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November 30, 2015
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November 30, 2015
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Updates » VR
On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
VR, Smartphone/Tablet, Programming, Recruitment

Nvidia teams up with Stanford researchers for better VR tech  
by Christian Nutt [11.23.15]
New display tech aims to persistent focus problems from VR, offering clearer and more effective visuals -- and the first products featuring the technology could ship in 2018.
VR, Business/Marketing

Samsung's Gear VR virtual reality headset now available in the U.S.  
by Chris Kerr [11.20.15]
Samsung’s Gear VR virtual reality headset has hit shelves in the U.S. today, signalling the start of a new era of consumer VR.
VR, Business/Marketing

Watch Oculus Connect 2 talks, including this one on the company's own demos  
by Christian Nutt [11.19.15]
Oculus has posted a wide swath of presentations from its September developer event on YouTube -- offering a variety of lessons for VR developers in the process.
VR, Art, Design, Video

Now you can tinker with Nvidia's new VR game dev toolset  
by Alex Wawro [11.19.15]
Graphics tech firm Nvidia has rolled out its GameWorks VR software development kits to registered developers this week after a period of alpha testing by folks at Valve, Oculus VR and Epic Games.
VR, Business/Marketing

Virtual reality horror could force PEGI to change ratings system 3
by Chris Kerr [11.19.15]
European video game content ratings body PEGI has admitted the arrival of virtual reality could force it to rethink its ratings system.
VR, Console/PC, Design

Blog: Has Google revealed its VR Trojan Horse? 2
by Gamasutra Community [11.18.15]
"Google could design its own chips and firm up a hardware specification for device makers to follow. More than this, they highlighted virtual and augmented reality."
VR, Business/Marketing

CryEngine VR tech demo, Back to Dinosaur Island, now free on Steam  
by Chris Kerr [11.18.15]
Crysis developer Crytek has made its Back to Dinosaur Island virtual reality tech demo available for free on Steam.
VR, Video

VR quick tip: Reticle positions 1
by Gamasutra Community [11.18.15]
"While developing Bazaar, we ran into issues debugging the reticle position -- the eye-shaped cursor in the center of the view that shows where the player is looking. Here’s a quick tip that helped us."
VR, Art

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Don't Miss: 'Flow' and the psychology of great game design 31
by Sean Baron [11.16.15]
Microsoft Studios researcher Sean Baron takes a look into the often discussed but rarely defined concept of 'Flow' in this classic 2012 feature, with suggestions for helping players get into the zone.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

The latest in game audio, from the Audio Engineering Society show floor  
by Gamasutra Community [11.12.15]
"I had the pleasure of searching the show floor for what's new and interesting in audio tech. Here are some of the attractions that seemed most interesting for game audio folks."
VR, Console/PC, Audio

EVE Online dev raises $30 million to create more VR titles  
by Chris Kerr [11.12.15]
"We believe VR will revolutionize not just video games, but the wider technology and media industry as a whole."
VR, Business/Marketing

Asus working on augmented reality headset, due out 2016 1
by Chris Kerr [11.12.15]
According to a report by CNET, Asus has been working on its own augmented reality headset and is planning on releasing the device next year.
VR, Business/Marketing

Eyefluence nets $14M to keep making tech that tracks eyes as VR/AR input  
by Alex Wawro [11.11.15]
Investors have poured $14 million more into California-based tech startup Eyefluence as it continues to develop decent eye-tracking tech that can be used to control VR/AR games and experiences.
VR, Design

Epic optimizes VR rendering in new Unreal Engine 4.10 update  
by Alex Wawro [11.11.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.10 update spans everything from VR performance optimizations to new rendering options for mobile games.
VR, Console/PC, Smartphone/Tablet, Production

Icelandic VR startup Sólfar Studios nets $2.1 million  
by Chris Kerr [11.11.15]
Icelandic virtual reality developer Sólfar Studios has received $2.1 million in seed funding from a group of Nordic and Asian venture capital firms.
VR, Business/Marketing

Get a job: Google is looking to hire a Graphics Engineer  
by Staff [11.10.15]
Got some experience doing multi-platform graphics programming? Google wants someone like you to work on developing an engine for animated interactive short stories on mobile and VR devices.
VR, Smartphone/Tablet, Programming, Recruitment

Survey: Few are willing to pay over $1k to get into VR next year 5
by Alex Wawro [11.09.15]
A recent survey by Greenlight VR and Touchstone Research that suggests only 11 percent of people are willing to pay over $1k to get into VR next year, making a new PC+Oculus Rift combo a tough sell.
VR, Business/Marketing