Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 23, 2014
arrowPress Releases
August 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Video: Building killer game loops in social games 3
by Staff [08.22.14]
Wooga exec Henric Suuronen speaks at GDC Europe 2011 about what it takes to design an entertaining social game, and why developers should embrace his "smart depth" design principle.
Console/PC, Business/Marketing, Video, Vault

Making Formula 1 accessible with Motorsport Manager Exclusive  
by Mike Rose [08.22.14]
There's a mobile game crashing through the App Store paid charts right now -- and you might be surprised to hear that it's a Formula 1 simulation game.
Smartphone/Tablet, Indie, Design, Exclusive, Video

Tribe hopes to foster a new genre of games with Velvet Sundown Exclusive 3
by Alex Wawro [08.22.14]
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Console/PC, Social/Online, Design, Exclusive, Video

Monzo attempts to bring model kit construction to your mobile Exclusive 1
by Mike Rose [08.21.14]
Following gory titles like Shadowgun and Dead Trigger, Madfinger Games is now building a game about... model kits.
Smartphone/Tablet, Design, Business/Marketing, Exclusive, Video

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, GDC Europe

Due Process is the next game backed by Indie Fund 3
by Mike Rose [08.20.14]
Due Process, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
Console/PC, Indie, Business/Marketing, Video

Now there are fish playing Street Fighter II on Twitch 1
by Mike Rose [08.20.14]
We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
Console/PC, Business/Marketing, Video

How do you innovate with zombies? Dying Light searches for the answer Exclusive 3
by Mike Rose [08.20.14]
I spoke with Maciej Binkowski, lead game designer on Dying Light, about finding innovation in a genre that appears to have already been beaten to death.
Console/PC, Design, Business/Marketing, Exclusive, Video

Managing the expectations of 'Earliest Access' Exclusive 1
by Mike Rose [08.15.14]
Some studios have begun to strip the Early Access concept down even closer to its bones. Some call it the "pre-alpha," but Dungeons of Dredmor studio Gaslamp Games has its own name for the concept: "Earliest Access."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: An oral history - Former Xbox boss Ed Fries on the early days 1
by Alex Wawro [08.14.14]
Halo 2600 developer and former Xbox exec Ed Fries speaks at length about his history and his work at Microsoft as part of the Computer History Museum's "Oral History" series.
Console/PC, Programming, Design, Production, Video

Video: David Cage explores the challenges of using virtual actors 2
by Staff [08.08.14]
The veteran game maker expounds on the future of games as art in this GDC Europe talk on the visual techniques used to create Quantic Dream's Beyond: Two Souls.
Console/PC, Design, Production, Video, Vault

Activision may be resurrecting Sierra next week 6
by Mike Rose [08.08.14]
Activision has hinted that it may be resurrecting its Sierra studio, with a teaser video from the defunct studio.
Console/PC, Business/Marketing, Video

How Gunpoint dev Tom Francis settled on his next commercial game Exclusive  
by Mike Rose [08.07.14]
Gunpoint developer Tom Francis has settled on what his next commercial outing will be, and now he's feeling confident enough to show it off to artists and composers for potential collaboration.
Console/PC, Indie, Design, Exclusive, Video

This Time It's Different: Understanding the next-gen transition 1
by Staff [08.06.14]
Video: Industry veteran Don Daglow speaks at GDC Europe 2013 about traps awaiting unwary developers, as well as the treasures to be found in a time of industry-wide hardware transition.
Console/PC, Business/Marketing, Video, Vault

Video: Designing Assassin's Creed III  
by Staff [08.04.14]
Ubisoft's Steven Masters delivers a design-centric GDC Europe 2013 presentation on a simple topic: how do you approach the practical challenges of designing an Assassin's Creed game?
Console/PC, Design, Production, Video

The challenge-free seascape of Simogo's The Sailor's Dream Exclusive 6
by Leigh Alexander [08.04.14]
Simogo is at it again, teasing a vivid, "challenge-free" seascape in The Sailor's Dream. Simon Flesser talks to Gamasutra about the game's inspirations, and the challenge of knowing what to show.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video

Video Postmortem: Chasing Aurora, an indie console launch title  
by Staff [08.01.14]
Broken Rules developers Felix Bohatsch and Martin Pichlmair speak at GDC Europe 2013 about the challenges they faced while developing a Wii U launch game: Chasing Aurora.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video, Vault

PlayStation's streaming game service enters open beta  
by Mike Rose [07.31.14]
PlayStation Now, Sony's cloud-based streaming service for PlayStation consoles, will launch as an open beta today in the U.S. and Canada, with more than 100 games to rent and stream.
Console/PC, Business/Marketing, Video

Video: Using the Fox Engine to build Ground Zeroes  
by Staff [07.30.14]
Hideo Kojima and the Kojima Productions staff demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine at GDC 2013.
Console/PC, Design, Production, Video, Vault

Video: How to make your games more inclusive and LGBTQ-friendly  
by Staff [07.28.14]
Developers and scholars Zoe Quinn, Samantha Allen, Mattie Brice, Todd Harper and Christine Love offer friendly, practical advice on how you can make your games more inclusive in this GDC 2014 talk.
Console/PC, Design, Video, Vault