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March 24, 2017
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Updates » VR
VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Mainstream VR is still a ways off, says Boss Key co-founder Cliff Bleszinski 3
by Alissa McAloon [03.17.17]
Diving into virtual reality development can be tempting, but Boss Key Productions co-founder Cliff Bleszinski, argues that it�s still too early to go all-in on the platform.

Here They Lie and the ethics of VR horror 1
by Holly Green [03.16.17]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. “You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production, Video

Inside Epic Games' big 'games as a service' pivot  
by Kris Graft [03.15.17]
One of the game industry's most prominent game studios became a games as a service company so gradually that you might not have even realized it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Design, Production

Oculus spending $500M+ on funding VR devs because 'we don't want this to take decades' 1
by Alex Wawro [03.14.17]
"What we are is a source of funding," Oculus' Jason Rubin recently told Shacknews. "We do not look to be a publisher. We do not want to compete with an Electronic Arts or Activision in the long term.
VR, Business/Marketing

Get a job: Baobab Studios is hiring a Gameplay Engineer  
by Staff [03.14.17]
Baobab Studios is looking for a gameplay engineer to drive gameplay systems and the level experience for virtual reality games in Redwood City, California.
VR, Programming, Recruitment

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Oculus exclusives 'problematic' for virtual reality devs, says HTC 2
by Chris Kerr [03.14.17]
"I just feel that they're essentially hampering developers' ability to create large communities by blocking them out from other platforms."
VR, Business/Marketing

Get a job: Phaser Lock Interactive is hiring a Lead RTS Game Designer  
by Staff [03.13.17]
Phaser Lock Interactive is looking for a Lead RTS Game Designer to create design materials, communicate layout, implement gameplay, and more in Austin, TX.
VR, Console/PC, Design, Recruitment

GDC wraps up another great show and announces 2018 dates  
by Staff [03.13.17]
After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Oculus in the clear of TRT confidentiality lawsuit  
by Chris Kerr [03.13.17]
A lawsuit filed against virtual reality outfit Oculus by Total Recall Technologies has been dismissed by a northern California court. 
VR, Business/Marketing

Video Game Deep Cuts: Zelda's Wild Skyline City  
by Gamasutra Staff [03.12.17]
This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Uncharted 4, Inside, and Firewatch lead BAFTA noms 1
by Chris Kerr [03.09.17]
The nominees are out for this year's BAFTA video game awards, and Uncharted 4 leads the way with eight nods.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: 4 questions to help you find the best theme for your game  
by Staff [03.08.17]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Video Game Deep Cuts: That GDC Biohazard Mystery  
by Gamasutra Staff [03.05.17]
This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Adding VR to Resident Evil 7 was 'like working on two games at once' 4
by Alan Bradley [03.03.17]
"VR compability was implemented well after we had started development," says lead VR engineer Kazuhiro Takahara. "'It feels like working on two games' was a common sentiment among the development staff."
VR, Console/PC, Art, Design, Video

Over 10 million Google Cardboard viewers have been shipped since 2014  
by Alissa McAloon [03.02.17]
Google has shipped over 10 million viewers since first releasing the low-budget VR alternative three years ago. Somewhere around 5 million of those shipments took place within the past year alone.
VR, Smartphone/Tablet

Nvidia has a new tool on the way to help measure and analyze VR performance  
by Alissa McAloon [03.02.17]
FCAT VR will capture and visualize performance data for virtual reality games and headsets, effectively making it easier for devs to test and identify performance problems in their VR games.
VR, Console/PC, GDC

It's not all about Touch: Oculus' Jason Rubin sees a future for gamepad VR games 2
by Alex Wawro [03.02.17]
"Right now it kind of seems like that's old-school, but it's old-school with 40 years of evolution to get the perfect gamepad...And I believe that over the long run, people will go back to that."
VR, Design, GDC