Video: Oculus VR co-founders on VR's biggest challenges
What will devs have to relearn for VR? Oculus VR co-founder Palmer Luckey warns about current game design conventions such as pre-cut sequences and straight-ported UIs, don't work well in VR.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Video, VR, Advanced Input and Output
Video: 10 lessons from creating an award-winning PS3 platformer
"If I've learnt one thing from making this game, it's that people love picking up shiny things," Richard Boeser shares 10 things he and Roland IJzermans learned in making the award-winning ibb & obb.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video