Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 23, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » VRDC
Learn about the future of VR and the design of Google Earth VR at VRDC Fall 2017!  
by Staff [05.17.17]
Notably, Intel VR czar Kim Pallister and a number of folks who worked on Google Earth VR will be speaking at VRDC Fall 2017 about what they've learned -- and how you can put those learnings to work.
VR, Design, Production, VRDC

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
VR, Serious, Design, Production, VRDC

VRDC Fall 2017 adds fresh talks on Cyan's Obduction and VR in healthcare  
by Staff [05.03.17]
Come to VRDC Fall 2017 to see a smorgasbord of great VR-focused talks, including a practical guide to VR in healthcare and Cyan's postmortem of bringing its FMV-rich game Obduction into VR.
VR, Serious, Design, VRDC

VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!  
by Staff [04.26.17]
Organizers are excited to debut the first announced talks for VRDC Fall 2017: one from Facebook lead (and veteran game dev) Mike Booth, the other from Playful Corp (Lucky's Tale) chief Paul Bettner!
VR, Design, VRDC

VRDC Fall 2017 opens registration and welcomes new board members!  
by Staff [04.19.17]
Organizers of the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are proud to announced that registration for VRDC Fall 2017 is now open!

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
VR, Art, Design, Production, VRDC, GDC

Catch up on all of Gamasutra's VRDC coverage right here!  
by Gamasutra Community [11.07.16]
Catch up on everything you missed at this year's Virtual Reality Developers Conference, the premier event for creators of immersive VR and AR experiences, right here.

What's the human element of designing for VR?  
by Bryant Francis [11.04.16]
We talked with virtual reality designers Robin Hunicke and Ben Vance about considering the human element in designing for VR
VR, Design, Video, VRDC

VRDC successfully wraps its sold-out inaugural event, will return next year  
by Staff [11.04.16]
"We could not be more pleased with the outcome of VRDC and are thrilled to grow the events in 2017 on the heels of such successful launches," said GDC and VRDC general manager Meggan Scavio.
VR, Business/Marketing, VRDC

Devs of Job Simulator, Audiosurf and more join Valve's Steam VR Arcade effort  
by Alex Wawro [11.03.16]
The company's little-known but burgeoning Steam VR Arcade licensing initiative is expanding to include games like Tilt Brush, Audioshield and Job Simulator.
VR, Business/Marketing, VRDC

Eagle Flight dev shares lessons learned about making comfy VR games 2
by Alex Wawro [11.03.16]
Ubisoft Montreal's Olivier Palmieri took the stage at VRDC in San Francisco to talk in more depth about the Eagle Flight dev process and what he's learned about designing comfortable VR games.
VR, Design, VRDC

Cameras, HUDs and WTF: Improving the usability of your next VR game  
by Alex Wawro [11.02.16]
XEODesign founder Nicole Lazzaro took the stage at VRDC in San Francisco today to share some key lessons he and her team have learned about creating usable, approachable VR games.
VR, Design, VRDC

Lessons on VR motion and interactivity from leading VR devs  
by Kris Graft [11.02.16]
A panel of virtual reality developers on notable VR games including Job Simulator, Star Trek: Bridge Crew, and others shared lessons about interactivity and motion in VR at the Virtual Reality Developers Conference.
VR, Design, VRDC

'Text looks rubbish' and other VR design lessons learned on EVE: Valkyrie  
by Alex Wawro [11.02.16]
“You have to dial everything up to 11 in terms of feedback,” said CCP's Andrew Willans today in a talk about VR game design lessons learned during EVE: Valkyrie's development. Also: Text sucks in VR.
VR, Design, VRDC

It took more than 50 years of innovation to create modern VR  
by Alissa McAloon [11.02.16]
Learn more about the shockingly deep and complex origins of virtual reality through an in-depth look at the 25 most influential creators that helped bring VR technology to where it is today.
VR, Design, Production, VRDC

'Less poking, more stroking' - Hunicke's nuanced ideas on VR interactivity 1
by Kris Graft [11.02.16]
For Robin Hunicke, CEO and designer for San Francisco-based game studio Funomena, paying attention to what your physical body is doing in VR is of the utmost importance.
VR, Video, VRDC

HoloLens dev shares advice on developing mixed-reality games 1
by Alex Wawro [11.02.16]
“It’s called mixed reality for a reason," Flarb founder and HoloLens developer Ralph Barbagallo said today at VRDC. When you’re planning your HoloLens can use the real world.”
VR, Production, VRDC

7 tips for VR game designers, from Google's Noah Falstein 1
by Alex Wawro [11.02.16]
Today Falstein came to VRDC to share what he’s learned about the many ways VR confounds traditional design expectations. His top lesson? We don't know enough -- so go out there and learn, then share!
VR, Design, VRDC

See you tomorrow at the inaugural standalone Virtual Reality Developers Conference!  
by Staff [11.01.16]
The first-ever standalone Virtual Reality Developers Conference starts tomorrow! Passes are sold out, so for those of you attending, show organizers have one message: get ready to have a good time!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC