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January 22, 2017
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We did some live quest design with RPG developer Tanya Short  
by Bryant Francis [01.20.17]
We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
Console/PC, Design, Video

Join us for a live quest design session with RPG dev Tanya Short at 3PM EST  
by Bryant Francis [01.20.17]
We'll be streaming some live game design from the Gamasutra Twitch channel today at 3PM EST.
Console/PC, Design, Video

Road to the IGF: Raw Fury's GoNNER  
by Joel Couture [01.20.17]
GoNNER is a challenging sidescrolling roguelike shooter that emits whistles, pops, clicks, and other silly noises as the player moves along. It's been nominated for IGF Excellence in Audio award.
Console/PC, Indie, Art, Design, Video, IGF

CloudGate Studio shows how to achieve 'full body awareness' in VR  
by Chris Kerr [01.20.17]
Virtual reality outfit CloudGate Studio has being experimenting with full body awareness in VR, and the results are impressive. 
VR, Production, Video

Video: How game devs can use level design tools expressively  
by Staff [01.19.17]
At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
Console/PC, Indie, Design, Video, Vault

Learn what one VC investor looks for when funding game studios  
by Bryant Francis [01.18.17]
Looking for funding for your next game? If you're building a company, learn what one investor looks for when funding new developers.
Console/PC, Business/Marketing, Video

Nintendo seems to be going 'gacha' with F2P Fire Emblem mobile game 3
by Alex Wawro [01.18.17]
In a Direct video today Nintendo pitched its mobile F2P game Fire Emblem Heroes, and alluded to optional in-app purchases that appear akin to the mega-popular "gachapon"-style monetization scheme.

Video: Steve Golson's postmortem of the classic Ms. Pac-Man  
by Staff [01.18.17]
“I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man lives on.”
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Road to the IGF: Student project Lily - Colors of Santa Luz  
by Joel Couture [01.18.17]
Lily - Colors of Santa Luz is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war.
Console/PC, Indie, Art, Design, Video, IGF

Get business tips from game investor Jason Della Rocca today at 3PM EST  
by Bryant Francis [01.18.17]
Trying to run a small game studio? Get business tips from Execution Labs co-founder Jason Della Rocca today at 3PM EST.
Console/PC, Business/Marketing, Video

Sponsored: Pokemon Go, and how your games can succeed using licensing 2
by Steven Ekstract, License! Global [01.17.17]
Take a look at this very brief case study on Pokémon Go, as it will help you understand why licensing works as well as help you shop for brands for your game development.
Business/Marketing, Video, Sponsored Article

Video: Peter Molyneux shares a game dev postmortem of Populous  
by Staff [01.17.17]
In this classic GDC 2011 talk Peter Molyneux explains exactly how he wound up creating Populous, tracing the story back to a rather curious job shipping baked beans to the Middle East in the '80s.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Learn about empowering Indigenous communities to make games at GDC 2017 7
by Bryant Francis [01.13.17]
We talked with designers Julia Keren-Detar and Elizabeth LaPensée about what it means to make video games that draw on Indigenous culture and what to expect from their upcoming GDC panel.
Console/PC, Design, Production, Video

How are we feeling about the Nintendo Switch's prospects?  
by Staff [01.13.17]
Since it's what most of us were talking about anyway, Gamasutra's editorial team hopped on Twitch to hash out what the Switch's debut might mean for players, developers, and Nintendo itself.
Console/PC, Design, Business/Marketing, Video

What do you think about the Nintendo Switch? Tell us today at 3PM EST  
by Bryant Francis [01.13.17]
We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
Console/PC, Programming, Design, Production, Business/Marketing, Video

Watch Nintendo's livestreamed Switch briefing here at 11 PM ET  
by Staff [01.12.17]
If you're at all curious about Nintendo's new hardware, you can tune into this stream at 8 PM Pacific/11 PM Eastern tonight to see what else the company has to say about the platform. 
Console/PC, Business/Marketing, Video

Learn about applying Indigenous experiences to game design today at 2PM EST 1
by Bryant Francis [01.12.17]
There's more than one way to make game systems, and today at 2PM EST, we're talking to two developers who will be presenting at GDC 2017's Indigenous Games lightning talks panel about their work.
Console/PC, Design, Video

Using San Francisco as the framework for Watch Dogs 2 1
by Kate Gray [01.12.17]
Watch Dogs 2, which takes place in the laid back Bay Area that's an actual locus of technological innovation and hacker culture, is focused on issues roiling the tech industry, like doxxing and data mining.
Console/PC, Art, Design, Video

Will this asset creation method from Halo 5 help improve your next game? 1
by Bryant Francis [01.11.17]
If you're a triple-A graphics programmer looking for new tools to help your development team, Ben Laidlaw might have the answer for you at GDC 2017.
Console/PC, Programming, Art, Video