Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 23, 2013
2K Games
Tools Programmer - 2K Games
2K Games
Graphics Programmer - 2K Games
2K Games
Engine Programmer - 2K Games
GREE International
Senior Product Manager, Growth and Revenue
GREE International
Business Intelligence Data Analyst
Synergy Blue
3D Artist / Animator
Latest Blogs
View All
Post
RSS
May 23, 2013
Letting the Player Find the Fun
Using Small Studios As Stepping Stones In Your Career
[
2
]
Maturity, Challenge, Art and Games
Combat Analysis: Guacamelee
[
1
]
Kickstarter Fu
Press Releases
View All
RSS
May 23, 2013
Stardock’s
Turn-based Fantasy
Strategy PC...
indiePub’s trifecta
of deals
Indie Narrative /
Strategy Game 7 Grand
Steps Will...
Undead Hunt available now
for Android
And now another message
from our good friend...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Video
Mayhem Triple
: An indie's own personal
Duke Nukem Forever
1
by Mike Rose
[04.16.13]
Indie developer Dustin Gunn has released his new game
Mayhem Triple
, and it's a bit of a special one for the dev -- it's his own
Duke Nukem Forever
, 10 years in the making.
Indie
,
Art
,
Design
,
Business/Marketing
,
Video
Black Annex
: A QBasic game for the 21st century
6
by Mike Rose
[04.15.13]
Black Annex
is a nifty-looking strategy game from Australian indie studio Man Fight Dragon. What really makes the game stand out is that it has been written entirely in the decades-old QBasic programming language.
Console/PC
,
Indie
,
Programming
,
Design
,
Exclusive
,
Video
Developing for Ouya? Here's how it stacks up to today's mobile devices
23
by Mike Rose
[04.15.13]
Futuremark has used its 3DMark benchmarking tools to test the power of the upcoming Ouya Android OS home games console against other devices, ranking it 73rd in terms of comparative performance.
Console/PC
,
Business/Marketing
,
Video
Namco Bandai decides to embrace free-to-play after all
1
by Mike Rose
[04.12.13]
Although Namco Bandai didn't seem to have much faith in free-to-play a year ago, the company appears to have changed its mind, with 2013 marking high-profile free-to-play releases for the publisher.
Console/PC
,
Business/Marketing
,
Video
Video: Bungie's world of
Destiny
, from concept to production
21
by GDC Vault Staff
[04.11.13]
Hear the four pillars that guide the world design for Bungie's upcoming
Destiny
, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC
,
Programming
,
Art
,
Design
,
Video
Video: The ethics and psychology of the 'freemium' model
1
by GDC Vault Staff
[04.09.13]
GDC 2013 played host to a live recording of the popular mobile developer podcast Walled Garden Weekly, with Touch Arcade's Eli Hodapp and
Temple Run
's Keith Shepherd debating the merits of freemium for mobile games.
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
,
Video
Time to speak more openly about game development
3
by Kris Graft
[04.08.13]
Perhaps it's time to knock down some of the walls of secrecy, and share knowledge on a more regular basis for the betterment of the art and craft of video game development. BioWare designer Manveer Heir offers his take.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Design
,
Video
Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor
 
by Staff
[04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Podcast
,
Video
,
GDC
Video: The
Myst
'Classic Postmortem' from GDC 2013
5
by GDC Vault Staff
[04.05.13]
Courtesy of the
GDC Vault
,
Myst
co-creator and sound composer Robyn Miller shared at GDC 2013 the design and production details behind one of gaming's most iconic first-person adventures.
Console/PC
,
Programming
,
Design
,
Video
Video: How
Assassin's Creed III
's many studios collaborated
 
by GDC Vault Staff
[04.04.13]
Five Ubisoft studio leads held a production panel at GDC 2013 to discuss the different models used to overcome the challenge of collaborating on a large scale for
Assassin's Creed III
.
Console/PC
,
Production
,
Video
,
GDC
Video: Remembering LucasArts' groundbreaking
Maniac Mansion
7
by Frank Cifaldi
[04.03.13]
We dug into the GDC vaults to dig up designer Ron Gilbert's "odd collection of memories" about 1987's
Maniac Mansion
, the influential point-and-click adventure that began what many consider a golden era at Lucasfilm Games.
Console/PC
,
Design
,
Exclusive
,
Video
Video: Raph Koster remembers his first (kind of adorable) game
2
by Frank Cifaldi
[04.03.13]
Every developer has his roots, and in the case of the noted
Star Wars Galaxies
and
Ultima Online
designer, those roots were in an Atari 8-bit game that cloned some arcade titles and sold exactly one copy.
Console/PC
,
Indie
,
Programming
,
Design
,
Video
GDC Video: Making the Atari coin-op classic
Crystal Castles
3
by GDC Vault Staff
[04.03.13]
Franz Lanzinger's GDC 2013 postmortem of Atari arcade game
Crystal Castles
is now free and includes a Q&A with the original dev team and a live session with Lanzinger himself playing piano pieces from the game.
Console/PC
,
Programming
,
Design
,
Production
,
Video
Listen to Fullbright, Harmonix and NYU from the GDC floor
 
by Staff
[04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Podcast
,
Video
,
GDC
Play folk games on the fly with
Tiny Games
app
 
by Leigh Alexander
[04.03.13]
Can a new app combine the social quality of in-person play without the complex logistics of live events? Hide&Seek's tiny games wants to make a massive catalog of folk games accessible to all.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Design
,
Exclusive
,
Video
Video: The 9 biggest trends from free-to-play games in 2012
6
by GDC Vault Staff
[04.02.13]
At GDC 2013's Free to Play Design & Business Summit, top analysts from Joju Games, Playdom, and Funsockets review the best games and the nine biggest trends from 2012's Facebook, mobile, and open Web.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
,
Video
,
GDC
Motivation, cross-media pollination and the creative process
 
by Staff
[04.02.13]
GDC 2013 might be over, but you can relive One Life Left's relentless guest schedule, which includes game experts from Double Fine, Lady Shotgun and Spry Fox. Put these people in your ears
now
.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Podcast
,
Video
,
GDC
Video:
Spec Ops: The Line
contextualizes violence through story
1
by GDC Vault Staff
[04.01.13]
Spec Ops: The Line
lead writer and narrative designer Walt Williams discusses at GDC 2013 a four-step process, dubbed "the illusion of casuality," used to make the moment-to-moment violence in-game meaningful.
Console/PC
,
Design
,
Production
,
Video
,
GDC
Video: Chris Hecker's wordless rant at GDC 2013
45
by Frank Cifaldi
[04.01.13]
Typically, speakers at GDC's annual game dev rant panel take to the microphone to rant for their allotted five minutes, but this year, design veteran and
SpyParty
creator Chris Hecker let the industry do the talking for him.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Video
A bit of Kickstarter, a bit of zombies, more on hugging games
 
by Staff
[03.29.13]
The Official GDC Podcast crew tackles the big topics: Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Podcast
,
Video
,
GDC
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]