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November 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
Come to XRDC and learn all about how to better use haptics in your work!  
by Staff [09.04.18]
Come to XRDC next month, where Sense Glove's chief will bring you up to speed on the different types of haptics and how to implement them into XR projects, using real examples!
VR, Design

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2019 welcomes a wonderful group of new Summit advisors!  
by Staff [08.31.18]
GDC 2019 welcomes Emily Short, Grace Carroll, Miguel Sicart, Tanya X. Short, Steve Swink, and Katrina Wolfe as advisory board members for the GDC 2019 Summits!
VR, Console/PC, Smartphone/Tablet, Indie, GDC

Sharpen your VR demo-giving skills and get expert advice at XRDC!  
by Staff [08.30.18]
At XRDC in October SVVR's Jon Oakes intends to show you exactly what a good VR demo can do for building your community of fans, what makes a killer demo experience, and what to avoid at all costs!
VR, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Overcoming AR design challenges with HoloLens  
by Staff [08.29.18]
In this GDC 2018 talk, AR designer Bart Trzynadlowski discusses the design and technical challenges of augmented reality after a year of game prototype development on Microsoft's HoloLens platform.
VR, Design, Video

XRDC speaker Q&A: Douglas North Cook explores the boundaries of VR  
by Bryant Francis [08.29.18]
Doug North Cook will be joining a panel of design experts at XRDC 2018 to discuss more about his work.
VR, Design

Come to XRDC for a postmortem look at the making of Beat Saber!  
by Staff [08.28.18]
Built by 3 devs working remotely, Beat Saber's success proves you don't need outside funding, a big budget, or a large team to make a great VR game. Attend XRDC in October to find out how they did it!
VR, Design, Production

XRDC speaker Q&A: IBM's Reena Ganga on using AR to analyze data  
by Bryant Francis [08.27.18]
IBM UX designer Reena Ganga discusses how data visualization in augmented reality is helping companies across the globe.
VR, Design

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tech teardown dissects the innards powering the $2300 Magic Leap One  
by Alissa McAloon [08.23.18]
The tech site iFixit has posted a breakdown of Magic Leap’s recently launched AR headset that literally breaks down the goggles piece-by-piece to explore what makes the $2300 Magic Leap One Creator Edition tick.
VR

At XRDC, see how Unity bridges the gap between AR design & engineering  
by Staff [08.21.18]
At XRDC Unity's Andrew Maneri will reveal the company's new augmented reality tech called "reasoning APIs": equal parts coding, puzzle solving, and adventure-game-style ingredient substitution.
VR, Design

HTC confirms price and launch date for Vive Wireless Adapter  
by Chris Kerr [08.21.18]
The t-shaped adapter, which can turn the HTC Vive and Vive Pro into wireless headsets, was first unveiled back in January.
VR, Business/Marketing

Speaker Q&A: Iman Mostafavi and Zombie Gunship Revenant AR's life on mobile  
by Bryant Francis [08.20.18]
At XRDC 2018, learn more about how the developers of Zombie Gunship Revenant AR overcame a slow launch on the Google Play store.
VR, Programming

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Tips for building VR and AR device-independent Unity projects  
by Gamasutra Community [08.17.18]
How does a Unity developer "create once, build many" while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services?
VR, Design, Production

Attend XRDC to see how Sir David Attenborough was recreated in VR  
by Staff [08.16.18]
VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made.
VR, Production

HTC adds Oculus Rift support to Viveport virtual reality storefront  
by Chris Kerr [08.16.18]
As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward.
VR, Business/Marketing

Worldwide PlayStation VR sales have topped 3 million  
by Chris Kerr [08.16.18]
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
VR, Console/PC, Business/Marketing

Blog: What can game composers learn from VR arcades?  
by Winifred Phillips [08.15.18]
Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.
VR, Audio