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September 3, 2015
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September 3, 2015
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Updates » VR
2015 Unity Awards nominees announced  
by Christian Nutt [09.02.15]
Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, VR

Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked  
by Christian Nutt [08.31.15]
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Console/PC, Indie, Programming, VR

Creative Assembly design director joins Sony VR team  
by Chris Kerr [08.31.15]
Creative Assembly design director, Gary Napper, has revealed he'll be leaving the Alien: Isolation developer to work at Sony - specifically with the PlayStation creator's Morpheus VR headset.
Console/PC, Business/Marketing, VR

Valve and HTC's Vive VR commercial launch delayed 1
by Chris Kerr [08.28.15]
Valve and HTC's Vive virtual reality headset won't be hitting shelves in 2015 as previously thought, with the duo revealing they will instead be shipping the device in Q1 2016.
Console/PC, Production, VR

VR studio Resolution Games gets $6 million in funding  
by Chris Kerr [08.26.15]
Stockholm-based virtual reality studio Resolution Games, led by former King games guru, Tommy Palm, has received $6 million in Series A funding.
Smartphone/Tablet, Business/Marketing, VR

Second Life dev hopes to democratize VR with new project 3
by Chris Kerr [08.21.15]
Second Life creator Linden Lab is hard at work creating its next virtual world, "Project Sansar" - a virtual reality platform that aims to "democratize VR as a creative medium".
Social/Online, Production, VR

Get a job: Vrse seeks a Unity Developer  
by Staff [08.19.15]
If you're "passionate about revolutionizing storytelling through virtual reality," then this job as a Unity engineer at LA-based startup Vrse might be for you.
Console/PC, Programming, Recruitment, VR

Rabbits, Fallout, and drag queens: The week in GameDevTweets  
by Staff [08.14.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: A grab-bag of funny to serious, and back.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR

Body parts and motion sickness in VR 3
by Gamasutra Community [08.12.15]
Experiments with adding legs to a VR game: "Our study used an ex-post-facto design, during which the simulator sickness questionnaire was administered."
Console/PC, Indie, Art, VR

Blog: Time magazine did something amazing for VR with that Oculus cover story 4
by Gamasutra Community [08.07.15]
"Honest to goodness, this is easily the coolest cover photo Time Magazine ever had. Compared to the conservative norm, this is a bit of history and people don't even realize it."
Console/PC, Business/Marketing, VR

How Hollywood tackles VR: Lionsgate, Starbreeze, and WEVR collaborate 1
by Christian Nutt [08.07.15]
"John Wick," based on the new Keanu Reeves film of the same name, offers a glimpse of how mainstream-targeted VR projects will come together as the new platforms gear up to launch.
Console/PC, Business/Marketing, VR

Virtual reality: The uncanny valley of game audio 7
by Gamasutra Community [08.05.15]
Award-winning composer Winifred Phillips (God of War) writes about the challenges of making audio for VR: "if it's supposed to sound real, then it had better sound perfectly real."
Console/PC, Audio, VR

Valve VR partner HTC invests $10 million in startup WEVR  
by Christian Nutt [07.31.15]
The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
Console/PC, Business/Marketing, VR

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you donít need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, VR

AltspaceVR bags $10.3 million... for virtual D&D  
by Christian Nutt [07.29.15]
The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
Console/PC, Business/Marketing, VR

6 lessons from developing Schell Games' VR project, I Expect You To Die 18
by Gamasutra Community [06.29.15]
Jesse Schell shares what he and his team learned while developing VR spy thriller I Expect You To Die -- created after his years of experience in the medium, dating back to the 1990s.
Console/PC, Indie, Design, VR

Innovative VR ideas from Oculus jam winner Bazaar  
by Gamasutra Community [06.26.15]
Bazaar won a silver prize at the Oculus VR jam, and now its developers share ways the 100% gaze-controlled game leads the player -- techniques you could use in your own VR game.
Console/PC, Indie, Design, VR

Postmortem: Oculus MobileVR jam grand-prize winner, SteamCrew VR 1
by Gamasutra Community [06.09.15]
Jean-Edouard Fages, one of the developers of $200,000 platinum prize-winner SteamCrew VR, recounts what worked over its week-long dev process -- and what did not.
Console/PC, Indie, Design, Production, VR

Report: Apple buys augmented reality SDK startup Metaio 1
by Christian Nutt [05.28.15]
The startup produced an SDK available for a variety of platforms -- and now Apple seems to have dived into the tech, as legal documents confirm that it's been snapped up by the tech giant.
Smartphone/Tablet, Programming, Business/Marketing, VR

Oculus Rift price teased; new input solution to show at E3 in June 5
by Christian Nutt [05.27.15]
News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
Console/PC, Indie, Business/Marketing, VR, E3