Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » VR
VRDC Speaker Q&A: Jennifer Hazel on utilizing VR during exposure therapy  
by Emma Kidwell [07.20.17]
Jennifer Hazel founded the CheckPoint Organization and will be at VRDC 2017. Here, Hazel discusses what makes VR effective for phobia treatment.
VR, Design

Register now for VRDC Fall 2017, because prices go up next week!  
by Staff [07.19.17]
This is important because if you're thinking about attending VRDC Fall 2017 this September, you should register now at a discounted rate to save up to $400!
VR, Business/Marketing, VRDC


Attend VRDC Fall 2017 and get expert insight into VR monetization!  
by Staff [07.18.17]
At VRDC Fall 2017 Google will share cutting-edge insights into the business of promoting and monetizing mobile VR games, while a panel of OpenXR experts will speak to the state of VR standardization.
VR, Business/Marketing, VRDC

Google Glass is back, but this time it's eyeing up the workplace  
by Chris Kerr [07.18.17]
Over two years after the project was shelved due to privacy and safety concerns, Google Glass has been revived and repurposed specifically for the workplace.
VR, Business/Marketing

VR/AR tracking dev Leap Motion secures $50M investment  
by Alissa McAloon [07.17.17]
Following this latest funding round, the VR and AR-minded company hopes to accelerate adoption of its hand and finger tracking tech.
VR, Business/Marketing

Blog: VR comfort and optimization in Sublevel Zero Redux  
by Gamasutra Community [07.17.17]
In bringing Sublevel Zero Redux to VR, we've had to overcome serious design and technical challenges. We dive into some of the solutions we've implemented to create a great VR experience.
VR, Design, Production

Next Games acquires mixed reality specialist Lume Games  
by Chris Kerr [07.17.17]
The Walking Dead: No Man's Land developer Next Games has acquired mixed-reality specialist Lume Games for an undisclosed fee. 
VR, Smartphone/Tablet

Video Game Deep Cuts: The 4D Cyberpunk Fire  
by Gamasutra Staff [07.17.17]
This week's longform game article/video highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Chappie director is using Unity to create a 'film' you can enter 1
by Alex Wawro [07.14.17]
"We are essentially doing a cinematic film in a very high end video game engine," Neill Blomkamp wrote on Reddit today. "We have the ability to place a viewer IN the film with Vive, or VR headset."
VR, Business/Marketing

Oculus + Touch bundle gets permanent price cut 2
by Chris Kerr [07.14.17]
Earlier this week, Oculus temporarily slashed the price of the Oculus + Touch bundle to $399, and now the company has pledged to introduce a permanent price cut after the six-week offer has ended. 
VR, Business/Marketing

Force Field VR nets $1.15M to create location-based VR experiences  
by Chris Kerr [07.14.17]
Virtual reality outfit Force Field VR has raised $1.15 million to accelerate the development of triple-A, location-based VR experiences. 
VR, Business/Marketing

VR dev nDreams picks up $3.5 million investment  
by Alissa McAloon [07.13.17]
The Assembly dev nDreams has secured additional funding that will support both its five in-development VR titles and its upcoming push for arcade VR.
VR, Business/Marketing

Report: Oculus planning to launch a $200, wireless VR headset in 2018 3
by Alissa McAloon [07.13.17]
According to sources speaking to Bloomberg, Oculus is planning to release a standalone VR headset next year that will occupy the space between PC and smartphone powered hardware.
VR

VRDC Speaker Q&A: Trevor Blom on the development of Arizona Sunshine  
by Emma Kidwell [07.13.17]
Trevor Blom is lead programmer at Vertigo Games and will be at VRDC 2017. Here, Blom gives us some information about himself and his work on Arizona Sunshine.
VR, Programming, Design

InXile Entertainment nets $4.5M to push further into VR  
by Chris Kerr [07.12.17]
Torment: Tides of Numenera developer InXile Entertainment has secured a $4.5 million investment from Gumi VR.
VR, Business/Marketing

Former Guerrilla Cambridge developers join VR outfit Virtual Arts  
by Chris Kerr [07.12.17]
Following the death of Guerrilla in January this year, the Virtual Arts founders were left with a wealth of talent on their doorstep, and wound up hiring some of those affected by the closure.
VR, Business/Marketing

VRDC heads to Shanghai with new VRDC Asia event this November!  
by Staff [07.11.17]
VRDC Asia is a brand-new event happening in Shanghai this November! Put it on your calendar, and if you have a good idea for a talk, submit between now and August 10th.
VR, Business/Marketing, VRDC

What Indie Megabooth's standalone show means for indie devs 1
by Bryant Francis [07.11.17]
One of Indie Megabooth's co-founders fills us in on how the new standalone show aims to help indie developers.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

VRDC Fall 2017 features talks from NASA and the Arizona Sunshine devs!  
by Staff [07.11.17]
Don't miss VRDC Fall 2017 in San Francisco later this year, as it will feature some exciting talks from the likes of NASA's Jet Propulsion Laboratory and Arizone Sunshine dev Vertigo Games!
VR, Design, VRDC