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October 22, 2016
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Updates » VR
Come out to VRDC and get tips on telling great stories in VR  
by Staff [10.21.16]
At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
VR, Design

Blog: Prototyping a virtual reality app with Enlighten  
by Gamasutra Community [10.20.16]
This dev diary takes a look at the behind-the-scenes of an Enlighten demo development process, describing what goes into creating a VR showcase. Starting with the essential first phase of prototyping.
VR, Production

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production

Former Sony Computer Entertainment SVP among new CastAR hires  
by Chris Kerr [10.20.16]
Mixed reality outfit CastAR has added some fresh faces to its senior executive team with the appointments of video game and technology veterans Peter Dille, Mel Heydari and Arnie Sen.

Blog: How did PlayStation VR's launch perform with the media? 1
by Gamasutra Community [10.19.16]
With the third main VR headset now out and available to all, I had a look at each of the launches media coverage.
VR, Business/Marketing

Analyst: Game sales could reach $98 billion by 2020  
by Alissa McAloon [10.19.16]
A report from DFC Intelligence forecasts continued growth in video game sales, led by digital game sales and high-end hardware demand in both the PC and console markets.
VR, Console/PC, Business/Marketing

Making third-person VR game HUDs is hard -- learn to do it right at VRDC!  
by Staff [10.19.16]
Experienced UI designer Joost Peters will be speaking at the Virtual Reality Developers Conference next month and sharing critical lessons learned about designing the UI for third-person VR games.
VR, Design

Get VR game dev tips from Ubisoft, Double Fine, CCP and more at VRDC!  
by Staff [10.18.16]
Come out to the first-ever Virtual Reality Developers Conference next month to get behind-the-scenes VR/AR game dev insight from leading game makers at Double Fine, Ubisoft, CCP Games, and more!
VR, Design, Production

Oculus fronts $250k to fund VR-related research on human perception  
by Alex Wawro [10.17.16]
Oculus has issued a call for research projects "that advance perceptual science as it relates to VR," with $250,000 to distribute between 1-3 proposals it expects to select by the end of the month.
VR, Business/Marketing

Industrial Light & Magic is hiring a Gameplay Programmer 1
by Staff [10.17.16]
Industrial Light & Magic is seeking a gameplay programmer to design and implement solutions for gameplay mechanics, AI, player controls, animation, physics, and UI in San Francisco, CA.
VR, Console/PC, Programming, Recruitment

Learn how to design better mixed-reality experiences at VRDC!  
by Staff [10.17.16]
Omer Shapira is a lead technical artist with Nvidia, and at VRDC he'll be sharing some lessons learned by Framestore, Nvidia and more about solving complicated mixed-reality development problems.
VR, Design

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Screen shake? Camera cuts? 'Most of this is not viable in VR,' says Battlezone dev 1
by Alex Wawro [10.14.16]
"We’ve spent our professional lives finding ways to make playing on a flat screen some distance away from you be...immersive," says Rebellion's Tim Jones. "Most of this is not viable in VR."
VR, Design

Blog: Why VR will put game audio in the spotlight 1
by Gamasutra Community [10.14.16]
"Simulate presence is a real challenge, and audio plays a major role in the path of reaching this ultimate goal in VR."
VR, Audio

HTC reopens applications for $100 million Vive X accelerator fund  
by Alissa McAloon [10.14.16]
HTC's accelerator fund first opened earlier this year to invest in promising VR technologies and fund further advancements into virtual reality.
VR, Production

How CCP brought EVE: Valkyrie from Rift to PSVR without sacrificing quality  
by Alissa McAloon [10.14.16]
Lead designer Andrew Willans discusses the process of creating a VR dogfighter game with balanced, cross-platform gameplay.
VR, Console/PC, Production

Catch Google sharing VR prototyping lessons learned at VRDC!  
by Staff [10.14.16]
Over the last year, Google teams have built more than 75 VR experiments. In his rapid-fire VRDC talk on "Lessons Learned from VR Prototyping," Rob Jagnow will share Google's learnings with you!
VR, Design, Production

PlayStation VR selling out at GameStop after 'tremendous demand'  
by Chris Kerr [10.14.16]
"In fact right now many of our stores will be sold out of the first wave of Sony's Playstation VR by tonight -- we are working with them to try and get more product."
VR, Console/PC, Business/Marketing

Report: Sony to launch five smartphone titles in 2018  
by Chris Kerr [10.14.16]
Sony is gearing up to release at least five smartphone titles in March 2018, according to new reports from Japanese paper, Nikkei. 
VR, Console/PC, Business/Marketing

Devs show off Valve's new VR controller prototype  
by Alex Wawro [10.13.16]
Valve had a prototype VR controller capable of some degree of finger-tracking out for demo at its Dev Days event this week, and some attendees were kind enough to record themselves playing with it.