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June 30, 2016
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Updates » Video
Sony confirms release date for Playstation VR at E3  
by Chris Baker [06.13.16]
At E3 today, Sony set a firm release date of October 13th for their VR hardware previously known as Project Morpheus. They also announced VR titles in major franchise like Final Fantasy and Star Wars.
VR, Console/PC, Business/Marketing, Video, E3

Finally: Sony confirms The Last Guardian release date at E3  
by Chris Baker [06.13.16]
Sony's long awaited platfotmer The Last Guardian finally gets a release date at E3 2016.
Console/PC, Business/Marketing, Video, E3

Watch the PlayStation conference at E3 2016 right here  
by Staff [06.13.16]
This year's Electronic Entertainment Expo continues with Sony's PlayStation showcase at 6 PM Pacific, which the company will surely use to hype up its games and hardware plans for the year to come.
Console/PC, Business/Marketing, Video, E3

Watch the Xbox E3 conference right here at 9:30 AM Pacific  
by Staff [06.13.16]
E3 week begins this morning at 9:30 AM Pacific with Microsoft's Xbox event in Los Angeles, where the company is expected to talk up its lineup of video games and hardware for the year ahead.
Console/PC, Business/Marketing, Video, E3

Bethesda announces resurrection of long-delayed sequel to Prey 4
by Bryant Francis [06.12.16]
Bethesda announces long-delayed sequel to Prey, previously in development at Human Head studios, now in the hands of Arkane Studios.
Console/PC, Production, Business/Marketing, Video, E3

Bethesda banks on eSports with Quake Champions 2
by Bryant Francis [06.12.16]
Bethesda debuts the latest entry in the Quake series, and announces a serious move into the world of eSports.
Console/PC, Business/Marketing, Video, E3

EA announces indie partnership program 2
by Bryant Francis [06.12.16]
At E3 today, EA announced plans to partner with small developers on original games, promising to deliver all profits over to the developer.
Indie, Production, Business/Marketing, Video, E3

Don't Miss: How a Hellraiser tie-in became Super 3D Noah's Ark 4
by Gabe Durham [06.10.16]
This fascinating, timeless excerpt from Gabe Durham's terrific book about the NES game Bible Adventures lays out the backstory of another one of the most idiosyncratic FPS games ever made.
Console/PC, Design, History, Video

Video: Designing and animating the heroes of Overwatch  
by Staff [06.08.16]
At GDC 2016, Blizzard's David Gibson took to the stage to break down exactly how Overwatch characters are designed and animated, using his work on the ice-obsessed scientist Mei as an example.
Console/PC, Art, Recruitment, Video, Vault

Video: How Crytek builds 3-dimensional UI for VR  
by Staff [06.07.16]
If you're working on a new VR experience, take a moment to learn from CryTrek how they've learned to build user interfaces within virtual reality.
VR, Programming, Art, Design, Production, Video

Postmortem: Offworld Trading Company's Early Access campaign 7
by Soren Johnson [06.07.16]
Soren Johnson examines Offworld Trading Company's Early Access campaign. He notes what went right and what went wrong... and he also has a few suggestions for Steam.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video: Game design and mind control in Superhot 1
by Staff [06.03.16]
At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned in to the "mind control" elements of the game's narrative to build a better game. 
Indie, Design, Production, Video, Vault

The small team behind Dangerous Golf's huge destructionfests 4
by Jennifer Allen [06.03.16]
“We wanted to make a sports game and take the piss out of it,” explains Alex Ward of Three Fields Entertaianment. “It’s fun to see things break."
Console/PC, Indie, Programming, Art, Design, Video

Game Design Deep Dive: Dying Light's Natural Movement system 3
by Maciej Binkowski, Bartosz Kulon, Paul Milewski [06.02.16]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production, Video, Deep Dive

Video: BioWare's iterative level design process for Mass Effect 2  
by Staff [06.01.16]
BioWare's Cory Andrusko and Dusty Everman were both part of the Mass Effect 2 team, and during this timeless GDC 2009 talk they showcased how the studio's iterative level design process for the game.
Console/PC, Design, Video, Vault

Why are so many devs employing a retro low-poly mid-1990s aesthetic? 22
by Joel Couture [06.01.16]
We talk to developers of Back in 1995, MacBat 64, Racing Apex, morphê, and Else Heart.Break(), whose games are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art, Video

Video: Designing Downwell around one key mechanic  
by Staff [05.31.16]
Downwell creator Ojiro Fumito speaks at GDC 2016 about how he designed a fun, engaging game around one key mechanic: what if you jumped down a well with guns strapped to your boots?
Indie, Design, Video, Vault

Game Design Deep Dive: Dead Star's capital ship invasions 2
by Tom Ivey [05.31.16]
"We were really interested in creating a game that had a heavily asymmetrical element to the competing teams. Central to this idea was an episode of the TV show Battlestar Galactica titled '33.'"
Console/PC, Programming, Design, Video

#SelfieTennis Q&A: Mixing goofiness, bloodlust, sports, and unicorns  
by Joel Couture [05.30.16]
#SelfieTennis is a VR room-scale game for the HTC Vive. Also, it's completely insane. We spoke to Julie Heyde of the studio VRUnicorns about the making of the game.
Indie, Design, Production, Video

The story behind the cancelled Legacy of Kain game 4
by Bryant Francis [05.27.16]
A dramatic new storyline, inconsistent demands from Square Enix, and struggles with fine-tuning game difficulty seem to be what doomed a sequel to the cult classic Legacy of Kain.
Console/PC, Production, Business/Marketing, Video