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Week
of January 31- February 5, 2000
[Friday,
February 4, 2000]
3dfx
Streamlining
As part an aggressive program to return to profitability, 3dfx Interactive
has announced that approval of a plan to spin off its Specialized Technologies
Group and an overall workforce reduction of 20 percent. The company will
spin of the STG group, which focuses on commercial multi-channel video
and display, will be spun off within the next 90 day and will account
for some the 20 percent workforce reduction. Additional reductions will
come from layoffs and attrition in redundant areas. Most affected will
be 3dfx's administration, operations, sales, and software support departments.
"These are the first steps towards our number one goal of returning to
profitability as a company,'' said 3dfx CEO Alex Leupp, "Our revised focus
on core competencies and productivity, coupled with a reduction in expenses
and operational costs positively positions us for our new fiscal year."
One notable departure is the retirement of Bill Ogle from his position
as executive vice president and vice chairman of 3dfx's board of directors.
Ogle joined 3dfx as part of the company's 1999 merger with STB Systems,
which Ogle co-founded in 1981.
Mattel
Resignation
Mattel CEO Jill Barad has resigned after failing to stem the fall of sales
and profits. Barad announced her resignation after Mattel announced its
fourth quarter losses. The company posted a net loss of $18.4 million
on sales of $1.77 billion. Mattel had a net profit of $86.7 million on
sales of $1.82 billion in the same period last year. Barad took the top
job at Mattel in 1997, and oversaw Mattel's struggle with last years $3.5
billion acquisition of the Learning Company. Mattel board members William
Rollnick and Ronald Loeb will take on the roles of acting chairman and
acting chief executive while the company searches for the new CEO.
DirectX Voices
Microsoft announced that DirectX 8 will support real-time voice technology.
The company will utilize the an adapted form of the Battlefield Communicator
real-time voice technology it acquired when it bought out Shadow Factor,
the technologies developer, in June of last year. The application will
get a new name, Direct Play Voice, as part of its integration into the
Direct Play API. Shadow Factor has been selling the Battle Com voice application
through its website since 1997. Microsoft will make it available as a
free download until DirectX 8 appears sometime this summer.
Quebec
Gets Concessions
The Province of Quebec is withdrawing its threat to sue Sony and Nintendo
for not marketing games in French to Quebec's 6.4 million francophones.
The Quebec government came to an agreement with the companies in which
both pledged to offer videogame users guides and product warranty information
in French. No compliance date has been set, and the government will now
attempt to find a similar settlement with Sega. "This is the least we
can expect," said Quebec Language Minister Louise Beaudoin.

[Thursday,
February 3, 2000]
Sony
Consolidates
In preparation for the upcoming Playstation 2 launch, Sony Computer Entertainment
of America is making moves to consolidate it operations. SCEA will merge
spin off developer and publisher 989 Studios into Sony Computer Entertainment
America. Kelly Flock is due to step down as 989's president on April 1,
and leadership of the studio will fall to SCEA's management team with
Kazuo Hirai as president and CEO of the entire North American operation.
In addition, Shuhei Yoshida will join the merged organization as vice
president of product development.
Activision's
Third Quarter
Net revenues in Activision's third quarter rose a robust 39 percent, increasing
to $268.9 million versus $193.5 million in the same period one year ago.
Net income increased to $22.3 million against $15.7 million in the third
quarter of last year. Strong sales of Toy Story 2 and Quake III Arena
led Activision's publishing revenues up 89% for the quarter. The results
mark the best third quarter in Activision's history. "Our record revenues
and earnings for the quarter can be attributed to our strategy to focus
on branded products with proven audience appeal and leverage these brands
across multiple platforms," said Activision CEO Robert Kotick, "our year-to-date
net income grew 91% and operating margins increased 102%."
Kids Games on the Web
Children's video game publisher New Kid Co. is joining with web application
provider to create a new company dedicated to delivering children's game
content on the web. The company, to be called Newkidgames.com plan to
develop a game site and portal targeted at kids under 12. The site will
offer 3D single and multiplayer games as well as offer child safe products
and advertising. "In the U.S. alone, there are approximately 43 million
children in the under 12 year old marketplace. Analyst projections are
that this age group's use of the Internet will grow from the current 25%
in 1999 to over 50% by 2003," said New Kid Co. CEO Richard Rabins. Newkidsgames.com
is expected to launch in the second half of the year.
Playstation.com
Partners
Sony's hardware and software sales website, Playstation.com, has signed
on a few partners. A group of 11 companies, including Namco, Square, and
Konami, will take an expected 20 percent stake in the company when it
launches on February 18. Sony Computer Entertainment will hold the remaining
80 percent of Playstation.com. Among other partners is Seven-Eleven Japan,
giving Sony sales access at Seven-Elevens 8,000 retail locations in Japan.
Playstation.com was set up with initial capital of $4.4 million.

