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A Flurry of Euro-Stats David Jenkins reports in from the European front with all kinds of interesting facts and figures — including a breakdown of who buys the most games in the Euro-market, which games are the top retailers, and exactly how the Germans differ from the Irish. Also inside: a play-by-play of the latest finger-pointing match between Microsoft and ELSPA.David
vs. Goliath…Tyson vs. Bruno…Godzilla vs. Megalon.
Some
Statistical Light on Europe... A recent flurry of statistical activity
has revealed some rather interesting facts about the European market.
First off, ChartTrack and GfK have conspired to produce an exhaustive
report on the current state of the European interactive marketplace. Their
efforts are all the more welcome considering it’s usually easier to get
a list of M15’s top employees than it is to find out the top selling games
in Germany. In any case the breakdown of sales throughout Europe reveals
that the U.K. and Ireland have the biggest slice of the pie at 39 percent
of the market, with Germany second at 29 percent, followed by France at
18 percent, the Netherlands at six percent, Spain at five percent, and
Italy at a mere three percent. This seems to suggest a little more effort
with the foreign language translations might pay some extra dividends.
The two stat-masters also revealed that Europe's biggest selling game
of The second survey of the week is rather depressing. According to information collected by Plimsoll Publishing, half of the computer game companies in the U.K. are in danger of going under unless their profits take a sharp turn for the better. Of the 325 companies studied, 49.8 percent had their health rated as "danger," 11 percent as "caution," 11.5 percent as "stable," 6.2 percent as "good," while only 21.5 percent managed a "strong" bill of health. That means 61 percent of the industry is losing money at the moment, and according to Plimsoll, that worked out as a net industry loss of over £90million ($144 million) last year. It really does seem as if some companies need to cut back on the crappy football games and Doom clones, and work out a proper business plan for themselves. Two Psygnosis Vets Surface. Speaking of business plans, it looks as though two ex-Psygnosis bigwigs are about to relaunch themselves into the industry. Having left the company he co-founded after Sony allegedly broke his contract, Ian Hetherington is expected to announce his new plans any day now. It is rumored that he will found a start-up development company based around a new publishing model. Details are scarce, but said model will apparently involve the developer having more involvement in the marketing of products. Meanwhile Jonathan Ellis, Psygnosis’ other co-founder, has turned up at creative design and marketing firm Madhouse Associates. There he will take the job of non-executive director, and among the companies he’ll be working with are his old pals at Psygnosis, as well as Hasbro, Infogrames, Rage, and Interactive Magic. UK Top Ten of All Time. Just to complete the statistical theme of this issue you may be interested to hear what the U.K. version of PC Gamer considers to be the top ten PC games of all time. The U.K.’s biggest selling PC games magazine annually publishes a top 100 list, which although voted on only by the magazine’s staff is quite highly regarded by industry and public alike. Although the public gets its own chance to vote, the results are always impressively similar to the magazine's. In any case that top ten, in ascending order, are: 10. Thief: The Dark Project 9. TOCA Touring Cars 1 and 2 (PC Gamer counts all sequels as one entry unless they are significantly different in concept) 8. Civilization: Call To Power 7. Formula 1 Grand Prix and Grand Prix 2 6. Falcon 4.0 5. Grand Theft Auto 4. X-wing/TIE Fighter/X-wing vs. TIE Fighter/X-wing Alliance 3. Civilization 1 and 2 2. Quake 1 and 2 and finally at the top spot, Valve’s seminal shooter… 1. Half-Life Mirroring the sort of nationalistic head-counting that usually goes on in the U.K. on Oscar night, PC Gamer also chose to make a note of how many games were of U.S. origin and how many were from the U.K. (other countries only managed 15 out of the 100 entries in the chart). The end result was that the U.S. of A. won out with 53 entries against the U.K.’s 32. That’s 62 percent versus 38 percent for anyone that hasn’t been treated to enough percentages yet. |
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