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By David Jenkins
Gamasutra

June 12, 1998

 


News Analysis

Eurospeak

Sayonara Sony

With the World Cup replacing E3 as an excuse for Euro developers not to get any work done, there's nevertheless been time for a few shock developments. Most obvious of which is Ian Hetherington's departure from Psygnosis. Responsible for creating the company in 1984 (along with Jonathan Ellis, who retired from the business two years earlier) Hetherington has been a lynchpin figure in ensuring not only the company's success, but ultimately that of the PlayStation itself. Although Psygnosis was sold to Sony in 1993 it was Hetherington's evangelising of the PlayStation, and Sony themselves, that attracted many third party developers to the machine, particularly in Europe. Since those formative years though Hetherington and Sony have had a series of falling-outs, apparently peaking with Sony's attempts to sell them off a year or so ago. The arguments have been largely over the autonomy of Psygnosis, which Sony wanted to stop and Hetherington was all for encouraging. The rumour mill has it that the last fiscal year's disappointing results, which saw the company managing not much more than breaking even, together with Pysgnosis' plans to develop for the Nintendo 64, and even Project X, was the catalyst that propelled Hetherington from his throne. Additional tension was apparently created over Sony's reticence to discuss their PlayStation 2 plans with Psygnosis experts. Hetherington's successor has not yet been named, but Sony will certainly be keen to ensure a more PlayStation-friendly soul takes his place.

The American price cuts announced in the wake of E3, for both PlayStation and Nintendo 64 will not be making the trip across the water. UK retailers had been getting rather nervous after witnessing the 'Dual Shock' pack clock in at $149, almost $60 under the price of the current UK 'Value Pack'. Although the Dual Shock pack will be launching in other PAL territories Sony have been quick to assure people that they have no immediate plans to launch it in the UK or Ireland. Although it has hinted that the same, or similar, package will be available at Christmas. This leaves the standard UK pack at the higher price, containing two digital joypads, a memory card, and a RFU. THE Games hasn't even bothered to comment on the possibility of the Nintendo 64 dropping in price in the UK, as it is already at a rock bottom figure of £99 ($158), and yet still losing out to Sony by sales of at least four to one.

For one company at least the World Cup has already proved not to be the cash cow they originally thought. Surprisingly EA have found that sales of their FIFA branded World Cup '98 to be rather less astronomic then they originally promised. Although still easily the best selling football game around, with sales of 40,100 across all formats, in its first weekend of sale in the UK, this compares poorly to recent PlayStation only mega hits. Resident Evil 2 having knocked up 73,800 in initial sales and Gran Turismo 55,900. World Cup '98 has still managed to make it to number one though and reached number nine in the best ever weekly sales rankings. This is a shadow of EA's original predictions though, as they originally expected 2.3 million European sales in just ten weeks, including 75,000 in the UK. The reasons for this relative failure aren't clear but the blame probably lies at the door of the strangely elusive marketing campaign (especially since the overall European budget is $10 million). More importantly though the appearance of the game so soon after the last title in the series, the very similar FIFA: Road to World Cup, must be the primary reason, despite EA's confidence that punters would be willing to pay up again so soon after the previous game's Christmas release. Whether things will improve as the tournament gathers momentum remains to be seen, but already EA have another problem to worry about. Although their game has the official FIFA license they do not have the right to use the England badge or kit. The English Football Association has granted that privilege to Take 2's rather lacklustre Three Lions game. It has to be said that the EA game does, at face value, appear to feature the England kit (EA claim it only looks similar), and so Take 2 are looking to sue them. Whatever happens though Tom Stone, EA's vice president of European marketing, has come out with an amusing attack on Take 2: "I was one of the few consumers who actually bought Three Lions. I have played it all the way through and I have absolutely no idea what Take 2 is talking about." Which minces words about as much as Ronaldo misses penalties.

Although the games industry seems to have got on the right side of the various European governments, largely thanks to the efforts of ELSPA, it seems that a number of British magazines have taken their place in the firing line. The Periodic Publishers Association and the Video Standards Council have both received a number of complaints from the public, conveyed via the Home Office. Official PlayStation Magazine, PC Zone and PlayStation Plus have all been mentioned by name for everything from graphic depictions of violence to swearing. Particular concern has been raised because videogame magazines do not feature any kind of age rating or audience suggestion, which apparently is causing confusion for some parents. A number of complaints were received in regards to demos of the offensive Grand Theft Auto, which did not feature the same 18 rating as the full retail game. There are legitimate concerns here, but the suggestion that ELSPA should step in and start age rating thins seems a little over the top. Also the ubiquitous vitrol-spouting MP who described the 'pornographic' nature of the magazines clearly seems to have got them mixed up with some other publication - probably from the top shelf. Either that or he's getting rather hot under the collar about Lara Croft and her CGI implants.


David Jenkins (david.jenkins@dial.pipex.com) works with British Telecom's Wireplay, an online gaming service. He also contributes to Develop, Europe’s premier newsletter for computer game developers and publishers, and CTW, the weekly trade magazine. He has also been involved in the organisation of the Develop! and Online conferences in London.


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