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By
David Jenkins
Gamasutra
April
23, 1999

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News
Analysis

Eurospeak
Domination Down Under
Continued
Strategic Brilliance at Sega. Sega
certainly knows how to launch a new console. After a startling level of
success in Japan, the company’s created an exquisite master plan for the
Dreamcast’s simultaneous launch in the US and Europe. The company has
made all of the big decisions — such as choosing the color of its logo
and picking an oh-so-clever release date of 9/9/99. Indeed, recent announcements
from Sega of Europe reveal that the simultaneous release of the Dreamcast
will be delayed in Europe by only two weeks. Still undecided on trivial
issues such as Dreamcast’s internal modem, SOE has instead opted to announce
the ten launch titles for the European machine. These titles include such
unexpected surprises as Sonic Adventure and Virtua Fighter 3TB,
as well as the hotly awaited Red Dog, Metropolois, Geist, Wrestling,
Golf (clever wording on the titles for these two), Buggy Heat,
and Gutherman (?!). Up to 20 more titles will be released in the
three months leading up to Christmas, including such startlingly original
games as Sega Rally 2, Cool Boarders 4, and House Of The Dead
2. Additionally, SOE has £60 million ($96 million) to spend on late
night TV ads and esoteric bill boards. These measures should ensure as
wide an audience as possible. Controversially though, SOE has announced
a budget level price point of £199 million ($318 million) for the console’s
release, with games expected to ring up at between £30-£40 ($48-$64).
In any case, surely the Dreamcast’s success in Europe is now all but assured.
(This news story was brought to you in amazing Sarcasm-O-Vision, presented
in association with Premonitions of Doom, Ltd.)
EA to
Invade Australia. Clearly upset by Infogrames’s
recent spate of acquisitions and war-like utterances, EA
has decided to reassert itself as the world’s dominant gaming superpower.
The method? Invading Australia. It appears that EA has green lighted plans
to construct a multi-million dollar studio in Australia. 100 developers
are expected to be based at the new studios, which will be built just
south of Brisbane on Queensland’s sub-tropical Gold Coast. The reasons
for all this activity (apart from free holidays for EA execs) is the continuation
of EA’s master plan. As explained by Euro MD David Gardner, the plan is
for "products to be targeted to global markets first, and secondly
on a regional basis." As a result, the new Australian HQ will produce
up to 30 sports and entertainment titles a year for both world-wide audiences
and the Australasian demographic. This sounds like a ominous threat from
EA to release a dozen different Cricket and Australian Rules Football
games a year.
Infogrames
Retaliates. Not to be outdone, and just to prove that it is indeed
Infogrames vs. the World, Bruno Bonnell’s stromtroopers have counterattacked
against EA’s Australian offensive by buying up the only world-famous Aussie
developer. Australia’s Beam
International has now approved the deal to sell Melbourne House, the
company’s games division. Although more recently famous for C&C
clone KKND, Melbourne House is perhaps best remembered (in Europe
at least) for the seminal beat ‘em-up Way Of The Exploding Fist
on various 8-bit computer formats. Infogrames forces will immediately
occupy its new acquisition’s offices and take control of the 100 member
staff.
Titus
as Contender? Infogrames has, more or less, managed to convince the
world that it is serious about becoming the world’s biggest multimedia
publisher. However, it’s not the only French company with such lofty ideas.
Titus —
a company famous only for the fact that it has never released a triple
A product in its decade long existence — is the rather more unlikely world-beater.
Before you start poking fun though, consider that the company has just
bought out a significant chunk of Interplay. What’s more, Titus hopes
to turn its $10 million stake into full control of the company within
the next six months. This move will also nab them Interplay’s 49 percent
stake in Virgin. Believe it or not, Titus stock actually outperformed
all other shares on the Paris Bourse (Stock Exchange) last year, and the
current market capitalization of the firm is $100 million, with an annual
turnover of $50 million. You can bet that hardly any of that money came
from games sales, though.
Tough
Times Coming for Nintendo. All Sega’s troubles aside, Nintendo’s
own patch of white water is fast approaching. Its hardware sales predictions
for the N64 in Europe are down from last year to a mere 2 million, adding
to a current user base of just 4.5 million. With no triple A products
released yet this year and only vague assurances for the coming months,
many Euro-retailers are already proclaiming the N64 a dead duck. Nintendo
isn’t going to go bankrupt anytime soon — 5 million Game Boy sales in
Europe this year will see to that — but the influence of the big N is
slowly shrinking everywhere in the world. At least they’ve manage to answer
the age old question: Which is more important in a game, graphics or game
play? By common consent the, best N64 games win out on both, so the answer
must be marketing (and sex and gore).
Fallout
from the Virgin Suit. For those of you left on the edge of your seats
wondering just what will happen in Virgin’s
rather odd attempts to sue its German chief for plotting against them
(see the previous issue of EuroSpeak) the whole business has come to a
head sooner than was expected. The Los Angeles Federal Court has dismissed
Virgin’s case against Crave
Entertainment. Virgin alleges Gloe was conspiring with Crave to sabotage
Virgin’s business and set up a new competing company. Gloe himself has
not yet been cleared of the same charges, but the whole affair seems to
have amounted to nothing more than a storm in a beer stein.
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