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by Daniel Huebner and Jennifer Olsen

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News

Week of April 17-April 23, 2000

[Thursday, April 20, 2000]

Sega Cuts Costs
Sega Enterprises is looking to make big budget cuts in an effort to get back into the black. The company hopes to cut nearly $280 million of costs in order to offset an operating loss of the same amount this year. Though the company hasn't offered a specific breakdown of the cost-cutting measures, Sega has suggested that areas such as marketing and research would feel the pinch. "Our sales costs this business year will fall, returning to normal. As we have said several times, we aim to post a profit this business year," said a Sega Enterprises spokesperson.

Neo Magic Out
Long time laptop graphics chip maker Neo Magic is bowing out of the PC graphics market. Neo Magic is following the lead of S3 by eliminating its PC chip business to focus on the emerging market in Internet appliances. The company is setting its sights on the development of technologies for MPEG-4 video, broadband wireless communications, and Internet system integration. "Our PC-centered view of the world has changed," said Neo Magic CEO Prakash Agarwal said, "We are now turning our capabilities in a new direction, where we believe there are multiple growth opportunities." Organization changes related to the company's new focus include the elimination of two departments and addition layoffs resulting in a 35 percent reduction in Neo Magic's workforce since last quarter.

[Thursday, April 20, 2000]

N64 Resurgent
Against all conventional wisdom, the Nintendo 64 is once America's best selling video game console. While publishers and retailers seem to be abandoning the machine as quickly as possible, the N64 managed to grab 46 percent of American console sales since the March 6 launch of its new series featuring translucent case colors. Playstation was a close second with 43 percent, while Dreamcast languished at 11 percent. Nintendo gives some of the credit for the rebound in sales to the new colors, but it may be the demand for Nintendo's Pokemon Stadium that is truly responsible. "During March, sales of the Nintendo 64 jumped 30 percent from the same month a year ago, while those of our nearest competitor plunged 32 percent," says Nintendo's Peter Main, "we expect another five to 10 million pieces of N64 hardware to be sold."

Sega Import Investigation
The United States International Trade Commission has agreed to investigate whether memory chips used in the Sega Dreamcast console violate patents held by Rambus. Rambus asked the Trade Commission to investigate in March when it filed an infringement suit naming Sega and Hitatchi. Rambus is asking that the Trade Commission block imports of the contested chips. "By instituting this investigation, the ITC has not yet made any decision on the merits of the case,'' reads a commission statement regarding the investigation, and a date for a decision has not been set.

[Wednesday, April 19, 2000]

X-Box Payday
Nvidia is the happy recipient of a $200 million payday from Microsoft. The funds are a contractual advance payment for the graphics processors that Nvidia will produce for Microsoft to include in its upcoming X-Box game console. Remarkably, the $200 million payment is very near to the amount 3dfx paid to acquire Gigapixel, the company originally slated to provide graphics technology for the X-Box.

Activision Defense
Activision is taking defensive measures to ward off any unwanted takeover bids as it undergoes a major reorganization. The company is enacting a stockholder rights measure granting shareholders additional stock or compensation at rate roughly double their current holdings, but with the new rights kicking in only if someone makes a move to acquire 15 percent or more of the company. Those already holding stakes of better than 15 percent do not trigger the rights plan. Activision is in the midst of a shakeup that will focus the publisher's business on Internet and next-generation console games.

Humongous Donation
Humongous Entertainment, while in the middle of a transition that will see it lose its founders and become an integrated unit of publisher GT Interactive, is making good on a holiday promise. Humongous offered a $10 rebate on 16 product this Christmas, with buyers having the option of giving all or part of that sum to the Make a Wish Foundation. More than 100,000 customers gave, enabling Humongous to make a $228,000 donation to the foundation that grants wishes to children facing life-threatening illness.

60 Percent Play
Results of a new survey released by the Interactive Digital Software Association say that three out of five Americans above the age of six, or 60 percent, play video games. The survey also showed the average gamer to be 28 years old and revealed that nearly half of all game players, 43 percent, are female. The study, conducted by Peter D. Hart Associates, surveyed 1281 people in 816 households during the month of March.

GT Settles
GT Interactive has offered Hasbro a settlement in their intellectual property dispute. Under the terms of the agreement, GT acknowledges Hasbro's rights to classic games titles it acquired in its purchase of Atari in 1998 and will cease publication of its own titles based on those properties. GT will also make an undisclosed cash payment to Hasbro. "When you look at our games and their games side by side, there's no doubt that the defendants have copied the creative expression of the Atari games, not just abstract ideas," said Hasbro's Tom Dusenberry. Similar intellectual property complaints against Xtreme Games and eGames have not been settled.

[Tuesday, April 18, 2000]

Infogrames' New Label
Infogrames is expanding its North American operations with the creation of a new publishing label. The new I-Stars brand will be headquartered in Los Angeles and will focus on family, handheld, and movie license titles. Infogrames has lured THQ board member and vice president Mike Haller to head up the new office. The company plans to consolidate its existing licensed publishing business in part by relocating its San Jose based Warner Brothers product line to the new I-Stars location. "We also have aggressive plans to seek out a variety of hot licensed film, book and television properties," said Infogrames CEO Bruno Bonnell.

Hedlund Exit
Veteran Blizzard designer Stieg Hedlund, whose credits include work on both Diablo and Diablo 2, is setting out to found his own development company. Hedlund and Blizzard North Art Director Bob Steele are teaming up with six additional programmers and artists to create the Full-On Amusement Company. Though the team is already well into the production of their first Lith Tech 2 based game, Hedlund will wait to join in until after completing his Diablo 2 duties. "Full-On is a chance to start with a blank canvas," said Hedlund, "I'm going to show people something they've never seen before."

Loosened Controls
Japan's Trade Ministry is moving to simplify the export control procedures it had placed on Sony's Playstation 2 console. The ministry had first enacted export controls in early March due to encryption technology used by the system, demanding that Sony obtain a special permit to export to the United States and Europe. The ministry imposed further sanctions in April because it believed that the Playstation 2's components could be adapted to weapons systems. The restrictions would have forced Sony to get a license for any export of more than one unit, as Japanese export law requires such licenses for any export of possible military technology valued at more than $472. Japan's Trade Ministry revised its procedure after reclassifying the PS 2 as a general purpose product.

[Monday, April 17, 2000]

Interplay Revision
A change in the fourth quarter results of Virgin Interactive Entertainment is forcing Interplay to revise it financial results for the fourth quarter and the year. Interplay holds and 43.9 percent stake in Virgin Interactive, and the downward revision of Virgin's financial has the effect of decreasing Interplay's total assets while increasing the company's net loss. Interplay's revised financials show a net loss of $9.6 million for the fourth quarter and $41.7 million for the twelve months ended December 31, 1999. The new fourth quarter loss is 18 percent greater than the $7.8 million that Interplay originally posted on March 21 and represents the stripping away of $1.7 million that Interplay had recognized as equity net income in Virgin Interactive. Interplay's operating loss of $4.6 million is not affected by the revision.

Past News


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