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    Emma Kidwell
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Updates » VR
Browser-based VR/AR/3D toolkit Amazon Sumerian now available for devs  
by Emma Kidwell [05.15.18]
Amazon Sumerian, a platform for creating VR, AR and 3D applications, is now available for developers.
VR, Console/PC, Design

Beat Saber sells 50,000 copies in its first week 1
by Emma Kidwell [05.15.18]
The VR rhythm game Beat Saber has sold 50,000 copies in its first week.
VR, Business/Marketing

SteamVR adopts controller configuration options 1
by Alissa McAloon [05.15.18]
The change, currently in beta, allows SteamVR users to build their own controller bindings for a wide variety of PC compatible controllers.
VR, Console/PC

Sponsored Content
Sponsored: How one Korean studio brought its hit mobile game to VR  
by Nanali Studios [05.14.18]
Nanali Studios from Seoul, South Korea explains the process of bringing its mobile game with over 500K downloads to VR.
VR, Console/PC, Indie, Design, Business/Marketing, Video, Sponsored Article

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Clearing up misconceptions around motion sickness in VR 3
by Emma Kidwell [05.11.18]
VR dev Suzanne Leibrick clears up some misconceptions around motion sickness in VR through a series of informative tweets.
VR, Design

Pokemon Go dev Niantic wants to build AR maps with data from players  
by Alissa McAloon [05.10.18]
Pokemon Go developer Niantic is looking at taking its augmented reality apps one step further by building in-game 3D AR maps of the world with the help of crowdsourced data.
VR, Smartphone/Tablet

Blog: Why China could soon dominate the AR and VR markets  
by Gamasutra Community [05.09.18]
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term — and not by a small margin.
VR, Business/Marketing

VRDC returns in October as XRDC, so pitch your talks now! 1
by Staff [05.08.18]
Happening October 29th and 30th in San Francisco, XRDC (formerly VRDC) promises to be the premier conference for virtual reality, augmented reality, and mixed reality devs -- so pitch your talks now!

Oculus has a 140-degree FOV VR prototype in the works  
by Alissa McAloon [05.07.18]
Oculus detailed the “Half Dome” prototype at F8 this year, explaining that the Rift-sized headset features moving lenses to help players focus on objects in the virtual space.

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Vulcan debuts new Holodome shared immersive reality platform  
by Alex Wawro [05.04.18]
Today Vulcan Inc. debuted the Holodome, which appears to be a dome-like installation groups of people can enter to be ensconced in a 360-degree audiovisual experience -- that has controller support.

Lenovo opens orders for its standalone Daydream VR headset, Mirage Solo  
by Alissa McAloon [05.04.18]
Priced at $399, the Daydream-powered VR headset runs without the aid of a PC or smartphone and features inside-out positional tracking.

The Forest departs Early Access after 4 years and readies for VR launch  
by Alissa McAloon [05.01.18]
After roughly four years in Early Access, Endnight Games has launched the 1.0 version of its horror survival game The Forest on Steam.
VR, Console/PC

Oculus opens orders for its $200 standalone VR headset: Oculus Go  
by Emma Kidwell [05.01.18]
Oculus debuts its first standalone VR headset, Oculus Go
VR, Business/Marketing

Video Game Deep Cuts: The God Of Portal Is Mario's Face  
by Gamasutra Editors [04.30.18]
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Pulling off portal locomotion in the VR game Budget Cuts 1
by Staff [04.27.18]
As part of VRDC @ GDC 2018 earlier this year, Neat Corp.'s Joachim Holmer gave an insightful talk about how the studio conceived of and implemented Budget Cuts' unique portal translocator.
VR, Design, Video, Vault

Social AR games are coming to Snapchat  
by Alissa McAloon [04.25.18]
Snapchat plans to introduce a number of AR games as interactive ‘lens’ camera overlays, starting later this week.
VR, Smartphone/Tablet, Video

Blog: Lessons from five years of VR locomotion experiments 2
by Gamasutra Community [04.24.18]
A five year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.
VR, Design

Sponsored Content
Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article