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April 26, 2017
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Updates » Video
Discuss what is best in life with Conan Exiles' Joel Bylos at 3PM PDT  
by Bryant Francis [04.19.17]
We're talking with the creative director of Funcom's Conan Exiles today at 3PM EDT. Come chat with us!
Console/PC, Design, Video

Crafting the multiple victory states of the RTS Northgard 2
by Alan Bradley [04.19.17]
“Vikings are always portrayed as strong warriors, but they were also explorers and merchants, with a strong oral culture. This is translated into the game through the Lore, Trade and Fame victories.”
Console/PC, Indie, Design, Video

Video: Lessons learned retrofitting Evolve for accessibility  
by Staff [04.18.17]
At GDC 2017, Gaikai's Tara Voelker breaks down what Turtle Rock learned when it took steps to make the asymmetrical multiplayer shooter more accessible to more players post-launch.
Console/PC, Social/Online, Design, Video, Vault

How Spelunky's designer set out to create complexity with simplicity  
by Alissa McAloon [04.18.17]
The documentary series Noclip interviewed the creators of the procedurally generated platformer Spelunky to find out how the game came to be and what makes it tick.
Console/PC, Indie, Design, Video

The Signal from Tolva: Small team makes a big open world shooter 3
by Chris Priestman [04.18.17]
A series of smart, pragmatic design decisions allowed the tiny team at Big Robot Games to craft the big open world shooter The Signal from Tölva.
Console/PC, Indie, Design, Video

New doc sheds light on how Guerrilla built the world of Horizon: Zero Dawn  
by Alex Wawro [04.17.17]
Over the weekend, Dutch broadcaster VPRO published a 45-minute documentary to YouTube about Dutch studio Guerrilla Games and its work on the remarkably successful open-world game Horizon: Zero Dawn.
Console/PC, Design, Video

Watch devs analyze what works about Breath of the Wild's design  
by Alex Wawro [04.17.17]
Game Informer hosts Campo Santo's Jake Rodkin, 17-Bit's Jake Kazdal, ArenaNet's Aaron Linde & Ghost Story Games' Ken Levine to discuss (in depth!) the design of Nintendo's new Zelda.
Console/PC, Design, Video

Video: Building the worlds of No Man's Sky using math(s) 1
by Staff [04.17.17]
At GDC 2017, Hello Games' Sean Murray deconstructs some of the most important technologies (and interesting challenges) behind generating realistic and alien terrains in No Man's Sky using math.
Indie, Programming, Design, Video, Vault

Watch a Necrodancer dev break down what works (and what doesn't) on Steam  
by Alex Wawro [04.14.17]
Brace Yourself Games' Ryan Clark is now posting cuts of his regular game design / marketing analysis Twitch show, the Clark Tank, on YouTube. If you release games on Steam, it's pretty interesting!
Indie, Design, Business/Marketing, Video

Peter Moore says goodbye to the game industry with a farewell video  
by Alex Wawro [04.14.17]
It seems like today was Peter Moore's last day as an EA exec before he leaves the game industry to lead the Liverpool Football Club. To say goodbye, he wrote a fond farewell and made a memory mixtape.
Console/PC, Business/Marketing, Video

How Perception translates blindness into game mechanics  
by Bryant Francis [04.14.17]
If you've wondered how accessibility education can help your game design, you should see how Bill and Amanda Gardner created the blind heroine of Perception.
Console/PC, Design, Video

Video: How Riot balances League of Legends for all skill levels  
by Staff [04.14.17]
At GDC 2017, Riot's Greg Street shares what the League of Legends maker has learned about game balancing from trying to keep the game engaging for players of all skill levels.
Social/Online, Design, Video, Vault

How emergent AI encounters can be beautiful in The Signal from Tolva  
by Bryant Francis [04.14.17]
If you're wondering how to achieve interesting emergent encounters in an indie game, you should see how The Signal From Tolva utilizes its AI.
Console/PC, Design, Video

Chat with the ex-BioShock developers behind Perception at 3PM EDT  
by Bryant Francis [04.14.17]
If you appreciated our previous chat with BioShock level designer Bill Gardner, you should join him and Amanda Gardner at 3PM EDT to talk about their new horror game Perception.
Console/PC, Design, Video

Video: Designing the non-linear narratives in Horizon: Zero Dawn  
by Staff [04.13.17]
At GDC 2017, Guerrilla Games' Leszek Szczepanski (a former pro Dungeon Master) explains how the studio crafted an engaging, player-driven narrative for its 2017 hit Horizon: Zero Dawn.
Console/PC, Design, Video, Vault

Chat with one of the minds behind The Signal from Tolva at 3PM EDT  
by Bryant Francis [04.13.17]
If you enjoy hunting robots and exploring weird alien architecture, come play The Signal from Tolva with us today at 3PM EDT.
Console/PC, Design, Video

Game Design Deep Dive: VR cockpit audio in Gunjack 2: End of Shift  
by Alex Riviere [04.13.17]
"A great deal of realistic audio is incorporated in the player�s cockpit; various alarms, diverse weapon sounds, dialogues, cockpit physical audio representation, and enemy fire impacts on the turret."
VR, Smartphone/Tablet, Audio, Design, Video, Deep Dive

What do developers think about Persona 5?  
by Bryant Francis [04.12.17]
What do game developers think about Persona 5? We grabbed a couple talented developers who've been longtime fans of the series to find out.
Console/PC, Design, Video

Gamasutra reacts to the Project Scorpio dev kit 2
by Bryant Francis [04.12.17]
Now that the dust has cleared, what does the Gamasutra team think about Microsoft's Project Scorpio? We opined at length over on Twitch.
Console/PC, Design, Video

We're asking developers what they think about Persona 5 at 2PM EDT  
by Bryant Francis [04.12.17]
What do game developers love about Persona 5? We're finding out today at 2PM EDT with a livestream of the game.
Console/PC, Design, Video