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February 6, 2016
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February 6, 2016
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Updates » Video
Video: Working with modders to make Starcraft II a better eSport  
by Staff [12.21.15]
At GDC 2015 MIT researcher Philip Tan & Blizzard developer Ryan Schutter break down how they worked with Starcraft II modders to improve the game, as an eSport, by iterating on the viewer experience.
Console/PC, Design, Video, Vault

Designing zero-gravity virtual reality in Adrift 3
by Chris Kerr [12.18.15]
Three One Zero discuss the challenges of designing a VR experience set in a gravity-free game environment.
VR, Console/PC, Design, Video

Studio Profile: Singapore's audio design outfit IMBA Interactive 1
by Lena LeRay [12.17.15]
A profile of Singapore-based game audio studio IMBA Interactive, which has worked on games like Masquerada and Dusty Revenge, which won an IGF China award for audio excellence.
Indie, Audio, Production, Video

How Oxenfree's narrative unfolds like a free-flowing conversation  
by Bryant Francis [12.17.15]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production, Video

Watch 5 examples of good game design from 2015  
by Staff [12.16.15]
Mark Brown, host of the YouTube channel Game Makerís Toolkit, posted a worthwhile video this week highlighting a handful of interesting game designs that emerged in 2015.
Console/PC, Indie, Design, Video

Kojima Productions reborn as independent studio working on new PS4 exclusive 7
by Alex Wawro [12.16.15]
Metal Gear Solid creator Hideo Kojima has confirmed that PlayStation is collaborating with Kojima's newly-formed independent studio, Kojima Productions, on the development of a new PS4-exclusive game.
Indie, Business/Marketing, Video

2,489 days after launch, Noby Noby Boy has finally been completed  
by Chris Kerr [12.15.15]
Katamari Damacy creator Keita Takahashi's strange, stretching, solar system spanning, exploration game Noby Noby Boy has finally been completed.
Console/PC, Art, Video

Disembodied hands scale a cliff in new Crytek VR title, The Climb 1
by Chris Kerr [12.15.15]
Crytek has announced that it will be supporting the Oculus Rift by releasing its new VR title, The Climb, exclusively on the device.
VR, Production, Business/Marketing, Video

John Romero shares PC Super Mario Bros. 3 demo vid 9
by Christian Nutt [12.14.15]
The demo, coded by John Carmack and Tom Hall, was originally created to entice Nintendo into signing a publishing deal for a PC version of the game with the up-and-coming id Software.
Console/PC, Indie, Programming, Business/Marketing, Video

Video: Balancing the metagame in eSports and fighting game design  
by Staff [12.14.15]
At GDC 2015 Spry Fox's Alex Jaffe shares a practical approach for using game theory and matchup charts to suss out the imbalances in competitive games, so you can take steps to balance their metagame.
Console/PC, Social/Online, Indie, Design, Video

What tabletop games can teach video games about 'wandering' 2
by Katherine Cross [12.14.15]
Roaming around an open world RPG like Falllout 4 can get boring when you run out of stuff to kill. Tabletop games like Fall of Magic and Tokaido show how we can make travel meaningful through play.
Indie, Design, Video

The unique and solitary story of Pinstripe  
by Konstantinos Dimopoulos [12.14.15]
"Everything has been done by me, including music, illustration, design, and marketing,"says Thomas Brush. "I'm hopeful that the cohesiveness and personality shine through in the game as a result."
Indie, Programming, Art, Design, Production, Video

This is how Valve's Steam Controller is built -- by robots 4
by Alex Wawro [12.11.15]
Valve published a video showcasing how its Steam controllers are assembled by robots in an Illinois industrial facility as part of a deeper look at where the controller is at, 1 month after launch.
Console/PC, Video

11Bit cracks open This War Of Mine with new modding tools  
by Alex Wawro [12.11.15]
Polish developer 11Bit Studios is cracking open the heart of its IGF award-winning survival game This War Of Mine this week by rolling out a suite of modding tools to the public.
Console/PC, Indie, Design, Video

Taking a peaceful stroll through Lovely Weather We're Having  
by Joel Couture [12.11.15]
What were the things Julian Glander was hoping to capture with his game? 'All of the real feelings that we chase when we go into nature: Tranquility, calm, enjoyment.'
Indie, Design, Production, Video

Video: How to protect your game's code with fuzzing 1
by Staff [12.10.15]
HP security researcher and onetime game developer Dave Weinstein speaks at GDC 2015 about why fuzz testing is one of the easiest tools you can use to better protect your game's user-facing code.
Console/PC, Indie, Programming, Video, Vault

Mysterious AR startup Magic Leap looking to raise $827 million  
by Chris Kerr [12.10.15]
Mysterious augmented reality startup Magic Leap is raising $827 million though a new series C funding round, according to a Delaware filing acquired by Forbes.

The horrors and intricacies of The Consuming Shadow  
by Konstantinos Dimopoulos [12.10.15]
'Everything in the game besides the music was by me working on my own,' says Ben Croshaw, aka Yahtzee. 'I even made all the monster sound effects with my own horrible phlegmy mouth.'
Indie, Design, Production, Video

World's first handheld Steam Machine lands on Kickstarter 1
by Chris Kerr [12.10.15]
Do you ever wish you could play high-end Steam games on the move, without having to invest in a super-powerful gaming laptop? Well, if the Smach Z team get their way, you could soon be doing just that.
Console/PC, Indie, Business/Marketing, Video

The future of VR: 40 predictions from Jesse Schell 3
by Chris Kerr [12.10.15]
Virtual reality veteran Jesse Schell, CEO of design and development outfit Schell Games, recently tried his hand at predicting the future at the Virtual Intelligence conference in San Francisco.
VR, Business/Marketing, Video