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By David Jenkins
Gamasutra

January 30, 1998

 


News Analysis

Eurospeak

Founder Flees Probe Entertainment

Leaving the safety of corporate nests to feather your own independent company was a popular pastime of games developers, on both sides of the Atlantic, last year. The trend looks like continuing in 1998 with UK stalwart Fergus McGovern being the first big name to make the break. He plans to sever all relations with Acclaim and start up his own independent games company, on the first of June. Famous, in the UK at least, as the founder and leading light of Probe Entertainment, McGovern’s knowledge of both the development and publishing side of the business is highly regarded by his peers. Even if South London-based Probe’s own, 15 year, reputation is largely for quickie arcade and film conversions, rather than the quality titles, such as the forthcoming FORSAKEN and recent EXTREME-G, that they are capable of. The reasons for McGovern’s departure are, predictably, that he has been unhappy working for Acclaim (who bought Probe in October 1995, for a deal rumoured to be worth $40m), and has been so for some time. This unhappiness is allegedly due, in part, to the dramatic fall in Acclaim’s share price since the acquisition of Probe. Despite this, the actual split is reported to be amicable, with McGovern continuing as the third largest private shareholder in Acclaim, but with no further involvement in Probe. The setting up of a new development studio is planned as being simultaneous with McGovern’s egress, so it seems reasonable to expect some game announcements soon after.

In general most big publishers seem to be responding to developer’s dislike of large corporations by getting even bigger. BMG Interactive have taken a slightly odd angle on this idea, with suggestions of a deal involving their entire European operations and obscure US publisher ASC. Parent group Bertelsmann has long been unconvinced of the viability of their interactive arm, especially after the US interactive division was closed down last year. A means of profitably relieving themselves of their software arm has therefore been on the cards for some months. It now seems likely that BMG Interactive will merge with Connecticut-based ASC Games. ASC’s lack of internal development or European presence, means the merger would certainly make sense for them. In fact the two companies have already been working together with BMG publishing ASC’s ONE in Europe, and ASC handling GRAND THEFT AUTO in the States. ASC Games have denied any suggestion of a rumour but BMG Interactive have admitted that their future is in doubt as things stand now. Interestingly Bertelsmann will still retain an interest in BMG, whatever happens to it, so their faith in the games industry can’t be entirely diminished.

With the success of CONSTRUCTOR veteran British developer System 3 have bounced back from their long years locked in the release-less realms of obscurity. Eidos Interactive, at least, are unlikely to be happy about this though, for their recent release of the US developed MYTH has resulted in a law suite from the Lancashire based reincarnates. The reason for the legal altercation is that System 3 also have a game called MYTH, only this one was first released, to some acclaim, in 1989 with other versions appearing as late as 1992 and a PlayStation revamp planned for later this year. System 3 insists that they have tried to avoid the use of lawyers, admitting that Bungie Software were probably initially unaware of their namesake’s existence. Brows became furrowed though when Eidos refused to respond to suggestions that a name change might be in order. Thus legal action has begun both in the UK and the US. Eidos haven’t commented on the situation, but System 3’s founder Mark Cale admits that "We feel bitter…that Eidos and Bungie are trading on the goodwill generated by our game in the past". After Nintendo’s high profile renaming of both StarFox games, apparently because of a couple of ancient 8-bit games, it looks like System 3’s winning run will continue.

Poor old Sega, they really are becoming the easy targets for just about anyone else in the industry who fancies a bit of Mickey-taking. The way things are going though the jokes might become stale much faster than imagined, if only because Sega Europe appears to be following their little blue mascot into an unnatural hibernation. Twenty Sega Europe staff are to be made redundant over the next few weeks, with only a skeleton staff left at the London and French offices. This follows the loss of 60 people in the US last week (leaving only 120 at the California HQ!), and the announcement that Shoichiro Imajiri will be taking over as president in Japan. All hopes are obviously perched on the 1999 release of Katana (or whatever it’s called this week), but with developer support unofficially gauged as "interested, but not ecstatic" it seems entirely possible that the smarmy blue hedgehog might not make it to the millennium.

Sony’s only millennial worries are likely to centre on how big to make the celebrations. For this week Sony announced that the UK installed user base for the PlayStation has passed the 2 million mark. Over 2,100,000 units have been sold since the console’s release in September 1995, making it the most successful computer system ever in the UK, and the fastest-selling. To commemorate their success Sony have come over all charitable and joined with the Prince [Charles]’s Trust to release a second charity CD-ROM. The first CD featured a number of prominent demos and managed to sell 30,000 copies. The new disc features golden oldies BROKEN SWORD, ROAD RASH, and MYST and will retail for £39.99 ($63.98), hopefully raising up £1m ($1.6m) for the Trust’s various endeavours.

David Jenkins works with British Telecom's Wireplay, an online gaming service. He also contributes to Develop, Europe’s premier newsletter for computer game developers and publishers, and CTW, the weekly trade magazine. He has also been involved in the organisation of the Develop! and Online conferences in London.


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