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Week
of December 13- December 19, 1999
[Friday,
December 17, 1999]
Brazil
Bans Six Games
In response to a recent shooting linked by the media to videogames, Brazil's
Justice Ministry has issued an order banning several game titles. The
ministry labeled Doom, Mortal Kombat, Requiem, Blood, Postal and
Duke Nukem, as being too violent for sale. Police were ordered to
remove all copies of the named titles from store shelves, and vendors
failing to comply have been threatened with a fine of nearly $11,000 a
day. "The games are considered violent and [and are] affecting people
who play them, particularly children,'' said a government spokesperson,
"[Duke Nukem] may have motivated Mateus da Costa Meira to stage
the cinema shooting on November 3 in Sao Paulo." Police in Brazil believe
the shooter was reenacting a scene from the game. The ministry plans to
issue a ruling on other games considered violent someitme in next 120
days.
Infogrames Completes GT Buy
Infogrames Entertainment announced that it has completed its acquisition
of a controlling stake in GT Interactive. Infogrames took the controlling
interest with a total investment of $135 million. The companies are expected
to combine many of their operations as GT looks to shift its interests
and cut costs. On top of the influx of cash from Infogrames, GT will take
a $70 charge in relation to it ongoing restructuring program. Infogrames
looks to benefit by adding GT's robust North American distribution network
to Infogrames established networks in Europe and Australia.
Havas
Plays it Safe
Havas has joined the list of companies that are relying on Macrovision's
SafeDisc copy protection scheme to safeguard their games. The system uses
a combination of digital signature and multi-layer encryption to prevent
CD recorders from making working copies. Other companies using Macrovision's
technology include Electronic Arts, Microsoft, Eidos, and Hasbro.
Take
Two Invests in eUniverse
Take Two Interactive has reached an agreement with online gaming network
eUniverse to invest up to three million dollars in eUniverse common stock.
The deal has Take Two picking up 400,000 shares of eUniverse at five dollars
a share, with an option for an additional 200,000 shares as part of separate
cooperative advertising plan. The agreement will see the two companies
develop strategic marketing and online initiatives to combine Take Two's
game development and distribution strengths with eUniverse's established
gaming sites. "As part of our corporate plan to expand our Internet presence,
we believe that eUniverse's 3 million unique users coupled with eUniverse's
ability to deliver gaming content and community to our shared demographic
provides a competitive advantage in executing an online strategy for the
video games industry," commented Take Two CEO Ryan Brant.

[Thursday,
December 16, 1999]
Take
Two Financials
The fiscal year ending October 31 saw Take Two's sales increase a healthy
58 percent while net income increased a whopping 127 percent. Take Two
posted net sales of $305 million and a net income of $16 million for the
year. The company attributes most of the increases to growth in internal
publishing with the remaining protion coming as result of successful corporate
acquisitions. "1999 was a breakthrough year for Take-Two. During the year,
the company achieved exceptional internal growth, while successfully integrating
several significant acquisitions it completed in 1998," said Take Two
CEO Ryan Brant, "The coming quarters will also see the company strategically
focus its expansion efforts on the Internet, specifically enhancing the
Internet business-to- business capabilities of its Jack of All Games subsidiary,
and Internet brand identity of Rockstar Games, TalonSoft and the multiplayer
capabilities of their respective gaming properties."
Sega
Sends Warning
Sega's expectations of selling one million Dreamcast unit by the end of
the year appear to have been misguided, as sale thus far are exceeding
that mark by more than fifty percent. A revised forecast of 1.5 million
units sold by December 31 has induced Sega to publicly warn would be holiday
Dreamcast buyers that the consoles may become very difficult to find.
Sega feels that supplies shortages could reach a critical level by December
19. "We have all our factories in Asia working at full capacity,'' said
Sega of America Senior Vice President Chris Gilbert, "The simple fact
is we can't make enough Sega Dreamcast videogame consoles to meet the
surge in demand from consumers and retailers."
Universal
Teams With Konami
Konami and Universal Studios have entered into a global strategic alliance
that will have Konami taking on the marketing and distribution of games
developed and produced by Universal Interactive Studios. Games covered
by the agreement will be drawn from Universal Studios properties such
as Woody Woodpecker and The Mummy. Konami will also get first look options
on games based on other Universal franchises. The agreement is expected
to evolve to included tie-in between other media, included television,
cinema, arcade, and consumer products. "This partnership will give Konami
an incredibly strong and diverse product portfolio for many years to come,''
said Konami Managing Director Kazumi Kitaue.

