Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » VR
John Carmack's advice for mobile VR devs: Iterate, iterate, iterate 3
by Alissa MCAloon [10.02.18]
"It is possible to check all the boxes and still wind up with a competently implemented game that just doesn’t have any soul,” cautions Oculus CTO John Carmack.
VR, Smartphone/Tablet

Hone your UX design skills for VR/MR games and apps at XRDC!  
by Staff [10.02.18]
How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Get the answers from a Microsoft expert at XRDC in San Francisco this month!
VR, Design

XRDC speaker Q&A: Sarah Hill on the power of well-being XR tech  
by Bryant Francis [10.01.18]
XRDC panelist Sarah Hill breaks down the potential of well-being tech in XR in advance of her panel at XRDC 2018.
VR, Design

Come out to XRDC and see how AR/VR is revolutionizing healthcare!  
by Staff [10.01.18]
Top talent from across the fields of AR/VR/MR will be at XRDC in San Francisco next month, where you'll have a chance to hear firsthand how AR/VR/MR devs are shaping the future of healthcare!
VR

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange  
by Gamasutra Staff [10.01.18]
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Devs will need to code creatively to get the most out of the Oculus Quest 7
by Alissa McAloon [09.28.18]
Oculus CTO John Carmack likens the power of the Quest to last-gen video game consoles, something devs will have to compensate while approaching their own projects for the system.
VR, Programming

Oculus, Microsoft, and Viveport sign on as top-tier sponsors of XRDC!  
by Staff [09.27.18]
The XRDC team is excited to announce that tech titans HTC, Microsoft, and Oculus have signed on to help out as Platinum Sponsors of the show, bringing with them their cutting-edge tech and tricks.
VR, Business/Marketing

Oculus mobile app now works with the Rift headset  
by Bryant Francis [09.26.18]
Rift Developers looking to drive sales for their wares on the Oculus store can now make use of the company's mobile app.
VR, Business/Marketing

Oculus Quest's Insight system promises VR tracking beyond the box  
by Bryant Francis [09.26.18]
During today's Oculus Connect keynote, the company promised that the standalone Oculus Quest would allow players to use VR in larger, less constrained environments.
VR, Production

XRDC speaker Q&A: Laura Dodds on digitally recreating Sir David Attenborough  
by Bryant Francis [09.26.18]
Dream Reality Interactive art director Laura Dodds shares what it was like to work with volumetric video capture of Sir David Attenborough for the VR experience Hold the World.
VR, Production

Oculus' Santa Cruz is now Oculus Quest, priced at $399 3
by Alissa McAloon [09.26.18]
Oculus' long-teased standalone Santa Cruz VR headset has been revealed as the Oculus Quest at the company’s Oculus Connect 2018 keynote today. 
VR

Immerse yourself in the future of AR/VR training & education at XRDC!  
by Staff [09.26.18]
Top talent from across the fields of AR/VR/MR will be at XRDC in San Francisco next month, where you'll have a chance to study the cutting edge of how this tech is being used to help people learn!
VR, Business/Marketing

Blog: Evolving classic RTS interactions for VR - Part 3  
by Gamasutra Community [09.25.18]
In trying to evolve classic real-time strategy mechanics for virtual reality, we soon learned what interactions fit our game model, and what did not.
VR, Design

XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits  
by Bryant Francis [09.24.18]
Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
VR, Console/PC, Design

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption 1
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google exploring 6DoF and other features for Daydream VR 2
by Alissa McAloon [09.21.18]
The in-development features could open up augmented reality and additional tracking possibilities for the standalone VR headset.
VR

Learn about AR and VR's unique therapeutic potential at XRDC 2018!  
by Staff [09.20.18]
Come out to XRDC in San Francisco next month to learn from leaders at forefront of therapeutic VR/AR aps about treating chronic pain, improving mood with neurofeedback, and more!
VR, Serious

Rovio has an AR Angry Birds game coming to Magic Leap One  
by Alissa McAloon [09.19.18]
Angry Birds developer Rovio is working with Resolution Games to bring a new Angry Birds slingshot game to Magic Leap's new AR headset.
VR, Video, Magic Leap

XRDC speaker Q&A: Kyle Vaidyanathan on designing interactions in VR  
by Staff [09.19.18]
XRDC panelist Kyle Vaidyanathan shares some thoughts on the future of VR in advance of next month's show.
VR, Console/PC, Design

Sony applied for a patent on a simulation sickness-detecting VR headset 1
by Alissa McAloon [09.19.18]
A patent application filed by Sony last year detailing a VR headset that could detect adverse reactions to virtual reality has been published for all to see.
VR