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April 29, 2016
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April 29, 2016
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Updates » Video
Vainglory dev and Twitch announce multi-million dollar eSports partnership 1
by Chris Baker [03.31.16]
The developer Super Evil Megacorp has announced a three-year, multi-million dollar partnership with Twitch to promote and support the eSports community around their touchscreen MOBA Vainglory.
Smartphone/Tablet, Design, Business/Marketing, Video

Inside the lo-res Roguelike FPS inspired by Canadian politics 5
by Tim W. [03.30.16]
This tough shooter with base management elements harkens back to the glory days of classic FPS titles like DOOM and Wolfenstein 3D.
Indie, Design, Video

Video: World of Warcraft's network serialization and routing  
by Staff [03.30.16]
"This 2013 talk from Blizzard's Joe Rumsey describes how World of Warcraft's JAM networking layer came to be, and how it is used today using real world sample code from WoW and other Blizzard projects."
Console/PC, Social/Online, Programming, Video

How The Church in the Darkness turns real events into a dynamic story 3
by Bryant Francis [03.30.16]
We found out how Richard Rouse III's The Church in the Darkness uses a chapter from history--1970s cult communities--and a little randomness to drive a dynamic narrative.
Indie, Design, Production, Video

Video: Animal Crossing: Turning a New Leaf  
by Christian Nutt [03.29.16]
In this 2014 talk, Animal Crossing: New Leaf producer Katsuya Eguchi and director Aya Kyogoku discuss the different approaches they tried in order to develop ideas that would take advantage of the environments surrounding players.
Console/PC, Design, Production, Video

SNES Super Mario World turned into Flappy Bird, by code injection  
by Christian Nutt [03.28.16]
Code injection into Super Mario World has become a favorite of the speedrunning and Mario-hacking community -- and a player has, by hand, turned the game into Flappy Bird.
Console/PC, Programming, Video

Video: Designing morally difficult characters  
by Staff [03.28.16]
Designing a morally questionable character doesn't have to railroad your players into moustache-twirling villainy: done right, it can present a truly meaningful study in compromise and complicity.
Console/PC, Design, Video

Microsoft demos 'holoportation' 3D presence tech with HoloLens  
by Christian Nutt [03.25.16]
Want to meet people around the globe -- in your own room? New AR technology can allow for it, as Microsoft demonstrates in a video.
VR, Console/PC, Business/Marketing, Video, Advanced Input and Output

The importance of conversation and player stories in Moon Hunters 2
by Joel Couture [03.25.16]
"Most heroes' and villains' interpersonal skills are at the core of their identity and legends because they're what drive how we act, and why we act."
Indie, Design, Video

Video: How NetherRealm built Mortal Kombat's cinematic story mode  
by Staff [03.25.16]
In this GDC 2013 talk NetherRealm's Adisak Pochanayon explains how, exactly, "there's a full-length feature film rendered in our game, with seamless transitions in and out of gameplay."
Console/PC, Programming, Design, Production, Video, Vault

Smart calls, timing, luck, & poverty: How Rocket League succeeded 5
by Chris Baker [03.25.16]
At GDC, Corey Davis, design director of Psyonix, talked about the many factors that went into making Rocket League the biggest surprise hit of 2015.
Console/PC, Indie, Design, Production, Business/Marketing, Video, GDC

Video: Designing a puzzle game around visualizing math functions  
by Alex Wawro [03.24.16]
Today Mahdi Bahrami published an interesting demo of his current project, Tandis, which is shaping up to be a puzzle game that challenges players to play with mathematical functions to change shapes.
Indie, Design, Video

Video: How the Witcher devs turn ideas into actual game features  
by Staff [03.24.16]
Witcher developer CD Projekt Red opens its vest at GDC 2013 and shows you how it finds great ideas, picks which ones work best as game features and builds optimal production pipelines for them.
Console/PC, Design, Video, Vault

The Spiral Dance: Ice-Bound shows that books aren't out of style  
by Katherine Cross [03.24.16]
The Ice-Bound Concordance is a masterfully layered game about the significance of writing and editing that requires players to sift through an actual physical book as they play.
Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Video

Game devs meet toy devs: Can Jumo unlock the next phase of toys-to-life? 1
by Christian Nutt [03.23.16]
The man behind Tamagotchi and Transformers meets up with Tokyo and Seattle-based game dev veterans to form a new company -- but can Jumo push the toys-to-life market to new heights?
Smartphone/Tablet, Design, Business/Marketing, Video

Video: How Double Fine remastered Day of the Tentacle  
by Chris Kerr [03.23.16]
Double Fine has been in the business of resurrection in recent years, and now the studio has given us a behind-the-scenes look at how it brought its 1993 classic, Day of the Tentacle, back to life.
Console/PC, Design, Production, Video

Naughty Dog shares a guided look at its Uncharted 4 production process  
by Alex Wawro [03.22.16]
As part of a marketing effort for the game, Naughty Dog offers a brief glimpse into how the studio is changing its production pipeline for its first (original) Uncharted game on PlayStation 4.
Console/PC, Art, Production, Video

Video: How the studio behind Bastion creates atmosphere in games  
by Staff [03.22.16]
At GDC 2012, Supergiant's Greg Kasavin hopped onstage to explain how the (then) seven-person team went about creating an atmospheric game on a modest budget: the lauded 2011 action-RPG Bastion.
Indie, Art, Audio, Design, Video, Vault

What Asobo Studio has learned from designing games for HoloLens 8
by Chris Baker [03.22.16]
Asobo Studio is working with Microsoft on two flagship augmented reality games for the Hololens: the mystery Fragment and the the platformer Young Conker.
Console/PC, Design, Production, Video, GDC

Hands-on with Epic's Unreal editor in VR: It's for real 1
by Christian Nutt [03.18.16]
At GDC I got an opportunity to try out Unreal Engine's editor in VR -- actually editing live game content on the fly using an Oculus Rift with the Touch controllers. Here's what I thought after that, and speaking to Epic bosses.
VR, Console/PC, Video