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By
David Jenkins
Gamasutra
September
24, 1999

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News
Analysis

Eurospeak
Sega Casts Spell, Gives Sony Bad Dream
In
the weeks leading up to the event, it was no secret that Sony,
considered by most to be the leader in the console gaming market, planned
to unveil their new console immediately following the Sega
Dreamcast's U.S. launch and, in doing so, spoil all of Sega's fun. It
therefore came as somewhat of a surprise to discover that they have, for
all intents and purposes, failed in dousing Sega's sizzle. In something
similar to this summer's anti-Star Wars backlash, it seems that,
in Europe at least, it has suddenly become fashionable to bash Sony. Of
course it doesn't help that the new console resembles nothing more than
a particularly ugly '70s style video recorder. Or that its name is rather
dull. Or that it only has two joystick ports. Or that the joypads are
virtually unchanged. Or that the memory cards don't do anything new. Or
that the new logo is rubbish. Getting the picture yet? In any case, this
small list of quibbles seems to have led to something akin to the revealing
of the Emperor's nakedness. Many trade magazines and industry observers
seem to have suddenly realized that all this talk of emotional games appears
only to translate into new sequels of Gran Turismo and Tekken.
Developers too have caught on to the fact that the Playstation 2 may not
be the gold-plated gravy train they had previously imagined. One problem
that is causing some concern at present is cost of development; indeed,
as Peter Molyneux points out, a vast amount of extra money and resources
is needed to develop games for the new console. In fact, Molyneux flatly
states that, "I doubt … there will be many UK-developed titles for its
European launch". Of course, all of this consternation may not amount
to much, considering the amount of third party support already in place
for the PS2, but it does demonstrate that the dominance of any company
in this industry can never be taken for granted.
While
Sega of America execs were busy toasting their success, Sega of Europe
employees were more likely to be found drowning their sorrows. The official
line from Sega boss J.F. Cecillon is that the postponement of the Dreamcast's
European launch three weeks until October 14th is "not an issue". Other
opinions vary from low-level annoyance to taking the move as definitive
proof that Sega are a bunch of incompetent also-rans. The truth is, the
delay probably won't matter in the long-run (assuming that the rumors
of further delays aren't true), but the whole business is rather puzzling.
The reason for the delay is that the console's on-line system is not yet
finished. However, the rumor in the UK is that British Telecom (which
is responsible for the UK side of things, other European companies being
involved in their respective territories) have been telling Sega for months
that things would not be ready for September 23rd. What's more, allegedly
some of the necessary Dreamcast Internet hardware was only delivered to
BT a month ago. So apart from the fact that the whole fiasco may have
been Sega's fault anyway, one is left to wonder why they are placing so
much importance on the on-line side of things. This is truly puzzling,
considering that none of the launch line-up of games are net-playable,
and that the network to run that side of things won't be finished until
April of next year anyhow. This only leaves sending e-mail and the Web,
which, thanks to the lack of free local phone calls, has its own problems
in Europe, and is in any case barely mentioned in the Euro-advertising.
The only on-line element that is being pushed is the rather odd "6 billion
players" slogan, which is nonsense for at least three pretty important
reasons. To begin with, 6 billion people is the population of the entire
planet, second, it's doubtful that even different European territories
will be able to play together, and the network is certainly not compatible
with those in either the US or Japan, and finally, as mentioned previously,
the whole thing doesn't actually work yet.
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| Sega...
more people served than McDonald's? |
With
all the hype surrounding next generation consoles, it would seem that
another new machine would be about as welcome as a swift kick to the solar
plexus. So of course, Microsoft
enters stage right. Rumors that Uncle Bill's evil empire were secretly
drumming up interest in their own console at ECTS seem to have solidified
into genuine facts, or at least slightly more substantial rumors. Apparently,
Microsoft quietly diverted a few select industry bigwigs to the nearby
Hilton Hotel, where after signing (demonstrably worthless) non-disclosure
agreements, they were shown a Microsoft branded set-top box, code-named
X-Box. The X-Box turned out to feature an Intel 500Mhz processor and Nvidia's
GeForce 256 GPU graphics chip, all wrapped up by a $200 price tag. The
machine will apparently be licensed to third party hardware firms - Dell
and Gateway have been rumored - and could be in shops by next Christmas.
Predictably Microsoft denies it all, but at the moment nobody believes
them.
Speaking
of ECTS, it seems that its year-after-year growth in attendance figures
will maintain its unblemished record. This year's slightly more sedate
show attracted 21,474, which was slightly more than last year's figure
of 21,297. Of course, last year there were far more semi-naked women and
free booze, which may help you to view this year's figure in a more appreciative
light. According to organizer Miller Freeman, there were visitors from
67 different countries (compared to last year's 55), and everyone stayed
longer, many for the full three days. It was still too hot though.
Despite being one of the biggest consumers of video games in the world
(CDs taste great with a little sauerkraut) Germany has only ever produced
a handful of developers at any one time. German developer meets thus tend
to be rather lonely affairs if they fail to attract anything less than
the countries full compliment of professionals. The USF (Unterhaltungs
Software Forum, Unterhaltungs meaning Entertainment) is therefore very
keen on ensuring that its second annual developers conference gets as
much attention as possible. Following up on last year's successful meet,
this year's event is sponsored by Microsoft, AMD,
Infogrames,
and 3dfx,
will include fourteen workshops and seminars, and will feature speakers
from the likes of Acclaim
and Creative
Labs. More than 240 punters are expected to make it to this year's
event (four times that of last year), and anyone interested in additional
information should contact Alexander
Jorias. USF '99 will be held on the 2nd of October at the Holiday
Inn Crowne Plaza Hotel in Frankfurt, Germany.
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