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by Daniel Huebner and Jennifer Olsen

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News

Week of June 19-June 25, 2000

[Wednesday, June 21, 2000]

THQ Rights Plan
THQ is following Activision and Acclaim in adopting a shareholder protection plan. Like the other plans, THQ's shareholder rights initiative is designed to ward off any unsolicited takeover attempts by triggering a shareholder stock payout if any outsider purchases 15 percent or more of the company's outstanding shares. The plan, which the company says is not in response to any specific buyout effort, goes into effect on July 3.

Savage Announced
Activision veterans Tim Morten, Chacko Sonny, and John Lafleur have announced the formation of Savage Entertainment. The former Mech Warrior 2 team members launched the independent studio on the sly two years, but have waited until now to announce their existence. The company has spent the last two years developing a next-generation game engine that they intend to use as the basis for original X-Box and Playstation 2 titles.

[Wednesday, June 21, 2000]

Sega Net Hires CTO
Lynn MacConnell is joining the Sega Net management team. MacConnell, who worked on the Sega.com website project as a consultant, will take on the role of chief technology officer and oversee Sega Net's technical staff and will be responsible for the technology behind the high-speed gaming network. "It is an exciting time to be joining the video game industry," said MacConnell, "I want to be part of enabling the next wave of consumers to get online and take their games to the next level."

ICTV Investments
Big players in the cable industry are gearing up to compete with AOL and Microsoft TV initiatives.
Interactive TV start-up ICTV has lined up investments totaling $87 million from leading cable TV companies including Liberty Digital, TV Guide, Shaw Communications, Adelphia, Open TV and Motorola. Whereas the interactive television systems announced by AOL and Microsoft rely on high-powered set-top boxes, ICTV's technology runs on the equipment where the television signal originates while providing similar features like TV based internet access, email, and interactive gaming.

[Tuesday, June 20, 2000]

Eidos on the Block
Eidos shares on the London market are soaring on takeover rumors. The company has announced that it is in the very early stages of negotiations that may result in the sale of the company. Likely Eidos suitors include French rivals Inforgrames and Havas, with many considering acquisitive Infogrames to be the most likely buyer. Another possibility is Microsoft, which recently purchased Bungie Software but has been spurned in its attempts to purchase a large publisher in Japan.

[Monday, June 19, 2000]

Bill Buys Bungie
Microsoft is acquiring Bungie Software. Bungie will become an independent studio within the Microsoft Games Division, though the company's Chicago offices will be relocated to Redmond, WA. Microsoft will get Bungie's in-development Halo, but the all rights and technologies for Oni and the Myth series will go to former Bungie distributor Take-Two as part of a deal enabling Microsoft to obtain Take-Two's 19.9 percent stake in Bungie. Though Bungie will continue to make it own decisions in regard to development platforms, including whether or not to continue the company's long-time Mac support, the company is expected to play a key role in the development of Microsoft's X-Box. "Microsoft will provide us with the resources and infrastructure we need to continue to build great games and make them available on a worldwide scale," said Bungie CEO Alexander Seropian, "We are also looking forward to helping define the Xbox platform."

Disney Broadband
Disney is entering the broadband fray. Disney Interactive and Into Networks are teaming to create the Disney Interactive Channel on Into's Play Now network. The channel will deliver entertainment products from Disney Interactive over Into's broadband content platform, enabling users to try titles before buying, rent titles, or pay for monthly channel subscriptions. Disney Interactive will launch its broadband channel with a selection of titles including its A Bug's Life Action Game. "The Disney Interactive software channel extends the reach of our content to consumers who have already seen the value of broadband Internet access and are now looking for branded, mainstream rich content," said Disney Interactive President Jan Smith.

More Broadband
The Bungie buy isn't Microsoft's only deal with Take-Two. Microsoft is choosing Broadband Studios to provide online distribution of selected Microsoft game titles. The deal will see Microsoft titles broadcast over Broadband Studio's Power Play network, and the two companies are also looking into the creation of online game channel built around Microsoft properties. "Adding content partners of Microsoft's caliber is our paramount objective," said Broadband's Ramy Wietz.

Past News


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