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June 27, 2017
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Updates » VRDC
Get expert guidance on building for VR and AR at VRDC Fall 2017!  
by Staff [06.27.17]
VRDC organizers want you to know about two great sessions at VRDC Fall 2017, one from VRTK dev Harvey Ball about building better VR games in Unity and the other about designing great AR experiences.
VR, Design, VRDC

Survey: 31% of VR/AR devs are working on a platform exclusive 1
by Staff [06.26.17]
31 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're working on platform-exclusive projects. You can learn more in the full (free) report!
VR, Business/Marketing, VRDC

New VRDC VR/AR Innovation Report reveals the HTC Vive is devs' top target  
by Staff [06.22.17]
This data-rich survey of VR/AR/MR professionals suggests that the HTC Vive is still the most popular headset to develop for, and that interest in platform-exclusive experiences is rising.
VR, Design, Business/Marketing, VRDC

At VRDC Fall 2017, learn how VR helps foster creativity and furthers science  
by Staff [06.20.17]
Virtual Reality Developers Conference organizers highlight a pair of great VRDC Fall 2017 talks, one about how VR can bolster cognitive skills and another about how it helps people open up creatively.
VR, Design, VRDC

Attend VRDC Fall 2017 and get expert advice on making better VR spaces  
by Staff [06.14.17]
Come to VRDC Fall 2017 in San Francisco this September and get expert insight into everything from the art of making VR games feel bigger (through redirected walking) to the science of social VR.
VR, Design, VRDC

Attend VRDC Fall 2017 to learn about VR trends and bringing the NBA experience to VR  
by Staff [06.07.17]
VRDC officials are proud to highlight more great VRDC Fall 2017 talks -- one a data-driven analysis of the VR industry, the other an in-depth look at bringing the NBA courtside experience to VR!
VR, Design, Business/Marketing, VRDC

Come to VRDC Fall 2017 for expert tips on designing and demoing VR experiences  
by Staff [05.31.17]
Organizers of the Virtual Reality Developers Conference are excited to highlight 2 more great sessions for VRDC Fall 2017 that offer expert tips on VR audio design and respectful, effective VR demos.
VR, Audio, Design, Business/Marketing, VRDC

Learn about the design challenges of developing VR experiences at VRDC Fall 2017  
by Staff [05.24.17]
Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017 from veteran game dev Noah Falstein and two Raw Data devs.
VR, Design, VRDC

Learn about the future of VR and the design of Google Earth VR at VRDC Fall 2017!  
by Staff [05.17.17]
Notably, Intel VR czar Kim Pallister and a number of folks who worked on Google Earth VR will be speaking at VRDC Fall 2017 about what they've learned -- and how you can put those learnings to work.
VR, Design, Production, VRDC

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
VR, Serious, Design, Production, VRDC

VRDC Fall 2017 adds fresh talks on Cyan's Obduction and VR in healthcare  
by Staff [05.03.17]
Come to VRDC Fall 2017 to see a smorgasbord of great VR-focused talks, including a practical guide to VR in healthcare and Cyan's postmortem of bringing its FMV-rich game Obduction into VR.
VR, Serious, Design, VRDC

VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!  
by Staff [04.26.17]
Organizers are excited to debut the first announced talks for VRDC Fall 2017: one from Facebook lead (and veteran game dev) Mike Booth, the other from Playful Corp (Lucky's Tale) chief Paul Bettner!
VR, Design, VRDC

VRDC Fall 2017 opens registration and welcomes new board members!  
by Staff [04.19.17]
Organizers of the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are proud to announced that registration for VRDC Fall 2017 is now open!

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
VR, Art, Design, Production, VRDC, GDC

Catch up on all of Gamasutra's VRDC coverage right here!  
by Gamasutra Community [11.07.16]
Catch up on everything you missed at this year's Virtual Reality Developers Conference, the premier event for creators of immersive VR and AR experiences, right here.

What's the human element of designing for VR?  
by Bryant Francis [11.04.16]
We talked with virtual reality designers Robin Hunicke and Ben Vance about considering the human element in designing for VR
VR, Design, Video, VRDC

VRDC successfully wraps its sold-out inaugural event, will return next year  
by Staff [11.04.16]
"We could not be more pleased with the outcome of VRDC and are thrilled to grow the events in 2017 on the heels of such successful launches," said GDC and VRDC general manager Meggan Scavio.
VR, Business/Marketing, VRDC

Devs of Job Simulator, Audiosurf and more join Valve's Steam VR Arcade effort  
by Alex Wawro [11.03.16]
The company's little-known but burgeoning Steam VR Arcade licensing initiative is expanding to include games like Tilt Brush, Audioshield and Job Simulator.
VR, Business/Marketing, VRDC

Eagle Flight dev shares lessons learned about making comfy VR games 2
by Alex Wawro [11.03.16]
Ubisoft Montreal's Olivier Palmieri took the stage at VRDC in San Francisco to talk in more depth about the Eagle Flight dev process and what he's learned about designing comfortable VR games.
VR, Design, VRDC