink about writing great characters at 3PM EST  
by Bryant Francis [02.17.17]
If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST.
Console/PC, Design, Video

Valve patches major Team Fortress 2 bug after a decade  
by Chris Kerr [02.17.17]
Valve has finally patched a 10-yea-old Team Fortress 2 bug that caused client and server hitboxes to fall out of sync. 
Console/PC, Production, Video

Road to the IGF: The Molasses Flood's The Flame in the Flood  
by Joel Couture [02.17.17]
The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey.
Console/PC, Indie, Art, Design, Video, IGF

Alt.Ctrl.GDC Showcase: Studio Bruyant's Super Brin  
by Joel Couture [02.17.17]
Super Brin will have the player throwing a ball to hit targets. That throw begins in the real world, and the properties of that throw then shift into the digital space of the game. 
Console/PC, Indie, Design, Video

How to make game development meetings more productive 2
by Bryant Francis [02.16.17]
Meetings don't have to feel like a black hole of productivity. Riot Games' Juliet Nuzzo shared with us how to be frank and honest about meetings that hurt more than they help.
Console/PC, Production, Video

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Nintendo might not have flourished without help from the Yakuza  
by Alissa McAloon [02.16.17]
A recent video from Eurogamer takes a deeper look at Nintendo’s origins as a playing card company and how the Yakuza and illegal gambling rings helped the company survive.
Console/PC, Video

Road to the IGF: Student project Un Pas Fragile  
by Joel Couture [02.16.17]
A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. "It's a slow-mo WarioWare that tells a story," says developer Géraud de Courrèges.
Console/PC, Indie, Art, Design, Production, Video, IGF

Alt.Ctrl.GDC Showcase: Student project Emotional Fugitive Detector  
by Joel Couture [02.16.17]
Emotions make people dangerous in the world of Emotional Fugitive Detector. A machine is designed to scan the player's face and look for them, failing them should they be a too expressive.
Indie, Programming, Design, Production, Video

Designing boss fights from the bad guy's POV in Nefarious  
by Alan Bradley [02.16.17]
“It's a big love-letter to video game villains. Being the villain informed a lot of our decisions, from reverse boss fights to which side of the screen your health bar goes."
Console/PC, Indie, Design, Video

Watch top devs discuss video game storytelling in new vid series 5
by Alex Wawro [02.15.17]
The whole video series, titled "The Game Makers: Inside Story," is free to watch right now on the AIAS' YouTube channel and covers a broad enough range to interest most folks working in games today. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Coming to GDC 2017? Play these charming indie games at the Mild Rumpus!  
by Staff [02.15.17]
Warm and welcoming indie game collective Wild Rumpus returns to GDC 2017 with games like Burly Men At Sea, One Way Trip, Sacramento and more!
Indie, Video, GDC

Chat with Riot Games producer Juliet Nuzzo today at 3PM EST 1
by Bryant Francis [02.15.17]
Join us at 3PM EST for a chat about game production inside one of the industry's most complex game development companies.
Console/PC, Production, Video

Alt.Ctrl.GDC Showcase: vinylOS  
by Joel Couture [02.15.17]
A DJ's turntable becomes a video game controller with vinylOS, a game that uses scratching, spinning, and rewinding to play through games that are projected down onto a vinyl LP from above.
Indie, Programming, Art, Audio, Design, Production, Video

Road to the IGF: Student project FAR: Lone Sails  
by Joel Couture [02.15.17]
The connection between humans and the machines we need for surival earned FAR: Lone Sails a nomination for Best Student Game at the Independent Games Festival. Take a peek behind the dev curtain.
Console/PC, Indie, Design, Video, IGF

Road to the IGF: Student project Diaries of a Spaceport Janitor  
by Joel Couture [02.14.17]
Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties. 
Console/PC, Indie, Design, Video, IGF

Alt.Ctrl.GDC Showcase: Martín Sebastián Wain's Doggy Tug of War  
by Joel Couture [02.14.17]
Martin Sebastian Wain's game simulates simulates playing tug of war with a playful dog. It uses a string, a modified broken printer, and a video of a dog to recreate the experience.
Indie, Programming, Design, Production, Video

Video: Disney Imagineering's approach to interactive environmental storytelling  
by Staff [02.13.17]
At GDC Next 2013, Disney Imagineering's Jonathan Ackley and Chris Purvis took the stage to break down how the lessons they've learned about theme park game design can inform video game design.
Smartphone/Tablet, Design, Video, Vault

Alt.Ctrl.GDC Showcase: Objects in Space  
by Joel Couture [02.13.17]
"It’s a bit like we’ve built a mock-up of the consoles from a real space capsule, but instead of mimicking a real one, we built it based on a fake retro sci-fi aesthetic of our own design."
Console/PC, Indie, Programming, Design, Production, Video