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May 27, 2017
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Chat with the lead designer of the new Prey at 3PM EDT  
by Bryant Francis [05.12.17]
We're talking coffee cups, nerf darts, and shapeshifting aliens today with the lead designer of Prey at 3PM EDT.
Console/PC, Design, Video

Acer to sell mixed reality headset with motion controllers for $399 1
by Chris Kerr [05.12.17]
Acer plans to release a $399 mixed reality headset that ships with two of Microsoft's new motion controllers later this year. 
VR, Business/Marketing, Video

How Zach Gage fine-tuned the difficulty curve of TypeShift
by Rollin Bishop [05.12.17]
“You have these words stacked on top of each other, you can move columns up and down, you try and spell words in the center row, and if you use every letter one time you solve the puzzle.”
Smartphone/Tablet, Indie, Design, Video

What can student game devs do to avoid crunch? 1
by Alissa McAloon [05.11.17]
The structure of a typical college semester seems to almost encourage crunch, so what can devs do to move away from what is often regarded as an unhealthy but all-too-common element of game making?
Indie, Production, Video

Learn how these developers are building their careers (so you can improve yours)  
by Bryant Francis [05.10.17]
We sat down with three up-and-coming game developers to learn how they're navigating the waters of early game development careers these days to see what other developers could learn from.
Design, Production, Video

Video: What AR/VR game devs can (and should) learn from MMOs  
by Staff [05.10.17]
At GDC 2017, veteran online game designer Raph Koster gives an intriguing talk about what lessons (social, ethical, and design) AR and VR game makers can learn from studying MMO games.
VR, Social/Online, Smartphone/Tablet, Design, Video, Vault

Get some career insight from up-and-coming game developers today at 6PM EDT  
by Bryant Francis [05.10.17]
What does it take to succeed in the game industry in 2017? We check in with three up-and-coming game developers to talk about their experience and what advice they have for newcomers
Console/PC, Design, Video

Designer Interview: Crafting Flinthook's hookshot wasn't easy 1
by Alex Wiltshire [05.10.17]
Flinthook’s fluid, accessible hookshot is the result of months of design work, solving problems from controller mapping and aim-assist to the role it takes in the game. 
Console/PC, Indie, Design, Video

Video: A classic game postmortem for Yoot Saito's Seaman  
by Staff [05.09.17]
At GDC 2017, Yutaka "Yoot" Saito spoke at length about his work creating Seaman, a game that left an indelible mark on the fabric of both the game industry and pop culture at large.
Console/PC, Video, Vault

7 classic RPGs that inspired Cosmic Star Heroine 4
by Joel Couture [05.09.17]
Gamasutra talks to Robert Boyd and William Stiernberg of Zeboyd games about the different RPGs that inspired their new game Cosmic Star Heroine.
Console/PC, Indie, Art, Design, Video

Video: The mechanics and monetization of self-playing games 1
by Staff [05.08.17]
Kongregate's Anthony Pecorrella breaks down what attracts players to idle games and how developers can best capitalize on the genre's unique mechanics.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Video

Footage of rare Sonic skateboarding prototype emerges  
by Chris Kerr [05.08.17]
Unseen 64 has published a video showcasing prototype footage of a Sonic the Hedgehog skateboarding game that never saw the light of day. 
Design, Production, Video

Game Design Deep Dive: Creating a one-touch platformer in ZIP ZAP 2
by Philipp Stollenmayer [05.08.17]
"I began to strip everything away that could lead to a problem, and ended up with the bare movement of the muscles" - Philipp Stollenmayer, creator of ZIP ZAP.
Smartphone/Tablet, Indie, Design, Video, Deep Dive

Heads up, Unreal devs: Steam Audio SDK now works with UE4 1
by Alex Wawro [05.05.17]
When Valve first debuted the tech it was pitched as offering (among other things) "physics-based sound propagation" that helps devs set up audio effects that reflect & bounce off of in-game geometry.
Console/PC, Video

That Nintendo PlayStation prototype has been restored to working condition 1
by Alex Wawro [05.05.17]
Over a year after a "Nintendo PlayStation" SNES-CD prototype was found in an attic in Pennsylvania, engineer and console modder Ben Heck says he's finished restoring it to working condition.
Console/PC, Business/Marketing, Video

Learn, learn, learn: Storytelling tips from the director of What Remains of Edith Finch  
by Chris Kerr [05.05.17]
"In terms of the production realities of making these things come to life, the biggest piece of advice I could give is to learn a bunch of tools."
Design, Video

Why What Remains of Edith Finch doesn't give players all the answers  
by Bryant Francis [05.04.17]
More often than not, there isn't a resolution to life's biggest questions. At least, that's what What Remains of Edith Finch director Ian Dallas thinks.
Console/PC, Design, Video

We're chatting with What Remains of Edith Finch's Ian Dallas at 3PM EDT  
by Bryant Francis [05.04.17]
If you have questions for one of the minds behind What Remains of Edith Finch be sure to ask them at 3PM EDT on our Twitch channel.
Console/PC, Design, Video

'Skin economy is a good thing,' says Playerunknown's Battlegrounds creator  
by Chris Kerr [05.04.17]
"I don't want to encourage gambling. I'm very happy now Steam has put it in their terms that 'you cannot use this for gambling,' but I still believe the skin economy is a good thing to have." 
Console/PC, Business/Marketing, Video

Designing Prey's sci-fi space station to be like a 'mega-dungeon'  
by Roy Graham [05.04.17]
“We wanted to have one big mega-dungeon, but in space, with lots of immersive, simulation-based systems,” says lead designer Ricardo Bare.
Console/PC, Art, Design, Video