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April 18, 2014
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April 18, 2014
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Updates » Video
Fear and foreboding are design pillars in The Conjuring House Exclusive  
by Kris Graft [04.17.14]
Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House. One of Rym Games' co-founders tells us how the studio plans to design for fear.
Console/PC, Design, Exclusive, Video

Glitchspace is a first-person programming game Exclusive  
by Mike Rose [04.17.14]
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Video

SHAREfactory: The next step for video sharing on PS4  
by Mike Rose [04.17.14]
Sony has introduced SHAREfactory, a set of video editing tools for the PS4 that grant players additional functionality, such as combining clips, laying themes and transitions over the top, and recording commentary for your clips.
Console/PC, Business/Marketing, Video

Choice Chamber an uncommon mix of new ways to fund and play games Exclusive  
by Alex Wawro [04.16.14]
Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.
Console/PC, Indie, Production, Exclusive, Video

This Lego robot arm plays free-to-play games while its owner sleeps 16
by Mike Rose [04.15.14]
3D production director Uli Kilian has found a novel way to earn in-game currency for his favorite free-to-play games without having to lift a finger -- he gets his Lego Technics robot to tap, tap, tap for him.
Smartphone/Tablet, Business/Marketing, Video

Crafting To Leave, an autobiographical indie game from Ecuador Exclusive 2
by Alex Wawro [04.14.14]
Upcoming indie puzzle-platformer To Leave was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, Video

Video: The story of Cave Story, as told by its creator  
by Staff [04.14.14]
Cave Story creator Daisuke "Pixel" Amaya shares his game development philosophy and shows the beta version of Cave Story during a postmortem presentation on the game at GDC 2011.
Console/PC, Indie, Design, Production, Video, Vault, GDC

Severed is the next game from DrinkBox Studios 2
by Mike Rose [04.14.14]
DrinkBox Studios, the Canadian developer best known for Guacamelee! and Tales from Space: Mutant Blobs Attack, announced its latest project over the weekend.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Upcoming documentary depicts development of That Dragon, Cancer 1
by Alex Wawro [04.11.14]
Filmmakers David Osit & Malika Zouhali-Worrall are currently working on Thank You For Playing, a documentary about the development of the Green family's autobiographical game That Dragon, Cancer.
Console/PC, Indie, Production, Video

Designer ego vs. player agency in Broforce Exclusive 4
by Mike Rose [04.11.14]
Broforce is out on Steam Early Access, and it's got quite a kick to it. Players are able to destroy anything in each level, and essentially forge their own path through the world.
Console/PC, Design, Exclusive, Video

Nintendo goes offbeat with Tomodachi Life marketing video 1
by Alex Wawro [04.10.14]
Nintendo announced the overseas launch of Tomodachi Life, a 3DS life simulation game, in an uncharacteristically offbeat Nintendo Direct broadcast starring Mii avatars of Bill Trinen, Satoru Iwata and Reggie Fils-Aime.
Business/Marketing, Video

Designing the surprise mobile game hit, Monument Valley Exclusive 7
by Kris Graft [04.10.14]
Monument Valley raced to the top of the App Store charts last week, coming virtually out of nowhere. Lead designer Ken Wong tells us about designing a game that stands out from the crowd.
Smartphone/Tablet, Indie, Art, Design, Exclusive, Video

Video: Is publishing dead? 7
by Staff [04.09.14]
The publishing business is evolving rapidly, so it's worth watching game industry veteran Mitch Lasky's free GDC 2014 talk about the pros and cons of the competing next-generation publishing models.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, Vault

Video: Frog Fractions creator finds value in keeping secrets 4
by Alex Wawro [04.08.14]
Jim Crawford, the man behind Twinbeard Studios and the creator of Frog Fractions, shares his thoughts on how and why developers should cultivate a sense of mystery in their games.
Console/PC, Indie, Design, Video

Meet Joonas Turner, Vlambeer's sound guy Exclusive  
by Mike Rose [04.07.14]
I was introduced to Joonas Turner at GDC last month by Vlambeer's Jan Willem Nijman. "You need to talk to this guy," he told me. "He's doing the sound for our games."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Indie developers build robot that plays Threes perfectly 1
by Alex Wawro [04.04.14]
Matthew Wegner and Walt Destler have built a robot that is programmed to play a perfect game of Threes, and you can watch it do so right now.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

Sev Zero is the first of Amazon Game Studios' Fire TV games  
by Alex Wawro [04.02.14]
Today we learned what Amazon Game Studios has been working on -- a full lineup of games for Amazon's Fire TV console, including the launch title Sev Zero.
Console/PC, Design, Video

Video: Hero Generations interview with creator Scott Brodie  
by Alex Wawro [04.01.14]
Gamasutra speaks to Scott Brodie about Hero Generations, the procedurally-generated roguelike about fame, fortune and the importance of family that he's trying to revive through Kickstarter.
Console/PC, Indie, Design, Video