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May 31, 2016
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May 31, 2016
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Updates » Video
How The Climb helped Crytek get a firm handhold on VR 2
by Bryant Francis [05.17.16]
When you're creating a VR game about hanging by your fingertips from the side of a mountain, the protagonist's hands are essentially the star of the show. Nailing hand design was vitally important.
VR, Art, Design, Video

Video: Enabling hands in virtual reality  
by Staff [05.16.16]
This 2016 VRDC talk from Gleechi's Jakob Johansson and Kai Hbner draws on 8 years of robotics experience to explain problems related to generating natural hand motion and interaction.
VR, Programming, Design, Video

See where game graphics tech could go in this 2016 SIGGRAPH preview  
by Alex Wawro [05.16.16]
The annual SIGGRAPH computer graphics conference is nigh, and that means conference organizers have released a video preview of some of the technical papers that will be presented at SIGGRAPH 2016.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Video

Old school Sega documentary explores life as a video game tester in 1996 3
by Chris Kerr [05.16.16]
Ever wondered what life was like for a Sega game tester in the 1990s? Thanks to the unearthing of a new training documentary, you can now see for yourself.
Console/PC, Programming, Production, Video

Ratchet & Clank (2016) postmortem 3
by Shaun McCabe & Chad Dezern [05.16.16]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production, Video

Video: Creating the unique interactive soundtrack of Remember Me  
by Staff [05.13.16]
The challenges of distilling the sensation of the game's central theme of memory manipulation from a live orchestra, then seamlessly complementing the live instrumentations with electronic enhancements.
Console/PC, Audio, Video, Vault

Surrendering control without letting go: Procedural character movement 3
by Phill Cameron [05.13.16]
Developers of Grow Home, Mushroom 11, and Prune, explain how using procedural character movement can create a more organic and responsive feel--if you're willing to cede a bit of control.
Console/PC, Indie, Programming, Design, Video

Video: How to be a producer the hard way 10
by Staff [05.12.16]
This GDC Europe 2015 talk from Microsoft's Nick Lainng explains why the best producers are standard bearers for a team, the internal and external face of a product, and how to set standards for leadership in game production.
Console/PC, Production, Video, Vault

Maxing out miniatures: Making a successful tabletop adaptation 1
by Alan Bradley [05.12.16]
The secret to making a great videogame adaptation of a beloved tabletop franchise is knowing what elements to lose, what to keep, and what to dig even deeper into.
Console/PC, Art, Design, Video

Video: Diablo: A classic game postmortem  
by Staff [05.11.16]
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk.
Console/PC, Design, Production, Video

Civilization VI's lead designer wants to shake up players 3
by Christian Nutt [05.11.16]
"We want to break people out of their consistent playstyles. When we look at the way people play, we see certain strategies that are used again and again..."
Console/PC, Design, Video

Video: Designing UX in World of Tanks Blitz: What got us an App Store 'best game' award  
by Staff [05.10.16]
In this GDC Europe 2015 talk, Wargaming's Olga Kachalina shares the challenges of bringing real time action games from PC and consoles to touch screens without compromising or dumbing down the user experience.
Smartphone/Tablet, Design, Video, Vault

Pitfall!'s David Crane on his most famous game, and how Atari 2600 dev worked 1
by Christian Nutt [05.10.16]
A one-two punch from the outspoken developer and Activision co-founder: A deep dive into how Atari 2600 games were created, and reflections on his most famous title, Pitfall!
Video

Video: Creating an active cinematic experience in Uncharted 2  
by Staff [05.09.16]
This 2010 talk from Naughty Dog's Neil Druckmann and Bruce Straley, the pair explores how Naughty Dog used The Active Cinematic Experience to parallel gameplay and storytelling in Uncharted 2: Among Thieves.
Console/PC, Art, Design, Video, Vault

Virtual spraypaint: Take a look at graffiti simulator Kingspray 3
by Christian Nutt [05.09.16]
VR is opening us up to new experiences, and allowing interactions that didn't make sense in traditional games. Here's another appealing example: Graffiti simulation.
VR, Art, Video

Microsoft's new haptic VR tech blurs the lines between realities 2
by Chris Kerr [05.09.16]
"We have created a framework for repurposing passive haptics, called haptic retargeting, that leverages the dominance of vision when our senses conflict."
VR, Console/PC, Video

Making waves: The organic process of creating Quantum Break's score 1
by Chris Kerr [05.09.16]
"With longer projects, it is incredibly easy to lose control and get lost in the swamps of 'music for the dolphins.' You keep making changes to a cue that nobody will ever hear."
Console/PC, Audio, Production, Video

Video: Understanding the technique behind Spelunky's level design  
by Christian Nutt [05.06.16]
Want to understand why Spelunky's procedurally generated levels are so compelling and playable? This video breaks down exactly how Derek Yu got the game so good.
Console/PC, Indie, Programming, Design, Video

Watch devs Clint Hocking and Mathieu Bérubé play and analyze Splinter Cell: Chaos Theory  
by Alex Wawro [05.06.16]
Inspired by the Panama Papers leak, Clint Hocking and Ubisoft Toronto compatriot Mathieu Bérubé play through (and discuss their work on) the "Panama Bank" level of Splinter Cell: Chaos Theory.
Console/PC, Design, Video

Lapsed game dev returns to make a Bernie Sanders game for The Late Show  
by Alex Wawro [05.06.16]
Game industry veteran and Twitter bot enthusiast Darius Kazemi has developed a new browser-based game, Bubble Burst Bernie, for CBS' The Late Show with Stephen Colbert.
Social/Online, Business/Marketing, Video