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January 23, 2017
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Updates » VR
Video Game Deep Cuts: Werewolves vs. Obamacare  
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Heads up, devs: It's Global Game Jam time this weekend  
by Alex Wawro [01.20.17]
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp  
by Staff [01.20.17]
Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

The U.S. video game industry pulled $30.4B in revenue last year 1
by Alissa McAloon [01.20.17]
Total consumer spending in 2016 rose just slightly from 2015, according to data released by the Entertainment Software Association and the NPD Group.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Most devs think mobile VR/AR is the future  
by Staff [01.20.17]
We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
VR, Smartphone/Tablet, Business/Marketing

CloudGate Studio shows how to achieve 'full body awareness' in VR  
by Chris Kerr [01.20.17]
Virtual reality outfit CloudGate Studio has being experimenting with full body awareness in VR, and the results are impressive. 
VR, Production, Video

Open-source toolkit turns Tilt Brush into a game dev tool  
by Alissa McAloon [01.19.17]
An open-source toolkit released by Google aims to help developers painlessly import assets created with the VR gameTilt Brush into Unity.
VR, Art

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
VR, Console/PC, Programming, Production, GDC

Fox opens full-fledged video game division, FoxNext 1
by Chris Kerr [01.19.17]
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

HTC pledges $10 million to VR projects that effect positive change  
by Chris Kerr [01.19.17]
Virtual reality heavyweight HTC has set aside $10 million to create new VR tech and experiences that will "create positive impact and change."
VR, Design, Production

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Oculus commits to IARC age & content ratings on its VR storefront  
by Alex Wawro [01.17.17]
Oculus confirmed today that it will be using the International Age Rating Coalition (or IARC) age and content ratings systems for VR games and other experiences on its Oculus Store marketplace.
VR, Business/Marketing

Zuckerberg testifies against claims that Oculus stole IP from Zenimax 2
by Alissa McAloon [01.17.17]
“We are highly confident that Oculus products are built on Oculus technology,” testified Facebook CEO Mark Zuckerberg as the legal battle between Zenimax and Oculus over stolen IP continues.
VR, Business/Marketing

The Raw Data devs will share Early Access learnings at GDC 2017  
by Staff [01.17.17]
At GDC 2017, the Raw Data devs will share "tales from the trenches" and lessons learned in taking one of the most popular VR-exclusive games through Early Access.

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Survios bringing Raw Data to VR arcades to woo curious consumers  
by Chris Kerr [01.17.17]
Survios plans to release an arcade-optimized version of its popular VR shooter, Raw Data, in arcades around the world. 
VR, Business/Marketing

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges  
by Staff [01.12.17]
The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Tim Sweeney: Closed VR platforms are 'sending the wrong message' 11
by Chris Kerr [01.09.17]
Epic Games founder Tim Sweeney has put forward a passionate case for a virtual reality industry that's open and cooperative. 
VR, Production, Business/Marketing

Rethinking the player avatar in VR 2
by Phill Cameron [01.09.17]
We talk to Max Weisel of NormalVR, Nicolas Doucet of Playroom VR, and Timothy Johnson of Sluggy's Fruit Emporium about the possibilities and pitfalls of VR avatars, as well as why non-human avatars are the way forward.
VR, Console/PC, Indie, Programming, Design, Production

Video Game Deep Cuts: Let It Die, 2017  
by Gamasutra Staff [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing