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By David Jenkins
Gamasutra

March 13, 1998


News Analysis

Eurospeak

Pay and Pay and Pay, then Play

The major problem with the Internet, outside of the US, is that local calls are not free in any other major country. A lot of the time it seems that online game services are oblivious to this trifling little detail - which pretty much guarantees that any casual Web surfing will be tainted by the flow of cash leaving your own wallet and entering some evil telecommunication giant's vault. Speaking of which, British Telecom (BT) has announced something rather interesting, nay revolutionary, for put-upon Internet users. Not, unfortunately, a new pricing structure, but an attempt to eliminate online gaming latency and slash download times. Announced last week at an extravagant London launch, BT is proposing a new system that allows 2Mb per second download times. The new system replaces the need for a modem by plugging itself directly into a PC card slot, and works by sending digital signals down existing copper wire telephone lines. BT claims that the system could be up and running nation-wide by early next year, with trials this summer. There's no words yet on their plans to license their technology, but they've never been shy about doing such things before.

Meanwhile elsewhere in the BT world, Wireplay, their beleaguered online gaming service, is making another attempt to woo publishers into supporting them. Not surprisingly this comes in the form of bribery. Publishers will now get a commission for every new customer who registers via any Wireplay client software distributed in a boxed retail product. They claim their main reason for doing this is to prevent publishers from signing exclusive deals with other online services, most of which aren't available in the UK anyway. This used to include Mplayer, but not any longer. The US service is gearing up for a European launch, and has already garnered the support of Eidos Interactive. Mplayer should be up and running in Europe this summer and can already guarantee the exclusive use of Myth, Joint Strike Fighter and Daikatana.

A rather sad trend of the last few weeks has led to the demise of a couple of long standing UK publisher/developers. Tiny independent softcos 21st Century and Adventure Soft have both bitten the bullet, fired by the barrel of multinational domination. 21st Century is most famous for producing an apparently infinite series of (in truth not particularly good) pinball simulators, most prominently Pinball Dreams. The company will perhaps be best remembered though as the brainchild of industry veteran Andrew Hewson, publisher, via his first company Hewson, of 8-bit classics such as Uridium and Paradroid. Adventure Soft has a rather shorter history, with a slightly lacklustre series of LucasArts-style adventures such as Simon The Sorceror and The Feeble Files. No doubt Adventure Soft's Mike Woodroffe speaks for both companies when he says that "changes in the PC market have made it impossible for the small independent publisher to compete".

One publisher that is certainly not in financial trouble and indeed is neither tiny nor independent, is Eidos. They've just posted their third quarter results with sales of over £80 million ($128m) and profits of £30+ million ($48m). The UK uber-publisher's CEO Charles Cornwall took the news with his customary complacency by saying "there is considerable scope for further improvement". One area of development that he clearly doesn't see much scope for improvement in though, is high-end flight sims, of which the company has published several recently, including Flight Unlimited II and Joint Strike Fighter. Perhaps because of the lack of success for these and previous such products, flight sims will no longer be featured prominently on the Eidos release schedule. This has lead Surrey-based sim specialist Simis, who were one of the first developers bought up by Eidos in 1995, to organize a management buyout. The split is said to be entirely amicable with Simis preferring to return their original status as independent development studio, with their hotly tipped new sim Team Apache being published now by Mindscape. Eidos meanwhile claim they want to concentrate more on their core development teams such as Core Design and, what used to be, DoMark, a statement which doesn't appear to preclude further such streamlining of periphery titles and teams.

Virgin Interactive loves Europe, and Europe loves Virgin Interactive. Probably the most reliable publisher brand, from the consumer's viewpoint at least, Virgin has made a rather bold move to expand into the previously off-limits Central and Eastern European markets. Infogrames' bride to be (if they have their way) has now established a presence in the Czech Republic, Hungary, Russia, Slovenia, Croatia, and the Baltic States, which isn't bad going really, even without any serious competition. In fact Virgin actually used to publish for EA, MicroProse, and Edios in these territories until recently when they quit the distribution business for other companies. Former Vision boss Nick Pendrall, has now been hired to head up all Eastern European operations for these countries and will be responsible for all sales and marketing of Virgin and LucasArts products. "These are fast-growing markets", says Pendrall, who cites massive piracy problems and low wages as the major obstacles to Virgin's success. For some reason the only Eastern European country Pendrall is not responsible for is Poland - which makes any WWII-style invasion jokes impossible. So instead we'll try a story about Sega...

The phrase "rats leaving a sinking ship" is often used when describing the seemingly weekly departure of senior staff from Sega and their affiliates. The latest escapee is Jo Bladen, Sega's UK Marketing Director. What makes the departure slightly surprising is that Bladen was already of aware of Sega's recently announced marketing budget for the Saturn 2 in Europe. Coming in at an impressive $100m, the same as the US budget, one might have thought that she'd think the launch next September was worth waiting for. Clearly she didn't though, and has gone off to work for Disney. Whether anyone else, except the Japanese, will be interested in the launch remains to be seen. But earmarking that sort of marketing budget seems to indicate that Sega will at least go out with a bang.

David Jenkins works with British Telecom's Wireplay, an online gaming service. He also contributes to Develop, Europe’s premier newsletter for computer game developers and publishers, and CTW, the weekly trade magazine. He has also been involved in the organisation of the Develop! and Online conferences in London.


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