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News

  Activision Shutters Shaba Games
by Leigh Alexander
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October 8, 2009
 
Activision Shutters Shaba Games
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Activision internal studio Shaba Games, developer of Spider Man: Web of Shadows is to shut down after 12 years in business.

Gamasutra verified anonymous info first given to consumer weblog Kotaku indicating the Bay Area studio, which also handled Tony Hawk ports and worked on DS title Shrek Super Slam, laid off 30 staffers and closed its doors.

Yesterday, the publisher also cut staff at recently-acquired 7 Studios, a move Activision told media outlets was designed to better align the studio to focus on the music genre.

Multiplatform title Web of Shadows launched in October 2008 to generally weak critical reception, excluding the DS version, which, according to Metacritic was somewhat better-reviewed.

It sold 630,000 units across all platforms, and 300,000 on Xbox 360, PlayStation 3 and Wii combined. Shaba had been at work on an unknown project.

[UPDATE: Activision has released the following official statement about Shaba: "Activision continually evaluates the resources at our studio properties to ensure that they are properly matched to our product slate and overall strategic goals. As part of this process, we recently made the difficult but necessary decision to close Shaba Studios. We are grateful for the studio's contributions and wish this talented team success in their future endeavors."]
 
   
 
Comments

Chip Bumgardner
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That is really unfortunate. I loved the guys at Shaba. They were always professional and quick to turn ideas into working playable games for testing purposes within whatever game they happened to be working on. I had the pleasure of working with them on 3 projects and can say that I personally will miss them.

Good luck in the future guys...

Andre Thomas
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First Raven, 7 Studios and now Shaba. If anything its a clear fact Activison is clearly doing some house-cleaning by either making a developer or employees reduntant. In the end this clearly demonstrate the pitfalls of a developer selling their soul.

brandon sheffield
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Andre - perhaps they could pick up and move the studio to South America - but I suppose that would just be Pitfall: The Mayan Adventure.

Derek Saclolo
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I applied to work there as an entry level programmer. Good thing I didn't get hired...

Matt Haigh
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hmmm... Sounds like Guitar Hero has got to there heads.
They are surely making enough money to keep the studios, with many successful titles. Maybe management needs to be looked into, as I see this as a stupid move, to be honest.

Markus Schneider
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This is more than sad.


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