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January 31, 2015
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January 31, 2015
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Updates » Video
Video: How player feedback helped Pocketwatch perfect Monaco 1
by Staff [12.24.14]
At GDC 2014 Pocketwatch Games' Andy Nguyen offered a deeper look at how all feedback, both good and bad, helped shape Monaco without sacrificing its core design.
Indie, Design, Video, Vault

Double Fine launches design-focused 'Devs Play' video series 2
by Alex Wawro [12.23.14]
Double Fine and production company 2 Player Productions have launched a new video series that aims to put video game makers on a couch to chat about development while playing through a classic game.
Console/PC, Design, Video

NYU offers free archive of recorded Game Center Lectures  
by Alex Wawro [12.23.14]
NYU Game Center has been hosting public talks from industry luminaries since 2009, and this week it finished filling out its free archive of Game Center Lectures with recordings of all talks to date.
Console/PC, Business/Marketing, Video

Video: Eugene Jarvis delivers a postmortem of Robotron: 2084 1
by Staff [12.22.14]
Industry veteran and Raw Thrills cofounder Eugene Jarvis delves into the design of his seminal arcade game during this upbeat classic game postmortem of Robotron: 2084 at GDC 2014.
Console/PC, Design, Video, Vault

Video: How games reflect the tension between our hearts and minds 1
by Staff [12.19.14]
In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
Console/PC, Design, Video, Vault

Video: How Save the Date wins hearts through nonlinear narrative  
by Staff [12.17.14]
As part of the GDC 2014 Independent Games Summit, Save the Date creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game.
Indie, Design, Video, Vault

Humble Bundle surpasses $50M raised for charity  
by Alex Wawro [12.16.14]
The Humble Bundle organization has raised more than $50 million for charitable causes in the four years since Wolfire Games spearheaded the launch of the very first Humble Indie Bundle.
Console/PC, Business/Marketing, Video

Video: Growing your community the Day[9]TV way  
by Staff [12.15.14]
Speaking at GDC 2014, professional eSports broadcaster Sean "Day[9]" Plott gave an excellent business-minded talk guiding developers through ways to stay connected and relevant to their audience.
Social/Online, Business/Marketing, Video, Vault

Video: Understanding how games influence the way boys behave 2
by Staff [12.12.14]
At GDC 2013, author Rosalind Wiseman teamed up with game industry personality Ashly Burch for a thought-provoking session about the connection between games and social behavior among school-aged boys.
Serious, Business/Marketing, Video, Vault

Video: Ken Levine pitches devs on the idea of 'Narrative Legos' 8
by Staff [12.10.14]
At GDC 2014, Irrational Games cofounder Ken Levine explains his theory of 'Narrative Legos' -- breaking narrative down to its smallest non-abstract elements and mixing them up to create new stories.
Console/PC, Design, Video, Vault

Video: DreamHackathon - VR Winners and Presentations  
by Phill Cameron [12.09.14]
DreamHack has posted a video of all the presentations and winners from their DreamHackathon:VR game jam, tasking developers with creating a virtual reality game during DreamHack.
Console/PC, Design, Video

Video: Alcorn and Baer on making the Brown Box and Pong  
by Staff [12.08.14]
In this GDC 2008 talk, Ralph Baer and fellow trailblazer Allan Alcorn (the creator of Pong) speak about how they went about creating the video game software and hardware that launched our industry.
Console/PC, Business/Marketing, Video

Brothers director founds Hazelight, a new indie studio in Sweden  
by Alex Wawro [12.08.14]
Brothers: A Tale of Two Sons director and filmmaker Josef Fares has founded a new independent studio, Hazelight, in Stockholm with a handful of ex-Starbreeze compatriots who worked with him on Brothers.
Indie, Business/Marketing, Video

Metal Gear Online included with Metal Gear Solid V  
by Phill Cameron [12.08.14]
The recently revealed Metal Gear Online will be included with all copies of Metal Gear Solid V: The Phantom Pain, Konami has confirmed.
Console/PC, Business/Marketing, Video

Obituary: Ralph Baer, 'father of video games,' passes away 8
by Kris Graft [12.07.14]
Ralph Baer, a true pioneer of video games, has passed away at the age of 92, Gamasutra can confirm via independent sources close to Baer.
History, Video

Video: How the Fukushima Game Jam helped a community rebuild  
by Staff [12.05.14]
IGDA Japan VP and Fukushima Game Jam organizer Toshifumi Nakabayashi speaks to how developers can use game jams as a way to encourage philanthropy as part of an Advocacy track talk at GDC 2014.
Indie, Business/Marketing, Video, Vault

Video: How Irrational gave life to Bioshock Infinite's Elizabeth  
by Staff [12.03.14]
Bioshock Infinite animation director takes the stage at GDC 2014 to explain in remarkable detail how the character design of Elizabeth evolved and ultimately involved every department of Irrational.
Console/PC, Design, Video, Vault

Video: Practical Creativity - A way to invent new kinds of video games 1
by GDC Staff [12.01.14]
It can be hard to be creative. And all too often, creativity is treated as a magical talent that few have, when it's actually a skill that anyone can learn and that improves with practice! Raph Koster explains...
Design, Video

Video: Expert advice on how to make your indie games stand out  
by Staff [11.24.14]
Game designer Raph Koster hustled indie developers Adam Saltsman, Rami Ismail and Zach Gage into a room at GDC Next earlier this year to ask: as an indie, how do you successfully market your work?
Indie, Business/Marketing, Video, Vault

The Blue Flamingo: The 8 meter game filmed on a dolly track Exclusive 1
by Mike Rose [11.21.14]
Shelter studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue.
Console/PC, Indie, Design, Exclusive, Video