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August 24, 2016
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August 24, 2016
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Updates » Video
Finding a fresh angle on WWII in Hearts of Iron IV 3
by Alan Bradley [07.11.16]
How did Paradox find a fresh approach to what is easily the most thoroughly documented war in human history?
Console/PC, Design, Video

Interactive ads: The future of making money on mobile games? 1
by Richard Moss [07.08.16]
With most of the mobile game audience unwilling to spend money either upfront or in in-app purchases, many developers need to run ads to find success.
Smartphone/Tablet, Design, Business/Marketing, Video

Video: How Overwatch was designed so people could 'play by sound' 2
by Staff [07.07.16]
At GDC 2016 Blizzard's Scott Lawlor and Tomas Neumann run down how the studio designed and tuned the audio elements of Overwatch so players could literally "play by sound."
Console/PC, Social/Online, Audio, Video, Vault

Watch devs read and react to Steam reviews of their game 2
by Alex Wawro [07.07.16]
The Golf Club developer HB Studios has started in on a notable new video series which features folks at the studio reading -- and responding to -- various forms of public comment on their work.
Console/PC, Business/Marketing, Video

Lost footage shows Call of Duty game set in ancient Rome 1
by Chris Kerr [07.06.16]
Activision seem intent on firing the Call of Duty franchise into the far flung future, but the series almost went in the opposite direction thanks to Skylanders developer, Vicarious Visions.
Console/PC, Business/Marketing, Video

The ethical decisions and factional politics of Stellaris 1
by Alan Bradley [07.05.16]
Lead designer Henrik Fahraeus explains how Paradox Interactive's Stellaris combines the tropes of grand space opera with the dilemmas and political skullduggery of the studio's historical games.
Console/PC, Design, Video

Q&A: From game jam project to Super SteamPuff  
by Jeremy Ooi [07.04.16]
We got a chance to talk with team from Weyrdworks Studio about their iOS game, and the Kuala Lumpur indie scene.
Smartphone/Tablet, Indie, Art, Design, Video

Video: Videoball and video games' superiority over sports 1
by Staff [07.01.16]
Videoball designer Tim Rogers takes the stage at GDC 2016 to lead attendees on a†tour through various frustrating thought-experiments one might encounter on the quest to triangulate The Perfect Sport.
Social/Online, Indie, Design, Video, Vault

DotEmu's bid to port Titan Quest to smartphones  
by Jennifer Allen [06.30.16]
How can you possibly translate a 60-hour action RPG from PC to iOS? DotEmu, a company that has ported classics like The Last Express and Another World, decided to give it a try.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Insomniac gets personal with undersea game Song of the Deep  
by Joel Couture [06.29.16]
"I wanted the hero of this game, Merryn, to be something different. I wanted her to show that you didnít need to be either sexy or badass to be a hero."
Console/PC, Design, Production, Video

Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault

Q&A: What Insomniac has learned from working on VR brawler Feral Rites  
by Bryant Francis [06.28.16]
We caught up with Feral Rites lead designer Marcus Smith for updates on how Insomniac's learning about virtual reality.
VR, Console/PC, Design, Video, E3

Press Play co-founders regroup to form new studio, Lightbulb  
by Chris Kerr [06.28.16]
"We are excited to be back and to embark on this new challenge as Lightbulb games. We're a bunch of battle proven veterans from Press Play, who together cover all the bases needed to create Pioneers."
Console/PC, Production, Business/Marketing, Video

Video: The past, present and future of League of Legends eSports  
by Staff [06.27.16]
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
Console/PC, Social/Online, Production, Video, Vault

How Keji Inafune and Armature Studios hit upon the vision for Recore  
by Bryant Francis [06.27.16]
"Iím interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It†comes down to who youíre partnered with. Humans canít survive on their own."
Console/PC, Design, Video, E3

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011†Blizzard's Dustin Browder takes the stage to deconstruct†the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what youíre driving on, and the thing youíre driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault