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June 6, 2013





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Updates » Video
Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Harmonix puts a beat to Disney's Fantasia 1
by Mike Rose [06.04.13]
Harmonix, the studio known best for music game franchises like Dance Central and Rock Band, has announced its latest title -- a collaboration with Disney Interactive.
Console/PC, Business/Marketing, Video

'There is a mindset within the tech business which is 'rinse and repeat.'' 1
by Kris Ligman [06.03.13]
Linden Lab CEO speaks regarding Second Life's 10th anniversary, and having "another opportunity to position Second Life correctly" within a triple-A market.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, Video

Video: Selling to both the 'bro gamers' and the 'connoisseurs' 1
by GDC Vault Staff [06.03.13]
Two GDC 2013 presenters use applied psychological case studies to explain how developers can capture two different consumer segments.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

Narrative design that tells the player's story 1
by John Polson [06.03.13]
Kent Hudson, an indie developer who previously worked on Deus Ex: Invisible War and BioShock 2, says games spend too much time talking at him instead of involving him in the story.
Console/PC, Indie, Programming, Design, Production, Video

Video: Building SimCity's sandbox 4
by GDC Vault Staff [05.31.13]
The fun in sandbox games comes from discovering how the mechanics work, says Maxis' Dan Moskowitz, who shares lessons learned from building SimCity, in this free GDC 2013 video.
Console/PC, Social/Online, Programming, Design, Video

Developer claims it was rejected from Steam - for having a Greenlight page 30
by Mike Rose [05.31.13]
UPDATE A studio has claimed its game was rejected from Steam because it had an old Greenlight page for the title, and Valve "didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight."
Console/PC, Indie, Business/Marketing, Video

Video: Programming better actors in games  
by GDC Vault Staff [05.30.13]
"Acting in computer games really really sucks," said NYU researcher and director Ken Perlin in this GDC 2001 programming lecture.
Console/PC, Programming, Art, Design, Production, Video

Video: The damsel in distress's modern, gruesome update 102
by Kris Ligman [05.30.13]
The second entry in Anita Sarkessian's Tropes vs. Women in Video Games series explores how modern iterations of the "damsels in distress" cliche are increasingly violent.
Console/PC, Art, Design, Production, Business/Marketing, Video

Double Fine doubles down on Kickstarter with Massive Chalice 5
by Kris Ligman [05.30.13]
Double Fine follows up on its massively successful 2012 Kickstarter campaign with Massive Chalice, a fantasy tactics game to be helmed by studio veteran Brad Muir.
Console/PC, Production, Business/Marketing, Video

Video: The art and tech of Incredipede 2
by GDC Vault Staff [05.29.13]
Developer Colin Northway and artist Thomas Shahan discuss the stunning, living art style of Incredipede and the Adobe Flash tech that powers the moving art.
Console/PC, Indie, Programming, Art, Design, Video

'Taking genre conventions as your starting point is kinda boring' Exclusive 1
by Kris Ligman [05.29.13]
"When I first started... I thought everything had to be a platformer," says Cardboard Computer's Jake Elliott, discussing Kentucky Route Zero's ground-up design.
Console/PC, Indie, Design, Production, Exclusive, Video

Amazon launches mobile game log-in service 1
by Mike Rose [05.29.13]
Amazon today launched a new easy log-in service for iOS and Android games and apps, which it says developers can use to drive higher engagement and order conversion.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Molyneux's Curiosity experiment comes to an end 4
by Mike Rose [05.28.13]
Peter Molyneux's Curiosity experiment has come to an end, revealing a video congratulating the "winner" -- that is, the person who tapped the final piece of the cube.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Video: Improving AI in Assassin's Creed III, XCOM, Warframe  
by GDC Vault Staff [05.27.13]
AI developers behind Assassin's Creed III, XCOM: Enemy Unknown, and Warframe came together to discuss how they improved the AI in their games.
Console/PC, Social/Online, Programming, Design, Video

Video: Player-driven stories - how do we get there? 2
by GDC Vault Staff [05.24.13]
Former Ion Storm, 2K, and LucasArts designer Kent Hudson encourages creating interactive, player-driven stories and urges to move past Hollywood-style linearity, in this free GDC video lecture.
Console/PC, Art, Design, Production, Video

Video: Thief vs. Deus Ex - a design discussion 1
by GDC Vault Staff [05.23.13]
Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
Console/PC, Design, Video

British mobile outfit Ustwo launches dedicated games studio 1
by Mike Rose [05.23.13]
British mobile app developer Ustwo, best known for Whale Trail, has launched a dedicated games studio headed up by a handful of notable industry figures.
Smartphone/Tablet, Business/Marketing, Video

Video: How League of Legends handles rapid QA cycles  
by GDC Vault Staff [05.22.13]
TVs litter the walls of Riot Games, constantly streaming updates on the current League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Console/PC, Social/Online, Programming, Design, Production, Video

See some amazing new graphical techniques, in action 5
by Kris Ligman [05.22.13]
SIGGRAPH 2013's Technical Papers preview trailer has arrived, showcasing new techniques in dynamic lighting, 3D hair modeling, snow, and more.
Console/PC, Programming, Video