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September 25, 2016
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September 25, 2016
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Updates » VR
Insomniac, other devs condemn Palmer Luckey's support of pro-Trump troll group 38
by Bryant Francis [09.23.16]
Updated: Palmer Luckey's support for a pro-Trump political organization has drawn fire from VR developers and promises to cancel their games if he does not step down from Oculus.
VR, Business/Marketing

Get expert advice on implementing great VR hand-tracking at VRDC  
by Staff [09.23.16]
Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of great, accurate hand-tracking in VR game and experiences.
VR, Design

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

ESL One will be the first eSports event livestreamed in VR  
by Chris Kerr [09.22.16]
ESL One New York's Counter-Strike: Global Offensive tournament will soon become the first eSports event to be livestreamed globally in virtual reality. 
VR, Console/PC, Business/Marketing, Video

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Magic Leap's 'chief game wizard' has big ideas for the mixed reality future 2
by Kris Graft [09.21.16]
Graeme Devine was enjoying his time away from games, walking his dog along the beach in Santa Cruz, California. He was essentially retired. But then he got a call from a startup called Magic Leap.
VR, Design

Come out to VRDC and learn how to make VR/AR truly accessible  
by Staff [09.21.16]
At the standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss just that in a session titled "For Every Gamer: Making VR and AR Truly Accessible."
VR, Design

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

AR 'far more promising' than VR, says Niantic CEO John Hanke 11
by Chris Kerr [09.20.16]
John Hanke, CEO of Pokemon Go developer Niantic, believes augmented reality is a more promising prospect than its virtual reality counterpart. 
VR, Design

Learn about the future of eye-tracking in VR at VRDC 2016!  
by Staff [09.19.16]
At the inaugural Virtual Reality Developers Conference this November, SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into all the exciting potential of eye-tracking in virtual reality.
VR, Design

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [09.19.16]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

VRDC at GDC 2017 seeks great talk submissions!  
by Staff [09.19.16]
Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come out to VRDC and learn to make great interactive VR characters  
by Staff [09.16.16]
Come to VRDC in November and hear Limitless chief Tom Sanocki (a veteran of Bungie and Pixar!) talk about designing 'Gary the Gull', an interactive VR film that talks to you -- and you can talk back!
VR, Design

Raw Data becomes first VR title to hit $1M in a month  
by Chris Kerr [09.16.16]
Vive-exclusive sci-fi shooter Raw Data has become the first virtual reality game to hit $1 million in sales in the space of a month.
VR, Business/Marketing

Blog: How an NPR story turned into a blindness simulation for VR 2
by Gamasutra Community [09.16.16]
Game designer Christian Allen breaks down how a blindness simulation for VR came from a radio show.
VR, Design

Video: 7 ways for game devs to succeed with Twitch streamers  
by Staff [09.15.16]
At GDC 2016, Twitch's Kathy Astromoff shares examples of how game developers are incorporating Twitch streamers into their design process -- and how you can get broadcasters to play your next game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

CastAR is staffing up a new Salt Lake studio with ex-Avalanche devs 1
by Alex Wawro [09.15.16]
California-based CastAR is opening up a new studio in Utah's Salt Lake City, staffed in part by former Avalanche Software devs, that will focus on developing experiences for the CastAR headset.
VR, Business/Marketing

Blog: Considerations for mobile VR developers 1
by Gamasutra Community [09.15.16]
Make Real operations lead Sam Watts breaks down the design considerations and pitfalls to look out for when creating mobile VR experiences.
VR, Smartphone/Tablet, Production

The Climb, Adrift, and Raw Data among Proto Award video game noms  
by Chris Kerr [09.15.16]
The Virtual Reality Foundation has announced the nominees for the third annual Proto Awards, which look to honor those VR devs driving the young medium forward.