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February 8, 2016
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February 8, 2016
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Updates » VR
Have a look at what it's like to develop Unreal VR games -- in VR 2
by Alex Wawro [02.04.16]
The folks at Epic published an intriguing video to YouTube today in which company chief Tim Sweeney and technical director Mike Fricker demonstrate the Unreal Engine editor being used in VR via an HTC Vive dev kit.
VR, Design, Production, Video

New developments in audio and music tech for VR  
by Gamasutra Community [02.04.16]
"We'll look at a brand new audio tech conference that should be particularly interesting to VR folks. We'll also get an overview of a couple of top audio technologies for virtual reality video games."
VR, Console/PC, Smartphone/Tablet, Audio

Come to VRDC at GDC to see how VR platformer Lucky's Tale was made  
by Staff [02.04.16]
Playful Corp's Dan Hurd and Evan Reidland will be delivering a cutting-edge technical postmortem of 3rd-person VR platformer Lucky's Tale as part of the Virtual Reality Developers Conference at GDC.
VR, Design, GDC

Video: Breathing life into your game's creatures through animation 1
by Staff [02.03.16]
As part of the Animation Bootcamp at GDC 2013, experienced animator Amy Drobeck walks you through her process for breathing life into creatures and animals -- from the skeleton up.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Vault

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mixed reality outfit Magic Leap nets $793.5 million 1
by Chris Kerr [02.02.16]
Mixed reality startup Magic Leap has raised $793.5 million through a new funding round led by Chinese e-commerce outfit, Alibaba. 
VR, Business/Marketing

Audio engineering on a VR project 3
by Gamasutra Community [02.01.16]
"In VR, people are more attuned to what sounds feels inside the environment. We cared about creating immersion with a sense of placement in the world."
VR, Indie, Audio

State of the Industry: Game devs offer opinions on our VR future Exclusive 5
by Brandon Sheffield [01.29.16]
Pressed for their (anonymized) thoughts on VR and AR, game developers from around the industry shared their opinions in the GDC 2016 State of the Industry survey. Here, we share some of them with you.
VR, Design, Production, Exclusive

Video: Designing games for infinite play 9
by Staff [01.29.16]
At GDC 2015 Richard Lemarchand hops onstage to deliver a talk that investigates the game design potential of 'open play' -- play that does not necessarily result in an outcome of victory or defeat. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

Future of VR is social, say Steam VR developers  
by Kris Graft [01.29.16]
The image of a person wearing a black blinder over their face is an image that doesn’t exactly scream "social." That image of isolation is something that this new crop of VR game developers intends to change.
VR, Business/Marketing

Road to the IGF: Steel Crate Games' Keep Talking and Nobody Explodes  
by Kris Graft [01.29.16]
"We decided to make a VR game where the spectators could be involved in some way and really take advantage of the differing viewpoint they had," says Ben Kane of Steel Crate Games.
VR, Indie, Design, Video, IGF

Get a job: Vrse is hiring a Software Engineer  
by Staff [01.28.16]
Virtual reality storytelling firm Vrse is looking for someone with Unity, Metal and other game development experience to join the company as a software engineer in its San Francisco, CA office.
VR, Programming, Recruitment

The burrito that wraps up excellent VR design fundamentals 1
by Kris Graft [01.28.16]
In a typical video game, to exit a play session you press the start button, and select "exit" from a menu. In Owlchemy Labs' VR game Job Simulator 2050, I ate a burrito to quit the game.                                                   
VR, Design

State of the Industry: Developer stats that were too weird to publish 3
by Brandon Sheffield [01.28.16]
Who's still making PSP games? Is the 360 still viable? What's up with Linux? These stats didn't make it into the GDC 2016 State of the Industry report but they're fun to think about, so here they are.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Tips and advice for VR, from Steam VR game devs 3
by Kris Graft [01.28.16]
We spoke with several game developers at Valve's Steam VR event this week, about lessons and advice for VR game development.
VR, Design, Production

Over 5 million Google Cardboard headsets have now been shipped  
by Chris Kerr [01.28.16]
Over 5 million Google Cardboard viewers have been shipped since Google launched the cheap virtual reality headset 19 months ago.
VR, Business/Marketing

LittleBigPlanet 3 dev Sumo Digital to open new UK studio  
by Chris Kerr [01.28.16]
Nottingham will become the home of LittleBigPlanet 3 developer Sumo Digital's third global studio, and will work in tandem with the studio's Sheffield and India offices on a number of projects. 
VR, Console/PC, Business/Marketing