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July 31, 2014
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July 31, 2014
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Updates » Video
Video: Brenda Romero's dream of game design mastery 2
by Staff [06.11.14]
Game industry veteran Brenda Romero exhorts her fellow developers to strive for greatness and shares what she's learned about mastery from Michelin-starred chefs at GDC 2014.
Console/PC, Design, Video, Vault

Former Journey art director reveals his next game 1
by Mike Rose [06.10.14]
The first game from former thatgamecompany art director Matt Nava was revealed during Sony's E3 press conference last night, scheduled to arrive on PlayStation 4 in 2016.
Console/PC, Indie, Business/Marketing, Video, E3

Video: How modular design made Kerbal Space Program possible  
by Staff [06.09.14]
Squad's Chad Jenkins speaks at length about how modular design principles made Kerbal Space Program possible as part of the Independent Games Summit at GDC 2014.
Console/PC, Indie, Design, Production, Video, Vault

Award-winning game composer takes musicians union to task 46
by Kris Graft [06.09.14]
Austin Wintory, who has created music for games including Journey and The Banner Saga, spoke out against the American Federation of Musicians for effectively blocking musicians' work on games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Video

Watch the Sony press conference here, at 6PM Pacific time  
by Staff [06.09.14]
The Sony press conference will begin streaming from Los Angeles as 6PM Pacific, 9PM Eastern -- and it'll broadcast straight from this story.
Console/PC, Business/Marketing, Video, E3

Gamasutra's on-site E3 2014 coverage starts Monday!  
by Kris Graft [06.08.14]
Heads up! Gamasutra is at E3 all week, starting Monday. You can keep up with our coverage of this year’s show on our special event page, where we’ll be publishing E3 interviews, analyses and news every day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, E3

Video: Developing Rogue Legacy on a budget 5
by Staff [06.06.14]
Cellar Door Games co-founders Kenny and Teddy Lee explain how they were able to make Rogue Legacy on a budget of less than $15k during a postmortem at GDC 2014.
Console/PC, Design, Video, Vault

Two Bioshock vets go indie to build a darkly comic game about development 2
by Alex Wawro [06.06.14]
Irrational expats Jordan Thomas and Stephen Alexander have announced their indie studio Question's debut project: The Magic Circle, a first-person game about life inside a game in development.
Console/PC, Indie, Design, Production, Video

GOG moves to challenge Steam and Origin with GOG Galaxy platform 7
by Alex Wawro [06.05.14]
Gog.com has long billed itself as a digital distribution platform for DRM-free PC games, and now it's doubling down on that moniker by launching a standalone client called GOG Galaxy.
Console/PC, Business/Marketing, Video

Gaijin Games tackling new projects as Choice Provisions 1
by Alex Wawro [06.05.14]
Bit.Trip developer Gaijin Games announced today that it is rebranding itself as Choice Provisions and working on two new games for iOS and Steam.
Console/PC, Indie, Production, Business/Marketing, Video

Super Evil Megacorp is betting there's demand for a 'core' mobile MOBA 9
by Alex Wawro [06.05.14]
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
Smartphone/Tablet, Design, Production, Business/Marketing, Video

Video: How developers can enhance sportsmanship in online games  
by Staff [06.04.14]
Riot's Jeffrey Lin explains how the makers of League of Legends tapped social science data to design gameplay systems that reduce toxic player behavior during GDC 2014.
Console/PC, Design, Video, Vault

Hunt marks the debut of the Vigil expats at Crytek USA  
by Alex Wawro [06.03.14]
The team at Austin-based Crytek USA have revealed their first project, a four-player cooperative action game set in a supernatural version of the 1800s titled Hunt: Horrors of the Gilded Age.
Console/PC, Design, Video

Shipping your first game while you're still in school: A Story About My Uncle Exclusive 3
by Alex Wawro [06.03.14]
These Swedish game design students founded a company and cut a deal with Coffee Stain Studios to publish their first game, Story About My Uncle, to positive buzz a week before graduation.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive, Video

Ex-Sega, LucasArts prez wants you to use motion controller Myo 8
by Christian Nutt [06.02.14]
Simon Jeffrey is now chief gaming evangelist for Thalmic Labs, creators of the Myo motion-control armband, with the hope that he can get game devs interested in the device.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, Advanced Input and Output , VR

Video: Why Romero, Spector and other AAA legends became educators 11
by Staff [06.02.14]
Brenda and John Romero, Richard Lemarchand, and Warren Spector shared their thoughts on the trials and triumphs of moving from game design to education during GDC 2014.
Console/PC, Design, Video, Vault

Crytek reveals its plans for the Homefront franchise 6
by Mike Rose [06.02.14]
Crytek bought the rights to the Homefront IP from THQ last year, after the publisher was cut up and sold off. Now Crytek has revealed the future of the franchise, with a new title coming to next-gen consoles next year.
Console/PC, Business/Marketing, Video

NCAA athlete likeness settlement will cost EA around $40 million  
by Mike Rose [06.02.14]
It's been a long and winding road, but the lawsuit between former NCAA student athletes and Electronic Arts over alleged likenesses without compensation in a series of NCAA games may be coming to an end.
Console/PC, Business/Marketing, Video

Watch a Unity developer demo the new UI system for Unity 4.6 15
by Christian Nutt [05.30.14]
The long-awaited upgraded UI system didn't quite make it into the latest 4.5 update, but it's almost ready -- enough to showcase it in a nearly half-hour long demo.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Video

Video: What 3 years of hardcore iteration on Antichamber looks like 1
by Staff [05.30.14]
Indie developer Alexander Bruce breaks down his iterative approach to polishing Antichamber and shares what he learned from it during a postmortem talk at GDC 2014.
Console/PC, Design, Video, Vault