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April 23, 2014
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April 23, 2014
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Updates » Video
Road to the IGF: Michael Brough's Corrypt Exclusive 1
by Alex Wawro [03.14.14]
Designer/artist Michael Brough explains the design process of his Sokoban-esque Corrypt and the value he found in building a game about "making a right mess of the world so that a number can go up."
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Video: Learn more about the legends of game design from GDC 1997  
by GDC Staff [03.14.14]
Industry legends Nolan Bushnell, Chris Roberts, and John Romero share stories about Atari, Wing Commander, id Software, and more in a panel from the 1997 Computer Game Developers Conference.
Console/PC, Design, Production, Video, Vault

Road to the Student IGF: Hafiz Azman on Rhythm Doctor Exclusive 1
by John Polson [03.14.14]
Street dance, the human heart, music composition, and polyrhythms all influence this Rhythm Heaven-like, one-button beat keeper, made by two University of Cambridge students during their vacations.
Console/PC, Indie, Design, Exclusive, Video, IGF

Road to the IGF: Tale of Tales' Luxuria Superbia Exclusive  
by Christian Nutt [03.14.14]
Tale of Tales spreads sex and joy with its Nuovo Award nominee Luxuria Superbia, and Gamasutra speaks to the creative duo to find out more about the thinking behind it.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Road to the Student IGF: John Gottschalk on Westerado  
by John Polson [03.13.14]
While still in school these students convinced Adult Swim Games to host their game, a Legend of Zelda meets Cowboyana Western adventure which emphasizes player agency and "gun-versations."
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Video, IGF

Microsoft's Phil Spencer reminds us we're all in this together 8
by Alex Wawro [03.13.14]
The head of Microsoft Studios took pains to decry fanboyism and show his support for Sony, Nintendo, Valve and the industry as a whole during a recent interview conducted at SXSW.
Console/PC, Business/Marketing, Video

Grey Goo is a classic PC RTS from Petroglyph and WETA Workshop 4
by Alex Wawro [03.12.14]
Petroglyph Games announced today that their next project will pay homage to classic PC RTS games and feature work from Lord of The Rings design shop WETA Workshop.
Console/PC, Design, Video

Road to the Student IGF: Albert Shih on Museum of Simulation Technology Exclusive  
by John Polson [03.12.14]
This first-person puzzler that plays with forced perspective made waves at Tokyo Game Show's Sense of Wonder Night in 2013 and then in January with a new tech demo. Now, it's part of the IGF Student Showcase.
Console/PC, Indie, Design, Exclusive, Video, IGF

Video: Will Wright's 'Dynamics for Designers' from GDC 2003 1
by Staff [03.12.14]
SimCity designer Will Wright talks about how to use simple, emergent systems to make games that offer vast possibilities in this newly archived GDC Vault talk from 2003.
Console/PC, Social/Online, Design, Video

Video: Inafune plays, critiques early build of Mighty No. 9 2
by Alex Wawro [03.12.14]
Mega Man creator Keiji Inafune plays through an early build of his upcoming Mighty No. 9 on camera and shares his thoughts on the state of its design.
Console/PC, Indie, Design, Video

Unreal Engine 4 heads to web browsers 13
by Kris Graft [03.12.14]
It might be hard to believe that a next-gen graphics engine like Unreal Engine 4 would be able to run in a browser, but here you go.
Social/Online, Video

What goes into rebooting Sonic the Hedgehog? Exclusive 6
by Christian Nutt [03.12.14]
Bob Rafei's background includes Jak & Daxter and Crash Bandicoot -- and now he's being tasked with relaunching Sonic with Sonic Boom. We quiz him about this process.
Console/PC, Design, Production, Business/Marketing, Exclusive, Video

Road to the Student IGF: Mahdi Bahrami on Engare Exclusive 1
by John Polson [03.11.14]
"Engare," Persian for "incomplete pattern," is an upcoming experiment from Mahdi Bahrami, the creator of Bo and Farsh . At only 21, this is his third nod by the Independent Games Festival.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

Road to the Student IGF: Black Pants' Symmetrain Exclusive  
by John Polson [03.10.14]
Following on the award-winning Tiny & Big, Black Pants' new project is the Student IGF-nominated iOS game Symmetrain.
Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Video: Watch history being made at the 2005 IGF and Choice Awards  
by GDC Staff [03.10.14]
Relive the top independent and AAA games from a decade ago in this newly-archived video of the IGF and Choice Awards from GDC 2005, headlined by winners Shadow of the Colossus and Gish.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Video

Midnight City publishing Costume Quest 2, Gone Home on console  
by Alex Wawro [03.10.14]
Majesco's indie publishing label Midnight City will publish Double Fine's Costume Quest 2 and a console version of The Fullbright Company's Gone Home later this year.

What are your standout #GDCmemories? Share them on Twitter!  
by GDC Staff [03.10.14]
Game Developers Conference 2014 is just around the corner -- but before we kick off a week’s worth of learning, sharing, and networking, let’s all take a minute to share some standout #GDCmemories.
Video, GDC

Video: The making of X-COM: UFO Defense  
by GDC Staff [03.07.14]
The director of 1994 hit X-COM: UFO Defense shares the story of designing the seminal real-time base management sim and turn-based tactical combat title in this free video.
Console/PC, Design, Video

Road to the Student IGF: Jake Muehle on Cyber Heist Exclusive 1
by John Polson [03.07.14]
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
Console/PC, Social/Online, Indie, Design, Production, Exclusive, Video, IGF

Azure Striker Gunvolt is Keiji Inafune's next game 4
by Alex Wawro [03.07.14]
Mega Man creator Keiji Inafune announced that he has partnered with Japanese developer Inti Creates to create Azure Striker Gunvolt, a side-scrolling action game for the Nintendo 3DS.
Console/PC, Indie, Production, Video