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September 19, 2014
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Updates » VR
Blog: 'Mobile VR' is much more about VR than mobile 4
by Gamasutra Community [09.18.14]
"What I do know is this: once itís all released, it will stand for itself, and the players will quickly figure out what mobile VR is really good for."
Smartphone/Tablet, Design, Production, Business/Marketing, VR

Head-tracking for an abstract reality  
by Gamasutra Community [08.11.14]
"When you scuba-dive, a good snorkel mask makes all the difference in the world... what Oculus has done is the equivalent of creating a better scuba mask: one that doesnít constantly spray salt-water into your eyes."
Console/PC, Indie, Programming, Design, VR

'Are you interested in making a VR game? Why?' 9
by Christian Nutt [08.01.14]
With Oculus Rift DK2 shipping now, Gamasutra asks its Twitter followers whether they're interested in developing VR experiences.
Console/PC, Indie, Production, Business/Marketing, VR

Oculus Rift has sold more than 100,000 dev kits 2
by Mike Rose [07.02.14]
Oculus sold around 60,000 development kits for its original DK1 virtual reality headset. Now the company says that more than 45,000 DK2 dev kits have been pre-ordered ahead of shipping.
Console/PC, Business/Marketing, VR

Ex-Sega, LucasArts prez wants you to use motion controller Myo 8
by Christian Nutt [06.02.14]
Simon Jeffrey is now chief gaming evangelist for Thalmic Labs, creators of the Myo motion-control armband, with the hope that he can get game devs interested in the device.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, Advanced Input and Output , VR

Blog: VR - A means or an end? 13
by Gamasutra Community [05.23.14]
"If you see VR as an end in itself, then youíre not going to focus as much on the content. If you see VR as a means toward another end (like good games), youíre not going to focus as much on the medium."
Console/PC, Indie, Design, VR

VR's next frontier: Chuck E. Cheese's? 13
by Christian Nutt [05.20.14]
Looking for a reason to get kids away from their consoles and tablets and into its restaurants, Chuck E. Cheese's begins testing an Oculus Rift-powered experience.
Console/PC, Business/Marketing, Video, VR

Investors throw $3 million at the Virtuix Omni treadmill 6
by Mike Rose [04.24.14]
The Virtuix Omni treadmill went up for pre-order recently, due for release later this year. Today the company announced that it has received $3 million in a round of investment.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Making Oculus-powered VR game RS Racing 4
by Gamasutra Community [04.11.14]
"The RS Racer concept was born, and we created the main idea of a racing game that utilized four-player, networked Oculus Rifts together to form a timed-lap-based game."
Console/PC, Indie, Art, Design, Production, VR

Blog: Why Oculus is the Apple of VR 19
by Gamasutra Community [04.10.14]
"Spending time on improving the whole VR experience is crucial: presence is fragile, breaking it is really easy!"
Console/PC, Indie, Business/Marketing, VR

The Virtuix Omni treadmill is now available for pre-order 9
by Mike Rose [04.08.14]
As spotted by Eurogamer, the Virtuix Omni VR treadmill, which allows you to control first-person games by walking around on the spot, is now available for pre-order.
Console/PC, Business/Marketing, VR

Q&A: Modern Zombie Taxi Driver, the VR game that stormed BitSummit Exclusive 1
by Kris Ligman [03.28.14]
Gamasutra reaches out to Modern Zombie Taxi Driver developer Vitei Backroom to learn a bit about the process of developing a fun, fanciful slapstick comedy game for the Oculus Rift.
Indie, Design, Exclusive, VR

How to build a better VR game 1
by Alex Wawro [03.26.14]
We highlight a few recent VR-focused stories, developer blogs and other resources that might prove useful for anyone starting -- or continuing -- to develop their own VR experience.
Console/PC, Smartphone/Tablet, Indie, Design, VR

Video: Watch Sony's Yoshida unveil Project Morpheus at GDC 2014 2
by Alex Wawro [03.26.14]
The full GDC 2014 developer presentation for Sony's Project Morpheus VR headset, featuring Shuhei Yoshida, Richard Marks and Antonio Mikhailov, is now online and worth watching.
Console/PC, Indie, Business/Marketing, Video, VR

For better or worse: Your guide to Oculus internet arguments Exclusive 42
by Leigh Alexander [03.26.14]
Do you think Facebook's Oculus VR buy is good news or not? Leigh Alexander presents the arguments for and against, so you can have an arsenal to use when you're arguing prematurely on the internet.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive, VR

Adam Orth turns his personal challenge into a new game experience 2
by Christian Nutt [02.10.14]
The man who left Microsoft after an ill-considered Tweet and subsequently became a notorious victim of internet toxicity is turning his experience into a game.
Console/PC, Indie, Design, Business/Marketing, VR

Dolphin school: Classroom Aquatic's whimsically weird VR design Exclusive  
by Kris Ligman [02.07.14]
"We wanted to make something that really used the Rift's way of looking around," explains USC interactive student Remy Karns, part of a six-person team developing the VR-enabled Classroom Aquatic.
Indie, Design, Exclusive, Video, VR

Oculus co-publishing CCP's EVE Valkyrie as a Rift exclusive 1
by Christian Nutt [02.05.14]
In December, headset maker Oculus hired its head of worldwide publishing. Today, the company announced that it is co-publishing one of the most promising VR games.
Console/PC, Business/Marketing, VR

Jonathan Blow bringing The Witness to VR with Valve's help 3
by Christian Nutt [01.24.14]
Today, the creator of Braid announced that he plans to bring his upcoming game to VR platforms -- and is doing so with the direct help of Valve.
Console/PC, Indie, Production, Business/Marketing, VR

Blog: Steam Dev Days VR Update 3
by Gamasutra Community [01.21.14]
As the developer of an upcoming Oculus Rift game, I was eager to see the VR sessions at Steam Dev Days. They ended up being the clear highlight of the conference for me.
Indie, Design, VR