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May 18, 2013




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Updates » Video
The cat memes in Scribblenauts are illegal, claims cat meme duo 20
by Kris Graft [05.02.13]
The owners of a couple of the most famous cat memes in internet history are suing Warner Bros. and independent game studio 5th Cell for allegedly using those cats without permission.
Console/PC, Business/Marketing, Video

Video: Hideo Kojima shows off Metal Gear Solid V's FOX Engine at GDC  
by GDC Vault Staff [05.01.13]
Kojima Productions uses Metal Gear Solid V to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC, Programming, Art, Design, Production, Video

Watch how Oculus Rift can put your virtual self in a game  
by Mike Rose [04.30.13]
Independent developer Kelly Weaver has combined the technology of the Oculus Rift virtual reality visor with a pair of Razer Hydra motion controllers, to create a full body awareness demo.
Console/PC, Design, Video

Video: Game Design Challenge determines humanity's last game  
by GDC Vault Staff [04.29.13]
Game Design Challenge winners from the past 10 years gathered at GDC 2013 to share their designs for the last game that humanity will ever play; only one walked away grand champion, by audience vote.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Four perspectives on personal games Exclusive 1
by Leigh Alexander [04.29.13]
Progressive game creators are making video games that are more expressive than ever. Here are four unique understandings of the design of personal games.
Indie, Programming, Design, Exclusive, Video

Video: Fixing toxic online behavior in League of Legends 12
by GDC Vault Staff [04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in League of Legends.
Console/PC, Social/Online, Programming, Design, Production, Video

The blissfully awkward controls of Surgeon Simulator 2013 Exclusive 3
by Mike Rose [04.25.13]
"We're fairly sure the real procedures are nothing like what happens in the game," Luke Williams of Bossa Studios tells Gamasutra of the company's big hit Surgeon Simulator 2013.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Video

Video: Making a game while struggling with obsessive compulsiveness 3
by GDC Vault Staff [04.24.13]
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter Retro/Grade.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

See this new fluid simulation algorithm in action 7
by Mike Rose [04.23.13]
A new fluid simulation algorithm that utilizes the same PhysX SDK framework that is used to simulate cloth and deformables is expected to be included in future versions of the toolset.
Console/PC, Programming, Design, Video

Video: #1ReasonToBe panel inspires industry at GDC 2013 6
by GDC Vault Staff [04.23.13]
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Oculus Rift on a treadmill: A studio tries to take VR a step further 17
by Mike Rose [04.22.13]
Virtuix, the studio behind the upcoming Omni natural motion treadmill for virtual reality devices, has released a demo of the hardware working alongside the Oculus Rift 3D visor.
Console/PC, Programming, Design, Video

Centipede creator sees lack of diversity in the game industry 15
by Kris Ligman [04.19.13]
Atari alumna Dona Bailey speaks in this new Indie Tech Talk video about how far the industry has come and where it still needs to go.
Video

Video: See where Resident Evil's creator wants to take the horror genre 2
by Kris Graft [04.19.13]
Mainstream horror games today are heavy on the action and lacking in the horror. Can one of the genre's old guard bring the creeps back to horror game design?
Console/PC, Video

Nintendo counts on new Link to the Past to boost 3DS excitement 37
by Mike Rose [04.17.13]
As U.S. 3DS sales fall short of targets, Nintendo today used its Direct broadcast to detail various new games and features coming to both the Nintendo 3DS and Wii U consoles later this year.
Console/PC, Business/Marketing, Video

Mayhem Triple: An indie's own personal Duke Nukem Forever 1
by Mike Rose [04.16.13]
Indie developer Dustin Gunn has released his new game Mayhem Triple, and it's a bit of a special one for the dev -- it's his own Duke Nukem Forever, 10 years in the making.
Indie, Art, Design, Business/Marketing, Video

Black Annex: A QBasic game for the 21st century Exclusive 6
by Mike Rose [04.15.13]
Black Annex is a nifty-looking strategy game from Australian indie studio Man Fight Dragon. What really makes the game stand out is that it has been written entirely in the decades-old QBasic programming language.
Console/PC, Indie, Programming, Design, Exclusive, Video

Developing for Ouya? Here's how it stacks up to today's mobile devices 23
by Mike Rose [04.15.13]
Futuremark has used its 3DMark benchmarking tools to test the power of the upcoming Ouya Android OS home games console against other devices, ranking it 73rd in terms of comparative performance.
Console/PC, Business/Marketing, Video

Namco Bandai decides to embrace free-to-play after all 1
by Mike Rose [04.12.13]
Although Namco Bandai didn't seem to have much faith in free-to-play a year ago, the company appears to have changed its mind, with 2013 marking high-profile free-to-play releases for the publisher.
Console/PC, Business/Marketing, Video

Video: Bungie's world of Destiny, from concept to production 21
by GDC Vault Staff [04.11.13]
Hear the four pillars that guide the world design for Bungie's upcoming Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC, Programming, Art, Design, Video

Video: The ethics and psychology of the 'freemium' model 1
by GDC Vault Staff [04.09.13]
GDC 2013 played host to a live recording of the popular mobile developer podcast Walled Garden Weekly, with Touch Arcade's Eli Hodapp and Temple Run's Keith Shepherd debating the merits of freemium for mobile games.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video