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August 24, 2016
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August 24, 2016
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Updates » VR
What's the most popular VR platform? Find out in VRDC's VR/AR Innovation Report  
by Staff [08.24.16]
95 percent of VR/AR professionals say VR/AR is here to stay, sharing their platform preferences and future challenges like pricing, applications and even nausea, in the debut VR/AR Innovation Report.
VR, Business/Marketing

Leap Motion's new engine aims to make VR interactions more human  
by Chris Kerr [08.24.16]
Motion controller manufacturer Leap Motion has released the first iteration of its 'Interaction Engine,' which promises to give virtual reality users a "more human experience."
VR, Business/Marketing

Obduction let Cyan experiment with VR in a non-Myst universe  
by Richard Moss [08.24.16]
Obduction, which is out today, is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR.
VR, Console/PC, Indie, Art, Design, History, Video

Microsoft, AMD and CCP among the cutting-edge sponsors of VRDC  
by Staff [08.23.16]
Microsoft, ARM, Qualcomm and CCP Games are some of the many great sponsors getting behind VRDC in November. Don't miss it!
VR, Business/Marketing

Zenimax amends Oculus lawsuit to accuse John Carmack of theft 4
by Bryant Francis [08.22.16]
According to an amended lawsuit from Zenimax, former employee John Carmack took documents and company technology while leaving the company.
VR, Business/Marketing

At VRDC you'll see how the White House is using VR to tackle real challenges  
by Staff [08.22.16]
Erik Martin is a policy advisor at the White House, and at VRDC he'll address the ways the U.S. Administration sees virtual reality as a new tool that devs can use for good to solve real problems.
VR, Business/Marketing

Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Mixed reality outfit CastAR hires game execs to lead consumer charge  
by Chris Kerr [08.18.16]
"Darrell and Steve not only share our passion for pushing the boundaries of what's possible in mixed reality gaming and entertainment."
VR, Business/Marketing

Blog: How video game media around the world is covering VR  
by Gama Sutra [08.18.16]
ICO Partners' Thomas Bidaux offers a data-driven look into the games media landscape, across multiple regions and topics -- most notably the various virtual reality headsets.
VR, Business/Marketing

Get a job: Magic Leap is hiring a Game Designer  
by Staff [08.17.16]
The folks at the mysterious VR/AR startup Magic Leap are looking for a game designer to join the team in Diana Beach, Florida to help work on an interactive "mixed reality" experience.
VR, Design, Recruitment

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

Come out to VRDC and see how CCP developed EVE: Valkyrie  
by Staff [08.17.16]
At the inaugural standalone VRDC in November, CCP Games' Andrew Willans will deliver a frank postmortem of EVE: Valkyrie.
VR, Design, Production

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Communication tips for the video game music composer  
by Gama Sutra [08.17.16]
Good communication among team members can make or break the development of a game. Here, composer Winifred Phillips shares some lessons and links to help colleagues communicate more effectively.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio

Intel is building its own standalone VR headset: Project Alloy 1
by Alex Wawro [08.16.16]
Intel is working on a standalone "merged reality" headset, Project Alloy, that will be compatible with Microsoft's Windows Holographic platform.
VR, Business/Marketing

Rift gets UK price hike as headset heads to retail in Canada and Europe 1
by Chris Kerr [08.16.16]
The Oculus Rift will make its European and Canadian retail debut on September 20, although UK customers will now have to pay a little bit extra.
VR, Business/Marketing

Don't Miss: Tips and advice for VR, from Steam VR game devs 12
by Bryant Francis [08.12.16]
As Valve updates its games bundled with the HTC Vive, take a look at some VR development tips, including some from The Gallery developer Cloudhead Games.
VR, Design

Don't Miss: Designing interesting decisions for games 29
by Staff [08.11.16]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

WISER is a new pro speakers bureau for women in games and tech  
by Alex Wawro [08.11.16]
The Open Gaming Alliance has partnered with Unity to open a dedicated women's speaker bureau in an effort to support more women speaking about the areas of their expertise at industry events.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Devs, submit your great ideas for a GDC 2017 Design talk  
by Staff [08.11.16]
Hey game designers, GDC officials are seeking great submissions of intriguing Design talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC