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July 30, 2016
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July 30, 2016
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Updates » Video
Video: The past, present and future of League of Legends eSports  
by Staff [06.27.16]
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
Console/PC, Social/Online, Production, Video, Vault

How Keji Inafune and Armature Studios hit upon the vision for Recore  
by Bryant Francis [06.27.16]
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
Console/PC, Design, Video, E3

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Sukeban Games' beguiling VA-11 Hall-A makes cyberpunk sexy  
by Katherine Cross [06.22.16]
Who knew that tending bar in 2070 could be so engaging? This indie title from Sukeban Games tasks you with mixing drinks, and listen to fascinating futuristic pub banter.
Console/PC, Indie, Design, Video

Defender dev Eugene Jarvis on the bright future of arcade games 7
by Bryan Lufkin [06.22.16]
“Whenever I talk to people about arcade games, they’re shocked to know the business still exists,” Eugene Jarvis says. “I, too, am amazed. We should have packed it up in the last millennium.”
Indie, Design, Production, Business/Marketing, History, Video

From PS4 to 1.44 MB floppy: Porting Retro City Rampage to MS-DOS 2
by Staff [06.21.16]
In this video recorded at GDC 2016, Vblank Entertainment's Brian Provinciano walks through how (and why) he ported his modern throwback game Retro City Rampage to run on MS-DOS.
Console/PC, Indie, Programming, Production, Video, Vault

Video: See some of the many prototypes inside Valve's VR lab  
by Alex Wawro [06.21.16]
Make magazine recently travelled to Valve's headquarters in Washington to check out the game company's VR efforts, and they brought some cameras with them.
VR, Production, Video

Video: Making Hellblade, Ninja Theory's indie game with AAA values  
by Staff [06.20.16]
How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk.
Indie, Production, Video

Video: Building the user interface for Bungie's Destiny  
by Bryant Francis [06.17.16]
At GDC 2016, Bungie's David Candland presented a talk on the design process for making Destiny's interface, showcasing everything from item management to how players move from system to system.
Console/PC, Art, Video

Magic Leap and Lucasfilm team up to open mixed reality research lab  
by Alex Wawro [06.16.16]
The mysterious but exceedingly well-funded Floridian startup Magic Leap has forged a partnership with Lucasfilm that will see the pair opening a joint research lab for "experiential storytelling."
VR, Business/Marketing, Video

How emotional psychology and The Goonies inspired Sea of Thieves 6
by Kris Graft [06.16.16]
"We're not a realistic sailing game, we're not a realistic pirate game. We're trying to build this pirate fantasy which delivers on the romance and the sense of adventure."
Console/PC, Design, Video

Postmortem: Dinosaur Polo Club's Mini Metro Exclusive 8
by Peter Curry [06.15.16]
"I initially saw Mini Metro as an opportunity to have an iPad app under my belt and a little pocket money. My brother Peter saw it as potentially leading to a career as an independent game developer."
Console/PC, Indie, Audio, Design, Production, Business/Marketing, Exclusive, Video

Postmortem: Paradox Development Studio's Stellaris 4
by Henrik Fåhraeus & Rikard Åslund [06.14.16]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris
Console/PC, Indie, Programming, Art, Design, Production, Video

Sony confirms release date for Playstation VR at E3  
by Chris Baker [06.13.16]
At E3 today, Sony set a firm release date of October 13th for their VR hardware previously known as Project Morpheus. They also announced VR titles in major franchise like Final Fantasy and Star Wars.
VR, Console/PC, Business/Marketing, Video, E3

Finally: Sony confirms The Last Guardian release date at E3  
by Chris Baker [06.13.16]
Sony's long awaited platfotmer The Last Guardian finally gets a release date at E3 2016.
Console/PC, Business/Marketing, Video, E3

Watch the PlayStation conference at E3 2016 right here  
by Staff [06.13.16]
This year's Electronic Entertainment Expo continues with Sony's PlayStation showcase at 6 PM Pacific, which the company will surely use to hype up its games and hardware plans for the year to come.
Console/PC, Business/Marketing, Video, E3

Watch the Xbox E3 conference right here at 9:30 AM Pacific  
by Staff [06.13.16]
E3 week begins this morning at 9:30 AM Pacific with Microsoft's Xbox event in Los Angeles, where the company is expected to talk up its lineup of video games and hardware for the year ahead.
Console/PC, Business/Marketing, Video, E3