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June 27, 2016
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June 27, 2016
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Updates » VR
Acer hands Starbreeze $9 million to fuel StarVR development  
by Chris Kerr [06.27.16]
"Acer's investment directly into Starbreeze will greatly benefit our long term VR-strategy and further solidify the collaboration between our companies and additionally enrich our eco-system."
VR, Business/Marketing

Game devs weigh in on the 'Brexit' decision 3
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Here's (probably) why VR made you sick at E3 9
by Gamasutra Community [06.24.16]
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
VR, Design

Oculus swears off the use of hardware checks as DRM on PC 2
by Alex Wawro [06.24.16]
Oculus VR eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
VR, Business/Marketing

Don't Miss: Why I trust Valve's judgment on seasonal sales 15
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Exclusivity can be a driving force for VR, says Oculus founder 14
by Chris Kerr [06.23.16]
"I can see where that’s painful for some people, but that doesn’t mean that it's bad for the VR industry, or that it’s fragmenting it, or it’s not the right way for the ecosystem to work."
VR, Business/Marketing

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Check out the results of GameCareerGuide's latest Game Design Challenge!  
by Staff [06.22.16]
Gamasutra's education-focused sister site GameCareerGuide offers info for game industry students and beginners -- and every 3 weeks, it also hosts a Game Design Challenge that anyone can take part in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
VR, Smartphone/Tablet, Serious, Business/Marketing, GDC

Razer aims to spur (OS)VR game development with $5M VR dev fund  
by Alex Wawro [06.21.16]
Heads up, VR devs: This month Razer launched its OSVR Developer Fund, which has a starting pool of $5 million and a mandate to aid VR developers with funding, marketing and promotional support.
VR, Business/Marketing

Video: See some of the many prototypes inside Valve's VR lab  
by Alex Wawro [06.21.16]
Make magazine recently travelled to Valve's headquarters in Washington to check out the game company's VR efforts, and they brought some cameras with them.
VR, Production, Video

Blog: What to do before asking a publisher for money for your game 4
by Gamasutra Community [06.21.16]
Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Fantastic Contraption adds built-in mixed reality and Twitch chat functions  
by Bryant Francis [06.20.16]
The latest update to Fantastic Contraption includes integration with Twitch chat and a new Director Mode to help players show off their virtual reality creations.
VR, Console/PC, Indie, Design

Employee estimates 'about a third' of Valve now working on VR/AR 1
by Alex Wawro [06.20.16]
While Valve's work on VR/AR may have started off small, it's now grown to encompass a significant part of the company's efforts, according to a post on Reddit today from Valve employee Alan Yates.
VR, Business/Marketing

Analyzing core character movement in 3D  
by Gamasutra Community [06.20.16]
Here some tools and tips for analyzing core character movement in 3D, along with some source code to get you started, from a triple-AAA vet gone indie.
VR, Console/PC, Smartphone/Tablet, Art

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Nintendo of America boss says 'no' to VR until tech goes mainstream 10
by Chris Kerr [06.17.16]
"For us the technology has to be at a point where it can be mainstream, and then it takes content creating companies like us to really make things that the consumer wants to experience."
VR, Console/PC, Business/Marketing

Gabe Newell: VR exclusivity 'isn't a good idea' for consumers or developers 9
by Chris Kerr [06.17.16]
"Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive."
VR, Console/PC, Business/Marketing

Arkham VR and Rocksteady's path to VR game development  
by Alex Wawro [06.16.16]
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people.
VR, Design, E3

To get people into VR, Sony puts PSVR demos in stores this month  
by Alex Wawro [06.16.16]
Sony has confirmed both a 10/13 release date and expectations of supply problems for PSVR, and now its going to try and drum up popular interest by putting demo units in retail stores this month.
VR, Business/Marketing, E3