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March 31, 2015
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March 31, 2015
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Updates » Video
New holographic goggles from Microsoft have video game potential 9
by Kris Graft [01.21.15]
During a briefing today covering new features in Windows 10, Microsoft revealed HoloLens, an in-development holographic and gesture-based control solution.
Console/PC, Video, VR

Video: Crowdsharing development of Shroud of the Avatar  
by Staff [01.21.15]
Experienced game maker Starr Long shares what he's learned about harnessing the power of your community to crowdsource and crowdfund your next project at GDC Next 2014.
Console/PC, Business/Marketing, Video, Vault

Video: 'Reclaiming my soul' or 'Why I quit making F2P social games'  
by Staff [01.20.15]
Experienced game maker Caryl Shaw (EA, Kixeye, Ngmoco, Telltale Games) shares what she's learned in transitioning back and forth between AAA and F2P development in this GDC Next 2014 talk.
Console/PC, Social/Online, Production, Video, Vault

Video: There and Dad Again, an Octodad: Dadliest Catch postmortem  
by Staff [01.16.15]
At GDC Next 2014, Young Horses cofounders Phil Tibitoski and John Murphy discussed the methods they used to create a successful [joke] game, work better as a team, and learn to love again.
Indie, Design, Production, Video, Vault

Video: How Adrift went from concept art to publishing deal  
by Staff [01.14.15]
At GDC Next 2014, Adam Orth and the rest of the core Adrift development team share lessons learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Console/PC, Indie, Production, Video, Vault

Super Mario Bros. meets Puzzle & Dragons: What's the big deal?  
by Christian Nutt [01.14.15]
Last week, a new Super Mario Bros. game was announced. But it's not a platformer; it's a new edition of Japan's biggest mobile hit, Puzzle & Dragons, for the Nintendo 3DS. Who benefits more?
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Video: How Halfbrick rebooted a 4-year-old game into a top seller 2
by Staff [01.12.15]
As our industry evolves to embrace games with long lifespans, devs have to solve a hard problem: how do you make an old game feel like new? Learn how Halfbrick pulled it off in this GDC talk.
Smartphone/Tablet, Production, Video, Vault

Video: Painful PR lessons learned on the way to Guacamelee! 1
by Staff [01.09.15]
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Nintendo announces Puzzle & Dragons Super Mario Bros. Edition for 3DS  
by Phill Cameron [01.08.15]
Nintendo has announced a Super Mario Bros. Edition of the hit mobile game Puzzle & Dragons, for the 3DS.
Console/PC, Business/Marketing, Video

Make A Game With No Experience: Tom Francis begins Game Maker tutorials 4
by Phill Cameron [01.07.15]
Gunpoint's Tom Francis has begun a series of video tutorials on how to start creating a game in Game Maker Studio with no previous experience.
Console/PC, Indie, Programming, Design, Production, Video

Razer debuts open-source VR platform, headset and game dev kit 1
by Alex Wawro [01.06.15]
Razer unveiled a new VR headset at the Consumer Electronics Show in Las Vegas today as part of an industry-spanning initiative to create an open-source virtual reality game development platform: OSVR.
Console/PC, Video

Video: Exploring the Japanese indie game dev scene 1
by Staff [01.05.15]
Speaking at GDC 2014, BitSummit director James Mielke talks about how Japanese indies are changing the status quo of Japanese game development despite rarely being acknowledged by mainstream media.
Indie, Business/Marketing, Video, Vault

Video: Designing your game to offer meaningful choices  
by Staff [12.29.14]
At GDC 2014, 2K Games' Matthias Worch (former lead designer of the cancelled Star Wars 1313) investigates how we can better design games to afford players the opportunity to make meaningful choices.
Console/PC, Indie, Design, Video, Vault

Video: How player feedback helped Pocketwatch perfect Monaco 1
by Staff [12.24.14]
At GDC 2014 Pocketwatch Games' Andy Nguyen offered a deeper look at how all feedback, both good and bad, helped shape Monaco without sacrificing its core design.
Indie, Design, Video, Vault

Double Fine launches design-focused 'Devs Play' video series 2
by Alex Wawro [12.23.14]
Double Fine and production company 2 Player Productions have launched a new video series that aims to put video game makers on a couch to chat about development while playing through a classic game.
Console/PC, Design, Video

NYU offers free archive of recorded Game Center Lectures  
by Alex Wawro [12.23.14]
NYU Game Center has been hosting public talks from industry luminaries since 2009, and this week it finished filling out its free archive of Game Center Lectures with recordings of all talks to date.
Console/PC, Business/Marketing, Video

Video: Eugene Jarvis delivers a postmortem of Robotron: 2084 1
by Staff [12.22.14]
Industry veteran and Raw Thrills cofounder Eugene Jarvis delves into the design of his seminal arcade game during this upbeat classic game postmortem of Robotron: 2084 at GDC 2014.
Console/PC, Design, Video, Vault

Video: How games reflect the tension between our hearts and minds 1
by Staff [12.19.14]
In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
Console/PC, Design, Video, Vault

Video: How Save the Date wins hearts through nonlinear narrative  
by Staff [12.17.14]
As part of the GDC 2014 Independent Games Summit, Save the Date creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game.
Indie, Design, Video, Vault

Humble Bundle surpasses $50M raised for charity  
by Alex Wawro [12.16.14]
The Humble Bundle organization has raised more than $50 million for charitable causes in the four years since Wolfire Games spearheaded the launch of the very first Humble Indie Bundle.
Console/PC, Business/Marketing, Video