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May 30, 2015
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May 30, 2015
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Updates » VR
Report: Apple buys augmented reality SDK startup Metaio 1
by Christian Nutt [05.28.15]
The startup produced an SDK available for a variety of platforms -- and now Apple seems to have dived into the tech, as legal documents confirm that it's been snapped up by the tech giant.
Smartphone/Tablet, Programming, Business/Marketing, VR

Oculus Rift price teased; new input solution to show at E3 in June 5
by Christian Nutt [05.27.15]
News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
Console/PC, Indie, Business/Marketing, VR

Design challenges for virtual reality games 1
by Gamasutra Community [05.27.15]
"Over the last weekend I took part in the VR Game Jam... This article is a quick summary of current challenges in VR based on how they manifested during the jam and the presentations leading up to the jam."
Console/PC, Indie, Design, VR

Oculus acquires Surreal Vision, a startup that brings the real world to VR  
by Christian Nutt [05.26.15]
Startup brings tech that allows VR to scan and represent the real world -- what it calls "state-of-the-art 3D scene reconstruction algorithms."
Console/PC, Business/Marketing, VR

Get a job: HTC seeks a VR developer evangelist  
by Staff [05.20.15]
HTC, makers of the Vive VR headset in partnership with Valve, are seeking a dev evangelist to "provide the technical knowledge, tools, and resources necessary" for VR game devs.
Console/PC, Programming, Business/Marketing, VR

Here's the rig players need for your Oculus Rift games 2
by Kris Graft [05.15.15]
Following up on the recent announcement of a 2016 first quarter launch window for its Oculus Rift headset, Oculus VR has announced recommended PC specs to run Oculus games.
Console/PC, VR

Ubisoft is working to bring its big brands into virtual reality  
by Kris Graft [05.12.15]
In its quarterly earnings call today, French publisher Ubisoft said it is not only experimenting with virtual reality, but is working on bringing its big-budget brands to VR.
Console/PC, VR

The Four Horsemen of VR 16
by Simon Carless [04.20.15]
Simon Carless on the advancement of VR tech, from Google Cardboard to SteamVR, "now that I've tried four or five VR systems with games, movies, and apps."
Console/PC, Indie, Business/Marketing, VR

Soon you'll be able to sign up for Valve's Vive VR dev kit 1
by Christian Nutt [03.27.15]
Company spokesman Doug Lombardi says that Valve plans to launch a sign-up site for free (and likely extremely limited) dev kits next as early as week.
Console/PC, Indie, Business/Marketing, VR

Bleszinski: With more choices for players, VR is poised to break big 2
by Christian Nutt [03.20.15]
Veteran designer Cliff Bleszinski (Gears of War) explains an important distinction he sees about how virtual reality will find not one audience, but many.
Console/PC, Business/Marketing, VR

8 tips for making the most of the VR opportunity 3
by Gamasutra Community [03.13.15]
A quick list of what you should consider jumping on board the VR train -- a blog post from an experienced dev who analyzes the issue from a number of angles.
Console/PC, Smartphone/Tablet, Indie, VR

But seriously, let's talk a little bit more about SteamVR 15
by Kris Graft [03.09.15]
The talk of GDC 2015 was the SteamVR / HTC Vive hands-on demo. Editor-in-chief Kris Graft can't stop thinking about it, so here are more thoughts on the promise of VR, and what it'll take to get there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, VR

Weta Digital, Epic Games, and the future of film, games, and VR 1
by Christian Nutt [03.04.15]
Weta Digital head of R&D Alisdair Coull and Epic Games CTO Kim Libreri talk about the creation of the Smaug VR demo, the convergence of film and games art, and the opportunity for devs in VR.
Console/PC, Indie, Business/Marketing, VR, GDC

Hands-on: Full-room SteamVR highly-impressive, even as a prototype  
by Kris Graft [03.04.15]
Valve Software was on hand at Game Developers Conference 2015, doing behind-closed-door demos of full-room SteamVR, and even in prototype form, the company's offering is already impressive.
Console/PC, Indie, VR, GDC

Valve to show SteamVR hardware, controller, and new Steam devices at GDC 7
by Christian Nutt [02.23.15]
Next week, the company is going to take the wraps off of its long-awaited hardware initiatives -- and devs are invited to join in.
Console/PC, Business/Marketing, VR

New holographic goggles from Microsoft have video game potential 9
by Kris Graft [01.21.15]
During a briefing today covering new features in Windows 10, Microsoft revealed HoloLens, an in-development holographic and gesture-based control solution.
Console/PC, Video, VR

Advice for new Gear VR developers 4
by Gamasutra Community [12.22.14]
"For the past year, Iíve been developing a game which just launched on Samsungís Gear VR headset. Now that the Gear VR is out in the wild, I thought I should share advice with other devs."
Smartphone/Tablet, Indie, Design, VR

Oculus beefs up its research arm with two acquisitions and a hire  
by Christian Nutt [12.11.14]
The company begins to plan more aggressively for the future of VR by stacking Michael Abrash's Oculus Research with new talent.
Console/PC, Business/Marketing, VR

A look at how VR games are used in therapy and rehabilitation  
by Gamasutra Community [12.11.14]
"Virtual reality is increasingly being integrated in medical training and education due to its affordability and ability to improve testing in examinations that evaluate manual skills."
Serious, Design, Business/Marketing, VR

A snapshot of player data from the Oculus Rift audience 2
by Gamasutra Community [11.21.14]
Analytics from A Night at the Roculus: "I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider."
Console/PC, Indie, Programming, VR