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July 28, 2016
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July 28, 2016
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Updates » VR
Unity 5.4 sees a stable release, and a beta of 5.5 is in the works  
by Alex Wawro [07.28.16]
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

At VRDC, learn to make great mixed-reality trailers for your VR experience  
by Staff [07.28.16]
Come to VRDC and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
VR, Business/Marketing

Don't Miss: Boss battle design and structure 29
by Mike Stout [07.27.16]
Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis in this timeless post.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Writing romances in (non-romance) games 7
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Rad adds newer, faster game data compressors to its Oodle offerings  
by Alex Wawro [07.26.16]
Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production

Rift gets additional sensor support to make way for room-scale 1
by Chris Kerr [07.26.16]
The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.
VR, Business/Marketing

Optimizing the Unreal Engine 4 renderer for The Vanishing of Ethan Carter VR 6
by Gamasutra Community [07.26.16]
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR performance targets.
VR, Programming, Design

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come out to VRDC and see how the Lucky's Tale devs prototype in VR  
by Staff [07.20.16]
Lucky's Tale dev Playful Corp. has been a leader in VR, and at VRDC founder Paul Bettner and studio design lead Dan Hurd will share the things they've learned from years of prototyping VR games.
VR, Design

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

PS4 version of Rise of the Tomb Raider getting PSVR chapter  
by Chris Kerr [07.19.16]
Rise of the Tomb Raider's days an Xbox console exclusive are almost up, with Sony revealing the game will make its PS4 debut on October 11. 
VR, Console/PC, Business/Marketing

The past and future of location based AR games like Pokemon Go 5
by Jennifer Allen [07.19.16]
Gamasutra asked several developers why they think Pokemon Go did so well so quickly, what it needs to do to stay on top, and what it means for the future of location based gaming
VR, Smartphone/Tablet, Design, Business/Marketing, Video

PSA: Wednesday is your last day to save by registering early for GDC Europe!  
by Staff [07.18.16]
Heads up, game devs: GDC officials would like to remind you that Wednesday is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Microsoft's slimmer Xbox One S now has a release date 1
by Chris Kerr [07.18.16]
Microsoft's reimagined Xbox One, the slimmed-down Xbox One S, will hit shelves in a few weeks time on August 2. 
VR, Console/PC, Business/Marketing

Report: Google halts development on standalone VR headset 1
by Bryant Francis [07.15.16]
Recode reports that Google has abandoned its efforts at producing a standalone VR headset, choosing to focus on its recently announced mobile VR platform Daydream.
VR, Production

Get a job: Insomniac Games is looking to hire a Writer  
by Staff [07.15.16]
Insomniac Games (Ratchet & Clank) is looking for a full-time game writer to join the staff of its Burbank, CA studio and assist in the development of stories, scripts and dialogue for game projects.
VR, Console/PC, Design, Recruitment

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Shooter Raw Data becomes first VR title to top Steam charts 3
by Chris Kerr [07.15.16]
Sci-fi first-person shooter Raw Data has become the first virtual reality-exclusive game to top the overall Steam sales charts.
VR, Console/PC, Business/Marketing