[Wednesday,
December 15, 1999]
Games.com
Hasbro is gearing up to launch its Games.com online games portal, and
has chosen Go2Net as its technology partner. Hasbro is looking to launch
the game service sometime in the middle of next year, and plans to offer
no fewer than fifty titles encompassing Hasbro properties like Atari,
Wizards of the Coast, and Microprose. The majority of the planned online
games will be multiplayer java versions of classic games like Monopoly,
Clue, and Battleship. Go2Net will, under the terms of their three-year
agreement with Hasbro, build the site and provide technology for chats,
messages, and community management. Hasbro will gain accessing to games
on or in development for Go2Nets PlaySite gaming service, while Go2Net
gains the rights to Hasbro's most popular games for use on a co-branded
site as well as $7.5 million fee from Hasbro. Hasbro plans to spend $60
million in the next year to launch and develop Games.com, and hopes to
eventually expand the sight to six separate game channels focusing on
family, kids, arcade, game shows, sports, and hardcore gamers.
Cable
Ready Windows
NDS and Peach Networks have announced a collaboration that could bring
PC games directly to customers televisions. The service will combine conditional
access technology from NDS with Peach's proprietary system that allows
Windows and Internet access through digital set-top boxes to give cable
television operators a secure way to offer customers Internet access and
Windows 95/98 applications and games. "Subscribers will be able to use
Peach's technology to access games, a variety of Windows applications
and the Internet, all on the TV, while operators will be able to use NDS
functions to develop and implement pricing and billing plans," said Peach
Networks CEO Ofir Paz.
PC Data's Hits Top Games
For the month of November, 1999
1. MP Roller Coaster Tycoon Hasbro Interactive
2. Microsoft Age Of Empires II: Age of Kings Microsoft
3. Deer Hunter III GT Interactive
4. Tom Clancy's Rainbow Six: Rogue Spear Red Storm Entertainment
5. Delta Force 2 Nova Logic
6. MP Roller Coaster Tycoon Corkscrew Follies Hasbro Interactive
7. Frogger Hasbro Interactive
8. Cabela's Big Game Hunter 3 Activision
9. Barbie Generation Girl Gotta Groove Mattel Interactive
10. Sim City 3000 Electronic Arts
11. Microsoft Flight Simulator Microsoft
12. Starcraft Havas Interactive
13. Harley Davidson: Race Across America GT Interactive
14. Command & Conquer 2: Tiberian Sun Electronic Arts
15. Who Wants To Be A Millionaire Disney
16. Microsoft Asheron's Call Microsoft
17. Tom Clancy's Rainbow Six Gold Edition Red Storm Entertainment
18. Sim Theme Park Electronic Arts
19. Hot Wheels Stunt Track Driver Mattel Interactive
20. Microsoft Flight Simulator Pro Microsoft
Macintosh
only:
1. Sim City 3000 Electronic Arts
2. Starcraft Havas Interactive
3. FLY! Gathering of Developers
4. Madden NFL 2000 Aspyr
5. Quake II Activision
6. Fun Pack GT Interactive
7. Tomb Raider III Aspyr
8. Unreal GT Interactive
9. Age Of Empires For Mac GT Interactive
10. Mac Action Games Encore

[Tuesday,
December 14, 1999]
Bleem!
Battle
The court battle between Sony Computer Entertainment and Playstation emulator
developer Bleem! took a turn on Friday as a U.S District Court judge granted
Bleems! motion for leave to amend and assert counterclaims against Sony.
Bleem! claims that Sony unlawfully acquired, maintained, and extended
its monopoly in the video game market through a combination of anti-competitive
practices, including misuse of copyright, patents and other intellectual
property. The judge also blocked a Sony request to modify a protective
order covering Bleems! confidential business data. Sony had sought access
to source code as well as reseller and customer information. "Sony simply
has no business demanding this kind of proprietary data from innocent
third-parties, particularly when it has no bearing on the case whatsoever,"
said Bleem lead attorney Jon Hangartner.
EA
Studio OZ
Electronic Arts has announced the opening of its new Australian development
studio. The new section will be known as EA Studio OZ, and hopes to produce
two internal titles and three to external titles annually. While the studio
will focus on development of Australian sports simulations like cricket
and rugby, new studio head Steve Dauterman hopes to lead the group towards
some more innovative titles as well. The studio plans a staff of 20-30
people by the end of 2000, increasing to a projected 100 staff members
in the next four years.
