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October 25, 2016
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Developing the crazy combat of Warcube  
by Lena LeRay [10.24.16]
Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
Console/PC, Indie, Design, Video

Video: Sid Meier's psychology of game design  
by Staff [10.21.16]
"Everything you know is wrong."
Console/PC, Design, Video, Vault

Gamasutra reacts to the Nintendo Switch announcement 4
by Bryant Francis [10.21.16]
Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
Console/PC, Business/Marketing, Video

Will the Nintendo Switch be a success? Industry analysts weigh in 41
by Chris Baker [10.21.16]
What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
Console/PC, Business/Marketing, Video

Come chat with us about the Nintendo Switch today at 3PM EST  
by Bryant Francis [10.21.16]
We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
Console/PC, Business/Marketing, Video

Switch marks the end of Nintendo's mainstream console aspirations (and that's ok) 5
by Kris Graft [10.20.16]
The Switch marks the end of Nintendo's mainstream home console aspirations, and not only is that totally ok, but it also makes sense. 
Console/PC, Design, Business/Marketing, Video

Nintendo's new console is a handheld-hybrid called the Switch 33
by Chris Kerr [10.20.16]
After almost two years of radio silence, Nintendo has pulled back the curtain on its newest console, dubbed the Nintendo Switch
Console/PC, Video

Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

How is Slayer Shock similar to Westworld? 1
by Bryant Francis [10.19.16]
Today we streamed Minor Key Games' Slayer Shock in order to talk about different kinds of narrative design and make comparisons to HBO's Westworld.
Console/PC, Design, Video

Watch us stream Buffy-inspired Slayer Shock today at 3PM EST  
by Staff [10.19.16]
We're streaming Slayer Shock, the Buffy-themed vampire hunting game from Minor Key Games, today at 3PM EST!
Console/PC, Video

What does HBO's Westworld have to teach us about game design? 8
by Gamasutra staff [10.19.16]
Gamasutra staffers discuss the ways that HBO's new show seems to present characters grappling with issues of open world game design and NPC character creation.
Console/PC, Design, Video

Video: Is the indiepocalypse real? 2
by Staff [10.18.16]
Get a look at some hard data about the (impending? imminent? ongoing?) indiepocalypse that's affecting game sales worldwide.
Indie, Business/Marketing, Video

Battle Chef Brigade captures the pace and feel of cooking shows  
by Lena LeRay [10.18.16]
Trinket Studio's cooking battle game mixes Iron Chef's humor and Chopped's pace with the art style of a great anime film.
Console/PC, Indie, Video

How does storytelling differ between video games and literature?  
by Alissa McAloon [10.17.16]
Raph Koster explains how storytelling has changed since the days of bards and campfire stories, and discusses how video games reflect those changes.
Console/PC, Design, Video

Fleshing out Clustertruck's high concept into a satisfying game  
by Jack Yarwood [10.17.16]
Imagine a first-person platformer that has you leaping from big rig to big rig as they race down an endless, obstacle-filled roadway. Now imagine turning that concept into a fully fleshed-out game.
Console/PC, Indie, Design, Video

How might Dunbar's Number affect the future of MMORPG design? 2
by Bryant Francis [10.14.16]
What does the future of MMORPG design hold? Well according to Elder Scrolls Online creative director Rich Lambert, it'll be anchored around improvements to social design.
Console/PC, Design, Video

Join Gamasutra for a stream of Gears of War 4 today at 3PM EST  
by Staff [10.14.16]
We're streaming Gears of War 4 today on Twitch. Come join us for a developer-focused conversation about the game!
Console/PC, Design, Video

Game Design Deep Dive: Making debugging into a mechanic in Beglitched 1
by AP Thompson [10.14.16]
"While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
Console/PC, Indie, Design, Video, Deep Dive

I'd Ship It: Ladykiller in a Bind's use of BDSM 1
by Katherine Cross [10.13.16]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little understood subculture of BDSM. 
Console/PC, Indie, Design, Video

What's the state of MMORPG design in 2016? 3
by Staff [10.12.16]
We sat down with Zenimax Online Studios creative director Rich Lambert to talk about what lessons developers can learn for making online games in 2016.
Console/PC, Design, Video