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October 23, 2016
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Is the PS4 Pro changing the way developers create console games?  
by Alissa McAloon [10.12.16]
Now that both major video game consoles have multiple iterations of the same generation out in the market, traditional console game development soon might start looking more like PC development.
Console/PC, Production, Video

Come chat with The Elder Scrolls Online's creative director today at 3PM EST  
by Staff [10.12.16]
We're streaming The Elder Scrolls Online with ZeniMax Online Studios creative director Rich Lambert today at 3PM EST. Come chat about the future of MMORPGs with us!
Console/PC, Design, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Console/PC, Indie, Serious, Design, Video

Stanley Parable's Davey Wreden shares real talk about game design 1
by Alex Wawro [10.11.16]
A recently-published chat between game devs Steve Swink (Scale) and Davey Wreden (The Beginner's Guide, The Stanley Parable) sheds notable light on how both go about the business of designing games.
Indie, Design, Video

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video

Players will reinterpret your game. Here's why you should respect that 2
by Bryant Francis [10.11.16]
Ian Gregory, creative director of Masquerada: Songs and Shadows shares a story about how an army captain made him re-think how he approaches designing characters in video games.
Console/PC, Design, Video

Plants vs. Zombies designer turns his game jam concept into Octogeddon  
by Alan Bradley [10.10.16]
Plants vs. Zombies creator George Fan and some former PopCap colleagues have created a new studio, and they're turning Fan's Ludum Dare gamejam creation into the indie actioner Octogeddon.
Console/PC, Indie, Design, Video

Game Design Deep Dive: How dark themes and bright art collide in Severed  
by Augusto Quijano [10.10.16]
"We didn't want to dilute the gravity of the situation Sasha is dealing with, but our aim was to portray the weight of the situation, not the gore of it," says Augusto Quijano, concept lead on Severed
Smartphone/Tablet, Art, Design, Video, Deep Dive

How Masquerada's design draws on Singapore's diverse culture  
by Staff [10.07.16]
Masquerada director Ian Gregory sits down with Gamasutra as we play this new fantasy RPG and discuss how the social issues of Singapore influenced the game's story.
Console/PC, Design, Video

Come Back: Dear Esther's devs and walking simulators 9 years on 2
by Katherine Cross [10.07.16]
The new Dear Esther: Landmark Edition, which features a commentary track recorded by key team members at The Chinese Room, is a great opportunity to reflect on this 2007 game's legacy.
Console/PC, Indie, Art, Design, Production, Video

Come watch us stream Masquerada with its creative director at 2PM EST  
by Bryant Francis [10.07.16]
Want to talk about indie RPG design? We'll be streaming the new game Masquerada: Songs and Shadows from Witching Hour Studios with creative director Ian Gregory. Come chat with us!
Console/PC, Design, Video

Designing Chasm, a procedurally generated Metroidvania 3
by Lena LeRay [10.06.16]
"I was playing Symphony of the Night for the umpteenth time, and thought it would be cool if details about the game were different each time you played."
Console/PC, Indie, Design, Video

How the dev behind Duskers let his game be what it wanted to be  
by Bryant Francis [10.05.16]
There's more than one way to skin a dragon, and more than one way to make a game. The lead developer of Duskers explains how he stuck to themes instead of features lists.
Console/PC, Design, Video

Designing the Elusive Targets system in 2016's Hitman 3
by Torben Ellert [10.04.16]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Console/PC, Design, Video

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Sympathy for the day job: Why one indie dev will never go full time 6
by John Bridgman [10.03.16]
"I'll always be able to earn more money by making websites than by making games," says John "Gritfish" Kane, creator of Killing Time at Lightspeed. "That doesn't stop me wanting to make games.”
Console/PC, Indie, Business/Marketing, Video

Video: Recording an orchestral game soundtrack at Abbey Road  
by Staff [09.30.16]
At GDC 2012, audio professionals who worked on WB Games' Lord of the Rings: War in the North sought to shed light on what it really takes to incorporate a live orchestra into a game's production.
Console/PC, Audio, Video, Vault

Watch Gamasutra play Duskers with designer Tim Keenan  
by Bryant Francis [09.30.16]
We talked with Duskers designer Tim Keenan about how he survived the process of making his own indie game, and how his game evolved from a tower defense game into a horror experience over time.
Console/PC, Smartphone/Tablet, Video

Amazon bets big on Twitch generation with new game line-up  
by Chris Kerr [09.30.16]
Amazon Game Studios has unveiled three new PC games, and it's clear the developer is gunning for the Twitch generation. 
Console/PC, Business/Marketing, Video

The indie game scene in India and the rise of Asura 2
by Lena LeRay [09.29.16]
"The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
Console/PC, Indie, Design, Production, Business/Marketing, Video