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December 19, 2014
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December 19, 2014
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Updates » VR
Oculus beefs up its research arm with two acquisitions and a hire  
by Christian Nutt [12.11.14]
The company begins to plan more aggressively for the future of VR by stacking Michael Abrash's Oculus Research with new talent.
Console/PC, Business/Marketing, VR

A look at how VR games are used in therapy and rehabilitation  
by Gamasutra Community [12.11.14]
"Virtual reality is increasingly being integrated in medical training and education due to its affordability and ability to improve testing in examinations that evaluate manual skills."
Serious, Design, Business/Marketing, VR

A snapshot of player data from the Oculus Rift audience 2
by Gamasutra Community [11.21.14]
Analytics from A Night at the Roculus: "I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider."
Console/PC, Indie, Programming, VR

The VR frontier: What's the future of virtual reality games? 1
by Gamasutra Community [11.19.14]
"Which kind of platform is VR? Is it 'the same thing but better,' or something qualitatively different than traditional video games?"
Console/PC, Indie, Design, VR

Oculus Rift 'many months away,' lacks suitable input device 12
by Christian Nutt [11.04.14]
Oculus VR CEO Brendan Iribe speaks out about the future of the VR headset, saying the tech is essentially there -- but there's a missing piece of the puzzle.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Blog: Struggling toward the right narrative system 1
by Gamasutra Community [11.04.14]
Why upcoming VR game Darknet went with a "minimal, flexible, nonlinear, decentralized story system," and how the developer pulled it off.
Console/PC, Indie, Design, VR

Unity VR optimization hints and tips 1
by Gamasutra Community [11.03.14]
"I know itís a list and a bit bossy but I feel strongly that the combination of these tips will help any game run well in VR on Unity."
Console/PC, Indie, Programming, VR

Get a job: CCP is seeking a Senior Backend Programmer  
by Staff [10.30.14]
CCP is looking to add a strong industry experienced Backend Programmer to its programming team in the Newcastle Studio, UK.
Console/PC, Programming, Recruitment, VR

Game design in VR: Pushing off from a new frontier 1
by Gamasutra Community [10.29.14]
"VR is demanding we re-investigate from the ground up all things we have been assuming about UI/UX, and that we look deeper into cognitive science to address questions about how we perceive our environments."
Console/PC, Indie, Design, VR

Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR 2
by Gamasutra Community [10.23.14]
"Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
Console/PC, Smartphone/Tablet, Indie, Programming, VR

Blog: Designing for Gear VR 1
by Gamasutra Community [10.14.14]
Gear VR developer Elad Drory shares insights gained from working on Romans 360, a mobile action game for the new Samsung/Oculus headset.
Smartphone/Tablet, Design, VR

Blog: Why I'm giving away my Gear VR game totally for free 1
by Gamasutra Community [10.10.14]
"It will be my gift for the early adopters of Gear VR. Later, once the payment system is ready, it will cost $10, but anyone who downloads it early will get the full game for free."
Smartphone/Tablet, Business/Marketing, VR

Watch John Carmack's off-the-cuff Oculus Connect keynote now 1
by Christian Nutt [10.03.14]
The VR company has posted videos from its Oculus Connect event in Los Angeles on its YouTube channel -- including its famous CTO's musings and trials with mobile VR.
Console/PC, Indie, Programming, Business/Marketing, Video, VR

Solving the 'unsolvable' issue of mobility in VR 6
by Gamasutra Community [10.02.14]
"Clearly player movement and camera controls within VR worlds is a huge issue... To discuss this issue I prefer to think there are actually two problems that are often rolled into one."
Console/PC, Indie, Design, VR

The story behind Gear VR, and why Oculus wants to go mobile Exclusive 13
by Christian Nutt [09.29.14]
Oculus' partnership with Samsung for Gear VR means that mobile is a priority for the company -- and it has John Carmack on board. We sit down with Oculus VP of mobile, Max Cohen, to find out more.
Smartphone/Tablet, Business/Marketing, Exclusive, VR

When Gear VR launches, devs will need to give away their games for free 9
by Christian Nutt [09.24.14]
Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell.
Smartphone/Tablet, Indie, Business/Marketing, VR

Oculus VR's Luckey: VR's a hard sell, but triple-A dev is coming  
by Christian Nutt [09.23.14]
"I don't think they understand why it's relevant to them yet. A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo."
Console/PC, Business/Marketing, VR

Blog: The gender gap in VR 63
by Gamasutra Community [09.23.14]
"Frankly, Iím worried that VR is turning into a 'guy space,' where women are made to feel less welcome. Thatís not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded."
Console/PC, Indie, Business/Marketing, VR

Sony PlayStation VR headset Project Morpheus '85 percent' ready 1
by Christian Nutt [09.22.14]
Oculus has made some great strides toward release, and it seems like Sony is making similar progress, according to Shuhei Yoshida, its president of Worldwide Studios.
Console/PC, Business/Marketing, VR

Oculus: 130K users sign up for VR dev center  
by Mike Rose [09.22.14]
As part of the Oculus Connect conference over the weekend, Oculus VP of product Nate Mitchell provided the latest stats on the virtual reality platform.
Console/PC, Business/Marketing, VR