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September 24, 2016
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September 24, 2016
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Updates » Video
Video: How Obsidian made South Park: The Stick of Truth sound like the TV show  
by Staff [09.12.16]
Come on down to South Park and learn how Obsidian made its 2014 RPG sound exactly like the hit Comedy Central show.
Console/PC, Design, Video

Replaying value: A unity of mechanics and theme in Moon Hunters  
by Katherine Cross [09.12.16]
There isn’t much in Moon Hunters’ mechanics or its emphasis on replayability that’s strictly new; what impresses is how they are used to draw the game’s theme into sharp definition. for my
Console/PC, Indie, Design, Video

Playable build of canceled Warcraft adventure game surfaces online 1
by Bryant Francis [09.12.16]
A cancelled version of Blizzard's Warcraft Adventures: Lord of the Clans surfaced online over the weekend, but was quickly removed by a DMCA request.
Console/PC, Production, Video

Creating an organic interconnected game world in Giant Squid's Abzu 1
by Heather Alexandra [09.12.16]
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Console/PC, Indie, Art, Design, Video

Video: Designing Valley, a game where the world dies when you do  
by Staff [09.09.16]
We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development.
Indie, Design, Production, Business/Marketing, Video

The death and rebirth of Harebrained Schemes' Necropolis  
by Alan Bradley [09.08.16]
"Nobody cares how hard you worked or how much passion you put into your game," says Mitch Gitelman of Harebrained Schemes. "All they see is the delta between what they expected and what you delivered."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Watch Sony's PlayStation briefing right here at 12 PM Pacific! 1
by Staff [09.07.16]
Starting at 3 PM Eastern/12 PM Pacific today, you can tune in right here to watch Sony's livestreamed event -- which will hopefully clear up some of the questions around the "PlayStation Neo."
Console/PC, Business/Marketing, Video

The Final Station is half zombie shooter, half train sim  
by Lena LeRay [09.07.16]
"In the narrative, I always look up to Edgar Wright's movies, like Hot Fuzz, [in which] you can see all these mini-stories happening in the background if you look really close," says dev Oleg Sergeev.
Console/PC, Indie, Design, Video

Game Design Deep Dive: Relaying asymmetric info in Eon Altar 1
by Joey Wiggs [09.07.16]
Designing a game around a single screen can be hard enough--what about multiple screens in local space? This mobile/PC hybrid tries to do just that, using players' phones or tablets as controllers.
Smartphone/Tablet, Indie, Design, Video, Deep Dive

Video: Practicing the healthy habits of a successful game maker  
by Staff [09.06.16]
As part of the GDC 2016 Game Career Seminar, game designer Lauren Scott took the stage to talk about some healthy habits she's honed to become a successful game maker.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Lost Castle and the increasing viability of Chinese indie games 2
by Lena LeRay [09.05.16]
Indie game development is becmoning more financially viable in China. For instance, the early access title Lost Castle has already sold 130,000 copies, 100,000 of them in its home country.
Console/PC, Indie, Design, Business/Marketing, Video

Video: Balancing accessibility against depth in game design 1
by Staff [09.02.16]
Witch Beam's Santana Mishra and Tim Dawson speak at GDC 2016 about how they built Assault Android Cactus to be a game that's accessible while also offering something new to hardcore shoot-em-up fans.
Indie, Design, Video, Vault

Video: Creating AI that thrives in procedurally-generated worlds  
by Staff [09.01.16]
At GDC 2016, Damian Isla and John Abercrombie discuss how they've made game AI (The Flame and the Flood, Fortnite) that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design, Video, Vault

Watch Japanese game devs explore the places that inspire them 2
by Alex Wawro [09.01.16]
Web/TV show Toco Toco has been publishing brief videos featuring notable game designers (from Swery to Suda51) discussing their work and lives as they show off some of their favorite places in Japan.
Console/PC, Design, Video

Video: Death to three-act structure! Crafting unique game narratives 1
by Staff [08.31.16]
At GDC 2014, game devs Richard Rouse III and Tom Abernathy detail some of the different structures employed in a variety of storytelling mediums and analyze the unique structural needs of games.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Former film animator discusses making the gorgeous Ghost of a Tale 2
by Stefanie Fogel [08.31.16]
Lionel Gallat was an animation director on feature films before sinking 3 years of his life into developing the stealth title Ghost of a Tale. What he and his small team have created looks incredible.
Console/PC, Indie, Art, Business/Marketing, Video

Video: How Capcom localizes games like Monster Hunter  
by Staff [08.30.16]
At GDC 2016, Capcom's Andrew Alfonso spoke to how Capcom's localization directors do their jobs, using the localization of Monster Hunter 4 Ultimate as a guiding example.
Console/PC, Business/Marketing, Video, Vault

Long Gone Days: RPG explores war's emotional impact on soldiers  
by Joel Couture [08.30.16]
Camila Gormaz, creator of military RPG Long Gone Days, wanted to explore the life of the soldier, but not through action and gunplay. She focused on the emotional impact that war has on soldiers.
Console/PC, Indie, Design, Video

How do you know when the time is right to remake your game?  
by Alan Bradley [08.30.16]
When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen, and he talks us through what the process was like for his team.
Console/PC, Indie, Design, Business/Marketing, Video

Video: How to blaze an unconventional trail in your game dev career  
by Staff [08.26.16]
Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
Console/PC, Production, Video