SCi
Get Thunderbirds
SCi Entertainment Group and Carlton International have entered into an
agreement giving SCi exclusive worldwide video and computer game rights
to cult favorite sci-fi series Thunderbirds. SCi plans to create
games for next generation consoles as well as multi-player internet gaming
experiences. All of the games are to be released in conjunction with a
re-release of a series of digitally restored Thunderbirds episodes. "SCi's
investment in the Thunderbirds video game once again illustrates the massive
pulling power of the show. Everything points to another enormous success
when Thunderbirds returns to our screens in the autumn of 2000.
What a great way to start the millennium," said Thunderbirds creator Gary
Anderson. Carlton International acquired Thunderbirds last year
and has already signed up more than 20 product licensees.
PC
Data Top Ten Selling Game
Week of November 28-December 4, 1999
1. Who Wants To Be A Millionaire Disney
2. Pokemon Studio Blue Mattel Interactive
3. MP Roller Coaster Tycoon Hasbro Interactive
4. Pokemon Studio Red Mattel Interactive
5. Barbie Generation Girl Gotta Groove Mattel Interactive
6. Microsoft Age of Empires II: Age Of Kings Microsoft
7. Deer Hunter III GT Interactive
8. Toy Story 2 Action Game Disney
9.Tonka Construction 2 Hasbro Interactive
10. Half-Life Opposing Force Expansion Pack Havas Interactive

[Monday,
December 13, 1999]
Split
Decision
While ruling that the Creative Technology patent at the heart of long
running lawsuit between Creative and Aurreal was valid and enforceable,
a federal court also decided that Aureal's Vortex and Vortex 2 chip do
not infringe on that patent. Kip Kokinakis, CEO and President of Aureal,
was pleased with the verdict, "It is a great victory for Aureal, but also
a victory for innovation and competition that we did not yield to a company
with vast resources and an intent to eliminate our ability to bring new
and exciting products to the market. We can now turn our undivided attention
to compete in the marketplace where our products and technology speak
for themselves." The jury's decision is far from the end of the suit,
however. Creative has promised to appeal the infringement decision. "We
are pleased that Aureal's remaining defenses concerning the validity of
our patent have now been rejected and the patent has been held to be valid
and enforceable. We are, of course, disappointed that the jury did not
also find infringement," said Creative General Counsel John Danforth.
Aureal has also decided to continue the fight. "Aureal also intends to
pursue its efforts to invalidate Creative's patent and to have the patent
declared unenforceable because it was obtained by inequitable conduct
before the patent office," said Aureal General Counsel Brenden O'Flaherty.
Toy
Story Protest
More than 120 people gathered outside Activision's Santa Monica offices
to protest what they deemed to be offensive content in Activision's Toy
Story 2 Playstation title. The peaceful demonstration was sparked
be the appearance of a mustachioed Mexican bandito character that many
found to be a mocking portrayal of Hispanic stereotypes. The character
does not appear in Disney's Toy Story 2 movie. While the company has promised
to alter the appearance of the character in a future mastering of the
game, there currently no plans to remove or amend copies already on the
shelves.
iSmell
Cooksey Thomas, formerly a senior designer for Sega Dreamcast, has joined
Digiscents. Thomas will lead the team working on the Digiscent ScentStream
API, a software system that allows the broadcast of scents with electronic
media in conjunction with a personal scent synthesizer called, um, iSmell.
Cooksey Thomas had previously developed Sega's Dreamcast audio API. "Just
as sound has become an integral part of the gaming experience and soundtracks
have become a necessity in movies, we believe that over time, digital
scent will also become ubiquitous in most forms of media" said Digiscents
CEO Joel Bellenson, "Cooksey's development tools have been used to create
hundreds of interactive games, so we are excited to have him spearhead
the development of the API for digital scent."
Eidos's Magic Kingdom
Disney and Eidos have announced an agreement to create a series of console
and handheld game based on Disney content including popular Disney character
and Disney themeparks. "With this collaboration, Eidos is reaching out
to a broader mass market audience that is established on the PlayStation
and Game Boy, as well as delivering proven brand name titles to the exciting
new Sega Dreamcast platform," said Mike McGarvey, COO, Eidos Interactive.
"Given Disney's cache with families and Eidos's reputation as a premiere
developer and publisher of best-selling games, we believe this alliance
will result in top-quality products that both kids and parents will clamor
for." The first is titled Walt Disney World Racing and is scheduled to
appear in spring 2000. More games will follow in the fall of 2000. All
of the games will be developed by Eidos's Crystal Dynamics studio.
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