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September 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
Using data to look at what VR games get right (and wrong) about accessibility  
by Alissa McAloon [03.19.18]
Devs are still figuring out VR and, as Owlchemy Labs’ Andrew Eiche and Cy Wise explained, that makes now the perfect time to figure out how to design in a way that addresses accessibility issues.
VR, Design

Unreal Engine 4 adds Magic Leap One support  
by Alissa McAloon [03.19.18]
Unreal Engine 4 developers can now create for Magic Leap’s Magic Leap One mixed reality headset thanks to recently added Lumin SDK support.
VR, GDC

Vive Pro to retail for $799, standard Vive gets $100 price drop 3
by Chris Kerr [03.19.18]
The premium headset was unveiled back in January, and uses duel-OLED displays to deliver a resolution of 2880 x 1600 combined, compared to the standard Vive's 2160 x 1200 offering.
VR, Business/Marketing

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Devs can now use Google Maps API to build their own game worlds 1
by Emma Kidwell [03.14.18]
Developers will now be able to use Google Maps to pull data for assets like 3D renderings and landmarks to create their own game environments from.
VR, Smartphone/Tablet, Design

Hone your game design skills at the GDC 2018 Game Design Workshop  
by Staff [03.14.18]
GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique of the art and science of game design!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Blog: The tech behind music in virtual reality
by Gamasutra Community [03.14.18]
Video game composer Winifred Phillips presents some of the extra research she gathered for her GDC 2018 talk, 'Music in Virtual Reality.'
VR, Audio

Valve launches VR resolution auto-optimization tool for SteamVR  
by Chris Kerr [03.14.18]
Available though the Steam VR beta, the new 'runtime' feature measures the speed of a user's GPU and tells applications to render at an appropriate resolution based on its power. 
VR, Design

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of the Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: A Jump Scare Soda Machine  
by Gamasutra Staff [03.11.18]
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Oculus has a fix for the mass Oculus Rift outage  
by Alissa McAloon [03.08.18]
Oculus has released a patch to fix the error Oculus Rift owners encountered yesterday, but users will need to do a bit of legwork to get their headsets back online.
VR, Console/PC

Come out to GDC 2018 and learn to better tell stories in VR!  
by Staff [03.08.18]
At GDC 2018 Baobab Studios cofounder Eric Darnell will break down the challenges of telling a narrative VR story where the user has control, as well as techniques Baobab has developed to tackle them.
VR, Design, GDC

Attend GDC 101 at GDC this year to get the most out of your show!  
by Staff [03.07.18]
For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Magic Leap raises $461 million in funding from Saudi Arabian investment arm  
by Emma Kidwell [03.07.18]
Mixed reality startup Magic Leap announced today that it has raised an additional $461 million in funding, provided by The Public Investment Fund of Saudi Arabia's investment arm. 
VR, Business/Marketing

Software error causes mass Oculus Rift outage 1
by Alissa McAloon [03.07.18]
An expired security certificate has seemingly knocked the world’s Oculus Rift VR headsets out of commission all at once.
VR, Console/PC

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

For the first time, the Oculus Rift is the leading VR headset on Steam  
by Alissa McAloon [03.02.18]
Valve’s monthly hardware survey clocks the Rift as the most used VR headset on the platform, usurping the HTC Vive from that number one slot.
VR, Console/PC

Blog: Finding the fun in VR-centric design 1
by Gamasutra Community [03.01.18]
VR is all about iteration and experimentation, but uncovering and locking down the fun of your design a tricky challenge.
VR, Design