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June 6, 2013
YAGER Development
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Hansoft
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FX Artist
2K Marin
Lead Network Programmer - 2K Marin
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Senior Graphics Programmer
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June 6, 2013
Cracking the Touchscreen Code
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
Deep Plaid Games, one year later
The Competition of Sportsmanship in Online Games
Gamification, Games, Teams and Competitive play
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June 6, 2013
Not Puzzles, but Scenes: Cinematic Gameplay Interactions
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Inside the striking art and design of
Hawken
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Characters and Worldbuilding: Analyzing the Strength of Japanese Games
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June 6, 2013
ZRun coming exclusively
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this...
Runaway: A Road Adventure
hits the App Store today
DON’T
FORGET…NINTENDO
DIRECT@E3 2013...
Xploder Takes Cheating To
A New Level - A
Genuine...
New Patch for Stronghold
Kingdoms Adds Third
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Updates
Updates
» Video
Video: 10 bite-size talks on progressive game design
 
by GDC Vault Staff
[06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Harmonix puts a beat to Disney's
Fantasia
1
by Mike Rose
[06.04.13]
Harmonix, the studio known best for music game franchises like
Dance Central
and
Rock Band
, has announced its latest title -- a collaboration with Disney Interactive.
Console/PC
,
Business/Marketing
,
Video
'There is a mindset within the tech business which is 'rinse and repeat.''
1
by Kris Ligman
[06.03.13]
Linden Lab CEO speaks regarding
Second Life
's 10th anniversary, and having "another opportunity to position
Second Life
correctly" within a triple-A market.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Business/Marketing
,
Video
Video: Selling to both the 'bro gamers' and the 'connoisseurs'
1
by GDC Vault Staff
[06.03.13]
Two GDC 2013 presenters use applied psychological case studies to explain how developers can capture two different consumer segments.
Console/PC
,
Social/Online
,
Design
,
Production
,
Business/Marketing
,
Video
Narrative design that tells the player's story
1
by John Polson
[06.03.13]
Kent Hudson, an indie developer who previously worked on
Deus Ex: Invisible War
and
BioShock 2
, says games spend too much time talking at him instead of involving him in the story.
Console/PC
,
Indie
,
Programming
,
Design
,
Production
,
Video
Video: Building
SimCity
's sandbox
4
by GDC Vault Staff
[05.31.13]
The fun in sandbox games comes from discovering how the mechanics work, says Maxis' Dan Moskowitz, who shares lessons learned from building
SimCity
, in this free GDC 2013 video.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Video
Developer claims it was rejected from Steam - for having a Greenlight page
30
by Mike Rose
[05.31.13]
UPDATE
A studio has claimed its game was rejected from Steam because it had an old Greenlight page for the title, and Valve "didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight."
Console/PC
,
Indie
,
Business/Marketing
,
Video
Video: Programming better actors in games
 
by GDC Vault Staff
[05.30.13]
"Acting in computer games really really sucks," said NYU researcher and director Ken Perlin in this GDC 2001 programming lecture.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Video
Video: The damsel in distress's modern, gruesome update
102
by Kris Ligman
[05.30.13]
The second entry in Anita Sarkessian's
Tropes vs. Women in Video Games
series explores how modern iterations of the "damsels in distress" cliche are increasingly violent.
Console/PC
,
Art
,
Design
,
Production
,
Business/Marketing
,
Video
Double Fine doubles down on Kickstarter with
Massive Chalice
5
by Kris Ligman
[05.30.13]
Double Fine follows up on its massively successful 2012 Kickstarter campaign with
Massive Chalice
, a fantasy tactics game to be helmed by studio veteran Brad Muir.
Console/PC
,
Production
,
Business/Marketing
,
Video
Video: The art and tech of
Incredipede
2
by GDC Vault Staff
[05.29.13]
Developer Colin Northway and artist Thomas Shahan discuss the stunning, living art style of
Incredipede
and the Adobe Flash tech that powers the moving art.
Console/PC
,
Indie
,
Programming
,
Art
,
Design
,
Video
'Taking genre conventions as your starting point is kinda boring'
1
by Kris Ligman
[05.29.13]
"When I first started... I thought everything had to be a platformer," says Cardboard Computer's Jake Elliott, discussing
Kentucky Route Zero
's ground-up design.
Console/PC
,
Indie
,
Design
,
Production
,
Exclusive
,
Video
Amazon launches mobile game log-in service
1
by Mike Rose
[05.29.13]
Amazon today launched a new easy log-in service for iOS and Android games and apps, which it says developers can use to drive higher engagement and order conversion.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
,
Video
Molyneux's
Curiosity
experiment comes to an end
4
by Mike Rose
[05.28.13]
Peter Molyneux's
Curiosity
experiment has come to an end, revealing a video congratulating the "winner" -- that is, the person who tapped the final piece of the cube.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
,
Video
Video: Improving AI in
Assassin's Creed III, XCOM, Warframe
 
by GDC Vault Staff
[05.27.13]
AI developers behind
Assassin's Creed III, XCOM: Enemy Unknown
, and
Warframe
came together to discuss how they improved the AI in their games.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Video
Video: Player-driven stories - how do we get there?
2
by GDC Vault Staff
[05.24.13]
Former Ion Storm, 2K, and LucasArts designer Kent Hudson encourages creating interactive, player-driven stories and urges to move past Hollywood-style linearity, in this free GDC video lecture.
Console/PC
,
Art
,
Design
,
Production
,
Video
Video:
Thief
vs.
Deus Ex
- a design discussion
1
by GDC Vault Staff
[05.23.13]
Deus Ex
designer Warren Spector and
Thief
designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
Console/PC
,
Design
,
Video
British mobile outfit Ustwo launches dedicated games studio
1
by Mike Rose
[05.23.13]
British mobile app developer Ustwo, best known for
Whale Trail
, has launched a dedicated games studio headed up by a handful of notable industry figures.
Smartphone/Tablet
,
Business/Marketing
,
Video
Video: How
League of Legends
handles rapid QA cycles
 
by GDC Vault Staff
[05.22.13]
TVs litter the walls of Riot Games, constantly streaming updates on the current
League of Legends
build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Video
See some amazing new graphical techniques, in action
5
by Kris Ligman
[05.22.13]
SIGGRAPH 2013's Technical Papers preview trailer has arrived, showcasing new techniques in dynamic lighting, 3D hair modeling, snow, and more.
Console/PC
,
Programming
,
Video
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