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By David Jenkins
Gamasutra

November 13, 1998


News Analysis

Eurospeak

EA's Sweet Spot: Soccer Games

In a controversial new deal Electronics Arts revealed that it now has the exclusive rights to Europe’s Christmas number one spot for the next eight years.

Of course EA haven’t phrased it quite like that but it has revealed that they’ve signed up the rights to the next two World Cups, Euro 2000, the German Bundesliga, and an eight-year extension to their existing FIFA license.

For any Americans that haven’t yet realized, we are of course talking about soccer games. Before half the population of the US slips into a coma of disinterest, it may be worth pointing out that EA now considers soccer to be its single most important category of game.

This is little wonder as soccer games are Europe’s most profitable sector (at times accounting for over a quarter of all European game sales) and EA now figures it can secure a huge 80% of the market, one it already dominates, although to a lesser degree.

More controversially EA announced that it intends to produce three major soccer titles per year. The release of two this year (FIFA World Cup and the upcoming FIFA 99) has met with rather mixed success; the World Cup game performed much less spectacularly than EA expected.

Many put this down to the fact that an almost identical game was released less than six months earlier. Nevertheless, EA is of the opinion that the two games attracted an identifiably different audience from each other and so plans to push forward toward the release a regular national league title (which can now be tailored to each country, as EA just signed up all the big leagues).

The traditional FIFA product (‘99 is due at Christmas and its a safe bet that 2000 will be ringing up the tills the same time next year), and an event-base product such as the World Cup or Euro 2000 (although every other year neither occurs so its not clear if EA intends to promote more obscure tournaments, such as the Cup America to "event" status).

Whatever happens, it looks like EA has a quarter of the European market sewn up before it even releases a product, and the Christmas number one as well. Which is kind of scary if you remember that only two years ago the FIFA games were of an astoundingly low quality. There seems little any one can do about this state of affairs, with surely the only chance of breaking EA’s dominance coming from Eidos’ court - if it decides to produce a Tomb Raider football game, which considering it also has the Micheal Owen license, sounds a better idea than ever.

Awards, awards, awards

As the nights draw in you can’t move for video game awards. The BAFTA Interactive Awards have come and gone, and no one in the mainstream media seems to have paid them the slightest attention, which isn’t surprising considering the ordinary film BAFTAs (allegedly Britain’s equivalent to the Oscars) are about as prestigious as a chocolate medal.

As usual though those organising the event seemed completely oblivious to the fact that nobody was paying attention. Games companies are never likely to win again as only two games actually won in any of the eleven categories. GoldenEye narrowly (?!) beat Oddworld: Abe's Exoddus (which isn’t actually released in the UK yet) and V2000 for the imaginatively titled Games Award.

While Gran Turismo had a similarly tough time beating Motorhead for the Computer Programming Award, with Unreal dragging its heels in third place. The Moving Image Award went to Ceremony of Innocence (the only game nominated in the category being Riven). Ceremony of Innocence also won the Sound Award, and without anyone in the games industry having the slightest clue what it is.

The ridiculous Comedy Award went to MindGym (its obscurity presumably never bothered one of the judges, as it was made by his company). Runners-up were Starship Titanic and You Don’t Know Jack. Grim Fandago apparently doesn’t count because it’s not out yet. Unlike, say, Abe’s Exoddus.

Perhaps the most amusing winner was in the Interactive Treatment Award - bestowed upon the "the most successful and engaging use of interactivity". Apparently out of all the multimedia and video games awards released last year, the BAFTA committee was able to narrow the nominees down to Starship Titanic, Microsoft’s Interactive Barney and StageStruck. The winner, StageStruck, is published by the National Institute of Dramatic Art. No doubt the PlayStation version of this hot piece of interactive entertainment will be released any day soon. Just as soon as Beelzebub gets his winter woollies in.

Have a Holly, Jolly, Croft-y Christmas


Clearly being too cool for the BAFTAs, Lara Croft has been earning her own more meaningful trophies. The increasingly old looking, in terms of CGI technology, Lara has picked up two Millennium Product gongs. Such gongs are given out by the CBI to ground breaking British products, of whatever kind, and are the direct result of Tony Blair’s quest to find the country’s "most innovative and creative products." Innovative? Clearly Mr. Blair was more impressed with the last sequel than the rest of us.

Lara’s other coup involves a rather peculiar merchandise tie in with Marks & Spencers (a national clothes chain in the UK beloved by the over 30s set, and which thinks of itself as a cut above the normal cut-price riff-raff). Marks & Sparks will be selling a range of socks, mugs, ties, mouse mats, underwear, T-shirts and pajamas, all adorned by Lara Croft and here ample bosom. Mini-shorts and extra capacity sweat tops will not be a part of the range. This move precedes the appearance of another range of Lara wear from the rather more trendy Animal clothes label.

Insult to Injury

In an obvious attempt to prove that all Britons are whinging poms, the Australia’s Office of Film and Literature Classification has awarded the "full blood pedestrian" version of CARMAGEDDON II a measly 15 certificate. This is the same game that the British BBFC is still reticent to give an 18 certificate, the highest possible age category. Clearly the average Aussie stomach is made of sterner stuff.

David Jenkins (david.jenkins@dial.pipex.com) is a freelance writer working in England. He has previously been the editor of the Develop newsletter, worked on British Telecom’s Wireplay news service, and contributed to CTW, PlayStation Plus and many other video game publications. He has also been involved in the organisation of the Develop! and Online conferences in London.


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