Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Play these intriguing indie games at the GDC 2019 Day of the Devs showcase!  
by Staff [02.28.19]
Here's the full lineup of games that will be playable in the GDC 2019 Day of the Devs showcase, orchestrated once again by Double Fine Productions and iam8bit!
Indie, Design, Video, GDC

Video: The science of off-roading Uncharted 4's 4x4  
by Staff [02.27.19]
In this GDC 2017 session, Naughty Dog's Edward Pereira breaks down individual physical elements that went into Uncharted 4's 4x4.
Console/PC, Design, Video

Road to the IGF: Paper Team's It's Paper Guy!  
by Joel Couture [02.27.19]
It's Paper Guy! takes the player to a cute paper world, encouraging them to cut whatever the see as they explore.
Indie, Video, IGF

Video: Making magic with textures in the vertex shader  
by Staff [02.26.19]
At GDC 2017 game coder Mario Palmero demonstrates how using textures in the vertex shader is a viable and potentially cheaper alternative that more studios should be considering.
Console/PC, Programming, Art, Video, Vault

Alt.Ctrl.GDC Showcase: Cook Your Way  
by Joel Couture [02.26.19]
Cook Your Way is both a cooking game and an immigration test, turning the act of making food into a way of seeing if a migrant is worth allowing into a country.
Indie, Video, alt ctrl gdc

How Dream Daddy succeeded in writing for the internet  
by Staff [02.25.19]
In this GDC 2018 session, Game Grumps' Leighton Gray breaks down the research and approaches used to make Dream Daddy a success.
Console/PC, Design, Video

Microsoft unveils HoloLens 2, promises greater mixed reality immersion 3
by Chris Kerr [02.25.19]
Microsoft has announced the latest iteration of its mixed reality headset, Hololens 2.
Production, Video

Road to the IGF: Arbitrary Metric's Paratopic 1
by Joel Couture [02.25.19]
Paratopic is an experience in shifting narrative and sound -- a tale filled with looming dread and mistrust in reality as the player explores three threads that connect in a nightmare world. 
Indie, Video, IGF

Video: Applying artistic principles to VFX design for games  
by Staff [02.22.19]
In this GDC 2017 talk, Blizzard's Hadidjah Chamberlin & Riot's Jason Keyser share artistic fundamentals for crafting visual effects that will help you -- no matter what kind of game you're working on!
Console/PC, Indie, Art, Video, Vault

Road to the IGF: Cassie McQuater's Black Room  
by Joel Couture [02.22.19]
Black Room takes the player on an insomnia-fueled journey of tabs and dream-like internet places, following female game characters as they explore new narratives in a shifting, fragile HTML world.
Indie, Video, IGF

Video: Folk games, festivity, and subversive game design  
by Staff [02.21.19]
In this classic GDC 2012 talk, game designer Douglas Wilson (Johann Sebastian Joust) encourages developers to embrace the limitations of motion control tech, rather than struggling against them!
Indie, Design, Video, Vault

Alt.Ctrl.GDC Showcase: HOT SWAP: All Hands On Deck  
by Joel Couture [02.21.19]
HOT SWAP: All Hands On Deck will have two players assembling their controllers as they guide a ship through deadly waters, swapping parts for the varied functions they'll need to survive.
Indie, Video, alt ctrl gdc

Watch Chucklefish's CEO and tech director discuss Wargroove's development  
by Bryant Francis [02.20.19]
Watch two of the developers behind Wargroove break down their game-making process.
Console/PC, Design, Video

Video: How Hitman guides players through non-linear level design  
by Staff [02.20.19]
At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman to be intuitive and easy to navigate.
Console/PC, Design, Video, Vault

Road to the IGF: Zachariah Chandler's Nth Dimension[al] Hiking  
by Joel Couture [02.20.19]
Nth Dimension[al] Hiking explores places you're not supposed to be, leaving players to explore and wander them as they seek the hidden truths buried within seemingly dead ends.
Indie, Video, IGF

Chat with two of Wargroove's developers at 1PM ET  
by Bryant Francis [02.20.19]
Chat with two of the developers behind Wargroove starting at 1PM ET.
Console/PC, Design, Video

Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Console/PC, Indie, Art, Design, Production, Video

Video: Why Dark Souls is the 'Ikea' of games  
by Staff [02.19.19]
In this GDC 2017 talk, producer and consultant Justin Fischer goes over the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea. 
Console/PC, Design, Video

Alt.Ctrl.GDC Showcase: Coal Rush  
by Joel Couture [02.19.19]
Coal Rush creates competition out of running a train, having players scoop coal, change tracks, and scare wildlife off the tracks with its locomotive controls
Indie, Video, alt ctrl gdc

Road to the IGF: Zachtronics' Opus Magnum  
by Joel Couture [02.18.19]
Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
Indie, Video, IGF