[Wednesday,
February 2, 2000]
Wireless
iEN
Indiqu and iEntertainment Network are partnering to bring iEN's game properties
to wireless platforms. The iEN games will become part of Indiqu's Qu Vox
wireless game system, a wireless OEM games platform that allows network
operators to quickly deliver games and entertainment to subscribers. "This
alliance delivers critical games development expertise and the compelling
content necessary for Qu Vox to define the future of mobile games on wireless
devices," said Indiqu's James Newcomb. The system enters beta trials this
month in North America and Europe, and will be widely available later
this year.
Platinum
Stunt
As part of an effort to draw attention to it's new line of budget game
titles, dubbed the Platinum Series, Eidos will subject model Lara Weller
to coat of metallic platinum paint. Weller is the model who portrays Tomb
Raider star Lara Croft, and the coat of paint is Eidos' way of letting
the public know that Tomb Raider will be part of the new under $20 pricing
scheme. The painting will take place as part of a live web cast on Thursday,
February 3 at 12:30 GMT.
At
Work Gaming
A study commissioned by online game provider pogo.com reveals that 21
percent of employees nationwide are using company time and equipment to
play games at work. Gaming ranked as the second most popular at work diversion,
with web surfing taking the top spot. Male employee were more likely than
women to blow time gaming, while the under 25 crowd play more than their
older counterparts. Better than 17 percent of the workers who admitted
to playing games on the job said that they spent from three to four hours
each playing each day.
PC
Data's Top Ten
PC Data has released its list of top ten best selling PC games for the
week of January 16-22.
1.
Who Wants To Be A Millionaire, Disney
2. Centipede, Hasbro Interactive
3. Parker Brothers Classic Card Games, Hasbro Interactive
4. Milton Bradley Classic Games, Hasbro Interactive
5. MP Roller Coaster Tycoon, Hasbro Interactive
6. Microsoft Age of Empires II: Age Of Kings, Microsoft
7. Quake III Arena, Activision
8. MP Roller Coaster Tycoon Corkscrew Follies, Hasbro Interactive
9. Deer Hunter III, GT Interactive
10. Hoyle Board Games 2000, Havas Interactive

[Tuesday,
February 1, 2000]
S3
Revenue
S3 has reported that the fourth quarter brought revenues of $180.5 million,
while revenues for the entire year amounted to $352.6 million. The revenue
results translate to a fourth quarter loss of $6.9 million, compared to
a loss of $70.3 million in the same period last year, and a loss of $30.8
million for the year, a rosy result compared to losses of $113.2 million
in 1998. "This sector showed sequential quarterly revenue growth of approximately
46 percent," said S3 CEO Ken Potashner. While S3's made gains in its graphics
business, the company's turnaround continues to be led by Internet appliances,
a direction that S3 is keen to pursue. "Although we continue to make gains
in our graphics business, we believe that our growth businesses focusing
on Internet appliances and home networking have significant unrealized
value," said Potasher. S3 also announced that it had finalized its purchase
of Number Nine Visual Technology.
Interplay Licenses Lithtech
Monolith's newly created technology division, Lithtech Inc., has signed
up its first new customer. Lithtech announced that Interplay's Black Isle
Studios, primary a maker of role-playing games, would license the Lithtech
3D engine for upcoming projects. "In researching all the available 3D
Engine technology out there, we were very impressed with both the support
and advanced feature set of the Lithtech engine," said Black Isle Director
Feargus Urquhart.
Midway Fourth
Midway Entertainment has moved up a slot to take the number four position
in overall game sales in the United States. The NPD Group data ranked
companies on the basis of actual unit sales in a representative sample
for the entire calendar year of 1999. Midway grabbed the fourth spot behind
industry giants Nintendo, Electronic Arts, and Sony Computer Entetainment.
Midway was ranked fifth on last year's list. In addition to being the
fourth largest seller of games, Midway was also ranked second in third
party publishing.

[Monday,
January 31, 2000]
Davies
Leave Digital Anvil
Digital Anvil has announced that Marten Davies, president of the company,
will leave the firm on February first. Digital Anvil had originally envisioned
itself as an independent publisher, but consolidation in the industry
led the company to pursue development and left Davies with a less obvious
place in the companies plans. "I have enjoyed the challenge of assisting
the company in laying the foundation stones for its current and future
success. I have, however, decided that at this time I am unable to bring
anymore immediate value to the equation," said Davies of his decision.
Digital Anvil's founder and chairman, Chris Roberts, said that the company
would not name a successor, rather it will divide Davies' responsibilities
amongst others in the firms executive team.
Lucas
Arts Supports Dreamcast
Star Wars: Episode 1 Racer will be the first of several Lucas Arts destined
for the Sega Dreamcast. The company will ship an enhanced version of the
racing title in the spring of 2000, with support for Sega's Dreamcast
Network. Other titles have not been announced, but Lucas Arts says it
plans to continue its support for the platform. "There are more exciting
titles to come from Lucas Arts and we look forward to supporting Sega's
continued success in the videogame console market," said Mary Bihr, Lucas
Arts vice president of world wide sales.
Creative
Gets More 3D Labs
Creative Technologies will increase its shareholdings in 3D Labs, according
to a statement released by the two companies. Creative, which has held
a stake in 3D Labs since 1994, will increase its holding by issuing a
five-year convertible subordinate note for the amount of $7.5 million.
"When we first established our relationship with Creative six years ago,
we were impressed with their far-ranging vision. We are pleased with this
increased investment which will help leverage our intellectual property
in emerging Internet applications," said 3D Labs President and CEO Osman
Kent. Creative's holds approximately 1.8 million shares of 3D Labs.
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