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October 22, 2014
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October 22, 2014
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Updates » Video
Video: A Broken Sword postmortem from creator Charles Cecil  
by Staff [09.05.14]
Game industry veteran Charles Cecil speaks about his work writing and directing Broken Sword: Shadow of the Templars, the award-winning 1996 adventure that raised the bar for storytelling in games.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Don't Miss: Sexism and sexuality in games 37
by GDC Vault Staff [09.03.14]
Video: Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series in this GDC 2013 talk.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Console/PC, Indie, Business/Marketing, Video, Vault

Sony goes heavy on the games at its pre-TGS conference 2
by Mike Rose [09.01.14]
At its pre-Tokyo Game Show conference today, Sony went heavy on the games, rattling through over 40 titles in around 90 minutes.
Console/PC, Business/Marketing, Video

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Video: Miegakure dev offers perspective on designing 4D movement 5
by Alex Wawro [08.28.14]
A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
Console/PC, Indie, Design, Video

Video: A Lucasfilm Games postmortem, told by those who lived it 2
by Staff [08.27.14]
This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Bandai Namco is developing a Pokemon fighting game  
by Mike Rose [08.26.14]
The Pokemon company and Bandai Namco today announced Pokken Tournament, a fighting game spinoff for the main Pokemon franchise built in the Tekken engine.
Console/PC, Business/Marketing, Video

There's a new Age of Empires, and it's for touch devices 3
by Mike Rose [08.26.14]
Microsoft today announced a new installment in the Age of Empires series -- and it's the first to be built specifically for touch devices.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Video: Building the AI for Hearthstone 5
by Staff [08.25.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design, Video, Vault

Video: Building killer game loops in social games 5
by Staff [08.22.14]
Wooga exec Henric Suuronen speaks at GDC Europe 2011 about what it takes to design an entertaining social game, and why developers should embrace his "smart depth" design principle.
Console/PC, Business/Marketing, Video, Vault

Making Formula 1 accessible with Motorsport Manager Exclusive  
by Mike Rose [08.22.14]
There's a mobile game crashing through the App Store paid charts right now -- and you might be surprised to hear that it's a Formula 1 simulation game.
Smartphone/Tablet, Indie, Design, Exclusive, Video

Tribe hopes to foster a new genre of games with Velvet Sundown Exclusive 5
by Alex Wawro [08.22.14]
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Console/PC, Social/Online, Design, Exclusive, Video

Monzo attempts to bring model kit construction to your mobile Exclusive 1
by Mike Rose [08.21.14]
Following gory titles like Shadowgun and Dead Trigger, Madfinger Games is now building a game about... model kits.
Smartphone/Tablet, Design, Business/Marketing, Exclusive, Video

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, GDC Europe

Due Process is the next game backed by Indie Fund 3
by Mike Rose [08.20.14]
Due Process, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
Console/PC, Indie, Business/Marketing, Video

Now there are fish playing Street Fighter II on Twitch 1
by Mike Rose [08.20.14]
We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
Console/PC, Business/Marketing, Video

How do you innovate with zombies? Dying Light searches for the answer Exclusive 3
by Mike Rose [08.20.14]
I spoke with Maciej Binkowski, lead game designer on Dying Light, about finding innovation in a genre that appears to have already been beaten to death.
Console/PC, Design, Business/Marketing, Exclusive, Video

Managing the expectations of 'Earliest Access' Exclusive 1
by Mike Rose [08.15.14]
Some studios have begun to strip the Early Access concept down even closer to its bones. Some call it the "pre-alpha," but Dungeons of Dredmor studio Gaslamp Games has its own name for the concept: "Earliest Access."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: An oral history - Former Xbox boss Ed Fries on the early days 1
by Alex Wawro [08.14.14]
Halo 2600 developer and former Xbox exec Ed Fries speaks at length about his history and his work at Microsoft as part of the Computer History Museum's "Oral History" series.
Console/PC, Programming, Design, Production, Video