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April 25, 2017
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Updates » VR
Video: Game localization shenanigans in the Chinese-speaking world  
by Staff [04.24.17]
At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Video Game Deep Cuts: Deus Ex's China Lineage  
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Schell Games is hiring a Game Producer  
by Staff [04.20.17]
Schell Games is looking for an experienced producer who is passionate about game production and leadership to join its development team in Pittsburgh, Pennsylvania.
VR, Production

VRDC Fall 2017 opens registration and welcomes new board members!  
by Staff [04.19.17]
Organizers of the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are proud to announced that registration for VRDC Fall 2017 is now open!

HTC releases Vive Tracker project code and developer tutorials
by Chris Kerr [04.19.17]
HTC has released the code for five Vive Tracker projects to help virtual reality devs get to grips with the new accessory.
VR, Programming, Production

Facebook teases phone-powered AR game platform for later this year  
by Alissa McAloon [04.18.17]
Speaking at the F8 developer conference earlier today, Facebook CEO Mark Zuckerberg lightly detailed plans to roll out a phone-powered AR game platform before the close of 2017.
VR, Smartphone/Tablet

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown  
by Gamasutra Staff [04.16.17]
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

PopCap cofounder's VR startup, Pluto VR, nets $13.9M in funding  
by Alex Wawro [04.14.17]
Pluto VR, the VR startup that PopCap Games cofounder John Vechey helped launch in Seattle in 2015 after leaving Electronic Arts, has managed to raise $13.9 million as it works on a VR chat app.
VR, Business/Marketing

Why CastAR's Ellworth chose AR over VR, despite working on Vive  
by Alex Wawro [04.13.17]
"I love VR, but it is a hard sell to a broad demographic," Ellsworth told Polygon. "I was actively involved with the Vive project, but I thought it was a really high-friction user experience."
VR, Business/Marketing

Xbox chief Phil Spencer is not a fan of VR game exclusivity deals  
by Alex Wawro [04.13.17]
"I do not like that people are having to say which of these VR verticals do I go pick right now, as a developer?" Spencer told Gamasutra. "Because I don't think any of them are really big enough yet."
VR, Console/PC, Business/Marketing

Game Design Deep Dive: VR cockpit audio in Gunjack 2: End of Shift  
by Alex Riviere [04.13.17]
"A great deal of realistic audio is incorporated in the player�s cockpit; various alarms, diverse weapon sounds, dialogues, cockpit physical audio representation, and enemy fire impacts on the turret."
VR, Smartphone/Tablet, Audio, Design, Video, Deep Dive

Oculus has filed a motion to request a new trial against ZeniMax  
by Alissa McAloon [04.12.17]
Oculus has filed a motion requesting a new trial after its last legal dispute with ZeniMax yielded results the VR company has deemed less than satisfactory.
VR, Business/Marketing

Video: Storytelling is a team sport! A guide to game dev collaboration 1
by Staff [04.11.17]
At GDC 2017, Eidos Montreal's Rayna Anderson and Insomniac Games' Ryan Benno explain how to pinpoint problem areas between dev departments in advance -- before your team has a crisis of collaboration.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Blog: A postmortem of dark VR fantasy, The Gallery: Call of the Starseed
by Gamasutra Community [04.11.17]
A postmortem of The Gallery - Episode 1: Call of the Starseed, and its long journey of VR game development, from the Oculus DK1 to the HTC Vive.
VR, Programming, Design, Production

Sponsored: What to think about when choosing a VCS for game development 8
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Sponsored Article

Unity tripling India workforce to continue VR-AR push
by Chris Kerr [04.10.17]
"People in automobile and manufacturing have raised a demand for interactive and immersive platforms for their customers and internal work."
VR, Business/Marketing

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Google's chief game designer Noah Falstein steps down
by Chris Kerr [04.07.17]
"Unfortunately, the opportunity to actually build the big, consequential games that I had been hired to help create failed to materialize."
VR, Business/Marketing

Get a job: Fishermen Labs is hiring a Sr. 3D Modeler  
by Staff [04.06.17]
Fishermen Labs is seeking an experienced 3D modeler to create digital replicas of real physical products for an upcoming VR project in Los Angeles, California.
VR, Art

Video: Owlchemy Labs' game dev postmortem of Job Simulator  
by Staff [04.05.17]
In their GDC 2017 postmortem talk, Owlchemy Labs' Alexander Schwartz & Devin Reimer spoke frankly about the challenges of building, sharing, shipping, & sustaining Job Simulator on multiple platforms
VR, Production, Video, Vault