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April 20, 2014
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April 20, 2014
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Updates » Video
Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

Sev Zero is the first of Amazon Game Studios' Fire TV games  
by Alex Wawro [04.02.14]
Today we learned what Amazon Game Studios has been working on -- a full lineup of games for Amazon's Fire TV console, including the launch title Sev Zero.
Console/PC, Design, Video

Video: Hero Generations interview with creator Scott Brodie  
by Alex Wawro [04.01.14]
Gamasutra speaks to Scott Brodie about Hero Generations, the procedurally-generated roguelike about fame, fortune and the importance of family that he's trying to revive through Kickstarter.
Console/PC, Indie, Design, Video

The inspirational stories behind This War of Mine Exclusive 5
by Mike Rose [03.28.14]
When the teaser trailer for This War of Mine stormed the internet, it aimed to show the other side of war in games. 11 Bit's Pawel Miechowski discusses his inspiration with Gamasutra.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, GDC

Video: Watch Sony's Yoshida unveil Project Morpheus at GDC 2014 2
by Alex Wawro [03.26.14]
The full GDC 2014 developer presentation for Sony's Project Morpheus VR headset, featuring Shuhei Yoshida, Richard Marks and Antonio Mikhailov, is now online and worth watching.
Console/PC, Indie, Business/Marketing, Video, VR

Peter Molyneux and the 'life raft' of independent game development Exclusive 4
by Christian Nutt [03.25.14]
The famed talker and veteran designer is unusually circumspect heading into the launch of Godus, the first game he Kickstarted. Gamasutra finds out why in this new interview.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

Epic radically changes licensing model for Unreal Engine 61
by Christian Nutt [03.19.14]
Today at GDC, the Epic founder showcased Unreal Engine 4, and noted that it's going to a subscription model -- $19 a month, with devs Epic paying royalties on shipped games.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Video, GDC

In-depth on Unity 5's WebGL publishing tech 2
by Christian Nutt [03.18.14]
Vlad Vukicevic, engineering director at Mozilla and Unity senior developer Ralph Hauwert fill us in on the two-year collaboration and the potential of WebGL publishing in Unity 5.0.
Console/PC, Indie, Programming, Video, GDC

Unity 5.0 announced, with direct-to-web, plugin-free publishing 28
by Gamasutra Community [03.18.14]
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC

From zombie apocalypse to L.A. Cops: What's new from Modern Dream Exclusive  
by Kris Ligman [03.18.14]
Modern Dream founder Ollie Clarke, coming away from the success of last year's Typing of the Dead: Overkill, reveals two new projects -- including the studio's next game, retro shooter L.A. Cops.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Exclusive, Video

Q&A: Why Vlambeer returned to its roots with Luftrausers Exclusive  
by Kris Ligman [03.17.14]
Gamasutra catches up with Vlambeer's Rami Ismail to chat Luftrausers, a remake of the team's 2011 game jam experiment which Ismail considers the pinnacle of the studio's essential style.
Console/PC, Indie, Art, Audio, Design, Exclusive, Video

Road to the IGF: Michael Brough's Corrypt Exclusive 1
by Alex Wawro [03.14.14]
Designer/artist Michael Brough explains the design process of his Sokoban-esque Corrypt and the value he found in building a game about "making a right mess of the world so that a number can go up."
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Video: Learn more about the legends of game design from GDC 1997  
by GDC Staff [03.14.14]
Industry legends Nolan Bushnell, Chris Roberts, and John Romero share stories about Atari, Wing Commander, id Software, and more in a panel from the 1997 Computer Game Developers Conference.
Console/PC, Design, Production, Video, Vault

Road to the Student IGF: Hafiz Azman on Rhythm Doctor Exclusive 1
by John Polson [03.14.14]
Street dance, the human heart, music composition, and polyrhythms all influence this Rhythm Heaven-like, one-button beat keeper, made by two University of Cambridge students during their vacations.
Console/PC, Indie, Design, Exclusive, Video, IGF

Road to the IGF: Tale of Tales' Luxuria Superbia Exclusive  
by Christian Nutt [03.14.14]
Tale of Tales spreads sex and joy with its Nuovo Award nominee Luxuria Superbia, and Gamasutra speaks to the creative duo to find out more about the thinking behind it.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Road to the Student IGF: John Gottschalk on Westerado  
by John Polson [03.13.14]
While still in school these students convinced Adult Swim Games to host their game, a Legend of Zelda meets Cowboyana Western adventure which emphasizes player agency and "gun-versations."
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Video, IGF

Microsoft's Phil Spencer reminds us we're all in this together 8
by Alex Wawro [03.13.14]
The head of Microsoft Studios took pains to decry fanboyism and show his support for Sony, Nintendo, Valve and the industry as a whole during a recent interview conducted at SXSW.
Console/PC, Business/Marketing, Video

Grey Goo is a classic PC RTS from Petroglyph and WETA Workshop 4
by Alex Wawro [03.12.14]
Petroglyph Games announced today that their next project will pay homage to classic PC RTS games and feature work from Lord of The Rings design shop WETA Workshop.
Console/PC, Design, Video

Road to the Student IGF: Albert Shih on Museum of Simulation Technology Exclusive  
by John Polson [03.12.14]
This first-person puzzler that plays with forced perspective made waves at Tokyo Game Show's Sense of Wonder Night in 2013 and then in January with a new tech demo. Now, it's part of the IGF Student Showcase.
Console/PC, Indie, Design, Exclusive, Video, IGF

Video: Will Wright's 'Dynamics for Designers' from GDC 2003 1
by Staff [03.12.14]
SimCity designer Will Wright talks about how to use simple, emergent systems to make games that offer vast possibilities in this newly archived GDC Vault talk from 2003.
Console/PC, Social/Online, Design, Video