Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Snap, Crackle, Pop: Crunch & self-mutilation in Swery's new puzzler The Missing  
by Alex Wawro [10.11.18]
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller.
Console/PC, Indie, Design, Video

Sponsored Content
Magic Leap touts diversity, makes case for game devs to come aboard 1
by John-Michael Bond [10.10.18]
During Magic Leap's first keynote presentation ever, the mixed reality startup plead its case for developers to join in on the ground floor of something special.
VR, Design, Business/Marketing, Video, Sponsored Article, Magic Leap

Video: Will Wright's classic postmortem of SimCity predecessor Raid on Bungeling Bay 2
by Staff [10.10.18]
In this GDC 2011 postmortem, Will Wright revisits the development of the classic game Raid on Bungeling Bay.
Console/PC, Design, Video

Ninja Theory funds Senua's Scholarship for #WorldMentalHealthDay  
by Emma Kidwell [10.10.18]
Ninja Theory, the studio behind Hellblade: Senua's Sacrifice, announced the establishment of Senua's Scholarship earlier today, which aims to support the training of mental health tutors.
Console/PC, Business/Marketing, Video

Sponsored Content
Feeding cloned cheeseburgers to a T-Rex is a joy in Magic Leap's 'Create'  
by John-Michael Bond [10.10.18]
Create is a Magic Leap app that might at first seem like a kids game, but quickly reveals itself to have a level of depth that will keep even adult players enraptured.
VR, Design, Video, Sponsored Article, Magic Leap

Sponsored Content
Dr. Grordbort's Invaders may just be Magic Leap's killer app 3
by John-Michael Bond [10.10.18]
We had a chance to give the mixed reality shooter Dr. Grordbort’s Invaders a whirl at Magic Leap's L.E.A.P. Conference in LA on Tuesday -- and it was a delightful experience that didn't disappoint.
VR, Design, Video, Sponsored Article, Magic Leap

Sponsored Content
'The Navigator's' life-size mech shows off Magic Leap's otherworldly potential 4
by John-Michael Bond [10.09.18]
Meow Wolf's crew of artists and developers specialize in creating vivid AR scenarios, and The Navigator, on display at L.E.A.P. was a stunning example of how Magic Leap can be used to enhance these experiences.
VR, Art, Design, Video, Sponsored Article, Magic Leap

Video: How studios can set up accessibility-centric spaces  
by Staff [10.09.18]
In this GDC 2018 talk, Mixer's Tara Voelker and 343 Industries' Brannon Zahand discuss the value of a dedicated inclusive technologies space at Microsoft.
Serious, Production, Business/Marketing, Video

Microsoft unveils Project xCloud game streaming technology
by Chris Kerr [10.08.18]
"Our vision for the evolution of gaming is similar to music and movies -- entertainment should be available on demand and accessible from any screen."
Business/Marketing, Video

Watch us play The Light Keeps Us Safe with lead developer Jim Rossignol  
by Bryant Francis [10.05.18]
We talked to the lead developer of The Light Keeps Us Safe over on the Gamasutra Twitch channel about making successful Early Access games.
Console/PC, Design, Video

Video: Building Brink's SMART parkour traversal system  
by Staff [10.05.18]
At GDC 2012 Splash Damage's Arne Olav Hallingstad, presents a detailed programmer-oriented overview of the freedom of movement implementation in the studio's 2011 multiplayer shooter Brink.
Console/PC, Programming, Design, Video, Vault

Chat with the lead developer of The Light Keeps Us Safe at 3PM EDT  
by Bryant Francis [10.05.18]
We're talking to Jim Rossignol, lead developer of The Light Keeps Us Safe starting at 3PM EDT.
Console/PC, Design, Video

Breaking fences, escaping dinosaurs?! Oh my, it's Parkasaurus' developers  
by John Harris [10.05.18]
Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, Video

Video: Breaking the rules of game design  
by Staff [10.04.18]
At GDC 2012, Naughty Dog's Kaitlyn Burnell took to the stage to question conventional game dev wisdom and ask: when you learn to follow game design rules, when is it right to break them?
Console/PC, Indie, Design, Video, Vault

How Serious Sam set itself apart in the era of Duke Nukem and Quake  
by Alissa McAloon [10.03.18]
Croteam’s chief creative officer Davor Hunski tells the story of how Serious Sam’s hand-made engine came to be and how a vertical slice demo ultimately saved the game.
Console/PC, Programming, Video

How The Universim's 'god game' twist charmed Early Access players  
by Joel Couture [10.03.18]
Gamasutra speaks with the devs of The Universim about making living worlds and beings that react to player decisions rather than directly obey them, as well as Steam Early Access challenges.
Console/PC, Design, Production, Business/Marketing, Video

Video: A retrospective look at 'girl games' of the '90s  
by Staff [10.02.18]
At GDC 2018 devs Laura Groppe, Brenda Laurel, Jesyca Durchin Schnepp, Sheri Graner Ray & Ernest Adams revisit and deconstruct the whole genre of "girl games" that found success in the 1990s.
Console/PC, Design, Video, Vault

Video: Crafting the narrative of Reigns: Her Majesty  
by Staff [10.01.18]
At GDC 2018, Reigns: Her Majesty writer (and former Gamasutra editor) Leigh Alexander shared her own process for designing narratives that walk the tricky political tightrope of women's power.
Smartphone/Tablet, Design, Video, Vault

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey  
by Alissa McAloon [10.01.18]
Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
Console/PC, Social/Online, Video

Video: Creating the music of Assassin's Creed Syndicate  
by Staff [09.28.18]
At GDC 2016, composer Austin Wintory and Ubisoft's Christian Pacaud explain how they crafted an intricate, adaptive score steeped in the 19th century sensibilities of Assassin's Creed Syndicate!
Console/PC, Audio, Video, Vault