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April 20, 2014
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April 20, 2014
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Updates » Video
Video: Inafune plays, critiques early build of Mighty No. 9 2
by Alex Wawro [03.12.14]
Mega Man creator Keiji Inafune plays through an early build of his upcoming Mighty No. 9 on camera and shares his thoughts on the state of its design.
Console/PC, Indie, Design, Video

Unreal Engine 4 heads to web browsers 13
by Kris Graft [03.12.14]
It might be hard to believe that a next-gen graphics engine like Unreal Engine 4 would be able to run in a browser, but here you go.
Social/Online, Video

What goes into rebooting Sonic the Hedgehog? Exclusive 6
by Christian Nutt [03.12.14]
Bob Rafei's background includes Jak & Daxter and Crash Bandicoot -- and now he's being tasked with relaunching Sonic with Sonic Boom. We quiz him about this process.
Console/PC, Design, Production, Business/Marketing, Exclusive, Video

Road to the Student IGF: Mahdi Bahrami on Engare Exclusive 1
by John Polson [03.11.14]
"Engare," Persian for "incomplete pattern," is an upcoming experiment from Mahdi Bahrami, the creator of Bo and Farsh . At only 21, this is his third nod by the Independent Games Festival.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

Road to the Student IGF: Black Pants' Symmetrain Exclusive  
by John Polson [03.10.14]
Following on the award-winning Tiny & Big, Black Pants' new project is the Student IGF-nominated iOS game Symmetrain.
Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Video: Watch history being made at the 2005 IGF and Choice Awards  
by GDC Staff [03.10.14]
Relive the top independent and AAA games from a decade ago in this newly-archived video of the IGF and Choice Awards from GDC 2005, headlined by winners Shadow of the Colossus and Gish.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Video

Midnight City publishing Costume Quest 2, Gone Home on console  
by Alex Wawro [03.10.14]
Majesco's indie publishing label Midnight City will publish Double Fine's Costume Quest 2 and a console version of The Fullbright Company's Gone Home later this year.
Video

What are your standout #GDCmemories? Share them on Twitter!  
by GDC Staff [03.10.14]
Game Developers Conference 2014 is just around the corner -- but before we kick off a week’s worth of learning, sharing, and networking, let’s all take a minute to share some standout #GDCmemories.
Video, GDC

Video: The making of X-COM: UFO Defense  
by GDC Staff [03.07.14]
The director of 1994 hit X-COM: UFO Defense shares the story of designing the seminal real-time base management sim and turn-based tactical combat title in this free video.
Console/PC, Design, Video

Road to the Student IGF: Jake Muehle on Cyber Heist Exclusive 1
by John Polson [03.07.14]
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
Console/PC, Social/Online, Indie, Design, Production, Exclusive, Video, IGF

Azure Striker Gunvolt is Keiji Inafune's next game 4
by Alex Wawro [03.07.14]
Mega Man creator Keiji Inafune announced that he has partnered with Japanese developer Inti Creates to create Azure Striker Gunvolt, a side-scrolling action game for the Nintendo 3DS.
Console/PC, Indie, Production, Video

Playing with time in Project Temporality Exclusive  
by Mike Rose [03.07.14]
When Niklas Hansson left Activision Blizzard subsidiary Massive Entertainment in 2008, he took a little break from video game development. But he never did lose the itch for making games.
Console/PC, Indie, Design, Exclusive, Video

Powerpuff Girls license an unexpected undertaking for Radiangames Exclusive 2
by Mike Rose [03.07.14]
For anyone who follows Radiangames, his latest announcement will come as quite the surprise. For his next trick, Schneider has swapped his neon-filled blast-em-up style for... a Powerpuff Girls game?
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Road to the IGF: Paralect Exclusive  
by Kris Graft [03.06.14]
Gamasutra talks to the aptly-named Paralect Team about its Independent Games Festival-nominated Paralect, which is up for the Excellence in Narrative award.
Indie, Exclusive, Video, IGF

Road to the Student IGF: Gabe Cuzzillo on Foiled Exclusive 1
by John Polson [03.05.14]
Local multiplayer dueler Foiled is "Super Smash Bros meets Nidhogg," with platforming influenced by Super Meat Boy, explains Foiled co-creator Gabe Cuzzillo.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, IGF

Video: Making mobile games better with good tactile design 1
by GDC Staff [03.05.14]
Immersion Corp.'s Bob Heubel explores how to use good tactile feedback to make games and mobile apps feel more satisfying to use in this free video from the GDC Vault.
Social/Online, Smartphone/Tablet, Design, Video

Dan Pearce: From BAFTA Young Designer to Breakthrough Brit Exclusive 1
by Mike Rose [03.05.14]
Dan Pearce is quite the rising star in the UK video game industry. Pearce won the first ever BAFTA Young Game Designers competition alongside two friends, marking the start of his development career.
Console/PC, Indie, Design, Exclusive, Video

Q&A: How Renegade Kid quietly found success on Nintendo's eShop Exclusive 2
by Kris Ligman [03.04.14]
As Microsoft and Sony make a publish push to attract indie game devs to their consoles, Renegade Kid's Jools Watsham talks about how Nintendo's eShop is where his studio has seen its highest sales.
Console/PC, Business/Marketing, Exclusive, Video

Video: Jumping from AAA to indie  
by GDC Staff [03.03.14]
Kickstarter vs. publishers, ideal launch platforms and more are debated in this GDC panel featuring AAA-turned-indie developers behind Third Eye Crime, Skulls of the Shogun, and 1849.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Q&A: Creating the Wii U-exclusive Affordable Space Adventures Exclusive 4
by John Polson [02.28.14]
The developers behind critically-acclaimed titles such as Knytt Underground, NightSky, and Spin The Bottle commit to the Wii U for the suspenseful Affordable Space Adventures.
Console/PC, Indie, Design, Exclusive, Video