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October 8, 2015
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October 8, 2015
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Updates » VR
Sony acquires gesture recognition and imaging software dev, Softkinetic  
by Chris Kerr [10.08.15]
Belgium-based gesture recognition and range imaging software developer Softkinetic has been acquired by Sony for an undisclosed fee.
Console/PC, Business/Marketing, VR

Microsoft reveals $3000 HoloLens Development Edition 10
by Chris Kerr [10.06.15]
Microsoft has revealed pricing details for the new dev-focused HoloLens Development Edition at today's Windows 10 event.
Console/PC, Design, Production, VR

Oculus CEO confirms company is researching augmented reality  
by Chris Kerr [10.05.15]
During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
Console/PC, Production, Business/Marketing, VR

Comparing VR hardware: The convenience-quality spectrum 2
by Gamasutra Community [10.01.15]
Comparing everything from Google Cardboard to Oculus Rift and the HTC Vive -- all across the spectrum. What does each VR platform offer? Dev E McNeill takes a close look.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

Fabric Software releases second-generation development platform  
by Chris Kerr [10.01.15]
Fabric Software has released Fabric Engine 2, an updated version of its development platform that enables the creation of high-performance tools for games, virtual reality, and visualisation.
Console/PC, Indie, Production, VR

Oculus founder Palmer Luckey hints at Rift retail price 2
by Chris Kerr [10.01.15]
Oculus founder Palmer Luckey has revealed the consumer version of the Oculus Rift will cost more than $350 at launch.
Console/PC, Business/Marketing, VR

How devs deal with 4 problem areas in VR game design  
by Bryant Francis [10.01.15]
Developers with Playful Corporation, Carbon Games, Minority Media, and Cloudhead Games tell us how they surmounted unexpected design difficulties in their VR game projects.
Console/PC, Indie, Art, Design, Production, VR

Ex-Call of Duty devs get $4m for VR dev  
by Christian Nutt [09.30.15]
Reload Studios' World War Toons is a multiplayer VR shooter -- and it's apparently appealing enough to get the company some investment, as it hatches plans to expand beyond games.
Console/PC, Indie, Business/Marketing, VR

PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!  
by Staff [09.30.15]
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

Oculus Story Studio releases UE4 assets for Henry  
by Christian Nutt [09.29.15]
Impressive interactive narrative VR experience shared with developers around the globe to help show "a practical example of how a VR story could be made in Unreal."
Console/PC, Programming, Art, Audio, Video, VR

The man behind Second Life promises VR will make life virtual  
by Christian Nutt [09.28.15]
"Well think of our lives as being mostly virtual, and the real world will be something that maybe we come back to as a kind of a museum to marvel at as part of our past."
Console/PC, Smartphone/Tablet, Design, VR

VR doesn't have to make you sick, says Valve developer 4
by Chris Kerr [09.28.15]
During a recent EGX developer session, Valve's Chet Faliszek stated that poor design, not players, is responsible for the motion sickness some feel when using VR headsets.
Console/PC, Indie, Design, VR

How will the Rift really do? We talk to Oculus' Nate Mitchell  
by Christian Nutt [09.25.15]
Given how things kicked off, it feels like we've been waiting a long time for the Oculus Rift to hit the market. Gamasutra sat down with VP of product Nate Mitchell to discuss his expectations for its introduction.
Console/PC, Indie, Business/Marketing, VR

John Carmack's pursuit of the 'holy grail' of VR content  
by Kris Graft [09.24.15]
Oculus CTO and video game programming legend John Carmack said at Oculus Connect in Hollywood that for the last year, his focus has been doing the best with what hes got, hardware-wise.
Console/PC, Smartphone/Tablet, VR

High hopes for Gear VR, as it shines a light on Samsung's tech  
by Christian Nutt [09.24.15]
The new version of Gear VR will be out in November, and Gamasutra spoke to two high-level VR staff at the company about the company's hopes for the tech.
Smartphone/Tablet, Business/Marketing, VR

Minecraft coming for Oculus Rift this spring  
by Christian Nutt [09.24.15]
The popular Microsoft-owned virtual world will be the first step toward the "metaverse," Oculus VR founder Palmer Luckey implied.
Console/PC, Business/Marketing, VR

Check out Epic's new Bullet Train Rift demo 1
by Christian Nutt [09.24.15]
Epic's Tim Sweeney took to the stage to showcase the company's newest demo -- playable at Oculus Connect -- which showcases the latest in Rift technology.
Console/PC, Business/Marketing, Video, VR

'Oculus Ready' badged PCs coming next year  
by Christian Nutt [09.24.15]
Worried that it'll be hard for consumers to figure out what PC will work with the Rift? There's a new program, which includes partners like Nvidia and Dell.
Console/PC, Business/Marketing, VR

New, finalized Oculus Platform launching later this year with storefront  
by Christian Nutt [09.24.15]
At Oculus Connect, the company's head of developer strategy, Anna Sweet, took the stage to talk about the new version of the Oculus Platform.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

With big price drop, Samsung's new Gear VR aims for mass market 1
by Kris Graft [09.24.15]
At Oculus Connect today in Hollywood, Samsung Mobile SVP Peter Koo unveiled a new Samsung VR headset that will cost $99 when it launches in November this year.
Console/PC, VR