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May 18, 2013
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May 18, 2013
All You Need is Love
Students: Tips for Learning Game Development Over the Summer
All Your Nintendo Let's Plays Are Belong To Nintendo?
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Even Further Down the Curation Rabbithole
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11
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Systems of Control in F2P
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May 18, 2013
Zeeek and The Secret of
Space Octopuses heading
to...
Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
through Android
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Massive Update!
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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
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News Editors:
Mike Rose, Kris Ligman
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Leigh Alexander, Chris Morris
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Updates
Updates
» Video
The cat memes in
Scribblenauts
are illegal, claims cat meme duo
20
by Kris Graft
[05.02.13]
The owners of a couple of the most famous cat memes in internet history are suing Warner Bros. and independent game studio 5th Cell for allegedly using those cats without permission.
Console/PC
,
Business/Marketing
,
Video
Video: Hideo Kojima shows off
Metal Gear Solid V
's FOX Engine at GDC
 
by GDC Vault Staff
[05.01.13]
Kojima Productions uses
Metal Gear Solid V
to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Video
Watch how Oculus Rift can put your virtual self in a game
 
by Mike Rose
[04.30.13]
Independent developer Kelly Weaver has combined the technology of the Oculus Rift virtual reality visor with a pair of Razer Hydra motion controllers, to create a full body awareness demo.
Console/PC
,
Design
,
Video
Video: Game Design Challenge determines humanity's last game
 
by GDC Vault Staff
[04.29.13]
Game Design Challenge winners from the past 10 years gathered at GDC 2013 to share their designs for the last game that humanity will ever play; only one walked away grand champion, by audience vote.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Four perspectives on personal games
1
by Leigh Alexander
[04.29.13]
Progressive game creators are making video games that are more expressive than ever. Here are four unique understandings of the design of personal games.
Indie
,
Programming
,
Design
,
Exclusive
,
Video
Video: Fixing toxic online behavior in
League of Legends
12
by GDC Vault Staff
[04.26.13]
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in
League of Legends
.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Video
The blissfully awkward controls of
Surgeon Simulator 2013
3
by Mike Rose
[04.25.13]
"We're fairly sure the real procedures are nothing like what happens in the game," Luke Williams of Bossa Studios tells Gamasutra of the company's big hit
Surgeon Simulator 2013.
Console/PC
,
Indie
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
,
Video
Video: Making a game while struggling with obsessive compulsiveness
3
by GDC Vault Staff
[04.24.13]
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter
Retro/Grade
.
Console/PC
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
See this new fluid simulation algorithm in action
7
by Mike Rose
[04.23.13]
A new fluid simulation algorithm that utilizes the same PhysX SDK framework that is used to simulate cloth and deformables is expected to be included in future versions of the toolset.
Console/PC
,
Programming
,
Design
,
Video
Video: #1ReasonToBe panel inspires industry at GDC 2013
6
by GDC Vault Staff
[04.23.13]
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
,
Video
Oculus Rift on a treadmill: A studio tries to take VR a step further
17
by Mike Rose
[04.22.13]
Virtuix, the studio behind the upcoming Omni natural motion treadmill for virtual reality devices, has released a demo of the hardware working alongside the Oculus Rift 3D visor.
Console/PC
,
Programming
,
Design
,
Video
Centipede
creator sees lack of diversity in the game industry
15
by Kris Ligman
[04.19.13]
Atari alumna Dona Bailey speaks in this new Indie Tech Talk video about how far the industry has come and where it still needs to go.
Video
Video: See where
Resident Evil
's creator wants to take the horror genre
2
by Kris Graft
[04.19.13]
Mainstream horror games today are heavy on the action and lacking in the horror. Can one of the genre's old guard bring the creeps back to horror game design?
Console/PC
,
Video
Nintendo counts on new
Link to the Past
to boost 3DS excitement
37
by Mike Rose
[04.17.13]
As U.S. 3DS sales fall short of targets, Nintendo today used its Direct broadcast to detail various new games and features coming to both the Nintendo 3DS and Wii U consoles later this year.
Console/PC
,
Business/Marketing
,
Video
Mayhem Triple
: An indie's own personal
Duke Nukem Forever
1
by Mike Rose
[04.16.13]
Indie developer Dustin Gunn has released his new game
Mayhem Triple
, and it's a bit of a special one for the dev -- it's his own
Duke Nukem Forever
, 10 years in the making.
Indie
,
Art
,
Design
,
Business/Marketing
,
Video
Black Annex
: A QBasic game for the 21st century
6
by Mike Rose
[04.15.13]
Black Annex
is a nifty-looking strategy game from Australian indie studio Man Fight Dragon. What really makes the game stand out is that it has been written entirely in the decades-old QBasic programming language.
Console/PC
,
Indie
,
Programming
,
Design
,
Exclusive
,
Video
Developing for Ouya? Here's how it stacks up to today's mobile devices
23
by Mike Rose
[04.15.13]
Futuremark has used its 3DMark benchmarking tools to test the power of the upcoming Ouya Android OS home games console against other devices, ranking it 73rd in terms of comparative performance.
Console/PC
,
Business/Marketing
,
Video
Namco Bandai decides to embrace free-to-play after all
1
by Mike Rose
[04.12.13]
Although Namco Bandai didn't seem to have much faith in free-to-play a year ago, the company appears to have changed its mind, with 2013 marking high-profile free-to-play releases for the publisher.
Console/PC
,
Business/Marketing
,
Video
Video: Bungie's world of
Destiny
, from concept to production
21
by GDC Vault Staff
[04.11.13]
Hear the four pillars that guide the world design for Bungie's upcoming
Destiny
, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC
,
Programming
,
Art
,
Design
,
Video
Video: The ethics and psychology of the 'freemium' model
1
by GDC Vault Staff
[04.09.13]
GDC 2013 played host to a live recording of the popular mobile developer podcast Walled Garden Weekly, with Touch Arcade's Eli Hodapp and
Temple Run
's Keith Shepherd debating the merits of freemium for mobile games.
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
,
Video
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