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May 29, 2016
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May 29, 2016
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Updates » VR
Preserving the dream of the '90s Virtuality VR game tech 1
by Alex Wawro [05.27.16]
Kotaku UK finds a VR preservationist at a U.K. games festival and shares his story of studying and maintaining some of the earliest VR game machines, including the magnet-based Virtuality 1000.
VR, Business/Marketing

Unity and Unreal devs can now access WorldViz's 'warehouse-scale' VR tech  
by Alex Wawro [05.27.16]
WorldViz has what it calls a 50 x 50 meter motion tracking system for VR, and next month that tech will be accessible to game developers via new Unreal Engine 4 and Unity 5 plugins.
VR, Business/Marketing

HTC morphs into game developer for first VR title, Front Defense  
by Chris Kerr [05.27.16]
HTC is taking its first steps into the world of virtual reality game development with new VR title, Front Defence
VR, Business/Marketing

VR has launched, so what now? Developers weigh in 3
by Bryant Francis [05.26.16]
VR's been available to the public for a little over 2 months now. We check in with a few developers for a status update on the burgeoning industry.
VR, Production, Business/Marketing

An expert look inside the HTC Vive's positional tracking system  
by Alex Wawro [05.25.16]
"There is a lot of wild speculation and misinformation about Lighthouse’s update rate floating around," writes VR expert Oliver Kreylos in a new blog post on findings from his own independent testing.
VR, Design

Valve's OpenVR SDK reaches 1.0.0  
by Christian Nutt [05.24.16]
New version of SDK, available from GitHub, offers better support for the Vive headset amongst other fixes and improvements.
VR, Console/PC, Programming

Video: See how Epic made Bullet Train and went off the rails of VR  
by Staff [05.24.16]
In this VRDC 2016 talk Epic Games' Nick Donaldson and Nick Whiting explain exactly how (and why) the studio's remarkable Bullet Train teleportation-driven shoot-em-up was built for VR.
VR, Design, Video, Vault

Facebook acquires VR audio startup Two Big Ears, makes tools free  
by Christian Nutt [05.23.16]
Oculus now has an integrated VR audio solution, which will be platform-agnostic and free-to-download.
VR, Console/PC, Audio, Business/Marketing

Watch Google devs share lessons learned from VR game prototyping 1
by Alex Wawro [05.23.16]
From VR dogs playing poker to sticking a Vive controller in a watering can, Googlers at I/O give a broad-spectrum breakdown some of the things they've learned from experimenting with VR game design.
VR, Design, Video

Oculus puts the kibosh on 'hack' that let Vive owners play Rift games 7
by Alex Wawro [05.20.16]
UPDATE Oculus VR updated its Oculus app this week, and among the changes are new "platform integrity" DRM checks that seem to block games in the Oculus Home hub from launching without a Rift.
VR, Business/Marketing

Developers weigh in on working with Google's Daydream VR platform  
by Bryant Francis [05.19.16]
Google announced ten development partners while showing off its new Daydream VR platform, we checked in with a few to get their thoughts on developing for Google's new product.
VR, Production, Business/Marketing

SF-based Make School adds VR dev to its summer schooling program  
by Alex Wawro [05.19.16]
Heads up, would-be VR devs: The Make School, a relatively new two-year "product academy" based out of San Francisco, has added a new virtual reality development track to its summer academy program.
VR, Business/Marketing

Google's new VR headset gets Unreal Engine 4 support  
by Kris Graft [05.19.16]
Google’s new Daydream virtual reality platform is getting the support of one of the biggest game engines on the market.
VR, Smartphone/Tablet, Video

This week in video game blogging: Health and nature  
by Gamasutra Community [05.19.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
VR, Console/PC, Indie, Design

Don't Miss: Overcoming Impostor's Syndrome in the game industry 40
by Gamasutra Community [05.18.16]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Google debuts Daydream, a new mobile VR platform with motion controllers 5
by Alex Wawro [05.18.16]
Google's I/O dev conference kicked off today in Mountain View, and as part of its keynote presentation the company's VR czar took the stage to debut Daydream, a new mobile VR iniative for Android.
VR, Smartphone/Tablet, Business/Marketing

VR dev Lucid Sight nets $3.5 million, will release 20 games this year  
by Chris Kerr [05.18.16]
"This capital will allow us to release high-quality and free ad-supported games across all VR platforms at a higher pace."

Katamari Damacy creator Keita Takahashi building exploratory AR title 2
by Chris Kerr [05.18.16]
"By peeking through the window of a supported handheld device, you can explore, discover, and create using digital objects and creatures that you place in physical space."
VR, Smartphone/Tablet, Business/Marketing

Nexon wants VR devs to submit games for an exhibition and workshop  
by Christian Nutt [05.17.16]
An open call to global game devleopers to submit games for a variety of prizes -- including a small cash prize and a two week stay in Korea.
VR, Indie, Business/Marketing

Chinese VR firm offers prizes for VR games via a Global VR Challenge  
by Alex Wawro [05.17.16]
VR game makers, take note: Chinese VR firm DeePoon is looking for unreleased VR games, and it's holding a global VR game competitition with a $35,000 prize pool to find them.
VR, Business/Marketing