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Updates » VR
Epic's Unreal Dev Grants program hands out $275k  
by Alissa McAloon [05.26.17]
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Learn about the design challenges of developing VR experiences at VRDC Fall 2017  
by Staff [05.24.17]
Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017 from veteran game dev Noah Falstein and two Raw Data devs.
VR, Design, VRDC

Tomorrow is your last day to get a VRDC Fall 2017 pass at the cheapest price!  
by Staff [05.23.17]
VR enthusiasts, take note: the deadline to register early for VRDC Fall 2017 at the lowest possible price ends tomorrow, May 24th at 11:59 PM Pacific! 
VR, Business/Marketing

Don't Miss: How VR devs are tackling locomotion in virtual space 14
by Staff [05.22.17]
For all the freedom we imagine VR can provide, there's still a significant confining factor: the amount of real-life physical space around you. Here's how devs are tackling the issue of locomotion in VR.
VR, Design

Blog: How we designed a third-person VR experience
by Gamasutra Community [05.22.17]
The challenges of developing our first VR game. Theseus is a third person experience, so how did we approach cameras and UI?
VR, Design

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

SteamVR goes social with Second Life style update  
by Chris Kerr [05.19.17]
Valve's SteamVR virtual reality platform is being updated with a "home" social experience that'll let users interact in an online virtual world á la Second Life
VR, Console/PC

Google unveils Tango-based Visual Positioning System  
by Emma Kidwell [05.18.17]
Google has announced the Visual Positioning Service, a new augmented reality service that essentially brings the functionality of Google Maps indoors.
VR, Smartphone/Tablet

Google announces support for standalone Daydream VR headsets  
by Emma Kidwell [05.17.17]
Google announced today it will be supporting standalone VR headsets for the Daydream platform which will not require a PC or phone, and use a new "Worldsense" positional tracking system.
VR, Smartphone/Tablet, Business/Marketing

Oculus' latest developer portal changes are geared at addressing key complaints  
by Alissa McAloon [05.17.17]
Oculus has rolled out a series of website changes aimed at making its platform more user-friendly for developers.
VR

Learn about the future of VR and the design of Google Earth VR at VRDC Fall 2017!  
by Staff [05.17.17]
Notably, Intel VR czar Kim Pallister and a number of folks who worked on Google Earth VR will be speaking at VRDC Fall 2017 about what they've learned -- and how you can put those learnings to work.
VR, Design, Production, VRDC

Get a job: Sony PlayStation is hiring a Sr. Programmer for VR  
by Staff [05.16.17]
Sony is looking for an ambitious, self-motivated Senior Programmer to help craft unique player experiences as a member of its Virtual Reality team in San Mateo, CA.
VR, Console/PC, Programming, Recruitment

With a legal win against Oculus, ZeniMax turns to a new target: Samsung's Gear VR 2
by Alex Wawro [05.15.17]
3 months after winning an award of $500 million in its lawsuit against Oculus VR, ZeniMax Media is setting its sights on another target: Samsung, and its Oculus-powered Gear VR headset.
VR, Smartphone/Tablet, Business/Marketing

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [05.15.17]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Why comfort was the PSVR's greatest challenge
by Chris Kerr [05.15.17]
"One of the things that internally we focused on all along was, 'This has to be comfortable', and you have to be not thinking, 'This is horrible to put on my head.'"
VR, Design

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Dan Ayoub departs Halo dev 343 Industries  
by Alissa McAloon [05.12.17]
The longtime Halo developer has left his post at 343 Industries in favor of a new position at Microsoft with mixed reality and educational tech.
VR, Console/PC, Business/Marketing

Gearbox recruits 16 SMU Guildhall grads for VR project  
by Alissa McAloon [05.12.17]
Sixteen graduates from SMU Guildhall, Southern Methodist University's game dev focused graduate program, are headed to Gearbox to work on an unannounced VR title following graduation this summer.
VR

Acer to sell mixed reality headset with motion controllers for $399 1
by Chris Kerr [05.12.17]
Acer plans to release a $399 mixed reality headset that ships with two of Microsoft's new motion controllers later this year. 
VR, Business/Marketing, Video

Magic Leap settles discrimination lawsuit with former exec  
by Alissa McAloon [05.11.17]
A lawsuit against Magic Leap that accused the mixed-reality focused tech startup of fostering a 'misogynistic' and 'dysfunctional' workplace has ended in a settlement.
VR, Business/Marketing