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November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » VR
Get a behind-the-scenes look at Moss' design at XRDC!  
by Staff [08.02.18]
Organizers are pleased to confirm that Polyarc's Brendan Walker will be speaking at the October event about the interaction design of the studio's charming PSVR action puzzle game Moss!
VR, Design

New XRDC Innovation Report reveals Vive still devs' top target as AR rises  
by Staff [08.01.18]
Jam-packed with interesting insights gleaned from a survey of over 600 industry professionals involved in developing AR/MR/VR experiences, this Innovation Report is completely free to download!
VR, Business/Marketing

Stanford will share insight into mixed reality's medical uses at XRDC  
by Staff [07.31.18]
Dr. Brian Hargreaves teaches mixed reality and serves as co-director of the university's Incubator for Medical Mixed and Extended Reality, and this October he'll be sharing what he's learned at XRDC!
VR, Design, Business/Marketing

PlayStation VR co-creator Richard Marks has swapped Sony for Google  
by Chris Kerr [07.31.18]
Marks had been with Sony for almost two decades, and in recent times helped create the PlayStation VR virtual reality headset as well as the PlayStation Move motion controller. 
VR, Business/Marketing

GDC 2019 is looking for great Programming talks -- pitch yours today!  
by Staff [07.30.18]
Hey devs! GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2018 Main Conference, from now through August 17th!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Gamasutra Staff [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Disney's purchase of Fox moves FoxNext into the House of Mouse  
by Bryant Francis [07.27.18]
Disney once again finds itself in the world of game publishing thanks to the acquisition of FoxNext as part of its purchase of Fox's entertainment assets.
VR, Console/PC, Business/Marketing

Hellblade's performance was boosted by optimizations made for the VR version  
by Alissa McAloon [07.26.18]
Members of the Ninja Theory dev team explore how tasking a small team with creating a VR version of Hellblade during development improved the graphics and performance of the original game.
VR, Console/PC, Indie, Video

See a rocket scientist apply learnings from the space program to AR dev at XRDC!  
by Staff [07.26.18]
Game dev & former rocket scientist Jim Toepel will show you how failure-mitigation techniques of the aerospace industry can be applied to individual AR products and the industry as a whole at XRDC!
VR, Production, Business/Marketing

Heads up, devs: XRDC 2018's Session Scheduler is now live!  
by Staff [07.25.18]
Conference officials encourage you to take advantage of the free, easy-to-use XRDC 2018 Session Scheduler to check out what's happening and plan out your time at the show!
VR

Blog: Composing video game music for virtual reality - Part 4  
by Gamasutra Community [07.25.18]
In the fourth part of her blog series, video game composer Winifred Phillips shares ideas from her GDC 2018 talk 'Music in Virtual Reality' and discusses the idea of comfort versus performance.
VR, Audio, Design

Arizona Sunshine dev Vertigo Games launches VR publishing company 2
by Chris Kerr [07.25.18]
Vertigo Arcades will look to drive the success of VR arcades and developers by connecting them through its VR Arcade Suite, a content launcher for free-roaming location-based VR titles. 
VR, Design, Business/Marketing

From BMW to American football, study VR's use as a training tool at XRDC  
by Staff [07.24.18]
Come to XRDC this October to see experts explore four real use-cases for VR training: Quarterback training, BMW factory floor mistakes, nursing interactions, and soft skills empathy training.
VR, Business/Marketing

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Bandai Namco Amusement Lab Inc. established for VR arcade development  
by Emma Kidwell [07.20.18]
Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc.
VR, Business/Marketing

Learn how Osmo found success with mixed-reality educational games at XRDC  
by Staff [07.20.18]
At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as what decisions helped the mixed-reality edugame platform succeed.
VR, Business/Marketing

At XRDC, see how the Brass Tactics devs reinvented the RTS for VR! 1
by Staff [07.19.18]
At XRDC in October, Hidden Path Entertainment' Patrick Lipo will give you a rare look at the design process behind several of the interactions which are core to the immersive virtual reality RTS.
VR, Design

Pokemon Go developer Niantic acquires Seismic Games  
by Chris Kerr [07.18.18]
Seismic is comprised of industry veterans from studios like Activision and Pandemic, and has worked on mobile and VR titles like Marvel: Strike Force and Blade Runner Revelations.
VR, Business/Marketing

Octi nets $7.5M to create AR tech that understands the human body  
by Chris Kerr [07.17.18]
Augmented reality outfit Octi has raised $7.5 million in seed funding to help it create AR tech that can understand the human body and its movements.
VR, Programming, Business/Marketing

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing