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November 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Video
Video: Character development in Uncharted's open-world areas  
by Staff [08.07.18]
Naughty Dog's Josh Scherr provides an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for Uncharted: The Lost Legacy's open-world area.
Console/PC, Design, Video

Video: Developing the stylized art of Fortnite  
by Staff [08.06.18]
In this GDC 2018 session, Epic Games' Peter Ellis covers the evolution of art style used in Fortnite and best practices used to create a triple-A free-to-play game with a small art team.
Console/PC, Art, Video

Watch the Narcosis devs explain how they sold their unusual game  
by Bryant Francis [08.03.18]
We talked to the developers of Narcosis about their experience making and selling a niche horror game.
Console/PC, Design, Video

Video: How Ubisoft reinvented Rayman  
by Staff [08.03.18]
In this GDC 2013 talk Anais Dusautois and Christophe Villez (animators on Rayman Origins and Rayman Legends) walk through the process of reinventing a classic franchise for modern audiences.
Console/PC, Art, Design, Video, Vault

We're talking to the devs behind Narcosis at 3PM EDT  
by Bryant Francis [08.03.18]
We're going live with the developers of Narcosis at 3PM EDT. Come chat with us!
Console/PC, Design, Video

Lightfield Hyper Edition Q&A: A look back at development  
by Thomas Faust [08.02.18]
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield.
Indie, Design, Production, Video

Video: Watch top designers dissect a single system from their games  
by Staff [08.02.18]
In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games!
Console/PC, Indie, Design, Video, Vault

Video: Indies fire off 5-minute microtalks about the state of games in 2018  
by Staff [08.01.18]
Indie developers discuss what's on their minds in the world of independent game development through a series of 5-minute microtalks.
Indie, Design, Video

Watch Dan Adelman's tips on marketing games like Chasm  
by Bryant Francis [08.01.18]
We talked with the former Nindie biz whiz about what he's learned helping indie games get out the door, with tips you can use marketing your own games.
Console/PC, Design, Video

We're talking to Chasm's Dan Adelman at 3PM EDT  
by Bryant Francis [08.01.18]
We're talking to Chasm's Dan Adelman starting at 3PM EDT.
Console/PC, Design, Video

Video: The state and future of board games  
by Staff [07.31.18]
In this GDC 2018 talk, board game and tabletop game developers discuss the continued growth, development and diversity of board games in the last year.
Indie, Design, Video

Video: How to maintain productivity as a solo developer  
by Staff [07.30.18]
In this GDC 2018 talk, developer Jason Rohrer presents the techniques he's used over the past 12 years, working alone, in order to ship 18 games.
Indie, Design, Production, Video

Watch the CEO of Rival Games explain Thief of Thieves' unique episodic structure  
by Bryant Francis [07.27.18]
We talked to the CEO of Thief of Thieves developer Rival Games to learn more about making (and releasing) the stylish comic book adaptation.
Console/PC, Design, Production, Video

Chat with the developers behind Thief of Thieves at 3PM EDT!  
by Bryant Francis [07.27.18]
We're talking to the developers who've adapted the comic Thief of Thieves into a video game.
Console/PC, Design, Video

Video: Valve showcases how devs can prevent denial-of-service attacks  
by Staff [07.26.18]
In this GDC 2018 session, Valve's Fletcher Dunn presents a quick overview of denial-of-service attacks, standard solutions, and the unique challenges game developers face in preventing them.
Console/PC, Programming, Video

Hellblade's performance was boosted by optimizations made for the VR version  
by Alissa McAloon [07.26.18]
Members of the Ninja Theory dev team explore how tasking a small team with creating a VR version of Hellblade during development improved the graphics and performance of the original game.
VR, Console/PC, Indie, Video

Video: The Game Outcomes Project: How teamwork, leadership and culture drive results  
by Staff [07.25.18]
In this GDC 2016 session, Mothership Entertainment's Paul Tozour discusses the Games Outcome Project, highlighting important data about the nature of game development workplaces.
Console/PC, Business/Marketing, Video

How Failbetter's artists process prose and make sumptuous nightmares  
by Bryant Francis [07.25.18]
One of the artists behind Sunless Skies discusses what he's learned translating fearful prose into a nightmarish aesthetic.
Console/PC, Art, Video

Apple promotes iPhone gaming performance with new ad  
by Emma Kidwell [07.25.18]
Apple releases new ad for the iPhone X showing off the A11 Bionic chip, which is being marketed toward mobile game players.
Smartphone/Tablet, Production, Video

Chat with one of Sunless Skies' artists today at 3PM EDT  
by Bryant Francis [07.25.18]
We're talking to one of the artists who has helped bring Failbetter's spooky sensation Sunless Skies to life at 3PM EDT.
Console/PC, Design, Video