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September 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
Game Design Deep Dive: Making VR movement feel like a superpower in Gunheart 1
by Brian Murphy [06.11.18]
Drifter Entertainment creative director Brian Murphy walks us through how the studio successfully made movement in its co-op VR shooter Gunheart feel good by treating it like a superpower.
VR, Indie, Design

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!
VR, Serious, VRDC

Apple introducing a new 'usdz' file format for sharable AR  
by Alissa McAloon [06.04.18]
Apple notes that the new, compact file format is optimized for sharing without sacrificing 3D graphics or animation quality.
VR, Smartphone/Tablet

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Registration is now open for XRDC, the premier event for AR/VR/MR devs  
by Staff [05.31.18]
Hey devs, XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel, and now that registration is open you'll want to get your pass early to get the best deal!
VR, Business/Marketing

Beat Saber surpasses 100K sales in less than a month  
by Chris Kerr [05.31.18]
The virtual reality title, which smushes together lightsaber-inspired combat with rhythmic beat breaking gameplay, sold 50,000 copies in its first week. 
VR, Business/Marketing

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Kaneva is hiring a Software Engineer  
by Staff [05.21.18]
Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
VR, Smartphone/Tablet, Programming, Recruitment

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Oculus adds DLC support to mobile store, Rift support soon to follow  
by Alissa McAloon [05.18.18]
The Oculus Mobile Store now allows developers to launch new downloadable content for games and apps already live on the platform
VR

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

Blog: 2D vs. 3D when composing game music for VR  
by Gamasutra Community [05.16.18]
Game composer Winifred Phillips shares ideas from her GDC 2018 talk, and explores the role spatial delivery can play in music implementation in a virtual reality environment.
VR, Audio

Browser-based VR/AR/3D toolkit Amazon Sumerian now available for devs  
by Emma Kidwell [05.15.18]
Amazon Sumerian, a platform for creating VR, AR and 3D applications, is now available for developers.
VR, Console/PC, Design

Beat Saber sells 50,000 copies in its first week 1
by Emma Kidwell [05.15.18]
The VR rhythm game Beat Saber has sold 50,000 copies in its first week.
VR, Business/Marketing

SteamVR adopts controller configuration options 1
by Alissa McAloon [05.15.18]
The change, currently in beta, allows SteamVR users to build their own controller bindings for a wide variety of PC compatible controllers.
VR, Console/PC

Sponsored: How one Korean studio brought its hit mobile game to VR  
by Nanali Studios [05.14.18]
Nanali Studios from Seoul, South Korea explains the process of bringing its mobile game with over 500K downloads to VR.
VR, Console/PC, Indie, Design, Business/Marketing, Video, Sponsored Article

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Clearing up misconceptions around motion sickness in VR 3
by Emma Kidwell [05.11.18]
VR dev Suzanne Leibrick clears up some misconceptions around motion sickness in VR through a series of informative tweets.
VR, Design

Pokemon Go dev Niantic wants to build AR maps with data from players  
by Alissa McAloon [05.10.18]
Pokemon Go developer Niantic is looking at taking its augmented reality apps one step further by building in-game 3D AR maps of the world with the help of crowdsourced data.
VR, Smartphone/Tablet